Update directory names, backgrounds and cgs
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -296,12 +296,12 @@ void main()
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DisableWindow();
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DrawScene( "white", 400 );
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DrawScene("white", 400 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawSceneWithMask( "bg_012", "c", 0, 0, 1300 );
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DrawSceneWithMask("background/eki", "c", 0, 0, 1300 );
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// ようやく列車が終点に着いたようだった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -331,7 +331,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_124", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/mati2", "right", 0, 0, 1300 );
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// ここからさらに車で山道を走る¥
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@@ -347,14 +347,14 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawSceneWithMask( "bg_208", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/oki_g3", "right", 0, 0, 1300 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DisableWindow();
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DrawSceneWithMask( "bg_042", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -362,7 +362,7 @@ void main()
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//*******************************************************
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DisableWindow();
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DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
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PlayBGM( 1, "msys12", 128, 0 );
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//!sd
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@@ -374,8 +374,8 @@ void main()
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DisableWindow();
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DrawScene( "white", 400 );
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DrawScene( "bg_216", 3000 );
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DrawScene("white", 400 );
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DrawScene("background/jt1", 3000 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//!sd
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@@ -390,13 +390,13 @@ void main()
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DisableWindow();
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SetValidityOfInput( FALSE );
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// Wait( 1000 );
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DrawBustshotWithFiltering( 6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
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DrawBustshotWithFiltering(6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
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Wait( 2000 );
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
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Wait( 1000 );
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FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
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DrawScene( "black", 3000 );
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DrawScene("black", 3000 );
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SetValidityOfInput( TRUE );
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File diff suppressed because it is too large
Load Diff
@@ -17,9 +17,9 @@ void main()
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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DrawScene( "white", 3000 );
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DrawScene("white", 3000 );
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PlayBGM( 2, "lsys22", 128, 0 );
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DrawSceneWithMask( "bg_038", "m1", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi1", "m1", 0, 0, 1300 );
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// 休日の朝をのんびり過ごしていたら、すっかり遅れてしまった@
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ClearMessage();
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@@ -38,9 +38,9 @@ void main()
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PlayBGM( 1, "msys01", 128, 0 );
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DisableWindow();
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DrawSceneWithMask( "bg_066", "left", 0, 0, 1300 );
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ModDrawCharacter(1, 3, "character/normal/me2_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 2, "character/normal/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
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ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// 待ち合わせ場所ではすでにレナと魅音が待っていた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -48,7 +48,7 @@ void main()
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NULL, "Rena and Mion were already waiting at the meeting place.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「圭ちゃん、遅いぞー!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -77,7 +77,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 2, "character/normal/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「……魅ぃちゃんだって今、来たばかりなんだよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -88,7 +88,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 3, "character/normal/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「あっひゃっひゃっひゃ……@ 昨夜の密着24時間、面白かったし、ねぇ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -136,7 +136,7 @@ void main()
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NULL, "That's right. Rena really did make a picnic!", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「圭ちゃん、あのあとレナ@大張り切りだったらしいよ?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -160,7 +160,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 2, "character/normal/re2b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -179,7 +179,7 @@ void main()
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NULL, " Okay?☆\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 3, "character/normal/me2_MajimeA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「昨夜から今朝まであのテンションらしいよ?@ 責任取れんの?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -219,7 +219,7 @@ void main()
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NULL, " ...R-Re... Responsiblity...!? For what!? For what!?\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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// 俺と魅音はゆっくりとレナに振り返り、そしてやたらと重たそうなボストンバックに目線を落とした@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -260,7 +260,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 3, "character/normal/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「レナね、荷物持つときよっこらしょ、って言ってた@……5kg。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -274,7 +274,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…そ、それはオーバー@ 圭一君、男の子だから@ きっといっぱい食べるだろうと思って…たくさん…ね@……あはは…もう行こ!!d800 …よっこらしょっと!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -314,7 +314,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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//「手伝いはするけど。…全部食べるんだからね@ レナを悲しませたら許さないよ?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -338,11 +338,11 @@ void main()
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//■お散歩。村巡りをしながら。
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DisableWindow();
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DrawSceneWithMask( "white", "right", 0, 0, 1300 );
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DrawSceneWithMask("white", "right", 0, 0, 1300 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DrawSceneWithMask( "bg_042", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 );
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PlayBGM( 1, "msys02", 128, 0 );
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// 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@
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@@ -390,9 +390,9 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
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ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
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ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// いくら寒村とは言え、歩いていれば人とも出会う¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -452,7 +452,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「あはは、悲しいかなぁ@雛見沢は人が少ないからね。みーんな顔見知りなんだよね。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -497,7 +497,7 @@ void main()
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NULL, "It was a process of elimination you could only pull off in a place like this... but it was quite effective.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "black", "left", 0, 0, 1300 );
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DrawSceneWithMask("black", "left", 0, 0, 1300 );
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// 今度からは一層、素行に気をつけなばなるまい@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -519,7 +519,7 @@ void main()
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NULL, "Hinamizawa is not to be trifled with...!", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_043", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi6", "left", 0, 0, 1300 );
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// しかも恐怖はまだ続く@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -528,7 +528,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「もちろんわかるよ@最初に会ったのが牧野輪店の竹蔵おじさん@趣味は盆栽と尺八なんだよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -545,7 +545,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「次が乾物屋の次男の大介くん@趣味は狙撃で将来の夢は超A級スナイパーだとか。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -583,8 +583,8 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 2, "character/normal/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
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ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -614,7 +614,7 @@ void main()
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NULL, " You there, who am I?\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「あははは@前原圭一く~ん@ いじわるなこと言うけど本当はやさしい照れ屋さん。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -631,7 +631,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「転校してきてようやく3週間@趣味は昼寝@最近、トランクス派に転向@…したよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -660,7 +660,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「……と、とらんくす……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -692,9 +692,9 @@ void main()
|
||||
NULL, "Hinamizawaza was not a place to be trifled with!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
|
||||
|
||||
//「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -705,7 +705,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そうだね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -716,7 +716,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥
|
||||
@@ -835,8 +835,8 @@ void main()
|
||||
NULL, "The old woman chuckled, voicing her appreciation of how energetic I was.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「グッド!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -854,7 +854,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…で、ね@ そろそろお昼にしないかな?!d300…かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -899,7 +899,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…よし圭ちゃん、ここはおじさんに任せなさい。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -933,7 +933,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……わぁあ……うん@ それいい。賛成~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -956,11 +956,11 @@ void main()
|
||||
|
||||
//■古手神社でお弁当
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "up", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_085", "up", 0, 0, 3000 );
|
||||
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_074", "up", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/jok1", "up", 0, 0, 3000 );
|
||||
DrawSceneWithMask("black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ji1", "up", 0, 0, 3000 );
|
||||
|
||||
// 石造りの階段を登りきると、そこは想像した通りの感じの神社だった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -976,8 +976,8 @@ void main()
|
||||
NULL, "It had worn down a bit through the years, but the fallen leaves had been swept up, giving it a tidy feeling.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_075", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/ji2", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@
|
||||
@@ -992,7 +992,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「ここの場所、よく覚えといてね@ 次の休みにはここでお祭りがあるんだから。@
|
||||
@@ -1030,9 +1030,9 @@ void main()
|
||||
NULL, "I was embarrassed for assuming that festivals had to be held in the summer.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「さて、…弁当を広げて………!d700と………@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1081,10 +1081,10 @@ void main()
|
||||
NULL, "Hey, Mion! It'll take more than just a good view to get this all down, you know!?!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
PlayBGM( 1, "msysSa", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri2_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_DefA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…こんにちはです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1137,7 +1137,7 @@ void main()
|
||||
NULL, "Following up when all the pieces are in place is my specialty!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa2a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「騒がしいから来てみれば…!d300…!d300これは何ですのーッ?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1176,7 +1176,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa2a_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「そんなの見ればわかるでございますわぁ!@ どうして人様の庭でゴザなんか広げてますのー?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1199,7 +1199,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…圭一の言う通りですよ@みんなのお庭にしますです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1227,7 +1227,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
|
||||
// 梨花ちゃんに場所を空けると、俺はさっさと沙都子に背を向ける¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1235,7 +1235,7 @@ void main()
|
||||
NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa2a_OdorokiA1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1258,7 +1258,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_nandeA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1292,7 +1292,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri2_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…はいお箸です。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1311,8 +1311,8 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@
|
||||
@@ -1327,7 +1327,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「はいお皿。魅ぃちゃんも梨花ちゃんも。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1346,8 +1346,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri2_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…ボクたちもがんばらないとなくなってしまうです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1370,7 +1370,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1390,8 +1390,8 @@ void main()
|
||||
NULL, "Rena said, as she opened up a thermos.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 400 );
|
||||
DrawScene( "bg_216", 1000 );
|
||||
DrawScene("black", 400 );
|
||||
DrawScene("background/jt1", 1000 );
|
||||
|
||||
// 今更ながら。俺はこの弁当が5人を想定して作られていることに気付く@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1408,7 +1408,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
// DrawBustshot( 2, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
DrawScene( "103", 1000 );
|
||||
DrawScene("scene/101", 1000 );
|
||||
|
||||
|
||||
//「そのハンバーグは渡しませんわぁぁあ!!」/
|
||||
@@ -1448,7 +1448,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawScene( "bg_216", 1000 );
|
||||
DrawScene("background/jt1", 1000 );
|
||||
|
||||
// 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す@
|
||||
if (GetGlobalFlag(GADVMode)) {
|
||||
@@ -1464,7 +1464,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa2a_HannbesoA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あぁぁー! 最後のミートボールぅうぅううぅ!!!@
|
||||
ModPlayVoiceLS(3, 4, "s19/04/990400040", 256, TRUE);
|
||||
@@ -1482,7 +1482,7 @@ void main()
|
||||
NULL, "\"Satoko Houjou has been bested!!! NOM!!!!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
|
||||
// 俺は沙都子と仲良く同時に喉を詰めて窒息、ひっくり返ってもがく@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1530,8 +1530,8 @@ void main()
|
||||
NULL, " Just so things could stay like this.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_217", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/jt2", "left", 0, 0, 1300 );
|
||||
|
||||
// 激しい戦いもようやく落ち付き@ようやくみんなにも会話をするゆとりが生まれたようだった。
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1559,7 +1559,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1570,7 +1570,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_defB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「昔の人は無言で食事を済ませたそうだし@…作る人もちょっぴり寂しかったろうね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1585,7 +1585,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa2a_WaraiA1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_warai_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1602,8 +1602,8 @@ void main()
|
||||
NULL, "That's just you.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1617,7 +1617,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// そう言って、ぽ、と頬を紅潮させる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1627,7 +1627,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 5, "character/normal/ri2_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「……おいしいです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1684,7 +1684,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「はぅ~!@…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて@ ありがと~!!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1716,7 +1716,7 @@ void main()
|
||||
NULL, "Rena flushed red with excitement, embracing Rika-chan and rubbing her cheek against her so hard you could almost hear it.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「り、梨花ちゃんには褒めてもらったお礼に…じゃ~ん@ これをサービスね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1744,9 +1744,9 @@ void main()
|
||||
NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizzare way.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…なんだよ沙都子@その挑戦的な目は。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1770,7 +1770,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「強気じゃんよ@ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1802,7 +1802,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
//「あ、…あのね@ ………レナお姉ちゃんのお弁当@/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1821,7 +1821,7 @@ void main()
|
||||
NULL, "Satoko looked up at her poutily while talking cutesy.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 1300 );
|
||||
|
||||
// な!!d400…何が賛辞だ!@ こんなの泣き落としならぬ萌え落としじゃないか?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1845,7 +1845,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_kaiiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
// 赤面して頭部をぐるんぐるんと回している…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1861,7 +1861,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
|
||||
//「…は、…はぅ~ッ!!@
|
||||
@@ -1938,8 +1938,8 @@ void main()
|
||||
NULL, " To think she had such a trick...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
//「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@
|
||||
@@ -1967,7 +1967,7 @@ void main()
|
||||
NULL, "First of all, that wasn't even praise!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「沙都子@それで勝てたつもりとはね@あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1997,7 +1997,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「やるのは圭ちゃん。」!w500「はあッ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2014,7 +2014,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa2a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2043,8 +2043,8 @@ void main()
|
||||
NULL, "But it was the only thing we had to beat Satoko!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
|
||||
// 俺はお茶をすすり終えると、とても自然に、和やかに切り出した@…完璧に¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2066,7 +2066,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「あ、うぅん@……実はね、これ…ほとんど冷凍ものなの…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2089,7 +2089,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…ぇ…え@ !s200……ぇぇと!sd………その!w1000………は、恥ずかしいな……教えなきゃだめ?………どうしても?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2142,7 +2142,7 @@ void main()
|
||||
|
||||
|
||||
|
||||
ModDrawCharacter(2, 2, "character/normal/re2b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re2b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ぇ?!d600………ぇえ…?!!d600………はぅぅ……!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2296,7 +2296,7 @@ void main()
|
||||
NULL, "It was a Tupperware container filled with rabbits.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_kaiiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_kaii_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2409,7 +2409,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
|
||||
//「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2420,7 +2420,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭ちゃん、殉職見事なり!@ どうよ沙都子@ うちらの完全勝利だね?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2437,7 +2437,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「こんな手…信じられないですのー!!@/$
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2446,7 +2446,7 @@ void main()
|
||||
NULL, "\"I can't believe it... such trickery!!!", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa2a_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
// く、悔しくないもんッ!!!!@
|
||||
OutputLine(NULL, " く、悔しくないもんッ!!!!」",
|
||||
NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
@@ -2471,8 +2471,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_komaruB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
|
||||
// …その時、ふっとレナが気付き、奇声をやめた@
|
||||
@@ -2507,7 +2507,7 @@ void main()
|
||||
NULL, "Looking over, Rika-chan had pulled the toothpick out of the apple rabbit, placed it into her cupped hands, and seemed to be at a loss for what to do.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri2_KomaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「……うさぎさんが…かわいそうです@……助けて、あげてほしいです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2523,7 +2523,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_030", 128, 64 );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
// ぷッ!!w1000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " ぷッ!",
|
||||
@@ -2590,7 +2590,7 @@ void main()
|
||||
NULL, "Then, coming back to her senses, she took all of the apples around me, gathered them up with a fwip fwip fwip, and fixed them back up on a plate.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「これでみんな寂しくないよね…!!d500 これ、梨花ちゃんにあげる…ね!d200…ね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2625,7 +2625,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…ボクたちが勝ちましたです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2636,7 +2636,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacter(2, 3, "character/normal/me2_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「!s100…え、……えぇえぇえぇぇぇえぇえッ?!?@!sd 逆転負けぇえぇッ?!?!@
|
||||
|
||||
@@ -2676,13 +2676,13 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
//■レナと宝探しへ・夕方(これはもう主人公編??)
