Upgraded scenes

More club suffering... urgh
This commit is contained in:
Aurian
2018-05-20 16:27:35 +02:00
committed by GitHub
parent d1f97f7f9d
commit d9f82e130b

View File

@@ -16,13 +16,13 @@ void main()
//gosub *data_tati //gosub *data_tati
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask("background/g1", "m1", 0, 0, 300 ); DrawSceneWithMask("background/ma1", "m1", 0, 0, 300 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1500 ); Wait( 1500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 128, 0 );
DrawSceneWithMask("background/g2", "left", 0, 0, 1300 ); DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
@@ -55,7 +55,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうそう、圭一君、本当にありがとね@ くまさん!¥ //「そうそう、圭一君、本当にありがとね@ くまさん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -78,7 +78,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「し、しないよそんなこと…!¥ //「し、しないよそんなこと…!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -89,6 +89,16 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 1300 ); DrawSceneWithMask("black", "left", 0, 0, 1300 );
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
DrawSceneWithMask("background/g2", "left", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
DrawSceneWithMask("black", "left", 0, 0, 300 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -191,7 +201,7 @@ void main()
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 500, TRUE ); DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 500, TRUE );
DrawScene("background/g2", 100 ); DrawScene("background/g2", 100 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, FALSE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
@@ -353,6 +363,8 @@ void main()
NULL, "In unison, everyone replied, \"Yes, ma'~~am!\"", Line_Normal); NULL, "In unison, everyone replied, \"Yes, ma'~~am!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
// 巧みに言葉を濁していたが、先生が何を言いたいのかよくわかった¥ // 巧みに言葉を濁していたが、先生が何を言いたいのかよくわかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -465,7 +477,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@ //「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -480,7 +492,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「……ま、負けないからね。@ //「……ま、負けないからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -510,6 +522,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
@@ -559,7 +572,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@ //「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -593,10 +606,6 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@ //「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s01/03/120300023", 256, TRUE); ModPlayVoiceLS(3, 3, "ps3/s01/03/120300023", 256, TRUE);
@@ -610,7 +619,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥ //「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -624,9 +633,9 @@ void main()
OutputLine(NULL, " 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!」", OutputLine(NULL, " 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!」",
NULL, " Since the game ends even if no one gets it right, all the cards are gathered up and redistributed!\"", Line_Normal); NULL, " Since the game ends even if no one gets it right, all the cards are gathered up and redistributed!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@ //「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@
@@ -642,7 +651,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「メモを取りながらじゃないと混乱しますです。¥ //「メモを取りながらじゃないと混乱しますです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -672,7 +681,6 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@ //「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@
@@ -692,7 +700,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@ //「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -704,7 +712,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…今日の罰ゲームは簡単そうな気がしますです。@ //「…今日の罰ゲームは簡単そうな気がしますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -722,8 +730,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やはり、圭一さんもそう思いますですの?@ //「やはり、圭一さんもそう思いますですの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -751,8 +758,6 @@ void main()
OutputLine(NULL, " 魅音のことだ、負けたら「痔の薬」やら「明るい家族計画」やら、まともでないものを買いに行かされるに違いない!!", OutputLine(NULL, " 魅音のことだ、負けたら「痔の薬」やら「明るい家族計画」やら、まともでないものを買いに行かされるに違いない!!",
NULL, "I'm betting Mion would send out whoever loses to buy stuff like \"hemorrhoid cream\" or \"Happy family planning manual\" or other crazy stuff!!", Line_Normal); NULL, "I'm betting Mion would send out whoever loses to buy stuff like \"hemorrhoid cream\" or \"Happy family planning manual\" or other crazy stuff!!", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 128, 0 );
@@ -772,6 +777,9 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene("white", 100 );
PlaySE( 4, "wa_011", 128, 64 );
DrawScene("background/gk1", 500 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」 //「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」
@@ -837,7 +845,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「レナもあるよ。@ //「レナもあるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -849,7 +857,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…ボクも持ってますです。@ //「…ボクも持ってますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -890,6 +898,9 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawScene("white", 100 );
PlaySE( 4, "wa_011", 128, 64 );
DrawScene("background/gk1", 500 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ //「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ
@@ -947,7 +958,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃあ次は圭ちゃんだね。どうぞ~!@ //「じゃあ次は圭ちゃんだね。どうぞ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -984,7 +995,9 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 3000 ); DrawScene("black", 3000 );
DrawScene("background/gk1", 1000 ); DrawScene("white", 100 );
PlaySE( 4, "wa_011", 128, 64 );
