Update directory names, backgrounds and cgs
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@@ -12,8 +12,8 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawScene( "black", 1000 );
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DrawScene( "bg_111", 400 );
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DrawScene("black", 1000 );
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DrawScene("background/ke_ky1", 400 );
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PlayBGM( 2, "lsys12", 128, 0 );
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//「自分で喉を掻き破った出血性ショック死@
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@@ -40,7 +40,7 @@ void main()
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NULL, " The shape of the scars also matches.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -64,7 +64,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -73,7 +73,7 @@ void main()
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NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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// 富竹氏の指には爪が剥がれたものもある@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -129,7 +129,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -155,7 +155,7 @@ void main()
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NULL, "Of course, those are very rare cases.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_112", "left", 0, 0, 300 );
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DrawSceneWithMask("background/ke_ky2", "left", 0, 0, 300 );
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//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
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@@ -238,9 +238,9 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawBG( "black", 1000, TRUE );
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DrawBG("black", 1000, TRUE );
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DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE );
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ModDrawCharacter(2, 8, "character/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -288,7 +288,7 @@ void main()
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DisableWindow();
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE );
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FadeFilm( 1000, TRUE );
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DrawScene( "bg_111", 1000 );
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DrawScene("background/ke_ky1", 1000 );
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@@ -459,7 +459,7 @@ void main()
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DisableWindow();
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DrawScene( "black", 1000 );
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DrawScene("black", 1000 );
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FadeOutBGM( 0, 1000, FALSE );
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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