Three partite technology
That was annoying to do, Ah hahahaha!
This commit is contained in:
@@ -53,7 +53,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@
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@@ -68,7 +68,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「…ぷんぷんなのです。¥
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@@ -79,7 +79,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 1){ModCallScriptSection("zomake_01_vm0x_n01","dialog000");}
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@@ -89,7 +89,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@
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@@ -127,7 +127,7 @@ void main()
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NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -152,7 +152,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥
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@@ -181,7 +181,7 @@ void main()
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PlaySE( 4, "wa_013", 128, 64 );
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DrawScene("white", 10 );
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DrawScene("background/res5", 50 );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//!sd
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@@ -196,7 +196,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「やぁみんな@ お疲れ様!@
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@@ -212,7 +212,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_warai_a1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「お疲れ~!@ あれ? 圭ちゃんはー?@
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//「圭一くんはもう、次のシナリオの台本読みに行っちゃってるんだよ@主人公だから大変だね!¥
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@@ -237,7 +237,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「…あれー@…残念ですね@ちょっとだけでも顔を出してくれればよかったのに。@
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@@ -265,7 +265,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!@
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@@ -277,7 +277,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「大変も何も! 大々バッドエンドでございますわー!!@
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@@ -299,7 +299,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「祟りに見せかけておいて、実は人間の仕業…ってのが僕の推理なんだけどね。¥
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@@ -337,7 +337,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " あの時点で圭ちゃんは犯人は人間だと確信してたはずなのにさ。」",
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NULL, "At that point, Kei-chan should have been certain that the culprits were people.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -596,7 +596,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「私ですか@ なっはっはっは……@……うーん@悩みますねぇ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -615,7 +615,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「あれ@ 僕はてっきり、大石さんは人間説だと思ってましたけど。@
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@@ -630,7 +630,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「……劇中の私は犯人は人間だと断じてますが、人間が犯人だとすると、いろいろ不可解なことが多いんですよ。@
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@@ -669,7 +669,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「つまりおじさま、人間が犯人なら、連続怪死事件を起こすことによって、誰かが得をしなくちゃいけない、ってこと?@
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@@ -682,7 +682,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「そういうことです@ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です@
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// …第一、圭一くんを殺して誰が得をすると言うんです?¥
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@@ -1003,7 +1003,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@
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@@ -1027,7 +1027,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「祟りは祟りですもの!@ 人間の考えでは想像もつきませんわー!@
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@@ -1043,7 +1043,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「あはは、沙都子ちゃん@擬人化された神さまという存在は、結局は人間の生み出したものなんだよ@だからその考え方も、人間に理解できるようにできてる@…ギリシャ神話の神様を見てごらんよ@泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。¥
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@@ -1137,7 +1137,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@
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@@ -1158,7 +1158,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「そうだね@現時点ではこれ以上の推理は難しいねぇ。@
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@@ -1174,7 +1174,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「いーや@ 白黒付けないと納得できないね!@
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@@ -1190,7 +1190,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「魅音さんもこだわりますのね。@
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@@ -1202,7 +1202,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「あははは@ 限られた状況で最大限に推理する!@ ちょっぴり部活感覚で面白いでしょ?@
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@@ -1365,7 +1365,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「まぁまぁ@どっちを選んだっていいじゃあないですか。@
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@@ -1380,7 +1380,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「あれ? 梨花ちゃんがまだだね@どっちだと思う?@
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@@ -1396,7 +1396,7 @@ void main()
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DisableWindow();
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「………ボクはオヤシロさまが悪い神様だとは思わないですよ。@
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//「あれ、面白い意見だね。@
|
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@@ -1426,7 +1426,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1462,7 +1462,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……そういうことにしますです☆¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1498,9 +1498,6 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, "「レナちゃん、参考まででいいんだけどさ。",
|
||||
NULL, "\"Rena-chan, just for reference,", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
|
||||
|
||||
OutputLine(NULL, " β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?」",
|
||||
NULL, " what did the test players who played the beta version think?\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
@@ -1558,7 +1555,7 @@ void main()
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DrawSceneWithMask("background/res1", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「どうすんのさ@これじゃ意見は半々@決着が着かなくて面白くないよね!@
|
||||
|
||||
@@ -1576,7 +1573,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「裁判官が奇数なのは、つまりそういうことだからねぇ@あとひとり意見がほしいなぁ!@
|
||||
|
||||
@@ -1591,7 +1588,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あ、ならちょうどいいかな@圭一くん本人に聞いてみない@ 電話で!@
|
||||
|
||||
@@ -1610,7 +1607,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「……祟り殺された本人の意見は貴重ですよ。@
|
||||
|
||||
|
||||
Reference in New Issue
Block a user