Merged with guragura's 1.0

This commit is contained in:
Kiruku
2015-05-30 01:32:44 -04:00
parent 332e737d6e
commit c9cae4b5ef
17 changed files with 294 additions and 161 deletions

View File

@@ -3150,7 +3150,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_044", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_051", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys19", 128, 0 );
// ひょっとすると富竹さんがいるかもしれない@
@@ -3725,7 +3725,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 3000 );
DrawSceneWithMask( "bg_024", "down", 0, 0, 300 );
DrawSceneWithMask( "sunset/bg_024b", "down", 0, 0, 300 );
//「さすがに…休憩……@ こいつは…手ごわいぜ…!!@
PlaySE(3, "s19/01/HR_KEI04850", 256, 64);
@@ -3743,7 +3743,8 @@ void main()
NULL, "I sprawled on my back over the grassy slope.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 2, "re_se_ko_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
DrawBustshotWithFiltering( 2, "sunset/re_se_ko_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「ごめんねごめんね…@すごい……汗だく……。@
PlaySE(3, "s19/02/990200215", 256, 64);
@@ -3769,7 +3770,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawBustshot( 2, "sunset/re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@
PlaySE(3, "s19/02/990200217", 256, 64);
@@ -4241,8 +4242,8 @@ void main()
OutputLineAll(NULL, "", Line_WaitForInput);
DisableWindow();
DrawSceneWithMask( "bg_023", "mask1013", 1, 0, 300 );
DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "sunset/bg_023", "mask1013", 1, 0, 300 );
DrawBustshot( 2, "sunset/re_se_bi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4265,7 +4266,7 @@ void main()
PlayBGM( 1, "msys11", 128, 0 );
DisableWindow();
DrawBustshot( 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawBustshot( 2, "sunset/re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
PlaySE(3, "s19/02/990200222", 256, 64);
@@ -4299,7 +4300,7 @@ void main()
DisableWindow();
DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawBustshot( 2, "sunset/re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥
PlaySE(3, "s19/02/990200224", 256, 64);
@@ -4353,7 +4354,7 @@ void main()
DisableWindow();
DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawBustshot( 2, "sunset/re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「そうだよね。…あははは@ 早くケンタくんをお持ち帰りしたい~!¥
PlaySE(3, "s19/02/990200226", 256, 64);