Fixed Volume and Sound Layers
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@@ -240,10 +240,10 @@
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ClearMessage();
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//「圭一、そろそろ着くぞ@起きなさい。@
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PlaySE(3, "S19/00/992600001", 128, 64);
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PlaySE(3, "S19/00/992600001", 256, 64);
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OutputLine(NULL, "「圭一、そろそろ着くぞ。",
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NULL, "\"Keiichi, we're almost there.", Line_WaitForInput);
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PlaySE(3, "S19/00/992600002", 128, 64);
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PlaySE(3, "S19/00/992600002", 256, 64);
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OutputLine(NULL, "起きなさい。」",
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NULL, " Wake up.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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