Missing sprites

script, blah blah
This commit is contained in:
Aurian
2018-05-01 14:09:03 +02:00
committed by GitHub
parent d4d5d2de55
commit cd01319bd7

View File

@@ -383,7 +383,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/y_ie1", "right", 0, 0, 1300 );
DrawSceneWithMask("background/y_jt2", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@
@@ -839,6 +839,10 @@ void main()
ModPlayVoiceLS(3, 4, "s19/04/500400679", 256, TRUE);
OutputLine(NULL, " 遅いですわ皆々様!!",
NULL, " You're all very late!!", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(1, 4, "sprite/normal/sa2b_yareyare_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModPlayVoiceLS(3, 4, "s19/04/500400680", 256, TRUE);
OutputLine(NULL, " レディーを待たせるとは圭一さんもなってないでございますわ〜!!!」",
NULL, " It's unacceptable to keep a lady waiting, Keiichi-san~!!!\"", GetGlobalFlag(GLinemodeSp));
@@ -856,7 +860,8 @@ void main()
NULL, " So, where is this lady I've kept waiting?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "sprite/normal/sa2b_akireru_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ぬわんですってぇえぇええぇえッ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1649,7 +1654,7 @@ void main()
NULL, " ...Oh?", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re2b_komaru_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2b_komaru_b2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@
ModPlayVoiceLS(3, 2, "s19/02/500200820", 256, TRUE);
@@ -3504,7 +3509,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2b_warai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「子供のごっご遊びと侮るつもりなら好都合でございますわぁ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }