changed the folders S01 and S19 in s01 and 19 and made changed the path in the scripts for s01, s19 and s20.

This commit is contained in:
Sensenmann
2015-05-25 20:08:22 +02:00
parent 514b97aa17
commit e0066836bc
31 changed files with 5209 additions and 5209 deletions

View File

@@ -48,7 +48,7 @@
DrawBustshotWithFiltering( 3, "sa_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「暑いでございますわねぇ!@
PlaySE(3, "S20/04/440400001", 128, 64);
PlaySE(3, "s20/04/440400001", 128, 64);
OutputLine(NULL, "「暑いでございますわねぇ!」",
NULL, "\"Summer, I do declare!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -76,7 +76,7 @@
DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@
PlaySE(3, "S20/04/440400002", 128, 64);
PlaySE(3, "s20/04/440400002", 128, 64);
OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。",
NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_WaitForInput);
OutputLine(NULL, "羨ましいですわ。」",
@@ -86,7 +86,7 @@
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
PlaySE(3, "S20/01/440100016", 128, 64);
PlaySE(3, "s20/01/440100016", 128, 64);
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_WaitForInput);
OutputLine(NULL, "この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!」",
@@ -96,7 +96,7 @@
DrawBustshot( 1, "re_se_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......む、...蒸すんだ.........、はぅ......。@
PlaySE(3, "S20/02/440200020", 128, 64);
PlaySE(3, "s20/02/440200020", 128, 64);
OutputLine(NULL, "「……む、…蒸すんだ………、はぅ……。」",
NULL, "\"...It... it gets steamy... Hao...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -108,7 +108,7 @@
ClearMessage();
//「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@
PlaySE(3, "S20/01/440100017", 128, 64);
PlaySE(3, "s20/01/440100017", 128, 64);
OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。",
NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_WaitForInput);
OutputLine(NULL, "見てるこっちも涼しくなる。」",
@@ -120,12 +120,12 @@
DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あはははは@ありがと@ 本当に涼しいんだよ。@
PlaySE(3, "S20/02/440200021", 128, 64);
PlaySE(3, "s20/02/440200021", 128, 64);
OutputLine(NULL, "「あはははは。",
NULL, "\"Ahahahaha.", Line_WaitForInput);
OutputLine(NULL, "ありがと!",
NULL, " Thank you!", Line_WaitForInput);
PlaySE(3, "S20/02/440200022", 128, 64);
PlaySE(3, "s20/02/440200022", 128, 64);
OutputLine(NULL, " 本当に涼しいんだよ。」",
NULL, " They really do feel pretty cool.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -135,7 +135,7 @@
DrawBustshot( 3, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
PlaySE(3, "S20/04/440400003", 128, 64);
PlaySE(3, "s20/04/440400003", 128, 64);
OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」",
NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
ClearMessage();
@@ -143,7 +143,7 @@
DrawBustshot( 1, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@
PlaySE(3, "S20/02/440200023", 128, 64);
PlaySE(3, "s20/02/440200023", 128, 64);
OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!",
NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_WaitForInput);
OutputLine(NULL, " レナは沙都子ちゃんの夏服、着てみたいなー☆」",
@@ -155,7 +155,7 @@
DrawBustshot( 3, "sa_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@
PlaySE(3, "S20/04/440400004", 128, 64);
PlaySE(3, "s20/04/440400004", 128, 64);
OutputLine(NULL, "「これ、結構蒸しますわよ?",
NULL, "\"This is actually quite stuffy, you know.", Line_WaitForInput);
OutputLine(NULL, " 絶対にレナさんの方が涼しいですわぁ。」",
@@ -167,7 +167,7 @@
DrawBustshot( 1, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@
PlaySE(3, "S20/02/440200024", 128, 64);
PlaySE(3, "s20/02/440200024", 128, 64);
OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」",
NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -180,7 +180,7 @@
ClearMessage();
//「そう言えば...、この学校って指定の制服とかないんだよな。@
PlaySE(3, "S20/01/440100018", 128, 64);
PlaySE(3, "s20/01/440100018", 128, 64);
OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」",
NULL, "\"Speaking of which... our school doesn't have a uniform.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -190,12 +190,12 @@
DrawBustshot( 1, "re_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@
PlaySE(3, "S20/02/440200025", 128, 64);
PlaySE(3, "s20/02/440200025", 128, 64);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
OutputLine(NULL, "ないよ。",
NULL, " It doesn't.", Line_WaitForInput);
PlaySE(3, "S20/02/440200026", 128, 64);
PlaySE(3, "s20/02/440200026", 128, 64);
OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」",
NULL, " As long as they're proper, then regular clothes are fine.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -212,7 +212,7 @@
DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@
PlaySE(3, "S20/01/440100019", 128, 64);
PlaySE(3, "s20/01/440100019", 128, 64);
OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。",
NULL, "\"...What's the uniform they're all wearing?", Line_WaitForInput);
OutputLine(NULL, "みんなお揃いだよな。」",
@@ -224,7 +224,7 @@
DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@
PlaySE(3, "S20/04/440400005", 128, 64);
PlaySE(3, "s20/04/440400005", 128, 64);
OutputLine(NULL, "「あれは町の学校の制服なんですのよ。",
NULL, "\"That's the city school's uniform.", Line_WaitForInput);
OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」",
@@ -234,7 +234,7 @@
//「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@
PlaySE(3, "S20/01/440100020", 128, 64);
PlaySE(3, "s20/01/440100020", 128, 64);
OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。",
NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_WaitForInput);
OutputLine(NULL, "…わざわざどこかから取り寄せたのか?」",
@@ -244,7 +244,7 @@
//「えぇ。魅音さんが調達して下さいますの。¥
PlaySE(3, "S20/04/440400006", 128, 64);
PlaySE(3, "s20/04/440400006", 128, 64);
OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」",
NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
ClearMessage();
@@ -252,7 +252,7 @@
DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@
PlaySE(3, "S20/02/440200027", 128, 64);
PlaySE(3, "s20/02/440200027", 128, 64);
OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」",
NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -260,7 +260,7 @@
//「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@
PlaySE(3, "S20/01/440100021", 128, 64);
PlaySE(3, "s20/01/440100021", 128, 64);
OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」",
NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -299,12 +299,12 @@
DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@
PlaySE(3, "S20/02/440200028", 128, 64);
PlaySE(3, "s20/02/440200028", 128, 64);
OutputLine(NULL, "「…うん。それはレナも思うよ。",
NULL, "\"...Yeah. I think so, too.", Line_WaitForInput);
OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。",
NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput);
PlaySE(3, "S20/02/440200029", 128, 64);
PlaySE(3, "s20/02/440200029", 128, 64);
OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」",
NULL, " I don't like the idea of having used ones.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -312,7 +312,7 @@
//「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@
PlaySE(3, "S20/01/440100022", 128, 64);
PlaySE(3, "s20/01/440100022", 128, 64);
OutputLine(NULL, "「あんまり儲かってなさそうな商売だな",
NULL, "\"Doesn't sound like that shop makes much money...", Line_WaitForInput);
OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」",
@@ -324,7 +324,7 @@
DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥
PlaySE(3, "S20/04/440400007", 128, 64);
PlaySE(3, "s20/04/440400007", 128, 64);
OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?",
NULL, "\"...But Mion-san says, 'It'll be a big hit and become a great store!'", Line_WaitForInput);
OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」",