changed the folders S01 and S19 in s01 and 19 and made changed the path in the scripts for s01, s19 and s20.

This commit is contained in:
Sensenmann
2015-05-25 20:08:22 +02:00
parent 514b97aa17
commit e0066836bc
31 changed files with 5209 additions and 5209 deletions

View File

@@ -17,7 +17,7 @@
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......おんやぁ@ 今の皆さんは確か...。@
PlaySE(3, "S20/11/440700035", 128, 64);
PlaySE(3, "s20/11/440700035", 128, 64);
OutputLine(NULL, "「……おんやぁ?",
NULL, "\"...Herm?", Line_WaitForInput);
OutputLine(NULL, " 今の皆さんは確か…。」",
@@ -27,7 +27,7 @@
//「議員バッヂが二人いたっすね。@
PlaySE(3, "S20/19/443100002", 128, 64);
PlaySE(3, "s20/19/443100002", 128, 64);
OutputLine(NULL, "「議員バッヂが二人いたっすね。」",
NULL, "They had National Diet badges.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -35,7 +35,7 @@
//「じゃー、県議と市議の園崎だ。@
PlaySE(3, "S20/11/440700036", 128, 64);
PlaySE(3, "s20/11/440700036", 128, 64);
OutputLine(NULL, "「じゃー、県議と市議の園崎だ。」",
NULL, "\"Then it's prefectural assembly member and city councilor Sonozaki.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -43,7 +43,7 @@
//「面白いっすね@親戚同士で県議と市議やってんすか。¥
PlaySE(3, "S20/19/443100003", 128, 64);
PlaySE(3, "s20/19/443100003", 128, 64);
OutputLine(NULL, "「面白いっすね。",
NULL, "\"That's interesting.", Line_WaitForInput);
OutputLine(NULL, "親戚同士で県議と市議やってんすか。」",
@@ -53,15 +53,15 @@
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@
PlaySE(3, "S20/11/440700037", 128, 64);
PlaySE(3, "s20/11/440700037", 128, 64);
OutputLine(NULL, "「これがズルイんですよ。",
NULL, "\"It's dirty is what it is.", Line_WaitForInput);
OutputLine(NULL, "お互いの名前で事前運動バンバン。",
NULL, " Shouting out each other's name during elections.", Line_WaitForInput);
PlaySE(3, "S20/11/440700038", 128, 64);
PlaySE(3, "s20/11/440700038", 128, 64);
OutputLine(NULL, "片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ。",
NULL, " While one is up for election, the other one holds an assembly, and they double up their campaign activities.", Line_WaitForInput);
PlaySE(3, "S20/11/440700039", 128, 64);
PlaySE(3, "s20/11/440700039", 128, 64);
OutputLine(NULL, "堂々と。」",
NULL, " Blatantly.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -69,7 +69,7 @@
//「よくわかんないんすけど、それって公選法違反じゃないんすか?@
PlaySE(3, "S20/19/443100004", 128, 64);
PlaySE(3, "s20/19/443100004", 128, 64);
OutputLine(NULL, "「よくわかんないんすけど、それって公選法違反じゃないんすか?」",
NULL, "\"I don't know much about this stuff, but isn't that against the rules of the election?\"", Line_Normal);
ClearMessage();
@@ -77,12 +77,12 @@
//「事前運動にならない限り、政治活動は無制限ですからねぇ@...熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ@ 公選法くらいは勉強して下さい。@
PlaySE(3, "S20/11/440700040", 128, 64);
PlaySE(3, "s20/11/440700040", 128, 64);
OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。",
NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput);
OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?",
NULL, " Kuma-chan, the investigation division is going to be pretty tough for you.", Line_WaitForInput);
PlaySE(3, "S20/11/440700041", 128, 64);
PlaySE(3, "s20/11/440700041", 128, 64);
OutputLine(NULL, " 公選法くらいは勉強して下さい。」",
NULL, " You should at least brush up on election policies.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -90,7 +90,7 @@
//「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥
PlaySE(3, "S20/19/443100005", 128, 64);
PlaySE(3, "s20/19/443100005", 128, 64);
OutputLine(NULL, "「俺、知能犯課は無理っす。",
NULL, "\"I'm not suited for the intelligence division.", Line_WaitForInput);
OutputLine(NULL, "バカですから。えっへっへっへ…!」",
@@ -122,7 +122,7 @@
ClearMessage();
//「お見送りしてんのは...副署長とうちの課長っすね。@
PlaySE(3, "S20/19/443100006", 128, 64);
PlaySE(3, "s20/19/443100006", 128, 64);
OutputLine(NULL, "「お見送りしてんのは…副署長とうちの課長っすね。」",
NULL, "\"Looks like they were seen off by... the department chief and the deputy chief.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -162,7 +162,7 @@
DrawSceneWithMask( "bg_147", "up", 0, 0, 1300 );
//「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@
PlaySE(3, "S20/00/442700001", 128, 64);
PlaySE(3, "s20/00/442700001", 128, 64);
OutputLine(NULL, "「大石さんは友達多いから聞いてるかもしれないけど",
NULL, "\"You have a lot of connections, so you might have heard something...", Line_ContinueAfterTyping);
@@ -178,7 +178,7 @@
//「いいえ@何も。@
PlaySE(3, "S20/11/440700042", 128, 64);
PlaySE(3, "s20/11/440700042", 128, 64);
OutputLine(NULL, "「いいえ。",
NULL, "\"Nope.", Line_WaitForInput);
OutputLine(NULL, "何も。」",
@@ -188,7 +188,7 @@
//「お母さん、ガンモにはんぺん頼みます@......署長んとこに議員の怒鳴り込みがあったんだよ。@
PlaySE(3, "S20/00/442700002", 128, 64);
PlaySE(3, "s20/00/442700002", 128, 64);
OutputLine(NULL, "「お母さん、ガンモにはんぺん頼みます。",
NULL, "\"Ma'am, I'll take a tofu fritter and fish cake.", Line_WaitForInput);
OutputLine(NULL, "……署長んとこに議員の怒鳴り込みがあったんだよ。」",
@@ -198,7 +198,7 @@
//「あれま。そうなんですか@...お母さん、私にもう一杯下さい。¥
PlaySE(3, "S20/11/440700043", 128, 64);
PlaySE(3, "s20/11/440700043", 128, 64);
OutputLine(NULL, "「あれま。そうなんですか。",
NULL, "\"Oh, my. Is that so?", Line_WaitForInput);
OutputLine(NULL, "…お母さん、私にもう一杯下さい。」",
@@ -217,7 +217,7 @@
ClearMessage();
//「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。@
PlaySE(3, "S20/00/442700003", 128, 64);
PlaySE(3, "s20/00/442700003", 128, 64);
OutputLine(NULL, "「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。」",
NULL, "\"A petition with your name came up regarding how the investigation of the Hinamizawa incident is being handled.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -225,7 +225,7 @@
//「ありゃ私@ はてはて。@
PlaySE(3, "S20/11/440700044", 128, 64);
PlaySE(3, "s20/11/440700044", 128, 64);
OutputLine(NULL, "「ありゃ私?",
NULL, "\"Goodness, me?", Line_WaitForInput);
OutputLine(NULL, " はてはて。」",
@@ -235,18 +235,18 @@
//「とぼけるなよ@例の雛見沢の、過去の事件@蒸し返してるだろ。¥
PlaySE(3, "S20/00/442700004", 128, 64);
PlaySE(3, "s20/00/442700004", 128, 64);
OutputLine(NULL, "「とぼけるなよ。",
NULL, "\"No need to play dumb.", Line_WaitForInput);
OutputLine(NULL, "例の雛見沢の、過去の事件。",
NULL, " You're reopening the past cases regarding Hinamizawa,", Line_WaitForInput);
PlaySE(3, "S20/00/442700005", 128, 64);
PlaySE(3, "s20/00/442700005", 128, 64);
OutputLine(NULL, "蒸し返してるだろ。」",
NULL, " aren't you?\"", Line_Normal);
ClearMessage();
//「私、富竹殺しで手一杯でそんな余裕ないですよ@ なっはっはっは!@
PlaySE(3, "S20/11/440700045", 128, 64);
PlaySE(3, "s20/11/440700045", 128, 64);
OutputLine(NULL, "「私、富竹殺しで手一杯でそんな余裕ないですよ?",
NULL, "\"I've already got my hands full with Tomitake's death, actually.", Line_WaitForInput);
OutputLine(NULL, " なっはっはっは!」",
@@ -256,7 +256,7 @@
//「本当に@ 本当にそうならいいんだけどさ...。¥
PlaySE(3, "S20/00/442700006", 128, 64);
PlaySE(3, "s20/00/442700006", 128, 64);
OutputLine(NULL, "「本当に?",
NULL, "\"Really?", Line_WaitForInput);
OutputLine(NULL, " 本当にそうならいいんだけどさ…。」",
@@ -279,12 +279,12 @@
DrawScene( "bg_237", 1000 );
//「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@
PlaySE(3, "S20/11/440700046", 128, 64);
PlaySE(3, "s20/11/440700046", 128, 64);
OutputLine(NULL, "「いやぁご馳走になっちゃいました。",
NULL, "\"Whew, that was quite the feast.", Line_WaitForInput);
OutputLine(NULL, "今月は負けっぱなしだったんで財布辛かったんですよ。",
