changed the folders S01 and S19 in s01 and 19 and made changed the path in the scripts for s01, s19 and s20.

This commit is contained in:
Sensenmann
2015-05-25 20:08:22 +02:00
parent 514b97aa17
commit e0066836bc
31 changed files with 5209 additions and 5209 deletions

View File

@@ -16,7 +16,7 @@
DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......レナがいないです@圭一は知りませんですか?@
PlaySE(3, "S20/05/440500004", 128, 64);
PlaySE(3, "s20/05/440500004", 128, 64);
OutputLine(NULL, "「……レナがいないです。",
NULL, "\"...Rena's not here.", Line_WaitForInput);
OutputLine(NULL, "圭一は知りませんですか?」",
@@ -26,15 +26,15 @@
//「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@
PlaySE(3, "S20/01/440100026", 128, 64);
PlaySE(3, "s20/01/440100026", 128, 64);
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " たった今までそこにいたのにな。",
NULL, " She was just there, actually...", Line_WaitForInput);
PlaySE(3, "S20/01/440100027", 128, 64);
PlaySE(3, "s20/01/440100027", 128, 64);
OutputLine(NULL, "…おい魅音。",
NULL, " Hey, Mion.", Line_WaitForInput);
PlaySE(3, "S20/01/440100028", 128, 64);
PlaySE(3, "s20/01/440100028", 128, 64);
OutputLine(NULL, "レナはどこ行ったんだ?」",
NULL, " Where did Rena go?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -44,12 +44,12 @@
DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
PlaySE(3, "S20/03/440300023", 128, 64);
PlaySE(3, "s20/03/440300023", 128, 64);
OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_WaitForInput);
OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the bathroom?", Line_WaitForInput);
PlaySE(3, "S20/03/440300024", 128, 64);
PlaySE(3, "s20/03/440300024", 128, 64);
OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」",
NULL, " She did say that she's been having bowel troubles lately.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -61,7 +61,7 @@
ClearMessage();
//「......沙都子@レナを知りませんですか?@
PlaySE(3, "S20/05/440500005", 128, 64);
PlaySE(3, "s20/05/440500005", 128, 64);
OutputLine(NULL, "「……沙都子。",
NULL, "\"...Satoko,", Line_WaitForInput);
OutputLine(NULL, "レナを知りませんですか?」",
@@ -73,12 +73,12 @@
DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
PlaySE(3, "S20/04/440400011", 128, 64);
PlaySE(3, "s20/04/440400011", 128, 64);
OutputLine(NULL, "「レナですの?",
NULL, "\"Rena, you say?", Line_WaitForInput);
OutputLine(NULL, " さっき廊下ですれ違いましてよ。",
NULL, " I just passed her in the hallway.", Line_WaitForInput);
PlaySE(3, "S20/04/440400012", 128, 64);
PlaySE(3, "s20/04/440400012", 128, 64);
OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」",
NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -88,7 +88,7 @@
DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
PlaySE(3, "S20/03/440300025", 128, 64);
PlaySE(3, "s20/03/440300025", 128, 64);
OutputLine(NULL, "「あーレナが日直かぁ。",
NULL, "\"Ah~ It was Rena's turn for class duty.", Line_WaitForInput);
OutputLine(NULL, "そりゃお疲れ様なことで。」",
@@ -118,7 +118,7 @@
ClearMessage();
//「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@
PlaySE(3, "S20/01/440100029", 128, 64);
PlaySE(3, "s20/01/440100029", 128, 64);
OutputLine(NULL, "「レナってどういう名前なんだろうな。",
NULL, "\"What kind of name is Rena, I wonder...", Line_WaitForInput);
OutputLine(NULL, "…レナって漢字だとどうなるんだ?」",
@@ -130,7 +130,7 @@
DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
PlaySE(3, "S20/05/440500006", 128, 64);
PlaySE(3, "s20/05/440500006", 128, 64);
OutputLine(NULL, "「……レナはあだ名なのです。",
NULL, "\"...Rena is her nickname.", Line_WaitForInput);
OutputLine(NULL, "ちゃんとした名前がありますですよ。」",
@@ -140,7 +140,7 @@
//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
PlaySE(3, "S20/01/440100030", 128, 64);
PlaySE(3, "s20/01/440100030", 128, 64);
OutputLine(NULL, "「え、そうなのか?!",
NULL, "\"What, really!?", Line_WaitForInput);
OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」",
@@ -152,7 +152,7 @@
DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
PlaySE(3, "S20/04/440400013", 128, 64);
PlaySE(3, "s20/04/440400013", 128, 64);
OutputLine(NULL, "「まぁ確かに。",
NULL, "\"Well...", Line_WaitForInput);
OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」",
