Update directory names, backgrounds and cgs
This commit is contained in:
@@ -31,9 +31,9 @@ void main()
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//gosub *data_tati
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DisableWindow();
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DrawScene( "bg_161", 1000 );
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DrawScene("background/res1", 1000 );
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PlayBGM( 1, "msys01", 128, 0 );
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ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「この度は当サークル、07th Expansionのノベルゲーム@ひぐらしのなく頃に~鬼隠し編~をお買い上げ下さいまして、誠にありがとうございました@ いかがだったでしょうか@ ちょっぴりでもお楽しみいただけたなら幸いです。¥
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ClearMessage();
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@@ -53,7 +53,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@
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@@ -68,7 +68,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「…ぷんぷんなのです。¥
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@@ -79,7 +79,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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// レナrvS20/02/440200106.「あははは!kvS20/02/440200107. 今回の『鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。kvS20/02/440200108.だから実質上のプロローグの位置づけなんだって」
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -97,7 +97,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@
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@@ -109,7 +109,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「うーん、でもそーゆうのってあるじゃん@
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// この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがサウンドノベルだし。¥
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@@ -127,7 +127,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -138,7 +138,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「次の話はどんなのになるわけ@ レナは聞いてるー?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -152,8 +152,8 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "bg_165", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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// レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」
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@@ -171,7 +171,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 4, "character/normal/sa1a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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// 沙都子rvS20/04/440400131.「他のシナリオにはどんな展開があるんですの?」
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@@ -181,8 +181,8 @@ void main()
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NULL, "\"What kind of plot developments can we expect from the other scenarios?\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_165", "m1", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_defB1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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DrawSceneWithMask("background/res5", "m1", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@
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// 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥
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@@ -195,7 +195,7 @@ void main()
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NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「異常事態の連続ですっかりわかんなくなっちゃったけど……オヤシロさまの祟りって、どういうものなのか@いやそもそも、オヤシロさまって何なのか、あまり説明なかったからね。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -207,7 +207,7 @@ void main()
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NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(3, 2, "character/normal/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -220,7 +220,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(2, 5, "character/normal/ri1_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「……またしても祟られそうな、嫌な物語です。@
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@@ -232,7 +232,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥
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@@ -246,7 +246,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_WaraiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「でも、どんなお話になるのか楽しみにございますわね!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -260,8 +260,8 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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PlaySE( 4, "wa_013", 128, 64 );
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DrawScene("white", 10 );
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DrawScene( "bg_165", 50 );
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ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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DrawScene("background/res5", 50 );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//!sd
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@@ -276,7 +276,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「やぁみんな@ お疲れ様!@
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@@ -292,7 +292,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「お疲れ~!@ あれ? 圭ちゃんはー?@
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//「圭一くんはもう、次のシナリオの台本読みに行っちゃってるんだよ@主人公だから大変だね!¥
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@@ -317,7 +317,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「…あれー@…残念ですね@ちょっとだけでも顔を出してくれればよかったのに。@
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@@ -335,7 +335,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「………きっと立ち絵がないので登場できないのです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -346,7 +346,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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// 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -362,8 +362,8 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!@
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@@ -375,7 +375,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「大変も何も! 大々バッドエンドでございますわー!!@
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@@ -387,7 +387,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_nandeA1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「結局…圭一くんを襲った者の正体って何なのかしら。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -397,7 +397,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(3, 8, "character/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「祟りに見せかけておいて、実は人間の仕業…ってのが僕の推理なんだけどね。¥
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@@ -408,7 +408,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「……でも圭一、最後な電話をしてましたです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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||||
@@ -419,7 +419,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_TokuiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「うん@私もあの電話は変だと思ったね@
|
||||
// あの時点で圭ちゃんは犯人は人間だと確信してたはずなのにさ。@
|
||||
@@ -443,7 +443,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「……おかしな電話でしたわよね@なんかオバケに追いかけられてる、みたいな。@
|
||||
|
||||
@@ -459,7 +459,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あの電話だけだと…やっぱり犯人って人間じゃなくて、祟りなのかなって思っちゃうよね。¥
|
||||
|
||||
@@ -471,8 +471,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「せっかくですから、意見を出してみようじゃあないですか@じゃー園崎さんから。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -486,7 +486,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「私は絶対に人間説@
|
||||
// 雛見沢の怪しい昔語りかなんかになぞらえて、誰かが起こしてる人為的事件だと思うね!@
|
||||
@@ -507,7 +507,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「確かに@毎年、お祭りの日になると起こる連続怪死事件なんて、怪しいもんね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -520,7 +520,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -529,8 +529,8 @@ void main()
|
||||
NULL, "\"That so-called chain of mysterious deaths, it has to be somebody trying to reenact the folklore! Definitely!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「私はタタリだと思いましてよ!@
|
||||
// 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。@
|
||||
@@ -549,7 +549,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そう言えばそうよね…@とても人間の仕業とは思えないシーンだったし。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -561,8 +561,8 @@ void main()
|
||||
NULL, " It really wasn't the type of scene that would make you think it was the work of an actual person.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…うーん、僕はそれでも……人間が犯人だと思うねぇ@
|
||||
// あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。@
|
||||
@@ -581,7 +581,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1b_OdorokiB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「む、難しい言葉を使われてもわかりませんわー!!@
|
||||
|
||||
@@ -594,7 +594,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「……つまり、怖がりの圭一が見た幻だと言ってるのです。@
|
||||
//「じゃじゃ、じゃああのシーンの正体は…、圭一の後ろにいた謎の気配は何なんですのー?!¥
|
||||
@@ -611,8 +611,8 @@ void main()
|
||||
NULL, "\"Then, then, thennnnn... what was the meaning behind that scene...? What exactly was that mysterious presence behind Keiichi!?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「引っ掛けだよ。ヒッカケ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -622,7 +622,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃん、引っ掛けってどうゆう意味?@
|
||||
//「富竹のおじさまが言うようにさ、あのシーンは追い詰められた圭ちゃんの被害妄想のシーンなんだよ@
|
||||
@@ -651,8 +651,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_161", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkireruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res1", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「そ、それを言われると……むむむー……でもでも………。@
|
||||
|
||||
@@ -664,7 +664,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「ははは、まぁそういう可能性もあるってことだよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -676,7 +676,7 @@ void main()
|
||||
//<<<<※富竹さん※
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「だとすると…犯人は複数で村ぐるみって言う、劇中の大石さんの推理は正しいのかな@
|
||||
// 当の本人の大石さんはどう思いますか?¥
|
||||
@@ -694,7 +694,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「私ですか@ なっはっはっは……@……うーん@悩みますねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -713,7 +713,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あれ@ 僕はてっきり、大石さんは人間説だと思ってましたけど。@
|
||||
|
||||
@@ -728,7 +728,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 11, "character/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……劇中の私は犯人は人間だと断じてますが、人間が犯人だとすると、いろいろ不可解なことが多いんですよ。@
|
||||
|
||||
@@ -740,7 +740,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「例えばどんな@ 大石刑事さんの推理をお聞かせてください…!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -767,7 +767,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「つまりおじさま、人間が犯人なら、連続怪死事件を起こすことによって、誰かが得をしなくちゃいけない、ってこと?@
|
||||
|
||||
@@ -780,7 +780,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 11, "character/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「そういうことです@ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です@
|
||||
// …第一、圭一くんを殺して誰が得をすると言うんです?¥
|
||||
@@ -799,8 +799,8 @@ void main()
|
||||
NULL, "...First off, who benefits from killing Maebara-san?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「なるほど@…そう言われると…僕も弱いな……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -813,7 +813,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「だってお金とかも盗られてないんですもの@人間が犯人なわけありませんわー!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -828,7 +828,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_nandeA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「でも、そうとばかりは限らないんじゃない@
|
||||
// さっき魅ぃちゃんが言ったように、何かの昔語りの再現そのものに意味があるんだとしたら……。¥
|
||||
@@ -846,8 +846,8 @@ void main()
|
||||
NULL, "Like Mii-chan just said, there might have been some sort of reason for them to reenact the folklore...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「そーゆーこと@これは営利殺人じゃないんだよ@きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -863,7 +863,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「……では聞きますですが、それを再現すると誰か得をするのですか…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -875,7 +875,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「得をするんじゃなくて…もっと心理的なもの@……僕は……何かの復讐じゃないかと思うね@土着的な何か@…今回のシナリオでは騙られなかった因縁だよ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -893,8 +893,8 @@ void main()
|
||||
NULL, " Some connection not touched on this time around!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -910,7 +910,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TohohoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃー何。大石さんはまさか、祟り派なわけ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -921,7 +921,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そうですわそうですわ!@ 刑事役の大石さんが言うんですもの@ タタリに決まってますわー!!¥
|
||||
|
||||
@@ -937,8 +937,8 @@ void main()
|
||||
NULL, " It's decided! It was a curse!!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res5", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -955,7 +955,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「えっと……実は私も大石さんと同じ意見なの@…あんなにやさしかったレナや魅ぃちゃんが突然おかしくなるなんて、そうじゃなきゃ説明つかないもの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -970,7 +970,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「……そこは!s500………!sd魅音の私が言うのも変だけど…、やっぱり私なんだと思う。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -989,7 +989,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「……魅ぃの話の意味がわかりにくいですよ@説明がほしいです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1003,7 +1003,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あ、ごめん@…つまりさ@これってすっごく残酷な話なんじゃないかって思うんだよ。@
|
||||
|
||||
@@ -1022,7 +1022,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「え、……何、魅ぃちゃん@…それってひょっとして……。@
|
||||
|
||||
@@ -1038,7 +1038,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥
|
||||
|
||||
@@ -1052,8 +1052,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と@…こういうわけですか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1067,7 +1067,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_HannbesoA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そんなの嫌ですわーーー!!!@/
|
||||
|
||||
@@ -1077,7 +1077,7 @@ void main()
|
||||
NULL, "\"I don't like that at all!!!!", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa1a_NakuA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// わぁあぁああぁああぁああん!!@ これは全部祟りの仕業なんですのよー@ レナさんも魅音さんもみんなやさしい、いい人がいいですのーーー!!!!¥
|
||||
|
||||
@@ -1093,7 +1093,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「わ、私もそうだな@ レナや魅音ちゃんって本当にいい人なんだって思う@…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1108,8 +1108,8 @@ void main()
|
||||
NULL, " ...I think that during the story, they must have been possessed by something.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@
|
||||
|
||||
@@ -1133,7 +1133,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「祟りは祟りですもの!@ 人間の考えでは想像もつきませんわー!@
|
||||
|
||||
@@ -1149,7 +1149,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あはは、沙都子ちゃん@擬人化された神さまという存在は、結局は人間の生み出したものなんだよ@だからその考え方も、人間に理解できるようにできてる@…ギリシャ神話の神様を見てごらんよ@泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。¥
|
||||
|
||||
@@ -1172,7 +1172,7 @@ void main()
|
||||
NULL, "They cry, get angry, get jealous... basically, they're just like humans.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「えっと…、つまり、オヤシロさまもまた、人間同様に何らかの利害に基づいて祟りをしている、ということですか?@
|
||||
//「変な言い方になっちゃったけど、つまりはそういうこと。¥
|
||||
@@ -1190,8 +1190,8 @@ void main()
|
||||
NULL, "\"That's an odd way of putting it, but basically, yes.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「……触らぬ神に祟りなしって言いますからねぇ@なっはっは、一理あります。¥
|
||||
|
||||
@@ -1205,7 +1205,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「……つまり、オヤシロさまにせよ、人間にせよ、何か理由があるはず、ということなのです。@
|
||||
|
||||
@@ -1217,7 +1217,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「でも梨花@ その理由がはっきりしないなら…どうなりますの?@
|
||||
|
||||
@@ -1232,7 +1232,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……つまりは、わかんないということなのです。¥
|
||||
|
||||
@@ -1242,8 +1242,8 @@ void main()
|
||||
NULL, "\"...I don't know.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@
|
||||
|
||||
@@ -1264,7 +1264,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「そうだね@現時点ではこれ以上の推理は難しいねぇ。@
|
||||
|
||||
@@ -1280,7 +1280,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_TokuiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「いーや@ 白黒付けないと納得できないね!@
|
||||
|
||||
@@ -1296,7 +1296,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkireruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「魅音さんもこだわりますのね。@
|
||||
|
||||
@@ -1308,7 +1308,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あははは@ 限られた状況で最大限に推理する!@ ちょっぴり部活感覚で面白いでしょ?@
|
||||
|
||||
@@ -1326,7 +1326,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「あ、うん@ そう考えれば面白いかも!¥
|
||||
|
||||
@@ -1341,8 +1341,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
DrawScene( "bg_161", 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawScene("background/res1", 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「じゃあ、整理してみましょうか@えーと、私は祟り派です@富竹くんは人間派でしたよね?@
|
||||
|
||||
@@ -1360,7 +1360,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/normal/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「えぇ@僕は人間が犯人ってことで行きます。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1374,7 +1374,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WaraiA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_010", 128, 64 );
|
||||
//「私も人間犯人説@ もちろん、祟りというファンタジーは嫌いじゃないよ@ だけど今回の事件に限っては、祟りの線は薄いねー。¥
|
||||
@@ -1391,8 +1391,8 @@ void main()
|
||||
NULL, " But in this particular case, the connection to a curse is a little weak~.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「人間派が2人出ましたね@レナさんは祟り派でしたよね?@
|
||||
|
||||
@@ -1407,7 +1407,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「はい@私と沙都子ちゃんは祟り派です@ねー?@
|
||||
|
||||
@@ -1426,7 +1426,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_WaraiA1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「えぇ@/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1448,7 +1448,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "left", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_TohohoA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「そりゃまー、!w1000私も自分のキャラがそんな悪魔みたいなヤツだとは思いたくないけどさ@……部活モードの時にはクールでなきゃ@ 感情論だけで選ぶと大ヤケドするよ~?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1470,8 +1470,8 @@ void main()
|
||||
NULL, " If I base my choice on just emotion, I'll regret it, you know~?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_161", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「まぁまぁ@どっちを選んだっていいじゃあないですか。@
|
||||
|
||||
@@ -1486,7 +1486,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あれ? 梨花ちゃんがまだだね@どっちだと思う?@
|
||||
|
||||
@@ -1502,7 +1502,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「………ボクはオヤシロさまが悪い神様だとは思わないですよ。@
|
||||
//「あれ、面白い意見だね。@
|
||||
@@ -1532,7 +1532,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1546,7 +1546,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「じゃあ何@ 梨花ちゃんはオヤシロさまじゃないって思うなら、!w1000…やっぱ犯人は人間って思うわけ?!@
|
||||
|
||||
@@ -1568,7 +1568,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……そういうことにしますです☆¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1577,8 +1577,8 @@ void main()
|
||||
NULL, "\"...We'll just go with that☆\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@
|
||||
|
||||
@@ -1597,8 +1597,8 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DrawSceneWithMask( "bg_161", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res1", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「どうすんのさ@これじゃ意見は半々@決着が着かなくて面白くないよね!@
|
||||
|
||||
@@ -1616,7 +1616,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 8, "character/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「裁判官が奇数なのは、つまりそういうことだからねぇ@あとひとり意見がほしいなぁ!@
|
||||
|
||||
@@ -1631,7 +1631,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あ、ならちょうどいいかな@圭一くん本人に聞いてみない@ 電話で!@
|
||||
|
||||
@@ -1650,7 +1650,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「……祟り殺された本人の意見は貴重ですよ。@
|
||||
|
||||
@@ -1662,7 +1662,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「そうと決まればさっそく電話ですわー!!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1677,7 +1677,7 @@ void main()
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene( "bg_011", 1000 );
|
||||
DrawScene("background/denwa", 1000 );
|
||||
|
||||
//「もしもし圭一くん@ レナでーす@今、お仕事お忙しいですか?@
|
||||
//「あー忙しいぞー@シナリオが一本終わって一休みって思ってたら、すぐに次のシナリオだもんなー!!¥
|
||||
@@ -1704,8 +1704,8 @@ void main()
|
||||
NULL, " Just when I thought I'd get a break because the chapter's over, it's already time for the next one!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭ちゃん、どんな感じ@ 忙しいって?@
|
||||
|
||||
@@ -1720,7 +1720,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「うん@スネてる。@
|
||||
//「聞こえてるぞこらー!@ お前らは打ち上げ会でいいよなー@ 俺も出たかったー!!!@
|
||||
@@ -1749,7 +1749,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「……立ち絵を描いてもらえたら圭一も来れますですよ。@
|
||||
// Leaving this part on the old translation, because I can't think of a way to translate the Sui line that actually makes sense, and the character art gag stands alone okay
|
||||
@@ -1762,7 +1762,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「梨花、それは内緒ですわ…。¥
|
||||
// Also keeping the original translation here.
|
||||
@@ -1773,7 +1773,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_defB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あ、それでごめんね圭一くん@…今回のシナリオでね@圭一くん@その!s500………!sd死んじゃったじゃない@ 犯人は誰だろうねって、そういう話をしてるの。@
|
||||
|
||||
@@ -1807,7 +1807,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。@
|
||||
//「本当にごめんね@ 台本読みで忙しいところ…@圭一くんはどっちだと思うかな?¥
|
||||
@@ -1847,7 +1847,7 @@ void main()
|
||||
NULL, "\"Which?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
//「どっちなんてもんじゃねーよ!@ 村の怪しげなヤツらに狙われて、さらにオヤシロさまとかいう怪しいのに祟られて!!@ 人間も祟りも全部!!@ これはイジメだーー!!!!@
|
||||
@@ -1869,7 +1869,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_WaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
|
||||
//「………かわいそかわいそです@今度、頭をなでなでしてあげますですよ。¥
|
||||
@@ -1886,7 +1886,7 @@ void main()
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacter(3, 8, "character/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
|
||||
//「結局、意見がわかれちゃったねぇ。@
|
||||
@@ -1899,7 +1899,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 11, "character/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「私ももう一度考え直してみます@見落としがあるかもしれませんので。¥
|
||||
// ;<大石
|
||||
@@ -1912,8 +1912,8 @@ void main()
|
||||
NULL, " We might have missed something.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_165", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1931,7 +1931,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -301,7 +301,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_012", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/eki", "c", 0, 0, 1300 );
|
||||
|
||||
// ようやく列車が終点に着いたようだった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -331,7 +331,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_124", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/mati2", "right", 0, 0, 1300 );
|
||||
|
||||
|
||||
// ここからさらに車で山道を走る¥
|
||||
@@ -347,14 +347,14 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_208", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/oki_g3", "right", 0, 0, 1300 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_042", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -362,7 +362,7 @@ void main()
|
||||
//*******************************************************
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
//!sd
|
||||
|
||||
@@ -375,7 +375,7 @@ void main()
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DisableWindow();
|
||||
DrawScene("white", 400 );
|
||||
DrawScene( "bg_216", 3000 );
|
||||
DrawScene("background/jt1", 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
@@ -391,7 +391,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -14,7 +14,7 @@ void main()
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawScene("white", 400 );
|
||||
DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
|
||||
|
||||
// 夏を迎えても、朝の空気は切るように冷たい@
|
||||
ClearMessage();
|
||||
@@ -84,7 +84,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_210", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_s1", "down", 0, 0, 300 );
|
||||
|
||||
// お袋のみで親父の姿はなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -367,7 +367,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_117", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma1", "left", 0, 0, 300 );
|
||||
|
||||
//「レナちゃんにお漬物ありがとうって伝えてね~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -408,7 +408,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_119", "down", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/ma3", "down", 0, 0, 3000 );
|
||||
|
||||
//「圭一く~ん@ おっはよ~ぅ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -422,7 +422,7 @@ void main()
|
||||
|
||||
|
||||
PlayBGM( 1, "msysRe", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
// 朝の爽やかさをそのままにした快活な挨拶が響いてきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -487,7 +487,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「どうして冷たいんだろ。!w400...だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -659,7 +659,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「う、うぅん、どういたしまして~@どうだった@ しょっぱくなかったかな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -710,7 +710,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え?!w600...え? 何で聞くんだろ@ しょ、!w600しょっぱかった...?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -848,7 +848,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// また赤面する@ぽーっとした感じで@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -919,8 +919,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DrawSceneWithMask( "bg_066", "left", 0, 0, 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃ~ん! おっはよ~ぅ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -938,7 +938,7 @@ void main()
|
||||
NULL, " Noticing us, she waved.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「お、来た来た。遅いよ2人とも~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -996,7 +996,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あっはは@ そうだっけか@前に会った時はあんなに可愛かったのになぁ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1025,7 +1025,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1098,7 +1098,7 @@ void main()
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_HutekiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1108,7 +1108,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
ModPlayVoiceLS(3, 3, "s19/03/990300011", 256, TRUE);
|
||||
OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」",
|
||||
@@ -1129,7 +1129,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……ちなみにレナのスリーサイズは?」
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1150,7 +1150,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「...ね、!d200ねえねぇ...、!d300何の話@ 何の話だろ何の話だろ...ッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1180,8 +1180,8 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「どうだった@ 久しぶりの都会はさ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1234,7 +1234,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_TokuiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ちっちっち@おもちゃ屋とホビーショップは全然違うよ@ 特に洋モノこっちじゃなかなか手に入らないからねぇ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1249,7 +1249,7 @@ void main()
|
||||
NULL, " It's really difficult to get western stuff around here, after all.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃん、またゲームの話?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1265,7 +1265,7 @@ void main()
|
||||
NULL, "Mion nodded proudly as Rena giggled.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「そ! 圭ちゃんに洋ゲーのカタログを持ってきてもらいたかったんだけどねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1340,7 +1340,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「へぇ...いいよ@ 圭ちゃんさえ良ければね。でもウチらのレベルは高いよぅ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1365,7 +1365,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...わぁ...@じゃあ今度は圭一くんも仲間に加わるのかな。!d300...かな!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1443,14 +1443,14 @@ void main()
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_093", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g1", "right", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_019", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g2", "right", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
|
||||
@@ -1511,7 +1511,7 @@ void main()
|
||||
NULL, "With such a lively mood, it felt more like a kindergarten than a proper school, not that that was a bad thing.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
// それまで俺たちの先頭を歩いていた魅音が不意に俺に先頭を譲った¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1554,7 +1554,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_AkuwaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
|
||||
// 魅音は不敵ににやりと笑った¥
|
||||
@@ -1563,7 +1563,7 @@ void main()
|
||||
NULL, "Mion chuckled with a haughty smirk on her face.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「ど、どうしたの...二人とも...?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1627,7 +1627,7 @@ void main()
|
||||
NULL, "The real problem... was this...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_019", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g2", "down", 0, 0, 1300 );
|
||||
|
||||
//「...見え見えのワナだな。引き戸の上に挟んだ黒板消し@...見え見えだぜ!沙都子!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1647,7 +1647,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「お見事、圭ちゃん!...こりゃあ今回は勝負あったかな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1720,7 +1720,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「じゃあさじゃあさ、ガラガラって開けて落としちゃえばいいんじゃないかな...?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1752,7 +1752,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_019", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g2", "m1", 0, 0, 1300 );
|
||||
|
||||
// 引き戸の手をかける部分にガムテープと画鋲で、恐ろしいワナが仕掛けられていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1839,7 +1839,7 @@ void main()
|
||||
NULL, "Instinctively reacting to Mion's shrill warning, I twisted my body in midair before I landed on the floor.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
|
||||
|
||||
//「......ぃてて...てッ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1864,7 +1864,7 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_WaraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1892,7 +1892,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「私、何のことかわかりませんもの@朝からついてませんわねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1937,8 +1937,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
// す、と俺の頭を小さな手が撫でた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1995,7 +1995,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「わぁ~...梨花ちゃん、おっはよ~ぅ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2006,7 +2006,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「...レナにおはようございます@みんなにもおはようございますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2032,7 +2032,7 @@ void main()
|
||||
NULL, "It was infectious. Rena, Mion, and I all bowed back.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
|
||||
//「梨花ちゃんはいい子だよなぁ...@それに比べて沙都子...!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2051,7 +2051,7 @@ void main()
|
||||
NULL, "I glared over in her direction. Satoko was whistling while rather deliberately trying to avoid eye contact.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1b_WaraiB1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1b_warai_b1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「沙都子はいい子でございますのことよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2070,7 +2070,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1a_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「言い掛かりでございますわぁ@ 何の証拠があって!d300...ふわッ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2138,7 +2138,7 @@ void main()
|
||||
NULL, "I cocked my index finger on my thumb, letting it tremble as I brought it closer to Satoko's forehead.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1b_HannbesoB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1b_hannbeso_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ぼぅ、暴力反対ですのー!!!w600 証拠もないのにぃ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2188,8 +2188,8 @@ void main()
|
||||
NULL, "A small hand tugged on the back of my shirt.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「...圭一が2日間もお休みしたから寂しかったのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2219,8 +2219,8 @@ void main()
|
||||
NULL, "I gently released my grip on Satoko, who at this point was on the verge of tears. She still had her eyes clamped shut as she braced herself for the forehead flick.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_NakuA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_naku_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「...ふ、ふわぁあぁあぁあ...ん!@ 悔しくなんかないもん!@ ふわぁあぁああん!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2237,7 +2237,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「...泣いちゃだめです沙都子@ファイト、!d400おーです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2275,7 +2275,7 @@ void main()
|
||||
NULL, "I think Satoko could learn a thing or a million from Rika-chan.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「...今度はもっとすごいワナを仕掛けなさいですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2291,8 +2291,8 @@ void main()
|
||||
NULL, "...Waiiit a minute...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_kaiiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_kaii_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
// その光景を見て、レナが恍惚の表情でうっとりとしていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2314,7 +2314,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「持ち帰っちゃダメだからね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2325,7 +2325,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...ひぅ!!w500 ...だってだって...こんなにかぁいいよぅ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2428,7 +2428,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_001", 128, 64 );
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「先生来たよ@早く片付ける@ 沙都子、すずりあんたのでしょ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2479,8 +2479,8 @@ void main()
|
||||
NULL, "By the time the teacher entered the room, the bedlam from before had been neatly tidied up.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_108", 400 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawScene("background/gk3", 400 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あははは、間に合ったね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2490,7 +2490,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「きりーっ、きょーつけー!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2513,7 +2513,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "bg_108", 3000 );
|
||||
DrawScene("background/gk3", 3000 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
// この学年もばらばらなクラスで先生がひとりというのは大変だった@
|
||||
@@ -2563,7 +2563,7 @@ void main()
|
||||
NULL, "As a result, I'm pretty much taking over for the teacher and helping Rena and Mion with their studies.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「圭一くんはお勉強教えるのうまいね@わかりやすいよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2595,7 +2595,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「人に教えるには3倍理解してなければならない、って言うしね@圭ちゃんもうちらに教えながら、同時に復習も出来てるわけなんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2640,7 +2640,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE);
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE);
|
||||
|
||||
//「別に進学校を目指すわけでもないし@受験に必要なそこそこが出来てりゃ充分充分!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2661,7 +2661,7 @@ void main()
|
||||
NULL, " This was a different type of relaxed than somebody who already knew what was going to be on the entrance exams.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「魅ぃちゃん、圭一くんががんばって教えてくれるんだからさ@私たちも頑張ろうよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2686,7 +2686,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...わ、わぁ!d600......あ、ありがとう......。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2711,7 +2711,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...ぷ、!d600...ぷらいべと...れ、!d600れっすん.........。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2757,7 +2757,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_TohohoA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
// 魅音が単語帳をべらべらといじりながら投げやりに聞いてきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2784,7 +2784,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「進学できないから勉強するわけ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2834,7 +2834,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2849,7 +2849,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_WinkA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2893,7 +2893,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
|
||||
|
||||
PlaySE( 4, "wa_001", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -2905,7 +2905,7 @@ void main()
|
||||
NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WaraiA1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2925,7 +2925,7 @@ void main()
|
||||
NULL, "In a complete 180 from her unmotivated state, Mion gave the commands that signaled the end of the morning period.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「...圭一くん、お昼にしよ☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2967,7 +2967,7 @@ void main()
|
||||
|
||||
//■昼食
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
// このクラスでも各々のグループがあるようだった@
|
||||
@@ -3021,7 +3021,7 @@ void main()
|
||||
NULL, "At the same time, Satoko and Rika-chan were slowly lugging their desks over as well.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭一くん、早く早く!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3047,7 +3047,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3085,7 +3085,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 200, TRUE );
|
||||
ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...では魅ぃ委員長の号令でいただきますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3120,9 +3120,9 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
// DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "character/normal/sa1a_WaraiA1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
// DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_waraiB1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「いっただきま~す!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一たち</color>", NULL, "<color=#f5e6d3>Keiichi and others</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3146,7 +3146,7 @@ void main()
|
||||
DisableWindow();
|
||||
|
||||
// DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "07", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("scene/008", "m1", 0, 0, 1300 );
|
||||
|
||||
|
||||
// しかし、自分以外が全て女の子というグループ構成にもすっかり慣れたな@
|
||||
@@ -3505,8 +3505,8 @@ void main()
|
||||
NULL, "But Rena seemed rather satisfied as she looked on.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 4, "character/normal/sa1b_WaraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「いかがかしら。レナさんもとてもお料理が上手ですことよ@ 圭一さんとは大違いですの!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3530,7 +3530,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「沙都子だって圭ちゃんと変わらないじゃんよ@あんた、ブロッコリーとカリフラワーの区別、付くようになったわけ~?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3545,7 +3545,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// 沙都子の顔色がさっと青く変わる¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3582,8 +3582,8 @@ void main()
|
||||
NULL, "It's really hard for her to lie.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_bikkuriB1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3610,8 +3610,8 @@ void main()
|
||||
NULL, "Rena hurriedly tried to follow up, but Mion laughed haughtily as she drew closer to Satoko.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「まぁまぁ家庭科の授業ってことで。!d600...んじゃ沙都子、!w1000これはぁ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3640,7 +3640,7 @@ void main()
|
||||
NULL, "Mion lifted up her chopsticks. Between them was a piece of green stuff wrapped in bacon.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「...でもそれ、アスパラ...むぐっ、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3666,7 +3666,7 @@ void main()
|
||||
NULL, "Holding a piece of bacon-wrapped asparagus and giving her two choices... She's pretty terrible.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_HannbesoA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「えーと、その!!d500えーと...!d600黄色がカリフラワー、うぅん、緑がカリフラ......、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3719,7 +3719,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「本当にどっちか分かってるぅ~? 降参した方がよくない~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3767,7 +3767,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa1b_NakuB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1b_naku_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「...わかるもん......わかるもん...!d300...!d300ぅわぁあぁああぁあん!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3801,8 +3801,8 @@ void main()
|
||||
NULL, "When she acts like this, she actually starts to seem her age.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_kaiiB1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「...は、!w800はぅ~...か、かぁいぃよぅ...。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3847,7 +3847,7 @@ void main()
|
||||
NULL, "One that wouldn't care if the world ended right then—it was that kind of smile.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_NakuA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_naku_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「レナレナ~@ 魅ぃ魅ぃがいじめるんですのー@ わあぁあぁああん!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3879,25 +3879,25 @@ void main()
|
||||
DrawScene("black", 100 );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
|
||||
DrawScene("black", 100 );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
|
||||
// DrawScene( "black", 100 );
|
||||
@@ -4001,8 +4001,8 @@ void main()
|
||||
NULL, "From now on, I'll be careful when I'm within striking distance of Rena...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 3000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_kaiiB1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 3000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「ほぅら沙都子ちゃん、やっつけちゃったよ~@......あぁん、かぁいい~@ お持ち帰りしたぃ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4019,7 +4019,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
// レナから見えないよう、沙都子が俺たちを一瞥し舌を出す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4053,7 +4053,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_042", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi5", "left", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys05", 128, 0 );
|
||||
// どんなに起伏ある遠路でも、下校時だけは短く感じる@
|
||||
@@ -4072,7 +4072,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「ねぇ圭一くん、明日はさ、何か予定とか、あるかな?!d300...かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4118,7 +4118,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...え、...あ、...ち、違うの、...そーゆうのじゃなくて...その...!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4184,7 +4184,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「...ぷ、!d500あーっはっはっはっはっは!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4220,7 +4220,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...え?...え? なに?なに?!何なの?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4260,7 +4260,7 @@ void main()
|
||||
NULL, "She really is a cute one.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「......え、...え? ......冗談って?どこからだろ!どこからだろ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4280,7 +4280,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「...途中からぁ@ってことは圭ちゃん、最初の真っ赤になったのはあれ演技じゃないんだ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4344,7 +4344,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "bg_039", 1000 );
|
||||
DrawScene("background/m_hi3", 1000 );
|
||||
|
||||
//「...............んで、明日がヒマだと何なんだよ。レナ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4355,7 +4355,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「え...?と、...何の話だっけ...?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4372,7 +4372,7 @@ void main()
|
||||
NULL, "It had been so long that Rena had forgotten. That's how long Mion had teased me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭ちゃんさ、まだこの雛見沢、ひとりじゃ回れないでしょ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4421,7 +4421,7 @@ void main()
|
||||
NULL, "That would be a godsend. Frankly, I was happy about the offer.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「もちろん行くでしょ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4441,7 +4441,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「女の子が誘ってんじゃ~ん?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4461,7 +4461,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「どーせヒマなんでしょー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4495,7 +4495,7 @@ void main()
|
||||
NULL, "Even though I thought it was a godsend, I'm too much of a scamp to say so up front.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...圭一くん、...ヒマじゃないのかな?!d300.........かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4538,7 +4538,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...よかったぁ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4556,7 +4556,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「おうおう@ 魅音さんとレナさんじゃあずいぶんと温度差がありますじゃーん?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4600,7 +4600,7 @@ void main()
|
||||
NULL, " Maybe it should just be the two of us tomorrow, leave grumpy ol' Mion behind.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「......え、!d300わ...、!d500...圭一くんが...それでいいなら......。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4678,13 +4678,13 @@ void main()
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
DrawScene("black", 100 );
|
||||
DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
|
||||
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
|
||||
|
||||
DrawScene("black", 100 );
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「じゃあじゃあ! レナ、今日は早く帰ってお弁当の準備するね...@ 明日が楽しみ~!じゃあね、圭一くんに魅ぃちゃん!さよぅならぁ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4843,7 +4843,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -19,7 +19,7 @@ void main()
|
||||
|
||||
DrawScene("white", 3000 );
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
DrawSceneWithMask( "bg_038", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi1", "m1", 0, 0, 1300 );
|
||||
|
||||
// 休日の朝をのんびり過ごしていたら、すっかり遅れてしまった@
|
||||
ClearMessage();
|
||||
@@ -38,9 +38,9 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_066", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/normal/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
// 待ち合わせ場所ではすでにレナと魅音が待っていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -48,7 +48,7 @@ void main()
|
||||
NULL, "Rena and Mion were already waiting at the meeting place.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「圭ちゃん、遅いぞー!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -77,7 +77,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「……魅ぃちゃんだって今、来たばかりなんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -88,7 +88,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あっひゃっひゃっひゃ……@ 昨夜の密着24時間、面白かったし、ねぇ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -136,7 +136,7 @@ void main()
|
||||
NULL, "That's right. Rena really did make a picnic!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「圭ちゃん、あのあとレナ@大張り切りだったらしいよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -160,7 +160,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -179,7 +179,7 @@ void main()
|
||||
NULL, " Okay?☆\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_MajimeA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「昨夜から今朝まであのテンションらしいよ?@ 責任取れんの?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -260,7 +260,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「レナね、荷物持つときよっこらしょ、って言ってた@……5kg。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -274,7 +274,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…そ、それはオーバー@ 圭一君、男の子だから@ きっといっぱい食べるだろうと思って…たくさん…ね@……あはは…もう行こ!!d800 …よっこらしょっと!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -314,7 +314,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「手伝いはするけど。…全部食べるんだからね@ レナを悲しませたら許さないよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -342,7 +342,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_042", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
|
||||
// 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@
|
||||
@@ -390,9 +390,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// いくら寒村とは言え、歩いていれば人とも出会う¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -452,7 +452,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あはは、悲しいかなぁ@雛見沢は人が少ないからね。みーんな顔見知りなんだよね。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -519,7 +519,7 @@ void main()
|
||||
NULL, "Hinamizawa is not to be trifled with...!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_043", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi6", "left", 0, 0, 1300 );
|
||||
|
||||
// しかも恐怖はまだ続く@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -528,7 +528,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「もちろんわかるよ@最初に会ったのが牧野輪店の竹蔵おじさん@趣味は盆栽と尺八なんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -545,7 +545,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「次が乾物屋の次男の大介くん@趣味は狙撃で将来の夢は超A級スナイパーだとか。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -583,8 +583,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -614,7 +614,7 @@ void main()
|
||||
NULL, " You there, who am I?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あははは@前原圭一く~ん@ いじわるなこと言うけど本当はやさしい照れ屋さん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -631,7 +631,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「転校してきてようやく3週間@趣味は昼寝@最近、トランクス派に転向@…したよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -660,7 +660,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「……と、とらんくす……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -694,7 +694,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
|
||||
|
||||
//「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -705,7 +705,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そうだね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -716,7 +716,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥
|
||||
@@ -835,8 +835,8 @@ void main()
|
||||
NULL, "The old woman chuckled, voicing her appreciation of how energetic I was.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「グッド!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -854,7 +854,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…で、ね@ そろそろお昼にしないかな?!d300…かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -899,7 +899,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…よし圭ちゃん、ここはおじさんに任せなさい。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -933,7 +933,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……わぁあ……うん@ それいい。賛成~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -958,9 +958,9 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "up", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_085", "up", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/jok1", "up", 0, 0, 3000 );
|
||||
DrawSceneWithMask("black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_074", "up", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/ji1", "up", 0, 0, 3000 );
|
||||
|
||||
// 石造りの階段を登りきると、そこは想像した通りの感じの神社だった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -976,8 +976,8 @@ void main()
|
||||
NULL, "It had worn down a bit through the years, but the fallen leaves had been swept up, giving it a tidy feeling.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_075", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/ji2", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@
|
||||
@@ -992,7 +992,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「ここの場所、よく覚えといてね@ 次の休みにはここでお祭りがあるんだから。@
|
||||
@@ -1031,8 +1031,8 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「さて、…弁当を広げて………!d700と………@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1081,10 +1081,10 @@ void main()
|
||||
NULL, "Hey, Mion! It'll take more than just a good view to get this all down, you know!?!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
PlayBGM( 1, "msysSa", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri2_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_DefA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…こんにちはです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1137,7 +1137,7 @@ void main()
|
||||
NULL, "Following up when all the pieces are in place is my specialty!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa2a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「騒がしいから来てみれば…!d300…!d300これは何ですのーッ?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1176,7 +1176,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa2a_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「そんなの見ればわかるでございますわぁ!@ どうして人様の庭でゴザなんか広げてますのー?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1199,7 +1199,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…圭一の言う通りですよ@みんなのお庭にしますです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1227,7 +1227,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
|
||||
// 梨花ちゃんに場所を空けると、俺はさっさと沙都子に背を向ける¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1235,7 +1235,7 @@ void main()
|
||||
NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa2a_OdorokiA1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1258,7 +1258,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_nandeA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1292,7 +1292,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri2_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…はいお箸です。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1311,8 +1311,8 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@
|
||||
@@ -1327,7 +1327,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「はいお皿。魅ぃちゃんも梨花ちゃんも。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1346,8 +1346,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri2_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…ボクたちもがんばらないとなくなってしまうです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1370,7 +1370,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1391,7 +1391,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene("black", 400 );
|
||||
DrawScene( "bg_216", 1000 );
|
||||
DrawScene("background/jt1", 1000 );
|
||||
|
||||
// 今更ながら。俺はこの弁当が5人を想定して作られていることに気付く@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1408,7 +1408,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
// DrawBustshot( 2, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
DrawScene( "103", 1000 );
|
||||
DrawScene("scene/101", 1000 );
|
||||
|
||||
|
||||
//「そのハンバーグは渡しませんわぁぁあ!!」/
|
||||
@@ -1448,7 +1448,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawScene( "bg_216", 1000 );
|
||||
DrawScene("background/jt1", 1000 );
|
||||
|
||||
// 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す@
|
||||
if (GetGlobalFlag(GADVMode)) {
|
||||
@@ -1464,7 +1464,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa2a_HannbesoA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あぁぁー! 最後のミートボールぅうぅううぅ!!!@
|
||||
ModPlayVoiceLS(3, 4, "s19/04/990400040", 256, TRUE);
|
||||
@@ -1482,7 +1482,7 @@ void main()
|
||||
NULL, "\"Satoko Houjou has been bested!!! NOM!!!!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
|
||||
// 俺は沙都子と仲良く同時に喉を詰めて窒息、ひっくり返ってもがく@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1531,7 +1531,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_217", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/jt2", "left", 0, 0, 1300 );
|
||||
|
||||
// 激しい戦いもようやく落ち付き@ようやくみんなにも会話をするゆとりが生まれたようだった。
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1559,7 +1559,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1570,7 +1570,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_defB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「昔の人は無言で食事を済ませたそうだし@…作る人もちょっぴり寂しかったろうね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1585,7 +1585,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa2a_WaraiA1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_warai_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1602,8 +1602,8 @@ void main()
|
||||
NULL, "That's just you.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1617,7 +1617,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// そう言って、ぽ、と頬を紅潮させる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1627,7 +1627,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 5, "character/normal/ri2_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「……おいしいです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1684,7 +1684,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「はぅ~!@…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて@ ありがと~!!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1716,7 +1716,7 @@ void main()
|
||||
NULL, "Rena flushed red with excitement, embracing Rika-chan and rubbing her cheek against her so hard you could almost hear it.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「り、梨花ちゃんには褒めてもらったお礼に…じゃ~ん@ これをサービスね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1744,9 +1744,9 @@ void main()
|
||||
NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizzare way.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…なんだよ沙都子@その挑戦的な目は。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1770,7 +1770,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「強気じゃんよ@ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1821,7 +1821,7 @@ void main()
|
||||
NULL, "Satoko looked up at her poutily while talking cutesy.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 1300 );
|
||||
|
||||
// な!!d400…何が賛辞だ!@ こんなの泣き落としならぬ萌え落としじゃないか?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1845,7 +1845,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_kaiiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
// 赤面して頭部をぐるんぐるんと回している…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1861,7 +1861,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
|
||||
//「…は、…はぅ~ッ!!@
|
||||
@@ -1938,8 +1938,8 @@ void main()
|
||||
NULL, " To think she had such a trick...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
//「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@
|
||||
@@ -1967,7 +1967,7 @@ void main()
|
||||
NULL, "First of all, that wasn't even praise!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「沙都子@それで勝てたつもりとはね@あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1997,7 +1997,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「やるのは圭ちゃん。」!w500「はあッ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2014,7 +2014,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa2a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2044,7 +2044,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
|
||||
// 俺はお茶をすすり終えると、とても自然に、和やかに切り出した@…完璧に¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2066,7 +2066,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「あ、うぅん@……実はね、これ…ほとんど冷凍ものなの…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2089,7 +2089,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…ぇ…え@ !s200……ぇぇと!sd………その!w1000………は、恥ずかしいな……教えなきゃだめ?………どうしても?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2142,7 +2142,7 @@ void main()
|
||||
|
||||
|
||||
|
||||
ModDrawCharacter(2, 2, "character/normal/re2b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ぇ?!d600………ぇえ…?!!d600………はぅぅ……!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2296,7 +2296,7 @@ void main()
|
||||
NULL, "It was a Tupperware container filled with rabbits.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_kaiiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_kaii_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2409,7 +2409,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
|
||||
//「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2420,7 +2420,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭ちゃん、殉職見事なり!@ どうよ沙都子@ うちらの完全勝利だね?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2437,7 +2437,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「こんな手…信じられないですのー!!@/$
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2446,7 +2446,7 @@ void main()
|
||||
NULL, "\"I can't believe it... such trickery!!!", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa2a_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
// く、悔しくないもんッ!!!!@
|
||||
OutputLine(NULL, " く、悔しくないもんッ!!!!」",
|
||||
NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
@@ -2471,8 +2471,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_komaruB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
|
||||
// …その時、ふっとレナが気付き、奇声をやめた@
|
||||
@@ -2507,7 +2507,7 @@ void main()
|
||||
NULL, "Looking over, Rika-chan had pulled the toothpick out of the apple rabbit, placed it into her cupped hands, and seemed to be at a loss for what to do.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri2_KomaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「……うさぎさんが…かわいそうです@……助けて、あげてほしいです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2523,7 +2523,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_030", 128, 64 );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
// ぷッ!!w1000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " ぷッ!",
|
||||
@@ -2590,7 +2590,7 @@ void main()
|
||||
NULL, "Then, coming back to her senses, she took all of the apples around me, gathered them up with a fwip fwip fwip, and fixed them back up on a plate.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「これでみんな寂しくないよね…!!d500 これ、梨花ちゃんにあげる…ね!d200…ね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2625,7 +2625,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…ボクたちが勝ちましたです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2636,7 +2636,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacter(2, 3, "character/normal/me2_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「!s100…え、……えぇえぇえぇぇぇえぇえッ?!?@!sd 逆転負けぇえぇッ?!?!@
|
||||
|
||||
@@ -2677,7 +2677,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
@@ -2703,8 +2703,8 @@ void main()
|
||||
NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_039", 3000 );
|
||||
ModDrawCharacter(1, 3, "character/sunset/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
DrawScene("background/m_hi3_01", 3000 );
|
||||
ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「じゃあね、レナに圭ちゃん! また明日ね~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2724,7 +2724,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2b_defB1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「また明日ね~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2740,8 +2740,8 @@ void main()
|
||||
NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_041", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/sunset/re2a_defA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
|
||||
//「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@
|
||||
@@ -2825,7 +2825,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
DrawScene( "sunset/bg_141", 1000 );
|
||||
DrawScene("background/mo1_01", 1000 );
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -2835,7 +2835,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
DrawScene( "sunset/bg_004", 200 );
|
||||
DrawScene("background/damu4_01", 200 );
|
||||
Wait( 1000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
@@ -2862,9 +2862,9 @@ void main()
|
||||
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DrawScene( "sunset/bg_024", 1000 );
|
||||
DrawScene("background/mo_g3_01", 1000 );
|
||||
Wait( 1000 );
|
||||
DrawScene( "sunset/bg_023", 400 );
|
||||
DrawScene("background/mo_g1_01", 400 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
@@ -2882,7 +2882,7 @@ void main()
|
||||
NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_waraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2906,7 +2906,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3070,8 +3070,8 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawBG( "sunset/bg_024", 0, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawBG("background/mo_g3_01", 0, TRUE );
|
||||
FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE );
|
||||
|
||||
// そこにはいかにもカメラマン風体の男が、俺に向けてカメラを覗いていた@
|
||||
@@ -3095,7 +3095,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「お、おぉっと@…びっくりした!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3133,7 +3133,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3160,7 +3160,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3191,7 +3191,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3322,7 +3322,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3338,7 +3338,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3383,7 +3383,7 @@ void main()
|
||||
NULL, "Missing my chance to retort put me off a bit.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3409,7 +3409,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_042", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys05", 128, 0 );
|
||||
//「どうだった@ 掘り出し物は見つかったか?@
|
||||
@@ -3424,7 +3424,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3490,7 +3490,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3525,7 +3525,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
//「…はぅ……あ、…ありがとう……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200163", 256, TRUE);
|
||||
@@ -3602,7 +3602,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -3644,7 +3644,7 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「実はね、去年までよそに住んでたの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3688,7 +3688,7 @@ void main()
|
||||
NULL, "\"Don't really know; don't want to talk about it.\" That was the kind of feeling she gave me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_38", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi1_01", "left", 0, 0, 300 );
|
||||
|
||||
// 考えてみれば当然だった@女の子にとって楽しい話題のわけがない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3739,7 +3739,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -21,7 +21,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("white", 400 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DrawSceneWithMask( "bg_027", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 );
|
||||
|
||||
// この学校は、学校として機能しているのか本当に怪しい¥
|
||||
ClearMessage();
|
||||
@@ -56,7 +56,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「仕方ないじゃん。年齢も性別もバラバラだし。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -68,7 +68,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re3a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -103,9 +103,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "up", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 4, "character/normal/sa3_DefA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri3_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
DrawSceneWithMask("background/gr1", "up", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa3_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「…お待たせしましたです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -140,7 +140,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re3a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「さて委員長、今日はいったいどんな体育をやるのかな@ やるのかな?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -153,8 +153,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me3_TokuiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
DrawSceneWithMask("background/gr1", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
// …ふぅむ、と魅音が偉そうに腕組みして周囲を見渡す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -195,7 +195,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me3_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me3_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ってわけで温故知新!@ 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -223,7 +223,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「望むところですわー!!@ のろまな圭一さんはイの一番に鬼ですのー!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -238,7 +238,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri3_NikoA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…ボクだって負けませんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -250,7 +250,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/normal/re3a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re3a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「レナもがんばるもの!今日は負けないぞー!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -271,7 +271,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_WinkA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「会則第三条ッ!! ゲームは絶対に楽しく参加しなければならない!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -297,7 +297,7 @@ void main()
|
||||
NULL, "Everyone smirked at each other.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gr1", "down", 0, 0, 300 );
|
||||
|
||||
// みんな大した自信だ@俺は男だぞ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -385,7 +385,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me3_DefA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -405,7 +405,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re3a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…なんでそんな怖いこと、言うんだろ。!d300…だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -431,7 +431,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re3b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re3b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…や、やや、やだよ圭一くん、そんなのや…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -444,7 +444,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "up", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri3_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
// 梨花ちゃんがわたふたとするレナの頭に、ぽんと手を乗せた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -464,7 +464,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "down", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa3_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「梨花、それは全然慰めになってませんわ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -482,7 +482,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr1", "m1", 0, 0, 1300 );
|
||||
|
||||
//「最初の鬼…ゾンビはどうやって決める@ ……ジャンケンか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -497,7 +497,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me3_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「一応授業時間だからね。問題で決めよう@問題を出すから答えられなかったヤツがゾンビ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -522,9 +522,9 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_027", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr1", "down", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_WinkA1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「「6」は英語で?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -575,7 +575,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me3_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me3_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「なら「靴下」は?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -587,7 +587,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re3a_waraiA1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_warai_a1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ソックスだね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -600,7 +600,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/normal/me3_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me3_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「アルファベットの後から3つ目!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -612,7 +612,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri3_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…エックスですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -625,7 +625,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/normal/me3_HutekiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me3_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「では「性別」は英語で?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -637,7 +637,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa3_DefA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa3_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「もちろんわかりますわ~!@/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -646,7 +646,7 @@ void main()
|
||||
NULL, "\"Of course I know what that is~!!", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
// セッ!d300…!d300…、@
|
||||
ModPlayVoiceLS(3, 4, "s19/04/990400085", 256, TRUE);
|
||||
@@ -682,7 +682,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me3_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -697,7 +697,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa3_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「………し、知ってますもの…@ 知ってるもん…!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -727,8 +727,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "up", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re3b_kaiiB1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
DrawSceneWithMask("background/gr1", "up", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_kaii_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -771,7 +771,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_AkuwaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_akuwarai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「さぁさぁさあ言ってごらんよ大声で!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -792,7 +792,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa3_HannbesoA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -821,7 +821,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri3_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…ザットですよ。"that"。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -832,7 +832,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「え@ !s100……あ。!sd¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -850,7 +850,7 @@ void main()
|
||||
|
||||
SetSpeedOfMessage( FALSE, 0, );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gr1", "m1", 0, 0, 300 );
|
||||
|
||||
// 梨花ちゃんの意外な解答にきょとんとする俺たち@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -908,7 +908,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa3_AkireruA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_akireru_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「し、……仕方ありませんわね@……不肖、この北条沙都子がゾンビ役を務めさせてもらいますわ@……/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -922,7 +922,7 @@ void main()
|
||||
NULL, " ...", Line_ContinueAfterTyping);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa3_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa3_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//みんな食い殺してやりますですのーッ!!@
|
||||
ModPlayVoiceLS(3, 4, "s19/04/990400094", 256, TRUE);
|
||||
@@ -939,7 +939,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa3_AkuwaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「百数えればいいんですの?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -963,7 +963,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re3a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「わ、圭一くん、簡単なのにしてあげてね…。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -984,7 +984,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa3_OdorokiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「うが!@ぶ、分母が違いますですの?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1022,7 +1022,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「よーーいどんッ!!!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1032,7 +1032,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gr1", "m1", 0, 0, 300 );
|
||||
|
||||
// 魅音の合図に、沙都子をその場に残し全員が方々へ駆け出して行った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1043,7 +1043,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re3b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「クスクス……圭一くん@それ問題じゃないよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1133,7 +1133,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_094", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr3", "left", 0, 0, 1300 );
|
||||
|
||||
// 現在のポジションは校舎角だ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1191,7 +1191,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa3_AkuwaraiA1_", "2", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「さぁて圭一さんはどこでございましょう?@ 逃がしませんことよ~!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1285,7 +1285,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gr1", "right", 0, 0, 300 );
|
||||
|
||||
// 好き勝手にはしゃぎまわる子供達から完全に隠れきるのは簡単なことではない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1480,7 +1480,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_094", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr3", "down", 0, 0, 1300 );
|
||||
|
||||
// 俺は校舎裏の焼却炉脇に物置を見つけた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1811,7 +1811,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re3a_komaruA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「……はぁはぁ@梨花ちゃんはまだ無事かな?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1826,7 +1826,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri3_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…なんとかがんばってますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1914,7 +1914,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re3b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re3b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「わ?@ ……梨花ちゃん@ ……何かな? 何かな?@ …えぇ…?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1935,7 +1935,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri3_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri3_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……大丈夫ですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1953,7 +1953,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re3a_komaruA2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re3a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「な、何で近寄ってくるのかな? くるのかな?@ 梨花ちゃんは…ゾンビじゃないもんね?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1995,7 +1995,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_094", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr3", "m1", 0, 0, 1300 );
|
||||
|
||||
// レナが壁に追い詰められ、じりじりと梨花ちゃんがゾンビよろしく両腕を突き出しながらよたよたと近付いて行く…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2027,7 +2027,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re3a_bikkuriA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
// その時、レナと俺の目が合った¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2057,7 +2057,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_WinkA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「いたぁ!! 圭ちゃん見っけッ!!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2084,7 +2084,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa3_AkuwaraiA1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「圭一さんを見付けたですって~~?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2110,7 +2110,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri3_NikoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「えぅうぅ~……あぅあぅう~……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2122,7 +2122,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me3_AkuwaraiA1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_akuwarai_a1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…お~り~て~こ~い~…圭ちゃぁあぁあぁん…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2181,7 +2181,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_028", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gr2", "right", 0, 0, 300 );
|
||||
|
||||
// 助けてほしいレナが校庭の向こうで、俺に謝っているのが見えた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2247,8 +2247,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_094", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me3_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gr3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…ってことはあとはレナか@チャイムまであと何分もないね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2284,7 +2284,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri3_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…かわいそかわいそです@…でもこれで圭一も仲間ですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2321,7 +2321,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa3_OdorokiA1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「気取っている場合じゃありませんわ!@ レナを捕まえるですのー!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2337,7 +2337,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me3_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「校長が廊下を歩いてる@…もうすぐチャイムがなるよ!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2448,8 +2448,8 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me3_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, FALSE );
|
||||
ModDrawCharacter(3, 4, "character/normal/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me3_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, FALSE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
|
||||
|
||||
//「ス、スペースコロニーですってぇえぇッ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2602,7 +2602,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me3_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me3_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2619,7 +2619,7 @@ void main()
|
||||
NULL, "It didn't really feel like she was complimenting me, but whatever.", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa3_AkuwaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -2636,7 +2636,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me3_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me3_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「でもこの人数なら…勝てる!@ これだけいれば勝てるよ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2652,7 +2652,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri3_DefA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…圭一はゾンビに立候補した方がよかったと思いましたです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2688,8 +2688,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "js3", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/night/re3b_bikkuriB1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3b_bikkuri_b1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2756,7 +2756,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/night/sa3_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa3_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「大人しく…食い尽くされるでございますの~…!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2768,7 +2768,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/night/ri3_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/night/ri3_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…みんなで…仲良しですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2780,7 +2780,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/night/me3_AkuwaraiA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/night/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2830,8 +2830,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "js3", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/night/re3a_bikkuriA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2857,7 +2857,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re3a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re3a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……ぅ…ぁ、………はぅ……………、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2876,7 +2876,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re3a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re3a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……いいよ…圭一くんなら……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2931,7 +2931,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacter(2, 2, "character/night/re3b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2973,7 +2973,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/night/sa3_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/night/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2987,7 +2987,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/night/ri3_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/night/ri3_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「…おしおきしますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3015,7 +3015,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// DrawSceneWithMask( "black", "down", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/night/me3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3027,7 +3027,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/night/re3b_bikkuriB1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re3b_bikkuri_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3055,7 +3055,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/night/me3_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/night/me3_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「はいはい@急いで着替えないとね~@次の授業に遅れんなよ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3091,7 +3091,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_028", "down", 0, 0, 1000 );
|
||||
DrawSceneWithMask("background/gr2", "down", 0, 0, 1000 );
|
||||
|
||||
//gosub *data_tati
|
||||
//mov %CAMP_MUGIC,3
|
||||
@@ -3102,7 +3102,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
@@ -3121,11 +3121,11 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 3000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_038", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 3000 );
|
||||
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -3133,7 +3133,7 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 3000 );
|
||||
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
|
||||
//!sd
|
||||
@@ -3235,7 +3235,7 @@ void main()
|
||||
PlayBGM( 1, "msys05", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_141", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/mo1", "right", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
|
||||
// ダム現場への近道の林道を抜けて行くと、ぬーっとした人影に出くわした¥
|
||||
@@ -3245,7 +3245,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 8, "character/normal/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE );
|
||||
|
||||
// 富竹さんだった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3269,7 +3269,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 8, "character/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 8, "sprite/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「やぁ久しぶり@圭一くん、だったよね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3298,7 +3298,7 @@ void main()
|
||||
NULL, "I expelled the rude imagery from my head and greeted him without inciting anything.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 8, "character/normal/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 8, "sprite/normal/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「そう言えば…@彼女は君の知り合いだよね…??@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3441,7 +3441,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 8, "character/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「圭一くん、それ、よそ者の僕への警告のつもりかい?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3460,7 +3460,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 8, "character/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 8, "sprite/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「はっはっは@ せいぜい気をつけることにするよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3512,25 +3512,25 @@ void main()
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_029", 1000 );
|
||||
DrawScene("background/hasi1", 1000 );
|
||||
Wait( 1000 );
|
||||
DrawScene( "bg_032", 1000 );
|
||||
DrawScene("background/hasi3", 1000 );
|
||||
Wait( 1000 );
|
||||
|
||||
DrawScene("white", 400 );
|
||||
|
||||
DrawScene( "bg_001", 200 );
|
||||
DrawScene("background/damu2", 200 );
|
||||
Wait( 1000 );
|
||||
DrawScene( "bg_006", 1000 );
|
||||
DrawScene("background/kawa1", 1000 );
|
||||
Wait( 1000 );
|
||||
|
||||
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DrawScene( "bg_024", 1000 );
|
||||
DrawScene("background/mo_g2", 1000 );
|
||||
Wait( 1000 );
|
||||
DrawScene( "bg_023", 400 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
DrawScene("background/mo_g1", 400 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
@@ -3575,7 +3575,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「なくしちゃったみたいで…ないんだもん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3630,7 +3630,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「うん!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3648,8 +3648,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_024", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_waraiA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3680,7 +3680,7 @@ void main()
|
||||
Wait( 500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene("white", 400 );
|
||||
DrawScene( "bg_023", 400 );
|
||||
DrawScene("background/mo_g1", 400 );
|
||||
|
||||
PlaySE( 4, "wa_019", 128, 64 );
|
||||
// カツーーンと、木こりのようないい音が沢に響き渡った¥
|
||||
@@ -3690,7 +3690,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3757,8 +3757,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawBG( "bg_024", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawBG("background/mo_g2", 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
|
||||
|
||||
// レナがシートを広げると水筒の紅茶と甘そうな駄菓子を広げてくれた@
|
||||
@@ -3785,7 +3785,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3828,7 +3828,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3919,7 +3919,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「それってすごいね@ 今度レナにも見せてね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3947,7 +3947,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「でも…学期途中の転校だったんでしょ@ 大変じゃなかった?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3989,7 +3989,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBG( "bg_023", 0, TRUE );
|
||||
DrawBG("background/mo_g1", 0, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 3000, TRUE );
|
||||
|
||||
@@ -4145,7 +4145,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_023", 400 );
|
||||
DrawScene("background/mo_g1", 400 );
|
||||
|
||||
//「……ぁ、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4157,7 +4157,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2b_komaruB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「ど、どうしたの大丈夫?! ケガしたの?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4181,7 +4181,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…なぁんだ。圭一くんがケガをしたんじゃないかって思っちゃった。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4295,7 +4295,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4336,7 +4336,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4393,7 +4393,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4430,7 +4430,7 @@ void main()
|
||||
NULL, "We rolled the statue up in the tarp and lifted him.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_141", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/mo1", "left", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
|
||||
// 薄暗くなる山道を、人間大につつんだシートを運ぶ若い男女に剥き身の斧@
|
||||
@@ -4484,7 +4484,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -6,22 +6,22 @@ void main()
|
||||
////*Onikakusi_day9_2
|
||||
|
||||
DrawScene("monologue_oni1", 1000 );
|
||||
PlayVoice(3, "s00/n/oni001", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni001", 256, TRUE);
|
||||
Wait( 4000 );
|
||||
PlayVoice(3, "s00/n/oni002", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni002", 256, TRUE);
|
||||
Wait( 4000 );
|
||||
PlayVoice(3, "s00/n/oni003", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni003", 256, TRUE);
|
||||
Wait( 10000 );
|
||||
DrawScene("monologue_oni2", 1000 );
|
||||
PlayVoice(3, "s00/n/oni004", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni004", 256, TRUE);
|
||||
Wait( 5000 );
|
||||
PlayVoice(3, "s00/n/oni005", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni005", 256, TRUE);
|
||||
Wait( 5000 );
|
||||
PlayVoice(3, "s00/n/oni007", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni007", 256, TRUE);
|
||||
Wait( 2000 );
|
||||
PlayVoice(3, "s00/n/oni008", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni008", 256, TRUE);
|
||||
Wait( 3000 );
|
||||
PlayVoice(3, "s00/n/oni009", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni009", 256, TRUE);
|
||||
Wait( 7000 );
|
||||
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
@@ -85,8 +85,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「どうですか富竹さん、いい写真はいっぱい撮れましたか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -115,7 +115,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 9, "character/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 9, "sprite/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭一くんはどうだったかしら@お祭りは楽しめた?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -168,7 +168,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -215,7 +215,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「おや、圭一くんらしくない返事だね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -299,7 +299,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -346,7 +346,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -370,7 +370,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_247", 3000 );
|
||||
DrawScene("background/y_kawa3", 3000 );
|
||||
|
||||
//「ダムの計画が決まったのは7~8年くらい前なんだ@黒部に次ぐ巨大な計画だったと聞いてるね。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -496,8 +496,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -598,7 +598,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_239", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/y_damu2", "up", 0, 0, 1300 );
|
||||
|
||||
// ダム工事の現場の人たちで喧嘩があり、被害者を殺してしまったという@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -657,8 +657,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_warai_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_warai_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「当時はダムのトラブルの末期だったからね@オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -700,7 +700,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "103a", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 );
|
||||
|
||||
// DrawBustshotWithFiltering( 1, "night/ta_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
@@ -810,7 +810,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "103b", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("scene/103b", "down", 0, 0, 1300 );
|
||||
// DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「毎年…綿流しの日になるとね。!w1500/
|
||||
@@ -985,7 +985,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "103a", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 );
|
||||
// DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「弟本人はまだ生きてるらしいね@でもやはり……かなり気にしてね。近隣の町に引っ越してったらしいよ。¥
|
||||
@@ -1100,8 +1100,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_247", 3000 );
|
||||
ModDrawCharacter(1, 9, "character/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||
DrawScene("background/y_kawa3", 3000 );
|
||||
ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||
|
||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
@@ -1163,7 +1163,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「さぁてね!s200………!sd圭一くんは誰だと思うかな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1228,7 +1228,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1244,7 +1244,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 9, "character/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 9, "sprite/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_026", 128, 64 );
|
||||
|
||||
@@ -1486,7 +1486,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 9, "character/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
ModDrawCharacter(3, 9, "sprite/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
|
||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
@@ -1547,7 +1547,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 8, "character/night/tomi1_warai_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/night/tomi1_warai_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1602,7 +1602,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1665,7 +1665,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1727,7 +1727,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1974,7 +1974,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 9, "character/night/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 9, "sprite/night/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「……さて、と@そろそろ私は戻らないとね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2047,7 +2047,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 9, "character/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 9, "sprite/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2077,10 +2077,10 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/y_kawa3", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
StopBGM( 2 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/night/re2a_komaruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/night/re2a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「圭一く~ん!@ ごめんなさぁ~い!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2117,7 +2117,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2141,7 +2141,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/night/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2156,7 +2156,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/night/ri5_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/night/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
|
||||
//「今日の射的の結果発表がありますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2169,7 +2169,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 8, "character/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 8, "sprite/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2183,8 +2183,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 3000 );
|
||||
DrawScene( "bg_014", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawScene("background/je1", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
|
||||
// 結局今日の勝負は、俺の劇的な勝利の後、梨花ちゃんが挑むが、何しろもう標的がほとんど残っていない@
|
||||
@@ -2210,7 +2210,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/normal/ri5_KomaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri5_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// …が、店頭でみぃみぃと泣きだし、露店のオヤジを秒殺@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2236,7 +2236,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
|
||||
|
||||
//「……思うに梨花ちゃんて、…結構タヌキだろ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2248,7 +2248,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 5, "character/night/ri5_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 5, "sprite/night/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「圭一の言ってる意味がわかりませんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2260,7 +2260,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「なワケで! ビリは富竹さんに決まり~!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2278,8 +2278,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/night/me2_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2290,7 +2290,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/night/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「え? あ、……忘れてた!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2333,7 +2333,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/night/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/night/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2407,7 +2407,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/night/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2431,7 +2431,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||
ModDrawCharacter(3, 4, "character/night/sa2a_DefA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/night/sa2a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
|
||||
//"やーいビリ! 沙都子"@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2488,7 +2488,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2500,7 +2500,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_WaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「もっちろん! ちゃんと来たまま家に帰ってね~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2513,7 +2513,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/night/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あははは、次に来るときにも着てきてくれるといいな@…いいな!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2540,7 +2540,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「わかった。次に来るときもこれを着てくるよ@約束する!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2585,7 +2585,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2603,7 +2603,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ん、!w200ん~、そうみたいだねぇ…はは。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2673,7 +2673,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/night/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…行っちゃったね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2685,7 +2685,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/night/me2_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃ、うちらも引き上げるかね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2713,7 +2713,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_254", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_y2", "right", 0, 0, 1300 );
|
||||
|
||||
// 帰り道で、今日の戦果についていろいろと盛り上がった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2730,7 +2730,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_249", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_y1", "right", 0, 0, 1300 );
|
||||
|
||||
// 魅音と別れ、レナと2人@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2755,7 +2755,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/night/re2a_waraiA1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「うん、全然平気だよ@ 近いし。走って行くし。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2779,7 +2779,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「出したら…助けに来てくれるのかな?……かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2852,7 +2852,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 );
|
||||
|
||||
// みんなも…表情に出さないだけで、きっと不安に思っているに違いない…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2946,7 +2946,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -16,13 +16,13 @@ void main()
|
||||
//gosub *data_tati
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
|
||||
DrawSceneWithMask( "bg_093", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/g1", "m1", 0, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
@@ -55,7 +55,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そうそう、圭一君、本当にありがとね@ くまさん!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -78,7 +78,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「し、しないよそんなこと…!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -128,8 +128,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あぁら朝から雑巾がけとは熱心でございますわねぇ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -161,7 +161,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_NakuB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがデコピンしたぁ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -176,7 +176,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「今度はもっと凶悪なワナを仕掛けなさいですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -194,7 +194,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
// 何もかもが全ていつものままだ@
|
||||
@@ -220,7 +220,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「どしたの圭一君@ ひょっとして寝不足かな@ かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -269,8 +269,8 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 22, "character/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
//「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@
|
||||
@@ -320,7 +320,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// DrawBustshotWithFiltering( 3, "Tie_Niramu", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(3, 22, "character/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -409,7 +409,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 3000 );
|
||||
|
||||
// 放課後、やはり部活の召集がかかった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -425,7 +425,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_DefA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
|
||||
//「今日は…本格派の推理ゲームで行こう@ こんなのはどうかな?!@
|
||||
@@ -454,7 +454,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -469,7 +469,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「……ま、負けないからね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -481,7 +481,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「ボクはこのゲーム、苦手じゃないですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -499,8 +499,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -548,7 +548,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -584,7 +584,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -599,7 +599,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -614,8 +614,8 @@ void main()
|
||||
NULL, " Since the game ends even if no one gets it right, all the cards are gathered up and redistributed!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@
|
||||
@@ -631,7 +631,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「メモを取りながらじゃないと混乱しますです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -640,7 +640,7 @@ void main()
|
||||
NULL, "\"You'll get confused if you don't take notes.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
|
||||
|
||||
//「あとはやって覚えるさ。…で魅音@ 今回の罰ゲームはなんだ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -661,8 +661,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -681,7 +681,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -693,7 +693,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…今日の罰ゲームは簡単そうな気がしますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -711,8 +711,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「やはり、圭一さんもそう思いますですの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -741,7 +741,7 @@ void main()
|
||||
NULL, "I'm betting Mion would send out whoever loses to buy stuff like \"hemorrhoid cream\" or \"Happy family planning manual\" or other crazy stuff!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
|
||||
|
||||
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
@@ -761,7 +761,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -810,7 +810,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
|
||||
//「あ、俺持ってるぜ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -822,7 +822,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「レナもあるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -834,7 +834,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…ボクも持ってますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -846,7 +846,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1a_DefA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あら、完全な通しですわね。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -875,7 +875,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_waraiB1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -932,7 +932,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃあ次は圭ちゃんだね。どうぞ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -969,8 +969,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 3000 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「よっしゃ! 犯人確定!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1000,7 +1000,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1023,7 +1023,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「正解だねッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1033,7 +1033,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1049,7 +1049,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1070,7 +1070,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
|
||||
// みんなであと少しだったのにと大賑わいしている@蚊帳の外なのは俺とレナだ¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1081,7 +1081,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…圭一くんはどうだったかな…@ レナは全然…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1108,7 +1108,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「二人ともなぁに自信ないこと言ってんだか@ 二人なかよくビリになっちゃうよ~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1137,8 +1137,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…圭一はこのゲーム、苦手そうな顔してますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1165,7 +1165,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1178,7 +1178,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
// その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@
|
||||
@@ -1240,7 +1240,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
|
||||
//「あ、ごめん、ちょっとトイレ行って来るな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1252,7 +1252,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ゆっくりブリブリしておいで~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1264,7 +1264,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃん、それ下品…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1286,7 +1286,7 @@ void main()
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask("black", "left", 7, 0, 200 );
|
||||
DrawSceneWithMask( "bg_019", "left", 7, 0, 200 );
|
||||
DrawSceneWithMask("background/g2", "left", 7, 0, 200 );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
|
||||
@@ -1321,7 +1321,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「…圭一くん、ひょっとしてレナのこと、呼んだ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1377,7 +1377,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え…と……うん。…全敗だよ@……どうしてそんなこと聞くんだろ。…だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1451,7 +1451,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え? そ、そんなのありなのかなぁ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1475,7 +1475,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「う、うん! が、頑張るよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1486,7 +1486,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
|
||||
|
||||
// 俺とレナの作戦は非常にスタンダードなものだ@
|
||||
@@ -1547,7 +1547,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「う、うん! これなら…今度こそ勝てそうだよ…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1597,7 +1597,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あ、ごめん。じゃあどうしよ…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1678,7 +1678,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 22, "character/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -1763,7 +1763,7 @@ void main()
|
||||
//■大石刑事の尋問
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr1", "left", 0, 0, 1300 );
|
||||
|
||||
//!sd
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -1775,7 +1775,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
// その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1832,7 +1832,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
|
||||
|
||||
// 男はこちらの問いかけをあっさり無視すると、校門に停まっている車を指差し、とっとと歩き出す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1849,7 +1849,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
|
||||
|
||||
//「捕って食やしません@どうぞどうぞ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1885,7 +1885,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
@@ -2502,7 +2502,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
DrawSceneWithMask( "bg_252", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_y4", "up", 0, 0, 300 );
|
||||
|
||||
|
||||
//「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした@時刻は24時5分前@場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね@ 坂を下りきった辺りに。あそこの路肩でした。¥
|
||||
@@ -2691,7 +2691,7 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_025", 128, 64 );
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
|
||||
|
||||
// ……辺り一面に鮮血を撒き散らす@
|
||||
@@ -2767,7 +2767,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_100", 1000 );
|
||||
DrawScene("background/kuruma1", 1000 );
|
||||
|
||||
|
||||
//「他にもいくつか不審な点があります@体内分泌物、発汗、脱毛等から、富竹さんはお亡くなりになる直前、極度の興奮状態だったようなのです。@
|
||||
@@ -2869,7 +2869,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
|
||||
DrawSceneWithMask( "bg_100", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/kuruma1", "up", 0, 0, 1300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -3915,7 +3915,7 @@ void main()
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask("white", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_093", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/g1", "left", 0, 0, 300 );
|
||||
|
||||
|
||||
// がちゃりと扉を開けると、茹だるような熱気がぶわっと入り込んできた@
|
||||
@@ -3948,7 +3948,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「お友達を疑え、と言ったわけではありませんからね@誤解しないで下さいよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3995,7 +3995,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「しませんしません@ 探偵になんかならなくていいですよ@今までのように自然に生活して下さい@その中で見聞きしたことを教えてくだされば結構なんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4044,7 +4044,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 1300 );
|
||||
|
||||
// どのくらい時間を潰してしまったかわからない¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4127,7 +4127,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -4156,7 +4156,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4182,7 +4182,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「わっはっはっはッ!@ ハッズレ~~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4197,7 +4197,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「いやぁあぁあぁああぁ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4223,8 +4223,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4254,7 +4254,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「素行が悪くて怒られましたですか@ …かわいそかわいそです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4270,7 +4270,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4297,7 +4297,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_komaruB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_komaru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4327,7 +4327,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4351,7 +4351,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4393,9 +4393,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4415,7 +4415,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
|
||||
//「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥
|
||||
@@ -4436,8 +4436,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…レナの正解ですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4449,7 +4449,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4465,7 +4465,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4495,8 +4495,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4528,7 +4528,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4540,7 +4540,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「………な、何を買いに行かされるんだろ? …だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4561,7 +4561,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「はぁ@ 薬屋なんかに用ないよ@/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4572,7 +4572,7 @@ void main()
|
||||
NULL, " I don't have any business at the drugstore.", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//おじさんが買って欲しいものはね、このメモに書いてあるから~!¥
|
||||
ModPlayVoiceLS(3, 3, "s01/03/120300053", 256, TRUE);
|
||||
@@ -4581,7 +4581,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
//「わぁ……いっぱい書いてあるよ…。@
|
||||
@@ -4608,7 +4608,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
|
||||
//「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4629,7 +4629,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「罰ゲームってより…お買い物に見えるでございますわねぇ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4641,7 +4641,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…今日の魅ぃは勝つ気満々でしたです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4651,8 +4651,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_TokuiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4706,7 +4706,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -12,7 +12,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("white", 400 );
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 3000 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
// 眠い@
|
||||
@@ -24,7 +24,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「わぁ…圭一くん、でっかいあくび。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -54,7 +54,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ // Mion doesn't say the "H" part in the audio.. makes Satoko's line seem really weird so I'm leaving this unchanged (maybe Sui had a different follow-up line?)
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -66,7 +66,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -87,7 +87,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「…男の子なら当然です。恥ずかしくないですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -104,7 +104,7 @@ void main()
|
||||
NULL, "Rika not patting my head only made me feel worse.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
|
||||
|
||||
//「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -119,7 +119,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「あぁら、私が黙って見過ごすとお思いでぇ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -663,7 +663,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
|
||||
// 富竹さんの惨たらしい最期を思い返した…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -846,7 +846,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
|
||||
|
||||
// 俺は慌てて目を覚まし顔を上げる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -934,7 +934,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 );
|
||||
|
||||
//「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -955,7 +955,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1001,7 +1001,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1b_NakuB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1031,7 +1031,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1b_AkuwaraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1078,7 +1078,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1102,7 +1102,7 @@ void main()
|
||||
DrawScene("black", 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 4000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -1112,7 +1112,7 @@ void main()
|
||||
//■放課後
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
//!sd
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
@@ -1154,7 +1154,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「そうだね。今日こそ圭一くんと二人で大勝利だよね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1166,7 +1166,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「でもどうでしょうね@同じゲームを続けて2日やった試しはありませんし。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1182,7 +1182,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…………魅ぃにお願いしてみたらどうでしょうです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1192,8 +1192,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
|
||||
// 魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ¥
|
||||
@@ -1203,7 +1203,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「いっけね@ 今日、叔父さんの手伝いの日だ…@ 悪い、みんな! 今日なし!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1233,7 +1233,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「悪い悪ぃ…@ ホントすっかり忘れてた。……じゃあごめんねみんな@ 今日はおじさん、これで帰るわぁ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1260,9 +1260,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1282,7 +1282,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1319,7 +1319,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…家業手伝いは除くと書いてありますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1347,8 +1347,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…じゃあ…今日はこれで解散かな? …かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1401,8 +1401,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「私は構いませんけど@レナさんと梨花はどういたします?@
|
||||
@@ -1418,7 +1418,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_komaruA2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1437,7 +1437,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「……ボクは…みんなが揃っての方がいいな、と思いますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1466,7 +1466,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1481,7 +1481,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_defB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1532,7 +1532,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1562,7 +1562,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_OdorokiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1608,7 +1608,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_HannbesoB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1637,7 +1637,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_NakuA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_naku_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1652,7 +1652,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1667,7 +1667,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「あははは☆…かぁいいかぁいい…☆¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1678,7 +1678,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
|
||||
// みんなが帰り支度を始める@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1780,7 +1780,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭一くん、早く片付けよ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1838,7 +1838,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1865,7 +1865,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ごめん@ !s100………!sdよく知らないの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1893,7 +1893,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1986,7 +1986,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -2061,7 +2061,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
|
||||
|
||||
// なぜだろう@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2092,7 +2092,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…圭一くん、疲れてるのかな…?!w800 …かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2164,7 +2164,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「きっと圭一くん、引越しの疲れが今になって来たんだよ@……前に住んでた所とは全然違うところだもん@いろいろ慣れたり覚えたり……疲れて当然だよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2192,7 +2192,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「うん@絶対にそうだよ@レナも最初、そうだったから@わかるんだよ?!w800…だよ?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2333,7 +2333,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「うぅん@…最初は部活なんてなかったんだよ@途中からできたの@………放課後にみんなで残ってゲーム大会をやろうって言い出して。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2398,7 +2398,7 @@ void main()
|
||||
NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//あはは!!w800 本当に内緒だからね!¥
|
||||
ModPlayVoiceLS(3, 2, "s01/02/120200112", 256, TRUE);
|
||||
@@ -2544,7 +2544,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え@…してないよ。!w500全然。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2590,7 +2590,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「どういう意味だろ…@ …圭一くん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2622,7 +2622,7 @@ void main()
|
||||
NULL, " ...Keeping something from me?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_komaruB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -2649,7 +2649,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
|
||||
//「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@
|
||||
@@ -2687,7 +2687,7 @@ void main()
|
||||
NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "02_a", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("scene/002a", "left", 0, 0, 3000 );
|
||||
|
||||
|
||||
//「してないかな@ 嘘や隠し事@……してないかな?@
|
||||
@@ -2944,9 +2944,9 @@ void main()
|
||||
// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
DrawSceneWithMask("02_d", "c", 0, 0, 0 );
|
||||
DrawSceneWithMask( "02_c", "c", 0, 0, 400 );
|
||||
DrawSceneWithMask("scene/002b", "c", 0, 0, 400 );
|
||||
|
||||
DrawSceneWithMask( "02_b", "c", 0, 0, 100 );
|
||||
DrawSceneWithMask("scene/002b", "c", 0, 0, 100 );
|
||||
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -2974,8 +2974,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3021,7 +3021,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3084,7 +3084,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -3160,7 +3160,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys11", 128, 0 );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「行こ@…だいぶ涼しくなってきたよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3241,7 +3241,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
@@ -3256,7 +3256,7 @@ void main()
|
||||
DrawScene("black", 3000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
// 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥
|
||||
@@ -3361,7 +3361,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
|
||||
|
||||
// …取り合えず階下に降り、受話器を取った¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3437,7 +3437,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
|
||||
|
||||
//「夜分遅くにすみませんですね@実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです@本当に申し訳ない@これから申し上げる番号を控えておいてもらえますか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3485,7 +3485,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
|
||||
|
||||
//「さてどうでしょう、前原さん@何か変わった事はありましたか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4219,7 +4219,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys07", 128, 0 );
|
||||
//「…え、悟史…?!?!@
|
||||
@@ -4696,7 +4696,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_080", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
// 扉を開くと、親父が両手でお盆を持って立っていた@
|
||||
@@ -5171,7 +5171,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -10,7 +10,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("white", 3000 );
|
||||
DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
|
||||
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
// 倦怠感と頭痛@
|
||||
@@ -32,7 +32,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
|
||||
|
||||
//「どうしたの@圭一@……今朝は顔色悪いわよ@ 昨夜は何時に寝たの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -343,7 +343,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_170", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_d1", "m1", 0, 0, 1300 );
|
||||
|
||||
// 軽く横になったつもりだったが、目を覚ますともうお昼前だった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -442,7 +442,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 3000 );
|
||||
DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
|
||||
// 本来なら絶対にこんなところにいるはずもない、平日の日中@…ただ歩いているだけでもやましさを感じる、変な気分だった¥
|
||||
@@ -463,7 +463,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_187", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/sinryou_soto1", "left", 0, 0, 1300 );
|
||||
|
||||
// 看板には「入江診療所」とあり、割と綺麗に書かれていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -494,7 +494,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawScene( "bg_184", 1000 );
|
||||
DrawScene("background/sinryou_matiai1", 1000 );
|
||||
|
||||
// 俺は冷房の効いた涼やかな待合室で、自分の番が来るのをぼーっと待っていた…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -518,7 +518,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_186", "right", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/sinryou_sinsatu1", "right", 0, 0, 3000 );
|
||||
|
||||
// やたらとおしゃべりな先生の問診に適当に答えると、やはり先生も定番の「風邪ですね」という言葉を返してくれた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -548,7 +548,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask( "bg_184", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/sinryou_matiai1", "left", 0, 0, 3000 );
|
||||
|
||||
// 会計を済ませ、お手洗いに行ってから帰ろうとした時、いかにも常連っぽいお年寄の会話が耳に入ってきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -755,7 +755,7 @@ void main()
|
||||
//■大石刑事と再会
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask( "bg_041", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 3000 );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
// 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた@
|
||||
@@ -784,7 +784,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
|
||||
|
||||
// その時、突然、後からクラクションを鳴らされた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -812,7 +812,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
|
||||
//「前原さ~ん@こんにちは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -933,7 +933,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 3000 );
|
||||
DrawSceneWithMask( "bg_100", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/kuruma1", "right", 0, 0, 1300 );
|
||||
|
||||
// 大石さんの言うところの、ガンガンに冷やした車に乗り込む@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1144,7 +1144,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 3000 );
|
||||
DrawSceneWithMask( "bg_124", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mati2", "left", 0, 0, 300 );
|
||||
|
||||
// やがて寂れた(それでも雛見沢よりは賑わった)駅前に出た@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1164,7 +1164,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_161", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
// 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない@
|
||||
@@ -1207,7 +1207,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「どうです@ このお店のウェイトレスさんの格好、可愛らしいと思いません?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1281,7 +1281,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_162", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/res2", "left", 0, 0, 3000 );
|
||||
|
||||
// …ウェイトレスさんの格好がどうとかはともかく、まぁ美味しかった方かな…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1545,8 +1545,8 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene( "bg_165", 400 );
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
|
||||
DrawScene("background/res5", 400 );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
|
||||
|
||||
//「結局、母親も息子も捕まって、食べられちゃったんだそうです@おしまい。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1575,7 +1575,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ありゃ@ …なはははは! 昔話はこういうの多いですよねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1599,7 +1599,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1776,7 +1776,7 @@ void main()
|
||||
NULL, "\"What do you think, Maebara-san?", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
// …あ~、すみません@コーヒーのお代りいいですか。@
|
||||
ModPlayVoiceLS(3, 11, "s01/11/120700254", 256, TRUE);
|
||||
@@ -1803,7 +1803,7 @@ void main()
|
||||
NULL, "...It seemed that... we were both waiting for the other to say that last part...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_162", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/res2", "down", 0, 0, 1300 );
|
||||
|
||||
// ウェイトレスさんがお代りのコーヒーを注ぐ間、口を開くことはなかった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2142,8 +2142,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_165", 400 );
|
||||
ModDrawCharacter(3, 11, "character_zoomed/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawScene("background/res5", 400 );
|
||||
ModDrawCharacter(3, 11, "portrait/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_023", 128, 64 );
|
||||
//「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000
|
||||
@@ -2170,7 +2170,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「前原さん、静かに静かに…@みんな見てますよ…。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2530,7 +2530,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2567,7 +2567,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「そろそろ出ましょう@あ、前原さん、お昼の薬は飲みましたか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2595,8 +2595,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "bg_124", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/mati2", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
PlayBGM( 2, "lsys20", 128, 0 );
|
||||
|
||||
@@ -2897,7 +2897,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
|
||||
|
||||
// 何時の間にか車は自宅へ続く坂道の前に来ていた@時計は2時@…食事に行ってからまだこれしか時間が経っていないことに驚いた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2920,7 +2920,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2948,7 +2948,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「いいんですよ@……前原さんが「どうしても」連絡したくなった時だけでいいんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3090,7 +3090,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
@@ -3103,7 +3103,7 @@ void main()
|
||||
//■レナと魅音のお見舞い
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
|
||||
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
// 横になってどのくらいたっただろう@
|
||||
@@ -3153,7 +3153,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_210", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
//「もしもし前原ですけど。@
|
||||
@@ -3397,9 +3397,9 @@ void main()
|
||||
//gosub *Ch_mi_si
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「どんなカンジ@ ちゃんと薬飲んで寝てた~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3422,7 +3422,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「げ、元気そうで良かった。心配してたんだよ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3456,7 +3456,7 @@ void main()
|
||||
NULL, "...It didn't look like there was anything behind those expressions.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「……ちょっとお邪魔しようかと思ったけど、まだ本調子じゃないみたいだねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3484,7 +3484,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…じゃこれ、圭一くん@…魅ぃちゃんのおばあちゃんが作ってくれたおはぎだよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3527,7 +3527,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「うん@あ、その中にね、レナが作ったのも混じってるんだよ@ 圭一くんに見つけられるかなぁ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3544,7 +3544,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「これ、今日の部活を欠席した圭ちゃんへの宿題ね@ おはぎにアルファベットがついてるから明日回答すること!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3565,7 +3565,7 @@ void main()
|
||||
NULL, "\"W-Were you checking if I was feeling better or did you just come here for club activities!?!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「うんうん、元気元気。これなら明日は大丈夫そうだね~。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3583,7 +3583,7 @@ void main()
|
||||
NULL, "\"Man, what are you going to do if my fever comes back because of your shenanigans?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「み、魅ぃちゃん、あんまり騒いじゃ悪いよ…@もう行こ@おうちの人にも怒られるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3637,7 +3637,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_Hig_MajiA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「お昼、何食べた?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3714,7 +3714,7 @@ void main()
|
||||
NULL, "Except... contrary to the efforts I had made... there was a pause before they replied.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_hig_muhyouA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hig_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…ふ~ん、圭一くん、お昼は外食だったんだね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3907,7 +3907,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_Hig_MajiA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「………さぁてね@…おじさんにわからないことはないからね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3951,7 +3951,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_hig_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hig_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ふぅん@ …聞いてもないのにレナたちの名前が出るなんて、なんだか怪しいなぁ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4087,7 +4087,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
DrawScene( "bg_022b", 200 );
|
||||
DrawScene("background/ma_g3_02", 200 );
|
||||
|
||||
|
||||
|
||||
@@ -4098,7 +4098,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DrawScene( "35_b", 200 );
|
||||
DrawScene("scene/033d", 200 );
|
||||
|
||||
|
||||
// 扉の隙間から片目だけを覗かせて、再び魅音の鷹の目が俺を貫いた¥
|
||||
@@ -4135,7 +4135,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
DrawScene( "bg_022", 200 );
|
||||
DrawScene("background/ma_g3_01", 200 );
|
||||
|
||||
// ばたん@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4633,7 +4633,7 @@ void main()
|
||||
NULL, "Itwasn'ttheirfaultitwasn'ttheirfaultitwasn'ttheirfault.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_210", 1000 );
|
||||
DrawScene("background/ma_s1", 1000 );
|
||||
|
||||
// ぼーっとした…寝起きのような鈍い感覚だったが、さっきまであった嫌な悪寒は薄れていた@……もう大丈夫@…もう怖くない@…もう完全復活@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4712,7 +4712,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_170", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_d1", "right", 0, 0, 300 );
|
||||
|
||||
// せっかくだからお茶を飲みながらの方がいいかもしれない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5107,7 +5107,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_170b", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_d1_01", "right", 0, 0, 300 );
|
||||
|
||||
|
||||
// 壁に叩きつけられ、餡が飛び散る@
|
||||
@@ -5377,7 +5377,7 @@ void main()
|
||||
NULL, "After looking away, I dashed out to the hall and flew upstairs to my room, where I stayed under my covers until morning.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 );
|
||||
|
||||
// そして自らの肩を抱き、恐怖と悔しさと怒りと悲しみでぐちゃぐちゃになりながら吠えた猛った…¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5472,7 +5472,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -95,7 +95,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("white", "c", 0, 0, 300 );
|
||||
DrawScene( "bg_080", 200 );
|
||||
DrawScene("background/ma_j3", 200 );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
ShakeScreenSx( 1, 1, );
|
||||
@@ -358,7 +358,7 @@ void main()
|
||||
NULL, " They say wellness is a state of mind.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 1300 );
|
||||
|
||||
// 昔からよく聞かされたセリフだ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -647,7 +647,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
|
||||
|
||||
// 何だか精彩のない朝飯を箸でついばむ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -755,7 +755,7 @@ void main()
|
||||
NULL, "My mother's merry smile and my gloomy face were polar opposites.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_020", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g1", "right", 0, 0, 1300 );
|
||||
|
||||
// 玄関の向こうにいるレナを迎えるのには正直、抵抗があった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -780,8 +780,8 @@ void main()
|
||||
NULL, " I needed to do things as usual...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/ma1", "right", 0, 0, 1300 );
|
||||
|
||||
//「おはよう~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -798,7 +798,7 @@ void main()
|
||||
NULL, "An invigorating greeting filtered in from across the doorway.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -882,7 +882,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「よかったぁ@ じゃ行こ! 魅ぃちゃん待ってるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -917,8 +917,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -953,7 +953,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -976,7 +976,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 );
|
||||
|
||||
// ご近所さんがすれ違い、俺たちに声をかけてきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -998,7 +998,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「わわ! 魅ぃちゃん怒ってるかな@ 怒ってるかな?@ 早く行こ圭一くん!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1029,7 +1029,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……あ、圭一くん笑った。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1166,7 +1166,7 @@ void main()
|
||||
NULL, "\"So, Keiichi-kun.", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
//昨日のおはぎ、ちゃんと食べてくれた…?@
|
||||
@@ -1238,7 +1238,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「!s100…………………………!sd圭一くん?@
|
||||
|
||||
@@ -1335,7 +1335,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「う~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1393,7 +1393,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// だが数瞬の後、レナはいつもそうするようにやわらかく顔を崩し、朝の空気を澄み渡らせてくれるような軽快な声で笑ってくれた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1474,7 +1474,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1497,7 +1497,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「うん。今日までなんだよ@…魅ぃちゃん怒るよ~。きっと罰ゲームだね。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1600,7 +1600,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys15", 128, 0 );
|
||||
DrawSceneWithMask( "100", "aa", 0, 300, TRUE );
|
||||
DrawSceneWithMask("scene/102", "aa", 0, 300, TRUE );
|
||||
|
||||
// DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
@@ -2020,7 +2020,7 @@ void main()
|
||||
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 300, TRUE );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
@@ -2044,7 +2044,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
// ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2344,8 +2344,8 @@ void main()