|
||||
@@ -2703,8 +2703,8 @@ void main()
|
||||
NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_039", 3000 );
|
||||
ModDrawCharacter(1, 3, "character/sunset/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
DrawScene("background/m_hi3_01", 3000 );
|
||||
ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「じゃあね、レナに圭ちゃん! また明日ね~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2724,7 +2724,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2b_defB1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「また明日ね~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2740,8 +2740,8 @@ void main()
|
||||
NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_041", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/sunset/re2a_defA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
|
||||
//「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@
|
||||
@@ -2823,9 +2823,9 @@ void main()
|
||||
NULL, "Not feeling like teasing Rena, I quietly nodded.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
DrawScene( "sunset/bg_141", 1000 );
|
||||
DrawScene("background/mo1_01", 1000 );
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -2833,9 +2833,9 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
DrawScene( "sunset/bg_004", 200 );
|
||||
DrawScene("background/damu4_01", 200 );
|
||||
Wait( 1000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
@@ -2862,9 +2862,9 @@ void main()
|
||||
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DrawScene( "sunset/bg_024", 1000 );
|
||||
DrawScene("background/mo_g3_01", 1000 );
|
||||
Wait( 1000 );
|
||||
DrawScene( "sunset/bg_023", 400 );
|
||||
DrawScene("background/mo_g1_01", 400 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
@@ -2882,7 +2882,7 @@ void main()
|
||||
NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_waraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2906,7 +2906,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3069,9 +3069,9 @@ void main()
|
||||
NULL, "Just then, the sudden noise of scattering pebbles alerted me to somebody's presence. Startled, I turned around.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawBG( "sunset/bg_024", 0, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawBG("background/mo_g3_01", 0, TRUE );
|
||||
FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE );
|
||||
|
||||
// そこにはいかにもカメラマン風体の男が、俺に向けてカメラを覗いていた@
|
||||
@@ -3095,7 +3095,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「お、おぉっと@…びっくりした!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3133,7 +3133,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3160,7 +3160,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3191,7 +3191,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3322,7 +3322,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3338,7 +3338,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3383,7 +3383,7 @@ void main()
|
||||
NULL, "Missing my chance to retort put me off a bit.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3409,7 +3409,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_042", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys05", 128, 0 );
|
||||
//「どうだった@ 掘り出し物は見つかったか?@
|
||||
@@ -3424,7 +3424,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3490,7 +3490,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3525,7 +3525,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
//「…はぅ……あ、…ありがとう……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200163", 256, TRUE);
|
||||
@@ -3602,7 +3602,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -3644,7 +3644,7 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「実はね、去年までよそに住んでたの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3688,7 +3688,7 @@ void main()
|
||||
NULL, "\"Don't really know; don't want to talk about it.\" That was the kind of feeling she gave me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_38", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi1_01", "left", 0, 0, 300 );
|
||||
|
||||
// 考えてみれば当然だった@女の子にとって楽しい話題のわけがない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3738,22 +3738,22 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "onik002", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("onik002", "mask_1900", 7, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 5000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
|
||||
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -5,23 +5,23 @@ void main()
|
||||
//■沢のほとりにて…昔話
|
||||
////*Onikakusi_day9_2
|
||||
|
||||
DrawScene( "monologue_oni1", 1000 );
|
||||
PlayVoice(3, "s00/n/oni001", 256);
|
||||
DrawScene("monologue_oni1", 1000 );
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni001", 256, TRUE);
|
||||
Wait( 4000 );
|
||||
PlayVoice(3, "s00/n/oni002", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni002", 256, TRUE);
|
||||
Wait( 4000 );
|
||||
PlayVoice(3, "s00/n/oni003", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni003", 256, TRUE);
|
||||
Wait( 10000 );
|
||||
DrawScene( "monologue_oni2", 1000 );
|
||||
PlayVoice(3, "s00/n/oni004", 256);
|
||||
DrawScene("monologue_oni2", 1000 );
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni004", 256, TRUE);
|
||||
Wait( 5000 );
|
||||
PlayVoice(3, "s00/n/oni005", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni005", 256, TRUE);
|
||||
Wait( 5000 );
|
||||
PlayVoice(3, "s00/n/oni007", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni007", 256, TRUE);
|
||||
Wait( 2000 );
|
||||
PlayVoice(3, "s00/n/oni008", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni008", 256, TRUE);
|
||||
Wait( 3000 );
|
||||
PlayVoice(3, "s00/n/oni009", 256);
|
||||
ModPlayVoiceLS(3, 0, "s00/n/oni009", 256, TRUE);
|
||||
Wait( 7000 );
|
||||
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
@@ -85,8 +85,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「どうですか富竹さん、いい写真はいっぱい撮れましたか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -115,7 +115,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 9, "character/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 9, "sprite/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭一くんはどうだったかしら@お祭りは楽しめた?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -168,7 +168,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -215,7 +215,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「おや、圭一くんらしくない返事だね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -299,7 +299,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -346,7 +346,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -370,7 +370,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_247", 3000 );
|
||||
DrawScene("background/y_kawa3", 3000 );
|
||||
|
||||
//「ダムの計画が決まったのは7~8年くらい前なんだ@黒部に次ぐ巨大な計画だったと聞いてるね。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -384,7 +384,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// 当時の日本の重点課題は3つ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -496,8 +496,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -598,7 +598,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_239", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/y_damu2", "up", 0, 0, 1300 );
|
||||
|
||||
// ダム工事の現場の人たちで喧嘩があり、被害者を殺してしまったという@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -657,8 +657,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_warai_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_warai_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「当時はダムのトラブルの末期だったからね@オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -700,7 +700,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "103a", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 );
|
||||
|
||||
// DrawBustshotWithFiltering( 1, "night/ta_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
@@ -810,7 +810,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "103b", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("scene/103b", "down", 0, 0, 1300 );
|
||||
// DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「毎年…綿流しの日になるとね。!w1500/
|
||||
@@ -985,7 +985,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "103a", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 );
|
||||
// DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「弟本人はまだ生きてるらしいね@でもやはり……かなり気にしてね。近隣の町に引っ越してったらしいよ。¥
|
||||
@@ -1000,7 +1000,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -1100,8 +1100,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_247", 3000 );
|
||||
ModDrawCharacter(1, 9, "character/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||
DrawScene("background/y_kawa3", 3000 );
|
||||
ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||
|
||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
@@ -1163,7 +1163,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「さぁてね!s200………!sd圭一くんは誰だと思うかな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1228,7 +1228,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1244,7 +1244,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 9, "character/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 9, "sprite/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_026", 128, 64 );
|
||||
|
||||
@@ -1378,7 +1378,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||
|
||||
StopSE( 4 );
|
||||
@@ -1486,7 +1486,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 9, "character/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
ModDrawCharacter(3, 9, "sprite/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
|
||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
@@ -1547,7 +1547,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 8, "character/night/tomi1_warai_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/night/tomi1_warai_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1602,7 +1602,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1665,7 +1665,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1727,7 +1727,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1974,7 +1974,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 9, "character/night/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 9, "sprite/night/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「……さて、と@そろそろ私は戻らないとね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2047,7 +2047,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 9, "character/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 9, "sprite/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2077,10 +2077,10 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/y_kawa3", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
StopBGM( 2 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/night/re2a_komaruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/night/re2a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「圭一く~ん!@ ごめんなさぁ~い!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2117,7 +2117,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2141,7 +2141,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/night/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2156,7 +2156,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/night/ri5_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/night/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
|
||||
//「今日の射的の結果発表がありますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2169,7 +2169,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 8, "character/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 8, "sprite/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2182,9 +2182,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene( "bg_014", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawScene("black", 3000 );
|
||||
DrawScene("background/je1", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
|
||||
// 結局今日の勝負は、俺の劇的な勝利の後、梨花ちゃんが挑むが、何しろもう標的がほとんど残っていない@
|
||||
@@ -2210,7 +2210,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/normal/ri5_KomaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri5_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// …が、店頭でみぃみぃと泣きだし、露店のオヤジを秒殺@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2236,7 +2236,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
|
||||
|
||||
//「……思うに梨花ちゃんて、…結構タヌキだろ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2248,7 +2248,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 5, "character/night/ri5_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 5, "sprite/night/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「圭一の言ってる意味がわかりませんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2260,7 +2260,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「なワケで! ビリは富竹さんに決まり~!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2278,8 +2278,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_247", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/night/me2_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2290,7 +2290,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "character/night/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「え? あ、……忘れてた!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2333,7 +2333,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/night/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/night/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2380,7 +2380,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||
|
||||
|
||||
@@ -2407,7 +2407,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/night/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2429,9 +2429,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||
ModDrawCharacter(3, 4, "character/night/sa2a_DefA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/night/sa2a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
|
||||
//"やーいビリ! 沙都子"@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2488,7 +2488,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2500,7 +2500,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_WaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「もっちろん! ちゃんと来たまま家に帰ってね~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2513,7 +2513,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/night/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あははは、次に来るときにも着てきてくれるといいな@…いいな!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2540,7 +2540,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「わかった。次に来るときもこれを着てくるよ@約束する!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2585,7 +2585,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2603,7 +2603,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
|
||||
ModDrawCharacter(3, 8, "character/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ん、!w200ん~、そうみたいだねぇ…はは。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2673,7 +2673,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/night/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…行っちゃったね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2685,7 +2685,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/night/me2_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃ、うちらも引き上げるかね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2711,9 +2711,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_254", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_y2", "right", 0, 0, 1300 );
|
||||
|
||||
// 帰り道で、今日の戦果についていろいろと盛り上がった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2730,7 +2730,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_249", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_y1", "right", 0, 0, 1300 );
|
||||
|
||||
// 魅音と別れ、レナと2人@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2755,7 +2755,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/night/re2a_waraiA1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「うん、全然平気だよ@ 近いし。走って行くし。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2779,7 +2779,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「出したら…助けに来てくれるのかな?……かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2852,7 +2852,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 );
|
||||
|
||||
// みんなも…表情に出さないだけで、きっと不安に思っているに違いない…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2945,23 +2945,23 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "onik009_02", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("onik009_02", "mask_1900", 7, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 5000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -11,18 +11,18 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "white", 1000 );
|
||||
DrawScene("white", 1000 );
|
||||
|
||||
//gosub *data_tati
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
|
||||
DrawSceneWithMask( "bg_093", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/g1", "m1", 0, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
@@ -55,7 +55,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そうそう、圭一君、本当にありがとね@ くまさん!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -78,7 +78,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「し、しないよそんなこと…!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -88,7 +88,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -128,8 +128,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あぁら朝から雑巾がけとは熱心でございますわねぇ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -161,7 +161,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_NakuB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがデコピンしたぁ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -176,7 +176,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「今度はもっと凶悪なワナを仕掛けなさいですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -194,7 +194,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
// 何もかもが全ていつものままだ@
|
||||
@@ -220,7 +220,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「どしたの圭一君@ ひょっとして寝不足かな@ かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -262,15 +262,15 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 22, "character/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
//「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@
|
||||
@@ -320,7 +320,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// DrawBustshotWithFiltering( 3, "Tie_Niramu", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(3, 22, "character/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -397,7 +397,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
|
||||
//■部活再開
|
||||
@@ -409,7 +409,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 3000 );
|
||||
|
||||
// 放課後、やはり部活の召集がかかった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -425,7 +425,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_DefA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
|
||||
//「今日は…本格派の推理ゲームで行こう@ こんなのはどうかな?!@
|
||||
@@ -454,7 +454,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -469,7 +469,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「……ま、負けないからね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -481,7 +481,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「ボクはこのゲーム、苦手じゃないですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -499,8 +499,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -548,7 +548,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -584,7 +584,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -599,7 +599,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -614,8 +614,8 @@ void main()
|
||||
NULL, " Since the game ends even if no one gets it right, all the cards are gathered up and redistributed!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@
|
||||
@@ -631,7 +631,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「メモを取りながらじゃないと混乱しますです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -640,7 +640,7 @@ void main()
|
||||
NULL, "\"You'll get confused if you don't take notes.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
|
||||
|
||||
//「あとはやって覚えるさ。…で魅音@ 今回の罰ゲームはなんだ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -661,8 +661,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -681,7 +681,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -693,7 +693,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…今日の罰ゲームは簡単そうな気がしますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -711,8 +711,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「やはり、圭一さんもそう思いますですの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -733,7 +733,7 @@ void main()
|
||||
NULL, " You don't know what you'll have to go buy.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 300 );
|
||||
|
||||
// 魅音のことだ、負けたら「痔の薬」やら「明るい家族計画」やら、まともでないものを買いに行かされるに違いない!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -741,7 +741,7 @@ void main()
|
||||
NULL, "I'm betting Mion would send out whoever loses to buy stuff like \"hemorrhoid cream\" or \"Happy family planning manual\" or other crazy stuff!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
|
||||
|
||||
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
@@ -761,7 +761,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -810,7 +810,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
|
||||
//「あ、俺持ってるぜ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -822,7 +822,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「レナもあるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -834,7 +834,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…ボクも持ってますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -846,7 +846,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1a_DefA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あら、完全な通しですわね。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -875,7 +875,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_waraiB1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -932,7 +932,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃあ次は圭ちゃんだね。どうぞ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -968,9 +968,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
DrawScene("black", 3000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「よっしゃ! 犯人確定!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1000,7 +1000,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1023,7 +1023,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「正解だねッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1033,7 +1033,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1049,7 +1049,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1070,7 +1070,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
|
||||
// みんなであと少しだったのにと大賑わいしている@蚊帳の外なのは俺とレナだ¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1081,7 +1081,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…圭一くんはどうだったかな…@ レナは全然…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1108,7 +1108,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「二人ともなぁに自信ないこと言ってんだか@ 二人なかよくビリになっちゃうよ~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1137,8 +1137,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…圭一はこのゲーム、苦手そうな顔してますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1165,7 +1165,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1178,8 +1178,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
// その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1227,11 +1227,11 @@ void main()
|
||||
NULL, "...Hm!", Line_ContinueAfterTyping);
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_010", 128, 64 );
|
||||
DrawScene( "white", 50 );
|
||||
DrawScene("white", 50 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 200 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 50 );
|
||||
DrawScene("black", 50 );
|
||||
PlaySE( 4, "wa_010", 128, 64 );
|
||||
|
||||
// 閃いたぜ!!¥
|
||||
@@ -1240,7 +1240,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
|
||||
//「あ、ごめん、ちょっとトイレ行って来るな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1252,7 +1252,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ゆっくりブリブリしておいで~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1264,7 +1264,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃん、それ下品…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1285,8 +1285,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "black", "left", 7, 0, 200 );
|
||||
DrawSceneWithMask( "bg_019", "left", 7, 0, 200 );
|
||||
DrawSceneWithMask("black", "left", 7, 0, 200 );
|
||||
DrawSceneWithMask("background/g2", "left", 7, 0, 200 );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
|
||||
@@ -1321,7 +1321,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「…圭一くん、ひょっとしてレナのこと、呼んだ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1377,7 +1377,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え…と……うん。…全敗だよ@……どうしてそんなこと聞くんだろ。…だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1451,7 +1451,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え? そ、そんなのありなのかなぁ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1475,7 +1475,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「う、うん! が、頑張るよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1485,8 +1485,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
|
||||
|
||||
// 俺とレナの作戦は非常にスタンダードなものだ@
|
||||
@@ -1547,7 +1547,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「う、うん! これなら…今度こそ勝てそうだよ…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1597,7 +1597,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あ、ごめん。じゃあどうしよ…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1678,7 +1678,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 22, "character/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -1763,7 +1763,7 @@ void main()
|
||||
//■大石刑事の尋問
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr1", "left", 0, 0, 1300 );
|
||||
|
||||
//!sd
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -1775,7 +1775,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
// その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1832,7 +1832,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
|
||||
|
||||
// 男はこちらの問いかけをあっさり無視すると、校門に停まっている車を指差し、とっとと歩き出す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1849,7 +1849,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
|
||||
|
||||
//「捕って食やしません@どうぞどうぞ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1885,7 +1885,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
@@ -1947,7 +1947,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// そこには……寝ぼけたような顔をした男の顔が写っていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2500,9 +2500,9 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
DrawSceneWithMask( "bg_252", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_y4", "up", 0, 0, 300 );
|
||||
|
||||
|
||||
//「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした@時刻は24時5分前@場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね@ 坂を下りきった辺りに。あそこの路肩でした。¥
|
||||
@@ -2642,7 +2642,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
// 富竹さんは…何を思ったか、自分の爪で力いっぱいガリガリと@ 喉を掻き毟りだしたのだ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2691,7 +2691,7 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_025", 128, 64 );
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
|
||||
|
||||
// ……辺り一面に鮮血を撒き散らす@
|
||||
@@ -2767,7 +2767,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_100", 1000 );
|
||||
DrawScene("background/kuruma1", 1000 );
|
||||
|
||||
|
||||
//「他にもいくつか不審な点があります@体内分泌物、発汗、脱毛等から、富竹さんはお亡くなりになる直前、極度の興奮状態だったようなのです。@
|
||||
@@ -2828,7 +2828,7 @@ void main()
|
||||
NULL, " The external injuries suggest there may be multiple suspects.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
// まとめるとこうだ¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2869,7 +2869,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
|
||||
DrawSceneWithMask( "bg_100", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/kuruma1", "up", 0, 0, 1300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -3914,8 +3914,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "white", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_093", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("white", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/g1", "left", 0, 0, 300 );
|
||||
|
||||
|
||||
// がちゃりと扉を開けると、茹だるような熱気がぶわっと入り込んできた@
|
||||
@@ -3948,7 +3948,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「お友達を疑え、と言ったわけではありませんからね@誤解しないで下さいよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3995,7 +3995,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「しませんしません@ 探偵になんかならなくていいですよ@今までのように自然に生活して下さい@その中で見聞きしたことを教えてくだされば結構なんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4043,8 +4043,8 @@ void main()
|
||||
//■部活おわり
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 1300 );
|
||||
|
||||
// どのくらい時間を潰してしまったかわからない¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4127,7 +4127,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -4156,7 +4156,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4182,7 +4182,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「わっはっはっはッ!@ ハッズレ~~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4197,7 +4197,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「いやぁあぁあぁああぁ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4223,8 +4223,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4254,7 +4254,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「素行が悪くて怒られましたですか@ …かわいそかわいそです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4270,7 +4270,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4297,7 +4297,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_komaruB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_komaru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4327,7 +4327,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4351,7 +4351,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4384,7 +4384,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 3000 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 3000 );
|
||||
|
||||
// 俺は当初の取り決め通り、レナにカードを公開するが、犯人が判っても答えず、レナがあがるのを黙って待った¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4393,9 +4393,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4415,7 +4415,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
|
||||
//「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥
|
||||
@@ -4436,8 +4436,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…レナの正解ですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4449,7 +4449,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4465,7 +4465,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4495,8 +4495,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4528,7 +4528,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4540,7 +4540,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「………な、何を買いに行かされるんだろ? …だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4561,7 +4561,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「はぁ@ 薬屋なんかに用ないよ@/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4572,7 +4572,7 @@ void main()
|
||||
NULL, " I don't have any business at the drugstore.", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//おじさんが買って欲しいものはね、このメモに書いてあるから~!¥
|
||||
ModPlayVoiceLS(3, 3, "s01/03/120300053", 256, TRUE);
|
||||
@@ -4581,7 +4581,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
//「わぁ……いっぱい書いてあるよ…。@
|
||||
@@ -4608,7 +4608,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
|
||||
//「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4629,7 +4629,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「罰ゲームってより…お買い物に見えるでございますわねぇ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4641,7 +4641,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…今日の魅ぃは勝つ気満々でしたです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4651,8 +4651,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_TokuiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4705,23 +4705,23 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "onik010", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("onik010", "mask_1900", 7, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 5000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -11,8 +11,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "white", 400 );
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 3000 );
|
||||
DrawScene("white", 400 );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 3000 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
// 眠い@
|
||||
@@ -24,7 +24,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「わぁ…圭一くん、でっかいあくび。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -54,7 +54,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ // Mion doesn't say the "H" part in the audio.. makes Satoko's line seem really weird so I'm leaving this unchanged (maybe Sui had a different follow-up line?)
