Reset layers after ModCallScriptSection

This commit is contained in:
Jáchym Toušek
2019-10-09 21:05:59 +02:00
parent 6859bddbfc
commit d499d1cdeb
16 changed files with 108 additions and 0 deletions

View File

@@ -3315,6 +3315,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
DisableWindow();
ModSetLayerFilter(1, 256, "sunset");
ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//VoiceMatching
@@ -3330,6 +3331,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(3, 256, "sunset");
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな
@@ -3444,6 +3446,7 @@ void main()
DisableWindow();
ModSetLayerFilter(3, 256, "sunset");
ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
@@ -3551,6 +3554,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
DisableWindow();
ModSetLayerFilter(3, 256, "sunset");
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }