Fixed Volume and Sound Layers

This commit is contained in:
Kiruku
2015-05-21 13:50:03 -04:00
parent 6bb15e0210
commit c1b3e30702
16 changed files with 4027 additions and 4028 deletions

View File

@@ -49,10 +49,10 @@
DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
PlaySE(3, "S01/19/123100001", 128, 64);
PlaySE(3, "S01/19/123100001", 256, 64);
OutputLine(NULL, "「……うーん、どうしてこれが五萬切りなんすか?",
NULL, "\"...Hrm, why would you discard the 5 manzu there?", Line_WaitForInput);
PlaySE(3, "S01/19/123100002", 128, 64);
PlaySE(3, "S01/19/123100002", 256, 64);
OutputLine(NULL, " 待ちが狭くなっちゃうっすよ?」",
NULL, " It's just decreasing your options.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -66,7 +66,7 @@
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「五萬切ってもテンパイ崩れませんから。@
PlaySE(3, "S01/19/123100003", 128, 64);
PlaySE(3, "S01/19/123100003", 256, 64);
OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」",
NULL, "\"You're still in tenpai if you cut the 5 manzu.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -74,7 +74,7 @@
//「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?@
PlaySE(3, "S01/19/123100004", 128, 64);
PlaySE(3, "S01/19/123100004", 256, 64);
OutputLine(NULL, "「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?」",
NULL, "\"If you're betting on a Haitei, then shouldn't you be going into it with a Mangan?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -84,13 +84,13 @@
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥
PlaySE(3, "S01/11/120700516", 128, 64);
PlaySE(3, "S01/11/120700516", 256, 64);
OutputLine(NULL, "「熊ちゃん、河を見て下さい。",
NULL, "\"Kuma-chan, look at the pond.", Line_WaitForInput);
PlaySE(3, "S01/11/120700517", 128, 64);
PlaySE(3, "S01/11/120700517", 256, 64);
OutputLine(NULL, "五萬は全員切ってますから安牌なんですよ。",
NULL, " They all discarded a 5 manzu. It's a safe tile.", Line_WaitForInput);
PlaySE(3, "S01/11/120700518", 128, 64);
PlaySE(3, "S01/11/120700518", 256, 64);
OutputLine(NULL, "終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。」",
NULL, " You'd hate if, at end game, someone was sitting on a tenpai on the last turn, wouldn't you?\"", Line_Normal);
ClearMessage();
@@ -101,10 +101,10 @@
ClearMessage();
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
PlaySE(3, "S01/19/123100005", 128, 64);
PlaySE(3, "S01/19/123100005", 256, 64);
OutputLine(NULL, "「…納得いかないっすねぇ…。",
NULL, "\"...I just don't agree...", Line_WaitForInput);
PlaySE(3, "S01/19/123100006", 128, 64);
PlaySE(3, "S01/19/123100006", 256, 64);
OutputLine(NULL, "わざわざ自分で当たり牌減らすなんて。」",
NULL, " Why would you reduce your own options?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -114,7 +114,7 @@
DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@
PlaySE(3, "S01/11/120700519", 128, 64);
PlaySE(3, "S01/11/120700519", 256, 64);
OutputLine(NULL, "「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。」",
NULL, "\"By the way, you can't call ron with your winning tile in that haitei.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -122,7 +122,7 @@
//「え?! どうしてっすか?!¥
PlaySE(3, "S01/19/123100007", 128, 64);
PlaySE(3, "S01/19/123100007", 256, 64);
OutputLine(NULL, "「え?! どうしてっすか?!」",
NULL, "\"What!? Why is that!?\"", Line_Normal);
ClearMessage();
@@ -133,10 +133,10 @@
ClearMessage();
//「大石さん、いますかー@ 一般の方から外線でーす。@
PlaySE(3, "S01/00/dek02001", 128, 64);
PlaySE(3, "S01/00/dek02001", 256, 64);
OutputLine(NULL, "「大石さん、いますかー?",
NULL, "\"Are you here, Ooishi-san?", Line_WaitForInput);
PlaySE(3, "S01/00/dek02002", 128, 64);
PlaySE(3, "S01/00/dek02002", 256, 64);
OutputLine(NULL, " 一般の方から外線でーす。」",
NULL, " You have a call from a civilian.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -146,7 +146,7 @@
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥
PlaySE(3, "S01/11/120700520", 128, 64);
PlaySE(3, "S01/11/120700520", 256, 64);
OutputLine(NULL, "「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!」",
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
ClearMessage();
@@ -154,17 +154,17 @@
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
//「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥
PlaySE(3, "S01/19/123100008", 128, 64);
PlaySE(3, "S01/19/123100008", 256, 64);
OutputLine(NULL, "「ど、どうしてロンしちゃダメなんすかぁ?!",
NULL, "\"W-Why can't you call ron on it!?", Line_WaitForInput);
PlaySE(3, "S01/19/123100009", 128, 64);
PlaySE(3, "S01/19/123100009", 256, 64);
OutputLine(NULL, " あ、待ってくださいよ大石さぁん!」",
NULL, " H-Hold on for a second, Ooishi-san!\"", Line_Normal);
ClearMessage();
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 3, "wa_020", 128, 64 );
PlaySE( 4, "wa__020", 128, 64 );
DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
// 大石の向かいの席の男が受話器を振っている@
@@ -175,10 +175,10 @@
//「外線です@公衆から。¥
PlaySE(3, "S01/00/dek02003", 128, 64);
PlaySE(3, "S01/00/dek02003", 256, 64);
OutputLine(NULL, "「外線です。",
NULL, "\"Outside line.", Line_WaitForInput);
PlaySE(3, "S01/00/dek02004", 128, 64);
PlaySE(3, "S01/00/dek02004", 256, 64);
OutputLine(NULL, "公衆から。」",
NULL, " From a payphone.\"", Line_Normal);
ClearMessage();
@@ -186,22 +186,22 @@
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
PlaySE(3, "S01/11/120700521", 128, 64);
PlaySE(3, "S01/11/120700521", 256, 64);
OutputLine(NULL, "「あーどうもすみません!",
NULL, "\"Oh, why thank you!", Line_WaitForInput);
PlaySE(3, "S01/11/120700522", 128, 64);
PlaySE(3, "S01/11/120700522", 256, 64);
OutputLine(NULL, " ……お待たせしました、大石です。",
NULL, " ...Sorry to keep you waiting, this is Ooishi.", Line_WaitForInput);
PlaySE(3, "S01/11/120700523", 128, 64);
PlaySE(3, "S01/11/120700523", 256, 64);
OutputLine(NULL, "もしもし?」",
NULL, " Who is it?\"", Line_Normal);
ClearMessage();
//「お、大石さんですか?@ もしもし?!@
PlaySE(3, "S01/01/120100808", 128, 64);
PlaySE(3, "S01/01/120100808", 256, 64);
OutputLine(NULL, "「お、大石さんですか?!",
NULL, "\"Ah, Ooishi-san!?", Line_WaitForInput);
PlaySE(3, "S01/01/120100809", 128, 64);
PlaySE(3, "S01/01/120100809", 256, 64);
OutputLine(NULL, " もしもし?!」",
NULL, " Hello!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -209,10 +209,10 @@
//「前原さんじゃありませんか@どうもどうもこんにちは…!@
PlaySE(3, "S01/11/120700524", 128, 64);
