Update directory names, backgrounds and cgs

This commit is contained in:
Jáchym Toušek
2018-01-21 14:49:04 +01:00
parent 815f54abe0
commit c1a86fa996
39 changed files with 2379 additions and 2379 deletions

View File

@@ -15,7 +15,7 @@ void main()
DisableWindow();
PlayBGM( 2, "lsys12", 128, 0 );
DrawScene( "bg_112", 3000 );
DrawScene("background/ke_ky2", 3000 );
// 喫煙スペースには紫煙が立ち込めていた¥
ClearMessage();
@@ -54,7 +54,7 @@ void main()
// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 19, "character/normal/kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
@@ -74,7 +74,7 @@ void main()
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「五萬切ってもテンパイ崩れませんから。@
ModPlayVoiceLS(3, 19, "s01/19/123100003", 256, TRUE);
@@ -96,7 +96,7 @@ void main()
DisableWindow();
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -121,7 +121,7 @@ void main()
DisableWindow();
// DrawBustshot( 3, "kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(3, 19, "character/normal/kuma_Ikari_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
@@ -182,7 +182,7 @@ void main()
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
//「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
@@ -197,7 +197,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
DrawSceneWithMask("background/ke_s2", "left", 0, 0, 200 );
// 大石の向かいの席の男が受話器を振っている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -217,7 +217,7 @@ void main()
NULL, " From a payphone.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -401,7 +401,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -449,7 +449,7 @@ void main()
NULL, "He understood quickly and hastily started on the internal lines.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
StopSE( 4 );
@@ -516,7 +516,7 @@ void main()
NULL, " If I didn't get it from this call, I was certain there would never be another chance...!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
// 同僚がメモを回してきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -610,7 +610,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 19, "character/normal/kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「了解っす!!!¥
@@ -621,7 +621,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
@@ -689,7 +689,7 @@ void main()
NULL, "Had he already been attacked!? Was he injured!?", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1061,7 +1061,7 @@ void main()
NULL, "But... I could hear something like scratching...", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 400 );
DrawScene("black", 400 );
// ガタンガシャン! とぶつかり合う音がした¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1083,7 +1083,7 @@ void main()
NULL, "I could hear groaning and vomiting over on the other end, and a repeating... abnormal noise.", Line_Normal);
ClearMessage();
DrawScene( "bg_011", 400 );
DrawScene("background/denwa", 400 );
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1188,7 +1188,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "black", 50 );
DrawScene("black", 50 );
// ぶつん¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1233,8 +1233,8 @@ void main()
NULL, "The last thing he said came out so clearly in my mind.", Line_Normal);
ClearMessage();
DrawScene( "bg_192", 1000 );
ModDrawCharacter(3, 19, "character/normal/kuma_Def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawScene("background/ke_s2", 1000 );
ModDrawCharacter(3, 19, "sprite/normal/kuma_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「大石さん、車はOKっす!!@ 大石さん…?!¥
@@ -1344,7 +1344,7 @@ void main()
NULL, " ...That's how I felt.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "white", 3000 );
DrawScene("white", 3000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -1354,7 +1354,7 @@ void main()
//容疑者のメモ
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
PlayBGM( 1, "msys12", 128, 0 );
@@ -1398,7 +1398,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_119", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma3", "left", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 );
// 容疑者は自宅にクラスメートの女子2名/
@@ -1420,8 +1420,8 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 );
//locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
@@ -1463,7 +1463,7 @@ void main()
//locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
DisableWindow();
DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 );
// 玄関では、靴箱と壁に激しい打撲の痕跡。
@@ -1512,7 +1512,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DrawSceneWithMask( "bg_170", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_d1", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 );
//locate 0,2
@@ -1539,7 +1539,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 );
//locate 0,2
@@ -1621,7 +1621,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//locate 0,3
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); }
@@ -1706,7 +1706,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_188", 1000 );
DrawScene("background/sinryou_soto3", 1000 );
//locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
@@ -1851,7 +1851,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_219", 1000 );
DrawScene("background/tegami1", 1000 );
PlayBGM( 2, "lsys24", 128, 0 );
//locate 0,4
@@ -1916,7 +1916,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_203", 1000 );
DrawScene("background/sora5", 1000 );
PlayBGM( 2, "lsys24", 128, 0 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1976,7 +1976,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys11", 128, 0 );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
PlayBGM( 2, "lsys24", 128, 0 );
//locate 0,5
@@ -2111,7 +2111,7 @@ void main()
FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_Normal);
DisableWindow();
DrawScene( "bg_220", 1000 );
DrawScene("background/tegami2", 1000 );
ClearMessage();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 10, TRUE );
@@ -2204,7 +2204,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_221", 1000 );
DrawScene("background/tegami3", 1000 );
//locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
@@ -2297,11 +2297,11 @@ void main()
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "white", 100 );
DrawScene("white", 100 );
PlaySE( 4, "wa_036", 128, 64 );
DrawScene( "end_1", 100 );
DrawScene("end_1", 100 );
// DrawScene( "end_2", 200 );
DrawScene( "end_3", 4000 );
DrawScene("end_3", 4000 );
//lsph 20,":c;bmp\Efe\End_1.bmp",0,0
//lsph 21,":c;bmp\Efe\End_2.bmp",0,0
//lsph 22,":c;bmp\Efe\End_3.bmp",0,0
@@ -2322,20 +2322,20 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE );
SetStyleOfMessageSwinging( 0 );
//mov %Omake,1
//mov %NEW_bg,1
//mov %Onikakusi_END,1
//csp -1
DrawScene( "black", 400 );
DrawScene("black", 400 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
PlaySE( 4, "wa_041", 128, 64 );
DrawSceneWithMask( "ex_otsu", "5", 0, 0, 1000 );
DrawSceneWithMask("ex_otsu", "5", 0, 0, 1000 );
Wait( 10000 );
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 4, "wa_041", 128, 64 );
@@ -2348,7 +2348,7 @@ void main()
SetValidityOfTextFade( TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );