Reset layers after ModCallScriptSection
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@@ -3315,6 +3315,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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DisableWindow();
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ModSetLayerFilter(1, 256, "sunset");
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//VoiceMatching
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@@ -3330,6 +3331,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModSetLayerFilter(3, 256, "sunset");
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@
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@@ -3444,6 +3446,7 @@ void main()
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DisableWindow();
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ModSetLayerFilter(3, 256, "sunset");
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ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
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@@ -3551,6 +3554,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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DisableWindow();
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ModSetLayerFilter(3, 256, "sunset");
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ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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