Reset layers after ModCallScriptSection

This commit is contained in:
Jáchym Toušek
2019-10-09 21:05:59 +02:00
parent 6859bddbfc
commit d499d1cdeb
16 changed files with 108 additions and 0 deletions

View File

@@ -1876,6 +1876,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?@
@@ -1901,6 +1902,7 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「次は私が行くでございますわよッ!!@ これでございます!!!!」/
@@ -2246,6 +2248,7 @@ void main()
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「………圭ちゃんの方がわかんね~センスしてるよー。¥
@@ -2273,6 +2276,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
@@ -2301,6 +2305,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/je1", "left", 0, 0, 300 );
@@ -2841,6 +2846,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「をーっほっほっほ@ さすが魅音さんですわ~@ 間違える方向もワイルドですことぉ。@
@@ -2897,6 +2903,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys01", 56, 0 );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「やぁみんな@相変わらず元気そうだねぇ…!¥
@@ -3393,6 +3400,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ?!@
@@ -3515,6 +3523,7 @@ void main()
DisableWindow();
FadeAllBustshots( 200, TRUE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…つまり、みんなでゲームして遊ぶ部活です。@
@@ -3534,6 +3543,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@
@@ -3658,6 +3668,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「なるほど。…これが童心ってヤツなんだなぁ。@