Merge remote-tracking branch 'origin/master' into lip-sync
This commit is contained in:
@@ -2555,7 +2555,7 @@ void main()
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//set big CG
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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ModDrawCharacter(6, 0, "scene/004", "0", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE );
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DrawBustshot(6, "scene/004", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE );
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// ......それは想像を裏切らず、レナだった¥
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@@ -3273,7 +3273,7 @@ void main()
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//「嘘だッ!!!!!!!¥
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ModPlayVoiceLS(3, 2, "s01/02/120200367", 256, TRUE);
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ModDrawCharacter(2, 0, "text/oni_usoda", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
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DrawBustshot(2, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
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@@ -4459,7 +4459,7 @@ void main()
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//■回想
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DisableWindow();
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DrawFilm( 2, 153, 153, 102, 255, 0, 0, FALSE );
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawScene("background/ma_j3_01", 1000 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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@@ -4843,7 +4843,7 @@ void main()
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SetValidityOfInput( FALSE );
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PlaySE( 4, "wa_008", 128, 64 );
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DrawFilm( 2, 153, 153, 102, 255, 0, 200, FALSE );
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
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DrawScene("scene/102", 200);
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WaitToFinishSEPlaying(4);
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PlaySE( 4, "wa_009", 128, 64 );
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@@ -4880,7 +4880,7 @@ void main()
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//print 6
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DisableWindow();
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DrawSceneWithMask("black", "up", 0, 0, 1300 );
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
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DrawSceneWithMask("background/ma_j3", "down", 0, 0, 1300 );
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StopSE( 4 );
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@@ -5621,7 +5621,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
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DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
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//「オヤシロさまが...か......。@
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@@ -5746,7 +5746,7 @@ void main()
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NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawScene("background/oni1", 1000 );
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//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
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@@ -5820,7 +5820,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawScene("background/ma_j3_01", 1000 );
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//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
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