@@ -168,7 +168,7 @@
ClearMessage();
//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
PlaySE(3, "S20/01/440100031", 128, 64);
PlaySE(3, "s20/01/440100031", 128, 64);
OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
NULL, "\"I wonder what her real name is...", Line_WaitForInput);
OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」",
@@ -185,7 +185,7 @@
DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
PlaySE(3, "S20/05/440500007", 128, 64);
PlaySE(3, "s20/05/440500007", 128, 64);
OutputLine(NULL, "「……聞かなくてもいいですよ。",
NULL, "\"...You don't need to ask her.", Line_WaitForInput);
OutputLine(NULL, "ボクたちが教えてあげますです。」",
@@ -197,7 +197,7 @@
DrawBustshot( 3, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
PlaySE(3, "S20/04/440400014", 128, 64);
PlaySE(3, "s20/04/440400014", 128, 64);
OutputLine(NULL, "「お礼の礼に、奈良の奈。",
NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_WaitForInput);
OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」",
@@ -207,15 +207,15 @@
//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
PlaySE(3, "S20/01/440100032", 128, 64);
PlaySE(3, "s20/01/440100032", 128, 64);
OutputLine(NULL, "「礼奈か。",
NULL, "\"Reina, is it?", Line_WaitForInput);
OutputLine(NULL, "………ふーん。",
NULL, " ...Hmm.", Line_WaitForInput);
PlaySE(3, "S20/01/440100033", 128, 64);
PlaySE(3, "s20/01/440100033", 128, 64);
OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?",
NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput);
PlaySE(3, "S20/01/440100034", 128, 64);
PlaySE(3, "s20/01/440100034", 128, 64);
OutputLine(NULL, " 面白い読み方だよな。」",
NULL, " That's a pretty interesting reading.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -223,7 +223,7 @@
//「......いいえ、違いますです。レイナで正しいのです。@
PlaySE(3, "S20/05/440500008", 128, 64);
PlaySE(3, "s20/05/440500008", 128, 64);
OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」",
NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -233,12 +233,12 @@
DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
PlaySE(3, "S20/04/440400015", 128, 64);
PlaySE(3, "s20/04/440400015", 128, 64);
OutputLine(NULL, "「レナが言ったのですわ。",
NULL, "\"Rena had told us", Line_WaitForInput);
OutputLine(NULL, "レナと呼んで欲しいって。",
NULL, " that she wanted us to call her 'Rena.'", Line_WaitForInput);
PlaySE(3, "S20/04/440400016", 128, 64);
PlaySE(3, "s20/04/440400016", 128, 64);
OutputLine(NULL, "だからレナなのですわ。」",
NULL, " So we call her Rena.\"", Line_Normal);
ClearMessage();
@@ -247,15 +247,15 @@
DrawBustshotWithFiltering( 1, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
PlaySE(3, "S20/03/440300026", 128, 64);
PlaySE(3, "s20/03/440300026", 128, 64);
OutputLine(NULL, "「圭ちゃん。",
NULL, "\"Kei-chan...", Line_WaitForInput);
OutputLine(NULL, "…レナはレナだよ?",
NULL, " Rena is Rena, you know?", Line_WaitForInput);
PlaySE(3, "S20/03/440300027", 128, 64);
PlaySE(3, "s20/03/440300027", 128, 64);
OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。",
NULL, " Only strangers call her Reina.", Line_WaitForInput);
PlaySE(3, "S20/03/440300028", 128, 64);
PlaySE(3, "s20/03/440300028", 128, 64);
OutputLine(NULL, "そこんとこ、わかってるよね?」",
NULL, " You get where this is going?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -281,7 +281,7 @@
ClearMessage();
//「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@
PlaySE(3, "S20/01/440100035", 128, 64);
PlaySE(3, "s20/01/440100035", 128, 64);
OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」",
NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -291,7 +291,7 @@
DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「面白けりゃね@何て呼ばれたいわけ?@
PlaySE(3, "S20/03/440300029", 128, 64);
PlaySE(3, "s20/03/440300029", 128, 64);
OutputLine(NULL, "「面白けりゃね。",
NULL, "\"If it's good.", Line_WaitForInput);
OutputLine(NULL, "何て呼ばれたいわけ?」",
@@ -302,7 +302,7 @@
PlaySE( 4, "wa_029", 128, 64 );
//「越後屋。¥
PlaySE(3, "S20/01/440100036", 128, 64);
PlaySE(3, "s20/01/440100036", 128, 64);
OutputLine(NULL, "「越後屋。」",
NULL, "\"Con man.\"", Line_Normal);
ClearMessage();
@@ -328,12 +328,12 @@
DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
