Merge remote-tracking branch 'origin/master' into lip-sync
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@@ -2944,7 +2944,7 @@ void main()
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// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBG("scene/002b", 0, FALSE);
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ModDrawCharacter(1, 0, "text/oni_usoda", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
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DrawBustshot(1, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
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Negative( 0, TRUE );
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FadeFilm( 400, FALSE );
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@@ -5121,7 +5121,7 @@ void main()
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//draw big CG and add negative and shake and adjust SE location
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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ModDrawCharacter(1, 0, "scene/031", "0", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE );
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DrawBustshot(1, "scene/031", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE );
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MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE );
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Negative( 100, FALSE );
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ShakeScreen( 1, 50, 20, 3, 5);
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