@@ -2044,7 +2044,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_huteki_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「もぉ手加減しないからねぇ!!@ あんたたちにも思い知らせてやろうじゃーん!!¥
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//「もぉ手加減しないからねぇ!!@ あんたたちにも思い知らせてやろうじゃーん!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2071,7 +2071,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_ikari_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「A!!w400 3・4・5!! あっがりぃ!!@
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//「A!!w400 3・4・5!! あっがりぃ!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3449,7 +3449,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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//gosub *Ch_Ri_Nekomimi
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//gosub *Ch_Ri_Nekomimi
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ModDrawCharacter(2, 5, "sprite/normal/ri4_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 5, "sprite/normal/ri4_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// 梨花ちゃんはうな垂れながら3種の神器を装備する@
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// 梨花ちゃんはうな垂れながら3種の神器を装備する@
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@@ -3515,7 +3515,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_niko_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_komaru_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…みぃ…。@
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//「…みぃ…。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3572,7 +3572,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("background/gk1", "right", 0, 0, 200 );
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DrawSceneWithMask("background/gk1", "right", 0, 0, 200 );
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_niko_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_komaru_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@
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//「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -4458,7 +4458,7 @@ void main()
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|||||||
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|
||||||
ClearMessage();
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ClearMessage();
|
||||||
DisableWindow();
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DisableWindow();
|
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DrawSceneWithMask("hi1", "c", 0, 0, 1300 );
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DrawSceneWithMask("background/hi1", "c", 0, 0, 1300 );
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// 黄昏の雛見沢に轟音が響き渡るのだった……¥
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// 黄昏の雛見沢に轟音が響き渡るのだった……¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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||||||
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Reference in New Issue
Block a user