Merged with guragura's 1.0
This commit is contained in:
@@ -1,4 +1,4 @@
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void main()
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void main()
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{
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//■15日目(土)
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@@ -1773,6 +1773,11 @@
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NULL, "I inadvertently stopped and turned back towards her.", Line_Normal);
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ClearMessage();
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DrawScene( "bg_028", 1000 );
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DrawBustshotWithFiltering( 2, "me_se_him_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「......圭ちゃんに...全部バラしたの!w800......あの野郎かぁ......。@
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PlaySE(3, "s01/03/120300188", 256, 64);
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OutputLine(NULL, "「……圭ちゃんに…全部バラしたの",
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@@ -2265,7 +2270,7 @@
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NULL, "I could tell that the fear that I had beaten back once was now waiting for another opening to come at me...", Line_Normal);
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ClearMessage();
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DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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// DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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// 一体...誰だ...@
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OutputLine(NULL, " 一体…誰だ…?",
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@@ -2279,7 +2284,10 @@
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NULL, "I peeked out from behind the tree at the person following me.", Line_Normal);
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE );
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// FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE );
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DrawSceneWithMask( "04_b", "left", 0, 0, 300 );
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// ......それは想像を裏切らず、レナだった¥
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OutputLine(NULL, " ……それは想像を裏切らず、レナだった。",
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@@ -2297,8 +2305,8 @@
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OutputLine(NULL, " …レナの…様子が違ったからだ。",
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NULL, "This wasn't the same Rena that I knew...", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// DisableWindow();
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// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -2316,7 +2324,7 @@
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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DrawFilm( 2, 255, 34, 34, 255, 0, 100, TRUE );
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// DrawFilm( 2, 255, 34, 34, 255, 0, 100, TRUE );
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FadeOutBGM( 1, 100, FALSE );
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FadeOutBGM( 2, 100, TRUE );
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@@ -2325,6 +2333,10 @@
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OutputLine(NULL, " ……そして、その右腕には……",
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NULL, "...And in her right hand...", Line_ContinueAfterTyping);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "04_c", "left", 0, 0, 300 );
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PlaySE( 4, "wa_027", 128, 64 );
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//斧。!w2000
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@@ -2339,7 +2351,7 @@
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ClearMessage();
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DisableWindow();
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DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
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FadeFilm( 0, TRUE );
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// FadeFilm( 0, TRUE );
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////print 24
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// 再び木陰に身を隠し、今見た信じられない光景を思い出す¥
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@@ -2464,7 +2476,7 @@
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NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 );
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@@ -2624,8 +2636,8 @@
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// DisableWindow();
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// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「ダム現場の宝の山にね、また新しいかぁいいのを見つけたの@だからね、それを発掘するために、必要なの。@
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PlaySE(3, "s01/02/120200353", 256, 64);
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@@ -2739,7 +2751,7 @@
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DisableWindow();
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DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「それはできない相談だよ@...レナの家もこっちだもん@あはははははははははははは。¥
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PlaySE(3, "s01/02/120200359", 256, 64);
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@@ -2796,7 +2808,7 @@
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DisableWindow();
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DrawBustshotWithFiltering( 1, "re_se_hi_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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DrawBustshotWithFiltering( 1, "re_se_hi_a1_zoom", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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// だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥
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OutputLine(NULL, " だがレナは俺のその様子をけたけたを笑いながら、ついてくるのだ…!",
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@@ -2841,8 +2853,8 @@
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NULL, "The tone of my voice was already tinged with terror.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 1, "re_se_hi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// DisableWindow();
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// DrawBustshot( 1, "re_se_hi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「...圭一くんとお話したいから@......圭一くんもレナとお話したいんじゃないかな? かな?@
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PlaySE(3, "s01/02/120200362", 256, 64);
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@@ -2898,10 +2910,15 @@
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OutputLine(NULL, "「嘘じゃないよ…!」",
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NULL, "\"It's not a lie...!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 1, "re_se_hii_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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Negative( 100, TRUE );
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DrawBustshot( 1, "re_se_hii_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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PlaySE( 4, "wa_027", 128, 64 );
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//「嘘だッ!!!!!!!¥
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PlaySE(3, "s01/02/120200367", 256, 64);
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@@ -2909,6 +2926,9 @@
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NULL, "\"LIES!!!!!!\"", Line_Normal);
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ClearMessage();
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FadeFilm( 100, TRUE );
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// レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく@
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OutputLine(NULL, " レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく。",
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NULL, "Rena's scream echoed, startling some nearby birds into flight.", Line_WaitForInput);
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@@ -3448,14 +3468,14 @@
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DisableWindow();
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DrawBustshotWithFiltering( 2, "re_se_hi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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// 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥
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OutputLine(NULL, " 疲労困憊で息も絶え絶えの俺に比べ…レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった。",
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NULL, "Compared to me, out of breath and utterly exhausted... Rena was so cool and composed that she could have froze the air around her. She wasn't breathing hard at all, rather, I couldn't even sense if her heart was beating.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// DisableWindow();
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// DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「何がこわいのかな...@ 怯えるなんて圭一くんらしくないよ? !s200あははははははははははははははははははははは!sd。@
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PlaySE(3, "s01/02/120200403", 256, 64);
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@@ -3490,7 +3510,11 @@
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DisableWindow();
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DrawScene( "oni_re_01", 1000 );
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// DrawScene( "oni_re_01", 1000 );
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DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
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// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshot( 2, "re_se_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// 怯えるなと諭しながら、レナの両手はすぅーっと、頭上に差し上げられる@
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@@ -3505,7 +3529,9 @@
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NULL, "The blur of arms as they moved made me feel as if I was staring at the godliness of the thousand-armed Buddha.", Line_Normal);
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ClearMessage();
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DrawScene( "oni_re_02", 1000 );
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// DrawScene( "oni_re_02", 1000 );
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DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
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// ...そして頭上で両手が組まれた時、そこには斧が握られていた@
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OutputLine(NULL, " …そして頭上で両手が組まれた時、そこには斧が握られていた。",
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@@ -3547,8 +3573,8 @@
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OutputLine(NULL, " それはまるで、二度と会うことのない友人に告げる別れのような……そんな残酷さが宿っていた…。",
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NULL, "It was as if she was expressing a farewell to a friend she was never to see again... that cruel scenario resided somewhere in her actions...", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawScene( "oni_re_03", 1000 );
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// DisableWindow();
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// DrawScene( "oni_re_03", 1000 );
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//「言ったよ@...悟史くんは"!w500転校!sd"!w800したの。@
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@@ -3638,7 +3664,11 @@
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NULL, "I became frantic the more I screamed, but Rena did nothing but maintain the smile frozen on her face.", Line_Normal);
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ClearMessage();
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DrawScene( "oni_re_04", 1000 );
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// DrawScene( "oni_re_04", 1000 );
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// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshot( 2, "re_se_him_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「......圭一くんが何を言ってるか、わからないな。@
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PlaySE(3, "s01/02/120200409", 256, 64);
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@@ -3659,8 +3689,7 @@
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DrawScene( "oni_re_05", 1000 );
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// DrawScene( "oni_re_05", 1000 );
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//「...............圭一くんは勘違いしてるよ。@
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PlaySE(3, "s01/02/120200410", 256, 64);
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@@ -3725,7 +3754,9 @@
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NULL, " period.\"", Line_Normal);
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ClearMessage();
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DrawScene( "oni_re_06", 1000 );
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// DrawScene( "oni_re_06", 1000 );
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DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
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// レナの眼差しがさらに冷え込む@
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@@ -3803,7 +3834,12 @@
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ClearMessage();
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DrawScene( "oni_re_07", 1000 );
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// DrawScene( "oni_re_07", 1000 );
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DrawScene( "black", 1000 );
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// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// 世界から音が消え、レナの声だけがいやに大きく響いた¥
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OutputLine(NULL, " 世界から音が消え、レナの声だけがいやに大きく響いた。",
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@@ -3874,7 +3910,11 @@
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ClearMessage();
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DrawScene( "oni_re_08", 1000 );
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// DrawScene( "oni_re_08", 1000 );
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// DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshot( 2, "re_se_hi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「圭一くんのところにも......オヤシロさま、来てるんじゃない@ きっと相談に乗れるのは私だけ@......圭一くんを"転校"なんかさせないから。!w1000...ね?¥
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PlaySE(3, "s01/02/120200429", 256, 64);
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@@ -3896,6 +3936,7 @@
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ClearMessage();
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// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawScene( "black", 1000 );
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FadeFilm( 100, TRUE );
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//print 1
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