added new scene
using tricks and the angle tool
This commit is contained in:
@@ -47,10 +47,11 @@ void main()
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NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal);
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NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
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DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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DrawBG("background/ma_j3", 0, TRUE );
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DrawBustshot(2, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
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FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
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//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
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//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -132,7 +133,7 @@ void main()
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NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal);
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NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
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//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -174,7 +175,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
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//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -199,7 +200,7 @@ void main()
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NULL, " I was attacked by two weirdos...\"", Line_Normal);
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NULL, " I was attacked by two weirdos...\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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// 口に出し、ようやく意識を失う直前の記憶が蘇ってくる@
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// 口に出し、ようやく意識を失う直前の記憶が蘇ってくる@
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@@ -279,7 +280,7 @@ void main()
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NULL, "...Did she have some help...?", Line_Normal);
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NULL, "...Did she have some help...?", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「.........圭一くん、覚えてないの?@
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//「.........圭一くん、覚えてないの?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -351,7 +352,7 @@ void main()
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NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
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NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「いなかったよ。¥
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//「いなかったよ。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -509,7 +510,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「...あ、......ごご、...ごめん。@
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//「...あ、......ごご、...ごめん。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -530,9 +531,10 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("black", "right", 0, 0, 200 );
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DrawSceneWithMask("black", "right", 0, 0, 200 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 2, "lsys12", 128, 0 );
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PlayBGM( 2, "lsys22", 128, 0 );
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PlayBGM( 1, "lsys12", 128, 0 );
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// レナを部屋に残し、足早に階下へ降りて居間の電話機を目指す¥
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// レナを部屋に残し、足早に階下へ降りて居間の電話機を目指す¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -577,7 +579,8 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawScene("black", 200 );
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DrawScene("black", 200 );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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MoveSprite( 2, 160, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawScene("background/ma_g1", 200 );
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DrawScene("background/ma_g1", 200 );
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//「み、............魅音......?!@
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//「み、............魅音......?!@
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@@ -641,7 +644,7 @@ void main()
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NULL, "Rena was descending the stairs behind me.", Line_Normal);
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NULL, "Rena was descending the stairs behind me.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
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//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -680,7 +683,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「...うわ、何この下駄箱@どーしちゃったの?@
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//「...うわ、何この下駄箱@どーしちゃったの?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -715,7 +718,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
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//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -754,7 +757,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
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//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -785,7 +788,7 @@ void main()
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NULL, "...I had no chance to call Ooishi-san.", Line_Normal);
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NULL, "...I had no chance to call Ooishi-san.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/hu_tenjyou", "left", 0, 0, 1300 );
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// 俺は布団の中に押し込められてしまった@
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// 俺は布団の中に押し込められてしまった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -822,9 +825,7 @@ void main()
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OutputLine(NULL, " そんな平凡な会話の中で、さも当り前のことのように魅音が言った。",
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OutputLine(NULL, " そんな平凡な会話の中で、さも当り前のことのように魅音が言った。",
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NULL, "During that innocent conversation, Mion said something as though it was perfectly ordinary.", Line_Normal);
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NULL, "During that innocent conversation, Mion said something as though it was perfectly ordinary.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("background/ma_j3", 1000 );
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//「...レナ@監督には電話した?@
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//「...レナ@監督には電話した?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -837,9 +838,6 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
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//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s01/02/120200476", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s01/02/120200476", 256, TRUE);
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@@ -911,9 +909,16 @@ void main()
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NULL, " Who's this 'manager'?\"", GetGlobalFlag(GLinemodeSp));
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NULL, " Who's this 'manager'?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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DrawBustshot(2, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, FALSE );
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MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE );
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ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
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//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
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//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -927,7 +932,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE );
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//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
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//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -954,7 +959,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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FadeOutBGM( 1, 0, FALSE );
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PlayBGM( 2, "lsys15", 128, 0 );
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PlayBGM( 2, "lsys15", 128, 0 );
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// 俺に関係のある監督という単語を全記憶の中から洗い出す@
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// 俺に関係のある監督という単語を全記憶の中から洗い出す@
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@@ -1154,7 +1159,7 @@ void main()
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NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal);
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NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
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//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1361,6 +1366,11 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
|
||||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||||
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DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
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DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||||
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MoveSprite( 3, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
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MoveSprite( 1, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||||
|
DrawScene("black", 0 );
|
||||||
|
|
||||||
// ......こいつらは...一体誰なんだ?@
|
// ......こいつらは...一体誰なんだ?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
Reference in New Issue
Block a user