Update scenario script
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CG/scenario/background.png
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After Width: | Height: | Size: 5.4 MiB |
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CG/scenario/description.png
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After Width: | Height: | Size: 84 KiB |
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CG/scenario/description_j.png
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After Width: | Height: | Size: 92 KiB |
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CG/scenario/logo.png
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After Width: | Height: | Size: 163 KiB |
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CG/scenario/logo_j.png
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After Width: | Height: | Size: 136 KiB |
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CG/scenario/shortcuts.png
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After Width: | Height: | Size: 87 KiB |
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CG/scenario/shortcuts_j.png
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After Width: | Height: | Size: 110 KiB |
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CG/scenario/stripes.png
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After Width: | Height: | Size: 207 KiB |
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CG/scenario/title.png
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After Width: | Height: | Size: 34 KiB |
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CG/scenario/title_j.png
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After Width: | Height: | Size: 33 KiB |
@@ -1,25 +0,0 @@
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#include "Include\bss.h"
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#include "Include\WorksAndFlags.h"
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void main()
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{
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SetValidityOfInput( FALSE );
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Wait( 200 );
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FadeOutBGM( 1, 300, FALSE );
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FadeOutBGM( 2, 300, FALSE );
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PlaySE( 0, "wa_040", 128, 64 );
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DisableWindow();
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PlayBGM( 0, "lsys13", 128, 0 );
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DrawSceneWithMask("black", "2", 1, 0, 1200 );
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Wait( 1500 );
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DrawScene("scenario/scenario_a", 1200 );
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DrawBustshot(5, "scenario/scenario_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, FALSE );
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Wait( 200 );
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DrawBustshot(6, "scenario/title_oni", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 15, 0, FALSE );
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DrawBustshot(7, "scenario/logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawBustshot(8, "scenario/stripes", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, TRUE );
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FadeBustshotWithFiltering( 5, "5", 1, FALSE, 0, 0, 1000, TRUE );
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Wait( 200 );
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DrawBustshotWithFiltering(9, "scenario/desc_oni", "5", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
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Wait( 200 );
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SetValidityOfInput( TRUE );
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}
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@@ -328,33 +328,49 @@ void Day15_3()
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void ChapterPreview()
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void ChapterPreview()
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{
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{
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PlayBGM( 2, "lsys13", 128, 0 );
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SetValidityOfInput( FALSE );
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DrawSceneWithMask( "black", "2", 0, 0, 1000 );
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Wait( 200 );
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FadeOutBGM( 1, 300, FALSE );
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FadeOutBGM( 2, 300, FALSE );
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DisableWindow();
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Wait(1000);
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PlayBGM( 0, "lsys13", 128, 0 );
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DrawSceneWithMask("black", "2", 1, 0, 1200 );
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Wait( 1500 );
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DrawScene("scenario_a", 1000);
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DrawScene("scenario/background", 1200 );
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DrawBustshot(5, "scenario/background", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, FALSE );
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Wait( 200 );
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DrawSceneWithMask( "scenario_b", "5", 0, 0, 1000 );
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DrawBustshot(6, "scenario/title", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 15, 0, FALSE );
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DrawBustshot(7, "scenario/logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawBustshot(8, "scenario/stripes", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, TRUE );
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FadeBustshotWithFiltering(5, "5", 1, FALSE, 0, 0, 1000, TRUE );
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Wait( 200 );
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DrawSceneWithMask( "scenario_c", "5", 0, 0, 1000 );
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DrawBustshotWithFiltering(9, "scenario/description", "5", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
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Wait( 200 );
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//DrawScene("scenario_c", 500);
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SetValidityOfInput( TRUE );
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ShowChapterPreview();
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ShowChapterPreview();
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if(LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1)
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if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) {
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{
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StopBGM( 2 );
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StopBGM( 2 );
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PlaySE( 1, "wa_037", 128, 64 );
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PlaySE( 1, "wa_037", 128, 64 );
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DrawBustshotWithFiltering( 10, "scenario/shortcuts", "5", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
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Wait(10000);
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DrawScene( "black", 1000 );
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CallSection("Game");
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CallSection("Game");
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}
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}
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FadeOutBGM( 2, 1000, FALSE );
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FadeOutBGM( 2, 1000, FALSE );
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DrawScene("black", 1000);
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DrawScene("black", 1000);
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CallSection("Title");
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CallSection("Title");
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}
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}
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