Fixed Volume and Sound Layers
This commit is contained in:
@@ -240,10 +240,10 @@
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ClearMessage();
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ClearMessage();
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//「圭一、そろそろ着くぞ@起きなさい。@
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//「圭一、そろそろ着くぞ@起きなさい。@
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PlaySE(3, "S19/00/992600001", 128, 64);
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PlaySE(3, "S19/00/992600001", 256, 64);
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OutputLine(NULL, "「圭一、そろそろ着くぞ。",
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OutputLine(NULL, "「圭一、そろそろ着くぞ。",
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NULL, "\"Keiichi, we're almost there.", Line_WaitForInput);
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NULL, "\"Keiichi, we're almost there.", Line_WaitForInput);
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PlaySE(3, "S19/00/992600002", 128, 64);
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PlaySE(3, "S19/00/992600002", 256, 64);
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OutputLine(NULL, "起きなさい。」",
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OutputLine(NULL, "起きなさい。」",
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NULL, " Wake up.\"", Line_WaitForInput);
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NULL, " Wake up.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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1008
Update/onik_009.txt
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Update/onik_009.txt
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@@ -48,10 +48,10 @@
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FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE );
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FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE );
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//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
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//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
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PlaySE(3, "S01/02/120200456", 128, 64);
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PlaySE(3, "S01/02/120200456", 256, 64);
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OutputLine(NULL, "「……大丈夫かな?",
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OutputLine(NULL, "「……大丈夫かな?",
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NULL, "\"...Feeling all right?", Line_WaitForInput);
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NULL, "\"...Feeling all right?", Line_WaitForInput);
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PlaySE(3, "S01/02/120200457", 128, 64);
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PlaySE(3, "S01/02/120200457", 256, 64);
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OutputLine(NULL, " 横になってた方がいいと思うよ…。」",
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OutputLine(NULL, " 横になってた方がいいと思うよ…。」",
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NULL, " I think you'd better just lie down for a bit...\"", Line_WaitForInput);
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NULL, " I think you'd better just lie down for a bit...\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -78,7 +78,7 @@
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ClearMessage();
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ClearMessage();
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//「.........俺は......どうして......。@
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//「.........俺は......どうして......。@
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PlaySE(3, "S01/01/120100768", 128, 64);
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PlaySE(3, "S01/01/120100768", 256, 64);
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OutputLine(NULL, "「………俺は……どうして……。」",
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OutputLine(NULL, "「………俺は……どうして……。」",
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NULL, "\"...Why... am I...?\"", Line_WaitForInput);
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NULL, "\"...Why... am I...?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -86,7 +86,7 @@
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//「...覚えてないの?@
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//「...覚えてないの?@
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PlaySE(3, "S01/02/120200458", 128, 64);
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PlaySE(3, "S01/02/120200458", 256, 64);
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OutputLine(NULL, "「…覚えてないの?」",
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OutputLine(NULL, "「…覚えてないの?」",
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NULL, "\"...Don't you remember?\"", Line_WaitForInput);
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NULL, "\"...Don't you remember?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -94,7 +94,7 @@
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//「.........意識がなくなってからのことは......全然.........。¥
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//「.........意識がなくなってからのことは......全然.........。¥
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PlaySE(3, "S01/01/120100769", 128, 64);
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PlaySE(3, "S01/01/120100769", 256, 64);
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OutputLine(NULL, "「………意識がなくなってからのことは……全然………。」",
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OutputLine(NULL, "「………意識がなくなってからのことは……全然………。」",
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NULL, "\"...After losing consciousness... nothing at all...\"", Line_Normal);
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NULL, "\"...After losing consciousness... nothing at all...\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -120,13 +120,13 @@
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DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
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//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
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PlaySE(3, "S01/02/120200459", 128, 64);
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PlaySE(3, "S01/02/120200459", 256, 64);
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OutputLine(NULL, "「一応、お医者さんにも電話したから。",
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OutputLine(NULL, "「一応、お医者さんにも電話したから。",
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NULL, "\"I called the doctor...", Line_WaitForInput);
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NULL, "\"I called the doctor...", Line_WaitForInput);
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PlaySE(3, "S01/02/120200460", 128, 64);
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PlaySE(3, "S01/02/120200460", 256, 64);
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OutputLine(NULL, "もうすぐ来ると思うよ。",
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OutputLine(NULL, "もうすぐ来ると思うよ。",
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NULL, " He should be here soon.", Line_WaitForInput);
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NULL, " He should be here soon.", Line_WaitForInput);
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PlaySE(3, "S01/02/120200461", 128, 64);
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PlaySE(3, "S01/02/120200461", 256, 64);
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OutputLine(NULL, "…それまで横になってた方がいいと思うな。」",
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OutputLine(NULL, "…それまで横になってた方がいいと思うな。」",
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NULL, " I think you'd better just lie down until then.\"", Line_WaitForInput);
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NULL, " I think you'd better just lie down until then.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -145,10 +145,10 @@
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ClearMessage();
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ClearMessage();
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//「......俺、どうしてここにいるんだ...@ 確か...ダム現場で......。@
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//「......俺、どうしてここにいるんだ...@ 確か...ダム現場で......。@
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PlaySE(3, "S01/01/120100770", 128, 64);
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PlaySE(3, "S01/01/120100770", 256, 64);
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OutputLine(NULL, "「……俺、どうしてここにいるんだ…?",
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OutputLine(NULL, "「……俺、どうしてここにいるんだ…?",
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NULL, "\"...Why... am I here...?", Line_WaitForInput);
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NULL, "\"...Why... am I here...?", Line_WaitForInput);
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PlaySE(3, "S01/01/120100771", 128, 64);
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PlaySE(3, "S01/01/120100771", 256, 64);
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OutputLine(NULL, " 確か…ダム現場で……。」",
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OutputLine(NULL, " 確か…ダム現場で……。」",
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NULL, " I'm sure... I was at the dam site...\"", Line_WaitForInput);
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NULL, " I'm sure... I was at the dam site...\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -158,22 +158,22 @@
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DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
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//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
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PlaySE(3, "S01/02/120200462", 128, 64);
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PlaySE(3, "S01/02/120200462", 256, 64);
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OutputLine(NULL, "「それはレナが聞きたいな。",
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OutputLine(NULL, "「それはレナが聞きたいな。",
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NULL, "\"That's what I want to know.", Line_WaitForInput);
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NULL, "\"That's what I want to know.", Line_WaitForInput);
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PlaySE(3, "S01/02/120200463", 128, 64);
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PlaySE(3, "S01/02/120200463", 256, 64);
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OutputLine(NULL, "…何があったのかな?",
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OutputLine(NULL, "…何があったのかな?",
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NULL, " ...What happened?", Line_WaitForInput);
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NULL, " ...What happened?", Line_WaitForInput);
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PlaySE(3, "S01/02/120200464", 128, 64);
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PlaySE(3, "S01/02/120200464", 256, 64);
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OutputLine(NULL, " レナが行った時には圭一くん、倒れてて……。」",
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OutputLine(NULL, " レナが行った時には圭一くん、倒れてて……。」",
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NULL, " When I got there, Keiichi-kun was already passed out...\"", Line_Normal);
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NULL, " When I got there, Keiichi-kun was already passed out...\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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//「...だから聞きたいのは俺の方だよ@...変な二人組みに襲われて......。¥
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//「...だから聞きたいのは俺の方だよ@...変な二人組みに襲われて......。¥
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PlaySE(3, "S01/01/120100772", 128, 64);
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PlaySE(3, "S01/01/120100772", 256, 64);
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OutputLine(NULL, "「…だから聞きたいのは俺の方だよ。",
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OutputLine(NULL, "「…だから聞きたいのは俺の方だよ。",
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NULL, "\"...That's why I'm the one who wants to know...", Line_WaitForInput);
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NULL, "\"...That's why I'm the one who wants to know...", Line_WaitForInput);
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PlaySE(3, "S01/01/120100773", 128, 64);
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PlaySE(3, "S01/01/120100773", 256, 64);
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OutputLine(NULL, "…変な二人組みに襲われて……。」",
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OutputLine(NULL, "…変な二人組みに襲われて……。」",
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NULL, " I was attacked by two weirdos...\"", Line_Normal);
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NULL, " I was attacked by two weirdos...\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -227,10 +227,10 @@
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PlayBGM( 1, "msys06", 128, 0 );
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PlayBGM( 1, "msys06", 128, 0 );
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//「......よく、俺を引きずってここまでこれたな@...重かったろ。@
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//「......よく、俺を引きずってここまでこれたな@...重かったろ。@
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PlaySE(3, "S01/01/120100774", 128, 64);
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PlaySE(3, "S01/01/120100774", 256, 64);
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OutputLine(NULL, "「……よく、俺を引きずってここまでこれたな。",
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OutputLine(NULL, "「……よく、俺を引きずってここまでこれたな。",
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NULL, "\"...Amazing you could drag me all the way back here.", Line_WaitForInput);
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NULL, "\"...Amazing you could drag me all the way back here.", Line_WaitForInput);
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PlaySE(3, "S01/01/120100775", 128, 64);
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PlaySE(3, "S01/01/120100775", 256, 64);
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OutputLine(NULL, "…重かったろ。」",
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OutputLine(NULL, "…重かったろ。」",
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NULL, " ...Wasn't I heavy?\"", Line_WaitForInput);
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NULL, " ...Wasn't I heavy?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -251,7 +251,7 @@
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DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「.........圭一くん、覚えてないの?@
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//「.........圭一くん、覚えてないの?@
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PlaySE(3, "S01/02/120200465", 128, 64);
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PlaySE(3, "S01/02/120200465", 256, 64);
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OutputLine(NULL, "「………圭一くん、覚えてないの?」",
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OutputLine(NULL, "「………圭一くん、覚えてないの?」",
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NULL, "\"...Don't you remember, Keiichi-kun?\"", Line_WaitForInput);
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NULL, "\"...Don't you remember, Keiichi-kun?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -266,13 +266,13 @@
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//「...レナは圭一くんに肩を貸しただけだよ@ 大丈夫、自分で歩けるって圭一くんが.........@.........覚えてない?@
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//「...レナは圭一くんに肩を貸しただけだよ@ 大丈夫、自分で歩けるって圭一くんが.........@.........覚えてない?@
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PlaySE(3, "S01/02/120200466", 128, 64);
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PlaySE(3, "S01/02/120200466", 256, 64);
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OutputLine(NULL, "「…レナは圭一くんに肩を貸しただけだよ?",
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OutputLine(NULL, "「…レナは圭一くんに肩を貸しただけだよ?",
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NULL, "\"...I only propped you up on my shoulder.", Line_WaitForInput);
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NULL, "\"...I only propped you up on my shoulder.", Line_WaitForInput);
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PlaySE(3, "S01/02/120200467", 128, 64);
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PlaySE(3, "S01/02/120200467", 256, 64);
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OutputLine(NULL, " 大丈夫、自分で歩けるって圭一くんが………。",
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OutputLine(NULL, " 大丈夫、自分で歩けるって圭一くんが………。",
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NULL, " You said you could walk on your own and that you were fine...", Line_WaitForInput);
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NULL, " You said you could walk on your own and that you were fine...", Line_WaitForInput);
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PlaySE(3, "S01/02/120200468", 128, 64);
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PlaySE(3, "S01/02/120200468", 256, 64);
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OutputLine(NULL, "………覚えてない?」",
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OutputLine(NULL, "………覚えてない?」",
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NULL, " You don't remember?\"", Line_WaitForInput);
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NULL, " You don't remember?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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@@ -291,7 +291,7 @@
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ClearMessage();
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ClearMessage();
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//「......二人組みはどうした?@
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//「......二人組みはどうした?@
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PlaySE(3, "S01/01/120100776", 128, 64);
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PlaySE(3, "S01/01/120100776", 256, 64);
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OutputLine(NULL, "「……二人組みはどうした?」",
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OutputLine(NULL, "「……二人組みはどうした?」",
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NULL, "\"...What about those two?\"", Line_WaitForInput);
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NULL, "\"...What about those two?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -299,7 +299,7 @@
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//「え?@
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//「え?@
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PlaySE(3, "S01/02/120200469", 128, 64);
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PlaySE(3, "S01/02/120200469", 256, 64);
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OutputLine(NULL, "「え?」",
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OutputLine(NULL, "「え?」",
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NULL, "\"Huh?\"", Line_WaitForInput);
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NULL, "\"Huh?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -307,7 +307,7 @@
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//「......レナが来た時、俺と一緒に...あるいは側に、2人組の男が...、¥
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//「......レナが来た時、俺と一緒に...あるいは側に、2人組の男が...、¥
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PlaySE(3, "S01/01/120100777", 128, 64);
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PlaySE(3, "S01/01/120100777", 256, 64);
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OutputLine(NULL, "「……レナが来た時、俺と一緒に…あるいは側に、2人組の男が…、」",
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OutputLine(NULL, "「……レナが来た時、俺と一緒に…あるいは側に、2人組の男が…、」",
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NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
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NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -315,7 +315,7 @@
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DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「いなかったよ。¥
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//「いなかったよ。¥
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PlaySE(3, "S01/02/120200470", 128, 64);
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PlaySE(3, "S01/02/120200470", 256, 64);
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OutputLine(NULL, "「いなかったよ。」",
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OutputLine(NULL, "「いなかったよ。」",
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NULL, "\"There wasn't anyone.\"", Line_Normal);
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NULL, "\"There wasn't anyone.\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -444,7 +444,7 @@
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ClearMessage();
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ClearMessage();
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//「.........トイレに行きたいんだけどな。@
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//「.........トイレに行きたいんだけどな。@
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PlaySE(3, "S01/01/120100778", 128, 64);
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PlaySE(3, "S01/01/120100778", 256, 64);
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OutputLine(NULL, "「………トイレに行きたいんだけどな。」",
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OutputLine(NULL, "「………トイレに行きたいんだけどな。」",
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NULL, "\"...I'd like to go to the bathroom, though.\"", Line_WaitForInput);
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NULL, "\"...I'd like to go to the bathroom, though.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -454,7 +454,7 @@
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DrawBustshot( 2, "re_se_ko_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "re_se_ko_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「...あ、......ごご、...ごめん。@
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//「...あ、......ごご、...ごめん。@
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PlaySE(3, "S01/02/120200471", 128, 64);
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PlaySE(3, "S01/02/120200471", 256, 64);
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OutputLine(NULL, "「…あ、……ごご、…ごめん。」",
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OutputLine(NULL, "「…あ、……ごご、…ごめん。」",
|
||||||
NULL, "\"...Ah... S-S... Sorry.\"", Line_WaitForInput);
|
NULL, "\"...Ah... S-S... Sorry.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -480,7 +480,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlaySE( 3, "wa_028", 128, 64 );
|
PlaySE( 4, "wa__028", 128, 64 );
|
||||||
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
||||||
|
|
||||||
// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
|
// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
|
||||||
@@ -515,7 +515,7 @@
|
|||||||
DrawBustshotWithFiltering( 2, "me_si_de_a1", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
DrawBustshotWithFiltering( 2, "me_si_de_a1", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「み、............魅音......?!@
|
//「み、............魅音......?!@
|
||||||
PlaySE(3, "S01/01/120100779", 128, 64);
|
PlaySE(3, "S01/01/120100779", 256, 64);
|
||||||
OutputLine(NULL, "「み、…………魅音……?!」",
|
OutputLine(NULL, "「み、…………魅音……?!」",
|
||||||
NULL, "\"M... Mion...!?\"", Line_WaitForInput);
|
NULL, "\"M... Mion...!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -523,10 +523,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「あれ、元気そうだね@倒れてたって言うから、様子見に来たんだけど?@
|
//「あれ、元気そうだね@倒れてたって言うから、様子見に来たんだけど?@
|
||||||
PlaySE(3, "S01/03/120300195", 128, 64);
|
PlaySE(3, "S01/03/120300195", 256, 64);
|
||||||
OutputLine(NULL, "「あれ、元気そうだね。",
|
OutputLine(NULL, "「あれ、元気そうだね。",
|
||||||
NULL, "\"Oh, you look just fine.", Line_WaitForInput);
|
NULL, "\"Oh, you look just fine.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300196", 128, 64);
|
PlaySE(3, "S01/03/120300196", 256, 64);
|
||||||
OutputLine(NULL, "倒れてたって言うから、様子見に来たんだけど?」",
|
OutputLine(NULL, "倒れてたって言うから、様子見に来たんだけど?」",
|
||||||
NULL, " I heard you collapsed, so I came to check up on you.\"", Line_WaitForInput);
|
NULL, " I heard you collapsed, so I came to check up on you.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -534,7 +534,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「...な......なんで俺が倒れてたって知ってるんだよ。@
|
//「...な......なんで俺が倒れてたって知ってるんだよ。@
|
||||||
PlaySE(3, "S01/01/120100780", 128, 64);
|
PlaySE(3, "S01/01/120100780", 256, 64);
|
||||||
OutputLine(NULL, "「…な……なんで俺が倒れてたって知ってるんだよ。」",
|
OutputLine(NULL, "「…な……なんで俺が倒れてたって知ってるんだよ。」",
|
||||||
NULL, "\"...H-How did you know I collapsed?\"", Line_WaitForInput);
|
NULL, "\"...H-How did you know I collapsed?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -542,10 +542,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「レナが電話してきたから@......他に理由が必要?@
|
//「レナが電話してきたから@......他に理由が必要?@
|
||||||
PlaySE(3, "S01/03/120300197", 128, 64);
|
PlaySE(3, "S01/03/120300197", 256, 64);
|
||||||
OutputLine(NULL, "「レナが電話してきたから。",
|
OutputLine(NULL, "「レナが電話してきたから。",
|
||||||
NULL, "\"I heard from Rena over the phone.", Line_WaitForInput);
|
NULL, "\"I heard from Rena over the phone.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300198", 128, 64);
|
PlaySE(3, "S01/03/120300198", 256, 64);
|
||||||
OutputLine(NULL, "……他に理由が必要?」",
|
OutputLine(NULL, "……他に理由が必要?」",
|
||||||
NULL, " Do I need any reason other than that?\"", Line_WaitForInput);
|
NULL, " Do I need any reason other than that?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -572,10 +572,10 @@
|
|||||||
DrawBustshot( 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
DrawBustshot( 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
|
//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
|
||||||
PlaySE(3, "S01/03/120300199", 128, 64);
|
PlaySE(3, "S01/03/120300199", 256, 64);
|
||||||
OutputLine(NULL, "「レナ、圭ちゃん大丈夫そうだよ?",
|
OutputLine(NULL, "「レナ、圭ちゃん大丈夫そうだよ?",
|
||||||
NULL, "\"Rena, doesn't Kei-chan look pretty all right?", Line_WaitForInput);
|
NULL, "\"Rena, doesn't Kei-chan look pretty all right?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300200", 128, 64);
|
PlaySE(3, "S01/03/120300200", 256, 64);
|
||||||
OutputLine(NULL, " ったく心配して損したー。」",
|
OutputLine(NULL, " ったく心配して損したー。」",
|
||||||
NULL, " Sheesh, you made me worry for nothing.\"", Line_WaitForInput);
|
NULL, " Sheesh, you made me worry for nothing.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -585,10 +585,10 @@
|
|||||||
DrawBustshotWithFiltering( 1, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
DrawBustshotWithFiltering( 1, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「そうだね@レナも心配して損したかな?¥
|
//「そうだね@レナも心配して損したかな?¥
|
||||||
PlaySE(3, "S01/02/120200472", 128, 64);
|
PlaySE(3, "S01/02/120200472", 256, 64);
|
||||||
OutputLine(NULL, "「そうだね。",
|
OutputLine(NULL, "「そうだね。",
|
||||||
NULL, "\"That's true.", Line_WaitForInput);
|
NULL, "\"That's true.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200473", 128, 64);
|
PlaySE(3, "S01/02/120200473", 256, 64);
|
||||||
OutputLine(NULL, "レナも心配して損したかな?」",
|
OutputLine(NULL, "レナも心配して損したかな?」",
|
||||||
NULL, " Maybe I worried for nothing, as well.\"", Line_Normal);
|
NULL, " Maybe I worried for nothing, as well.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -607,10 +607,10 @@
|
|||||||
DrawBustshot( 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
DrawBustshot( 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「...うわ、何この下駄箱@どーしちゃったの?@
|
//「...うわ、何この下駄箱@どーしちゃったの?@
|
||||||
PlaySE(3, "S01/03/120300201", 128, 64);
|
PlaySE(3, "S01/03/120300201", 256, 64);
|
||||||
OutputLine(NULL, "「…うわ、何この下駄箱。",
|
OutputLine(NULL, "「…うわ、何この下駄箱。",
|
||||||
NULL, "\"...Whoa, what's up with this shoe rack?", Line_WaitForInput);
|
NULL, "\"...Whoa, what's up with this shoe rack?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300202", 128, 64);
|
PlaySE(3, "S01/03/120300202", 256, 64);
|
||||||
OutputLine(NULL, "どーしちゃったの?」",
|
OutputLine(NULL, "どーしちゃったの?」",
|
||||||
NULL, " How did it get like this?\"", Line_WaitForInput);
|
NULL, " How did it get like this?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -625,10 +625,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「あ、......えっと。......転んでさ@その拍子に持ってたバットで叩いちゃったんだよ。@
|
//「あ、......えっと。......転んでさ@その拍子に持ってたバットで叩いちゃったんだよ。@
|
||||||
PlaySE(3, "S01/01/120100781", 128, 64);
|
PlaySE(3, "S01/01/120100781", 256, 64);
|
||||||
OutputLine(NULL, "「あ、……えっと。……転んでさ。",
|
OutputLine(NULL, "「あ、……えっと。……転んでさ。",
|
||||||
NULL, "\"Ah... um... I fell, you see.", Line_WaitForInput);
|
NULL, "\"Ah... um... I fell, you see.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100782", 128, 64);
|
PlaySE(3, "S01/01/120100782", 256, 64);
|
||||||
OutputLine(NULL, "その拍子に持ってたバットで叩いちゃったんだよ。」",
|
OutputLine(NULL, "その拍子に持ってたバットで叩いちゃったんだよ。」",
|
||||||
NULL, " And the bat I was holding at the time slammed into it.\"", Line_WaitForInput);
|
NULL, " And the bat I was holding at the time slammed into it.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -639,7 +639,7 @@
|
|||||||
DrawBustshot( 3, "me_si_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
DrawBustshot( 3, "me_si_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
|
//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
|
||||||
PlaySE(3, "S01/03/120300203", 128, 64);
|
PlaySE(3, "S01/03/120300203", 256, 64);
|
||||||
OutputLine(NULL, "「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。」",
|
OutputLine(NULL, "「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。」",
|
||||||
NULL, "\"This is what happens when you swing around something you're not used to handling.\"", Line_WaitForInput);
|
NULL, "\"This is what happens when you swing around something you're not used to handling.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -655,7 +655,7 @@
|
|||||||
DrawBustshot( 1, "re_se_ko_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
DrawBustshot( 1, "re_se_ko_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/
|
//「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/
|
||||||
PlaySE(3, "S01/02/120200474", 128, 64);
|
PlaySE(3, "S01/02/120200474", 256, 64);
|
||||||
OutputLine(NULL, "「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね。",
|
OutputLine(NULL, "「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね。",
|
||||||
NULL, "\"But leaving it like this will really startle your parents when they get home.", Line_WaitForInput);
|
NULL, "\"But leaving it like this will really startle your parents when they get home.", Line_WaitForInput);
|
||||||
|
|
||||||
@@ -664,7 +664,7 @@
|
|||||||
DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//......あとでレナが片付けておくね!@
|
//......あとでレナが片付けておくね!@
|
||||||
PlaySE(3, "S01/02/120200475", 128, 64);
|
PlaySE(3, "S01/02/120200475", 256, 64);
|
||||||
OutputLine(NULL, "……あとでレナが片付けておくね!」",
|
OutputLine(NULL, "……あとでレナが片付けておくね!」",
|
||||||
NULL, " ...I'll fix it up for you later!\"", Line_WaitForInput);
|
NULL, " ...I'll fix it up for you later!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -675,13 +675,13 @@
|
|||||||
DrawBustshot( 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
DrawBustshot( 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
|
//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
|
||||||
PlaySE(3, "S01/03/120300204", 128, 64);
|
PlaySE(3, "S01/03/120300204", 256, 64);
|
||||||
OutputLine(NULL, "「さー、ほら圭ちゃん。",
|
OutputLine(NULL, "「さー、ほら圭ちゃん。",
|
||||||
NULL, "\"Now, come on, Kei-chan.", Line_WaitForInput);
|
NULL, "\"Now, come on, Kei-chan.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300205", 128, 64);
|
PlaySE(3, "S01/03/120300205", 256, 64);
|
||||||
OutputLine(NULL, "重病人なんだからちゃんと寝てないとだめだよ。",
|
OutputLine(NULL, "重病人なんだからちゃんと寝てないとだめだよ。",
|
||||||
NULL, " The terminally ill need their rest.", Line_WaitForInput);
|
NULL, " The terminally ill need their rest.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300206", 128, 64);
|
PlaySE(3, "S01/03/120300206", 256, 64);
|
||||||
OutputLine(NULL, "さーさー、お布団に戻った戻った!」",
|
OutputLine(NULL, "さーさー、お布団に戻った戻った!」",
|
||||||
NULL, " Come come, back in bed, back in bed!\"", Line_Normal);
|
NULL, " Come come, back in bed, back in bed!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -737,10 +737,10 @@
|
|||||||
DrawBustshotWithFiltering( 3, "me_si_aw_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
DrawBustshotWithFiltering( 3, "me_si_aw_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「...レナ@監督には電話した?@
|
//「...レナ@監督には電話した?@
|
||||||
PlaySE(3, "S01/03/120300207", 128, 64);
|
PlaySE(3, "S01/03/120300207", 256, 64);
|
||||||
OutputLine(NULL, "「…レナ。",
|
OutputLine(NULL, "「…レナ。",
|
||||||
NULL, "\"...Rena.", Line_WaitForInput);
|
NULL, "\"...Rena.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300208", 128, 64);
|
PlaySE(3, "S01/03/120300208", 256, 64);
|
||||||
OutputLine(NULL, "監督には電話した?」",
|
OutputLine(NULL, "監督には電話した?」",
|
||||||
NULL, " Did you call the Manager?\"", Line_WaitForInput);
|
NULL, " Did you call the Manager?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -750,13 +750,13 @@
|
|||||||
DrawBustshotWithFiltering( 1, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
DrawBustshotWithFiltering( 1, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
|
//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
|
||||||
PlaySE(3, "S01/02/120200476", 128, 64);
|
PlaySE(3, "S01/02/120200476", 256, 64);
|
||||||
OutputLine(NULL, "「うん。",
|
OutputLine(NULL, "「うん。",
|
||||||
NULL, "\"Yup.", Line_WaitForInput);
|
NULL, "\"Yup.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200477", 128, 64);
|
PlaySE(3, "S01/02/120200477", 256, 64);
|
||||||
OutputLine(NULL, "魅ぃちゃんに電話した後、すぐにね。",
|
OutputLine(NULL, "魅ぃちゃんに電話した後、すぐにね。",
|
||||||
NULL, " Right after I called Mii-chan.", Line_WaitForInput);
|
NULL, " Right after I called Mii-chan.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200478", 128, 64);
|
PlaySE(3, "S01/02/120200478", 256, 64);
|
||||||
OutputLine(NULL, "…すぐ来るって言ってたよ。」",
|
OutputLine(NULL, "…すぐ来るって言ってたよ。」",
|
||||||
NULL, " He said he'd be right over.\"", Line_Normal);
|
NULL, " He said he'd be right over.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -803,10 +803,10 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「......二人とも何の話をしてるんだよ@ 監督ってなんだよ。@
|
//「......二人とも何の話をしてるんだよ@ 監督ってなんだよ。@
|
||||||
PlaySE(3, "S01/01/120100783", 128, 64);
|
PlaySE(3, "S01/01/120100783", 256, 64);
|
||||||
OutputLine(NULL, "「……二人とも何の話をしてるんだよ?",
|
OutputLine(NULL, "「……二人とも何の話をしてるんだよ?",
|
||||||
NULL, "\"...What are you two talking about?", Line_WaitForInput);
|
NULL, "\"...What are you two talking about?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100784", 128, 64);
|
PlaySE(3, "S01/01/120100784", 256, 64);
|
||||||
OutputLine(NULL, " 監督ってなんだよ。」",
|
OutputLine(NULL, " 監督ってなんだよ。」",
|
||||||
NULL, " Who's this 'manager'?\"", Line_WaitForInput);
|
NULL, " Who's this 'manager'?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -816,10 +816,10 @@
|
|||||||
DrawBustshot( 3, "me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
DrawBustshot( 3, "me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
|
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
|
||||||
PlaySE(3, "S01/03/120300209", 128, 64);
|
PlaySE(3, "S01/03/120300209", 256, 64);
|
||||||
OutputLine(NULL, "「あははは、圭ちゃん知んないの?",
|
OutputLine(NULL, "「あははは、圭ちゃん知んないの?",
|
||||||
NULL, "\"Ahahaha, didn't you know, Kei-chan?", Line_WaitForInput);
|
NULL, "\"Ahahaha, didn't you know, Kei-chan?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300210", 128, 64);
|
PlaySE(3, "S01/03/120300210", 256, 64);
|
||||||
OutputLine(NULL, " 監督ってったら監督だよ。」",
|
OutputLine(NULL, " 監督ってったら監督だよ。」",
|
||||||
NULL, " We mean the Manager when we say 'manager.'\"", Line_WaitForInput);
|
NULL, " We mean the Manager when we say 'manager.'\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -829,10 +829,10 @@
|
|||||||
DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
|
DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
|
||||||
|
|
||||||
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
|
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
|
||||||
PlaySE(3, "S01/02/120200479", 128, 64);
|
PlaySE(3, "S01/02/120200479", 256, 64);
|
||||||
OutputLine(NULL, "「映画の監督とか。",
|
OutputLine(NULL, "「映画の監督とか。",
|
||||||
NULL, "\"Like the director of a movie...", Line_WaitForInput);
|
NULL, "\"Like the director of a movie...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200480", 128, 64);
|
PlaySE(3, "S01/02/120200480", 256, 64);
|
||||||
OutputLine(NULL, "工事現場の監督とか。",
|
OutputLine(NULL, "工事現場の監督とか。",
|
||||||
NULL, " Or, like a foreman of a construction site.", Line_ContinueAfterTyping);
|
NULL, " Or, like a foreman of a construction site.", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
@@ -905,10 +905,10 @@
|
|||||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||||
|
|
||||||
//「...お前らが何の話をしてるのかわからないよ@......その監督が俺と何か関係あるのか@
|
//「...お前らが何の話をしてるのかわからないよ@......その監督が俺と何か関係あるのか@
|
||||||
PlaySE(3, "S01/01/120100785", 128, 64);
|
PlaySE(3, "S01/01/120100785", 256, 64);
|
||||||
OutputLine(NULL, "「…お前らが何の話をしてるのかわからないよ。",
|
OutputLine(NULL, "「…お前らが何の話をしてるのかわからないよ。",
|
||||||
NULL, "\"... I don't understand what you guys are talking about.", Line_WaitForInput);
|
NULL, "\"... I don't understand what you guys are talking about.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100786", 128, 64);
|
PlaySE(3, "S01/01/120100786", 256, 64);
|
||||||
OutputLine(NULL, "……その監督が俺と何か関係あるのか?",
|
OutputLine(NULL, "……その監督が俺と何か関係あるのか?",
|
||||||
NULL, " What does that manager have to do with me?", Line_WaitForInput);
|
NULL, " What does that manager have to do with me?", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -916,7 +916,7 @@
|
|||||||
|
|
||||||
|
|
||||||
// ......来るって言ったけど...うちに来るのか?@
|
// ......来るって言ったけど...うちに来るのか?@
|
||||||
PlaySE(3, "S01/01/120100787", 128, 64);
|
PlaySE(3, "S01/01/120100787", 256, 64);
|
||||||
OutputLine(NULL, " ……来るって言ったけど…うちに来るのか?」",
|
OutputLine(NULL, " ……来るって言ったけど…うちに来るのか?」",
|
||||||
NULL, "...You said he was coming... did you mean to my house?\"", Line_WaitForInput);
|
NULL, "...You said he was coming... did you mean to my house?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -954,15 +954,15 @@
|
|||||||
|
|
||||||
|
|
||||||
//「...圭ちゃん、最近は野球に凝ってるんだよね@ 監督、それ聞いたら喜ぶと思うなぁ。@
|
//「...圭ちゃん、最近は野球に凝ってるんだよね@ 監督、それ聞いたら喜ぶと思うなぁ。@
|
||||||
PlaySE(3, "S01/03/120300211", 128, 64);
|
PlaySE(3, "S01/03/120300211", 256, 64);
|
||||||
OutputLine(NULL, "「…圭ちゃん、最近は野球に凝ってるんだよね?",
|
OutputLine(NULL, "「…圭ちゃん、最近は野球に凝ってるんだよね?",
|
||||||
NULL, "\"...Kei-chan, you've gotten into baseball lately, haven't you?", Line_WaitForInput);
|
NULL, "\"...Kei-chan, you've gotten into baseball lately, haven't you?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300212", 128, 64);
|
PlaySE(3, "S01/03/120300212", 256, 64);
|
||||||
OutputLine(NULL, " 監督、それ聞いたら喜ぶと思うなぁ。」",
|
OutputLine(NULL, " 監督、それ聞いたら喜ぶと思うなぁ。」",
|
||||||
NULL, " Pretty sure the Manager will be happy to hear that.\"", Line_Normal);
|
NULL, " Pretty sure the Manager will be happy to hear that.\"", Line_Normal);
|
||||||
|
|
||||||
//「......だから監督って誰だよ。@
|
//「......だから監督って誰だよ。@
|
||||||
PlaySE(3, "S01/01/120100788", 128, 64);
|
PlaySE(3, "S01/01/120100788", 256, 64);
|
||||||
OutputLine(NULL, "「……だから監督って誰だよ。」",
|
OutputLine(NULL, "「……だから監督って誰だよ。」",
|
||||||
NULL, " \"...So who is this Manager?\"", Line_WaitForInput);
|
NULL, " \"...So who is this Manager?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -970,7 +970,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「あはははは。監督は監督さんだよ。!s200あははははははははははははははははは!sd。@
|
//「あはははは。監督は監督さんだよ。!s200あははははははははははははははははは!sd。@
|
||||||
PlaySE(3, "S01/02/120200481", 128, 64);
|
PlaySE(3, "S01/02/120200481", 256, 64);
|
||||||
OutputLine(NULL, "「あはははは。監督は監督さんだよ。",
|
OutputLine(NULL, "「あはははは。監督は監督さんだよ。",
|
||||||
NULL, "\"Ahahaha. The Manager is the manager.", Line_ContinueAfterTyping);
|
NULL, "\"Ahahaha. The Manager is the manager.", Line_ContinueAfterTyping);
|
||||||
SetSpeedOfMessage( TRUE, 0, );
|
SetSpeedOfMessage( TRUE, 0, );
|
||||||
@@ -984,7 +984,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「...だから、監督って誰だよッ?!@
|
//「...だから、監督って誰だよッ?!@
|
||||||
PlaySE(3, "S01/01/120100789", 128, 64);
|
PlaySE(3, "S01/01/120100789", 256, 64);
|
||||||
OutputLine(NULL, "「…だから、監督って誰だよッ?!」",
|
OutputLine(NULL, "「…だから、監督って誰だよッ?!」",
|
||||||
NULL, "\"...So who is this Manager!?\"", Line_WaitForInput);
|
NULL, "\"...So who is this Manager!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
@@ -993,8 +993,8 @@
|
|||||||
//「!s150あはははははははははははははははははははははははははははははははは...!sd¥
|
//「!s150あはははははははははははははははははははははははははははははははは...!sd¥
|
||||||
|
|
||||||
SetSpeedOfMessage( TRUE, 0, );
|
SetSpeedOfMessage( TRUE, 0, );
|
||||||
PlaySE(3, "S01/02/120200482", 128, 64);
|
PlaySE(3, "S01/02/120200482", 256, 64);
|
||||||
PlaySE(2, "S01/03/120300213", 128, 64);
|
PlaySE(2, "S01/03/120300213", 256, 64);
|
||||||
OutputLine(NULL, "「あはははははははははははははははははははははははははははははははは…」",
|
OutputLine(NULL, "「あはははははははははははははははははははははははははははははははは…」",
|
||||||
NULL, "\"Ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha...\"", Line_Normal);
|
NULL, "\"Ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha...\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -1016,8 +1016,8 @@
|
|||||||
//「!s150あははははははははははははははははははははははは!sd。¥
|
//「!s150あははははははははははははははははははははははは!sd。¥
|
||||||
|
|
||||||
SetSpeedOfMessage( TRUE, 0, );
|
SetSpeedOfMessage( TRUE, 0, );
|
||||||
PlaySE(3, "S01/02/120200483", 128, 64);
|
PlaySE(3, "S01/02/120200483", 256, 64);
|
||||||
PlaySE(2, "S01/03/120300214", 128, 64);
|
PlaySE(2, "S01/03/120300214", 256, 64);
|
||||||
OutputLine(NULL, "「あははははははははははははははははははははははは。」",
|
OutputLine(NULL, "「あははははははははははははははははははははははは。」",
|
||||||
NULL, "\"Ahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
|
NULL, "\"Ahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
|
||||||
|
|
||||||
@@ -1032,13 +1032,13 @@
|
|||||||
DrawBustshot( 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
DrawBustshot( 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
|
//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
|
||||||
PlaySE(3, "S01/03/120300215", 128, 64);
|
PlaySE(3, "S01/03/120300215", 256, 64);
|
||||||
OutputLine(NULL, "「そうだ。",
|
OutputLine(NULL, "「そうだ。",
|
||||||
NULL, "\"Oh, yeah.", Line_WaitForInput);
|
NULL, "\"Oh, yeah.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300216", 128, 64);
|
PlaySE(3, "S01/03/120300216", 256, 64);
|
||||||
OutputLine(NULL, "監督が来る前に済ませとくかな。",
|
OutputLine(NULL, "監督が来る前に済ませとくかな。",
|
||||||
NULL, " We should finish up before the manager comes...", Line_WaitForInput);
|
NULL, " We should finish up before the manager comes...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300217_1", 128, 64);
|
PlaySE(3, "S01/03/120300217_1", 256, 64);
|
||||||
OutputLine(NULL, "……圭ちゃん、覚えてるかい?」",
|
OutputLine(NULL, "……圭ちゃん、覚えてるかい?」",
|
||||||
NULL, " You remember, don't you, Kei-chan?\"", Line_WaitForInput);
|
NULL, " You remember, don't you, Kei-chan?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1053,7 +1053,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「......覚えてるって、...何をだよ。@
|
//「......覚えてるって、...何をだよ。@
|
||||||
PlaySE(3, "S01/01/120100790", 128, 64);
|
PlaySE(3, "S01/01/120100790", 256, 64);
|
||||||
OutputLine(NULL, "「……覚えてるって、…何をだよ。」",
|
OutputLine(NULL, "「……覚えてるって、…何をだよ。」",
|
||||||
NULL, "\"...Remember... remember what?\"", Line_WaitForInput);
|
NULL, "\"...Remember... remember what?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1061,13 +1061,13 @@
|
|||||||
|
|
||||||
|
|
||||||
//「あはははははははははははははは。圭一くん、忘れちゃったのかな@ 罰ゲームなんだよ@罰ゲームなんだよ!@
|
//「あはははははははははははははは。圭一くん、忘れちゃったのかな@ 罰ゲームなんだよ@罰ゲームなんだよ!@
|
||||||
PlaySE(3, "S01/02/120200484", 128, 64);
|
PlaySE(3, "S01/02/120200484", 256, 64);
|
||||||
OutputLine(NULL, "「あはははははははははははははは。圭一くん、忘れちゃったのかな?",
|
OutputLine(NULL, "「あはははははははははははははは。圭一くん、忘れちゃったのかな?",
|
||||||
