Merged with guragura's 1.0
This commit is contained in:
@@ -1,4 +1,4 @@
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void main()
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void main()
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{
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//*Keiiti_Last
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@@ -45,8 +45,11 @@
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NULL, "We were the most heavily-taxed members of this municipality, so I really wished they'd show us a little more respect...", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "black", "left", 0, 0, 1300 );
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DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
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// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
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// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
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DrawBustshotWithFiltering( 3, "Kuma_def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
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PlaySE(3, "s01/19/123100001", 256, 64);
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@@ -63,7 +66,7 @@
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NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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DrawBustshotWithFiltering( 2, "oi_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「五萬切ってもテンパイ崩れませんから。@
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PlaySE(3, "s01/19/123100003", 256, 64);
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@@ -81,7 +84,11 @@
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DisableWindow();
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DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
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// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawBustshotWithFiltering( 2, "oi_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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// DrawBustshot( 1, "Kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥
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PlaySE(3, "s01/11/120700516", 256, 64);
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@@ -100,6 +107,11 @@
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NULL, "The kid let out another groan, put out his cigarette, then took out another one.", Line_Normal);
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ClearMessage();
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DisableWindow();
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// DrawBustshot( 3, "Kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawBustshotWithFiltering( 3, "Kuma_ikari", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
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PlaySE(3, "s01/19/123100005", 256, 64);
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OutputLine(NULL, "「…納得いかないっすねぇ…。",
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@@ -109,9 +121,10 @@
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NULL, " Why would you reduce your own options?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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// DisableWindow();
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// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DisableWindow();
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DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@
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PlaySE(3, "s01/11/120700519", 256, 64);
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@@ -142,8 +155,8 @@
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// DisableWindow();
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// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥
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PlaySE(3, "s01/11/120700520", 256, 64);
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@@ -535,6 +548,8 @@
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NULL, " Kuma-chan, bring the car around.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawBustshotWithFiltering( 1, "Kuma_def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「了解っす!!!¥
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@@ -543,6 +558,10 @@
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NULL, "\"Understood!!!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
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//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
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PlaySE(3, "s01/01/120100813", 256, 64);
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OutputLine(NULL, "「…もしもし?",
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@@ -1103,6 +1122,8 @@
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ClearMessage();
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DrawScene( "bg_192", 1000 );
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DrawBustshot( 3, "Kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「大石さん、車はOKっす!!@ 大石さん…?!¥
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PlaySE(3, "s01/19/123100011", 256, 64);
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