Ugraded scenes
nothing special on this one, I had done a lot before hand, luckily.
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@@ -100,7 +100,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 300 );
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DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
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//「もう行くの@ お弁当は@ もうちょっと待ってくれないとできないわよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2399,7 +2399,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「ほらほら圭ちゃん、ぼーっとしない@ 机を寄せて寄せて!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2420,8 +2420,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
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FadeAllBustshots( 200, TRUE );
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// そう、楽しい楽しい部活の時間なのだ@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2454,7 +2453,6 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@
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