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -66,7 +66,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -87,7 +87,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「…男の子なら当然です。恥ずかしくないですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -104,7 +104,7 @@ void main()
|
||||
NULL, "Rika not patting my head only made me feel worse.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
|
||||
|
||||
//「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -119,7 +119,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「あぁら、私が黙って見過ごすとお思いでぇ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -144,7 +144,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
// 凄みなんかありゃしない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -663,7 +663,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
|
||||
// 富竹さんの惨たらしい最期を思い返した…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -818,7 +818,7 @@ void main()
|
||||
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
//csp -1://print 2
|
||||
|
||||
//「先生が来るでございますわよ~!@ 圭一さぁん@ お起きなさいなぁ!!@
|
||||
@@ -846,7 +846,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
|
||||
|
||||
// 俺は慌てて目を覚まし顔を上げる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -934,7 +934,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 );
|
||||
|
||||
//「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -955,7 +955,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1001,7 +1001,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1b_NakuB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1031,7 +1031,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1b_AkuwaraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1078,7 +1078,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1099,10 +1099,10 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 4000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -1112,7 +1112,7 @@ void main()
|
||||
//■放課後
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
//!sd
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
@@ -1154,7 +1154,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「そうだね。今日こそ圭一くんと二人で大勝利だよね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1166,7 +1166,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「でもどうでしょうね@同じゲームを続けて2日やった試しはありませんし。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1182,7 +1182,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…………魅ぃにお願いしてみたらどうでしょうです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1192,8 +1192,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
|
||||
// 魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ¥
|
||||
@@ -1203,7 +1203,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「いっけね@ 今日、叔父さんの手伝いの日だ…@ 悪い、みんな! 今日なし!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1233,7 +1233,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「悪い悪ぃ…@ ホントすっかり忘れてた。……じゃあごめんねみんな@ 今日はおじさん、これで帰るわぁ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1260,9 +1260,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1282,7 +1282,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1319,7 +1319,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…家業手伝いは除くと書いてありますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1347,8 +1347,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…じゃあ…今日はこれで解散かな? …かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1370,7 +1370,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
|
||||
// 俺は部活ロッカーを開け、積み上げられたゲームの山から昨日のゲームを探し始める¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1401,8 +1401,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「私は構いませんけど@レナさんと梨花はどういたします?@
|
||||
@@ -1418,7 +1418,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_komaruA2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1437,7 +1437,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「……ボクは…みんなが揃っての方がいいな、と思いますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1466,7 +1466,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1481,7 +1481,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_defB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1532,7 +1532,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1562,7 +1562,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_OdorokiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1608,7 +1608,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_HannbesoB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1637,7 +1637,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_NakuA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_naku_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1652,7 +1652,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1667,7 +1667,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「あははは☆…かぁいいかぁいい…☆¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1677,8 +1677,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
|
||||
// みんなが帰り支度を始める@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1780,7 +1780,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭一くん、早く片付けよ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1838,7 +1838,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1865,7 +1865,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ごめん@ !s100………!sdよく知らないの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1893,7 +1893,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1915,7 +1915,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
@@ -1986,7 +1986,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -2054,14 +2054,14 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 3000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
|
||||
|
||||
// なぜだろう@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2092,7 +2092,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…圭一くん、疲れてるのかな…?!w800 …かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2164,7 +2164,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「きっと圭一くん、引越しの疲れが今になって来たんだよ@……前に住んでた所とは全然違うところだもん@いろいろ慣れたり覚えたり……疲れて当然だよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2192,7 +2192,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「うん@絶対にそうだよ@レナも最初、そうだったから@わかるんだよ?!w800…だよ?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2333,7 +2333,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「うぅん@…最初は部活なんてなかったんだよ@途中からできたの@………放課後にみんなで残ってゲーム大会をやろうって言い出して。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2398,7 +2398,7 @@ void main()
|
||||
NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//あはは!!w800 本当に内緒だからね!¥
|
||||
ModPlayVoiceLS(3, 2, "s01/02/120200112", 256, TRUE);
|
||||
@@ -2544,7 +2544,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え@…してないよ。!w500全然。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2590,7 +2590,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「どういう意味だろ…@ …圭一くん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2622,7 +2622,7 @@ void main()
|
||||
NULL, " ...Keeping something from me?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_komaruB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -2649,7 +2649,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
|
||||
//「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@
|
||||
@@ -2687,7 +2687,7 @@ void main()
|
||||
NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "02_a", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("scene/002a", "left", 0, 0, 3000 );
|
||||
|
||||
|
||||
//「してないかな@ 嘘や隠し事@……してないかな?@
|
||||
@@ -2943,10 +2943,10 @@ void main()
|
||||
|
||||
// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
DrawSceneWithMask( "02_d", "c", 0, 0, 0 );
|
||||
DrawSceneWithMask( "02_c", "c", 0, 0, 400 );
|
||||
DrawSceneWithMask("02_d", "c", 0, 0, 0 );
|
||||
DrawSceneWithMask("scene/002b", "c", 0, 0, 400 );
|
||||
|
||||
DrawSceneWithMask( "02_b", "c", 0, 0, 100 );
|
||||
DrawSceneWithMask("scene/002b", "c", 0, 0, 100 );
|
||||
|
||||
Wait( 1000 );
|
||||
|
||||
@@ -2974,8 +2974,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3021,7 +3021,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3084,7 +3084,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -3160,7 +3160,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys11", 128, 0 );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「行こ@…だいぶ涼しくなってきたよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3240,23 +3240,23 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
|
||||
//■大石刑事よりの電話
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
// 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥
|
||||
@@ -3361,7 +3361,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
|
||||
|
||||
// …取り合えず階下に降り、受話器を取った¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3437,7 +3437,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
|
||||
|
||||
//「夜分遅くにすみませんですね@実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです@本当に申し訳ない@これから申し上げる番号を控えておいてもらえますか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3476,7 +3476,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
|
||||
// それだけで用件が終わりかと思ったが、下らない世間話が始まり、なかなか電話を切らせようとはしなかった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3485,7 +3485,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
|
||||
|
||||
//「さてどうでしょう、前原さん@何か変わった事はありましたか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4123,7 +4123,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
// 代りに俺が整理する¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4219,7 +4219,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys07", 128, 0 );
|
||||
//「…え、悟史…?!?!@
|
||||
@@ -4696,7 +4696,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_080", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
// 扉を開くと、親父が両手でお盆を持って立っていた@
|
||||
@@ -5107,7 +5107,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
|
||||
DrawSceneWithMask( "23a", "left", 0, 0, 1000 );
|
||||
DrawSceneWithMask("23a", "left", 0, 0, 1000 );
|
||||
|
||||
|
||||
|
||||
@@ -5126,7 +5126,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
DrawSceneWithMask( "23b", "left", 0, 0, 0 );
|
||||
DrawSceneWithMask("23b", "left", 0, 0, 0 );
|
||||
|
||||
|
||||
|
||||
@@ -5170,23 +5170,23 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "onik011", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("onik011", "mask_1900", 7, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 5000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
|
||||
StopSE( 4 );
|
||||
|
||||
}
|
||||
|
||||
@@ -9,8 +9,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "white", 3000 );
|
||||
DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 );
|
||||
DrawScene("white", 3000 );
|
||||
DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
|
||||
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
// 倦怠感と頭痛@
|
||||
@@ -31,8 +31,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
|
||||
|
||||
//「どうしたの@圭一@……今朝は顔色悪いわよ@ 昨夜は何時に寝たの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -61,7 +61,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
|
||||
// …昨夜、……俺は深夜に何度も目を覚ました@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -339,11 +339,11 @@ void main()
|
||||
//■診療所へ
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_170", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_d1", "m1", 0, 0, 1300 );
|
||||
|
||||
// 軽く横になったつもりだったが、目を覚ますともうお昼前だった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -441,8 +441,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 );
|
||||
DrawScene("black", 3000 );
|
||||
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
|
||||
// 本来なら絶対にこんなところにいるはずもない、平日の日中@…ただ歩いているだけでもやましさを感じる、変な気分だった¥
|
||||
@@ -463,7 +463,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_187", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/sinryou_soto1", "left", 0, 0, 1300 );
|
||||
|
||||
// 看板には「入江診療所」とあり、割と綺麗に書かれていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -493,8 +493,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawScene( "bg_184", 1000 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawScene("background/sinryou_matiai1", 1000 );
|
||||
|
||||
// 俺は冷房の効いた涼やかな待合室で、自分の番が来るのをぼーっと待っていた…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -514,11 +514,11 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 3000 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 3000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_186", "right", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/sinryou_sinsatu1", "right", 0, 0, 3000 );
|
||||
|
||||
// やたらとおしゃべりな先生の問診に適当に答えると、やはり先生も定番の「風邪ですね」という言葉を返してくれた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -547,8 +547,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask( "bg_184", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/sinryou_matiai1", "left", 0, 0, 3000 );
|
||||
|
||||
// 会計を済ませ、お手洗いに行ってから帰ろうとした時、いかにも常連っぽいお年寄の会話が耳に入ってきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -754,8 +754,8 @@ void main()
|
||||
|
||||
//■大石刑事と再会
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask( "bg_041", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 3000 );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
// 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた@
|
||||
@@ -784,7 +784,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
|
||||
|
||||
// その時、突然、後からクラクションを鳴らされた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -812,7 +812,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
|
||||
//「前原さ~ん@こんにちは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -932,8 +932,8 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 3000 );
|
||||
DrawSceneWithMask( "bg_100", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/kuruma1", "right", 0, 0, 1300 );
|
||||
|
||||
// 大石さんの言うところの、ガンガンに冷やした車に乗り込む@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1143,8 +1143,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawSceneWithMask( "bg_124", "left", 0, 0, 300 );
|
||||
DrawScene("black", 3000 );
|
||||
DrawSceneWithMask("background/mati2", "left", 0, 0, 300 );
|
||||
|
||||
// やがて寂れた(それでも雛見沢よりは賑わった)駅前に出た@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1164,7 +1164,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_161", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
// 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない@
|
||||
@@ -1207,7 +1207,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「どうです@ このお店のウェイトレスさんの格好、可愛らしいと思いません?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1277,11 +1277,11 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "bg_162", "left", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/res2", "left", 0, 0, 3000 );
|
||||
|
||||
// …ウェイトレスさんの格好がどうとかはともかく、まぁ美味しかった方かな…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1517,7 +1517,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
// 村人総出で、!w900か@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1545,8 +1545,8 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene( "bg_165", 400 );
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
|
||||
DrawScene("background/res5", 400 );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
|
||||
|
||||
//「結局、母親も息子も捕まって、食べられちゃったんだそうです@おしまい。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1575,7 +1575,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ありゃ@ …なはははは! 昔話はこういうの多いですよねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1599,7 +1599,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1776,7 +1776,7 @@ void main()
|
||||
NULL, "\"What do you think, Maebara-san?", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
// …あ~、すみません@コーヒーのお代りいいですか。@
|
||||
ModPlayVoiceLS(3, 11, "s01/11/120700254", 256, TRUE);
|
||||
@@ -1803,7 +1803,7 @@ void main()
|
||||
NULL, "...It seemed that... we were both waiting for the other to say that last part...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_162", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/res2", "down", 0, 0, 1300 );
|
||||
|
||||
// ウェイトレスさんがお代りのコーヒーを注ぐ間、口を開くことはなかった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2142,8 +2142,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_165", 400 );
|
||||
ModDrawCharacter(3, 11, "character_zoomed/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawScene("background/res5", 400 );
|
||||
ModDrawCharacter(3, 11, "portrait/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_023", 128, 64 );
|
||||
//「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000
|
||||
@@ -2170,7 +2170,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「前原さん、静かに静かに…@みんな見てますよ…。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2530,7 +2530,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2567,7 +2567,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「そろそろ出ましょう@あ、前原さん、お昼の薬は飲みましたか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2595,8 +2595,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "bg_124", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/mati2", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
PlayBGM( 2, "lsys20", 128, 0 );
|
||||
|
||||
@@ -2895,9 +2895,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
|
||||
|
||||
// 何時の間にか車は自宅へ続く坂道の前に来ていた@時計は2時@…食事に行ってからまだこれしか時間が経っていないことに驚いた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2920,7 +2920,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2948,7 +2948,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「いいんですよ@……前原さんが「どうしても」連絡したくなった時だけでいいんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3089,13 +3089,13 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
@@ -3103,7 +3103,7 @@ void main()
|
||||
//■レナと魅音のお見舞い
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
|
||||
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
// 横になってどのくらいたっただろう@
|
||||
@@ -3152,8 +3152,8 @@ void main()
|
||||
NULL, " ...Maybe she had called many times but I just didn't notice it...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_210", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
//「もしもし前原ですけど。@
|
||||
@@ -3379,7 +3379,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 3000 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 3000 );
|
||||
|
||||
PlaySE( 4, "wa_028", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -3397,9 +3397,9 @@ void main()
|
||||
//gosub *Ch_mi_si
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「どんなカンジ@ ちゃんと薬飲んで寝てた~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3422,7 +3422,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「げ、元気そうで良かった。心配してたんだよ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3456,7 +3456,7 @@ void main()
|
||||
NULL, "...It didn't look like there was anything behind those expressions.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「……ちょっとお邪魔しようかと思ったけど、まだ本調子じゃないみたいだねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3484,7 +3484,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…じゃこれ、圭一くん@…魅ぃちゃんのおばあちゃんが作ってくれたおはぎだよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3527,7 +3527,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「うん@あ、その中にね、レナが作ったのも混じってるんだよ@ 圭一くんに見つけられるかなぁ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3544,7 +3544,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「これ、今日の部活を欠席した圭ちゃんへの宿題ね@ おはぎにアルファベットがついてるから明日回答すること!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3565,7 +3565,7 @@ void main()
|
||||
NULL, "\"W-Were you checking if I was feeling better or did you just come here for club activities!?!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「うんうん、元気元気。これなら明日は大丈夫そうだね~。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3583,7 +3583,7 @@ void main()
|
||||
NULL, "\"Man, what are you going to do if my fever comes back because of your shenanigans?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「み、魅ぃちゃん、あんまり騒いじゃ悪いよ…@もう行こ@おうちの人にも怒られるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3637,7 +3637,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_Hig_MajiA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「お昼、何食べた?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3714,7 +3714,7 @@ void main()
|
||||
