Reset layers after ModCallScriptSection

This commit is contained in:
Jáchym Toušek
2019-10-09 21:05:59 +02:00
parent 6859bddbfc
commit d499d1cdeb
16 changed files with 108 additions and 0 deletions

View File

@@ -92,6 +92,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@
@@ -104,6 +105,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うーん、でもそーゆうのってあるじゃん@
@@ -130,6 +132,7 @@ void main()
NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@
@@ -143,6 +146,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「……またしても祟られそうな、嫌な物語です。@
@@ -155,6 +159,7 @@ void main()
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥
@@ -266,6 +271,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 300 );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
@@ -279,6 +285,7 @@ void main()
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「大変も何も! 大々バッドエンドでございますわー!!@
@@ -291,6 +298,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「結局…圭一くんを襲った者の正体って何なのかしら。@
@@ -807,6 +815,7 @@ void main()
//VoiceMatchingEnd
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃー何。大石さんはまさか、祟り派なわけ?!@
@@ -818,6 +827,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうですわそうですわ!@ 刑事役の大石さんが言うんですもの@ タタリに決まってますわー!!¥
@@ -935,6 +945,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥
@@ -1720,6 +1731,7 @@ void main()
ClearMessage();
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あ、それでごめんね圭一くん@…今回のシナリオでね@圭一くん@その!s500………!sd死んじゃったじゃない 犯人は誰だろうねって、そういう話をしてるの。
@@ -1754,6 +1766,7 @@ void main()
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。@
@@ -1816,6 +1829,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );