Fixes and edits : Day 12 (#140)
* Fixes and edits : Day 12 Missing sprite will be added when available. * Update onik_012.txt waking up with birds * Update onik_012.txt reverted * Update onik_012.txt fixed!
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@@ -9,6 +9,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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PlayBGM( 2, "lsys22", 128, 0 );
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DrawScene("white", 3000 );
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DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
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@@ -32,7 +33,8 @@ void main()
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
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FadeOutBGM( 2, 400, TRUE );
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DrawSceneWithMask("background/ma_d1", "left", 0, 0, 1300 );
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//「どうしたの@圭一@……今朝は顔色悪いわよ@ 昨夜は何時に寝たの?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
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@@ -343,7 +345,7 @@ void main()
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DrawSceneWithMask("background/ma_d1", "m1", 0, 0, 1300 );
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DrawSceneWithMask("background/ma_s1", "m1", 0, 0, 1300 );
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// 軽く横になったつもりだったが、目を覚ますともうお昼前だった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1242,7 +1244,7 @@ void main()
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NULL, "\"...This shop is always quite busy.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s01/11/120700220", 256, TRUE);
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OutputLine(NULL, "お料理よりもウェイトレスさんがねぇ〜。」",
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NULL, " It's more about the waitresses than the food, you see~\"", GetGlobalFlag(GLinemodeSp));
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NULL, " It's more about the waitresses than the food, you see~.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1663,8 +1665,8 @@ void main()
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ClearMessage();
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//「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない@家に閉じこもって布団を被ってろ、って言うんです。@
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PlaySE(3, "s01/11/120700246", 256, 64)
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "s01/11/120700246", 256, TRUE);
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OutputLine(NULL, "「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない。",
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NULL, "\"My grandmother told me that you must never interfere with the 'demon's hunt.'", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s01/11/120700247", 256, TRUE);
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@@ -1749,7 +1751,7 @@ void main()
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// 犯人が村まるごとでなかったにせよ、数人の犯人の「狩り」を村人たちが「布団を被って見殺しにした」ことは十分に考えられる……??@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 犯人が村まるごとでなかったにせよ、数人の犯人の「狩り」を村人たちが「布団を被って見殺しにした」ことは十分に考えられる……???",
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NULL, "Even if it wasn't the whole village... it was conceivable that the villagers were \"hiding under the covers and leaving them to die\" when there's a group that was on their \"hunt,\" wasn't it...???", GetGlobalFlag(GLinemodeSp));
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NULL, "Even if it wasn't the whole village... it was conceivable that the villagers were \"hiding under the covers and leaving them to die\" when there's a group that was on their 'hunt,' wasn't it...???", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2259,12 +2261,12 @@ void main()
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OutputLine(NULL, "「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ。",
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NULL, "\"Actually, I looked into her. Before Ryuugu-san moved away to Hinamizawa, she was suspended from school.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s01/11/120700281", 256, TRUE);
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PlayBGM( 1, "msys16", 128, 0 );
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OutputLine(NULL, "何でも、学校中のガラスを割って回ったんだとか。」",
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NULL, " It seems she went through her school building and broke all of the windows.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「レ、レナが?@ ………学校中のガラスを割った?!?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s01/01/120100303", 256, TRUE);
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@@ -2576,7 +2578,7 @@ void main()
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NULL, "\"We should get going.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s01/11/120700303", 256, TRUE);
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OutputLine(NULL, "あ、前原さん、お昼の薬は飲みましたか?」",
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NULL, " Ah. Maebara-san, did you take your afternoon medicine?\"", GetGlobalFlag(GLinemodeSp));
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NULL, " Ah, Maebara-san, did you take your afternoon medicine?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2669,18 +2671,19 @@ void main()
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ModPlayVoiceLS(3, 11, "s01/11/120700306", 256, TRUE);
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OutputLine(NULL, " 長々とお話してしまって申し訳ありませんでした。」",
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NULL, " My apologies for the long conversation.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「……なんで俺に話すんですか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s01/01/120100310", 256, TRUE);
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OutputLine(NULL, "「……なんで俺に話すんですか?」",
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NULL, "\"...Why did you talk to me?\"", Line_WaitForInput);
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NULL, "\"...Why did you talk to me?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// ぼそりと言い返した@
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//(英語では削除@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ぼそりと言い返した。",
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NULL, " I blurted out the question.", Line_Normal);
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@@ -2833,7 +2836,7 @@ void main()
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// そんなバカな、と反論しようと思ったが、すっかり意気消沈した俺にそんな気力はなかった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " そんなバカな、と反論しようと思ったが、すっかり意気消沈した俺にそんな気力はなかった。",
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NULL, "I wanted to reply with 'that's absurd!,' but in my downtrodden state I couldn't bring myself to say it.", Line_Normal);
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NULL, "I wanted to reply with \"that's absurd!,\" but in my downtrodden state I couldn't bring myself to say it.", Line_Normal);
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ClearMessage();
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@@ -3128,7 +3131,7 @@ void main()
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NULL, " ...It would probably be a good idea to change my sheets.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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PlayBGM( 1, "lsys17", 128, 0 );
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// その時、階下の電話が鳴った@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -3260,7 +3263,7 @@ void main()
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// ……ない、とそう言い切れない自分が悲しかった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ……ない、とそう言い切れない自分が悲しかった。",
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NULL, "...The fact that I couldn't say 'no,' saddened me.", Line_Normal);
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NULL, "...The fact that I couldn't say \"no,\" saddened me.", Line_Normal);
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ClearMessage();
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//「元気そうで安心したよ@レナもすごく心配してたよ@ 沙都子はざまぁないですわ!って喜んでたな@梨花ちゃんは病気でかわいそかわいそです、ってさ!@
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@@ -3571,7 +3574,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s01/03/120300107", 256, TRUE);
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OutputLine(NULL, "「うんうん、元気元気。これなら明日は大丈夫そうだね〜。」",
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NULL, "\"Yep, yep, looking fine. Guess you'll be able to make it tomorrow~\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"Yep, yep, looking fine. Guess you'll be able to make it tomorrow~.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4048,9 +4051,8 @@ void main()
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DisableWindow();
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// DrawSceneWithMask( "bg_021", "right", 0, 0, 1300 );
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 1300, TRUE );
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FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 1300, TRUE );
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FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 700, TRUE );
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// 二人はまるで何事もなかったかのように笑い合い、玄関を後にしようとした¥
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@@ -4067,7 +4069,8 @@ void main()
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NULL, "I hadn't moved a muscle since I had dropped the package of mochi.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DrawScene("background/ma_g3_02", 1200 );
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// 二人が扉を出、…その扉が…ゆっくりと閉じていく@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4081,13 +4084,18 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " ……俺はそれをじっと見ているしかない。",
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NULL, "...All I could do was stare.", Line_WaitForInput);
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DisableWindow();
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DrawScene("background/ma_g3_01", 1200 );
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OutputLine(NULL, "…まるで、扉が閉まりきるまで動いてはいけないかのように。",
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NULL, " ...As if I couldn't move until the door was completely closed.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa_027", 128, 64 );
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DrawScene("background/ma_g3_02", 200 );
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DrawScene("background/ma_g3_02", 400 );
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Negative( 0 , TRUE );
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@@ -4108,7 +4116,7 @@ void main()
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ClearMessage();
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// DisableWindow();
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// DrawBustshotWithFiltering( 2, "me_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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FadeFilm( 600 , TRUE );
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//「じゃあね圭ちゃん。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s01/03/120300120", 256, TRUE);
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@@ -4224,7 +4232,7 @@ void main()
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// …俺に"余計な話"はするな、と釘を刺しているのだ¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …俺に“余計な話”はするな、と釘を刺しているのだ。",
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NULL, "They were warning me not to say anything \"unnecessary.\"", Line_Normal);
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NULL, "They were warning me not to say anything 'unnecessary.'", Line_Normal);
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ClearMessage();
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@@ -4633,7 +4641,7 @@ void main()
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NULL, "Itwasn'ttheirfaultitwasn'ttheirfaultitwasn'ttheirfault.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawScene("background/ma_s1", 1000 );
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DrawScene("background/ma_g3_01", 1000 );
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// ぼーっとした…寝起きのような鈍い感覚だったが、さっきまであった嫌な悪寒は薄れていた@……もう大丈夫@…もう怖くない@…もう完全復活@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4738,7 +4746,7 @@ void main()
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// 新聞紙の包装を開くと、中にはこじんまりとした、それでいてずっしりとしたこし餡のおはぎが5つ@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 新聞紙の包装を開くと、中にはこじんまりとした、それでいてずっしりとしたこし餡のおはぎが5つ。",
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NULL, "Opening up the newpaper wrapping, there were five plump red bean paste mochi fit snugly inside.", GetGlobalFlag(GLinemodeSp));
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NULL, "Opening up the newspaper wrapping, there were five plump red bean paste mochi fit snugly inside.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -5034,9 +5042,10 @@ void main()
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//「もぐもぐ。!s200………………!sdん、@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s01/01/120100352", 256, TRUE);
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OutputLine(NULL, "「もぐもぐ。",
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NULL, "*chew chew*", Line_ContinueAfterTyping);
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NULL, "\"*chew chew*", Line_ContinueAfterTyping);
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//!s200
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SetSpeedOfMessage( TRUE, 0, );
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@@ -5046,7 +5055,7 @@ void main()
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SetSpeedOfMessage( FALSE, 0, );
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OutputLine(NULL, "ん、」",
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NULL, " \"Hmm...\"", GetGlobalFlag(GLinemodeSp));
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NULL, " Hmm...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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