NULL, "\"Ahahahahahahahahahahahahahaha. Keiichi-kun, had he forgotten, I wonder?", Line_WaitForInput);
|
NULL, "\"Ahahahahahahahahahahahahahaha. Keiichi-kun, had he forgotten, I wonder?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200485", 128, 64);
|
PlaySE(3, "S01/02/120200485", 256, 64);
|
||||||
OutputLine(NULL, " 罰ゲームなんだよ。",
|
OutputLine(NULL, " 罰ゲームなんだよ。",
|
||||||
NULL, " About the penalty.", Line_WaitForInput);
|
NULL, " About the penalty.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200486", 128, 64);
|
PlaySE(3, "S01/02/120200486", 256, 64);
|
||||||
OutputLine(NULL, "罰ゲームなんだよ!」",
|
OutputLine(NULL, "罰ゲームなんだよ!」",
|
||||||
NULL, " About the penalty!\"", Line_WaitForInput);
|
NULL, " About the penalty!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1075,16 +1075,16 @@
|
|||||||
|
|
||||||
|
|
||||||
//「...忘れちゃったのかなぁ@......おはぎの宿題@どれがレナの作ったおはぎかを当てる宿題@......あれ、確か宿題忘れだったよねぇ?¥
|
//「...忘れちゃったのかなぁ@......おはぎの宿題@どれがレナの作ったおはぎかを当てる宿題@......あれ、確か宿題忘れだったよねぇ?¥
|
||||||
PlaySE(3, "S01/02/120200487", 128, 64);
|
PlaySE(3, "S01/02/120200487", 256, 64);
|
||||||
OutputLine(NULL, "「…忘れちゃったのかなぁ?",
|
OutputLine(NULL, "「…忘れちゃったのかなぁ?",
|
||||||
NULL, "\"...Did you really forget?", Line_WaitForInput);
|
NULL, "\"...Did you really forget?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200488", 128, 64);
|
PlaySE(3, "S01/02/120200488", 256, 64);
|
||||||
OutputLine(NULL, "……おはぎの宿題。",
|
OutputLine(NULL, "……おはぎの宿題。",
|
||||||
NULL, " ...The homework with the mochi?", Line_WaitForInput);
|
NULL, " ...The homework with the mochi?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200489", 128, 64);
|
PlaySE(3, "S01/02/120200489", 256, 64);
|
||||||
OutputLine(NULL, "どれがレナの作ったおはぎかを当てる宿題。",
|
OutputLine(NULL, "どれがレナの作ったおはぎかを当てる宿題。",
|
||||||
NULL, " The 'homework' where you were supposed to guess which one Rena made?", Line_WaitForInput);
|
NULL, " The 'homework' where you were supposed to guess which one Rena made?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200490", 128, 64);
|
PlaySE(3, "S01/02/120200490", 256, 64);
|
||||||
OutputLine(NULL, "……あれ、確か宿題忘れだったよねぇ?」",
|
OutputLine(NULL, "……あれ、確か宿題忘れだったよねぇ?」",
|
||||||
NULL, " ...You forgot about that homework, didn't you?\"", Line_Normal);
|
NULL, " ...You forgot about that homework, didn't you?\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -1129,8 +1129,8 @@
|
|||||||
//「!s200あははははははははははははははははははははははははははは!sd。¥
|
//「!s200あははははははははははははははははははははははははははは!sd。¥
|
||||||
|
|
||||||
SetSpeedOfMessage( TRUE, 0, );
|
SetSpeedOfMessage( TRUE, 0, );
|
||||||
PlaySE(3, "S01/02/120200491", 128, 64);
|
PlaySE(3, "S01/02/120200491", 256, 64);
|
||||||
PlaySE(2, "S01/03/120300218", 128, 64);
|
PlaySE(2, "S01/03/120300218", 256, 64);
|
||||||
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
|
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
|
||||||
NULL, "\"Ahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
|
NULL, "\"Ahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
|
||||||
|
|
||||||
@@ -1194,8 +1194,8 @@
|
|||||||
//「!s150あははははははははははははははははははははははははははは!sd。@
|
//「!s150あははははははははははははははははははははははははははは!sd。@
|
||||||
|
|
||||||
SetSpeedOfMessage( TRUE, 0, );
|
SetSpeedOfMessage( TRUE, 0, );
|
||||||
PlaySE(3, "S01/02/120200492", 128, 64);
|
PlaySE(3, "S01/02/120200492", 256, 64);
|
||||||
PlaySE(2, "S01/03/120300219", 128, 64);
|
PlaySE(2, "S01/03/120300219", 256, 64);
|
||||||
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
|
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
|
||||||
NULL, "\"Ahahahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
|
NULL, "\"Ahahahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
|
||||||
|
|
||||||
@@ -1258,7 +1258,7 @@
|
|||||||
PlayBGM( 1, "msys08", 128, 0 );
|
PlayBGM( 1, "msys08", 128, 0 );
|
||||||
|
|
||||||
//「な、何の真似だよッ?!?!@
|
//「な、何の真似だよッ?!?!@
|
||||||
PlaySE(3, "S01/01/120100791", 128, 64);
|
PlaySE(3, "S01/01/120100791", 256, 64);
|
||||||
OutputLine(NULL, "「な、何の真似だよッ?!?!」",
|
OutputLine(NULL, "「な、何の真似だよッ?!?!」",
|
||||||
NULL, "\"Wh-What are you doing!?\"", Line_WaitForInput);
|
NULL, "\"Wh-What are you doing!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1266,16 +1266,16 @@
|
|||||||
|
|
||||||
|
|
||||||
//「動かないでね@罰ゲームだから@!s200あはははははははははははははははは!sd。¥
|
//「動かないでね@罰ゲームだから@!s200あはははははははははははははははは!sd。¥
|
||||||
PlaySE(3, "S01/02/120200493", 128, 64);
|
PlaySE(3, "S01/02/120200493", 256, 64);
|
||||||
OutputLine(NULL, "「動かないでね。",
|
OutputLine(NULL, "「動かないでね。",
|
||||||
NULL, "\"Don't move.", Line_WaitForInput);
|
NULL, "\"Don't move.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200494", 128, 64);
|
PlaySE(3, "S01/02/120200494", 256, 64);
|
||||||
OutputLine(NULL, "罰ゲームだから。",
|
OutputLine(NULL, "罰ゲームだから。",
|
||||||
NULL, " This is your penalty.", Line_WaitForInput);
|
NULL, " This is your penalty.", Line_WaitForInput);
|
||||||
|
|
||||||
SetSpeedOfMessage( TRUE, 0, );
|
SetSpeedOfMessage( TRUE, 0, );
|
||||||
|
|
||||||
PlaySE(3, "S01/02/120200495", 128, 64);
|
PlaySE(3, "S01/02/120200495", 256, 64);
|
||||||
OutputLine(NULL, "あはははははははははははははははは。」",
|
OutputLine(NULL, "あはははははははははははははははは。」",
|
||||||
NULL, " Ahahahahahahahahahahahahahahahaha.\"", Line_Normal);
|
NULL, " Ahahahahahahahahahahahahahahahaha.\"", Line_Normal);
|
||||||
|
|
||||||
@@ -1316,13 +1316,13 @@
|
|||||||
DrawBustshotWithFiltering( 1, "me_si_to_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
DrawBustshotWithFiltering( 1, "me_si_to_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@
|
//「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@
|
||||||
PlaySE(3, "S01/03/120300220", 128, 64);
|
PlaySE(3, "S01/03/120300220", 256, 64);
|
||||||
OutputLine(NULL, "「……圭ちゃん、抵抗しちゃだめだよ〜。",
|
OutputLine(NULL, "「……圭ちゃん、抵抗しちゃだめだよ〜。",
|
||||||
NULL, "\"...Kei-chan, no struggling~", Line_WaitForInput);
|
NULL, "\"...Kei-chan, no struggling~", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300221", 128, 64);
|
PlaySE(3, "S01/03/120300221", 256, 64);
|
||||||
OutputLine(NULL, "会則第……何条でもいいや。",
|
OutputLine(NULL, "会則第……何条でもいいや。",
|
||||||
NULL, " Club rules... There are no exceptions.", Line_WaitForInput);
|
NULL, " Club rules... There are no exceptions.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300222", 128, 64);
|
PlaySE(3, "S01/03/120300222", 256, 64);
|
||||||
OutputLine(NULL, "罰ゲームに抵抗しちゃだめなんだからさ〜!」",
|
OutputLine(NULL, "罰ゲームに抵抗しちゃだめなんだからさ〜!」",
|
||||||
NULL, " You can't fight against the penalty~!\"", Line_WaitForInput);
|
NULL, " You can't fight against the penalty~!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1349,10 +1349,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「くっくっく...@監督が来る前に済まさないとねぇ。@
|
//「くっくっく...@監督が来る前に済まさないとねぇ。@
|
||||||
PlaySE(3, "S01/03/120300223", 128, 64);
|
PlaySE(3, "S01/03/120300223", 256, 64);
|
||||||
OutputLine(NULL, "「くっくっく…。",
|
OutputLine(NULL, "「くっくっく…。",
|
||||||
NULL, "\"Heheheh...", Line_WaitForInput);
|
NULL, "\"Heheheh...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300224", 128, 64);
|
PlaySE(3, "S01/03/120300224", 256, 64);
|
||||||
OutputLine(NULL, "監督が来る前に済まさないとねぇ。」",
|
OutputLine(NULL, "監督が来る前に済まさないとねぇ。」",
|
||||||
NULL, " Need to finish this up before the manager comes.\"", Line_WaitForInput);
|
NULL, " Need to finish this up before the manager comes.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1377,7 +1377,7 @@
|
|||||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||||
|
|
||||||
//「......なんだよ.........!s250それ!sd!w800......。¥
|
//「......なんだよ.........!s250それ!sd!w800......。¥
|
||||||
PlaySE(3, "S01/01/120100792", 128, 64);
|
PlaySE(3, "S01/01/120100792", 256, 64);
|
||||||
OutputLine(NULL, "「……なんだよ………",
|
OutputLine(NULL, "「……なんだよ………",
|
||||||
NULL, "\"...What is...", Line_ContinueAfterTyping);
|
NULL, "\"...What is...", Line_ContinueAfterTyping);
|
||||||
//!s250
|
//!s250
|
||||||
@@ -1468,13 +1468,13 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「大丈夫大丈夫@痛くないから痛くないから...@くっくっくっく...!!@
|
//「大丈夫大丈夫@痛くないから痛くないから...@くっくっくっく...!!@
|
||||||
PlaySE(3, "S01/03/120300225", 128, 64);
|
PlaySE(3, "S01/03/120300225", 256, 64);
|
||||||
OutputLine(NULL, "「大丈夫大丈夫。",
|
OutputLine(NULL, "「大丈夫大丈夫。",
|
||||||
NULL, "\"Don't worry, don't worry.", Line_WaitForInput);
|
NULL, "\"Don't worry, don't worry.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300226", 128, 64);
|
PlaySE(3, "S01/03/120300226", 256, 64);
|
||||||
OutputLine(NULL, "痛くないから痛くないから…。",
|
OutputLine(NULL, "痛くないから痛くないから…。",
|
||||||
NULL, " It won't hurt, it won't hurt...", Line_WaitForInput);
|
NULL, " It won't hurt, it won't hurt...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300227", 128, 64);
|
PlaySE(3, "S01/03/120300227", 256, 64);
|
||||||
OutputLine(NULL, "くっくっくっく…!!」",
|
OutputLine(NULL, "くっくっくっく…!!」",
|
||||||
NULL, " heheheheh...!!\"", Line_WaitForInput);
|
NULL, " heheheheh...!!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1482,10 +1482,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「な......何をする気だよ......@これは一体何の真似だよッ?!?!@
|
//「な......何をする気だよ......@これは一体何の真似だよッ?!?!@
|
||||||
PlaySE(3, "S01/01/120100793", 128, 64);
|
PlaySE(3, "S01/01/120100793", 256, 64);
|
||||||
OutputLine(NULL, "「な……何をする気だよ……。",
|
OutputLine(NULL, "「な……何をする気だよ……。",
|
||||||
NULL, "\"Wh... What are you planning on doing...?", Line_WaitForInput);
|
NULL, "\"Wh... What are you planning on doing...?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100794", 128, 64);
|
PlaySE(3, "S01/01/120100794", 256, 64);
|
||||||
OutputLine(NULL, "これは一体何の真似だよッ?!?!」",
|
OutputLine(NULL, "これは一体何の真似だよッ?!?!」",
|
||||||
NULL, " What kind of sick joke is this!?!?\"", Line_WaitForInput);
|
NULL, " What kind of sick joke is this!?!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1493,10 +1493,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「...圭ちゃん、何言ってんだか@......わかってんでしょ?@
|
//「...圭ちゃん、何言ってんだか@......わかってんでしょ?@
|
||||||
PlaySE(3, "S01/03/120300228", 128, 64);
|
PlaySE(3, "S01/03/120300228", 256, 64);
|
||||||
OutputLine(NULL, "「…圭ちゃん、何言ってんだか。",
|
OutputLine(NULL, "「…圭ちゃん、何言ってんだか。",
|
||||||
NULL, "\"...What are you saying, Kei-chan?", Line_WaitForInput);
|
NULL, "\"...What are you saying, Kei-chan?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300229", 128, 64);
|
PlaySE(3, "S01/03/120300229", 256, 64);
|
||||||
OutputLine(NULL, "……わかってんでしょ?」",
|
OutputLine(NULL, "……わかってんでしょ?」",
|
||||||
NULL, " ...You know exactly what's going on, don't you?\"", Line_WaitForInput);
|
NULL, " ...You know exactly what's going on, don't you?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1504,10 +1504,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「何が@ 俺には何が何やらさっぱりわからねえよ...!!@
|
//「何が@ 俺には何が何やらさっぱりわからねえよ...!!@
|
||||||
PlaySE(3, "S01/01/120100795", 128, 64);
|
PlaySE(3, "S01/01/120100795", 256, 64);
|
||||||
OutputLine(NULL, "「何が!",
|
OutputLine(NULL, "「何が!",
|
||||||
NULL, "\"About what!?", Line_WaitForInput);
|
NULL, "\"About what!?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100796", 128, 64);
|
PlaySE(3, "S01/01/120100796", 256, 64);
|
||||||
OutputLine(NULL, " 俺には何が何やらさっぱりわからねえよ…!!」",
|
OutputLine(NULL, " 俺には何が何やらさっぱりわからねえよ…!!」",
|
||||||
NULL, " I don't understand any of this at all...!!\"", Line_WaitForInput);
|
NULL, " I don't understand any of this at all...!!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1515,10 +1515,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「......知ってるくせにー@今さらカマトトぶられてもなぁ。@
|
//「......知ってるくせにー@今さらカマトトぶられてもなぁ。@
|
||||||
PlaySE(3, "S01/03/120300230", 128, 64);
|
PlaySE(3, "S01/03/120300230", 256, 64);
|
||||||
OutputLine(NULL, "「……知ってるくせにー。",
|
OutputLine(NULL, "「……知ってるくせにー。",
|
||||||
NULL, "\"...I know you know.", Line_WaitForInput);
|
NULL, "\"...I know you know.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/03/120300231", 128, 64);
|
PlaySE(3, "S01/03/120300231", 256, 64);
|
||||||
OutputLine(NULL, "今さらカマトトぶられてもなぁ。」",
|
OutputLine(NULL, "今さらカマトトぶられてもなぁ。」",
|
||||||
NULL, " No use playing the fool this late in the game.\"", Line_WaitForInput);
|
NULL, " No use playing the fool this late in the game.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1526,7 +1526,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!¥
|
//「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!¥
|
||||||
PlaySE(3, "S01/01/120100797", 128, 64);
|
PlaySE(3, "S01/01/120100797", 256, 64);
|
||||||
OutputLine(NULL, "「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!」",
|
OutputLine(NULL, "「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!」",
|
||||||
NULL, "\"Stop talking nonsense to try and confuse me!!!\"", Line_Normal);
|
NULL, "\"Stop talking nonsense to try and confuse me!!!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -1538,7 +1538,7 @@
|
|||||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
|
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
|
||||||
|
|
||||||
//「.........富竹さんと同じ目にあってもらう。¥
|
//「.........富竹さんと同じ目にあってもらう。¥
|
||||||
PlaySE(3, "S01/03/120300232", 128, 64);
|
PlaySE(3, "S01/03/120300232", 256, 64);
|
||||||
OutputLine(NULL, "「………富竹さんと同じ目にあってもらう。」",
|
OutputLine(NULL, "「………富竹さんと同じ目にあってもらう。」",
|
||||||
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
|
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -1550,7 +1550,7 @@
|
|||||||
PlayBGM( 2, "lsys15", 128, 0 );
|
PlayBGM( 2, "lsys15", 128, 0 );
|
||||||
|
|
||||||
//「...え、.........え?!@
|
//「...え、.........え?!@
|
||||||
PlaySE(3, "S01/01/120100798", 128, 64);
|
PlaySE(3, "S01/01/120100798", 256, 64);
|
||||||
OutputLine(NULL, "「…え、………え?!」",
|
OutputLine(NULL, "「…え、………え?!」",
|
||||||
NULL, "\"...Wh... Wha!?\"", Line_WaitForInput);
|
NULL, "\"...Wh... Wha!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1577,10 +1577,10 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「......圭一くん、とぼけてるね@薄々は気付いてたくせにぃ☆@
|
//「......圭一くん、とぼけてるね@薄々は気付いてたくせにぃ☆@
|
||||||
PlaySE(3, "S01/02/120200496", 128, 64);
|
PlaySE(3, "S01/02/120200496", 256, 64);
|
||||||
OutputLine(NULL, "「……圭一くん、とぼけてるね。",
|
OutputLine(NULL, "「……圭一くん、とぼけてるね。",
|
||||||
NULL, "\"...You're playing dumb, Keiichi-kun.", Line_WaitForInput);
|
NULL, "\"...You're playing dumb, Keiichi-kun.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200497", 128, 64);
|
PlaySE(3, "S01/02/120200497", 256, 64);
|
||||||
OutputLine(NULL, "薄々は気付いてたくせにぃ☆」",
|
OutputLine(NULL, "薄々は気付いてたくせにぃ☆」",
|
||||||
NULL, " You should have realized it by now.?\"", Line_WaitForInput);
|
NULL, " You should have realized it by now.?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1627,7 +1627,7 @@
|
|||||||
PlayBGM( 2, "lsys25", 128, 0 );
|
PlayBGM( 2, "lsys25", 128, 0 );
|
||||||
|
|
||||||
//「みんな始めは轢き逃げされたものだと思っていました@
|
//「みんな始めは轢き逃げされたものだと思っていました@
|
||||||
PlaySE(3, "S01/11/120700039", 128, 64);
|
PlaySE(3, "S01/11/120700039", 256, 64);
|
||||||
OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。",
|
OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。",
|
||||||
NULL, "\"Everyone thought at first that it was a hit and run.", Line_WaitForInput);
|
NULL, "\"Everyone thought at first that it was a hit and run.", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1635,10 +1635,10 @@
|
|||||||
|
|
||||||
|
|
||||||
// ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@...喉がね、引き裂かれていたんですよ。@
|
// ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@...喉がね、引き裂かれていたんですよ。@
|
||||||
PlaySE(3, "S01/11/120700040", 128, 64);
|
PlaySE(3, "S01/11/120700040", 256, 64);
|
||||||
OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。",
|
OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。",
|
||||||
NULL, "Except when the officer got closer to check if he was still alive, he soon noticed it wasn't a normal situation.", Line_WaitForInput);
|
NULL, "Except when the officer got closer to check if he was still alive, he soon noticed it wasn't a normal situation.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700041", 128, 64);
|
PlaySE(3, "S01/11/120700041", 256, 64);
|
||||||
OutputLine(NULL, "…喉がね、引き裂かれていたんですよ。」",
|
OutputLine(NULL, "…喉がね、引き裂かれていたんですよ。」",
|
||||||
NULL, " ...His throat was scratched out.\"", Line_WaitForInput);
|
NULL, " ...His throat was scratched out.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1646,7 +1646,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「ナ、...ナイフとか......?!@
|
//「ナ、...ナイフとか......?!@
|
||||||
PlaySE(3, "S01/01/120100799", 128, 64);
|
PlaySE(3, "S01/01/120100799", 256, 64);
|
||||||
OutputLine(NULL, "「ナ、…ナイフとか……?!」",
|
OutputLine(NULL, "「ナ、…ナイフとか……?!」",
|
||||||
NULL, "\"F-From a knife or something...!?\"", Line_WaitForInput);
|
NULL, "\"F-From a knife or something...!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1654,10 +1654,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「いいえ@爪でした。¥
|
//「いいえ@爪でした。¥
|
||||||
PlaySE(3, "S01/11/120700042", 128, 64);
|
PlaySE(3, "S01/11/120700042", 256, 64);
|
||||||
OutputLine(NULL, "「いいえ。",
|
OutputLine(NULL, "「いいえ。",
|
||||||
NULL, "\"No.", Line_WaitForInput);
|
NULL, "\"No.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700043", 128, 64);
|
PlaySE(3, "S01/11/120700043", 256, 64);
|
||||||
OutputLine(NULL, "爪でした。」",
|
OutputLine(NULL, "爪でした。」",
|
||||||
NULL, " Nails.\"", Line_Normal);
|
NULL, " Nails.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -1710,7 +1710,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「薬物を疑いましたが、そういう類のものは検出できませんでした。¥
|
//「薬物を疑いましたが、そういう類のものは検出できませんでした。¥
|
||||||
PlaySE(3, "S01/11/120700045", 128, 64);
|
PlaySE(3, "S01/11/120700045", 256, 64);
|
||||||
OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」",
|
OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」",
|
||||||
NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_Normal);
|
NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -1738,7 +1738,7 @@
|
|||||||
//print 1
|
//print 1
|
||||||
|
|
||||||
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
|
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
|
||||||
PlaySE(3, "S01/01/120100800", 128, 64);
|
PlaySE(3, "S01/01/120100800", 256, 64);
|
||||||
OutputLine(NULL, "「け、警察は……富竹さんの遺体からは…薬物は検出できなかったって言ったぞ?!」",
|
OutputLine(NULL, "「け、警察は……富竹さんの遺体からは…薬物は検出できなかったって言ったぞ?!」",
|
||||||
NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", Line_WaitForInput);
|
NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1831,7 +1831,7 @@
|
|||||||
DrawBustshotWithFiltering( 2, "me_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
DrawBustshotWithFiltering( 2, "me_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「......観念しなって。!w1000んじゃ、@
|
//「......観念しなって。!w1000んじゃ、@
|
||||||
PlaySE(3, "S01/03/120300233", 128, 64);
|
PlaySE(3, "S01/03/120300233", 256, 64);
|
||||||
OutputLine(NULL, "「……観念しなって。",
|
OutputLine(NULL, "「……観念しなって。",
|
||||||
NULL, "\"...Just give up.", Line_ContinueAfterTyping);
|
NULL, "\"...Just give up.", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
@@ -2248,7 +2248,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「え、!s150................../
|
//「え、!s150................../
|
||||||
PlaySE(3, "S01/01/120100801", 128, 64);
|
PlaySE(3, "S01/01/120100801", 256, 64);
|
||||||
OutputLine(NULL, "「え、",
|
OutputLine(NULL, "「え、",
|
||||||
NULL, "\"Wha...", Line_ContinueAfterTyping);
|
NULL, "\"Wha...", Line_ContinueAfterTyping);
|
||||||
//!s150
|
//!s150
|
||||||
@@ -2257,7 +2257,7 @@
|
|||||||
OutputLine(NULL, "………………",
|
OutputLine(NULL, "………………",
|
||||||
NULL, " ...", Line_ContinueAfterTyping);
|
NULL, " ...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 3, "wa_027", 128, 64 );
|
PlaySE( 4, "wa__027", 128, 64 );
|
||||||
|
|
||||||
//俺、!sd」!w4000@
|
//俺、!sd」!w4000@
|
||||||
OutputLine(NULL, "俺、」",
|
OutputLine(NULL, "俺、」",
|
||||||
@@ -2280,7 +2280,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「俺が......やったのか......?@
|
//「俺が......やったのか......?@
|
||||||
PlaySE(3, "S01/01/120100802", 128, 64);
|
PlaySE(3, "S01/01/120100802", 256, 64);
|
||||||
OutputLine(NULL, "「俺が……やったのか……?」",
|
OutputLine(NULL, "「俺が……やったのか……?」",
|
||||||
NULL, "\"I... did this...?\"", Line_WaitForInput);
|
NULL, "\"I... did this...?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -2334,7 +2334,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「でも......血が、!w800血が、!w800......こんなに.........!@
|
//「でも......血が、!w800血が、!w800......こんなに.........!@
|
||||||
PlaySE(3, "S01/01/120100803", 128, 64);
|
PlaySE(3, "S01/01/120100803", 256, 64);
|
||||||
OutputLine(NULL, "「でも……血が、",
|
OutputLine(NULL, "「でも……血が、",
|
||||||
NULL, "\"But... the blood...", Line_ContinueAfterTyping);
|
NULL, "\"But... the blood...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
@@ -2375,10 +2375,10 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「......し、死んじまったのか...@ 二人とも......。@
|
//「......し、死んじまったのか...@ 二人とも......。@
|
||||||
PlaySE(3, "S01/01/120100804", 128, 64);
|
PlaySE(3, "S01/01/120100804", 256, 64);
|
||||||
OutputLine(NULL, "「……し、死んじまったのか…?",
|
OutputLine(NULL, "「……し、死んじまったのか…?",
|
||||||
NULL, "\"...Were they dead...?", Line_WaitForInput);
|
NULL, "\"...Were they dead...?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100805", 128, 64);
|
PlaySE(3, "S01/01/120100805", 256, 64);
|
||||||
OutputLine(NULL, " 二人とも……。」",
|
OutputLine(NULL, " 二人とも……。」",
|
||||||
NULL, " Both of them...?\"", Line_WaitForInput);
|
NULL, " Both of them...?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -2435,7 +2435,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「.................................。¥
|
//「.................................。¥
|
||||||
PlaySE(3, "S01/01/", 128, 64);
|
PlaySE(3, "S01/01/", 256, 64);
|
||||||
OutputLine(NULL, "「……………………………。」",
|
OutputLine(NULL, "「……………………………。」",
|
||||||
NULL, "\"...\"", Line_Normal);
|
NULL, "\"...\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -2506,10 +2506,10 @@
|
|||||||
NULL, "But right before that happened... I fought back.", Line_Normal);
|
NULL, "But right before that happened... I fought back.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
|
|
||||||
DrawScene( "white", 100 );
|
DrawScene( "white", 100 );
|
||||||
PlaySE( 3, "wa_002", 128, 64 );
|
PlaySE( 4, "wa__002", 128, 64 );
|
||||||
Wait( 500 );
|
Wait( 500 );
|
||||||
|
|
||||||
// 羽交い絞めにするレナを全身をひねって投げ飛ばした@
|
// 羽交い絞めにするレナを全身をひねって投げ飛ばした@
|
||||||
@@ -2519,8 +2519,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_008", 128, 64 );
|
PlaySE( 4, "wa__008", 128, 64 );
|
||||||
PlaySE( 3, "wa_003", 128, 64 );
|
PlaySE( 4, "wa__003", 128, 64 );
|
||||||
Wait( 500 );
|
Wait( 500 );
|
||||||
|
|
||||||
// そのままさらに回転し、踵で思い切り魅音の腹部を蹴り抜いた@...柔らかかった@
|
// そのままさらに回転し、踵で思い切り魅音の腹部を蹴り抜いた@...柔らかかった@
|
||||||
@@ -2540,7 +2540,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_005", 128, 64 );
|
PlaySE( 4, "wa__005", 128, 64 );
|
||||||
|
|
||||||
// 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない@
|
// 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない@
|
||||||
OutputLine(NULL, " 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない。",
|
OutputLine(NULL, " 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない。",
|
||||||
@@ -2603,9 +2603,9 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
|
|
||||||
// 画面が真っ暗になって見えなくなっただけで......俺の中のビデオテープには間違いなく録画されている@
|
// 画面が真っ暗になって見えなくなっただけで......俺の中のビデオテープには間違いなく録画されている@
|
||||||
OutputLine(NULL, " 画面が真っ暗になって見えなくなっただけで……俺の中のビデオテープには間違いなく録画されている。",
|
OutputLine(NULL, " 画面が真っ暗になって見えなくなっただけで……俺の中のビデオテープには間違いなく録画されている。",
|
||||||
@@ -2614,9 +2614,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
|
|
||||||
// テレビを切っただけで......ビデオの再生はまだ続いている@
|
// テレビを切っただけで......ビデオの再生はまだ続いている@
|
||||||
OutputLine(NULL, " テレビを切っただけで……ビデオの再生はまだ続いている。",
|
OutputLine(NULL, " テレビを切っただけで……ビデオの再生はまだ続いている。",
|
||||||
@@ -2626,9 +2626,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
|
|
||||||
// 俺の中のビデオが......カラカラと...再生を続けている@
|
// 俺の中のビデオが......カラカラと...再生を続けている@
|
||||||
OutputLine(NULL, " 俺の中のビデオが……カラカラと…再生を続けている。",
|
OutputLine(NULL, " 俺の中のビデオが……カラカラと…再生を続けている。",
|
||||||
@@ -2638,9 +2638,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
|
|
||||||
// 真っ暗になったブラウン管の向こうで.........恐ろしい映像を流し続けている...¥
|
// 真っ暗になったブラウン管の向こうで.........恐ろしい映像を流し続けている...¥
|
||||||
OutputLine(NULL, " 真っ暗になったブラウン管の向こうで………恐ろしい映像を流し続けている…。",
|
OutputLine(NULL, " 真っ暗になったブラウン管の向こうで………恐ろしい映像を流し続けている…。",
|
||||||
@@ -3001,7 +3001,7 @@
|
|||||||
//nega 1
|
//nega 1
|
||||||
//print 1
|
//print 1
|
||||||
|
|
||||||
PlaySE( 3, "wa_027", 128, 64 );
|
PlaySE( 4, "wa__027", 128, 64 );
|
||||||
|
|
||||||
// ......白い......ワゴン車ッ!!!!!!w3000
|
// ......白い......ワゴン車ッ!!!!!!w3000
|
||||||
OutputLine(NULL, " ……白い……ワゴン車ッ!!!!!",
|
OutputLine(NULL, " ……白い……ワゴン車ッ!!!!!",
|
||||||
@@ -3453,7 +3453,7 @@
|
|||||||
NULL, " Firmly!!", Line_Normal);
|
NULL, " Firmly!!", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 3, "wa_028", 128, 64 );
|
PlaySE( 4, "wa__028", 128, 64 );
|
||||||
|
|
||||||
// ピンポーン.........¥
|
// ピンポーン.........¥
|
||||||
OutputLine(NULL, " ピンポーン………。",
|
OutputLine(NULL, " ピンポーン………。",
|
||||||
@@ -3632,7 +3632,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「俺、!w800!s150......みんなのこと!w800!sd......本当に友達だと思ってたんだぜ......。@
|
//「俺、!w800!s150......みんなのこと!w800!sd......本当に友達だと思ってたんだぜ......。@
|
||||||
PlaySE(3, "S01/01/120100807", 128, 64);
|
PlaySE(3, "S01/01/120100807", 256, 64);
|
||||||
OutputLine(NULL, "「俺、",
|
OutputLine(NULL, "「俺、",
|
||||||
NULL, "\"I...", Line_ContinueAfterTyping);
|
NULL, "\"I...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
@@ -3947,7 +3947,7 @@
|
|||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||||
PlaySE( 3, "wa_028", 128, 64 );
|
PlaySE( 4, "wa__028", 128, 64 );
|
||||||
|
|
||||||
// 再びチャイムが鳴り響く¥
|
// 再びチャイムが鳴り響く¥
|
||||||
OutputLine(NULL, " 再びチャイムが鳴り響く。",
|
OutputLine(NULL, " 再びチャイムが鳴り響く。",
|
||||||
@@ -4051,7 +4051,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
PlaySE( 3, "wa_028", 128, 64 );
|
PlaySE( 4, "wa__028", 128, 64 );
|
||||||
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
||||||
|
|
||||||
// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
|
// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
|
||||||
@@ -4096,10 +4096,10 @@
|
|||||||
DrawSceneWithMask( "white", "m1", 0, 0, 1300 );
|
DrawSceneWithMask( "white", "m1", 0, 0, 1300 );
|
||||||
DrawScene( "bg_119", 400 );
|
DrawScene( "bg_119", 400 );
|
||||||
|
|
||||||
PlaySE( 3, "wa_027", 128, 64 );
|
PlaySE( 4, "wa__027", 128, 64 );
|
||||||
|
|
||||||
//「いたぞ!! 裏口だ!!@
|
//「いたぞ!! 裏口だ!!@
|
||||||
PlaySE(3, "S01/00/inu02001", 128, 64);
|
PlaySE(3, "S01/00/inu02001", 256, 64);
|
||||||
OutputLine(NULL, "「いたぞ!! 裏口だ!!」",
|
OutputLine(NULL, "「いたぞ!! 裏口だ!!」",
|
||||||
NULL, "\"There he is!! The back door!!\"", Line_WaitForInput);
|
NULL, "\"There he is!! The back door!!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -4385,7 +4385,7 @@
|
|||||||
NULL, " I'm sorry.", Line_WaitForInput);
|
NULL, " I'm sorry.", Line_WaitForInput);
|
||||||
OutputLine(NULL, "ごめんなさい。",
|
OutputLine(NULL, "ごめんなさい。",
|
||||||
NULL, " I'm sorry.", Line_WaitForInput);
|
NULL, " I'm sorry.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/02/120200337", 128, 64);
|
PlaySE(3, "S01/02/120200337", 256, 64);
|
||||||
OutputLine(NULL, "ごめんなさい……。",
|
OutputLine(NULL, "ごめんなさい……。",
|
||||||
NULL, " I'm sorry...", Line_WaitForInput);
|
NULL, " I'm sorry...", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|||||||
@@ -49,10 +49,10 @@
|
|||||||
DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
|
DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
|
||||||
|
|
||||||
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
|
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
|
||||||
PlaySE(3, "S01/19/123100001", 128, 64);
|
PlaySE(3, "S01/19/123100001", 256, 64);
|
||||||
OutputLine(NULL, "「……うーん、どうしてこれが五萬切りなんすか?",
|
OutputLine(NULL, "「……うーん、どうしてこれが五萬切りなんすか?",
|
||||||
NULL, "\"...Hrm, why would you discard the 5 manzu there?", Line_WaitForInput);
|
NULL, "\"...Hrm, why would you discard the 5 manzu there?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/19/123100002", 128, 64);
|
PlaySE(3, "S01/19/123100002", 256, 64);
|
||||||
OutputLine(NULL, " 待ちが狭くなっちゃうっすよ?」",
|
OutputLine(NULL, " 待ちが狭くなっちゃうっすよ?」",
|
||||||
NULL, " It's just decreasing your options.\"", Line_WaitForInput);
|
NULL, " It's just decreasing your options.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
@@ -66,7 +66,7 @@
|
|||||||
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「五萬切ってもテンパイ崩れませんから。@
|
//「五萬切ってもテンパイ崩れませんから。@
|
||||||
PlaySE(3, "S01/19/123100003", 128, 64);
|
PlaySE(3, "S01/19/123100003", 256, 64);
|
||||||
OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」",
|
OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」",
|
||||||
NULL, "\"You're still in tenpai if you cut the 5 manzu.\"", Line_WaitForInput);
|
NULL, "\"You're still in tenpai if you cut the 5 manzu.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -74,7 +74,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?@
|
//「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?@
|
||||||
PlaySE(3, "S01/19/123100004", 128, 64);
|
PlaySE(3, "S01/19/123100004", 256, 64);
|
||||||
OutputLine(NULL, "「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?」",
|
OutputLine(NULL, "「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?」",
|
||||||
NULL, "\"If you're betting on a Haitei, then shouldn't you be going into it with a Mangan?\"", Line_WaitForInput);
|
NULL, "\"If you're betting on a Haitei, then shouldn't you be going into it with a Mangan?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -84,13 +84,13 @@
|
|||||||
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥
|
//「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥
|
||||||
PlaySE(3, "S01/11/120700516", 128, 64);
|
PlaySE(3, "S01/11/120700516", 256, 64);
|
||||||
OutputLine(NULL, "「熊ちゃん、河を見て下さい。",
|
OutputLine(NULL, "「熊ちゃん、河を見て下さい。",
|
||||||
NULL, "\"Kuma-chan, look at the pond.", Line_WaitForInput);
|
NULL, "\"Kuma-chan, look at the pond.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700517", 128, 64);
|
PlaySE(3, "S01/11/120700517", 256, 64);
|
||||||
OutputLine(NULL, "五萬は全員切ってますから安牌なんですよ。",
|
OutputLine(NULL, "五萬は全員切ってますから安牌なんですよ。",
|
||||||
NULL, " They all discarded a 5 manzu. It's a safe tile.", Line_WaitForInput);
|
NULL, " They all discarded a 5 manzu. It's a safe tile.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700518", 128, 64);
|
PlaySE(3, "S01/11/120700518", 256, 64);
|
||||||
OutputLine(NULL, "終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。」",
|
OutputLine(NULL, "終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。」",
|
||||||
NULL, " You'd hate if, at end game, someone was sitting on a tenpai on the last turn, wouldn't you?\"", Line_Normal);
|
NULL, " You'd hate if, at end game, someone was sitting on a tenpai on the last turn, wouldn't you?\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -101,10 +101,10 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
|
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
|
||||||
PlaySE(3, "S01/19/123100005", 128, 64);
|
PlaySE(3, "S01/19/123100005", 256, 64);
|
||||||
OutputLine(NULL, "「…納得いかないっすねぇ…。",
|
OutputLine(NULL, "「…納得いかないっすねぇ…。",
|
||||||
NULL, "\"...I just don't agree...", Line_WaitForInput);
|
NULL, "\"...I just don't agree...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/19/123100006", 128, 64);
|
PlaySE(3, "S01/19/123100006", 256, 64);
|
||||||
OutputLine(NULL, "わざわざ自分で当たり牌減らすなんて。」",
|
OutputLine(NULL, "わざわざ自分で当たり牌減らすなんて。」",
|
||||||
NULL, " Why would you reduce your own options?\"", Line_WaitForInput);
|
NULL, " Why would you reduce your own options?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -114,7 +114,7 @@
|
|||||||
DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@
|
//「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@
|
||||||
PlaySE(3, "S01/11/120700519", 128, 64);
|
PlaySE(3, "S01/11/120700519", 256, 64);
|
||||||
OutputLine(NULL, "「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。」",
|
OutputLine(NULL, "「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。」",
|
||||||
NULL, "\"By the way, you can't call ron with your winning tile in that haitei.\"", Line_WaitForInput);
|
NULL, "\"By the way, you can't call ron with your winning tile in that haitei.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -122,7 +122,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「え?! どうしてっすか?!¥
|
//「え?! どうしてっすか?!¥
|
||||||
PlaySE(3, "S01/19/123100007", 128, 64);
|
PlaySE(3, "S01/19/123100007", 256, 64);
|
||||||
OutputLine(NULL, "「え?! どうしてっすか?!」",
|
OutputLine(NULL, "「え?! どうしてっすか?!」",
|
||||||
NULL, "\"What!? Why is that!?\"", Line_Normal);
|
NULL, "\"What!? Why is that!?\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -133,10 +133,10 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「大石さん、いますかー@ 一般の方から外線でーす。@
|
//「大石さん、いますかー@ 一般の方から外線でーす。@
|
||||||
PlaySE(3, "S01/00/dek02001", 128, 64);
|
PlaySE(3, "S01/00/dek02001", 256, 64);
|
||||||
OutputLine(NULL, "「大石さん、いますかー?",
|
OutputLine(NULL, "「大石さん、いますかー?",
|
||||||
NULL, "\"Are you here, Ooishi-san?", Line_WaitForInput);
|
NULL, "\"Are you here, Ooishi-san?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/00/dek02002", 128, 64);
|
PlaySE(3, "S01/00/dek02002", 256, 64);
|
||||||
OutputLine(NULL, " 一般の方から外線でーす。」",
|
OutputLine(NULL, " 一般の方から外線でーす。」",
|
||||||
NULL, " You have a call from a civilian.\"", Line_WaitForInput);
|
NULL, " You have a call from a civilian.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -146,7 +146,7 @@
|
|||||||
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥
|
//「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥
|
||||||
PlaySE(3, "S01/11/120700520", 128, 64);
|
PlaySE(3, "S01/11/120700520", 256, 64);
|
||||||
OutputLine(NULL, "「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!」",
|
OutputLine(NULL, "「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!」",
|
||||||
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
|
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -154,17 +154,17 @@
|
|||||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||||
|
|
||||||
//「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥
|
//「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥
|
||||||
PlaySE(3, "S01/19/123100008", 128, 64);
|
PlaySE(3, "S01/19/123100008", 256, 64);
|
||||||
OutputLine(NULL, "「ど、どうしてロンしちゃダメなんすかぁ?!",
|
OutputLine(NULL, "「ど、どうしてロンしちゃダメなんすかぁ?!",
|
||||||
NULL, "\"W-Why can't you call ron on it!?", Line_WaitForInput);
|
NULL, "\"W-Why can't you call ron on it!?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/19/123100009", 128, 64);
|
PlaySE(3, "S01/19/123100009", 256, 64);
|
||||||
OutputLine(NULL, " あ、待ってくださいよ大石さぁん!」",
|
OutputLine(NULL, " あ、待ってくださいよ大石さぁん!」",
|
||||||
NULL, " H-Hold on for a second, Ooishi-san!\"", Line_Normal);
|
NULL, " H-Hold on for a second, Ooishi-san!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
PlaySE( 3, "wa_020", 128, 64 );
|
PlaySE( 4, "wa__020", 128, 64 );
|
||||||
DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
|
DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
|
||||||
|
|
||||||
// 大石の向かいの席の男が受話器を振っている@
|
// 大石の向かいの席の男が受話器を振っている@
|
||||||
@@ -175,10 +175,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「外線です@公衆から。¥
|
//「外線です@公衆から。¥
|
||||||
PlaySE(3, "S01/00/dek02003", 128, 64);
|
PlaySE(3, "S01/00/dek02003", 256, 64);
|
||||||
OutputLine(NULL, "「外線です。",
|
OutputLine(NULL, "「外線です。",
|
||||||
NULL, "\"Outside line.", Line_WaitForInput);
|
NULL, "\"Outside line.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/00/dek02004", 128, 64);
|
PlaySE(3, "S01/00/dek02004", 256, 64);
|
||||||
OutputLine(NULL, "公衆から。」",
|
OutputLine(NULL, "公衆から。」",
|
||||||
NULL, " From a payphone.\"", Line_Normal);
|
NULL, " From a payphone.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -186,22 +186,22 @@
|
|||||||
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
|
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
|
||||||
|
|
||||||
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
|
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
|
||||||
PlaySE(3, "S01/11/120700521", 128, 64);
|
PlaySE(3, "S01/11/120700521", 256, 64);
|
||||||
OutputLine(NULL, "「あーどうもすみません!",
|
OutputLine(NULL, "「あーどうもすみません!",
|
||||||
NULL, "\"Oh, why thank you!", Line_WaitForInput);
|
NULL, "\"Oh, why thank you!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700522", 128, 64);
|
PlaySE(3, "S01/11/120700522", 256, 64);
|
||||||
OutputLine(NULL, " ……お待たせしました、大石です。",
|
OutputLine(NULL, " ……お待たせしました、大石です。",
|
||||||
NULL, " ...Sorry to keep you waiting, this is Ooishi.", Line_WaitForInput);
|
NULL, " ...Sorry to keep you waiting, this is Ooishi.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700523", 128, 64);
|
PlaySE(3, "S01/11/120700523", 256, 64);
|
||||||
OutputLine(NULL, "もしもし?」",
|
OutputLine(NULL, "もしもし?」",
|
||||||
NULL, " Who is it?\"", Line_Normal);
|
NULL, " Who is it?\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「お、大石さんですか?@ もしもし?!@
|
//「お、大石さんですか?@ もしもし?!@
|
||||||
PlaySE(3, "S01/01/120100808", 128, 64);
|
PlaySE(3, "S01/01/120100808", 256, 64);
|
||||||
OutputLine(NULL, "「お、大石さんですか?!",
|
OutputLine(NULL, "「お、大石さんですか?!",
|
||||||
NULL, "\"Ah, Ooishi-san!?", Line_WaitForInput);
|
NULL, "\"Ah, Ooishi-san!?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100809", 128, 64);
|
PlaySE(3, "S01/01/120100809", 256, 64);
|
||||||
OutputLine(NULL, " もしもし?!」",
|
OutputLine(NULL, " もしもし?!」",
|
||||||
NULL, " Hello!?\"", Line_WaitForInput);
|
NULL, " Hello!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -209,10 +209,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「前原さんじゃありませんか@どうもどうもこんにちは…!@
|
//「前原さんじゃありませんか@どうもどうもこんにちは…!@
|
||||||
PlaySE(3, "S01/11/120700524", 128, 64);
|
PlaySE(3, "S01/11/120700524", 256, 64);
|
||||||
OutputLine(NULL, "「前原さんじゃありませんか。",
|
OutputLine(NULL, "「前原さんじゃありませんか。",
|
||||||
NULL, "\"If it isn't Maebara-san.", Line_WaitForInput);
|
NULL, "\"If it isn't Maebara-san.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700525", 128, 64);
|
PlaySE(3, "S01/11/120700525", 256, 64);
|
||||||
OutputLine(NULL, "どうもどうもこんにちは…!」",
|
OutputLine(NULL, "どうもどうもこんにちは…!」",
|
||||||
NULL, " Why, good evening...!\"", Line_WaitForInput);
|
NULL, " Why, good evening...!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -239,10 +239,10 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「落ち着いて下さい@何がありました?@
|
//「落ち着いて下さい@何がありました?@
|
||||||
PlaySE(3, "S01/11/120700526", 128, 64);
|
PlaySE(3, "S01/11/120700526", 256, 64);
|
||||||
OutputLine(NULL, "「落ち着いて下さい。",
|
OutputLine(NULL, "「落ち着いて下さい。",
|
||||||
NULL, "\"Please calm down.", Line_WaitForInput);
|
NULL, "\"Please calm down.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700527", 128, 64);
|
PlaySE(3, "S01/11/120700527", 256, 64);
|
||||||
OutputLine(NULL, "何がありました?」",
|
OutputLine(NULL, "何がありました?」",
|
||||||
NULL, " Did something happen?\"", Line_WaitForInput);
|
NULL, " Did something happen?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -250,7 +250,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「えっと、!w800その、!w1000……あぁぁ…ッ!!!¥
|
//「えっと、!w800その、!w1000……あぁぁ…ッ!!!¥
|
||||||
PlaySE(3, "S01/01/120100810", 128, 64);
|
PlaySE(3, "S01/01/120100810", 256, 64);
|
||||||
OutputLine(NULL, "「えっと、",
|
OutputLine(NULL, "「えっと、",
|
||||||
NULL, "\"Uh,", Line_ContinueAfterTyping);
|
NULL, "\"Uh,", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
@@ -282,7 +282,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「何があったんです?!@
|
//「何があったんです?!@
|
||||||
PlaySE(3, "S01/11/120700528", 128, 64);
|
PlaySE(3, "S01/11/120700528", 256, 64);
|
||||||
OutputLine(NULL, "「何があったんです?!」",
|
OutputLine(NULL, "「何があったんです?!」",
|
||||||
NULL, "\"What happened!?\"", Line_WaitForInput);
|
NULL, "\"What happened!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -290,7 +290,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「あぁぁあぁあの…お、…ぉぉ……俺……、@
|
//「あぁぁあぁあの…お、…ぉぉ……俺……、@
|
||||||
PlaySE(3, "S01/01/120100811", 128, 64);
|
PlaySE(3, "S01/01/120100811", 256, 64);
|
||||||
OutputLine(NULL, "「あぁぁあぁあの…お、…ぉぉ……俺……、」",
|
OutputLine(NULL, "「あぁぁあぁあの…お、…ぉぉ……俺……、」",
|
||||||
NULL, "\"UhhhUhhm... I... I... I...\"", Line_WaitForInput);
|
NULL, "\"UhhhUhhm... I... I... I...\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -298,13 +298,13 @@
|
|||||||
|
|
||||||
|
|
||||||
//「…落ち着いて前原さん@ 今そこに近場の警官を行かせます@私もすぐそっちに行きますよ!@
|
//「…落ち着いて前原さん@ 今そこに近場の警官を行かせます@私もすぐそっちに行きますよ!@
|
||||||
PlaySE(3, "S01/11/120700529", 128, 64);
|
PlaySE(3, "S01/11/120700529", 256, 64);
|
||||||
OutputLine(NULL, "「…落ち着いて前原さん!",
|
OutputLine(NULL, "「…落ち着いて前原さん!",
|
||||||
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
|
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700530", 128, 64);
|
PlaySE(3, "S01/11/120700530", 256, 64);
|
||||||
OutputLine(NULL, " 今そこに近場の警官を行かせます。",
|
OutputLine(NULL, " 今そこに近場の警官を行かせます。",
|
||||||
NULL, " I can have the local officers head to your location.", Line_WaitForInput);
|
NULL, " I can have the local officers head to your location.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700531", 128, 64);
|
PlaySE(3, "S01/11/120700531", 256, 64);
|
||||||
OutputLine(NULL, "私もすぐそっちに行きますよ!」",
|
OutputLine(NULL, "私もすぐそっちに行きますよ!」",
|
||||||
NULL, " I'll be there soon, too!\"", Line_WaitForInput);
|
NULL, " I'll be there soon, too!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -312,7 +312,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「………あ、その!s300……!sd多分!w1000……無理です。¥
|
//「………あ、その!s300……!sd多分!w1000……無理です。¥
|
||||||
PlaySE(3, "S01/01/120100812", 128, 64);
|
PlaySE(3, "S01/01/120100812", 256, 64);
|
||||||
OutputLine(NULL, "「………あ、その",
|
OutputLine(NULL, "「………あ、その",
|
||||||
NULL, "\"...Ah, um...", Line_ContinueAfterTyping);
|
NULL, "\"...Ah, um...", Line_ContinueAfterTyping);
|
||||||
//!s300
|
//!s300
|
||||||
@@ -338,7 +338,7 @@
|
|||||||
NULL, "His voice was quivering and hoarse...", Line_WaitForInput);
|
NULL, "His voice was quivering and hoarse...", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 3, "wa_023", 128, 64 );
|
PlaySE( 4, "wa__023", 128, 64 );
|
||||||
|
|
||||||
// ……まさか、電話をかけながら、すでに何者かに囲まれている?!!w3000
|
// ……まさか、電話をかけながら、すでに何者かに囲まれている?!!w3000
|
||||||
OutputLine(NULL, " ……まさか、電話をかけながら、すでに何者かに囲まれている?!",
|
OutputLine(NULL, " ……まさか、電話をかけながら、すでに何者かに囲まれている?!",
|
||||||
@@ -354,10 +354,10 @@
|
|||||||
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
|
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
|
||||||
|
|
||||||
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
|
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
|
||||||
PlaySE(3, "S01/11/120700532", 128, 64);
|
PlaySE(3, "S01/11/120700532", 256, 64);
|
||||||
OutputLine(NULL, "「前原さんは今、公衆電話からかけてますよね?",
|
OutputLine(NULL, "「前原さんは今、公衆電話からかけてますよね?",
|
||||||
NULL, "\"Maebara-san, you're calling from a payphone right now, right?", Line_WaitForInput);
|
NULL, "\"Maebara-san, you're calling from a payphone right now, right?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700533", 128, 64);
|
PlaySE(3, "S01/11/120700533", 256, 64);
|
||||||
OutputLine(NULL, " どこの公衆電話ですか?!」",
|
OutputLine(NULL, " どこの公衆電話ですか?!」",
|
||||||
NULL, " Where is that payphone!?\"", Line_WaitForInput);
|
NULL, " Where is that payphone!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -398,10 +398,10 @@
|
|||||||
StopSE( 3 );
|
StopSE( 3 );
|
||||||
|
|
||||||
//「…落ち着いて前原さん@ 今はどういう状況なんです…?!@
|
//「…落ち着いて前原さん@ 今はどういう状況なんです…?!@
|
||||||
PlaySE(3, "S01/11/120700534", 128, 64);
|
PlaySE(3, "S01/11/120700534", 256, 64);
|
||||||
OutputLine(NULL, "「…落ち着いて前原さん!",
|
OutputLine(NULL, "「…落ち着いて前原さん!",
|
||||||
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
|
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700535", 128, 64);
|
PlaySE(3, "S01/11/120700535", 256, 64);
|
||||||
OutputLine(NULL, " 今はどういう状況なんです…?!」",
|
OutputLine(NULL, " 今はどういう状況なんです…?!」",
|
||||||
NULL, " What is your current situation...!?\"", Line_WaitForInput);
|
NULL, " What is your current situation...!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -473,10 +473,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「かかり過ぎです@警邏には何人乗ってます?@
|
//「かかり過ぎです@警邏には何人乗ってます?@
|
||||||
PlaySE(3, "S01/11/120700536", 128, 64);
|
PlaySE(3, "S01/11/120700536", 256, 64);
|
||||||
OutputLine(NULL, "「かかり過ぎです。",
|
OutputLine(NULL, "「かかり過ぎです。",
|
||||||
NULL, "\"That's too long.", Line_WaitForInput);
|
NULL, "\"That's too long.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700537", 128, 64);
|
PlaySE(3, "S01/11/120700537", 256, 64);
|
||||||