DrawScene("background/gk1", 500 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「よっしゃ! 犯人確定!!@ //「よっしゃ! 犯人確定!!@
@@ -1046,7 +1059,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@ //「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1061,8 +1074,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@ //「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1083,7 +1095,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
// みんなであと少しだったのにと大賑わいしている@蚊帳の外なのは俺とレナだ¥ // みんなであと少しだったのにと大賑わいしている@蚊帳の外なのは俺とレナだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1150,7 +1162,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一はこのゲーム、苦手そうな顔してますです。@ //「…圭一はこのゲーム、苦手そうな顔してますです。@
@@ -1178,6 +1190,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 100, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥ //「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥
@@ -1864,7 +1877,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
//「捕って食やしません@どうぞどうぞ!@ //「捕って食やしません@どうぞどうぞ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -1902,8 +1915,8 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 ); DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 800, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 800, TRUE );
// 車内は本当に涼しかった@ // 車内は本当に涼しかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2382,9 +2395,10 @@ void main()
OutputLine(NULL, "「その写真の男性は昨晩、お亡くなりになりました。」", OutputLine(NULL, "「その写真の男性は昨晩、お亡くなりになりました。」",
NULL, "\"The man in this picture is dead.\"", Line_Continue); NULL, "\"The man in this picture is dead.\"", Line_Continue);
Wait( 1000 );
Negative( 800 , TRUE ); Negative( 800 , TRUE );
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 5000 ); Wait( 4000 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", Line_Normal); OutputLineAll(NULL, "", Line_Normal);
@@ -3689,7 +3703,7 @@ void main()
// 魅音が「戦った」ことは知っている@ // 魅音が「戦った」ことは知っている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音が「戦った」ことは知っている。", OutputLine(NULL, " 魅音が「戦った」ことは知っている。",
NULL, "I knew Mion had \"fought.\"", GetGlobalFlag(GLinemodeSp)); NULL, "I knew Mion had 'fought.'", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4145,8 +4159,9 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 200 );
PlaySE( 4, "wa_020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 200 ); DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
@@ -4175,7 +4190,9 @@ void main()
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 128, 0 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawSceneWithMask("black", "left", 0, 0, 500 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 500 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ //「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4201,7 +4218,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「わっはっはっはッ!@ ハッズレ~~!!@ //「わっはっはっはッ!@ ハッズレ~~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4214,10 +4231,6 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「いやぁあぁあぁああぁ!!!@ //「いやぁあぁあぁああぁ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200039", 256, TRUE); ModPlayVoiceLS(3, 2, "ps3/s01/02/120200039", 256, TRUE);
@@ -4242,6 +4255,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
@@ -4288,8 +4302,9 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); DrawSceneWithMask("black", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥ //「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4315,8 +4330,7 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_komaru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。 //「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4346,7 +4360,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@ //「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4370,7 +4384,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ …だよ //「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ …だよ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4412,9 +4426,11 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 ); DrawScene("white", 100 );
PlaySE( 4, "wa_011", 128, 64 );
DrawScene("background/gk1", 500 );
PlayBGM( 1, "msys04", 128, 0 ); PlayBGM( 1, "msys04", 128, 0 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_okoru_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_okoru_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@ //「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4434,7 +4450,8 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥ //「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥
@@ -4455,8 +4472,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…レナの正解ですよ。@ //「…レナの正解ですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -4468,7 +4484,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@ //「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -4483,8 +4499,8 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 500, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@ //「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4628,7 +4644,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
//「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@ //「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -4649,7 +4665,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「罰ゲームってより…お買い物に見えるでございますわねぇ…。@ //「罰ゲームってより…お買い物に見えるでございますわねぇ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -4661,7 +4677,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…今日の魅ぃは勝つ気満々でしたです。¥ //「…今日の魅ぃは勝つ気満々でしたです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -4671,7 +4687,6 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ //「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ
@@ -4703,8 +4718,6 @@ void main()
NULL, "\"Th-This is just... your grocery liiisssttt!!!\"", Line_Normal); NULL, "\"Th-This is just... your grocery liiisssttt!!!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
// 俺は今度こそ勝ったなら、魅音に痔の薬を買わせようと誓うのだった…¥ // 俺は今度こそ勝ったなら、魅音に痔の薬を買わせようと誓うのだった…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }