Reset layers after ModCallScriptSection
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@@ -1876,6 +1876,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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// だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?@
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@@ -1901,6 +1902,7 @@ void main()
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DisableWindow();
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「次は私が行くでございますわよッ!!@ これでございます!!!!」/
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@@ -2246,6 +2248,7 @@ void main()
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「………圭ちゃんの方がわかんね~センスしてるよー。¥
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@@ -2273,6 +2276,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
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@@ -2301,6 +2305,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/je1", "left", 0, 0, 300 );
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@@ -2841,6 +2846,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「をーっほっほっほ@ さすが魅音さんですわ~@ 間違える方向もワイルドですことぉ。@
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@@ -2897,6 +2903,7 @@ void main()
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DisableWindow();
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PlayBGM( 1, "msys01", 56, 0 );
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「やぁみんな@相変わらず元気そうだねぇ…!¥
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@@ -3393,6 +3400,7 @@ void main()
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ?!@
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@@ -3515,6 +3523,7 @@ void main()
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DisableWindow();
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FadeAllBustshots( 200, TRUE );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「…つまり、みんなでゲームして遊ぶ部活です。@
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@@ -3534,6 +3543,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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//「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@
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@@ -3658,6 +3668,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「なるほど。…これが童心ってヤツなんだなぁ。@
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