Reset layers after ModCallScriptSection
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@@ -42,6 +42,7 @@ void main()
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「うっひゃっひゃっひゃっひゃ!!¥
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@@ -250,6 +251,7 @@ void main()
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NULL, " And then it was suddenly interrupted...", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
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