Reset layers after ModCallScriptSection

This commit is contained in:
Jáchym Toušek
2019-10-09 21:05:59 +02:00
parent 6859bddbfc
commit d499d1cdeb
16 changed files with 108 additions and 0 deletions

View File

@@ -162,6 +162,7 @@ void main()
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…だって……はぅ……かぁいいんだもん…☆@
@@ -193,6 +194,7 @@ void main()
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「で、お部屋には小さいものがごっちゃりと陳列してありますの@…前に拝見したことがあるでございますわ。@
@@ -284,6 +286,7 @@ void main()
PlaySE( 4, "wa_020", 56, 64 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 200 );
PlayBGM( 1, "msys02", 56, 0 );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -1735,6 +1738,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…校長先生は武道の達人なのです。@
@@ -1747,6 +1751,7 @@ void main()
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@
@@ -1759,6 +1764,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。@
@@ -1906,6 +1912,7 @@ void main()
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「し、知らないよぅ……食らいたくないもん……!!@
@@ -2012,6 +2019,7 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「でもでも@ これで一番おっかない罰ゲームはなくなったね@ ね?!@
@@ -2068,6 +2076,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_ikari_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「A!!w400  あっがりぃ
@@ -4112,6 +4121,7 @@ void main()
//VoiceMatchingEnd
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
@@ -4123,6 +4133,7 @@ void main()
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…あとこれに猫耳と首輪としっぽを付けて完成しますです。@
@@ -4135,6 +4146,7 @@ void main()
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
@@ -4192,6 +4204,7 @@ void main()
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// そう言って肩紐に手をかけた俺の背後に音もなく梨花ちゃんだ立つ¥
@@ -4456,6 +4469,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!@
@@ -4523,6 +4537,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys05", 56, 0 );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
@@ -4551,6 +4566,7 @@ void main()
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );