Update directory names, backgrounds and cgs
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@@ -11,29 +11,29 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawScene( "black", 3000 );
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DrawScene( "si_onikakusi", 1000 );
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DrawScene("black", 3000 );
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DrawScene("si_onikakusi", 1000 );
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Wait( 15000 );
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DrawScene( "black", 3000 );
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DrawScene("black", 3000 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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DrawScene( "tyuui", 100 );
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DrawScene("tyuui", 100 );
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DrawScene( "black", 4000 );
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DrawScene("black", 4000 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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DrawScene( "tyuui2", 100 );
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DrawScene("tyuui2", 100 );
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DrawScene( "black", 4000 );
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DrawScene("black", 4000 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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Wait( 350 );
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DrawScene( "black", 50 );
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DrawScene("black", 50 );
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PlaySE( 4, "wa_030", 128, 64 );
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Wait( 3000 );
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@@ -143,7 +143,7 @@ void main()
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NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_204", "c", 0, 0, 1300 );
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DrawSceneWithMask("background/sora6", "c", 0, 0, 1300 );
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//locate 0,4
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if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
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@@ -487,7 +487,7 @@ void main()
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NULL, " bouquet for you.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawScene( "black", 3000 );
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DrawScene("black", 3000 );
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FadeFilm( 1000, TRUE );
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//print 1
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//locate 0,5
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@@ -519,8 +519,8 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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PlaySE( 4, "wa_017", 128, 64 );
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DrawBG( "aka1", 25, TRUE );
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DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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DrawBG("background/aka1", 25, TRUE );
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DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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//..lsp 10,"title\logo.bmp",0,140
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@@ -531,7 +531,7 @@ void main()
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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FadeBG( 3000, TRUE );
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DrawScene( "black", 1000 );
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DrawScene("black", 1000 );
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//csp -1
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//print 2
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