PlaySE(3, "S01/11/120700524", 256, 64);
OutputLine(NULL, "「前原さんじゃありませんか。",
NULL, "\"If it isn't Maebara-san.", Line_WaitForInput);
PlaySE(3, "S01/11/120700525", 128, 64);
PlaySE(3, "S01/11/120700525", 256, 64);
OutputLine(NULL, "どうもどうもこんにちは…!」",
NULL, " Why, good evening...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -239,10 +239,10 @@
ClearMessage();
//「落ち着いて下さい@何がありました?@
PlaySE(3, "S01/11/120700526", 128, 64);
PlaySE(3, "S01/11/120700526", 256, 64);
OutputLine(NULL, "「落ち着いて下さい。",
NULL, "\"Please calm down.", Line_WaitForInput);
PlaySE(3, "S01/11/120700527", 128, 64);
PlaySE(3, "S01/11/120700527", 256, 64);
OutputLine(NULL, "何がありました?」",
NULL, " Did something happen?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -250,7 +250,7 @@
//「えっと、!w800その、!w1000……あぁぁ…ッ
PlaySE(3, "S01/01/120100810", 128, 64);
PlaySE(3, "S01/01/120100810", 256, 64);
OutputLine(NULL, "「えっと、",
NULL, "\"Uh,", Line_ContinueAfterTyping);
@@ -282,7 +282,7 @@
ClearMessage();
//「何があったんです?!@
PlaySE(3, "S01/11/120700528", 128, 64);
PlaySE(3, "S01/11/120700528", 256, 64);
OutputLine(NULL, "「何があったんです?!」",
NULL, "\"What happened!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -290,7 +290,7 @@
//「あぁぁあぁあの…お、…ぉぉ……俺……、@
PlaySE(3, "S01/01/120100811", 128, 64);
PlaySE(3, "S01/01/120100811", 256, 64);
OutputLine(NULL, "「あぁぁあぁあの…お、…ぉぉ……俺……、」",
NULL, "\"UhhhUhhm... I... I... I...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -298,13 +298,13 @@
//「…落ち着いて前原さん@ 今そこに近場の警官を行かせます@私もすぐそっちに行きますよ!@
PlaySE(3, "S01/11/120700529", 128, 64);
PlaySE(3, "S01/11/120700529", 256, 64);
OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
PlaySE(3, "S01/11/120700530", 128, 64);
PlaySE(3, "S01/11/120700530", 256, 64);
OutputLine(NULL, " 今そこに近場の警官を行かせます。",
NULL, " I can have the local officers head to your location.", Line_WaitForInput);
PlaySE(3, "S01/11/120700531", 128, 64);
PlaySE(3, "S01/11/120700531", 256, 64);
OutputLine(NULL, "私もすぐそっちに行きますよ!」",
NULL, " I'll be there soon, too!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -312,7 +312,7 @@
//「………あ、その!s300……!sd多分!w1000……無理です。¥
PlaySE(3, "S01/01/120100812", 128, 64);
PlaySE(3, "S01/01/120100812", 256, 64);
OutputLine(NULL, "「………あ、その",
NULL, "\"...Ah, um...", Line_ContinueAfterTyping);
//!s300
@@ -338,7 +338,7 @@
NULL, "His voice was quivering and hoarse...", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 3, "wa_023", 128, 64 );
PlaySE( 4, "wa__023", 128, 64 );
// ……まさか、電話をかけながら、すでに何者かに囲まれている?!!w3000
OutputLine(NULL, " ……まさか、電話をかけながら、すでに何者かに囲まれている?!",
@@ -354,10 +354,10 @@
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
PlaySE(3, "S01/11/120700532", 128, 64);
PlaySE(3, "S01/11/120700532", 256, 64);
OutputLine(NULL, "「前原さんは今、公衆電話からかけてますよね?",
NULL, "\"Maebara-san, you're calling from a payphone right now, right?", Line_WaitForInput);
PlaySE(3, "S01/11/120700533", 128, 64);
PlaySE(3, "S01/11/120700533", 256, 64);
OutputLine(NULL, " どこの公衆電話ですか?!」",
NULL, " Where is that payphone!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -398,10 +398,10 @@
