Reset layers after ModCallScriptSection

This commit is contained in:
Jáchym Toušek
2019-10-09 21:05:59 +02:00
parent 6859bddbfc
commit d499d1cdeb
16 changed files with 108 additions and 0 deletions

View File

@@ -1028,6 +1028,7 @@ void main()
//VoiceMatchingEnd
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「...ね、!d200ねえねぇ...、!d300何の話 何の話だろ何の話だろ...ッ!!@
@@ -1127,6 +1128,7 @@ void main()
NULL, " It's really difficult to get western stuff around here, after all.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃん、またゲームの話?@
@@ -1742,6 +1744,7 @@ void main()
PlayBGM( 1, "msys02", 56, 0 );
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@
@@ -2958,6 +2961,7 @@ void main()
DisableWindow();
FadeAllBustshots( 200, TRUE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...では魅ぃ委員長の号令でいただきますです。@
@@ -2993,9 +2997,11 @@ void main()
ClearMessage();
DisableWindow();
// DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「いっただきま~す!!@
@@ -4561,6 +4567,7 @@ void main()
DrawScene("black", 100 );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );