Reset layers after ModCallScriptSection
This commit is contained in:
@@ -92,6 +92,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@
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//「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@
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@@ -104,6 +105,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「うーん、でもそーゆうのってあるじゃん@
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//「うーん、でもそーゆうのってあるじゃん@
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@@ -130,6 +132,7 @@ void main()
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NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal);
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NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@
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//「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@
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@@ -143,6 +146,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「……またしても祟られそうな、嫌な物語です。@
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//「……またしても祟られそうな、嫌な物語です。@
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@@ -155,6 +159,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥
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//「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥
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@@ -266,6 +271,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
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DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
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@@ -279,6 +285,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「大変も何も! 大々バッドエンドでございますわー!!@
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//「大変も何も! 大々バッドエンドでございますわー!!@
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@@ -291,6 +298,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「結局…圭一くんを襲った者の正体って何なのかしら。@
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//「結局…圭一くんを襲った者の正体って何なのかしら。@
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@@ -807,6 +815,7 @@ void main()
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//VoiceMatchingEnd
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//VoiceMatchingEnd
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「じゃー何。大石さんはまさか、祟り派なわけ?!@
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//「じゃー何。大石さんはまさか、祟り派なわけ?!@
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@@ -818,6 +827,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「そうですわそうですわ!@ 刑事役の大石さんが言うんですもの@ タタリに決まってますわー!!¥
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//「そうですわそうですわ!@ 刑事役の大石さんが言うんですもの@ タタリに決まってますわー!!¥
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@@ -935,6 +945,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥
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//「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥
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@@ -1720,6 +1731,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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FadeAllBustshots( 400, TRUE );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「あ、それでごめんね圭一くん@…今回のシナリオでね@圭一くん@その!s500………!sd死んじゃったじゃない@ 犯人は誰だろうねって、そういう話をしてるの。@
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//「あ、それでごめんね圭一くん@…今回のシナリオでね@圭一くん@その!s500………!sd死んじゃったじゃない@ 犯人は誰だろうねって、そういう話をしてるの。@
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@@ -1754,6 +1766,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。@
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//「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。@
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@@ -1816,6 +1829,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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@@ -1028,6 +1028,7 @@ void main()
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//VoiceMatchingEnd
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//VoiceMatchingEnd
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「...ね、!d200ねえねぇ...、!d300何の話@ 何の話だろ何の話だろ...ッ!!@
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//「...ね、!d200ねえねぇ...、!d300何の話@ 何の話だろ何の話だろ...ッ!!@
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@@ -1127,6 +1128,7 @@ void main()
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NULL, " It's really difficult to get western stuff around here, after all.\"", Line_Normal);
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NULL, " It's really difficult to get western stuff around here, after all.\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「魅ぃちゃん、またゲームの話?@
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//「魅ぃちゃん、またゲームの話?@
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@@ -1742,6 +1744,7 @@ void main()
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PlayBGM( 1, "msys02", 56, 0 );
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PlayBGM( 1, "msys02", 56, 0 );
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@
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//「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@
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@@ -2958,6 +2961,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeAllBustshots( 200, TRUE );
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FadeAllBustshots( 200, TRUE );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「...では魅ぃ委員長の号令でいただきますです。@
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//「...では魅ぃ委員長の号令でいただきますです。@
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@@ -2993,9 +2997,11 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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// DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「いっただきま~す!!@
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//「いっただきま~す!!@
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@@ -4561,6 +4567,7 @@ void main()
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DrawScene("black", 100 );
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DrawScene("black", 100 );
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
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@@ -3315,6 +3315,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 1, 1000, TRUE );
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(1, 256, "sunset");
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//VoiceMatching
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//VoiceMatching
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@@ -3330,6 +3331,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(3, 256, "sunset");
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@
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//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@
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@@ -3444,6 +3446,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(3, 256, "sunset");
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ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
|
//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
|
||||||
@@ -3551,6 +3554,7 @@ void main()
|
|||||||
|
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "sunset");
|
||||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「そりゃーレナに直接聞けばいいじゃん@ どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。¥
|
//「そりゃーレナに直接聞けばいいじゃん@ どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。¥
|
||||||
@@ -2842,6 +2843,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
//「宝の山かぁ@…捨ててる連中も、まさかレナに感謝されてるとは夢にも思わないだろうねぇ。@
|
//「宝の山かぁ@…捨ててる連中も、まさかレナに感謝されてるとは夢にも思わないだろうねぇ。@
|
||||||
@@ -3055,6 +3057,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「じゃね、また明日ねぇ@ 圭ちゃんそれ、家に帰るまで消しちゃダメだからね!@
|
//「じゃね、また明日ねぇ@ 圭ちゃんそれ、家に帰るまで消しちゃダメだからね!@
|
||||||
@@ -3546,6 +3549,7 @@ void main()
|
|||||||
|
|
||||||
PlayBGM( 1, "msysRe", 56, 0 );
|
PlayBGM( 1, "msysRe", 56, 0 );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
//「……わ、!d200わ、!d200圭一くん@/$
|
//「……わ、!d200わ、!d200圭一くん@/$
|
||||||
@@ -3656,6 +3660,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//……はぅ。@
|
//……はぅ。@
|
||||||
@@ -3721,6 +3726,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「…あ、ごめん@ ……ほらこの隙間から…見える?@
|
//「…あ、ごめん@ ……ほらこの隙間から…見える?@
|
||||||
@@ -3791,6 +3797,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//VoiceMatching
|
//VoiceMatching
|
||||||
@@ -3817,6 +3824,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
// レナがまた赤面しているが、今回はからかわないでおく@
|
// レナがまた赤面しているが、今回はからかわないでおく@
|
||||||
@@ -3973,6 +3981,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
//「もういいよ圭一くん…@ すごい汗だよ@……そんな…無理しなくても…いいよ…。@
|
//「もういいよ圭一くん…@ すごい汗だよ@……そんな…無理しなくても…いいよ…。@
|
||||||
@@ -4599,6 +4608,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "sunset");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥
|
//「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥
|
||||||
|
|||||||
@@ -684,6 +684,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 3, "sprite/normal/me3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 3, "sprite/normal/me3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@
|
//「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@
|
||||||
@@ -699,6 +700,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「………し、知ってますもの…@ 知ってるもん…!!@
|
//「………し、知ってますもの…@ 知ってるもん…!!@
|
||||||
@@ -730,6 +732,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/gr1", "up", 0, 0, 300 );
|
DrawSceneWithMask("background/gr1", "up", 0, 0, 300 );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_kaii_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_kaii_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。@
|
//「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。@
|
||||||
@@ -804,6 +807,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「…ザットですよ。"that"。@
|
//「…ザットですよ。"that"。@
|
||||||
@@ -815,6 +819,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「え@ !s100……あ。!sd¥
|
//「え@ !s100……あ。!sd¥
|
||||||
@@ -1027,6 +1032,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「クスクス……圭一くん@それ問題じゃないよね?@
|
//「クスクス……圭一くん@それ問題じゃないよね?@
|
||||||
@@ -1737,6 +1743,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「……はぁはぁ@梨花ちゃんはまだ無事かな?!@
|
//「……はぁはぁ@梨花ちゃんはまだ無事かな?!@
|
||||||
@@ -1752,6 +1759,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「…なんとかがんばってますです。@
|
//「…なんとかがんばってますです。@
|
||||||
@@ -1953,6 +1961,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
// その時、レナと俺の目が合った¥
|
// その時、レナと俺の目が合った¥
|
||||||
@@ -2411,6 +2420,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 3, "sprite/normal/me3_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 3, "sprite/normal/me3_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@
|
//「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@
|
||||||
@@ -2428,6 +2438,7 @@ void main()
|
|||||||
NULL, "It didn't really feel like she was complimenting me, but whatever.", GetGlobalFlag(GLinemodeSp));
|
NULL, "It didn't really feel like she was complimenting me, but whatever.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
@@ -2587,6 +2598,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "night");
|
||||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
//「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥
|
//「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥
|
||||||
@@ -3241,6 +3253,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「圭一くん、それ、よそ者の僕への警告のつもりかい?¥
|
//「圭一くん、それ、よそ者の僕への警告のつもりかい?¥
|
||||||
@@ -3363,6 +3376,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「なくしちゃったみたいで…ないんだもん。@
|
//「なくしちゃったみたいで…ないんだもん。@
|
||||||
@@ -3417,6 +3431,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「うん!@
|
//「うん!@
|
||||||
@@ -3462,6 +3477,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
//「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@
|
//「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@
|
||||||
@@ -3528,6 +3544,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawBG("background/mo_g2", 0, TRUE );
|
DrawBG("background/mo_g2", 0, TRUE );
|
||||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
|
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
|
||||||
@@ -3573,6 +3590,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@
|
//「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@
|
||||||
@@ -3899,6 +3917,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
//「ど、どうしたの大丈夫?! ケガしたの?!@
|
//「ど、どうしたの大丈夫?! ケガしたの?!@
|
||||||
@@ -4029,6 +4048,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
//「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@
|
//「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@
|
||||||
@@ -4116,6 +4136,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@
|
//「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@
|
||||||
|
|||||||
@@ -162,6 +162,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「…だって……はぅ……かぁいいんだもん…☆@
|
//「…だって……はぅ……かぁいいんだもん…☆@
|
||||||
@@ -193,6 +194,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「で、お部屋には小さいものがごっちゃりと陳列してありますの@…前に拝見したことがあるでございますわ。@
|
//「で、お部屋には小さいものがごっちゃりと陳列してありますの@…前に拝見したことがあるでございますわ。@
|
||||||
@@ -284,6 +286,7 @@ void main()
|
|||||||
PlaySE( 4, "wa_020", 56, 64 );
|
PlaySE( 4, "wa_020", 56, 64 );
|
||||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 200 );
|
DrawSceneWithMask("background/gk1", "left", 0, 0, 200 );
|
||||||
PlayBGM( 1, "msys02", 56, 0 );
|
PlayBGM( 1, "msys02", 56, 0 );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
|
|
||||||
@@ -1735,6 +1738,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「…校長先生は武道の達人なのです。@
|
//「…校長先生は武道の達人なのです。@
|
||||||
@@ -1747,6 +1751,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@
|
//「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@
|
||||||
@@ -1759,6 +1764,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
//「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。@
|
//「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。@
|
||||||
@@ -1906,6 +1912,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「し、知らないよぅ……食らいたくないもん……!!@
|
//「し、知らないよぅ……食らいたくないもん……!!@
|
||||||
@@ -2012,6 +2019,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「でもでも@ これで一番おっかない罰ゲームはなくなったね@ ね?!@
|
//「でもでも@ これで一番おっかない罰ゲームはなくなったね@ ね?!@
|
||||||
@@ -2068,6 +2076,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_ikari_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_ikari_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「A!!w400 3・4・5!! あっがりぃ!!@
|
//「A!!w400 3・4・5!! あっがりぃ!!@
|
||||||
@@ -4112,6 +4121,7 @@ void main()
|
|||||||
//VoiceMatchingEnd
|
//VoiceMatchingEnd
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
|
DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
|
||||||
|
|
||||||
@@ -4123,6 +4133,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「…あとこれに猫耳と首輪としっぽを付けて完成しますです。@
|
//「…あとこれに猫耳と首輪としっぽを付けて完成しますです。@
|
||||||
@@ -4135,6 +4146,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||||
|
|
||||||
@@ -4192,6 +4204,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
// そう言って肩紐に手をかけた俺の背後に音もなく梨花ちゃんだ立つ¥
|
// そう言って肩紐に手をかけた俺の背後に音もなく梨花ちゃんだ立つ¥
|
||||||
@@ -4456,6 +4469,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
//「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!@
|
//「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!@
|
||||||
@@ -4523,6 +4537,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlayBGM( 1, "msys05", 56, 0 );
|
PlayBGM( 1, "msys05", 56, 0 );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
||||||
|
|
||||||
@@ -4551,6 +4566,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1876,6 +1876,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
// だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?@
|
// だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?@
|
||||||
@@ -1901,6 +1902,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「次は私が行くでございますわよッ!!@ これでございます!!!!」/
|
//「次は私が行くでございますわよッ!!@ これでございます!!!!」/
|
||||||
@@ -2246,6 +2248,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「………圭ちゃんの方がわかんね~センスしてるよー。¥
|
//「………圭ちゃんの方がわかんね~センスしてるよー。¥
|
||||||
@@ -2273,6 +2276,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
|
DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
|
||||||
|
|
||||||
@@ -2301,6 +2305,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawSceneWithMask("background/je1", "left", 0, 0, 300 );
|
DrawSceneWithMask("background/je1", "left", 0, 0, 300 );
|
||||||
|
|
||||||
@@ -2841,6 +2846,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
|
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「をーっほっほっほ@ さすが魅音さんですわ~@ 間違える方向もワイルドですことぉ。@
|