NULL, " This month has been a bunch of losses for me, so my wallet was feeling the pinch.", Line_WaitForInput);
PlaySE(3, "S20/11/440700047", 128, 64);
PlaySE(3, "s20/11/440700047", 128, 64);
OutputLine(NULL, "助かりました。」",
NULL, " Much appreciated.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -292,12 +292,12 @@
//「いやいいよ@また馬、教えてよ@大石さんと同じ馬を買うから。@
PlaySE(3, "S20/00/442700007", 128, 64);
PlaySE(3, "s20/00/442700007", 128, 64);
OutputLine(NULL, "「いやいいよ。",
NULL, "\"Nah, it's nothing.", Line_WaitForInput);
OutputLine(NULL, "また馬、教えてよ。",
NULL, " Tell me a good horse again.", Line_WaitForInput);
PlaySE(3, "S20/00/442700008", 128, 64);
PlaySE(3, "s20/00/442700008", 128, 64);
OutputLine(NULL, "大石さんと同じ馬を買うから。」",
NULL, " I'll bet on the same one as you.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -305,12 +305,12 @@
//「なっはっはっは@ 最近はダメです@馬の声がさっぱりですから!!w1500 ...タクシー!!!¥
PlaySE(3, "S20/11/440700048", 128, 64);
PlaySE(3, "s20/11/440700048", 128, 64);
OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_WaitForInput);
OutputLine(NULL, " 最近はダメです。",
NULL, " I haven't been doing well there lately.", Line_WaitForInput);
PlaySE(3, "S20/11/440700049", 128, 64);
PlaySE(3, "s20/11/440700049", 128, 64);
OutputLine(NULL, "馬の声がさっぱりですから!",
NULL, " I haven't been able to read the horses at all!", Line_ContinueAfterTyping);
@@ -357,7 +357,7 @@
ClearMessage();
//「ではではまた明日@よいお年を...
PlaySE(3, "S20/11/440700050", 128, 64);
PlaySE(3, "s20/11/440700050", 128, 64);
OutputLine(NULL, "「ではではまた明日。",
NULL, "\"Well, see you again tomorrow.", Line_WaitForInput);
OutputLine(NULL, "よいお年を…!」",
@@ -367,7 +367,7 @@
//「大石さん。@
PlaySE(3, "S20/00/442700009", 128, 64);
PlaySE(3, "s20/00/442700009", 128, 64);
OutputLine(NULL, "「大石さん。」",
NULL, "\"Ooishi-san.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -375,18 +375,18 @@
//「はいはい。¥
PlaySE(3, "S20/11/440700051", 128, 64);
PlaySE(3, "s20/11/440700051", 128, 64);
OutputLine(NULL, "「はいはい。」",
NULL, "\"Yeah, yeah.\"", Line_Normal);
ClearMessage();
//「過去の事件は全部個別に終わってる@縦に並べるのはやめるんだよ@村の連中は半ば本気で祟りを信じてるんだから。@
PlaySE(3, "S20/00/442700010", 128, 64);
PlaySE(3, "s20/00/442700010", 128, 64);
OutputLine(NULL, "「過去の事件は全部個別に終わってる。",
NULL, "\"The past incidents have all been closed.", Line_WaitForInput);
OutputLine(NULL, "縦に並べるのはやめるんだよ。",
NULL, " Stop lumping them all together.", Line_WaitForInput);
PlaySE(3, "S20/00/442700011", 128, 64);
PlaySE(3, "s20/00/442700011", 128, 64);
OutputLine(NULL, "村の連中は半ば本気で祟りを信じてるんだから。」",
NULL, " Those villagers half-believe it's really a curse.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -394,13 +394,13 @@
//「私だって祟りなんか信じちゃいませんよ。¥
PlaySE(3, "S20/11/440700052", 128, 64);
PlaySE(3, "s20/11/440700052", 128, 64);
OutputLine(NULL, "「私だって祟りなんか信じちゃいませんよ。」",
NULL, "\"Well, I'm not convinced.\"", Line_Normal);
ClearMessage();
//「大石さんは来年で退職じゃないですか@
PlaySE(3, "S20/00/442700012", 128, 64);
PlaySE(3, "s20/00/442700012", 128, 64);
OutputLine(NULL, "「大石さんは来年で退職じゃないですか。",
NULL, "\"You're going to be retiring next year, aren't you?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -408,7 +408,7 @@
// 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?@
PlaySE(3, "S20/00/442700013", 128, 64);
PlaySE(3, "s20/00/442700013", 128, 64);
OutputLine(NULL, " 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?」",
NULL, "Weren't you going to pay off your mortgage with your pension and move up to Hokkaido with your mom?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -416,21 +416,21 @@
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
PlaySE(3, "S20/11/440700053", 128, 64);
PlaySE(3, "s20/11/440700053", 128, 64);
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
NULL, "\"Mother pines to return to the land of her birth...", Line_WaitForInput);
OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput);
PlaySE(3, "S20/11/440700054", 128, 64);
PlaySE(3, "s20/11/440700054", 128, 64);
OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。",
NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput);
PlaySE(3, "S20/11/440700055", 128, 64);
PlaySE(3, "s20/11/440700055", 128, 64);
OutputLine(NULL, "なっはっはっは!!」",
NULL, " Nahahahah!!\"", Line_Normal);
ClearMessage();
//「署長は退職時特別昇給を見直すかもってさ。¥
PlaySE(3, "S20/00/442700014", 128, 64);
PlaySE(3, "s20/00/442700014", 128, 64);
OutputLine(NULL, "「署長は退職時特別昇給を見直すかもってさ。」",
NULL, "\"The police chief may issue a special retirement salary raise, he says.\"", Line_Normal);
ClearMessage();
@@ -463,12 +463,12 @@
ClearMessage();
//「さすがインテリの若署長は言い出すことが模範的です@...でもまぁ@私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。@
PlaySE(3, "S20/11/440700056", 128, 64);
PlaySE(3, "s20/11/440700056", 128, 64);
OutputLine(NULL, "「さすがインテリの若署長は言い出すことが模範的です。",
NULL, "\"I'd expect nothing less exemplary from our egg-head chief.", Line_WaitForInput);
OutputLine(NULL, "…でもまぁ。",
NULL, " But... well...", Line_WaitForInput);
PlaySE(3, "S20/11/440700057", 128, 64);
PlaySE(3, "s20/11/440700057", 128, 64);
OutputLine(NULL, "私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。」",
NULL, " They say our salary is compensation for our hard work, but in the end it really just has to do with the passage of time.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -481,12 +481,12 @@
ClearMessage();
//「僕も模範的な事とは思わないよ@でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ@僕としてはぜひもらって欲しいんだよ。@
PlaySE(3, "S20/00/442700015", 128, 64);
PlaySE(3, "s20/00/442700015", 128, 64);
OutputLine(NULL, "「僕も模範的な事とは思わないよ。",
NULL, "\"I don't think it's anything exemplary.", Line_WaitForInput);
OutputLine(NULL, "でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ。",
NULL, " But given how hard you've worked, it's not odd that you're getting that much of a pension.", Line_WaitForInput);
PlaySE(3, "S20/00/442700016", 128, 64);
PlaySE(3, "s20/00/442700016", 128, 64);
OutputLine(NULL, "僕としてはぜひもらって欲しいんだよ。」",
NULL, " I'd like to get that much myself.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -494,7 +494,7 @@
//「もらえるもんなら、そりゃー欲しいですけどね@...なっはっはっは!@
PlaySE(3, "S20/11/440700058", 128, 64);
PlaySE(3, "s20/11/440700058", 128, 64);
OutputLine(NULL, "「もらえるもんなら、そりゃー欲しいですけどね。",
NULL, "\"If I can get it, well, of course I'd want it.", Line_WaitForInput);
OutputLine(NULL, "…なっはっはっは!」",
@@ -504,7 +504,7 @@
//「もらえるよ@大石さんが大人なら。¥
PlaySE(3, "S20/00/442700017", 128, 64);
PlaySE(3, "s20/00/442700017", 128, 64);
OutputLine(NULL, "「もらえるよ。",
NULL, "\"You'll get it.", Line_WaitForInput);
OutputLine(NULL, "大石さんが大人なら。」",
@@ -512,7 +512,7 @@
ClearMessage();
//「運転手さん、引き止めてすみませんね@お願いします。@
PlaySE(3, "S20/11/440700059", 128, 64);
PlaySE(3, "s20/11/440700059", 128, 64);
OutputLine(NULL, "「運転手さん、引き止めてすみませんね。",
NULL, "\"Sorry for holding you up here, Driver.", Line_WaitForInput);
OutputLine(NULL, "お願いします。」",
@@ -541,7 +541,7 @@
DrawBustshot( 2, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
PlaySE(3, "S20/11/440700060", 128, 64);
PlaySE(3, "s20/11/440700060", 128, 64);
OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_ContinueAfterTyping);