Merge remote-tracking branch 'origin/master' into lip-sync
This commit is contained in:
@@ -380,10 +380,10 @@ void main()
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//draw and move big background
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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DrawBustshot(4, "hina1_1", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
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DrawBustshot(3, "hina1_2", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, FALSE );
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DrawBustshot(2, "hina1_3", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, FALSE );
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DrawBustshot(1, "hina1_4", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE );
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DrawBustshot(4, "overview/hina1_1", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
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DrawBustshot(3, "overview/hina1_2", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, FALSE );
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DrawBustshot(2, "overview/hina1_3", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, FALSE );
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DrawBustshot(1, "overview/hina1_4", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE );
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MoveBustshot( 1, NULL, 0, 290, -480, 1, 10000, FALSE );
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MoveBustshot( 2, NULL, 0, 280, -480, 2, 10000, FALSE );
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MoveBustshot( 3, NULL, 0, 230, -480, 3, 10000, FALSE );
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@@ -3879,25 +3879,25 @@ void main()
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DrawScene("black", 100 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawScene("black", 100 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot("scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot(5, "scene/001a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot("scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot(5, "scene/001b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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// DrawScene( "black", 100 );
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@@ -4647,7 +4647,7 @@ void main()
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//draw big CG
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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ModDrawCharacter(1, 0, "scene/004b", "0", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
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DrawBustshot(1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
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ShakeScreen( 1, 50, 20, 3, 5);
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//nega 0
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@@ -4674,7 +4674,7 @@ void main()
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ModDrawCharacter(2, 2, "sprite/sunset/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(FALSE);
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SetValidityOfSaving(TRUE);
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2944,7 +2944,7 @@ void main()
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// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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DrawBG("scene/002b", 0, FALSE);
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ModDrawCharacter(1, 0, "text/oni_usoda", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
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DrawBustshot(1, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
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Negative( 0, TRUE );
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FadeFilm( 400, FALSE );
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@@ -5121,7 +5121,7 @@ void main()
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//draw big CG and add negative and shake and adjust SE location
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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ModDrawCharacter(1, 0, "scene/031", "0", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE );
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DrawBustshot(1, "scene/031", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE );
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MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE );
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Negative( 100, FALSE );
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ShakeScreen( 1, 50, 20, 3, 5);
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@@ -2555,7 +2555,7 @@ void main()
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//set big CG
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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ModDrawCharacter(6, 0, "scene/004", "0", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE );
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DrawBustshot(6, "scene/004", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE );
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// ......それは想像を裏切らず、レナだった¥
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@@ -3273,7 +3273,7 @@ void main()
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//「嘘だッ!!!!!!!¥
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ModPlayVoiceLS(3, 2, "s01/02/120200367", 256, TRUE);
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ModDrawCharacter(2, 0, "text/oni_usoda", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
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DrawBustshot(2, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
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@@ -4459,7 +4459,7 @@ void main()
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//■回想
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DisableWindow();
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DrawFilm( 2, 153, 153, 102, 255, 0, 0, FALSE );
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawScene("background/ma_j3_01", 1000 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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@@ -4843,7 +4843,7 @@ void main()
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SetValidityOfInput( FALSE );
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PlaySE( 4, "wa_008", 128, 64 );
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DrawFilm( 2, 153, 153, 102, 255, 0, 200, FALSE );
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, FALSE );
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DrawScene("scene/102", 200);
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WaitToFinishSEPlaying(4);
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PlaySE( 4, "wa_009", 128, 64 );
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@@ -4880,7 +4880,7 @@ void main()
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//print 6
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DisableWindow();
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DrawSceneWithMask("black", "up", 0, 0, 1300 );
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
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DrawSceneWithMask("background/ma_j3", "down", 0, 0, 1300 );
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StopSE( 4 );
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@@ -5621,7 +5621,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE );
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DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
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//「オヤシロさまが...か......。@
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@@ -5746,7 +5746,7 @@ void main()
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NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawScene("background/oni1", 1000 );
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//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
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@@ -5820,7 +5820,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 0, "append/waku", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
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DrawScene("background/ma_j3_01", 1000 );
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//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
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