//「をーっほっほっほ@ さすが魅音さんですわ~@ 間違える方向もワイルドですことぉ。@
|
||||||
@@ -2897,6 +2903,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlayBGM( 1, "msys01", 56, 0 );
|
PlayBGM( 1, "msys01", 56, 0 );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「やぁみんな@相変わらず元気そうだねぇ…!¥
|
//「やぁみんな@相変わらず元気そうだねぇ…!¥
|
||||||
@@ -3393,6 +3400,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeAllBustshots( 400, TRUE );
|
FadeAllBustshots( 400, TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ?!@
|
//「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ?!@
|
||||||
@@ -3515,6 +3523,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeAllBustshots( 200, TRUE );
|
FadeAllBustshots( 200, TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「…つまり、みんなでゲームして遊ぶ部活です。@
|
//「…つまり、みんなでゲームして遊ぶ部活です。@
|
||||||
@@ -3534,6 +3543,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
|
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||||
|
|
||||||
//「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@
|
//「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@
|
||||||
@@ -3658,6 +3668,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
|
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「なるほど。…これが童心ってヤツなんだなぁ。@
|
//「なるほど。…これが童心ってヤツなんだなぁ。@
|
||||||
|
|||||||
@@ -1144,7 +1144,9 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "night");
|
||||||
ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
|
ModSetLayerFilter(3, 256, "night");
|
||||||
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawScene("background/y_kawa3", 3000 );
|
DrawScene("background/y_kawa3", 3000 );
|
||||||
|
|
||||||
|
|||||||
@@ -71,6 +71,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
|
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@
|
//「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@
|
||||||
@@ -1024,6 +1025,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
|
|
||||||
@@ -1090,6 +1092,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@
|
//「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@
|
||||||
@@ -1358,6 +1361,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「…じゃあ…今日はこれで解散かな? …かな?@
|
//「…じゃあ…今日はこれで解散かな? …かな?@
|
||||||
@@ -1411,6 +1415,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 );
|
DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 );
|
||||||
|
|
||||||
@@ -1447,6 +1452,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「……ボクは…みんなが揃っての方がいいな、と思いますです。@
|
//「……ボクは…みんなが揃っての方がいいな、と思いますです。@
|
||||||
@@ -1673,6 +1679,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
//「あははは☆…かぁいいかぁいい…☆¥
|
//「あははは☆…かぁいいかぁいい…☆¥
|
||||||
@@ -1786,6 +1793,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlayBGM( 1, "msys12", 56, 0 );
|
PlayBGM( 1, "msys12", 56, 0 );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「圭一くん、早く片付けよ!¥
|
//「圭一くん、早く片付けよ!¥
|
||||||
|
|||||||
@@ -2530,6 +2530,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥
|
//「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥
|
||||||
@@ -2921,6 +2922,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@
|
//「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@
|
||||||
|
|||||||
@@ -2378,6 +2378,7 @@ void main()
|
|||||||
NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal);
|
NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@
|
//「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@
|
||||||
@@ -2402,6 +2403,7 @@ void main()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「ほらほら圭ちゃん、ぼーっとしない@ 机を寄せて寄せて!@
|
//「ほらほら圭ちゃん、ぼーっとしない@ 机を寄せて寄せて!@
|
||||||
|
|||||||
@@ -2770,6 +2770,7 @@ void main()
|
|||||||
NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal);
|
NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
|
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
|
||||||
|
|
||||||
@@ -3879,6 +3880,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
// 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥
|
// 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥
|
||||||
@@ -3998,6 +4000,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -128,6 +128,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「え@ え?@ なんでだろ@ なんでだろ?!¥
|
//「え@ え?@ なんでだろ@ なんでだろ?!¥
|
||||||
@@ -158,6 +159,7 @@ void main()
|
|||||||
NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal);
|
NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「ってことは圭ちゃん、ひょっとして4月生まれ?@
|
//「ってことは圭ちゃん、ひょっとして4月生まれ?@
|
||||||
@@ -184,6 +186,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@
|
//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@
|
||||||
|
|||||||
@@ -136,6 +136,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
|
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
|
||||||
|
|||||||
@@ -90,6 +90,7 @@ void main()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
|
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
|
||||||
@@ -162,6 +163,7 @@ void main()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
|
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
|
||||||
|
|||||||
@@ -42,6 +42,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「うっひゃっひゃっひゃっひゃ!!¥
|
//「うっひゃっひゃっひゃっひゃ!!¥
|
||||||
@@ -250,6 +251,7 @@ void main()
|
|||||||
NULL, " And then it was suddenly interrupted...", Line_Normal);
|
NULL, " And then it was suddenly interrupted...", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||||
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
|
||||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
|
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
|
||||||
|
|||||||
Reference in New Issue
Block a user