StopSE( 3 );
//「…落ち着いて前原さん@ 今はどういう状況なんです…?!@
PlaySE(3, "S01/11/120700534", 128, 64);
PlaySE(3, "S01/11/120700534", 256, 64);
OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
PlaySE(3, "S01/11/120700535", 128, 64);
PlaySE(3, "S01/11/120700535", 256, 64);
OutputLine(NULL, " 今はどういう状況なんです…?!」",
NULL, " What is your current situation...!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -473,10 +473,10 @@
//「かかり過ぎです@警邏には何人乗ってます?@
PlaySE(3, "S01/11/120700536", 128, 64);
PlaySE(3, "S01/11/120700536", 256, 64);
OutputLine(NULL, "「かかり過ぎです。",
NULL, "\"That's too long.", Line_WaitForInput);
PlaySE(3, "S01/11/120700537", 128, 64);
PlaySE(3, "S01/11/120700537", 256, 64);
OutputLine(NULL, "警邏には何人乗ってます?」",
NULL, " How many officers are in there?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -484,7 +484,7 @@
//「2人です。¥
PlaySE(3, "S01/00/dek02005", 128, 64);
PlaySE(3, "S01/00/dek02005", 256, 64);
OutputLine(NULL, "「2人です。」",
NULL, "\"Two.\"", Line_Normal);
ClearMessage();
@@ -508,7 +508,7 @@
ClearMessage();
//「雛見沢の駐在さんには電話しました?!@
PlaySE(3, "S01/11/120700538", 128, 64);
PlaySE(3, "S01/11/120700538", 256, 64);
OutputLine(NULL, "「雛見沢の駐在さんには電話しました?!」",
NULL, "\"Did you call the officer stationed in Hinamizawa!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -516,10 +516,10 @@
//「定時巡回の時間です@家人は留守で連絡不能。@
PlaySE(3, "S01/00/dek02006", 128, 64);
PlaySE(3, "S01/00/dek02006", 256, 64);
OutputLine(NULL, "「定時巡回の時間です。",
NULL, "\"He's scheduled to be on patrol.", Line_WaitForInput);
PlaySE(3, "S01/00/dek02007", 128, 64);
PlaySE(3, "S01/00/dek02007", 256, 64);
OutputLine(NULL, "家人は留守で連絡不能。」",
NULL, " They're currently out, and it'll be impossible to contact them.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -527,10 +527,10 @@
//「くそッ!@ 熊ちゃん、車を回して下さい。@
PlaySE(3, "S01/11/120700539", 128, 64);
PlaySE(3, "S01/11/120700539", 256, 64);
OutputLine(NULL, "「くそッ!!",
NULL, "\"God damn!", Line_WaitForInput);
PlaySE(3, "S01/11/120700540", 128, 64);
PlaySE(3, "S01/11/120700540", 256, 64);
OutputLine(NULL, " 熊ちゃん、車を回して下さい。」",
NULL, " Kuma-chan, bring the car around.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -538,19 +538,19 @@
//「了解っす!!!¥
PlaySE(3, "S01/19/123100010", 128, 64);
PlaySE(3, "S01/19/123100010", 256, 64);
OutputLine(NULL, "「了解っす!!!」",
NULL, "\"Understood!!!\"", Line_Normal);
ClearMessage();
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
PlaySE(3, "S01/01/120100813", 128, 64);
PlaySE(3, "S01/01/120100813", 256, 64);
OutputLine(NULL, "「…もしもし?",
NULL, "\"...Hello?", Line_WaitForInput);
PlaySE(3, "S01/01/120100814", 128, 64);
PlaySE(3, "S01/01/120100814", 256, 64);
OutputLine(NULL, " 大石さん…?",
NULL, " Ooishi-san...?", Line_WaitForInput);
PlaySE(3, "S01/01/120100815", 128, 64);
PlaySE(3, "S01/01/120100815", 256, 64);
OutputLine(NULL, " ごほっごぼッ!!」",
NULL, " *Cough cough*!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -558,13 +558,13 @@
//「もしもし@ 大丈夫です@ちゃんと聞こえてますよ!¥
PlaySE(3, "S01/11/120700541", 128, 64);
PlaySE(3, "S01/11/120700541", 256, 64);