OutputLine(NULL, "警邏には何人乗ってます?」",
|
OutputLine(NULL, "警邏には何人乗ってます?」",
|
||||||
NULL, " How many officers are in there?\"", Line_WaitForInput);
|
NULL, " How many officers are in there?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -484,7 +484,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「2人です。¥
|
//「2人です。¥
|
||||||
PlaySE(3, "S01/00/dek02005", 128, 64);
|
PlaySE(3, "S01/00/dek02005", 256, 64);
|
||||||
OutputLine(NULL, "「2人です。」",
|
OutputLine(NULL, "「2人です。」",
|
||||||
NULL, "\"Two.\"", Line_Normal);
|
NULL, "\"Two.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -508,7 +508,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「雛見沢の駐在さんには電話しました?!@
|
//「雛見沢の駐在さんには電話しました?!@
|
||||||
PlaySE(3, "S01/11/120700538", 128, 64);
|
PlaySE(3, "S01/11/120700538", 256, 64);
|
||||||
OutputLine(NULL, "「雛見沢の駐在さんには電話しました?!」",
|
OutputLine(NULL, "「雛見沢の駐在さんには電話しました?!」",
|
||||||
NULL, "\"Did you call the officer stationed in Hinamizawa!?\"", Line_WaitForInput);
|
NULL, "\"Did you call the officer stationed in Hinamizawa!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -516,10 +516,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「定時巡回の時間です@家人は留守で連絡不能。@
|
//「定時巡回の時間です@家人は留守で連絡不能。@
|
||||||
PlaySE(3, "S01/00/dek02006", 128, 64);
|
PlaySE(3, "S01/00/dek02006", 256, 64);
|
||||||
OutputLine(NULL, "「定時巡回の時間です。",
|
OutputLine(NULL, "「定時巡回の時間です。",
|
||||||
NULL, "\"He's scheduled to be on patrol.", Line_WaitForInput);
|
NULL, "\"He's scheduled to be on patrol.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/00/dek02007", 128, 64);
|
PlaySE(3, "S01/00/dek02007", 256, 64);
|
||||||
OutputLine(NULL, "家人は留守で連絡不能。」",
|
OutputLine(NULL, "家人は留守で連絡不能。」",
|
||||||
NULL, " They're currently out, and it'll be impossible to contact them.\"", Line_WaitForInput);
|
NULL, " They're currently out, and it'll be impossible to contact them.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -527,10 +527,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「くそッ!@ 熊ちゃん、車を回して下さい。@
|
//「くそッ!@ 熊ちゃん、車を回して下さい。@
|
||||||
PlaySE(3, "S01/11/120700539", 128, 64);
|
PlaySE(3, "S01/11/120700539", 256, 64);
|
||||||
OutputLine(NULL, "「くそッ!!",
|
OutputLine(NULL, "「くそッ!!",
|
||||||
NULL, "\"God damn!", Line_WaitForInput);
|
NULL, "\"God damn!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700540", 128, 64);
|
PlaySE(3, "S01/11/120700540", 256, 64);
|
||||||
OutputLine(NULL, " 熊ちゃん、車を回して下さい。」",
|
OutputLine(NULL, " 熊ちゃん、車を回して下さい。」",
|
||||||
NULL, " Kuma-chan, bring the car around.\"", Line_WaitForInput);
|
NULL, " Kuma-chan, bring the car around.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -538,19 +538,19 @@
|
|||||||
|
|
||||||
|
|
||||||
//「了解っす!!!¥
|
//「了解っす!!!¥
|
||||||
PlaySE(3, "S01/19/123100010", 128, 64);
|
PlaySE(3, "S01/19/123100010", 256, 64);
|
||||||
OutputLine(NULL, "「了解っす!!!」",
|
OutputLine(NULL, "「了解っす!!!」",
|
||||||
NULL, "\"Understood!!!\"", Line_Normal);
|
NULL, "\"Understood!!!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
|
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
|
||||||
PlaySE(3, "S01/01/120100813", 128, 64);
|
PlaySE(3, "S01/01/120100813", 256, 64);
|
||||||
OutputLine(NULL, "「…もしもし?",
|
OutputLine(NULL, "「…もしもし?",
|
||||||
NULL, "\"...Hello?", Line_WaitForInput);
|
NULL, "\"...Hello?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100814", 128, 64);
|
PlaySE(3, "S01/01/120100814", 256, 64);
|
||||||
OutputLine(NULL, " 大石さん…?",
|
OutputLine(NULL, " 大石さん…?",
|
||||||
NULL, " Ooishi-san...?", Line_WaitForInput);
|
NULL, " Ooishi-san...?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100815", 128, 64);
|
PlaySE(3, "S01/01/120100815", 256, 64);
|
||||||
OutputLine(NULL, " ごほっごぼッ!!」",
|
OutputLine(NULL, " ごほっごぼッ!!」",
|
||||||
NULL, " *Cough cough*!!\"", Line_WaitForInput);
|
NULL, " *Cough cough*!!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -558,13 +558,13 @@
|
|||||||
|
|
||||||
|
|
||||||
//「もしもし@ 大丈夫です@ちゃんと聞こえてますよ!¥
|
//「もしもし@ 大丈夫です@ちゃんと聞こえてますよ!¥
|
||||||
PlaySE(3, "S01/11/120700541", 128, 64);
|
PlaySE(3, "S01/11/120700541", 256, 64);
|
||||||
OutputLine(NULL, "「もしもし!",
|
OutputLine(NULL, "「もしもし!",
|
||||||
NULL, "\"Hello!", Line_WaitForInput);
|
NULL, "\"Hello!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700542", 128, 64);
|
PlaySE(3, "S01/11/120700542", 256, 64);
|
||||||
OutputLine(NULL, " 大丈夫です。",
|
OutputLine(NULL, " 大丈夫です。",
|
||||||
NULL, " It's all right.", Line_WaitForInput);
|
NULL, " It's all right.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700543", 128, 64);
|
PlaySE(3, "S01/11/120700543", 256, 64);
|
||||||
OutputLine(NULL, "ちゃんと聞こえてますよ!」",
|
OutputLine(NULL, "ちゃんと聞こえてますよ!」",
|
||||||
NULL, " I can hear you loud and clear!\"", Line_Normal);
|
NULL, " I can hear you loud and clear!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -604,19 +604,19 @@
|
|||||||
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
|
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
|
||||||
|
|
||||||
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
|
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
|
||||||
PlaySE(3, "S01/11/120700544", 128, 64);
|
PlaySE(3, "S01/11/120700544", 256, 64);
|
||||||
OutputLine(NULL, "「前原さん、今そこに警官が向かってます。",
|
OutputLine(NULL, "「前原さん、今そこに警官が向かってます。",
|
||||||
NULL, "\"Maebara-san, the police are on their way.", Line_WaitForInput);
|
NULL, "\"Maebara-san, the police are on their way.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700545", 128, 64);
|
PlaySE(3, "S01/11/120700545", 256, 64);
|
||||||
OutputLine(NULL, "2〜3分で到着しますから何とか持ちこたえて下さい!",
|
OutputLine(NULL, "2〜3分で到着しますから何とか持ちこたえて下さい!",
|
||||||
NULL, " They'll be there in a couple of minutes, so hold on somehow!", Line_WaitForInput);
|
NULL, " They'll be there in a couple of minutes, so hold on somehow!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700546", 128, 64);
|
PlaySE(3, "S01/11/120700546", 256, 64);
|
||||||
OutputLine(NULL, " もしもし?!",
|
OutputLine(NULL, " もしもし?!",
|
||||||
NULL, " Hello!?", Line_WaitForInput);
|
NULL, " Hello!?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700547", 128, 64);
|
PlaySE(3, "S01/11/120700547", 256, 64);
|
||||||
OutputLine(NULL, " 聞こえてますか?!",
|
OutputLine(NULL, " 聞こえてますか?!",
|
||||||
NULL, " Can you hear me!?", Line_WaitForInput);
|
NULL, " Can you hear me!?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700548", 128, 64);
|
PlaySE(3, "S01/11/120700548", 256, 64);
|
||||||
OutputLine(NULL, " 前原さん?!」",
|
OutputLine(NULL, " 前原さん?!」",
|
||||||
NULL, " Maebara-san!?\"", Line_WaitForInput);
|
NULL, " Maebara-san!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -639,13 +639,13 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「前原さん!@ 犯人は誰です?@ 何人なんですッ?!@
|
//「前原さん!@ 犯人は誰です?@ 何人なんですッ?!@
|
||||||
PlaySE(3, "S01/11/120700549", 128, 64);
|
PlaySE(3, "S01/11/120700549", 256, 64);
|
||||||
OutputLine(NULL, "「前原さん!!",
|
OutputLine(NULL, "「前原さん!!",
|
||||||
NULL, "\"Maebara-san!!", Line_WaitForInput);
|
NULL, "\"Maebara-san!!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700550", 128, 64);
|
PlaySE(3, "S01/11/120700550", 256, 64);
|
||||||
OutputLine(NULL, " 犯人は誰です?!",
|
OutputLine(NULL, " 犯人は誰です?!",
|
||||||
NULL, " Who is the culprit!?", Line_WaitForInput);
|
NULL, " Who is the culprit!?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700551", 128, 64);
|
PlaySE(3, "S01/11/120700551", 256, 64);
|
||||||
OutputLine(NULL, " 何人なんですッ?!」",
|
OutputLine(NULL, " 何人なんですッ?!」",
|
||||||
NULL, " How many are there!?\"", Line_WaitForInput);
|
NULL, " How many are there!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -653,7 +653,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「……お、!w1500…俺も!w1000……最初はニンゲンが犯人なんだと思いまし……!w1000げぼッ!!@
|
//「……お、!w1500…俺も!w1000……最初はニンゲンが犯人なんだと思いまし……!w1000げぼッ!!@
|
||||||
PlaySE(3, "S01/01/120100816", 128, 64);
|
PlaySE(3, "S01/01/120100816", 256, 64);
|
||||||
OutputLine(NULL, "「……お、",
|
OutputLine(NULL, "「……お、",
|
||||||
NULL, "\"...I...", Line_ContinueAfterTyping);
|
NULL, "\"...I...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
@@ -687,7 +687,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「大丈夫ですか!! 前原さん!!@
|
//「大丈夫ですか!! 前原さん!!@
|
||||||
PlaySE(3, "S01/11/120700552", 128, 64);
|
PlaySE(3, "S01/11/120700552", 256, 64);
|
||||||
OutputLine(NULL, "「大丈夫ですか!! 前原さん!!」",
|
OutputLine(NULL, "「大丈夫ですか!! 前原さん!!」",
|
||||||
NULL, "\"Are you all right!? Maebara-san!!\"", Line_WaitForInput);
|
NULL, "\"Are you all right!? Maebara-san!!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -695,7 +695,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「犯人はニンゲンなんだって、!w1000オヤシロさまの祟りなんかないんだって、!w1000そう思ってました…@ついさっきまで@……だけど!s400……!sdやっぱり…、!w1000げほげほ…ッ!!@
|
//「犯人はニンゲンなんだって、!w1000オヤシロさまの祟りなんかないんだって、!w1000そう思ってました…@ついさっきまで@……だけど!s400……!sdやっぱり…、!w1000げほげほ…ッ!!@
|
||||||
PlaySE(3, "S01/01/120100817", 128, 64);
|
PlaySE(3, "S01/01/120100817", 256, 64);
|
||||||
OutputLine(NULL, "「犯人はニンゲンなんだって、",
|
OutputLine(NULL, "「犯人はニンゲンなんだって、",
|
||||||
NULL, "\"I thought that", Line_ContinueAfterTyping);
|
NULL, "\"I thought that", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
@@ -712,10 +712,10 @@
|
|||||||
|
|
||||||
OutputLine(NULL, "そう思ってました…。",
|
OutputLine(NULL, "そう思ってました…。",
|
||||||
NULL, " and not Oyashiro-sama's curse...", Line_WaitForInput);
|
NULL, " and not Oyashiro-sama's curse...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100818", 128, 64);
|
PlaySE(3, "S01/01/120100818", 256, 64);
|
||||||
OutputLine(NULL, "ついさっきまで。",
|
OutputLine(NULL, "ついさっきまで。",
|
||||||
NULL, " Up until right now.", Line_WaitForInput);
|
NULL, " Up until right now.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100819", 128, 64);
|
PlaySE(3, "S01/01/120100819", 256, 64);
|
||||||
OutputLine(NULL, "……だけど",
|
OutputLine(NULL, "……だけど",
|
||||||
NULL, " But...", Line_ContinueAfterTyping);
|
NULL, " But...", Line_ContinueAfterTyping);
|
||||||
//!s400
|
//!s400
|
||||||
@@ -749,7 +749,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「……でも!w800…やっぱり!w800…オヤシロさまってのは!w800……いるんだと思います……@いや、います@今。@
|
//「……でも!w800…やっぱり!w800…オヤシロさまってのは!w800……いるんだと思います……@いや、います@今。@
|
||||||
PlaySE(3, "S01/01/120100820", 128, 64);
|
PlaySE(3, "S01/01/120100820", 256, 64);
|
||||||
OutputLine(NULL, "「……でも",
|
OutputLine(NULL, "「……でも",
|
||||||
NULL, "\"...But...", Line_ContinueAfterTyping);
|
NULL, "\"...But...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
@@ -773,10 +773,10 @@
|
|||||||
|
|
||||||
OutputLine(NULL, "……いるんだと思います……。",
|
OutputLine(NULL, "……いるんだと思います……。",
|
||||||
NULL, " does exist...", Line_WaitForInput);
|
NULL, " does exist...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100821", 128, 64);
|
PlaySE(3, "S01/01/120100821", 256, 64);
|
||||||
OutputLine(NULL, "いや、います。",
|
OutputLine(NULL, "いや、います。",
|
||||||
NULL, " No, he's...", Line_WaitForInput);
|
NULL, " No, he's...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100822", 128, 64);
|
PlaySE(3, "S01/01/120100822", 256, 64);
|
||||||
OutputLine(NULL, "今。」",
|
OutputLine(NULL, "今。」",
|
||||||
NULL, " here.\"", Line_WaitForInput);
|
NULL, " here.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -784,7 +784,7 @@
|
|||||||
|
|
||||||
|
|
||||||
//「前原さん、どうか、どうか落ち着いて…、@
|
//「前原さん、どうか、どうか落ち着いて…、@
|
||||||
PlaySE(3, "S01/11/120700553", 128, 64);
|
PlaySE(3, "S01/11/120700553", 256, 64);
|
||||||
OutputLine(NULL, "「前原さん、どうか、どうか落ち着いて…、」",
|
OutputLine(NULL, "「前原さん、どうか、どうか落ち着いて…、」",
|
||||||
NULL, "\"Maebara-san, please, just please calm down...\"", Line_WaitForInput);
|
NULL, "\"Maebara-san, please, just please calm down...\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -792,10 +792,10 @@
|
|||||||
|
|
||||||
|
|
||||||
//「なんかさっきからおかしいと思ってたんです…@ずーっとつけてくるんですよ…!@
|
//「なんかさっきからおかしいと思ってたんです…@ずーっとつけてくるんですよ…!@
|
||||||
PlaySE(3, "S01/01/120100823", 128, 64);
|
PlaySE(3, "S01/01/120100823", 256, 64);
|
||||||
OutputLine(NULL, "「なんかさっきからおかしいと思ってたんです…。",
|
OutputLine(NULL, "「なんかさっきからおかしいと思ってたんです…。",
|
||||||
NULL, "\"I had been thinking it was strange for a while now...", Line_WaitForInput);
|
NULL, "\"I had been thinking it was strange for a while now...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100824", 128, 64);
|
PlaySE(3, "S01/01/120100824", 256, 64);
|
||||||
OutputLine(NULL, "ずーっとつけてくるんですよ…!!",
|
OutputLine(NULL, "ずーっとつけてくるんですよ…!!",
|
||||||
NULL, " It's been following me this whole time...!!", Line_WaitForInput);
|
NULL, " It's been following me this whole time...!!", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -803,23 +803,23 @@
|
|||||||
|
|
||||||
|
|
||||||
// 走っても走っても、走っても走っても…!!@ 影みたいにぴったりくっついて!@ だけども少しずつ…少しずつ…@俺の背中ににじり寄ってくるんです……。¥
|
// 走っても走っても、走っても走っても…!!@ 影みたいにぴったりくっついて!@ だけども少しずつ…少しずつ…@俺の背中ににじり寄ってくるんです……。¥
|
||||||
PlaySE(3, "S01/01/120100825", 128, 64);
|
PlaySE(3, "S01/01/120100825", 256, 64);
|
||||||
OutputLine(NULL, " 走っても走っても、走っても走っても…!!!",
|
OutputLine(NULL, " 走っても走っても、走っても走っても…!!!",
|
||||||
NULL, "I run and run and run and run...!!!", Line_WaitForInput);
|
NULL, "I run and run and run and run...!!!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100826", 128, 64);
|
PlaySE(3, "S01/01/120100826", 256, 64);
|
||||||
OutputLine(NULL, " 影みたいにぴったりくっついて!!",
|
OutputLine(NULL, " 影みたいにぴったりくっついて!!",
|
||||||
NULL, " But it just sticks to me like my shadow!!", Line_WaitForInput);
|
NULL, " But it just sticks to me like my shadow!!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100827", 128, 64);
|
PlaySE(3, "S01/01/120100827", 256, 64);
|
||||||
OutputLine(NULL, " だけども少しずつ…少しずつ…。",
|
OutputLine(NULL, " だけども少しずつ…少しずつ…。",
|
||||||
NULL, " But slowly... so slowly...", Line_WaitForInput);
|
NULL, " But slowly... so slowly...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100828", 128, 64);
|
PlaySE(3, "S01/01/120100828", 256, 64);
|
||||||
OutputLine(NULL, "俺の背中ににじり寄ってくるんです……。」",
|
OutputLine(NULL, "俺の背中ににじり寄ってくるんです……。」",
|
||||||
NULL, " It's digging itself into my back...\"", Line_Normal);
|
NULL, " It's digging itself into my back...\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「……前原さん、!w1000…そいつは!s300………今!sd、ひょっとして…、!w1000………前原さんの…後ろに?¥
|
//「……前原さん、!w1000…そいつは!s300………今!sd、ひょっとして…、!w1000………前原さんの…後ろに?¥
|
||||||
PlaySE(3, "
|
PlaySE(3, "
|
||||||
S01/11/120700554", 128, 64);
|
S01/11/120700554", 256, 64);
|
||||||
OutputLine(NULL, "「……前原さん、",
|
OutputLine(NULL, "「……前原さん、",
|
||||||
NULL, "\"...Maebara-san...", Line_ContinueAfterTyping);
|
NULL, "\"...Maebara-san...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
@@ -856,10 +856,10 @@ S01/11/120700554", 128, 64);
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「……………後ろに@……すぐ、……後ろに………。@
|
//「……………後ろに@……すぐ、……後ろに………。@
|
||||||
PlaySE(3, "S01/01/120100829", 128, 64);
|
PlaySE(3, "S01/01/120100829", 256, 64);
|
||||||
OutputLine(NULL, "「……………後ろに。",
|
OutputLine(NULL, "「……………後ろに。",
|
||||||
