Fixed Volume and Sound Layers

This commit is contained in:
Kiruku
2015-05-21 13:50:03 -04:00
parent 6bb15e0210
commit c1b3e30702
16 changed files with 4027 additions and 4028 deletions

View File

@@ -240,10 +240,10 @@
ClearMessage();
//「圭一、そろそろ着くぞ@起きなさい。@
PlaySE(3, "S19/00/992600001", 128, 64);
PlaySE(3, "S19/00/992600001", 256, 64);
OutputLine(NULL, "「圭一、そろそろ着くぞ。",
NULL, "\"Keiichi, we're almost there.", Line_WaitForInput);
PlaySE(3, "S19/00/992600002", 128, 64);
PlaySE(3, "S19/00/992600002", 256, 64);
OutputLine(NULL, "起きなさい。」",
NULL, " Wake up.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);