OutputLine(NULL, "「もしもし!",
NULL, "\"Hello!", Line_WaitForInput);
PlaySE(3, "S01/11/120700542", 128, 64);
PlaySE(3, "S01/11/120700542", 256, 64);
OutputLine(NULL, " 大丈夫です。",
NULL, " It's all right.", Line_WaitForInput);
PlaySE(3, "S01/11/120700543", 128, 64);
PlaySE(3, "S01/11/120700543", 256, 64);
OutputLine(NULL, "ちゃんと聞こえてますよ!」",
NULL, " I can hear you loud and clear!\"", Line_Normal);
ClearMessage();
@@ -604,19 +604,19 @@
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
PlaySE(3, "S01/11/120700544", 128, 64);
PlaySE(3, "S01/11/120700544", 256, 64);
OutputLine(NULL, "「前原さん、今そこに警官が向かってます。",
NULL, "\"Maebara-san, the police are on their way.", Line_WaitForInput);
PlaySE(3, "S01/11/120700545", 128, 64);
PlaySE(3, "S01/11/120700545", 256, 64);
OutputLine(NULL, "2〜3分で到着しますから何とか持ちこたえて下さい!",
NULL, " They'll be there in a couple of minutes, so hold on somehow!", Line_WaitForInput);
PlaySE(3, "S01/11/120700546", 128, 64);
PlaySE(3, "S01/11/120700546", 256, 64);
OutputLine(NULL, " もしもし?!",
NULL, " Hello!?", Line_WaitForInput);
PlaySE(3, "S01/11/120700547", 128, 64);
PlaySE(3, "S01/11/120700547", 256, 64);
OutputLine(NULL, " 聞こえてますか?!",
NULL, " Can you hear me!?", Line_WaitForInput);
PlaySE(3, "S01/11/120700548", 128, 64);
PlaySE(3, "S01/11/120700548", 256, 64);
OutputLine(NULL, " 前原さん?!」",
NULL, " Maebara-san!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -639,13 +639,13 @@
ClearMessage();
//「前原さん!@ 犯人は誰です?@ 何人なんですッ?!@
PlaySE(3, "S01/11/120700549", 128, 64);
PlaySE(3, "S01/11/120700549", 256, 64);
OutputLine(NULL, "「前原さん!!",
NULL, "\"Maebara-san!!", Line_WaitForInput);
PlaySE(3, "S01/11/120700550", 128, 64);
PlaySE(3, "S01/11/120700550", 256, 64);
OutputLine(NULL, " 犯人は誰です?!",
NULL, " Who is the culprit!?", Line_WaitForInput);
PlaySE(3, "S01/11/120700551", 128, 64);
PlaySE(3, "S01/11/120700551", 256, 64);
OutputLine(NULL, " 何人なんですッ?!」",
NULL, " How many are there!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -653,7 +653,7 @@
//「……お、!w1500…俺も!w1000……最初はニンゲンが犯人なんだと思いまし……!w1000げぼッ
PlaySE(3, "S01/01/120100816", 128, 64);
PlaySE(3, "S01/01/120100816", 256, 64);
OutputLine(NULL, "「……お、",
NULL, "\"...I...", Line_ContinueAfterTyping);
@@ -687,7 +687,7 @@
ClearMessage();
//「大丈夫ですか!! 前原さん!!@
PlaySE(3, "S01/11/120700552", 128, 64);
PlaySE(3, "S01/11/120700552", 256, 64);
OutputLine(NULL, "「大丈夫ですか!! 前原さん!!」",
NULL, "\"Are you all right!? Maebara-san!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -695,7 +695,7 @@
//「犯人はニンゲンなんだって、!w1000オヤシロさまの祟りなんかないんだって、!w1000そう思ってました…ついさっきまで……だけど!s400……!sdやっぱり…、!w1000げほげほ…ッ
PlaySE(3, "S01/01/120100817", 128, 64);
PlaySE(3, "S01/01/120100817", 256, 64);
OutputLine(NULL, "「犯人はニンゲンなんだって、",
NULL, "\"I thought that", Line_ContinueAfterTyping);
@@ -712,10 +712,10 @@
OutputLine(NULL, "そう思ってました…。",
NULL, " and not Oyashiro-sama's curse...", Line_WaitForInput);
PlaySE(3, "S01/01/120100818", 128, 64);
PlaySE(3, "S01/01/120100818", 256, 64);
OutputLine(NULL, "ついさっきまで。",
NULL, " Up until right now.", Line_WaitForInput);
PlaySE(3, "S01/01/120100819", 128, 64);
PlaySE(3, "S01/01/120100819", 256, 64);
OutputLine(NULL, "……だけど",
NULL, " But...", Line_ContinueAfterTyping);
//!s400
@@ -749,7 +749,7 @@
ClearMessage();
//「……でも!w800…やっぱり!w800…オヤシロさまってのは!w800……いるんだと思います……いや、います今。
PlaySE(3, "S01/01/120100820", 128, 64);
PlaySE(3, "S01/01/120100820", 256, 64);
OutputLine(NULL, "「……でも",
NULL, "\"...But...", Line_ContinueAfterTyping);
@@ -773,10 +773,10 @@
OutputLine(NULL, "……いるんだと思います……。",
NULL, " does exist...", Line_WaitForInput);
PlaySE(3, "S01/01/120100821", 128, 64);
PlaySE(3, "S01/01/120100821", 256, 64);
OutputLine(NULL, "いや、います。",
NULL, " No, he's...", Line_WaitForInput);
PlaySE(3, "S01/01/120100822", 128, 64);
PlaySE(3, "S01/01/120100822", 256, 64);
OutputLine(NULL, "今。」",
NULL, " here.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -784,7 +784,7 @@
//「前原さん、どうか、どうか落ち着いて…、@
PlaySE(3, "S01/11/120700553", 128, 64);
PlaySE(3, "S01/11/120700553", 256, 64);
OutputLine(NULL, "「前原さん、どうか、どうか落ち着いて…、」",
NULL, "\"Maebara-san, please, just please calm down...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -792,10 +792,10 @@
//「なんかさっきからおかしいと思ってたんです…@ずーっとつけてくるんですよ…!@
PlaySE(3, "S01/01/120100823", 128, 64);
PlaySE(3, "S01/01/120100823", 256, 64);
OutputLine(NULL, "「なんかさっきからおかしいと思ってたんです…。",
NULL, "\"I had been thinking it was strange for a while now...", Line_WaitForInput);
PlaySE(3, "S01/01/120100824", 128, 64);
PlaySE(3, "S01/01/120100824", 256, 64);
OutputLine(NULL, "ずーっとつけてくるんですよ…!!",
NULL, " It's been following me this whole time...!!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -803,23 +803,23 @@
// 走っても走っても、走っても走っても…!!@ 影みたいにぴったりくっついて!@ だけども少しずつ…少しずつ…@俺の背中ににじり寄ってくるんです……。¥
PlaySE(3, "S01/01/120100825", 128, 64);
PlaySE(3, "S01/01/120100825", 256, 64);
OutputLine(NULL, " 走っても走っても、走っても走っても…!!!",
NULL, "I run and run and run and run...!!!", Line_WaitForInput);
PlaySE(3, "S01/01/120100826", 128, 64);
PlaySE(3, "S01/01/120100826", 256, 64);
OutputLine(NULL, " 影みたいにぴったりくっついて!!",
NULL, " But it just sticks to me like my shadow!!", Line_WaitForInput);
PlaySE(3, "S01/01/120100827", 128, 64);
PlaySE(3, "S01/01/120100827", 256, 64);
OutputLine(NULL, " だけども少しずつ…少しずつ…。",
NULL, " But slowly... so slowly...", Line_WaitForInput);
PlaySE(3, "S01/01/120100828", 128, 64);
PlaySE(3, "S01/01/120100828", 256, 64);
OutputLine(NULL, "俺の背中ににじり寄ってくるんです……。」",
NULL, " It's digging itself into my back...\"", Line_Normal);
ClearMessage();
//「……前原さん、!w1000…そいつは!s300………今!sd、ひょっとして…、!w1000………前原さんの…後ろに
PlaySE(3, "
S01/11/120700554", 128, 64);
S01/11/120700554", 256, 64);
OutputLine(NULL, "「……前原さん、",
NULL, "\"...Maebara-san...", Line_ContinueAfterTyping);
@@ -856,10 +856,10 @@ S01/11/120700554", 128, 64);
ClearMessage();
//「……………後ろに@……すぐ、……後ろに………。@
PlaySE(3, "S01/01/120100829", 128, 64);
PlaySE(3, "S01/01/120100829", 256, 64);
OutputLine(NULL, "「……………後ろに。",
NULL, "\"...Behind me.", Line_WaitForInput);
PlaySE(3, "S01/01/120100830", 128, 64);
PlaySE(3, "S01/01/120100830", 256, 64);
OutputLine(NULL, "……すぐ、……後ろに………。」",
