Reset layers after ModCallScriptSection
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@@ -1144,7 +1144,9 @@ void main()
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ClearMessage();
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DisableWindow();
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ModSetLayerFilter(1, 256, "night");
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ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModSetLayerFilter(3, 256, "night");
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ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("background/y_kawa3", 3000 );
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