Merged with guragura's 1.0
This commit is contained in:
@@ -3150,7 +3150,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_044", "right", 0, 0, 1300 );
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DrawSceneWithMask( "bg_051", "right", 0, 0, 1300 );
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PlayBGM( 2, "lsys19", 128, 0 );
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// ひょっとすると富竹さんがいるかもしれない@
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@@ -3725,7 +3725,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "black", "down", 0, 0, 3000 );
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DrawSceneWithMask( "bg_024", "down", 0, 0, 300 );
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DrawSceneWithMask( "sunset/bg_024b", "down", 0, 0, 300 );
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//「さすがに…休憩……@ こいつは…手ごわいぜ…!!@
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PlaySE(3, "s19/01/HR_KEI04850", 256, 64);
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@@ -3743,7 +3743,8 @@ void main()
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NULL, "I sprawled on my back over the grassy slope.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshotWithFiltering( 2, "re_se_ko_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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DrawBustshotWithFiltering( 2, "sunset/re_se_ko_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「ごめんねごめんね…@すごい……汗だく……。@
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PlaySE(3, "s19/02/990200215", 256, 64);
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@@ -3769,7 +3770,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "sunset/re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@
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PlaySE(3, "s19/02/990200217", 256, 64);
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@@ -4241,8 +4242,8 @@ void main()
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OutputLineAll(NULL, "", Line_WaitForInput);
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DisableWindow();
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DrawSceneWithMask( "bg_023", "mask1013", 1, 0, 300 );
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DrawBustshot( 2, "re_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask( "sunset/bg_023", "mask1013", 1, 0, 300 );
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DrawBustshot( 2, "sunset/re_se_bi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -4265,7 +4266,7 @@ void main()
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PlayBGM( 1, "msys11", 128, 0 );
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DisableWindow();
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DrawBustshot( 2, "re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "sunset/re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
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PlaySE(3, "s19/02/990200222", 256, 64);
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@@ -4299,7 +4300,7 @@ void main()
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DisableWindow();
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DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "sunset/re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥
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PlaySE(3, "s19/02/990200224", 256, 64);
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@@ -4353,7 +4354,7 @@ void main()
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DisableWindow();
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DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "sunset/re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「そうだよね。…あははは@ 早くケンタくんをお持ち帰りしたい~!¥
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PlaySE(3, "s19/02/990200226", 256, 64);
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