Merged with guragura's 1.0

This commit is contained in:
Kiruku
2015-05-30 01:32:44 -04:00
parent 332e737d6e
commit c9cae4b5ef
17 changed files with 294 additions and 161 deletions

View File

@@ -1,4 +1,4 @@
void main()
void main()
{
//■圭一の家
@@ -1237,7 +1237,7 @@
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 3, "re_se_hi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawBustshotWithFiltering( 3, "re_se_hi_a1_zoom", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//print 1
// いつの間にかレナが俺の後ろにいた@
@@ -1453,7 +1453,7 @@
NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 2, "me_si_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawBustshot( 2, "me_si_wa_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@
OutputLine(NULL, " 抵抗することもできない俺に…魅音が注射器を構えながら…迫ってくる!!",
@@ -1543,7 +1543,7 @@
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 2, "me_si_him_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawBustshot( 2, "me_si_him_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
@@ -1734,7 +1734,8 @@
PlayBGM( 1, "msys16", 128, 0 );
DisableWindow();
FadeFilm( 1000, TRUE );
DrawScene( "bg_080", 1000 );
// DrawScene( "bg_080", 1000 );
DrawScene( "bg_ceiling", 1000 );
//print 1
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
@@ -1743,6 +1744,11 @@
NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawBustshot( 1, "re_se_wa_a1_zoom", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawBustshot( 3, "me_si_wa_a1_zoom", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
// DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// げてげてげてげてげてげて...
@@ -1758,6 +1764,8 @@
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawScene( "bg_080", 1000 );
// 笑うのは当然だ@
OutputLine(NULL, " 笑うのは当然だ。",
@@ -1828,7 +1836,7 @@
NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 2, "me_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
DrawBustshotWithFiltering( 2, "me_si_de_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「......観念しなって。!w1000んじゃ、
PlaySE(3, "s01/03/120300233", 256, 64);
@@ -1933,7 +1941,7 @@
//nega 1
DisableWindow();
Negative( 100, TRUE );
DrawScene( "bg_080", 400 );
DrawScene( "sunset/bg_080", 400 );
FadeFilm( 1000, TRUE );
//nega 0
@@ -2165,7 +2173,7 @@
DisableWindow();
DrawScene( "black", 200 );
DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
DrawScene( "bg_081", 200 );
DrawScene( "sunset/bg_080", 200 );
// ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥
OutputLine(NULL, " …そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた。",
@@ -2483,7 +2491,7 @@
PlayBGM( 2, "lsys25", 128, 0 );
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
DrawScene( "bg_081", 3000 );
DrawScene( "sunset/bg_080", 3000 );
DrawBustshotWithFiltering( 1, "re_se_hi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
DrawBustshotWithFiltering( 3, "me_si_him_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
@@ -2651,7 +2659,7 @@
FadeOutBGM( 2, 1000, TRUE );
FadeFilm( 1000, TRUE );
PlayBGM( 1, "msys11", 128, 0 );
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
DrawSceneWithMask( "sunset/bg_080", "up", 0, 0, 1300 );
// それと比べたにしたって...
OutputLine(NULL, " それと比べたにしたって…。",
@@ -2858,7 +2866,7 @@
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "bg_081", 1000 );
DrawScene( "sunset/bg_080", 1000 );
PlayBGM( 1, "msys07", 128, 0 );
@@ -2931,7 +2939,7 @@
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_117", "left", 0, 0, 1300 );
DrawSceneWithMask( "sunset/bg_117", "left", 0, 0, 1300 );
// カーテンをほんの少しずらし、表を伺う@
OutputLine(NULL, " カーテンをほんの少しずらし、表を伺う。",
@@ -3045,7 +3053,7 @@
NULL, "The rest of the men hid in the bushes and watched him.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
DrawSceneWithMask( "sunset/bg_080", "right", 0, 0, 300 );
// 居留守を使っても恐らく無駄だ@
OutputLine(NULL, " 居留守を使っても恐らく無駄だ。",
@@ -3561,7 +3569,7 @@
NULL, " That is my only desire.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_080", 1000 );
DrawScene( "sunset/bg_080", 1000 );
// これで......俺の遺言はすべてだ@
OutputLine(NULL, " これで……俺の遺言はすべてだ。",
@@ -3613,7 +3621,7 @@
NULL, "...If something happens to me... I leave the rest to you...!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_082", "left", 0, 0, 300 );
DrawSceneWithMask( "sunset/bg_080", "left", 0, 0, 300 );
// それから、累々と横たわるレナと魅音を見下ろした@
OutputLine(NULL, " それから、累々と横たわるレナと魅音を見下ろした。",
@@ -4094,7 +4102,7 @@
ClearMessage();
DisableWindow();
DrawSceneWithMask( "white", "m1", 0, 0, 1300 );
DrawScene( "bg_119", 400 );
DrawScene( "sunset/bg_117", 400 );
PlaySE( 4, "wa_027", 128, 64 );
@@ -4132,7 +4140,7 @@
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_142", "left", 0, 0, 300 );
DrawSceneWithMask( "sunset/bg_142", "left", 0, 0, 300 );
// 頭から知性とか理性とか、そういうゆとりあるものが次々こぼれていった...¥
OutputLine(NULL, " 頭から知性とか理性とか、そういうゆとりあるものが次々こぼれていった…。",
@@ -4179,7 +4187,7 @@
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_144", "left", 0, 0, 300 );
DrawSceneWithMask( "sunset/bg_144", "left", 0, 0, 300 );
// ただただ...走った@
OutputLine(NULL, " ただただ…走った。",
@@ -4272,7 +4280,7 @@
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "white", 3000 );
PlayBGM( 1, "msys11", 128, 0 );
DrawSceneWithMask( "bg_141", "left", 0, 0, 300 );
DrawSceneWithMask( "sunset/bg_141", "left", 0, 0, 300 );
// カナカナカナカナ......¥
OutputLine(NULL, " カナカナカナカナ……。",
@@ -4314,7 +4322,7 @@
NULL, "Kwakwakwakwakwa...", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_143", 1000 );
DrawScene( "sunset/bg_143", 1000 );
// ひぐらしだけが知っている@
OutputLine(NULL, " ひぐらしだけが知っている。",
@@ -4336,7 +4344,7 @@
ClearMessage();
DisableWindow();
DrawScene( "bg_142", 1000 );
DrawScene( "sunset/bg_142", 1000 );
// だから、...たくさんひぐらしの鳴く声の聞こえる方へ走った@
OutputLine(NULL, " だから、…たくさんひぐらしの鳴く声の聞こえる方へ走った。",