Reset layers after ModCallScriptSection

This commit is contained in:
Jáchym Toušek
2019-10-09 21:05:59 +02:00
parent 6859bddbfc
commit d499d1cdeb
16 changed files with 108 additions and 0 deletions

View File

@@ -684,6 +684,7 @@ void main()
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 3, "sprite/normal/me3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@
@@ -699,6 +700,7 @@ void main()
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「………し、知ってますもの…@ 知ってるもん…!!@
@@ -730,6 +732,7 @@ void main()
DisableWindow();
DrawSceneWithMask("background/gr1", "up", 0, 0, 300 );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_kaii_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。
@@ -804,6 +807,7 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…ザットですよ。""。@
@@ -815,6 +819,7 @@ void main()
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え@ !s100……あ。!sd¥
@@ -1027,6 +1032,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「クスクス……圭一くん@それ問題じゃないよね?@
@@ -1737,6 +1743,7 @@ void main()
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「……はぁはぁ@梨花ちゃんはまだ無事かな?!@
@@ -1752,6 +1759,7 @@ void main()
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…なんとかがんばってますです。@
@@ -1953,6 +1961,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
// その時、レナと俺の目が合った¥
@@ -2411,6 +2420,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 3, "sprite/normal/me3_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@
@@ -2428,6 +2438,7 @@ void main()
NULL, "It didn't really feel like she was complimenting me, but whatever.", GetGlobalFlag(GLinemodeSp));
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -2587,6 +2598,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "night");
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥
@@ -3241,6 +3253,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くん、それ、よそ者の僕への警告のつもりかい?¥
@@ -3363,6 +3376,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「なくしちゃったみたいで…ないんだもん。@
@@ -3417,6 +3431,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うん!@
@@ -3462,6 +3477,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@
@@ -3528,6 +3544,7 @@ void main()
DisableWindow();
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawBG("background/mo_g2", 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
@@ -3573,6 +3590,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@
@@ -3899,6 +3917,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「ど、どうしたの大丈夫?! ケガしたの?!@
@@ -4029,6 +4048,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@
@@ -4116,6 +4136,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@