NULL, "Except... contrary to the efforts I had made... there was a pause before they replied.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_hig_muhyouA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hig_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…ふ~ん、圭一くん、お昼は外食だったんだね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3907,7 +3907,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_Hig_MajiA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「………さぁてね@…おじさんにわからないことはないからね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3951,7 +3951,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re2a_hig_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hig_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ふぅん@ …聞いてもないのにレナたちの名前が出るなんて、なんだか怪しいなぁ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4087,7 +4087,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
DrawScene( "bg_022b", 200 );
|
||||
DrawScene("background/ma_g3_02", 200 );
|
||||
|
||||
|
||||
|
||||
@@ -4098,7 +4098,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DrawScene( "35_b", 200 );
|
||||
DrawScene("scene/033d", 200 );
|
||||
|
||||
|
||||
// 扉の隙間から片目だけを覗かせて、再び魅音の鷹の目が俺を貫いた¥
|
||||
@@ -4135,7 +4135,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
DrawScene( "bg_022", 200 );
|
||||
DrawScene("background/ma_g3_01", 200 );
|
||||
|
||||
// ばたん@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4168,7 +4168,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
// 魅音たちは…俺が大石さんと話していたことを知っている…?@
|
||||
@@ -4633,7 +4633,7 @@ void main()
|
||||
NULL, "Itwasn'ttheirfaultitwasn'ttheirfaultitwasn'ttheirfault.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_210", 1000 );
|
||||
DrawScene("background/ma_s1", 1000 );
|
||||
|
||||
// ぼーっとした…寝起きのような鈍い感覚だったが、さっきまであった嫌な悪寒は薄れていた@……もう大丈夫@…もう怖くない@…もう完全復活@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4712,7 +4712,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_170", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_d1", "right", 0, 0, 300 );
|
||||
|
||||
// せっかくだからお茶を飲みながらの方がいいかもしれない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4916,7 +4916,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// ふむ@…悪くない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4972,7 +4972,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// ……これは…難しいジャッジになりそうだぞ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5107,7 +5107,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_170b", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_d1_01", "right", 0, 0, 300 );
|
||||
|
||||
|
||||
// 壁に叩きつけられ、餡が飛び散る@
|
||||
@@ -5369,7 +5369,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
|
||||
// それから目を背けると、俺は廊下に飛び出し、階段をどかどかと駆け上がり自室へ、朝のままになっている布団の中へ飛び込んだ¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5377,7 +5377,7 @@ void main()
|
||||
NULL, "After looking away, I dashed out to the hall and flew upstairs to my room, where I stayed under my covers until morning.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 );
|
||||
|
||||
// そして自らの肩を抱き、恐怖と悔しさと怒りと悲しみでぐちゃぐちゃになりながら吠えた猛った…¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5471,22 +5471,22 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "onik012", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("onik012", "mask_1900", 7, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 5000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
|
||||
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ void main()
|
||||
//■13日目(木)
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
|
||||
// …ひた、!w500…ひた、!w500…ひた…@
|
||||
@@ -94,8 +94,8 @@ void main()
|
||||
NULL, " If they came into my room right now... then...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "white", "c", 0, 0, 300 );
|
||||
DrawScene( "bg_080", 200 );
|
||||
DrawSceneWithMask("white", "c", 0, 0, 300 );
|
||||
DrawScene("background/ma_j3", 200 );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
ShakeScreenSx( 1, 1, );
|
||||
@@ -358,7 +358,7 @@ void main()
|
||||
NULL, " They say wellness is a state of mind.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 1300 );
|
||||
|
||||
// 昔からよく聞かされたセリフだ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -646,8 +646,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
|
||||
|
||||
// 何だか精彩のない朝飯を箸でついばむ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -755,7 +755,7 @@ void main()
|
||||
NULL, "My mother's merry smile and my gloomy face were polar opposites.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_020", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g1", "right", 0, 0, 1300 );
|
||||
|
||||
// 玄関の向こうにいるレナを迎えるのには正直、抵抗があった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -780,8 +780,8 @@ void main()
|
||||
NULL, " I needed to do things as usual...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/ma1", "right", 0, 0, 1300 );
|
||||
|
||||
//「おはよう~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -798,7 +798,7 @@ void main()
|
||||
NULL, "An invigorating greeting filtered in from across the doorway.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -830,7 +830,7 @@ void main()
|
||||
NULL, "Forget everything from yesterday... pretend as though nothing had happened...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
|
||||
// 残酷なバラバラ殺人のことも忘れる@その後毎年起こる怪死事件も忘れる@…転落事故も、病死も自殺も、撲殺も失踪も、全部全部忘れる。
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -882,7 +882,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「よかったぁ@ じゃ行こ! 魅ぃちゃん待ってるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -915,10 +915,10 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -953,7 +953,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -975,8 +975,8 @@ void main()
|
||||
NULL, "Everything Rena talked about was just silly nonsense, so I just replied every so often and laughed from time to time. It was a rather laid-back conversation.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 );
|
||||
|
||||
// ご近所さんがすれ違い、俺たちに声をかけてきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -998,7 +998,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「わわ! 魅ぃちゃん怒ってるかな@ 怒ってるかな?@ 早く行こ圭一くん!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1029,7 +1029,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……あ、圭一くん笑った。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1166,7 +1166,7 @@ void main()
|
||||
NULL, "\"So, Keiichi-kun.", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
//昨日のおはぎ、ちゃんと食べてくれた…?@
|
||||
@@ -1238,7 +1238,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「!s100…………………………!sd圭一くん?@
|
||||
|
||||
@@ -1335,7 +1335,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「う~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1393,7 +1393,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// だが数瞬の後、レナはいつもそうするようにやわらかく顔を崩し、朝の空気を澄み渡らせてくれるような軽快な声で笑ってくれた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1474,7 +1474,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1497,7 +1497,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「うん。今日までなんだよ@…魅ぃちゃん怒るよ~。きっと罰ゲームだね。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1509,7 +1509,7 @@ void main()
|
||||
NULL, " ...Mii-chan will get angry~ There's probably a penalty game ready for you.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// もう一度二人で笑い合う@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1572,7 +1572,7 @@ void main()
|
||||
OutputLine(NULL, " それを思い出した途端、背中を冷たいどろりとしたものが流れ落ちた。",
|
||||
NULL, "The moment that image crossed my mind, I felt a cold sweat trickle down my back.", Line_Normal);
|
||||
ClearMessage();
|
||||
DrawBG( "black", 0, TRUE );
|
||||
DrawBG("black", 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
|
||||
// あの時だけ、レナに何か悪いものでも取り憑いていたのだろうか…@
|
||||
@@ -1600,7 +1600,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys15", 128, 0 );
|
||||
DrawSceneWithMask( "100", "aa", 0, 300, TRUE );
|
||||
DrawSceneWithMask("scene/102", "aa", 0, 300, TRUE );
|
||||
|
||||
// DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
@@ -2020,7 +2020,7 @@ void main()
|
||||
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 300, TRUE );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
@@ -2044,7 +2044,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
// ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2093,7 +2093,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
DrawSceneWithMask( "black", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "up", 0, 0, 300 );
|
||||
//csp 26
|
||||
|
||||
// その後、レナは謹慎処分となり、病院へ通院して診察を受けた@
|
||||
@@ -2344,8 +2344,8 @@ void main()
|
||||
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask( "bg_019", "up", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/g2", "up", 0, 0, 1300 );
|
||||
|
||||
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
@@ -2409,16 +2409,16 @@ void main()
|
||||
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
PlaySE( 4, "wa_029", 128, 64 );
|
||||
DrawScene( "white", 200 );
|
||||
DrawScene( "bg_108", 50 );
|
||||
DrawScene("white", 200 );
|
||||
DrawScene("background/gk3", 50 );
|
||||
|
||||
ShakeScreenSx( 1, 0, );
|
||||
|
||||
@@ -2437,7 +2437,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2451,7 +2451,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「圭一もレナも、おはようございますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2463,7 +2463,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2472,7 +2472,7 @@ void main()
|
||||
NULL, "\"Good morning-☆ Satoko-chan, Rika-chan~!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
|
||||
// 何となくテンションが合わなかったので、沙都子のトラップにも過剰に反応はしなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2488,7 +2488,7 @@ void main()
|
||||
NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「な、なんなんですの…@ 張り合いがありませんわ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2502,7 +2502,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…圭一、まだ本調子じゃないみたいです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2514,7 +2514,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_defB1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「うん@……だから今日は加減してあげて、ね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2534,8 +2534,8 @@ void main()
|
||||
NULL, "Suddenly, there was a slap down on my shoulder. It hurt a bit...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「よ! 圭ちゃん、しっかり休んできたー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2590,7 +2590,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「なんだなんだ、ずいぶんと覇気のない挨拶じゃ~ん@ 差し入れのおはぎ、ちゃんと食べてくれなかったのー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2624,7 +2624,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あれ? じゃあ宿題は@ どれがレナの手作りか、ってのの回答は?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2638,7 +2638,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭一くん、宿題忘れなんだって@あはははは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2652,7 +2652,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム@…いっしっしっし!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2672,7 +2672,7 @@ void main()
|
||||
NULL, "Flashing a lurid smile, Mion returned to her seat.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
|
||||
// そんなやり取りをクラスメートが不審がる様子はなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2731,13 +2731,13 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
//■作戦会議の授業中
|
||||
@@ -2745,7 +2745,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
|
||||
|
||||
// 自習状態の授業中は、今の自分の置かれている立場を考えるのに都合がよかった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2753,7 +2753,7 @@ void main()
|
||||
NULL, "This free study period was a convenient time to consider where I stood.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// 俺は軽く目を閉じ、自分が置かれている理不尽な状態について考えてみることにする@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3025,7 +3025,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_108", 50 );
|
||||
DrawScene("background/gk3", 50 );
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
@@ -3220,7 +3220,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3242,7 +3242,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あれ? 圭一くん、今日は都合悪いのかな?…かな@ 今日こそ二人で大勝利………!w1000はぅ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3269,7 +3269,7 @@ void main()
|
||||
NULL, "Seeing Rena's expression... which said she was really looking forward to today, was hard to take.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
|
||||
|
||||
// なぁ圭一。……実は大石さんが大悪党で、俺をみんなから引き離すために嘘をついてるんじゃないだろうか…¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3293,7 +3293,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「け、圭一くん…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3333,7 +3333,7 @@ void main()
|
||||
NULL, "How did I ever become this naive!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「だ、大丈夫…? 頭痛いの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3386,8 +3386,8 @@ void main()
|
||||
NULL, "Upon hearing that I wasn't going to participate in the club meeting, Mion pouted unhappily.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TohohoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3398,7 +3398,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3434,7 +3434,7 @@ void main()
|
||||
NULL, "Someone's hand perched itself gently on my head.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/normal/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「………圭一、具合悪そうです@………かわいそかわいそですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3486,7 +3486,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
// それだけを言い残し、俺は足早に教室を後にした@
|
||||
@@ -3637,14 +3637,14 @@ void main()
|
||||
NULL, " I beg you... come on...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 4000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
@@ -3652,7 +3652,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
DrawScene( "bg_210", 1000 );
|
||||
DrawScene("background/ma_s1", 1000 );
|
||||
|
||||
// いつになく、夕食はおいしくなかった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4214,9 +4214,9 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 );
|
||||
|
||||
// さっそく俺はノートのページを破り取り、机に向かった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4410,8 +4410,8 @@ void main()
|
||||
NULL, "I looked at it from countless different angles until I was satisfied and I made my way downstairs.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
|
||||
|
||||
// 両親はまだ飽きもせず仕事の話をしていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4609,7 +4609,7 @@ void main()
|
||||
NULL, "Saying only that, I left the living room.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
|
||||
// 明日は早い内に登校し、武器のバットを確保しよう@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4662,7 +4662,7 @@ void main()
|
||||
NULL, " Not when I still knew nothing...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_080", 1000 );
|
||||
DrawScene("background/ma_j3", 1000 );
|
||||
//☆幕間
|
||||
//if %kaisou_mode = 1 goto *kaisou_mode
|
||||
//mov ?Tip[18],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_018:mov %TIPS_018,2:inc %NEW_TIPS
|
||||
@@ -4672,22 +4672,22 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "onik013", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("onik013", "mask_1900", 7, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 5000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
|
||||
|
||||
}
|
||||
|
||||
@@ -11,8 +11,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
DrawSceneWithMask( "white", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_081", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("white", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
// これほどはっきりと意識が戻る目覚め方をしたのは初めてだった¥
|
||||
@@ -45,8 +45,8 @@ void main()
|
||||
NULL, "I changed quickly and descended to the deserted lower floor.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
|
||||
|
||||
// まだお袋も寝ているようだった@…朝食も弁当も用意がない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -248,7 +248,7 @@ void main()
|
||||
NULL, " I just couldn't rely on them.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_020", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g1", "right", 0, 0, 300 );
|
||||
|
||||
// 俺の助けにならないなら…せめて関わり合いにならないでいてくれ@その方が安全なんだ¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -259,7 +259,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_117", 400 );
|
||||
DrawScene("background/ma1", 400 );
|
||||
|
||||
// お袋の耳障りな声を、扉をぴしゃりと閉じて遮る@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -278,10 +278,10 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "white", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("white", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
|
||||
|
||||
// 今まではいつも同じ時間に同じ場所を歩いていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -425,7 +425,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_049", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi3", "right", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
|
||||
// …いちいち人に会うたびに、レナたちの同行を聞かれるのは面白くなかった@
|
||||
@@ -519,7 +519,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "c", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "c", 0, 0, 300 );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -558,7 +558,7 @@ void main()
|
||||
NULL, "That blissfully ignorant train of thought delayed me from realizing something much, much more important.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_049", 400 );
|
||||
DrawScene("background/hi3", 400 );
|
||||
PlaySE( 4, "wa_025", 125, 64 );
|
||||
|
||||
// 眼前に迫ったその巨体@……俺は「轢かれる」ッ?!?@
|
||||
@@ -658,7 +658,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 200 );
|
||||
DrawScene("black", 200 );
|
||||
|
||||
// きりもみ状態で吹き飛ばされた俺は、路肩の泥田に叩き込まれていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -740,7 +740,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_049", "up", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/hi3", "up", 0, 0, 200 );
|
||||
|
||||
//「これって犯罪じゃねえのかよ畜生…!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1053,7 +1053,7 @@ void main()
|
||||
NULL, "That was just too horrifying of a thought.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
|
||||
// 大石さんがしてくれた雛見沢の、まだ鬼ヶ淵と呼ばれていた頃の昔話を思い出す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1182,15 +1182,15 @@ void main()
|
||||
|
||||
//■学校にて
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "bg_093", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g1", "right", 0, 0, 1300 );
|
||||
Wait( 1000 );
|
||||
DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr3", "right", 0, 0, 1300 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
@@ -1218,7 +1218,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr3", "right", 0, 0, 1300 );
|
||||
|
||||
// だが見つかるのは角材のようなものばかりで、とても教室に持ち込めるとは思えない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1244,8 +1244,8 @@ void main()
|
||||
NULL, "If it was something in the classroom to begin with, then there wouldn't be a problem.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
|
||||
// 昇降口の下駄箱には、全員の上靴が入っているのがわかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1353,8 +1353,8 @@ void main()
|
||||
NULL, " Definitely...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
|
||||
// 教室の探索はすぐに行き詰った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1532,7 +1532,7 @@ void main()
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 125, 64 );
|
||||
PlayBGM( 1, "msysSa", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…おはようございますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1543,7 +1543,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「あらあらあら、今朝はお早いですわね圭一さん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1560,7 +1560,7 @@ void main()
|
||||
NULL, "I nonchalantly hid the bat I was holding behind my back.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_OdorokiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「な、何なんですのその身なりはー?@ 泥だらけでしてよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1662,7 +1662,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「レディーなら仕方ありませんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1689,7 +1689,7 @@ void main()
|
||||
NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…圭一は野球を始めますですか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1799,7 +1799,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_027", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gr1", "left", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
// 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ@
|
||||
@@ -1908,15 +1908,15 @@ void main()
|
||||
NULL, "At least, that's what I hoped.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
PlaySE( 4, "wa_015", 125, 64 );
|
||||
Wait( 800 );
|
||||
PlaySE( 4, "wa_015", 125, 64 );
|
||||
Wait( 800 );
|
||||
PlaySE( 4, "wa_015", 125, 64 );
|
||||
Wait( 800 );
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
//「あれぇ?@ 圭ちゃん?!?@ あんた何やってんの?!@
|
||||
@@ -2003,7 +2003,7 @@ void main()
|
||||
NULL, " It's plump and jiggles.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…モ、モチモチでタプタプ……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2031,7 +2031,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「じゃあまぁ、頑張って県大会を目指してちょうだいよ@おじさん、応援してるわ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2068,7 +2068,7 @@ void main()
|
||||
NULL, "Seems they've already taken me for a baseball nut, but oh well...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gr1", "up", 0, 0, 300 );
|
||||
|
||||
// 確かに俺が本当に出場したら甲子園なんてオチャノコサイサイだろう@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2298,14 +2298,14 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 4000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
//■下校へ
|
||||
|
||||
@@ -2315,7 +2315,7 @@ void main()
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
//!sd
|
||||
|
||||
// はっと気付く@…………それは終業のチャイムだった@
|
||||
@@ -2362,7 +2362,7 @@ void main()
|
||||
NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_waraiB1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2439,8 +2439,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2515,7 +2515,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_komaruA2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2578,15 +2578,15 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 125, 64 );
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 200 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 200 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
|
||||
//■下校中・レナとの不穏な会話
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "white", 3000 );
|
||||
DrawScene("white", 3000 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
|
||||
|
||||
// 退屈で長い帰宅だったが、俺は気を許すことはなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2842,9 +2842,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBG( "bg_039", 0, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBG("background/m_hi3", 0, TRUE );
|
||||
|
||||
// 慎重に警戒しながら、一歩一歩近付いてゆく…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2912,7 +2912,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「べ、別に……その………えっと…、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2962,7 +2962,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…だ、…だって……圭一くんのこと…心配で……。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3083,7 +3083,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3112,7 +3112,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「レナは…圭一くんと一緒に……帰りたい…な……。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3157,7 +3157,7 @@ void main()
|
||||
NULL, "Now you're just blurting out random lies!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3262,7 +3262,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…………………………………。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3313,7 +3313,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
|
||||
// 目にも砂粒が飛び込み、視界を涙でぐちゃぐちゃにしてしまう…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3329,7 +3329,7 @@ void main()
|
||||
NULL, "While rubbing my eyes with my left hand, I swung blindly with the bat in my right, protecting the small opening I had presented.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
||||
|
||||
// だが俺のわずかな隙に、レナが振り返って襲い掛かってくるということはなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4240,7 +4240,7 @@ void main()
|
||||
NULL, "As I faced her, I felt a jolt travel through my entire body...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「言ったよね@圭一くん。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4332,7 +4332,7 @@ void main()
|
||||
NULL, " she grinned.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「言ったよね@圭一くん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4401,7 +4401,7 @@ void main()
|
||||
NULL, "...It would seem that Rena saw that as a nod.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// 俺をその眼差しから解放し、すっと二、三歩下がった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4467,7 +4467,7 @@ void main()
|
||||
NULL, "Heavy sweat beaded all over my body, I could feel it dripping from my skin...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…しないよね@ 圭一くんは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4519,7 +4519,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「"転校"」!w3000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4541,13 +4541,13 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
FadeBustshotWithFiltering( 7, "left", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
|
||||
// 俺と悟史が...何だって@
|
||||
@@ -57,7 +57,7 @@ void main()
|
||||
NULL, "And then one day, suddenly...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
|
||||
|
||||
//"転校しちゃったの。"
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -123,7 +123,7 @@ void main()
|
||||
NULL, " What did she mean by transfer...?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBG( "bg_117", 0, TRUE );
|
||||
DrawBG("background/ma1", 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
// いつの間にか、自宅の扉の前だった@
|
||||
@@ -149,8 +149,8 @@ void main()
|
||||
NULL, "It wasn't that odd of an occurrence. I reached into my pocket and pulled out the single key attached to my fur seal keychain.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_020", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g1", "left", 0, 0, 300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -679,7 +679,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_022", 200 );
|
||||
DrawScene("background/ma_g3_01", 200 );
|
||||
|
||||
// 敵の退散を気配で確認すると俺は、俺は玄関にカギを下ろしチェーンもかける@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -742,8 +742,8 @@ void main()
|
||||
NULL, "Even in this moment... I remained composed.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_080", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
|
||||
|
||||
// 家中の戸締りを再確認した後、俺は二階の自分の部屋に戻りカーテンを引いた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1057,7 +1057,7 @@ void main()
|
||||
//■親からの電話
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -1067,7 +1067,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
|
||||
@@ -1101,9 +1101,9 @@ void main()
|
||||
NULL, "I squirmed off the bed and went downstairs.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
FadeOutBGM( 2, 10, TRUE );
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
|
||||
|
||||
//「もしもし、前原です。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1503,7 +1503,7 @@ void main()
|
||||
NULL, "I didn't think it was good that the only light on in the whole house was from my room on the second floor.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "bg_170", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_d1", "left", 0, 0, 300 );
|
||||
|
||||
// まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1511,7 +1511,7 @@ void main()
|
||||
NULL, "It was the same as broadcasting to the enemy that my parents were gone and this was their chance.", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -1608,7 +1608,7 @@ void main()
|
||||
NULL, "Mom always got the paper. Since they left in the afternoon... The evening paper was still out there!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
|
||||
|
||||
// 予感的中@郵便受けの中身を洗いざらい取り出し、玄関にぶちまけた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1626,7 +1626,7 @@ void main()
|
||||
NULL, "...With this... for sure this time... it should be fine...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_022", 200 );
|
||||
DrawScene("background/ma_g3_01", 200 );
|
||||
|
||||
// そう言えば...さっき暴れて壊してしまった靴箱だが...このままはまずいだろうな@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1660,7 +1660,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 2, 10, TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
|
||||
|
||||
//「もしもし、前原です。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1912,7 +1912,7 @@ void main()
|
||||
NULL, "\"W-Wait just a moment, please!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
|
||||
// 俺は子機に持ち替えると二階の自室へ駆け戻った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1931,7 +1931,7 @@ void main()
|
||||
|
||||
//■大石さんの電話
|
||||
|
||||
DrawSceneWithMask( "bg_080", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "right", 0, 0, 1300 );
|
||||
|
||||
//「お、お待たせしました。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1966,7 +1966,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
|
||||
DrawSceneWithMask( "bg_081", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 1300 );
|
||||
|
||||
// 大石さんと最後に話したのは......一昨日か@学校を休んだ日、病院の帰り道に大石さんと出会って...昼食を取りに街へ行って、話をして...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2195,7 +2195,7 @@ void main()
|
||||
NULL, " Where is that needle?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 400 );
|
||||
DrawScene("black", 400 );
|
||||
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
// ......そ、そうか...そうだったッ!!!@
|
||||
@@ -2230,7 +2230,7 @@ void main()
|
||||
NULL, " If it was there... then it would be on the living room wall!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
|
||||
|
||||
// だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2279,7 +2279,7 @@ void main()
|
||||
NULL, "It was just two days ago. I didn't know what day they collected the burnable trash, but it may still be in the trash bin in the kitchen!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
|
||||
// そのまま台所に駆け込み、ゴミバケツのふたを開け、その中身を広げてみる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2393,7 +2393,7 @@ void main()
|
||||
NULL, "I then dashed back up the stairs, where I had been keeping Ooishi-san waiting for far too long.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
//「もしもし@ どうでしたか?@
|
||||
@@ -3128,9 +3128,9 @@ void main()
|
||||
NULL, " That would be the easiest option.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
PlaySE( 4, "wa_028", 128, 64 );
|
||||
DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
|
||||
|
||||
// まさか具合が悪くて早寝したのを起こせとは普通言うまい@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3197,8 +3197,8 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
PlayBGM( 2, "lsys13", 128, 0 );
|
||||
DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
|
||||
//「...こんばんは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3251,8 +3251,8 @@ void main()
|
||||
NULL, "But... those unsettling words from Mion several days ago echoed back to me...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_Hig_MajiA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//"... ......さぁてね。...おじさんにわからないことはないからね...。"
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3265,8 +3265,8 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_118", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
DrawSceneWithMask("background/ma2", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
|
||||
//「レ、...レナひとり...?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3304,7 +3304,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3338,7 +3338,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「!s100........................!sdなら、...仕方ないかな。@
|
||||
|
||||
@@ -3402,7 +3402,7 @@ void main()
|
||||
NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「......あのさ、圭一くん、...ご飯食べた?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3452,7 +3452,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3715,7 +3715,7 @@ void main()
|
||||
NULL, "...But... the voice inside me... was sounding the alarm.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
|
||||
DrawFilm( 2, 85, 85, 85, 255, 0, 1000, TRUE );
|
||||
|
||||
// ......レナの楽しそうな、魅力的な夕飯の話は......あるひとつの前提に基づいている@
|
||||
@@ -3860,7 +3860,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え...@ ...そうなの@ そうなの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3916,7 +3916,7 @@ void main()
|
||||
NULL, " So...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え...? おかず、あるの?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3960,7 +3960,7 @@ void main()
|
||||
NULL, "And that... I was aware of it as well.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3996,7 +3996,7 @@ void main()
|
||||
NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「......本当に作ったの@ おかず@...圭一くんが?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4054,7 +4054,7 @@ void main()
|
||||
NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........圭一くんのお夕飯、当ててみようか。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4283,7 +4283,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys08", 128, 0 );
|
||||
ModDrawCharacter(2, 2, "character/night/re2b_hig_muhyouB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........どうして?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4316,7 +4316,7 @@ void main()
|
||||
NULL, "That look... It informed me of Rena's response faster than she could open her mouth...", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "25_a", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("scene/033a", "right", 0, 0, 300 );
|
||||
|
||||
//「.........どうしてさっきから、...嘘をつくのかな?......かな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5017,7 +5017,7 @@ void main()
|
||||
NULL, " I'm sure it's going to be delicious, so... okay...?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "25_b", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("scene/033b", "right", 0, 0, 300 );
|
||||
|
||||
|
||||
// レナの白すぎる細すぎる指が何本も、一本一本が生きているかのように、扉の隙間からするすると入り込み、チェーンをかちゃかちゃと言わせる...@
|
||||
@@ -5088,7 +5088,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "25_c", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("scene/033c", "right", 0, 0, 300 );
|
||||
|
||||
|
||||
// OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
@@ -5164,9 +5164,9 @@ void main()
|
||||
NULL, "I couldn't hesitate here...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_022b", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys13", 128, 0 );
|
||||
DrawScene( "bg_022", 200 );
|
||||
DrawScene("background/ma_g3_01", 200 );
|
||||
|
||||
// ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5644,7 +5644,7 @@ void main()
|
||||
NULL, "One step, two steps... With each one, her sniveling apologies became more distant...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
FadeFilm( 1000, TRUE );
|
||||
|
||||
// 一気に階段を駆け上がり、部屋に飛び込む@
|
||||
@@ -5661,7 +5661,7 @@ void main()
|
||||
NULL, "...As you would expect, I was finally no longer able to hear Rena repeating her endless apology.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
|
||||
|
||||
// 布団に飛び込み、ごりっとした手応えにぎょっとする...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6458,7 +6458,7 @@ void main()
|
||||
NULL, "Ooishi-san finally opened those tight lips of his.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -6798,8 +6798,8 @@ void main()
|
||||
NULL, "Can you hear me?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
DrawSceneWithMask( "rain/bg_117", "right", 0, 0, 300 );
|
||||
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
DrawSceneWithMask("background/ma2_01", "right", 0, 0, 300 );
|
||||
|
||||
// 門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6819,7 +6819,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
// DrawFilm( 2, 34, 34, 255, 255, 0, 0, FALSE );
|
||||
DrawSceneWithMask( "03", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("scene/104", "right", 0, 0, 300 );
|
||||
// DrawBustshotWithFiltering( 2, "re_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
//print 1
|
||||
|
||||
@@ -7048,7 +7048,7 @@ void main()
|
||||
NULL, "Even in this torrential downpour... Rena was still apologizing...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 200, TRUE );
|
||||
FadeFilm( 0, TRUE );
|
||||
|
||||
@@ -7198,7 +7198,7 @@ void main()
|
||||
|
||||
//☆幕間
|
||||
DisableWindow();
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
//if %kaisou_mode = 1 goto *kaisou_mode
|
||||
|
||||
//mov ?Tip[19],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_019:mov %TIPS_019,2:inc %NEW_TIPS
|
||||
@@ -7209,23 +7209,23 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "onik014_02", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("onik014_02", "mask_1900", 7, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 5000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -9,9 +9,9 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "white", 1000 );
|
||||
DrawScene("white", 1000 );
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
DrawSceneWithMask( "bg_081", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 1300 );
|
||||
|
||||
// 一睡もしなかった、というのは嘘になるのだろうか...@
|
||||
ClearMessage();
|
||||
@@ -236,7 +236,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
// 息を落ち着ける...@...冷静さを取り戻す...@クールになれ前原圭一...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -369,7 +369,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys22", 128, 0 );
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
|
||||
|
||||
// 決意を新たに時計を見上げる@
|
||||
@@ -400,8 +400,8 @@ void main()
|
||||
NULL, "If I didn't want to run into Rena or Mion, I needed to leave now.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_020", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g1", "left", 0, 0, 1300 );
|
||||
|
||||
// ...玄関は壊した靴箱の破片が散らばって、ひどい有様だった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -444,7 +444,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
|
||||
|
||||
// 制服は昨日泥だらけにしてしまったので、洗濯機に突っ込んだまま@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -497,19 +497,19 @@ void main()
|
||||
NULL, "The only one who gets to decide if today is my last... is me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "bg_039", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi3", "down", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 4000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
//■学校
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -517,7 +517,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
|
||||
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -601,7 +601,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「圭ちゃーん、相変わらず甲子園一直線だねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -666,7 +666,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「圭ちゃんさ、ちょっと休憩ちょっと休憩。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -748,7 +748,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「......あれまぁ@スポーツマンにしては爽やかじゃないお返事だことで。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -783,7 +783,7 @@ void main()
|
||||
NULL, "I ignored Mion and kept swinging.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -889,7 +889,7 @@ void main()
|
||||
NULL, "I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「用ってわけでもないけどさ@...お疲れのようなら後にするけど?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -966,7 +966,7 @@ void main()
|
||||
NULL, "...But then she gave a hearty laugh to break herself out of that mire.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あっはっはっは@ おじさんダメだわ、こーゆうの@ボキャ貧は辛いわぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -997,7 +997,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_MajimeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「やめてよ@素振り。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1118,7 +1118,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...えっと!w800.........んー.........。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1195,7 +1195,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_YowakiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
//「え、あ!!w1000......まぁね......転校したし......。@
|
||||
@@ -1251,7 +1251,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「......け、圭ちゃん、...知ってたの...?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1339,7 +1339,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_TohohoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「シーーーーー!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1356,7 +1356,7 @@ void main()
|
||||
NULL, "Mion panicked and looked around.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ@......私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる@レナなんかやばいくらいに!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1382,7 +1382,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_IkariA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「とにかく@ みんな怖がってるんだよ!@ もしもこれが悪ふざけならやめな@ 悟史の真似は絶対にやめて!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1444,7 +1444,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...か、隠してたってわけじゃ......。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1645,7 +1645,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........そ、そんな......ちょっとしたいたずらじゃん...。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1786,7 +1786,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ど......どうして!w800......そんな......ことまで............。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1851,7 +1851,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
//「!s300.........ぅ.........!sdひどいよ.........圭ちゃん.........、@
|
||||
@@ -1929,7 +1929,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
PlayBGM( 2, "lsys15", 128, 0 );
|
||||
|
||||
@@ -1972,8 +1972,8 @@ void main()
|
||||
NULL, "I inadvertently stopped and turned back towards her.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawScene( "bg_028", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me1a_Hig_MajiA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
DrawScene("background/gr2", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me1a_hig_maji_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -2095,7 +2095,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
|
||||
//「きりーつ@ きょーつけーー!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2163,7 +2163,7 @@ void main()
|
||||
|
||||
//■帰宅
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -2171,7 +2171,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
|
||||
// 緊張したような、ぼーっとしたような、灰色の授業時間の終わりを告げる振鈴が聞こえてきた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2192,13 +2192,13 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
|
||||
|
||||
//!sd
|
||||
|
||||
@@ -2224,7 +2224,7 @@ void main()
|
||||
NULL, "This would be the last day of this cycle.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
||||
|
||||
// その終わり方が、...俺の望む終わり方なのか@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2316,7 +2316,7 @@ void main()
|
||||
NULL, "...When I do realize it... I wonder if I will be amongst the higurashi fruitlessly crying to the next victim...?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
||||
|
||||
// ふと足元を見ると、セミがひっくり返り、弱々しく体を震わせている...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2363,8 +2363,8 @@ void main()
|
||||
NULL, "...I had to try to listen to what it was desperately trying to tell me...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_041", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 300 );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
@@ -2436,7 +2436,7 @@ void main()
|
||||
NULL, "But in this moment when I needed to be razor sharp... I was able to retain my composure.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// ...今日は昨日のように怒鳴りつけたりしない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2550,7 +2550,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
// FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
DrawSceneWithMask( "04_b", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("04_b", "left", 0, 0, 300 );
|
||||
|
||||
|
||||
|
||||
@@ -2605,7 +2605,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "04_c", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("04_c", "left", 0, 0, 300 );
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
@@ -2621,7 +2621,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
// FadeFilm( 0, TRUE );
|
||||
////print 24
|
||||
|
||||
@@ -2764,8 +2764,8 @@ void main()
|
||||
NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );
|
||||
|
||||
|
||||
//「あはははははははははは@...圭一くん、見ーつけた。@
|
||||
@@ -3047,7 +3047,7 @@ void main()
|
||||
NULL, "Rena didn't stop walking, even as she let out that eerie laugh.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_042", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi5", "left", 0, 0, 300 );
|
||||
|
||||
// 俺はそんなレナに追いつかれまいと、レナが一定距離に近付く度に小走りに逃げ振り返る、を繰り返す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3072,7 +3072,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「それはできない相談だよ@...レナの家もこっちだもん@あはははははははははははは。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3125,7 +3125,7 @@ void main()
|
||||
NULL, " That'd work out, wouldn't it!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_051", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi5", "left", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
|
||||
// 俺は曲がったこともない、よく知らない小道を入る@
|
||||
@@ -3136,7 +3136,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
// だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3256,7 +3256,7 @@ void main()
|
||||
DisableWindow();
|
||||
Negative( 100, TRUE );
|
||||
|
||||
ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_hig_okoruA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "portrait/normal/re1a_hig_okoru_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
|
||||
@@ -3283,7 +3283,7 @@ void main()
|
||||
NULL, "I cringed in fear. The only other thing I could do was increase my pace.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_044", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi8", "left", 0, 0, 300 );
|
||||
|
||||
//「お話しようよ圭一くん@.........お話!w800お話。......!s200あはははははははははははははは!sd。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3419,7 +3419,7 @@ void main()
|
||||
NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_050", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi4", "left", 0, 0, 300 );
|
||||
|
||||
// 俺の息は乱れ、足はもつれつつあった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3485,7 +3485,7 @@ void main()
|
||||
NULL, "I couldn't afford to stop...!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_049", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi3", "left", 0, 0, 300 );
|
||||
|
||||
//「悟史くんも悩んでた@辛そうだった@でもレナは相談に乗ってあげられなかった@とても悲しかった。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3546,7 +3546,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_142", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo2", "left", 0, 0, 300 );
|
||||
|
||||
// 道はますます深く、俺を森の中に誘い込む¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3764,7 +3764,7 @@ void main()
|
||||
SetSpeedOfMessage( FALSE, 0, );
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
|
||||
// 俺の足ががくがくと揺れながら、ぺたぺたと情けない足音をたてる¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3872,7 +3872,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
// 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥
|
||||
if (GetGlobalFlag(GADVMode)) {
|
||||
@@ -3926,7 +3926,7 @@ void main()
|
||||
// DrawScene( "oni_re_01", 1000 );
|
||||
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4094,7 +4094,7 @@ void main()
|
||||
|
||||
// DrawScene( "oni_re_04", 1000 );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4278,9 +4278,9 @@ void main()
|
||||
|
||||
|
||||
// DrawScene( "oni_re_07", 1000 );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4363,7 +4363,7 @@ void main()
|
||||
|
||||
// DrawScene( "oni_re_08", 1000 );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4387,7 +4387,7 @@ void main()
|
||||
NULL, " ...okay?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeFilm( 100, TRUE );
|
||||
|
||||
//print 1
|
||||
@@ -4436,11 +4436,11 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 300 );
|
||||
|
||||
//■回想
|
||||
DisableWindow();
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -4620,7 +4620,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
//「某月某日@/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4712,8 +4712,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4733,7 +4733,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4790,7 +4790,7 @@ void main()
|
||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||
PlaySE( 4, "wa_030", 128, 64 );
|
||||
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -4852,8 +4852,8 @@ void main()
|
||||
//csp -1
|
||||
//print 6
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "down", 0, 0, 1300 );
|
||||
|
||||
StopSE( 4 );
|
||||
|
||||
@@ -5100,7 +5100,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
|
||||
// 口が重い@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5404,7 +5404,7 @@ void main()
|
||||
NULL, " That startled the nurse and that's why she started listening in.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
PlaySE( 4, "wa_025", 128, 64 );
|
||||
|
||||
@@ -5593,7 +5593,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
|
||||
|
||||
//「オヤシロさまが...か......。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5717,7 +5717,7 @@ void main()
|
||||
NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_159", 1000 );
|
||||
DrawScene("background/oni1", 1000 );
|
||||
|
||||
//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5790,7 +5790,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
|
||||
//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5938,7 +5938,7 @@ void main()
|
||||
NULL, "...You don't think the victims were cowering because they believed that a terrible curse had befallen them, do you?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
// もちろん信じたくない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6160,12 +6160,12 @@ void main()
|
||||
//■再び現実
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
StopSE( 4 );
|
||||
PlayBGM( 1, "msys08", 128, 0 );
|
||||
PlayBGM( 2, "lsys15", 128, 0 );
|
||||
DrawBG( "bg_143", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBG("background/mo3", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
//「レナ......教えてくれ......@俺は......どうなるんだよ...?!@
|
||||
@@ -6240,7 +6240,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_hig_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_hig_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........大丈夫だよ@レナが助けてあげるから。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6394,7 +6394,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_004", 128, 64 );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 50 );
|
||||
DrawScene("black", 50 );
|
||||
|
||||
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
@@ -6482,7 +6482,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys16", 128, 0 );
|
||||
DrawSceneWithMask( "bg_141", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo1", "left", 0, 0, 300 );
|
||||
|
||||
// 曲がりくねった道をさらにさらに駆け抜ける!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6522,9 +6522,9 @@ void main()
|
||||
NULL, "It rang through the trees and in my head, and slowly chiseled away at my sanity.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "white", "c", 0, 0, 300 );
|
||||
DrawSceneWithMask("white", "c", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_003", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/damu4", "c", 0, 0, 1300 );
|
||||
|
||||
// 木立がまばらになり視界が一気に開ける¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6546,7 +6546,7 @@ void main()
|
||||
NULL, "For a moment, I was bewildered by the scenery I felt I knew but couldn't quite remember...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_001", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/damu2", "left", 0, 0, 300 );
|
||||
|
||||
// すぐに気付く@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6596,7 +6596,7 @@ void main()
|
||||
NULL, " But I didn't care.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_003", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/damu4", "right", 0, 0, 300 );
|
||||
|
||||
// ここで休んだら、もう悲鳴をあげることさえできなくなってしまうかも知れないのだから@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6763,7 +6763,7 @@ void main()
|
||||
NULL, "Suddenly, the story Ooishi-san told me about the demons all leaving the village to hunt prey floated through the back of my mind.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_003", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/damu4", "right", 0, 0, 300 );
|
||||
|
||||
// 後ろを振り返らないでも、2人が俺に追いついてくるのが、その荒々しい足音でよくわかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6936,7 +6936,7 @@ void main()
|
||||
NULL, "I swung the bat in a wide arc with my right arm, using that inertia, I stopped and suddenly spun.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );
|
||||
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
|
||||
@@ -7014,7 +7014,7 @@ void main()
|
||||
NULL, "He got back up in no time!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_003", "right", 0, 0, 100 );
|
||||
DrawSceneWithMask("background/damu4", "right", 0, 0, 100 );
|
||||
|
||||
// 2人はすぐに俺に振り返ると身構え、対峙した@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -7117,7 +7117,7 @@ void main()
|
||||
NULL, "I'd step in and strike the first one down!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
// 先に先制攻撃を加えた右の男に的を絞り、渾身の踏み込みによる強打を振り上げる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -7163,7 +7163,7 @@ void main()
|
||||
Wait( 500 );
|
||||
ChangeScene( "bg_003", 7, 200 );
|
||||
ShakeScreenSx( 1, 2, );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_004", 128, 64 );
|
||||
// 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@
|
||||
@@ -7190,7 +7190,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_003_re", 200 );
|
||||
DrawScene("bg_003_re", 200 );
|
||||
|
||||
// ......と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -7232,7 +7232,7 @@ void main()
|
||||
NULL, "...My throat felt like it was being crushed by his immense strength!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_003_gr", 300 );
|
||||
DrawScene("bg_003_gr", 300 );
|
||||
|
||||
// 窒息するとか昏倒するとか、そんな理屈は思いつかなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -7292,17 +7292,17 @@ void main()
|
||||
NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawScene( "bg_005", 3000 );
|
||||
DrawScene("background/kawa4", 3000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 6000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 8000 );
|
||||
DrawScene("black", 8000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 6000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
@@ -12,7 +12,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_081", 20000 );
|
||||
DrawScene("background/ma_j3_01", 20000 );
|
||||
|
||||
PlayBGM( 1, "msys06", 128, 0 );
|
||||
|
||||
@@ -47,9 +47,9 @@ void main()
|
||||
NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
DrawBG( "bg_080", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
DrawBG("background/ma_j3", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE );
|
||||
|
||||
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
|
||||
@@ -132,7 +132,7 @@ void main()
|
||||
NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -174,7 +174,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -279,7 +279,7 @@ void main()
|
||||
NULL, "...Did she have some help...?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........圭一くん、覚えてないの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -351,7 +351,7 @@ void main()
|
||||
NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「いなかったよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -509,7 +509,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_komaruB2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...あ、......ごご、...ごめん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -528,7 +528,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 200 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 200 );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
@@ -542,7 +542,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_028", 128, 64 );
|
||||
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
|
||||
|
||||
// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -576,8 +576,8 @@ void main()
|
||||
//gosub *Ch_mi_si
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_020", 200 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_DefA1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawScene("background/ma_g1", 200 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「み、............魅音......?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -641,7 +641,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -655,7 +655,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そうだね@レナも心配して損したかな?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -680,7 +680,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...うわ、何この下駄箱@どーしちゃったの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -715,7 +715,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -733,7 +733,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -743,7 +743,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//......あとでレナが片付けておくね!@
|
||||
ModPlayVoiceLS(3, 2, "s01/02/120200475", 256, TRUE);
|
||||
@@ -754,7 +754,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -770,7 +770,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
|
||||
// 二人に促され、階段を登らされる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -785,7 +785,7 @@ void main()
|
||||
NULL, "...I had no chance to call Ooishi-san.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 1300 );
|
||||
|
||||
// 俺は布団の中に押し込められてしまった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -823,8 +823,8 @@ void main()
|
||||
NULL, "During that innocent conversation, Mion said something as though it was perfectly ordinary.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_080", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawScene("background/ma_j3", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「...レナ@監督には電話した?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -838,7 +838,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -913,7 +913,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -927,7 +927,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
|
||||
|
||||
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -953,7 +953,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
|
||||
PlayBGM( 2, "lsys15", 128, 0 );
|
||||
|
||||
@@ -1153,7 +1153,7 @@ void main()
|
||||
NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1359,7 +1359,7 @@ void main()
|
||||
NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
|
||||
|
||||
// ......こいつらは...一体誰なんだ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1383,8 +1383,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
//print 1
|
||||
|
||||
// いつの間にかレナが俺の後ろにいた@
|
||||
@@ -1469,7 +1469,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1520,7 +1520,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
|
||||
|
||||
@@ -1623,7 +1623,7 @@ void main()
|
||||
NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "portrait/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1713,7 +1713,7 @@ void main()
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
|
||||
|
||||
//「.........富竹さんと同じ目にあってもらう。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1722,7 +1722,7 @@ void main()
|
||||
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character_zoomed/normal/me2_Hig_MajiA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(2, 3, "portrait/normal/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
|
||||
@@ -1809,7 +1809,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -1938,7 +1938,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeFilm( 1000, TRUE );
|
||||
// DrawScene( "bg_080", 1000 );
|
||||
DrawScene( "bg_ceiling", 1000 );
|
||||
DrawScene("background/hu_tenjyou", 1000 );
|
||||
//print 1
|
||||
|
||||
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
|
||||
@@ -1949,8 +1949,8 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(3, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(1, 2, "portrait/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(3, 3, "portrait/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
|
||||
// DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
@@ -1971,7 +1971,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_080", 1000 );
|
||||
DrawScene("background/ma_j3", 1000 );
|
||||
|
||||
// 笑うのは当然だ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2053,7 +2053,7 @@ void main()
|
||||
NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me2_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「......観念しなって。!w1000んじゃ、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2114,7 +2114,7 @@ void main()
|
||||
|
||||
//gosub *Siromaku1
|
||||
DisableWindow();
|
||||
DrawScene( "black", 100 );
|
||||
DrawScene("black", 100 );
|
||||
FadeFilm( 0, TRUE );
|
||||
//csp -1
|
||||
//nega 0
|
||||
@@ -2143,18 +2143,18 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "white", 10000 );
|
||||
DrawScene("white", 10000 );
|
||||
//mov %CAMP_MUGIC,0
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
@@ -2168,7 +2168,7 @@ void main()
|
||||
//nega 1
|
||||
DisableWindow();
|
||||
Negative( 100, TRUE );
|
||||
DrawScene( "sunset/bg_080", 400 );
|
||||
DrawScene("background/ma_j3_05", 400 );
|
||||
FadeFilm( 1000, TRUE );
|
||||
|
||||
//nega 0
|
||||
@@ -2388,7 +2388,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// DrawFilm( 2, 255, 85, 85, 255, 0, 1000, TRUE );
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
// FadeFilm( 0, TRUE );
|
||||
|
||||
// ......その魅音は、窓際に不自然な格好で横たわっていた@
|
||||
@@ -2428,9 +2428,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 200 );
|
||||
DrawScene("black", 200 );
|
||||
DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
|
||||
DrawScene( "sunset/bg_080", 200 );
|
||||
DrawScene("background/ma_j3_05", 200 );
|
||||
|
||||
// ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2774,7 +2774,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -2784,9 +2784,9 @@ void main()
|
||||
|
||||
PlayBGM( 2, "lsys25", 128, 0 );
|
||||
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
|
||||
DrawScene( "sunset/bg_080", 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_Hig_MajiA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawScene("background/ma_j3_05", 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
// レナと魅音が襲ってきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2812,7 +2812,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
|
||||
DrawScene( "white", 100 );
|
||||
DrawScene("white", 100 );
|
||||
PlaySE( 4, "wa_002", 128, 64 );
|
||||
Wait( 500 );
|
||||
|
||||
@@ -2862,7 +2862,7 @@ void main()
|
||||
NULL, "Satoshi's bat that was left carelessly by the side of my desk...!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -2971,7 +2971,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
FadeFilm( 1000, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawSceneWithMask( "sunset/bg_080", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 );
|
||||
|
||||
// それと比べたにしたって...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3150,7 +3150,7 @@ void main()
|
||||
NULL, "...Ooishi-san would... definitely get to the bottom of it.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
// つまり......俺の望み@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3205,7 +3205,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene( "sunset/bg_080", 1000 );
|
||||
DrawScene("background/ma_j3_05", 1000 );
|
||||
|
||||
PlayBGM( 1, "msys07", 128, 0 );
|
||||
|
||||
@@ -3288,8 +3288,8 @@ void main()
|
||||
NULL, "Since people were speaking, it must mean there was more than one person.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "sunset/bg_117", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma1_02", "left", 0, 0, 1300 );
|
||||
|
||||
// カーテンをほんの少しずらし、表を伺う@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3418,7 +3418,7 @@ void main()
|
||||
NULL, "The rest of the men hid in the bushes and watched him.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_080", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_05", "right", 0, 0, 300 );
|
||||
|
||||
// 居留守を使っても恐らく無駄だ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3506,7 +3506,7 @@ void main()
|
||||
NULL, "...There was one thing more important than getting out of here right now.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
|
||||
@@ -4003,7 +4003,7 @@ void main()
|
||||
NULL, " That is my only desire.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_080", 1000 );
|
||||
DrawScene("background/ma_j3_05", 1000 );
|
||||
|
||||
// これで......俺の遺言はすべてだ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4062,7 +4062,7 @@ void main()
|
||||
NULL, "...If something happens to me... I leave the rest to you...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_080", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_05", "left", 0, 0, 300 );
|
||||
|
||||
// それから、累々と横たわるレナと魅音を見下ろした@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4220,7 +4220,7 @@ void main()
|
||||
NULL, "Everything that happened this month... I wouldn't forget it...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// それとも......あの楽しかった日々は...虚偽だったのだろうか...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4511,7 +4511,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
// そのためにレナを殺した@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4559,7 +4559,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlaySE( 4, "wa_028", 128, 64 );
|
||||
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
|
||||
|
||||
// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4575,8 +4575,8 @@ void main()
|
||||
NULL, "...Behind this single, solitary door... they were there!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
|
||||
// 足音を殺しながら...台所へ@...勝手口へ向かう¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4606,8 +4606,8 @@ void main()
|
||||
NULL, "After I put on my shoes... I opened the door slowly so as to not make a sound...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "white", "m1", 0, 0, 1300 );
|
||||
DrawScene( "sunset/bg_117", 400 );
|
||||
DrawSceneWithMask("white", "m1", 0, 0, 1300 );
|
||||
DrawScene("background/ma1_02", 400 );
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
@@ -4648,9 +4648,9 @@ void main()
|
||||
NULL, "Get out of here, Keiichi!!!!!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
|
||||
DrawSceneWithMask( "sunset/bg_142", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo2_01", "left", 0, 0, 300 );
|
||||
|
||||
// 頭から知性とか理性とか、そういうゆとりあるものが次々こぼれていった...¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4703,8 +4703,8 @@ void main()
|
||||
NULL, "So of course I wouldn't feel fatigue...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "sunset/bg_144", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo4_01", "left", 0, 0, 300 );
|
||||
|
||||
// ただただ...走った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4806,9 +4806,9 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene( "white", 3000 );
|
||||
DrawScene("white", 3000 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawSceneWithMask( "sunset/bg_141", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo1_01", "left", 0, 0, 300 );
|
||||
|
||||
// カナカナカナカナ......¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4847,7 +4847,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "c", 0, 0, 1300 );
|
||||
|
||||
// カナカナカナカナカナ.........¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4855,7 +4855,7 @@ void main()
|
||||
NULL, "Kwakwakwakwakwa...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_143", 1000 );
|
||||
DrawScene("background/mo3_01", 1000 );
|
||||
|
||||
// ひぐらしだけが知っている@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4880,7 +4880,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_142", 1000 );
|
||||
DrawScene("background/mo2_01", 1000 );
|
||||
|
||||
// だから、...たくさんひぐらしの鳴く声の聞こえる方へ走った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4983,13 +4983,13 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
|
||||
@@ -15,7 +15,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
DrawScene( "bg_112", 3000 );
|
||||
DrawScene("background/ke_ky2", 3000 );
|
||||
|
||||
// 喫煙スペースには紫煙が立ち込めていた¥
|
||||
ClearMessage();
|
||||
@@ -54,7 +54,7 @@ void main()
|
||||
// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
|
||||
|
||||
ModDrawCharacterWithFiltering(3, 19, "character/normal/kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
|
||||
@@ -74,7 +74,7 @@ void main()
|
||||
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「五萬切ってもテンパイ崩れませんから。@
|
||||
ModPlayVoiceLS(3, 19, "s01/19/123100003", 256, TRUE);
|
||||
@@ -96,7 +96,7 @@ void main()
|
||||
DisableWindow();
|
||||
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
|
||||
// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
// DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
@@ -121,7 +121,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// DrawBustshot( 3, "kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 19, "character/normal/kuma_Ikari_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
|
||||
@@ -182,7 +182,7 @@ void main()
|
||||
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
|
||||
//「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -197,7 +197,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/ke_s2", "left", 0, 0, 200 );
|
||||
|
||||
// 大石の向かいの席の男が受話器を振っている@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -217,7 +217,7 @@ void main()
|
||||
NULL, " From a payphone.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
|
||||
|
||||
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -401,7 +401,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
|
||||
|
||||
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -449,7 +449,7 @@ void main()
|
||||
NULL, "He understood quickly and hastily started on the internal lines.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
|
||||
|
||||
StopSE( 4 );
|
||||
|
||||
@@ -516,7 +516,7 @@ void main()
|
||||
NULL, " If I didn't get it from this call, I was certain there would never be another chance...!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
|
||||
|
||||
// 同僚がメモを回してきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -610,7 +610,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 19, "character/normal/kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「了解っす!!!¥
|
||||
@@ -621,7 +621,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
|
||||
|
||||
|
||||
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
|
||||
@@ -689,7 +689,7 @@ void main()
|
||||
NULL, "Had he already been attacked!? Was he injured!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
|
||||
|
||||
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1061,7 +1061,7 @@ void main()
|
||||
NULL, "But... I could hear something like scratching...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 400 );
|
||||
DrawScene("black", 400 );
|
||||
|
||||
// ガタンガシャン! とぶつかり合う音がした¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1083,7 +1083,7 @@ void main()
|
||||
NULL, "I could hear groaning and vomiting over on the other end, and a repeating... abnormal noise.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawScene( "bg_011", 400 );
|
||||
DrawScene("background/denwa", 400 );
|
||||
|
||||
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1188,7 +1188,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene( "black", 50 );
|
||||
DrawScene("black", 50 );
|
||||
|
||||
// ぶつん¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1233,8 +1233,8 @@ void main()
|
||||
NULL, "The last thing he said came out so clearly in my mind.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawScene( "bg_192", 1000 );
|
||||
ModDrawCharacter(3, 19, "character/normal/kuma_Def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawScene("background/ke_s2", 1000 );
|
||||
ModDrawCharacter(3, 19, "sprite/normal/kuma_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
//「大石さん、車はOKっす!!@ 大石さん…?!¥
|
||||
@@ -1344,7 +1344,7 @@ void main()
|
||||
NULL, " ...That's how I felt.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "white", 3000 );
|
||||
DrawScene("white", 3000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -1354,7 +1354,7 @@ void main()
|
||||
//容疑者のメモ
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -1398,7 +1398,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_119", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma3", "left", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
|
||||
// 容疑者は自宅にクラスメートの女子2名/
|
||||
@@ -1420,8 +1420,8 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 );
|
||||
|
||||
//locate 0,2
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
|
||||
@@ -1463,7 +1463,7 @@ void main()
|
||||
//locate 0,2
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
// 玄関では、靴箱と壁に激しい打撲の痕跡。
|
||||
@@ -1512,7 +1512,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "bg_170", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_d1", "right", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
|
||||
//locate 0,2
|
||||
@@ -1539,7 +1539,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
|
||||
//locate 0,2
|
||||
@@ -1621,7 +1621,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
//locate 0,3
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); }
|
||||
@@ -1706,7 +1706,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_188", 1000 );
|
||||
DrawScene("background/sinryou_soto3", 1000 );
|
||||
|
||||
//locate 0,4
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
|
||||
@@ -1851,7 +1851,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_219", 1000 );
|
||||
DrawScene("background/tegami1", 1000 );
|
||||
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
//locate 0,4
|
||||
@@ -1916,7 +1916,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_203", 1000 );
|
||||
DrawScene("background/sora5", 1000 );
|
||||
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
@@ -1976,7 +1976,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
PlayBGM( 2, "lsys24", 128, 0 );
|
||||
//locate 0,5
|
||||
@@ -2111,7 +2111,7 @@ void main()
|
||||
FadeOutBGM( 2, 10, TRUE );
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
DisableWindow();
|
||||
DrawScene( "bg_220", 1000 );
|
||||
DrawScene("background/tegami2", 1000 );
|
||||
ClearMessage();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 10, TRUE );
|
||||
@@ -2204,7 +2204,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_221", 1000 );
|
||||
DrawScene("background/tegami3", 1000 );
|
||||
|
||||
//locate 0,2
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
|
||||
@@ -2297,11 +2297,11 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "white", 100 );
|
||||
DrawScene("white", 100 );
|
||||
PlaySE( 4, "wa_036", 128, 64 );
|
||||
DrawScene( "end_1", 100 );
|
||||
DrawScene("end_1", 100 );
|
||||
// DrawScene( "end_2", 200 );
|
||||
DrawScene( "end_3", 4000 );
|
||||
DrawScene("end_3", 4000 );
|
||||
//lsph 20,":c;bmp\Efe\End_1.bmp",0,0
|
||||
//lsph 21,":c;bmp\Efe\End_2.bmp",0,0
|
||||
//lsph 22,":c;bmp\Efe\End_3.bmp",0,0
|
||||
@@ -2322,20 +2322,20 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE );
|
||||
SetStyleOfMessageSwinging( 0 );
|
||||
|
||||
//mov %Omake,1
|
||||
//mov %NEW_bg,1
|
||||
//mov %Onikakusi_END,1
|
||||
//csp -1
|
||||
DrawScene( "black", 400 );
|
||||
DrawScene("black", 400 );
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
|
||||
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
||||
PlaySE( 4, "wa_041", 128, 64 );
|
||||
DrawSceneWithMask( "ex_otsu", "5", 0, 0, 1000 );
|
||||
DrawSceneWithMask("ex_otsu", "5", 0, 0, 1000 );
|
||||
Wait( 10000 );
|
||||
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
||||
// PlaySE( 4, "wa_041", 128, 64 );
|
||||
@@ -2348,7 +2348,7 @@ void main()
|
||||
|
||||
|
||||
SetValidityOfTextFade( TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
@@ -11,29 +11,29 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene( "si_onikakusi", 1000 );
|
||||
DrawScene("black", 3000 );
|
||||
DrawScene("si_onikakusi", 1000 );
|
||||
Wait( 15000 );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
Wait( 1000 );
|
||||
PlaySE( 4, "wa_017", 128, 64 );
|
||||
DrawScene( "tyuui", 100 );
|
||||
DrawScene("tyuui", 100 );
|
||||
|
||||
|
||||
DrawScene( "black", 4000 );
|
||||
DrawScene("black", 4000 );
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
Wait( 1000 );
|
||||
PlaySE( 4, "wa_017", 128, 64 );
|
||||
DrawScene( "tyuui2", 100 );
|
||||
DrawScene("tyuui2", 100 );
|
||||
|
||||
|
||||
DrawScene( "black", 4000 );
|
||||
DrawScene("black", 4000 );
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
Wait( 1000 );
|
||||
PlaySE( 4, "wa_017", 128, 64 );
|
||||
Wait( 350 );
|
||||
DrawScene( "black", 50 );
|
||||
DrawScene("black", 50 );
|
||||
PlaySE( 4, "wa_030", 128, 64 );
|
||||
Wait( 3000 );
|
||||
|
||||
@@ -143,7 +143,7 @@ void main()
|
||||
NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_204", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/sora6", "c", 0, 0, 1300 );
|
||||
//locate 0,4
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
|
||||
@@ -487,7 +487,7 @@ void main()
|
||||
NULL, " bouquet for you.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
FadeFilm( 1000, TRUE );
|
||||
//print 1
|
||||
//locate 0,5
|
||||
@@ -519,8 +519,8 @@ void main()
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
Wait( 800 );
|
||||
PlaySE( 4, "wa_017", 128, 64 );
|
||||
DrawBG( "aka1", 25, TRUE );
|
||||
DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
|
||||
DrawBG("background/aka1", 25, TRUE );
|
||||
DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
|
||||
|
||||
|
||||
//..lsp 10,"title\logo.bmp",0,140
|
||||
@@ -531,7 +531,7 @@ void main()
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
|
||||
FadeBG( 3000, TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
//csp -1
|
||||
//print 2
|
||||
|
||||
|
||||
@@ -15,8 +15,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
|
||||
@@ -30,7 +30,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「うん@そうだよ@ 干支もおんなじだよね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -52,7 +52,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -78,7 +78,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -132,7 +132,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「え@ え?@ なんでだろ@ なんでだろ?!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -169,7 +169,7 @@ void main()
|
||||
NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ってことは圭ちゃん、ひょっとして4月生まれ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -194,7 +194,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -210,7 +210,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -246,7 +246,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -257,7 +257,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「魅ぃちゃん、よくわかんないこと言ってる......。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -311,7 +311,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「はぅ~~~!! やーめーてーー......!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -320,10 +320,10 @@ void main()
|
||||
NULL, "\"Hao~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_110", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
|
||||
//「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@
|
||||
@@ -337,7 +337,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -361,7 +361,7 @@ void main()
|
||||
NULL, " I've thought our school was strange for a while now.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_028", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "up", 0, 0, 1300 );
|
||||
|
||||
// 校庭は砂利だし、学校とは無関係な部屋はあるし、変な建設重機みたいのは止まってるし¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -369,7 +369,7 @@ void main()
|
||||
NULL, "The school yard is gravel, there are rooms that aren't for classes, and there's some strange sort of construction machinery parked here.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_110", 400 );
|
||||
DrawScene("background/gk1", 400 );
|
||||
|
||||
//「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -381,7 +381,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -412,7 +412,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「どこの学校だったの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -423,7 +423,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -434,7 +434,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「え、えーーーーーッ?!?@ と、遠いよぅ...!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -453,7 +453,7 @@ void main()
|
||||
NULL, "I couldn't tell where that was by the location, but I understood it was pretty far from Rena's reaction.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「まぁ、そんなわけでさ@
|
||||
// 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@
|
||||
@@ -468,7 +468,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -479,7 +479,7 @@ void main()
|
||||
NULL, " There are quite a lot of kids that come here on bike.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -490,7 +490,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -514,7 +514,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「うん、そうだね@そうだね@ がんばろ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -530,7 +530,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -555,7 +555,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -568,7 +568,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「え、え、永久就職って何だろ?@ 何だろ?!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -579,7 +579,7 @@ void main()
|
||||
NULL, " What do you mean!?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
|
||||
//「こら@ そこ、うるさいですよ@ 自習は静かに!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -607,7 +607,7 @@ void main()
|
||||
NULL, "It was completely our fault...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
// それを見て沙都子がケタケタと笑う@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -644,7 +644,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -14,8 +14,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_110", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/gk1", 1000 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
|
||||
// まだ6月だってのに...!w1000暑い@
|
||||
@@ -49,7 +49,7 @@ void main()
|
||||
NULL, "...My only salvation was that the mornings were still cool.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1b_OdorokiB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「暑いでございますわねぇ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -81,7 +81,7 @@ void main()
|
||||
NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -103,7 +103,7 @@ void main()
|
||||
NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「......む、...蒸すんだ.........、はぅ......。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -129,7 +129,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あはははは@ありがと@ 本当に涼しいんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -145,7 +145,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -154,7 +154,7 @@ void main()
|
||||
NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -167,7 +167,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_DefB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_def_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -180,7 +180,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -206,7 +206,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1b_defB1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -230,7 +230,7 @@ void main()
|
||||
NULL, " There were a few wearing uniforms, but they were all the same design and rather plain.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
|
||||
//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -243,7 +243,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -274,7 +274,7 @@ void main()
|
||||
NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -328,7 +328,7 @@ void main()
|
||||
NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -355,7 +355,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "character/normal/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -383,7 +383,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -16,11 +16,11 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@
|
||||
@@ -42,7 +42,7 @@ void main()
|
||||
NULL, " Did I come to school in a limo before?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「月の小遣いはいくらもらってる?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -62,7 +62,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あら。結構、小市民的ですのねぇ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -73,7 +73,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -85,7 +85,7 @@ void main()
|
||||
NULL, " He isn't rich.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
|
||||
// 一体の何の話だ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -101,7 +101,7 @@ void main()
|
||||
NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あはははは。ごめんねごめんね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -118,7 +118,7 @@ void main()
|
||||
NULL, "Rena seemed to pick up on my dubious expression and started giggling.", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -143,7 +143,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -171,8 +171,8 @@ void main()
|
||||
NULL, " I see how it could cause some misunderstandings.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -183,7 +183,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「......貧乏でかわいそかわいそです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -215,7 +215,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_TokuiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -238,7 +238,7 @@ void main()
|
||||
NULL, "They do say the bigger your house, the more prosperous you are.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_119", 1000 );
|
||||
DrawScene("background/ma3", 1000 );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -291,8 +291,8 @@ void main()
|
||||
NULL, "The interior is much different from how it looks on the outside.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_110", 400 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawScene("background/gk1", 400 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -309,7 +309,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「か、かぁいいものが隠されてるといいなぁ! はぅ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -321,7 +321,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -332,7 +332,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "character/normal/ri1_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -371,7 +371,7 @@ void main()
|
||||
NULL, "...Dad is a sucker for the ladies, so he might even let them look around his studio.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_093", 1000 );
|
||||
DrawScene("background/g1", 1000 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
|
||||
// セミの声はいよいよにぎやかで、空はどこまでも高い@
|
||||
@@ -392,7 +392,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -12,8 +12,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_180", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/simen3", 1000 );
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
|
||||
// 昭和54年6月XX日夕刊よ@
|
||||
@@ -106,7 +106,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -12,7 +12,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ void main()
|
||||
NULL, "The vast scope of the projected Hinamizawa dam was to have an incredibly heavy impact on the village of Hinamizawa.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_005", 1000 );
|
||||
DrawScene("background/kawa4", 1000 );
|
||||
|
||||
// 雛見沢ダムにより水没する地域は雛見沢、高津戸、清津、松本、谷河内の五ヶ部落に及び@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -74,7 +74,7 @@ void main()
|
||||
NULL, " All of these communal, cultural, agricultural areas, and places of worship were to be indefinitely submerged at the bottom of the artificial lake basin.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_001", 1000 );
|
||||
DrawScene("background/damu2", 1000 );
|
||||
|
||||
// この天恵豊かで住みよい郷土を、血と汗をもって築いてくれた父祖幾百年の艱難辛苦を思えば余りに痛ましいことであり@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -116,7 +116,7 @@ void main()
|
||||
NULL, "But the villagers did not falter. Instead, they banded together even more closely and steeled their resolve to protect their homes to the death.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_092", 1000 );
|
||||
DrawScene("background/mo_b1", 1000 );
|
||||
|
||||
// 今日、恐るべき雛見沢ダム建設計画は、その再開が無期限に凍結されている@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -166,7 +166,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -12,8 +12,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_180", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/simen3", 1000 );
|
||||
|
||||
|
||||
//locate 3,5
|
||||
@@ -353,7 +353,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -11,9 +11,9 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_108", 1000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「......レナがいないです@圭一は知りませんですか?@
|
||||
ClearMessage();
|
||||
@@ -44,7 +44,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -77,7 +77,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -93,7 +93,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -105,7 +105,7 @@ void main()
|
||||
NULL, " Sounds like a drag.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_110", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||
|
||||
// ...レナレナレナ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -141,7 +141,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -164,7 +164,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -200,7 +200,7 @@ void main()
|
||||
NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "character/normal/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -214,7 +214,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -252,7 +252,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -264,8 +264,8 @@ void main()
|
||||
NULL, " So we call her Rena.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -315,7 +315,7 @@ void main()
|
||||
|
||||
|
||||
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「面白けりゃね@何て呼ばれたいわけ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -336,11 +336,11 @@ void main()
|
||||
NULL, "\"Con man.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 200 );
|
||||
|
||||
// やがてレナが教室に戻ってきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -356,7 +356,7 @@ void main()
|
||||
NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -377,7 +377,7 @@ void main()
|
||||
NULL, "Seeing that, both Mion and I sneered.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_110", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
|
||||
//「お代官様、竜宮めがまんまと現れましたぞ!!@
|
||||
@@ -389,7 +389,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -401,8 +401,8 @@ void main()
|
||||
NULL, " Hwah hwah hwah!!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_bikkuriB1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -431,7 +431,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -447,7 +447,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「アイアイサーですわー!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -458,7 +458,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「......報酬はスイス銀行に入れて欲しいのです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -491,16 +491,16 @@ void main()
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
Wait( 200 );
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
DrawScene( "black", 100 );
|
||||
DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawScene("black", 100 );
|
||||
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
DrawScene( "black", 50 );
|
||||
DrawBustshot( 5, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawScene("black", 50 );
|
||||
DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
DrawScene( "black", 100 );
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
DrawScene("black", 100 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
@@ -552,8 +552,8 @@ void main()
|
||||
NULL, "The toll of the bell signaled that break time was over.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DrawSceneWithMask( "bg_110", "up", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk1", "up", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -593,7 +593,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -10,9 +10,9 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawScene( "bg_077", 1000 );
|
||||
DrawScene("background/ji6", 1000 );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -177,7 +177,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -11,9 +11,9 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
DrawScene( "bg_180", 1000 );
|
||||
DrawScene("background/simen3", 1000 );
|
||||
PlayBGM( 1, "msys15", 128, 0 );
|
||||
|
||||
// 昭和55年6月XX日夕刊よ@
|
||||
@@ -74,7 +74,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -11,8 +11,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_180", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/simen3", 1000 );
|
||||
PlayBGM( 1, "msys07", 128, 0 );
|
||||
|
||||
// 昭和56年6月XX日夕刊よ@
|
||||
@@ -60,7 +60,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -11,8 +11,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_180", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/simen3", 1000 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
|
||||
//locate 2,7
|
||||
@@ -31,7 +31,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -12,8 +12,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_252", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/m_y4", 1000 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
|
||||
//「興宮STより、3号どうぞ@3号どうぞ。@
|
||||
@@ -114,7 +114,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -12,8 +12,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_111", 400 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/ke_ky1", 400 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
|
||||
//「自分で喉を掻き破った出血性ショック死@
|
||||
@@ -40,7 +40,7 @@ void main()
|
||||
NULL, " The shape of the scars also matches.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -64,7 +64,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -73,7 +73,7 @@ void main()
|
||||
NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// 富竹氏の指には爪が剥がれたものもある@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -129,7 +129,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -155,7 +155,7 @@ void main()
|
||||
NULL, "Of course, those are very rare cases.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_112", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ke_ky2", "left", 0, 0, 300 );
|
||||
|
||||
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -238,9 +238,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBG( "black", 1000, TRUE );
|
||||
DrawBG("black", 1000, TRUE );
|
||||
DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE );
|
||||
ModDrawCharacter(2, 8, "character/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -288,7 +288,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
FadeFilm( 1000, TRUE );
|
||||
DrawScene( "bg_111", 1000 );
|
||||
DrawScene("background/ke_ky1", 1000 );
|
||||
|
||||
|
||||
|
||||
@@ -459,7 +459,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -11,8 +11,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawSceneWithMask( "bg_223", "down", 0, 0, 1300 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
|
||||
// 富竹ジロウ(仏@
|
||||
@@ -271,7 +271,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -11,8 +11,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawSceneWithMask( "bg_223", "down", 0, 0, 1300 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
|
||||
//!s50
|
||||
@@ -333,7 +333,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -11,10 +11,10 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_111", 400 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/ke_ky1", 400 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
|
||||
//「単刀直入に...自殺させる薬ってないんですか?@
|
||||
@@ -62,7 +62,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -85,7 +85,7 @@ void main()
|
||||
NULL, " it's believed that people are most likely to attempt suicide when swinging from an introverted state to an extroverted one.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -106,7 +106,7 @@ void main()
|
||||
NULL, " whereas bipolar disorder is characterized by a passive depressed state accompanied by a very active manic state.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_111", 400 );
|
||||
DrawScene("background/ke_ky1", 400 );
|
||||
|
||||
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -433,7 +433,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -11,10 +11,10 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_192", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/ke_s2", 1000 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「......おんやぁ@ 今の皆さんは確か...。@
|
||||
ClearMessage();
|
||||
@@ -54,7 +54,7 @@ void main()
|
||||
NULL, " The prefectural assembly member and city councilor are related.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -106,7 +106,7 @@ void main()
|
||||
NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
// いたのは園崎県議と園崎市議@
|
||||
@@ -152,7 +152,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -165,14 +165,14 @@ void main()
|
||||
|
||||
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DisableWindow();
|
||||
DrawScene( "bg_237", 400 );
|
||||
DrawScene("background/mati7", 400 );
|
||||
PlayBGM( 2, "lsys20", 128, 0 );
|
||||
Wait( 2000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
// DrawSceneWithMask( "bg_237", "up", 0, 0, 1300 );
|
||||
|
||||
@@ -299,8 +299,8 @@ void main()
|
||||
NULL, "While we were silent, we made headway on our food and drink.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_237", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/mati7", 1000 );
|
||||
|
||||
//「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -594,7 +594,7 @@ void main()
|
||||
NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character_zoomed/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 11, "portrait/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -617,7 +617,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -13,10 +13,10 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
|
||||
ClearMessage();
|
||||
@@ -31,7 +31,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -45,7 +45,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「みみ、魅ぃちゃんそれ下品...!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -56,7 +56,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「うっひゃっひゃっひゃっひゃ!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -65,7 +65,7 @@ void main()
|
||||
NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
|
||||
|
||||
//「......どう思う?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -264,8 +264,8 @@ void main()
|
||||
NULL, " And then it was suddenly interrupted...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
@@ -282,7 +282,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -11,7 +11,7 @@ void main()
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "bg_223", 400 );
|
||||
DrawScene("background/ke5", 400 );
|
||||
PlayBGM( 1, "msys09", 128, 0 );
|
||||
|
||||
|
||||
@@ -179,7 +179,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -10,8 +10,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene( "bg_222", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/tennai1", 1000 );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
|
||||
// セブンスマートは市内にある、酒類食料品の安売量販店だ¥
|
||||
@@ -195,7 +195,7 @@ void main()
|
||||
ClearMessage();
|
||||
SetValidityOfWindowDisablingWhenGraphicsControl( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
FadeFilm( 0, TRUE );
|
||||
|
||||
@@ -874,13 +874,13 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawScene( "white", 1000 );
|
||||
DrawScene("white", 1000 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
Reference in New Issue
Block a user