|
||||
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask( "bg_019", "up", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/g2", "up", 0, 0, 1300 );
|
||||
|
||||
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
@@ -2411,14 +2411,14 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
PlaySE( 4, "wa_029", 128, 64 );
|
||||
DrawScene("white", 200 );
|
||||
DrawScene( "bg_108", 50 );
|
||||
DrawScene("background/gk3", 50 );
|
||||
|
||||
ShakeScreenSx( 1, 0, );
|
||||
|
||||
@@ -2437,7 +2437,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2451,7 +2451,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「圭一もレナも、おはようございますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2463,7 +2463,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2472,7 +2472,7 @@ void main()
|
||||
NULL, "\"Good morning-☆ Satoko-chan, Rika-chan~!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
|
||||
// 何となくテンションが合わなかったので、沙都子のトラップにも過剰に反応はしなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2488,7 +2488,7 @@ void main()
|
||||
NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「な、なんなんですの…@ 張り合いがありませんわ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2502,7 +2502,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…圭一、まだ本調子じゃないみたいです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2514,7 +2514,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_defB1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「うん@……だから今日は加減してあげて、ね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2534,8 +2534,8 @@ void main()
|
||||
NULL, "Suddenly, there was a slap down on my shoulder. It hurt a bit...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「よ! 圭ちゃん、しっかり休んできたー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2590,7 +2590,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「なんだなんだ、ずいぶんと覇気のない挨拶じゃ~ん@ 差し入れのおはぎ、ちゃんと食べてくれなかったのー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2624,7 +2624,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あれ? じゃあ宿題は@ どれがレナの手作りか、ってのの回答は?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2638,7 +2638,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭一くん、宿題忘れなんだって@あはははは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2652,7 +2652,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム@…いっしっしっし!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2672,7 +2672,7 @@ void main()
|
||||
NULL, "Flashing a lurid smile, Mion returned to her seat.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
|
||||
// そんなやり取りをクラスメートが不審がる様子はなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2732,7 +2732,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
@@ -2745,7 +2745,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
|
||||
|
||||
// 自習状態の授業中は、今の自分の置かれている立場を考えるのに都合がよかった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3025,7 +3025,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_108", 50 );
|
||||
DrawScene("background/gk3", 50 );
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
@@ -3220,7 +3220,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3242,7 +3242,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あれ? 圭一くん、今日は都合悪いのかな?…かな@ 今日こそ二人で大勝利………!w1000はぅ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3269,7 +3269,7 @@ void main()
|
||||
NULL, "Seeing Rena's expression... which said she was really looking forward to today, was hard to take.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
|
||||
|
||||
// なぁ圭一。……実は大石さんが大悪党で、俺をみんなから引き離すために嘘をついてるんじゃないだろうか…¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3293,7 +3293,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「け、圭一くん…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3333,7 +3333,7 @@ void main()
|
||||
NULL, "How did I ever become this naive!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「だ、大丈夫…? 頭痛いの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3386,8 +3386,8 @@ void main()
|
||||
NULL, "Upon hearing that I wasn't going to participate in the club meeting, Mion pouted unhappily.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TohohoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3398,7 +3398,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3434,7 +3434,7 @@ void main()
|
||||
NULL, "Someone's hand perched itself gently on my head.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/normal/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「………圭一、具合悪そうです@………かわいそかわいそですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3486,7 +3486,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
// それだけを言い残し、俺は足早に教室を後にした@
|
||||
@@ -3639,7 +3639,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 4000 );
|
||||
@@ -3652,7 +3652,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
DrawScene( "bg_210", 1000 );
|
||||
DrawScene("background/ma_s1", 1000 );
|
||||
|
||||
// いつになく、夕食はおいしくなかった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4216,7 +4216,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 );
|
||||
|
||||
// さっそく俺はノートのページを破り取り、机に向かった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4411,7 +4411,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
|
||||
|
||||
// 両親はまだ飽きもせず仕事の話をしていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4662,7 +4662,7 @@ void main()
|
||||
NULL, " Not when I still knew nothing...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_080", 1000 );
|
||||
DrawScene("background/ma_j3", 1000 );
|
||||
//☆幕間
|
||||
//if %kaisou_mode = 1 goto *kaisou_mode
|
||||
//mov ?Tip[18],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_018:mov %TIPS_018,2:inc %NEW_TIPS
|
||||
@@ -4673,7 +4673,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -12,7 +12,7 @@ void main()
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
DrawSceneWithMask("white", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_081", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
// これほどはっきりと意識が戻る目覚め方をしたのは初めてだった¥
|
||||
@@ -46,7 +46,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
|
||||
|
||||
// まだお袋も寝ているようだった@…朝食も弁当も用意がない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -248,7 +248,7 @@ void main()
|
||||
NULL, " I just couldn't rely on them.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_020", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g1", "right", 0, 0, 300 );
|
||||
|
||||
// 俺の助けにならないなら…せめて関わり合いにならないでいてくれ@その方が安全なんだ¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -259,7 +259,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_117", 400 );
|
||||
DrawScene("background/ma1", 400 );
|
||||
|
||||
// お袋の耳障りな声を、扉をぴしゃりと閉じて遮る@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -279,9 +279,9 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask("white", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
|
||||
|
||||
// 今まではいつも同じ時間に同じ場所を歩いていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -425,7 +425,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_049", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi3", "right", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
|
||||
// …いちいち人に会うたびに、レナたちの同行を聞かれるのは面白くなかった@
|
||||
@@ -558,7 +558,7 @@ void main()
|
||||
NULL, "That blissfully ignorant train of thought delayed me from realizing something much, much more important.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_049", 400 );
|
||||
DrawScene("background/hi3", 400 );
|
||||
PlaySE( 4, "wa_025", 125, 64 );
|
||||
|
||||
// 眼前に迫ったその巨体@……俺は「轢かれる」ッ?!?@
|
||||
@@ -740,7 +740,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_049", "up", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/hi3", "up", 0, 0, 200 );
|
||||
|
||||
//「これって犯罪じゃねえのかよ畜生…!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1188,9 +1188,9 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "bg_093", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g1", "right", 0, 0, 1300 );
|
||||
Wait( 1000 );
|
||||
DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr3", "right", 0, 0, 1300 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
@@ -1218,7 +1218,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr3", "right", 0, 0, 1300 );
|
||||
|
||||
// だが見つかるのは角材のようなものばかりで、とても教室に持ち込めるとは思えない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1245,7 +1245,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
|
||||
// 昇降口の下駄箱には、全員の上靴が入っているのがわかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1354,7 +1354,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
|
||||
// 教室の探索はすぐに行き詰った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1532,7 +1532,7 @@ void main()
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 125, 64 );
|
||||
PlayBGM( 1, "msysSa", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…おはようございますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1543,7 +1543,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「あらあらあら、今朝はお早いですわね圭一さん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1560,7 +1560,7 @@ void main()
|
||||
NULL, "I nonchalantly hid the bat I was holding behind my back.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_OdorokiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「な、何なんですのその身なりはー?@ 泥だらけでしてよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1662,7 +1662,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「レディーなら仕方ありませんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1689,7 +1689,7 @@ void main()
|
||||
NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…圭一は野球を始めますですか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1799,7 +1799,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_027", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gr1", "left", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
// 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ@
|
||||
@@ -1915,8 +1915,8 @@ void main()
|
||||
Wait( 800 );
|
||||
PlaySE( 4, "wa_015", 125, 64 );
|
||||
Wait( 800 );
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
//「あれぇ?@ 圭ちゃん?!?@ あんた何やってんの?!@
|
||||
@@ -2003,7 +2003,7 @@ void main()
|
||||
NULL, " It's plump and jiggles.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…モ、モチモチでタプタプ……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2031,7 +2031,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「じゃあまぁ、頑張って県大会を目指してちょうだいよ@おじさん、応援してるわ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2068,7 +2068,7 @@ void main()
|
||||
NULL, "Seems they've already taken me for a baseball nut, but oh well...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gr1", "up", 0, 0, 300 );
|
||||
|
||||
// 確かに俺が本当に出場したら甲子園なんてオチャノコサイサイだろう@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2301,7 +2301,7 @@ void main()
|
||||
DrawScene("black", 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 4000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -2315,7 +2315,7 @@ void main()
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
//!sd
|
||||
|
||||
// はっと気付く@…………それは終業のチャイムだった@
|
||||
@@ -2362,7 +2362,7 @@ void main()
|
||||
NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_waraiB1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2439,8 +2439,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2515,7 +2515,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_komaruA2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2586,7 +2586,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("white", 3000 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
|
||||
|
||||
// 退屈で長い帰宅だったが、俺は気を許すことはなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2843,8 +2843,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBG( "bg_039", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBG("background/m_hi3", 0, TRUE );
|
||||
|
||||
// 慎重に警戒しながら、一歩一歩近付いてゆく…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2912,7 +2912,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「べ、別に……その………えっと…、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2962,7 +2962,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…だ、…だって……圭一くんのこと…心配で……。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3083,7 +3083,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3112,7 +3112,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「レナは…圭一くんと一緒に……帰りたい…な……。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3157,7 +3157,7 @@ void main()
|
||||
NULL, "Now you're just blurting out random lies!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3262,7 +3262,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…………………………………。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3329,7 +3329,7 @@ void main()
|
||||
NULL, "While rubbing my eyes with my left hand, I swung blindly with the bat in my right, protecting the small opening I had presented.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
||||
|
||||
// だが俺のわずかな隙に、レナが振り返って襲い掛かってくるということはなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4240,7 +4240,7 @@ void main()
|
||||
NULL, "As I faced her, I felt a jolt travel through my entire body...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「言ったよね@圭一くん。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4332,7 +4332,7 @@ void main()
|
||||
NULL, " she grinned.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「言ったよね@圭一くん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4401,7 +4401,7 @@ void main()
|
||||
NULL, "...It would seem that Rena saw that as a nod.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// 俺をその眼差しから解放し、すっと二、三歩下がった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4467,7 +4467,7 @@ void main()
|
||||
NULL, "Heavy sweat beaded all over my body, I could feel it dripping from my skin...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…しないよね@ 圭一くんは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4519,7 +4519,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「"転校"」!w3000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4542,7 +4542,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -9,7 +9,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
|
||||
// 俺と悟史が...何だって@
|
||||
@@ -123,7 +123,7 @@ void main()
|
||||
NULL, " What did she mean by transfer...?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBG( "bg_117", 0, TRUE );
|
||||
DrawBG("background/ma1", 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
// いつの間にか、自宅の扉の前だった@
|
||||
@@ -150,7 +150,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_020", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g1", "left", 0, 0, 300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -679,7 +679,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_022", 200 );
|
||||
DrawScene("background/ma_g3_01", 200 );
|
||||
|
||||
// 敵の退散を気配で確認すると俺は、俺は玄関にカギを下ろしチェーンもかける@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -743,7 +743,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_080", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
|
||||
|
||||
// 家中の戸締りを再確認した後、俺は二階の自分の部屋に戻りカーテンを引いた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1067,7 +1067,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
|
||||
@@ -1103,7 +1103,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
FadeOutBGM( 2, 10, TRUE );
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
|
||||
|
||||
//「もしもし、前原です。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1503,7 +1503,7 @@ void main()
|
||||
NULL, "I didn't think it was good that the only light on in the whole house was from my room on the second floor.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "bg_170", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_d1", "left", 0, 0, 300 );
|
||||
|
||||
// まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1608,7 +1608,7 @@ void main()
|
||||
NULL, "Mom always got the paper. Since they left in the afternoon... The evening paper was still out there!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
|
||||
|
||||
// 予感的中@郵便受けの中身を洗いざらい取り出し、玄関にぶちまけた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1626,7 +1626,7 @@ void main()
|
||||
NULL, "...With this... for sure this time... it should be fine...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_022", 200 );
|
||||
DrawScene("background/ma_g3_01", 200 );
|
||||
|
||||
// そう言えば...さっき暴れて壊してしまった靴箱だが...このままはまずいだろうな@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1660,7 +1660,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 2, 10, TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
|
||||
|
||||
//「もしもし、前原です。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1931,7 +1931,7 @@ void main()
|
||||
|
||||
//■大石さんの電話
|
||||
|
||||
DrawSceneWithMask( "bg_080", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "right", 0, 0, 1300 );
|
||||
|
||||
//「お、お待たせしました。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1966,7 +1966,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
|
||||
DrawSceneWithMask( "bg_081", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 1300 );
|
||||
|
||||
// 大石さんと最後に話したのは......一昨日か@学校を休んだ日、病院の帰り道に大石さんと出会って...昼食を取りに街へ行って、話をして...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2230,7 +2230,7 @@ void main()
|
||||
NULL, " If it was there... then it would be on the living room wall!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
|
||||
|
||||
// だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2393,7 +2393,7 @@ void main()
|
||||
NULL, "I then dashed back up the stairs, where I had been keeping Ooishi-san waiting for far too long.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
//「もしもし@ どうでしたか?@
|
||||
@@ -3130,7 +3130,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
PlaySE( 4, "wa_028", 128, 64 );
|
||||
DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
|
||||
|
||||
// まさか具合が悪くて早寝したのを起こせとは普通言うまい@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3197,8 +3197,8 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
PlayBGM( 2, "lsys13", 128, 0 );
|
||||
DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
|
||||
//「...こんばんは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3252,7 +3252,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "down", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_Hig_MajiA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//"... ......さぁてね。...おじさんにわからないことはないからね...。"
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3265,8 +3265,8 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_118", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
DrawSceneWithMask("background/ma2", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
|
||||
//「レ、...レナひとり...?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3304,7 +3304,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3338,7 +3338,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「!s100........................!sdなら、...仕方ないかな。@
|
||||
|
||||
@@ -3402,7 +3402,7 @@ void main()
|
||||
NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「......あのさ、圭一くん、...ご飯食べた?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3452,7 +3452,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3860,7 +3860,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え...@ ...そうなの@ そうなの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3916,7 +3916,7 @@ void main()
|
||||
NULL, " So...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え...? おかず、あるの?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3960,7 +3960,7 @@ void main()
|
||||
NULL, "And that... I was aware of it as well.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3996,7 +3996,7 @@ void main()
|
||||
NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「......本当に作ったの@ おかず@...圭一くんが?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4054,7 +4054,7 @@ void main()
|
||||
NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........圭一くんのお夕飯、当ててみようか。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4283,7 +4283,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys08", 128, 0 );
|
||||
ModDrawCharacter(2, 2, "character/night/re2b_hig_muhyouB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........どうして?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4316,7 +4316,7 @@ void main()
|
||||
NULL, "That look... It informed me of Rena's response faster than she could open her mouth...", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "25_a", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("scene/033a", "right", 0, 0, 300 );
|
||||
|
||||
//「.........どうしてさっきから、...嘘をつくのかな?......かな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5017,7 +5017,7 @@ void main()
|
||||
NULL, " I'm sure it's going to be delicious, so... okay...?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "25_b", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("scene/033b", "right", 0, 0, 300 );
|
||||
|
||||
|
||||
// レナの白すぎる細すぎる指が何本も、一本一本が生きているかのように、扉の隙間からするすると入り込み、チェーンをかちゃかちゃと言わせる...@
|
||||
@@ -5088,7 +5088,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "25_c", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("scene/033c", "right", 0, 0, 300 );
|
||||
|
||||
|
||||
// OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5164,9 +5164,9 @@ void main()
|
||||
NULL, "I couldn't hesitate here...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_022b", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys13", 128, 0 );
|
||||
DrawScene( "bg_022", 200 );
|
||||
DrawScene("background/ma_g3_01", 200 );
|
||||
|
||||
// ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5661,7 +5661,7 @@ void main()
|
||||
NULL, "...As you would expect, I was finally no longer able to hear Rena repeating her endless apology.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
|
||||
|
||||
// 布団に飛び込み、ごりっとした手応えにぎょっとする...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6799,7 +6799,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
DrawSceneWithMask( "rain/bg_117", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma2_01", "right", 0, 0, 300 );
|
||||
|
||||
// 門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6819,7 +6819,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
// DrawFilm( 2, 34, 34, 255, 255, 0, 0, FALSE );
|
||||
DrawSceneWithMask( "03", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("scene/104", "right", 0, 0, 300 );
|
||||
// DrawBustshotWithFiltering( 2, "re_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
//print 1
|
||||
|
||||
@@ -7198,7 +7198,7 @@ void main()
|
||||
|
||||
//☆幕間
|
||||
DisableWindow();
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
//if %kaisou_mode = 1 goto *kaisou_mode
|
||||
|
||||
//mov ?Tip[19],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_019:mov %TIPS_019,2:inc %NEW_TIPS
|
||||
@@ -7210,7 +7210,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -11,7 +11,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("white", 1000 );
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
DrawSceneWithMask( "bg_081", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 1300 );
|
||||
|
||||
// 一睡もしなかった、というのは嘘になるのだろうか...@
|
||||
ClearMessage();
|
||||
@@ -369,7 +369,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
|
||||
|
||||
// 決意を新たに時計を見上げる@
|
||||
@@ -401,7 +401,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_020", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g1", "left", 0, 0, 1300 );
|
||||
|
||||
// ...玄関は壊した靴箱の破片が散らばって、ひどい有様だった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -444,7 +444,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
|
||||
|
||||