PlaySE(3, "S20/02/440200034", 128, 64);
PlaySE(3, "s20/02/440200034", 128, 64);
OutputLine(NULL, "「あれあれ?",
NULL, "\"What's this now?", Line_WaitForInput);
OutputLine(NULL, " 誰かレナの事を探してたかな?",
NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
PlaySE(3, "S20/02/440200035", 128, 64);
PlaySE(3, "s20/02/440200035", 128, 64);
OutputLine(NULL, " かな?」",
NULL, " I wonder?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -349,7 +349,7 @@
PlayBGM( 1, "msys03", 128, 0 );
//「お代官様、竜宮めがまんまと現れましたぞ!!@
PlaySE(3, "S20/01/440100037", 128, 64);
PlaySE(3, "s20/01/440100037", 128, 64);
OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」",
NULL, "\"Bailiff, Ryuugu doth show herself!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -359,7 +359,7 @@
DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
PlaySE(3, "S20/03/440300030", 128, 64);
PlaySE(3, "s20/03/440300030", 128, 64);
OutputLine(NULL, "「越後屋、主も悪よのぅ。",
NULL, "\"Con man, you're quite sinister...", Line_WaitForInput);
OutputLine(NULL, "…ふぉっふぉっふぉ!!!」",
@@ -372,23 +372,23 @@
DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
PlaySE(3, "S20/02/440200036", 128, 64);
PlaySE(3, "s20/02/440200036", 128, 64);
OutputLine(NULL, "「なな、何かな何かな?!",
NULL, "\"Wh-What is this, what is this!?", Line_WaitForInput);
OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
NULL, " Keiichi-kun and Mii-chan are evil bailiffs?", Line_WaitForInput);
PlaySE(3, "S20/02/440200037", 128, 64);
PlaySE(3, "s20/02/440200037", 128, 64);
OutputLine(NULL, " 越後屋だよ?!」",
NULL, " A con man!?\"", Line_Normal);
ClearMessage();
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
PlaySE(3, "S20/01/440100038", 128, 64);
PlaySE(3, "s20/01/440100038", 128, 64);
OutputLine(NULL, "「おのれ竜宮レナの助!",
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput);
OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
PlaySE(3, "S20/01/440100039", 128, 64);
PlaySE(3, "s20/01/440100039", 128, 64);
OutputLine(NULL, "いざ覚悟〜!!」",
NULL, " Have at thee~!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -398,12 +398,12 @@
DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
PlaySE(3, "S20/02/440200038", 128, 64);
PlaySE(3, "s20/02/440200038", 128, 64);
OutputLine(NULL, "「わ!",
NULL, "\"Wah!", Line_WaitForInput);
OutputLine(NULL, " わ!",
NULL, " Wah!", Line_WaitForInput);
PlaySE(3, "S20/02/440200039", 128, 64);
PlaySE(3, "s20/02/440200039", 128, 64);
OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」",
NULL, " Suke-san, Kaku-san, show them what-for!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -413,7 +413,7 @@
DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「アイアイサーですわー!!!@
PlaySE(3, "S20/04/440400017", 128, 64);
PlaySE(3, "s20/04/440400017", 128, 64);
OutputLine(NULL, "「アイアイサーですわー!!!」",
NULL, "\"Aye aye, sir!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -423,7 +423,7 @@
DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......報酬はスイス銀行に入れて欲しいのです。¥
PlaySE(3, "S20/05/440500009", 128, 64);
PlaySE(3, "s20/05/440500009", 128, 64);
OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」",
NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal);
ClearMessage();
@@ -477,7 +477,7 @@
ClearMessage();
//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
PlaySE(3, "S20/01/440100040", 128, 64);
PlaySE(3, "s20/01/440100040", 128, 64);
OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_WaitForInput);
OutputLine(NULL, "…永田町なんかどうだ?」",
@@ -487,7 +487,7 @@
//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
PlaySE(3, "S20/03/440300031", 128, 64);
PlaySE(3, "s20/03/440300031", 128, 64);
OutputLine(NULL, "「……ダメだよ。",
NULL, "\"...", Line_WaitForInput);
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
@@ -512,7 +512,7 @@
DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
PlaySE(3, "S20/02/440200040", 128, 64);
PlaySE(3, "s20/02/440200040", 128, 64);
OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。",
NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_WaitForInput);
OutputLine(NULL, "先生来るよ!」",