NULL, "\"...Behind me.", Line_WaitForInput);
|
NULL, "\"...Behind me.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100830", 128, 64);
|
PlaySE(3, "S01/01/120100830", 256, 64);
|
||||||
OutputLine(NULL, "……すぐ、……後ろに………。」",
|
OutputLine(NULL, "……すぐ、……後ろに………。」",
|
||||||
NULL, " Right... behind me...\"", Line_WaitForInput);
|
NULL, " Right... behind me...\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -867,25 +867,25 @@ S01/11/120700554", 128, 64);
|
|||||||
|
|
||||||
|
|
||||||
//「お願いです前原さん@……怖いのはわかります@ですがお願いです!@ ……あなたの後ろに……誰がいるんですッ?!¥
|
//「お願いです前原さん@……怖いのはわかります@ですがお願いです!@ ……あなたの後ろに……誰がいるんですッ?!¥
|
||||||
PlaySE(3, "S01/11/120700555", 128, 64);
|
PlaySE(3, "S01/11/120700555", 256, 64);
|
||||||
OutputLine(NULL, "「お願いです前原さん。",
|
OutputLine(NULL, "「お願いです前原さん。",
|
||||||
NULL, "\"Please, Maebara-san...", Line_WaitForInput);
|
NULL, "\"Please, Maebara-san...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700556", 128, 64);
|
PlaySE(3, "S01/11/120700556", 256, 64);
|
||||||
OutputLine(NULL, "……怖いのはわかります。",
|
OutputLine(NULL, "……怖いのはわかります。",
|
||||||
NULL, " I can tell you're scared.", Line_WaitForInput);
|
NULL, " I can tell you're scared.", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700557", 128, 64);
|
PlaySE(3, "S01/11/120700557", 256, 64);
|
||||||
OutputLine(NULL, "ですがお願いです!!",
|
OutputLine(NULL, "ですがお願いです!!",
|
||||||
NULL, " But please!!", Line_WaitForInput);
|
NULL, " But please!!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700558", 128, 64);
|
PlaySE(3, "S01/11/120700558", 256, 64);
|
||||||
OutputLine(NULL, " ……あなたの後ろに……誰がいるんですッ?!」",
|
OutputLine(NULL, " ……あなたの後ろに……誰がいるんですッ?!」",
|
||||||
NULL, " ...Who is it... that's right behind you!?\"", Line_Normal);
|
NULL, " ...Who is it... that's right behind you!?\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「振り向けるわけ…ないじゃないですか…@振り向いたら……俺!w800……俺…、@
|
//「振り向けるわけ…ないじゃないですか…@振り向いたら……俺!w800……俺…、@
|
||||||
PlaySE(3, "S01/01/120100831", 128, 64);
|
PlaySE(3, "S01/01/120100831", 256, 64);
|
||||||
OutputLine(NULL, "「振り向けるわけ…ないじゃないですか…。",
|
OutputLine(NULL, "「振り向けるわけ…ないじゃないですか…。",
|
||||||
NULL, "\"I can't just... look behind me...", Line_WaitForInput);
|
NULL, "\"I can't just... look behind me...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/01/120100832", 128, 64);
|
PlaySE(3, "S01/01/120100832", 256, 64);
|
||||||
OutputLine(NULL, "振り向いたら……俺",
|
OutputLine(NULL, "振り向いたら……俺",
|
||||||
NULL, " If I do... I'll...", Line_ContinueAfterTyping);
|
NULL, " If I do... I'll...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
@@ -900,13 +900,13 @@ S01/11/120700554", 128, 64);
|
|||||||
|
|
||||||
|
|
||||||
//「怖いのはわかります!@ でも教えて欲しい!@ ちょっと振り返るだけでいいんです!@ 前原さんの後ろに……!w1000誰がいるんですッ?!?!¥
|
//「怖いのはわかります!@ でも教えて欲しい!@ ちょっと振り返るだけでいいんです!@ 前原さんの後ろに……!w1000誰がいるんですッ?!?!¥
|
||||||
PlaySE(3, "S01/11/120700559", 128, 64);
|
PlaySE(3, "S01/11/120700559", 256, 64);
|
||||||
OutputLine(NULL, "「怖いのはわかります!!",
|
OutputLine(NULL, "「怖いのはわかります!!",
|
||||||
NULL, "\"I understand that you're scared!!", Line_WaitForInput);
|
NULL, "\"I understand that you're scared!!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700560", 128, 64);
|
PlaySE(3, "S01/11/120700560", 256, 64);
|
||||||
OutputLine(NULL, " でも教えて欲しい!!",
|
OutputLine(NULL, " でも教えて欲しい!!",
|
||||||
NULL, " But please tell me!!", Line_WaitForInput);
|
NULL, " But please tell me!!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700561", 128, 64);
|
PlaySE(3, "S01/11/120700561", 256, 64);
|
||||||
OutputLine(NULL, " ちょっと振り返るだけでいいんです!!",
|
OutputLine(NULL, " ちょっと振り返るだけでいいんです!!",
|
||||||
NULL, " You just need to turn around a bit!!", Line_WaitForInput);
|
NULL, " You just need to turn around a bit!!", Line_WaitForInput);
|
||||||
OutputLine(NULL, " 前原さんの後ろに……",
|
OutputLine(NULL, " 前原さんの後ろに……",
|
||||||
@@ -916,7 +916,7 @@ S01/11/120700554", 128, 64);
|
|||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
|
||||||
PlaySE(3, "S01/11/120700562", 128, 64);
|
PlaySE(3, "S01/11/120700562", 256, 64);
|
||||||
OutputLine(NULL, "誰がいるんですッ?!?!」",
|
OutputLine(NULL, "誰がいるんですッ?!?!」",
|
||||||
NULL, " Who is behind you, Maebara-san!?!?\"", Line_Normal);
|
NULL, " Who is behind you, Maebara-san!?!?\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -929,13 +929,13 @@ S01/11/120700554", 128, 64);
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「…前原さん@……あんたまさか@…喉を引っ掻いてたりは…しないでしょうね…?¥
|
//「…前原さん@……あんたまさか@…喉を引っ掻いてたりは…しないでしょうね…?¥
|
||||||
PlaySE(3, "S01/11/120700563", 128, 64);
|
PlaySE(3, "S01/11/120700563", 256, 64);
|
||||||
OutputLine(NULL, "「…前原さん、",
|
OutputLine(NULL, "「…前原さん、",
|
||||||
NULL, "\"...Maebara-san...", Line_WaitForInput);
|
NULL, "\"...Maebara-san...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700564", 128, 64);
|
PlaySE(3, "S01/11/120700564", 256, 64);
|
||||||
OutputLine(NULL, "……あんたまさか、",
|
OutputLine(NULL, "……あんたまさか、",
|
||||||
NULL, " It couldn't be that you're...", Line_WaitForInput);
|
NULL, " It couldn't be that you're...", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700565", 128, 64);
|
PlaySE(3, "S01/11/120700565", 256, 64);
|
||||||
OutputLine(NULL, "…喉を引っ掻いてたりは…しないでしょうね…?」",
|
OutputLine(NULL, "…喉を引っ掻いてたりは…しないでしょうね…?」",
|
||||||
NULL, " clawing out... your own throat...?\"", Line_Normal);
|
NULL, " clawing out... your own throat...?\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -974,16 +974,16 @@ S01/11/120700554", 128, 64);
|
|||||||
DrawScene( "bg_011", 400 );
|
DrawScene( "bg_011", 400 );
|
||||||
|
|
||||||
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
|
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
|
||||||
PlaySE(3, "S01/11/120700566", 128, 64);
|
PlaySE(3, "S01/11/120700566", 256, 64);
|
||||||
OutputLine(NULL, "「もしもし!",
|
OutputLine(NULL, "「もしもし!",
|
||||||
NULL, "\"Hello?", Line_WaitForInput);
|
NULL, "\"Hello?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700567", 128, 64);
|
PlaySE(3, "S01/11/120700567", 256, 64);
|
||||||
OutputLine(NULL, " もしもし?!",
|
OutputLine(NULL, " もしもし?!",
|
||||||
NULL, " Hello!?", Line_WaitForInput);
|
NULL, " Hello!?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700568", 128, 64);
|
PlaySE(3, "S01/11/120700568", 256, 64);
|
||||||
OutputLine(NULL, " 前原さん?!",
|
OutputLine(NULL, " 前原さん?!",
|
||||||
NULL, " Maebara-san!?", Line_WaitForInput);
|
NULL, " Maebara-san!?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700569", 128, 64);
|
PlaySE(3, "S01/11/120700569", 256, 64);
|
||||||
OutputLine(NULL, " もしもーしッ?!?!」",
|
OutputLine(NULL, " もしもーしッ?!?!」",
|
||||||
NULL, " Helloooo!?!?\"", Line_WaitForInput);
|
NULL, " Helloooo!?!?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1027,10 +1027,10 @@ S01/11/120700554", 128, 64);
|
|||||||
|
|
||||||
|
|
||||||
//「もしもし…@ ………………………前原…さん…?@
|
//「もしもし…@ ………………………前原…さん…?@
|
||||||
PlaySE(3, "S01/11/120700570", 128, 64);
|
PlaySE(3, "S01/11/120700570", 256, 64);
|
||||||
OutputLine(NULL, "「もしもし…?",
|
OutputLine(NULL, "「もしもし…?",
|
||||||
NULL, "\"Hello...?", Line_WaitForInput);
|
NULL, "\"Hello...?", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/11/120700571", 128, 64);
|
PlaySE(3, "S01/11/120700571", 256, 64);
|
||||||
OutputLine(NULL, " ………………………前原…さん…?」",
|
OutputLine(NULL, " ………………………前原…さん…?」",
|
||||||
NULL, " ...Maebara...san...?\"", Line_WaitForInput);
|
NULL, " ...Maebara...san...?\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1086,7 +1086,7 @@ S01/11/120700554", 128, 64);
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「…………あ。¥
|
//「…………あ。¥
|
||||||
PlaySE(3, "S01/11/120700572", 128, 64);
|
PlaySE(3, "S01/11/120700572", 256, 64);
|
||||||
OutputLine(NULL, "「…………あ。」",
|
OutputLine(NULL, "「…………あ。」",
|
||||||
NULL, "\"...Ah.\"", Line_Normal);
|
NULL, "\"...Ah.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -1106,16 +1106,16 @@ S01/11/120700554", 128, 64);
|
|||||||
DrawScene( "bg_192", 1000 );
|
DrawScene( "bg_192", 1000 );
|
||||||
|
|
||||||
//「大石さん、車はOKっす!!@ 大石さん…?!¥
|
//「大石さん、車はOKっす!!@ 大石さん…?!¥
|
||||||
PlaySE(3, "S01/19/123100011", 128, 64);
|
PlaySE(3, "S01/19/123100011", 256, 64);
|
||||||
OutputLine(NULL, "「大石さん、車はOKっす!!!",
|
OutputLine(NULL, "「大石さん、車はOKっす!!!",
|
||||||
NULL, "\"Ooishi-san, the car is good to go!!!", Line_WaitForInput);
|
NULL, "\"Ooishi-san, the car is good to go!!!", Line_WaitForInput);
|
||||||
PlaySE(3, "S01/19/123100012", 128, 64);
|
PlaySE(3, "S01/19/123100012", 256, 64);
|
||||||
OutputLine(NULL, " 大石さん…?!」",
|
OutputLine(NULL, " 大石さん…?!」",
|
||||||
NULL, " Ooishi-san...!?\"", Line_Normal);
|
NULL, " Ooishi-san...!?\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
//「……ごめんなさい、だ。@
|
//「……ごめんなさい、だ。@
|
||||||
PlaySE(3, "S01/11/120700573", 128, 64);
|
PlaySE(3, "S01/11/120700573", 256, 64);
|
||||||
OutputLine(NULL, "「……ごめんなさい、だ。」",
|
OutputLine(NULL, "「……ごめんなさい、だ。」",
|
||||||
NULL, "\"...It was... I'm sorry.\"", Line_WaitForInput);
|
NULL, "\"...It was... I'm sorry.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
@@ -1123,7 +1123,7 @@ S01/11/120700554", 128, 64);
|
|||||||
|
|
||||||
|
|
||||||
//「大石さん……??¥
|
//「大石さん……??¥
|
||||||
PlaySE(3, "S01/19/123100013", 128, 64);
|
PlaySE(3, "S01/19/123100013", 256, 64);
|
||||||
OutputLine(NULL, "「大石さん……??」",
|
OutputLine(NULL, "「大石さん……??」",
|
||||||
NULL, "\"Ooishi-san...??\"", Line_Normal);
|
NULL, "\"Ooishi-san...??\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -2219,7 +2219,7 @@ S01/11/120700554", 128, 64);
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "white", 100 );
|
DrawScene( "white", 100 );
|
||||||
PlaySE( 3, "wa_036", 128, 64 );
|
PlaySE( 4, "wa__036", 128, 64 );
|
||||||
DrawScene( "End_1", 100 );
|
DrawScene( "End_1", 100 );
|
||||||
// DrawScene( "End_2", 200 );
|
// DrawScene( "End_2", 200 );
|
||||||
DrawScene( "End_3", 4000 );
|
DrawScene( "End_3", 4000 );
|
||||||
@@ -2256,15 +2256,15 @@ S01/11/120700554", 128, 64);
|
|||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
|
|
||||||
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
||||||
PlaySE( 3, "wa_041", 128, 64 );
|
PlaySE( 4, "wa__041", 128, 64 );
|
||||||
DrawSceneWithMask( "Ex_otsu", "5", 0, 0, 1000 );
|
DrawSceneWithMask( "Ex_otsu", "5", 0, 0, 1000 );
|
||||||
Wait( 10000 );
|
Wait( 10000 );
|
||||||
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
||||||
// PlaySE( 3, "wa_041", 128, 64 );
|
// PlaySE( 4, "wa__041", 128, 64 );
|
||||||
// DrawSceneWithMask( "Ex_Tips", "5", 0, 0, 1000 );
|
// DrawSceneWithMask( "Ex_Tips", "5", 0, 0, 1000 );
|
||||||
// Wait( 10000 );
|
// Wait( 10000 );
|
||||||
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
||||||
// PlaySE( 3, "wa_041", 128, 64 );
|
// PlaySE( 4, "wa__041", 128, 64 );
|
||||||
// DrawSceneWithMask( "Ex_jump", "5", 0, 0, 1000 );
|
// DrawSceneWithMask( "Ex_jump", "5", 0, 0, 1000 );
|
||||||
// Wait( 10000 );
|
// Wait( 10000 );
|
||||||
|
|
||||||
|
|||||||
@@ -15,26 +15,26 @@
|
|||||||
DrawScene( "si_onikakusi", 1000 );
|
DrawScene( "si_onikakusi", 1000 );
|
||||||
Wait( 15000 );
|
Wait( 15000 );
|
||||||
DrawScene( "black", 3000 );
|
DrawScene( "black", 3000 );
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
DrawScene( "tyuui", 100 );
|
DrawScene( "tyuui", 100 );
|
||||||
|
|
||||||
|
|
||||||
DrawScene( "black", 4000 );
|
DrawScene( "black", 4000 );
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
DrawScene( "tyuui2", 100 );
|
DrawScene( "tyuui2", 100 );
|
||||||
|
|
||||||
|
|
||||||
DrawScene( "black", 4000 );
|
DrawScene( "black", 4000 );
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
Wait( 350 );
|
Wait( 350 );
|
||||||
DrawScene( "black", 50 );
|
DrawScene( "black", 50 );
|
||||||
PlaySE( 3, "wa_030", 128, 64 );
|
PlaySE( 4, "wa__030", 128, 64 );
|
||||||
Wait( 3000 );
|
Wait( 3000 );
|
||||||
|
|
||||||
PlayBGM( 2, "lsys11", 128, 0 );
|
PlayBGM( 2, "lsys11", 128, 0 );
|
||||||
@@ -69,9 +69,9 @@
|
|||||||
|
|
||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -82,9 +82,9 @@
|
|||||||
|
|
||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -96,9 +96,9 @@
|
|||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
//locate 0,3
|
//locate 0,3
|
||||||
|
|
||||||
SetDrawingPointOfMessage( 0, 3 );
|
SetDrawingPointOfMessage( 0, 3 );
|
||||||
@@ -116,9 +116,9 @@
|
|||||||
OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。",
|
OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。",
|
||||||
NULL, "I only wanted to trust her because I refused to accept the truth.", Line_ContinueAfterTyping);
|
NULL, "I only wanted to trust her because I refused to accept the truth.", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -132,9 +132,9 @@
|
|||||||
OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。",
|
OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。",
|
||||||
NULL, "in such a silly... sobbing voice...", Line_ContinueAfterTyping);
|
NULL, "in such a silly... sobbing voice...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -535,9 +535,9 @@
|
|||||||
//locate 0,4
|
//locate 0,4
|
||||||
|
|
||||||
SetDrawingPointOfMessage( 0, 4 );
|
SetDrawingPointOfMessage( 0, 4 );
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
|
|
||||||
// 親切が、うれしかった。!w2000
|
// 親切が、うれしかった。!w2000
|
||||||
OutputLine(NULL, "親切が、うれしかった。",
|
OutputLine(NULL, "親切が、うれしかった。",
|
||||||
@@ -550,9 +550,9 @@
|
|||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
|
|
||||||
// 愛らしい笑顔がうれしかった。!w2000
|
// 愛らしい笑顔がうれしかった。!w2000
|
||||||
OutputLine(NULL, "愛らしい笑顔がうれしかった。",
|
OutputLine(NULL, "愛らしい笑顔がうれしかった。",
|
||||||
@@ -565,9 +565,9 @@
|
|||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
|
|
||||||
// 頭を撫でるのが、好きだった。!w2000
|
// 頭を撫でるのが、好きだった。!w2000
|
||||||
OutputLine(NULL, "頭を撫でるのが、好きだった。",
|
OutputLine(NULL, "頭を撫でるのが、好きだった。",
|
||||||
@@ -580,9 +580,9 @@
|
|||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
|
|
||||||
// そんな君がはにかむのが、好きだった。!w2000
|
// そんな君がはにかむのが、好きだった。!w2000
|
||||||
OutputLine(NULL, "そんな君がはにかむのが、好きだった。",
|
OutputLine(NULL, "そんな君がはにかむのが、好きだった。",
|
||||||
@@ -592,11 +592,11 @@
|
|||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
Wait( 300 );
|
Wait( 300 );
|
||||||
PlaySE( 3, "wa_030", 128, 64 );
|
PlaySE( 4, "wa__030", 128, 64 );
|
||||||
|
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
@@ -690,7 +690,7 @@
|
|||||||
Wait( 3000 );
|
Wait( 3000 );
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 3, "wa_015", 128, 64 );
|
PlaySE( 4, "wa__015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
|
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -699,7 +699,7 @@
|
|||||||
//bg $862,0
|
//bg $862,0
|
||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
|
|
||||||
PlaySE( 3, "wa_017", 128, 64 );
|
PlaySE( 4, "wa__017", 128, 64 );
|
||||||
DrawBG( "aka1", 25, TRUE );
|
DrawBG( "aka1", 25, TRUE );
|
||||||
DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
|
DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user