Ugraded scenes

nothing special on this one, I had done a lot before hand, luckily.
This commit is contained in:
Aurian
2018-05-21 15:40:50 +02:00
committed by GitHub
parent 6edfb4f1ac
commit c230ef62df

View File

@@ -100,7 +100,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 300 ); DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
//「もう行くの@ お弁当は@ もうちょっと待ってくれないとできないわよ。@ //「もう行くの@ お弁当は@ もうちょっと待ってくれないとできないわよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
@@ -2399,7 +2399,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほらほら圭ちゃん、ぼーっとしない@ 机を寄せて寄せて!@ //「ほらほら圭ちゃん、ぼーっとしない@ 机を寄せて寄せて!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2420,8 +2420,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); FadeAllBustshots( 200, TRUE );
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
// そう、楽しい楽しい部活の時間なのだ@ // そう、楽しい楽しい部活の時間なのだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2454,7 +2453,6 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@ //「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@