// 制服は昨日泥だらけにしてしまったので、洗濯機に突っ込んだまま@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -499,7 +499,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "bg_039", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi3", "down", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 4000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -509,7 +509,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -517,7 +517,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
|
||||
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -601,7 +601,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「圭ちゃーん、相変わらず甲子園一直線だねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -666,7 +666,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「圭ちゃんさ、ちょっと休憩ちょっと休憩。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -748,7 +748,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「......あれまぁ@スポーツマンにしては爽やかじゃないお返事だことで。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -783,7 +783,7 @@ void main()
|
||||
NULL, "I ignored Mion and kept swinging.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -889,7 +889,7 @@ void main()
|
||||
NULL, "I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「用ってわけでもないけどさ@...お疲れのようなら後にするけど?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -966,7 +966,7 @@ void main()
|
||||
NULL, "...But then she gave a hearty laugh to break herself out of that mire.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あっはっはっは@ おじさんダメだわ、こーゆうの@ボキャ貧は辛いわぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -997,7 +997,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_MajimeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「やめてよ@素振り。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1118,7 +1118,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...えっと!w800.........んー.........。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1195,7 +1195,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_YowakiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
//「え、あ!!w1000......まぁね......転校したし......。@
|
||||
@@ -1251,7 +1251,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「......け、圭ちゃん、...知ってたの...?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1339,7 +1339,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_TohohoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「シーーーーー!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1356,7 +1356,7 @@ void main()
|
||||
NULL, "Mion panicked and looked around.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ@......私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる@レナなんかやばいくらいに!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1382,7 +1382,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_IkariA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「とにかく@ みんな怖がってるんだよ!@ もしもこれが悪ふざけならやめな@ 悟史の真似は絶対にやめて!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1444,7 +1444,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...か、隠してたってわけじゃ......。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1645,7 +1645,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........そ、そんな......ちょっとしたいたずらじゃん...。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1786,7 +1786,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ど......どうして!w800......そんな......ことまで............。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1851,7 +1851,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
//「!s300.........ぅ.........!sdひどいよ.........圭ちゃん.........、@
|
||||
@@ -1972,8 +1972,8 @@ void main()
|
||||
NULL, "I inadvertently stopped and turned back towards her.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawScene( "bg_028", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me1a_Hig_MajiA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
DrawScene("background/gr2", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me1a_hig_maji_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -2095,7 +2095,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
|
||||
//「きりーつ@ きょーつけーー!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2171,7 +2171,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
|
||||
// 緊張したような、ぼーっとしたような、灰色の授業時間の終わりを告げる振鈴が聞こえてきた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2192,13 +2192,13 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
|
||||
|
||||
//!sd
|
||||
|
||||
@@ -2224,7 +2224,7 @@ void main()
|
||||
NULL, "This would be the last day of this cycle.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
||||
|
||||
// その終わり方が、...俺の望む終わり方なのか@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2316,7 +2316,7 @@ void main()
|
||||
NULL, "...When I do realize it... I wonder if I will be amongst the higurashi fruitlessly crying to the next victim...?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
||||
|
||||
// ふと足元を見ると、セミがひっくり返り、弱々しく体を震わせている...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2364,7 +2364,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_041", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 300 );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
@@ -2764,8 +2764,8 @@ void main()
|
||||
NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );
|
||||
|
||||
|
||||
//「あはははははははははは@...圭一くん、見ーつけた。@
|
||||
@@ -3047,7 +3047,7 @@ void main()
|
||||
NULL, "Rena didn't stop walking, even as she let out that eerie laugh.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_042", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi5", "left", 0, 0, 300 );
|
||||
|
||||
// 俺はそんなレナに追いつかれまいと、レナが一定距離に近付く度に小走りに逃げ振り返る、を繰り返す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3072,7 +3072,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「それはできない相談だよ@...レナの家もこっちだもん@あはははははははははははは。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3125,7 +3125,7 @@ void main()
|
||||
NULL, " That'd work out, wouldn't it!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_051", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi5", "left", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
|
||||
// 俺は曲がったこともない、よく知らない小道を入る@
|
||||
@@ -3136,7 +3136,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
// だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3256,7 +3256,7 @@ void main()
|
||||
DisableWindow();
|
||||
Negative( 100, TRUE );
|
||||
|
||||
ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_hig_okoruA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "portrait/normal/re1a_hig_okoru_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
|
||||
@@ -3283,7 +3283,7 @@ void main()
|
||||
NULL, "I cringed in fear. The only other thing I could do was increase my pace.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_044", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi8", "left", 0, 0, 300 );
|
||||
|
||||
//「お話しようよ圭一くん@.........お話!w800お話。......!s200あはははははははははははははは!sd。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3419,7 +3419,7 @@ void main()
|
||||
NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_050", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi4", "left", 0, 0, 300 );
|
||||
|
||||
// 俺の息は乱れ、足はもつれつつあった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3485,7 +3485,7 @@ void main()
|
||||
NULL, "I couldn't afford to stop...!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_049", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi3", "left", 0, 0, 300 );
|
||||
|
||||
//「悟史くんも悩んでた@辛そうだった@でもレナは相談に乗ってあげられなかった@とても悲しかった。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3546,7 +3546,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_142", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo2", "left", 0, 0, 300 );
|
||||
|
||||
// 道はますます深く、俺を森の中に誘い込む¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3872,7 +3872,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
// 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥
|
||||
if (GetGlobalFlag(GADVMode)) {
|
||||
@@ -3926,7 +3926,7 @@ void main()
|
||||
// DrawScene( "oni_re_01", 1000 );
|
||||
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4094,7 +4094,7 @@ void main()
|
||||
|
||||
// DrawScene( "oni_re_04", 1000 );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4280,7 +4280,7 @@ void main()
|
||||
// DrawScene( "oni_re_07", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4363,7 +4363,7 @@ void main()
|
||||
|
||||
// DrawScene( "oni_re_08", 1000 );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4440,7 +4440,7 @@ void main()
|
||||
|
||||
//■回想
|
||||
DisableWindow();
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -4713,7 +4713,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4733,7 +4733,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4790,7 +4790,7 @@ void main()
|
||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||
PlaySE( 4, "wa_030", 128, 64 );
|
||||
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -4853,7 +4853,7 @@ void main()
|
||||
//print 6
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "down", 0, 0, 1300 );
|
||||
|
||||
StopSE( 4 );
|
||||
|
||||
@@ -5593,7 +5593,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
|
||||
|
||||
//「オヤシロさまが...か......。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5717,7 +5717,7 @@ void main()
|
||||
NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_159", 1000 );
|
||||
DrawScene("background/oni1", 1000 );
|
||||
|
||||
//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5790,7 +5790,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
|
||||
//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6164,8 +6164,8 @@ void main()
|
||||
StopSE( 4 );
|
||||
PlayBGM( 1, "msys08", 128, 0 );
|
||||
PlayBGM( 2, "lsys15", 128, 0 );
|
||||
DrawBG( "bg_143", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBG("background/mo3", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
//「レナ......教えてくれ......@俺は......どうなるんだよ...?!@
|
||||
@@ -6240,7 +6240,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_hig_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_hig_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........大丈夫だよ@レナが助けてあげるから。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6482,7 +6482,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys16", 128, 0 );
|
||||
DrawSceneWithMask( "bg_141", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo1", "left", 0, 0, 300 );
|
||||
|
||||
// 曲がりくねった道をさらにさらに駆け抜ける!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6524,7 +6524,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("white", "c", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_003", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/damu4", "c", 0, 0, 1300 );
|
||||
|
||||
// 木立がまばらになり視界が一気に開ける¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6546,7 +6546,7 @@ void main()
|
||||
NULL, "For a moment, I was bewildered by the scenery I felt I knew but couldn't quite remember...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_001", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/damu2", "left", 0, 0, 300 );
|
||||
|
||||
// すぐに気付く@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6596,7 +6596,7 @@ void main()
|
||||
NULL, " But I didn't care.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_003", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/damu4", "right", 0, 0, 300 );
|
||||
|
||||
// ここで休んだら、もう悲鳴をあげることさえできなくなってしまうかも知れないのだから@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6763,7 +6763,7 @@ void main()
|
||||
NULL, "Suddenly, the story Ooishi-san told me about the demons all leaving the village to hunt prey floated through the back of my mind.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_003", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/damu4", "right", 0, 0, 300 );
|
||||
|
||||
// 後ろを振り返らないでも、2人が俺に追いついてくるのが、その荒々しい足音でよくわかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -7014,7 +7014,7 @@ void main()
|
||||
NULL, "He got back up in no time!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_003", "right", 0, 0, 100 );
|
||||
DrawSceneWithMask("background/damu4", "right", 0, 0, 100 );
|
||||
|
||||
// 2人はすぐに俺に振り返ると身構え、対峙した@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -7298,7 +7298,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawScene( "bg_005", 3000 );
|
||||
DrawScene("background/kawa4", 3000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 6000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
@@ -12,7 +12,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_081", 20000 );
|
||||
DrawScene("background/ma_j3_01", 20000 );
|
||||
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
|
||||
@@ -48,8 +48,8 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
DrawBG( "bg_080", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawBG("background/ma_j3", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE );
|
||||
|
||||
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
|
||||
@@ -132,7 +132,7 @@ void main()
|
||||
NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -174,7 +174,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -279,7 +279,7 @@ void main()
|
||||
NULL, "...Did she have some help...?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........圭一くん、覚えてないの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -351,7 +351,7 @@ void main()
|
||||
NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「いなかったよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -509,7 +509,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_komaruB2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...あ、......ごご、...ごめん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -542,7 +542,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_028", 128, 64 );
|
||||
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
|
||||
|
||||
// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -576,8 +576,8 @@ void main()
|
||||
//gosub *Ch_mi_si
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_020", 200 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_DefA1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawScene("background/ma_g1", 200 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「み、............魅音......?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -641,7 +641,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -655,7 +655,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そうだね@レナも心配して損したかな?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -680,7 +680,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...うわ、何この下駄箱@どーしちゃったの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -715,7 +715,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -733,7 +733,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -743,7 +743,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//......あとでレナが片付けておくね!@
|
||||
ModPlayVoiceLS(3, 2, "s01/02/120200475", 256, TRUE);
|
||||
@@ -754,7 +754,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -785,7 +785,7 @@ void main()
|
||||
NULL, "...I had no chance to call Ooishi-san.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 1300 );
|
||||
|
||||
// 俺は布団の中に押し込められてしまった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -823,8 +823,8 @@ void main()
|
||||
NULL, "During that innocent conversation, Mion said something as though it was perfectly ordinary.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_080", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawScene("background/ma_j3", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「...レナ@監督には電話した?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -838,7 +838,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -913,7 +913,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -927,7 +927,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
|
||||
|
||||
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1153,7 +1153,7 @@ void main()
|
||||
NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1383,8 +1383,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
//print 1
|
||||
|
||||
// いつの間にかレナが俺の後ろにいた@
|
||||
@@ -1469,7 +1469,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1623,7 +1623,7 @@ void main()
|
||||
NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "portrait/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1722,7 +1722,7 @@ void main()
|
||||
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character_zoomed/normal/me2_Hig_MajiA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(2, 3, "portrait/normal/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
|
||||
@@ -1938,7 +1938,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeFilm( 1000, TRUE );
|
||||
// DrawScene( "bg_080", 1000 );
|
||||
DrawScene( "bg_ceiling", 1000 );
|
||||
DrawScene("background/hu_tenjyou", 1000 );
|
||||
//print 1
|
||||
|
||||
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
|
||||
@@ -1949,8 +1949,8 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(3, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(1, 2, "portrait/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(3, 3, "portrait/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
|
||||
// DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
@@ -1971,7 +1971,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_080", 1000 );
|
||||
DrawScene("background/ma_j3", 1000 );
|
||||
|
||||
// 笑うのは当然だ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2053,7 +2053,7 @@ void main()
|
||||
NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me2_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「......観念しなって。!w1000んじゃ、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2149,7 +2149,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
@@ -2168,7 +2168,7 @@ void main()
|
||||
//nega 1
|
||||
DisableWindow();
|
||||
Negative( 100, TRUE );
|
||||
DrawScene( "sunset/bg_080", 400 );
|
||||
DrawScene("background/ma_j3_05", 400 );
|
||||
FadeFilm( 1000, TRUE );
|
||||
|
||||
//nega 0
|
||||
@@ -2388,7 +2388,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// DrawFilm( 2, 255, 85, 85, 255, 0, 1000, TRUE );
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
// FadeFilm( 0, TRUE );
|
||||
|
||||
// ......その魅音は、窓際に不自然な格好で横たわっていた@
|
||||
@@ -2430,7 +2430,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 200 );
|
||||
DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
|
||||
DrawScene( "sunset/bg_080", 200 );
|
||||
DrawScene("background/ma_j3_05", 200 );
|
||||
|
||||
// ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2784,9 +2784,9 @@ void main()
|
||||
|
||||
PlayBGM( 2, "lsys25", 128, 0 );
|
||||
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
|
||||
DrawScene( "sunset/bg_080", 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_Hig_MajiA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawScene("background/ma_j3_05", 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
// レナと魅音が襲ってきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2971,7 +2971,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
FadeFilm( 1000, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawSceneWithMask( "sunset/bg_080", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 );
|
||||
|
||||
// それと比べたにしたって...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3205,7 +3205,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene( "sunset/bg_080", 1000 );
|
||||
DrawScene("background/ma_j3_05", 1000 );
|
||||
|
||||
PlayBGM( 1, "msys07", 128, 0 );
|
||||
|
||||
@@ -3289,7 +3289,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "sunset/bg_117", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma1_02", "left", 0, 0, 1300 );
|
||||
|
||||
// カーテンをほんの少しずらし、表を伺う@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3418,7 +3418,7 @@ void main()
|
||||
NULL, "The rest of the men hid in the bushes and watched him.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_080", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_05", "right", 0, 0, 300 );
|
||||
|
||||
// 居留守を使っても恐らく無駄だ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4003,7 +4003,7 @@ void main()
|
||||
NULL, " That is my only desire.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_080", 1000 );
|
||||
DrawScene("background/ma_j3_05", 1000 );
|
||||
|
||||
// これで......俺の遺言はすべてだ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4062,7 +4062,7 @@ void main()
|
||||
NULL, "...If something happens to me... I leave the rest to you...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_080", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_05", "left", 0, 0, 300 );
|
||||
|
||||
// それから、累々と横たわるレナと魅音を見下ろした@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4559,7 +4559,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlaySE( 4, "wa_028", 128, 64 );
|
||||
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
|
||||
|
||||
// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4575,7 +4575,7 @@ void main()
|
||||
NULL, "...Behind this single, solitary door... they were there!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
|
||||
// 足音を殺しながら...台所へ@...勝手口へ向かう¥
|
||||
@@ -4607,7 +4607,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("white", "m1", 0, 0, 1300 );
|
||||
DrawScene( "sunset/bg_117", 400 );
|
||||
DrawScene("background/ma1_02", 400 );
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
@@ -4650,7 +4650,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
|
||||
DrawSceneWithMask( "sunset/bg_142", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo2_01", "left", 0, 0, 300 );
|
||||
|
||||
// 頭から知性とか理性とか、そういうゆとりあるものが次々こぼれていった...¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4704,7 +4704,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "sunset/bg_144", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo4_01", "left", 0, 0, 300 );
|
||||
|
||||
// ただただ...走った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4808,7 +4808,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene("white", 3000 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawSceneWithMask( "sunset/bg_141", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo1_01", "left", 0, 0, 300 );
|
||||
|
||||
// カナカナカナカナ......¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4855,7 +4855,7 @@ void main()
|
||||
NULL, "Kwakwakwakwakwa...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_143", 1000 );
|
||||
DrawScene("background/mo3_01", 1000 );
|
||||
|
||||
// ひぐらしだけが知っている@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4880,7 +4880,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_142", 1000 );
|
||||
DrawScene("background/mo2_01", 1000 );
|
||||
|
||||
// だから、...たくさんひぐらしの鳴く声の聞こえる方へ走った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4984,7 +4984,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -15,7 +15,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
DrawScene( "bg_112", 3000 );
|
||||
DrawScene("background/ke_ky2", 3000 );
|
||||
|
||||
// 喫煙スペースには紫煙が立ち込めていた¥
|
||||
ClearMessage();
|
||||
@@ -54,7 +54,7 @@ void main()
|
||||
// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
|
||||
|
||||
ModDrawCharacterWithFiltering(3, 19, "character/normal/kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
|
||||
@@ -74,7 +74,7 @@ void main()
|
||||
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「五萬切ってもテンパイ崩れませんから。@
|
||||
ModPlayVoiceLS(3, 19, "s01/19/123100003", 256, TRUE);
|
||||
@@ -96,7 +96,7 @@ void main()
|
||||
DisableWindow();
|
||||
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
|
||||
// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
// DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
@@ -121,7 +121,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// DrawBustshot( 3, "kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 19, "character/normal/kuma_Ikari_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
|
||||
@@ -197,7 +197,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/ke_s2", "left", 0, 0, 200 );
|
||||
|
||||
// 大石の向かいの席の男が受話器を振っている@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -217,7 +217,7 @@ void main()
|
||||
NULL, " From a payphone.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
|
||||
|
||||
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -401,7 +401,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
|
||||
|
||||
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -449,7 +449,7 @@ void main()
|
||||
NULL, "He understood quickly and hastily started on the internal lines.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
|
||||
|
||||
StopSE( 4 );
|
||||
|
||||
@@ -516,7 +516,7 @@ void main()
|
||||
NULL, " If I didn't get it from this call, I was certain there would never be another chance...!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
|
||||
|
||||
// 同僚がメモを回してきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -610,7 +610,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 19, "character/normal/kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「了解っす!!!¥
|
||||
@@ -621,7 +621,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
|
||||
|
||||
|
||||
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
|
||||
@@ -689,7 +689,7 @@ void main()
|
||||
NULL, "Had he already been attacked!? Was he injured!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
|
||||
|
||||
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1083,7 +1083,7 @@ void main()
|
||||
NULL, "I could hear groaning and vomiting over on the other end, and a repeating... abnormal noise.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawScene( "bg_011", 400 );
|
||||
DrawScene("background/denwa", 400 );
|
||||
|
||||
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1233,8 +1233,8 @@ void main()
|
||||
NULL, "The last thing he said came out so clearly in my mind.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawScene( "bg_192", 1000 );
|
||||
ModDrawCharacter(3, 19, "character/normal/kuma_Def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawScene("background/ke_s2", 1000 );
|
||||
ModDrawCharacter(3, 19, "sprite/normal/kuma_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
//「大石さん、車はOKっす!!@ 大石さん…?!¥
|
||||
@@ -1398,7 +1398,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_119", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma3", "left", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
|
||||
// 容疑者は自宅にクラスメートの女子2名/
|
||||
@@ -1421,7 +1421,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 );
|
||||
|
||||
//locate 0,2
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
|
||||
@@ -1463,7 +1463,7 @@ void main()
|
||||
//locate 0,2
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
// 玄関では、靴箱と壁に激しい打撲の痕跡。
|
||||
@@ -1512,7 +1512,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "bg_170", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_d1", "right", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
|
||||
//locate 0,2
|
||||
@@ -1539,7 +1539,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
|
||||
//locate 0,2
|
||||
@@ -1706,7 +1706,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_188", 1000 );
|
||||
DrawScene("background/sinryou_soto3", 1000 );
|
||||
|
||||
//locate 0,4
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
|
||||
@@ -1851,7 +1851,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_219", 1000 );
|
||||
DrawScene("background/tegami1", 1000 );
|
||||
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
//locate 0,4
|
||||
@@ -1916,7 +1916,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_203", 1000 );
|
||||
DrawScene("background/sora5", 1000 );
|
||||
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
@@ -2111,7 +2111,7 @@ void main()
|
||||
FadeOutBGM( 2, 10, TRUE );
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
DisableWindow();
|
||||
DrawScene( "bg_220", 1000 );
|
||||
DrawScene("background/tegami2", 1000 );
|
||||
ClearMessage();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 10, TRUE );
|
||||
@@ -2204,7 +2204,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_221", 1000 );
|
||||
DrawScene("background/tegami3", 1000 );
|
||||
|
||||
//locate 0,2
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
|
||||
|
||||
@@ -143,7 +143,7 @@ void main()
|
||||
NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_204", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/sora6", "c", 0, 0, 1300 );
|
||||
//locate 0,4
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
|
||||
@@ -519,7 +519,7 @@ void main()
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
Wait( 800 );
|
||||
PlaySE( 4, "wa_017", 128, 64 );
|
||||
DrawBG( "aka1", 25, TRUE );
|
||||
DrawBG("background/aka1", 25, TRUE );
|
||||
DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
|
||||
@@ -30,7 +30,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「うん@そうだよ@ 干支もおんなじだよね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -52,7 +52,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -78,7 +78,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -132,7 +132,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「え@ え?@ なんでだろ@ なんでだろ?!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -169,7 +169,7 @@ void main()
|
||||
NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ってことは圭ちゃん、ひょっとして4月生まれ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -194,7 +194,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -210,7 +210,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -246,7 +246,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -257,7 +257,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「魅ぃちゃん、よくわかんないこと言ってる......。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -311,7 +311,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「はぅ~~~!! やーめーてーー......!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -323,7 +323,7 @@ void main()
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_110", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
|
||||
//「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@
|
||||
@@ -337,7 +337,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -361,7 +361,7 @@ void main()
|
||||
NULL, " I've thought our school was strange for a while now.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_028", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "up", 0, 0, 1300 );
|
||||
|
||||
// 校庭は砂利だし、学校とは無関係な部屋はあるし、変な建設重機みたいのは止まってるし¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -369,7 +369,7 @@ void main()
|
||||
NULL, "The school yard is gravel, there are rooms that aren't for classes, and there's some strange sort of construction machinery parked here.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_110", 400 );
|
||||
DrawScene("background/gk1", 400 );
|
||||
|
||||
//「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -381,7 +381,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -412,7 +412,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「どこの学校だったの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -423,7 +423,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -434,7 +434,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「え、えーーーーーッ?!?@ と、遠いよぅ...!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -453,7 +453,7 @@ void main()
|
||||
NULL, "I couldn't tell where that was by the location, but I understood it was pretty far from Rena's reaction.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「まぁ、そんなわけでさ@
|
||||
// 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@
|
||||
@@ -468,7 +468,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -479,7 +479,7 @@ void main()
|
||||
NULL, " There are quite a lot of kids that come here on bike.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -490,7 +490,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -514,7 +514,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「うん、そうだね@そうだね@ がんばろ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -530,7 +530,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -555,7 +555,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -568,7 +568,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「え、え、永久就職って何だろ?@ 何だろ?!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -579,7 +579,7 @@ void main()
|
||||
NULL, " What do you mean!?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
|
||||
//「こら@ そこ、うるさいですよ@ 自習は静かに!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -607,7 +607,7 @@ void main()
|
||||
NULL, "It was completely our fault...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
// それを見て沙都子がケタケタと笑う@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -15,7 +15,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_110", 1000 );
|
||||
DrawScene("background/gk1", 1000 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
|
||||
// まだ6月だってのに...!w1000暑い@
|
||||
@@ -49,7 +49,7 @@ void main()
|
||||
NULL, "...My only salvation was that the mornings were still cool.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1b_OdorokiB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「暑いでございますわねぇ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -81,7 +81,7 @@ void main()
|
||||
NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -103,7 +103,7 @@ void main()
|
||||
NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「......む、...蒸すんだ.........、はぅ......。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -129,7 +129,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あはははは@ありがと@ 本当に涼しいんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -145,7 +145,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -154,7 +154,7 @@ void main()
|
||||
NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -167,7 +167,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_DefB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_def_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -180,7 +180,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -206,7 +206,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_defB1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -230,7 +230,7 @@ void main()
|
||||
NULL, " There were a few wearing uniforms, but they were all the same design and rather plain.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
|
||||
//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -243,7 +243,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -274,7 +274,7 @@ void main()
|
||||
NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -328,7 +328,7 @@ void main()
|
||||
NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -355,7 +355,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -19,8 +19,8 @@ void main()
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@
|
||||
@@ -42,7 +42,7 @@ void main()
|
||||
NULL, " Did I come to school in a limo before?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「月の小遣いはいくらもらってる?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -62,7 +62,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あら。結構、小市民的ですのねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -73,7 +73,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -85,7 +85,7 @@ void main()
|
||||
NULL, " He isn't rich.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
|
||||
// 一体の何の話だ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -101,7 +101,7 @@ void main()
|
||||
NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あはははは。ごめんねごめんね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -118,7 +118,7 @@ void main()
|
||||
NULL, "Rena seemed to pick up on my dubious expression and started giggling.", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -143,7 +143,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -171,8 +171,8 @@ void main()
|
||||
NULL, " I see how it could cause some misunderstandings.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -183,7 +183,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「......貧乏でかわいそかわいそです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -215,7 +215,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_TokuiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -238,7 +238,7 @@ void main()
|
||||
NULL, "They do say the bigger your house, the more prosperous you are.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_119", 1000 );
|
||||
DrawScene("background/ma3", 1000 );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -291,8 +291,8 @@ void main()
|
||||
NULL, "The interior is much different from how it looks on the outside.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_110", 400 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawScene("background/gk1", 400 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -309,7 +309,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「か、かぁいいものが隠されてるといいなぁ! はぅ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -321,7 +321,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -332,7 +332,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/normal/ri1_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -371,7 +371,7 @@ void main()
|
||||
NULL, "...Dad is a sucker for the ladies, so he might even let them look around his studio.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_093", 1000 );
|
||||
DrawScene("background/g1", 1000 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
|
||||
// セミの声はいよいよにぎやかで、空はどこまでも高い@
|
||||
|
||||
@@ -13,7 +13,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_180", 1000 );
|
||||
DrawScene("background/simen3", 1000 );
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
|
||||
// 昭和54年6月XX日夕刊よ@
|
||||
|
||||
@@ -38,7 +38,7 @@ void main()
|
||||
NULL, "The vast scope of the projected Hinamizawa dam was to have an incredibly heavy impact on the village of Hinamizawa.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_005", 1000 );
|
||||
DrawScene("background/kawa4", 1000 );
|
||||
|
||||
// 雛見沢ダムにより水没する地域は雛見沢、高津戸、清津、松本、谷河内の五ヶ部落に及び@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -74,7 +74,7 @@ void main()
|
||||
NULL, " All of these communal, cultural, agricultural areas, and places of worship were to be indefinitely submerged at the bottom of the artificial lake basin.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_001", 1000 );
|
||||
DrawScene("background/damu2", 1000 );
|
||||
|
||||
// この天恵豊かで住みよい郷土を、血と汗をもって築いてくれた父祖幾百年の艱難辛苦を思えば余りに痛ましいことであり@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -116,7 +116,7 @@ void main()
|
||||
NULL, "But the villagers did not falter. Instead, they banded together even more closely and steeled their resolve to protect their homes to the death.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_092", 1000 );
|
||||
DrawScene("background/mo_b1", 1000 );
|
||||
|
||||
// 今日、恐るべき雛見沢ダム建設計画は、その再開が無期限に凍結されている@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -13,7 +13,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_180", 1000 );
|
||||
DrawScene("background/simen3", 1000 );
|
||||
|
||||
|
||||
//locate 3,5
|
||||
|
||||
@@ -11,9 +11,9 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「......レナがいないです@圭一は知りませんですか?@
|
||||
ClearMessage();
|
||||
@@ -44,7 +44,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -77,7 +77,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -93,7 +93,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -105,7 +105,7 @@ void main()
|
||||
NULL, " Sounds like a drag.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_110", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||
|
||||
// ...レナレナレナ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -141,7 +141,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -164,7 +164,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -200,7 +200,7 @@ void main()
|
||||
NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -214,7 +214,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -252,7 +252,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -264,8 +264,8 @@ void main()
|
||||
NULL, " So we call her Rena.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -315,7 +315,7 @@ void main()
|
||||
|
||||
|
||||
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「面白けりゃね@何て呼ばれたいわけ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -340,7 +340,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 200 );
|
||||
|
||||
// やがてレナが教室に戻ってきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -356,7 +356,7 @@ void main()
|
||||
NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -377,7 +377,7 @@ void main()
|
||||
NULL, "Seeing that, both Mion and I sneered.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_110", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
|
||||
//「お代官様、竜宮めがまんまと現れましたぞ!!@
|
||||
@@ -389,7 +389,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -401,8 +401,8 @@ void main()
|
||||
NULL, " Hwah hwah hwah!!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_bikkuriB1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -431,7 +431,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -447,7 +447,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「アイアイサーですわー!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -458,7 +458,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「......報酬はスイス銀行に入れて欲しいのです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -492,15 +492,15 @@ void main()
|
||||
Wait( 200 );
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
DrawScene("black", 100 );
|
||||
DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
DrawScene("black", 50 );
|
||||
DrawBustshot( 5, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
DrawScene("black", 100 );
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
@@ -552,8 +552,8 @@ void main()
|
||||
NULL, "The toll of the bell signaled that break time was over.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "bg_110", "up", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk1", "up", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -12,7 +12,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawScene( "bg_077", 1000 );
|
||||
DrawScene("background/ji6", 1000 );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
DrawScene( "bg_180", 1000 );
|
||||
DrawScene("background/simen3", 1000 );
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
|
||||
// 昭和55年6月XX日夕刊よ@
|
||||
|
||||
@@ -12,7 +12,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_180", 1000 );
|
||||
DrawScene("background/simen3", 1000 );
|
||||
PlayBGM( 1, "msys07", 128, 0 );
|
||||
|
||||
// 昭和56年6月XX日夕刊よ@
|
||||
|
||||
@@ -12,7 +12,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_180", 1000 );
|
||||
DrawScene("background/simen3", 1000 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
|
||||
//locate 2,7
|
||||
|
||||
@@ -13,7 +13,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_252", 1000 );
|
||||
DrawScene("background/m_y4", 1000 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
|
||||
//「興宮STより、3号どうぞ@3号どうぞ。@
|
||||
|
||||
@@ -13,7 +13,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_111", 400 );
|
||||
DrawScene("background/ke_ky1", 400 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
|
||||
//「自分で喉を掻き破った出血性ショック死@
|
||||
@@ -40,7 +40,7 @@ void main()
|
||||
NULL, " The shape of the scars also matches.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -64,7 +64,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -129,7 +129,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -155,7 +155,7 @@ void main()
|
||||
NULL, "Of course, those are very rare cases.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_112", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ke_ky2", "left", 0, 0, 300 );
|
||||
|
||||
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -240,7 +240,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawBG("black", 1000, TRUE );
|
||||
DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE );
|
||||
ModDrawCharacter(2, 8, "character/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -288,7 +288,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
FadeFilm( 1000, TRUE );
|
||||
DrawScene( "bg_111", 1000 );
|
||||
DrawScene("background/ke_ky1", 1000 );
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawSceneWithMask( "bg_223", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
|
||||
// 富竹ジロウ(仏@
|
||||
|
||||
@@ -12,7 +12,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawSceneWithMask( "bg_223", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
|
||||
//!s50
|
||||
|
||||
@@ -12,9 +12,9 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_111", 400 );
|
||||
DrawScene("background/ke_ky1", 400 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
|
||||
//「単刀直入に...自殺させる薬ってないんですか?@
|
||||
@@ -62,7 +62,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -106,7 +106,7 @@ void main()
|
||||
NULL, " whereas bipolar disorder is characterized by a passive depressed state accompanied by a very active manic state.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_111", 400 );
|
||||
DrawScene("background/ke_ky1", 400 );
|
||||
|
||||
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -12,9 +12,9 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_192", 1000 );
|
||||
DrawScene("background/ke_s2", 1000 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「......おんやぁ@ 今の皆さんは確か...。@
|
||||
ClearMessage();
|
||||
@@ -54,7 +54,7 @@ void main()
|
||||
NULL, " The prefectural assembly member and city councilor are related.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -106,7 +106,7 @@ void main()
|
||||
NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
// いたのは園崎県議と園崎市議@
|
||||
@@ -165,7 +165,7 @@ void main()
|
||||
|
||||
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DisableWindow();
|
||||
DrawScene( "bg_237", 400 );
|
||||
DrawScene("background/mati7", 400 );
|
||||
PlayBGM( 2, "lsys20", 128, 0 );
|
||||
Wait( 2000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
@@ -300,7 +300,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_237", 1000 );
|
||||
DrawScene("background/mati7", 1000 );
|
||||
|
||||
//「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -594,7 +594,7 @@ void main()
|
||||
NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character_zoomed/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 11, "portrait/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -15,8 +15,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
|
||||
ClearMessage();
|
||||
@@ -31,7 +31,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -45,7 +45,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「みみ、魅ぃちゃんそれ下品...!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -56,7 +56,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「うっひゃっひゃっひゃっひゃ!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -264,8 +264,8 @@ void main()
|
||||
NULL, " And then it was suddenly interrupted...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -11,7 +11,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "bg_223", 400 );
|
||||
DrawScene("background/ke5", 400 );
|
||||
PlayBGM( 1, "msys09", 128, 0 );
|
||||
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene( "bg_222", 1000 );
|
||||
DrawScene("background/tennai1", 1000 );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
|
||||
// セブンスマートは市内にある、酒類食料品の安売量販店だ¥
|
||||
|
||||
Reference in New Issue
Block a user