NULL, " Right... behind me...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -867,25 +867,25 @@ S01/11/120700554", 128, 64);
//「お願いです前原さん@……怖いのはわかります@ですがお願いです!@ ……あなたの後ろに……誰がいるんですッ?!¥
PlaySE(3, "S01/11/120700555", 128, 64);
PlaySE(3, "S01/11/120700555", 256, 64);
OutputLine(NULL, "「お願いです前原さん。",
NULL, "\"Please, Maebara-san...", Line_WaitForInput);
PlaySE(3, "S01/11/120700556", 128, 64);
PlaySE(3, "S01/11/120700556", 256, 64);
OutputLine(NULL, "……怖いのはわかります。",
NULL, " I can tell you're scared.", Line_WaitForInput);
PlaySE(3, "S01/11/120700557", 128, 64);
PlaySE(3, "S01/11/120700557", 256, 64);
OutputLine(NULL, "ですがお願いです!!",
NULL, " But please!!", Line_WaitForInput);
PlaySE(3, "S01/11/120700558", 128, 64);
PlaySE(3, "S01/11/120700558", 256, 64);
OutputLine(NULL, " ……あなたの後ろに……誰がいるんですッ?!」",
NULL, " ...Who is it... that's right behind you!?\"", Line_Normal);
ClearMessage();
//「振り向けるわけ…ないじゃないですか…@振り向いたら……俺!w800……俺…、
PlaySE(3, "S01/01/120100831", 128, 64);
PlaySE(3, "S01/01/120100831", 256, 64);
OutputLine(NULL, "「振り向けるわけ…ないじゃないですか…。",
NULL, "\"I can't just... look behind me...", Line_WaitForInput);
PlaySE(3, "S01/01/120100832", 128, 64);
PlaySE(3, "S01/01/120100832", 256, 64);
OutputLine(NULL, "振り向いたら……俺",
NULL, " If I do... I'll...", Line_ContinueAfterTyping);
@@ -900,13 +900,13 @@ S01/11/120700554", 128, 64);
//「怖いのはわかります!@ でも教えて欲しい!@ ちょっと振り返るだけでいいんです!@ 前原さんの後ろに……!w1000誰がいるんですッ
PlaySE(3, "S01/11/120700559", 128, 64);
PlaySE(3, "S01/11/120700559", 256, 64);
OutputLine(NULL, "「怖いのはわかります!!",
NULL, "\"I understand that you're scared!!", Line_WaitForInput);
PlaySE(3, "S01/11/120700560", 128, 64);
PlaySE(3, "S01/11/120700560", 256, 64);
OutputLine(NULL, " でも教えて欲しい!!",
NULL, " But please tell me!!", Line_WaitForInput);
PlaySE(3, "S01/11/120700561", 128, 64);
PlaySE(3, "S01/11/120700561", 256, 64);
OutputLine(NULL, " ちょっと振り返るだけでいいんです!!",
NULL, " You just need to turn around a bit!!", Line_WaitForInput);
OutputLine(NULL, " 前原さんの後ろに……",
@@ -916,7 +916,7 @@ S01/11/120700554", 128, 64);
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE(3, "S01/11/120700562", 128, 64);
PlaySE(3, "S01/11/120700562", 256, 64);
OutputLine(NULL, "誰がいるんですッ?!?!」",
NULL, " Who is behind you, Maebara-san!?!?\"", Line_Normal);
ClearMessage();
@@ -929,13 +929,13 @@ S01/11/120700554", 128, 64);
ClearMessage();
//「…前原さん@……あんたまさか@…喉を引っ掻いてたりは…しないでしょうね…?¥
PlaySE(3, "S01/11/120700563", 128, 64);
PlaySE(3, "S01/11/120700563", 256, 64);
OutputLine(NULL, "「…前原さん、",
NULL, "\"...Maebara-san...", Line_WaitForInput);
PlaySE(3, "S01/11/120700564", 128, 64);
PlaySE(3, "S01/11/120700564", 256, 64);
OutputLine(NULL, "……あんたまさか、",
NULL, " It couldn't be that you're...", Line_WaitForInput);
PlaySE(3, "S01/11/120700565", 128, 64);
PlaySE(3, "S01/11/120700565", 256, 64);
OutputLine(NULL, "…喉を引っ掻いてたりは…しないでしょうね…?」",
NULL, " clawing out... your own throat...?\"", Line_Normal);
ClearMessage();
@@ -974,16 +974,16 @@ S01/11/120700554", 128, 64);
DrawScene( "bg_011", 400 );
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
PlaySE(3, "S01/11/120700566", 128, 64);
PlaySE(3, "S01/11/120700566", 256, 64);
OutputLine(NULL, "「もしもし!",
NULL, "\"Hello?", Line_WaitForInput);
PlaySE(3, "S01/11/120700567", 128, 64);
PlaySE(3, "S01/11/120700567", 256, 64);
OutputLine(NULL, " もしもし?!",
NULL, " Hello!?", Line_WaitForInput);
PlaySE(3, "S01/11/120700568", 128, 64);
PlaySE(3, "S01/11/120700568", 256, 64);
OutputLine(NULL, " 前原さん?!",
NULL, " Maebara-san!?", Line_WaitForInput);
PlaySE(3, "S01/11/120700569", 128, 64);
PlaySE(3, "S01/11/120700569", 256, 64);
OutputLine(NULL, " もしもーしッ?!?!」",
NULL, " Helloooo!?!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1027,10 +1027,10 @@ S01/11/120700554", 128, 64);
//「もしもし…@ ………………………前原…さん…?@
PlaySE(3, "S01/11/120700570", 128, 64);
PlaySE(3, "S01/11/120700570", 256, 64);
OutputLine(NULL, "「もしもし…?",
NULL, "\"Hello...?", Line_WaitForInput);
PlaySE(3, "S01/11/120700571", 128, 64);
PlaySE(3, "S01/11/120700571", 256, 64);
OutputLine(NULL, " ………………………前原…さん…?」",
NULL, " ...Maebara...san...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1086,7 +1086,7 @@ S01/11/120700554", 128, 64);
ClearMessage();
//「…………あ。¥
PlaySE(3, "S01/11/120700572", 128, 64);
PlaySE(3, "S01/11/120700572", 256, 64);
OutputLine(NULL, "「…………あ。」",
NULL, "\"...Ah.\"", Line_Normal);
ClearMessage();
@@ -1106,16 +1106,16 @@ S01/11/120700554", 128, 64);
DrawScene( "bg_192", 1000 );
//「大石さん、車はOKっす!!@ 大石さん…?!¥
PlaySE(3, "S01/19/123100011", 128, 64);
PlaySE(3, "S01/19/123100011", 256, 64);
OutputLine(NULL, "「大石さん、車はOKっす!!!",
NULL, "\"Ooishi-san, the car is good to go!!!", Line_WaitForInput);
PlaySE(3, "S01/19/123100012", 128, 64);
PlaySE(3, "S01/19/123100012", 256, 64);
OutputLine(NULL, " 大石さん…?!」",
NULL, " Ooishi-san...!?\"", Line_Normal);
ClearMessage();
//「……ごめんなさい、だ。@
PlaySE(3, "S01/11/120700573", 128, 64);
PlaySE(3, "S01/11/120700573", 256, 64);
OutputLine(NULL, "「……ごめんなさい、だ。」",
NULL, "\"...It was... I'm sorry.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1123,7 +1123,7 @@ S01/11/120700554", 128, 64);
//「大石さん……??¥
PlaySE(3, "S01/19/123100013", 128, 64);
PlaySE(3, "S01/19/123100013", 256, 64);
OutputLine(NULL, "「大石さん……??」",
NULL, "\"Ooishi-san...??\"", Line_Normal);
ClearMessage();
@@ -2219,7 +2219,7 @@ S01/11/120700554", 128, 64);
DisableWindow();
DrawScene( "white", 100 );
PlaySE( 3, "wa_036", 128, 64 );
PlaySE( 4, "wa__036", 128, 64 );
DrawScene( "End_1", 100 );
// DrawScene( "End_2", 200 );
DrawScene( "End_3", 4000 );
@@ -2256,15 +2256,15 @@ S01/11/120700554", 128, 64);
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
PlaySE( 3, "wa_041", 128, 64 );
PlaySE( 4, "wa__041", 128, 64 );
DrawSceneWithMask( "Ex_otsu", "5", 0, 0, 1000 );
Wait( 10000 );
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 3, "wa_041", 128, 64 );
// PlaySE( 4, "wa__041", 128, 64 );
// DrawSceneWithMask( "Ex_Tips", "5", 0, 0, 1000 );
// Wait( 10000 );
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 3, "wa_041", 128, 64 );
// PlaySE( 4, "wa__041", 128, 64 );
// DrawSceneWithMask( "Ex_jump", "5", 0, 0, 1000 );
// Wait( 10000 );