changed the folders S01 and S19 in s01 and 19 and made changed the path in the scripts for s01, s19 and s20.

This commit is contained in:
Sensenmann
2015-05-25 20:08:22 +02:00
parent 514b97aa17
commit e0066836bc
31 changed files with 5209 additions and 5209 deletions

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@@ -240,10 +240,10 @@
ClearMessage(); ClearMessage();
//「圭一、そろそろ着くぞ@起きなさい。@ //「圭一、そろそろ着くぞ@起きなさい。@
PlaySE(3, "S19/00/992600001", 256, 64); PlaySE(3, "s19/00/992600001", 256, 64);
OutputLine(NULL, "「圭一、そろそろ着くぞ。", OutputLine(NULL, "「圭一、そろそろ着くぞ。",
NULL, "\"Keiichi, we're almost there.", Line_WaitForInput); NULL, "\"Keiichi, we're almost there.", Line_WaitForInput);
PlaySE(3, "S19/00/992600002", 256, 64); PlaySE(3, "s19/00/992600002", 256, 64);
OutputLine(NULL, "起きなさい。」", OutputLine(NULL, "起きなさい。」",
NULL, " Wake up.\"", Line_WaitForInput); NULL, " Wake up.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

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@@ -90,7 +90,7 @@ void main()
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreenSx( 1, 1, ); ShakeScreenSx( 1, 1, );
//「うわぁあぁあぁあぁああぁあッ!!!!@ //「うわぁあぁあぁあぁああぁあッ!!!!@
PlaySE(3, "S01/01/120100353", 256, 64); PlaySE(3, "s01/01/120100353", 256, 64);
OutputLine(NULL, "「うわぁあぁあぁあぁああぁあッ!!!!」", OutputLine(NULL, "「うわぁあぁあぁあぁああぁあッ!!!!」",
NULL, "\"UwaAaAaAaAAaH!!!!\"", Line_WaitForInput); NULL, "\"UwaAaAaAaAAaH!!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -98,7 +98,7 @@ void main()
//「きゃあッ?!@ //「きゃあッ?!@
PlaySE(3, "S01/00/122700022", 256, 64); PlaySE(3, "s01/00/122700022", 256, 64);
OutputLine(NULL, "「きゃあッ?!」", OutputLine(NULL, "「きゃあッ?!」",
NULL, "\"Eek!?\"", Line_WaitForInput); NULL, "\"Eek!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -113,13 +113,13 @@ void main()
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 128, 0 );
//「ちょッ@ 何、圭一?@ どうしたの?@ //「ちょッ@ 何、圭一?@ どうしたの?@
PlaySE(3, "S01/00/122700023", 256, 64); PlaySE(3, "s01/00/122700023", 256, 64);
OutputLine(NULL, "「ちょッ!", OutputLine(NULL, "「ちょッ!",
NULL, "\"Whoa!", Line_WaitForInput); NULL, "\"Whoa!", Line_WaitForInput);
PlaySE(3, "S01/00/122700024", 256, 64); PlaySE(3, "s01/00/122700024", 256, 64);
OutputLine(NULL, " 何、圭一?!", OutputLine(NULL, " 何、圭一?!",
NULL, " Keiichi!?", Line_WaitForInput); NULL, " Keiichi!?", Line_WaitForInput);
PlaySE(3, "S01/00/122700025", 256, 64); PlaySE(3, "s01/00/122700025", 256, 64);
OutputLine(NULL, " どうしたの?」", OutputLine(NULL, " どうしたの?」",
NULL, " What's the matter?\"", Line_WaitForInput); NULL, " What's the matter?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -127,10 +127,10 @@ void main()
//「ぁ………あ、…ごめん@…寝ぼけてた…。¥ //「ぁ………あ、…ごめん@…寝ぼけてた…。¥
PlaySE(3, "S01/01/120100354", 256, 64); PlaySE(3, "s01/01/120100354", 256, 64);
OutputLine(NULL, "「ぁ………あ、…ごめん。", OutputLine(NULL, "「ぁ………あ、…ごめん。",
NULL, "\"Ah... Ahh... sorry.", Line_WaitForInput); NULL, "\"Ah... Ahh... sorry.", Line_WaitForInput);
PlaySE(3, "S01/01/120100355", 256, 64); PlaySE(3, "s01/01/120100355", 256, 64);
OutputLine(NULL, "…寝ぼけてた…。」", OutputLine(NULL, "…寝ぼけてた…。」",
NULL, " ...I was still half-asleep...\"", Line_Normal); NULL, " ...I was still half-asleep...\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -184,13 +184,13 @@ void main()
ClearMessage(); ClearMessage();
//「…どう圭一@ 身体の調子はどう@ 学校、行けそう?@ //「…どう圭一@ 身体の調子はどう@ 学校、行けそう?@
PlaySE(3, "S01/00/122700026", 256, 64); PlaySE(3, "s01/00/122700026", 256, 64);
OutputLine(NULL, "「…どう圭一?", OutputLine(NULL, "「…どう圭一?",
NULL, "\"...Well, Keiichi?", Line_WaitForInput); NULL, "\"...Well, Keiichi?", Line_WaitForInput);
PlaySE(3, "S01/00/122700027", 256, 64); PlaySE(3, "s01/00/122700027", 256, 64);
OutputLine(NULL, " 身体の調子はどう?", OutputLine(NULL, " 身体の調子はどう?",
NULL, " How are you feeling?", Line_WaitForInput); NULL, " How are you feeling?", Line_WaitForInput);
PlaySE(3, "S01/00/122700028", 256, 64); PlaySE(3, "s01/00/122700028", 256, 64);
OutputLine(NULL, " 学校、行けそう?」", OutputLine(NULL, " 学校、行けそう?」",
NULL, " Can you make it to school?\"", Line_WaitForInput); NULL, " Can you make it to school?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -270,10 +270,10 @@ void main()
ClearMessage(); ClearMessage();
//「…ちゃんと病院は行った@ お薬は飲んだの?@ //「…ちゃんと病院は行った@ お薬は飲んだの?@
PlaySE(3, "S01/00/122700029", 256, 64); PlaySE(3, "s01/00/122700029", 256, 64);
OutputLine(NULL, "「…ちゃんと病院は行った?", OutputLine(NULL, "「…ちゃんと病院は行った?",
NULL, "\"...Did you make it to the hospital?", Line_WaitForInput); NULL, "\"...Did you make it to the hospital?", Line_WaitForInput);
PlaySE(3, "S01/00/122700030", 256, 64); PlaySE(3, "s01/00/122700030", 256, 64);
OutputLine(NULL, " お薬は飲んだの?」", OutputLine(NULL, " お薬は飲んだの?」",
NULL, " Did you take your medicine?\"", Line_WaitForInput); NULL, " Did you take your medicine?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -281,7 +281,7 @@ void main()
//「ん、…うん。まぁ一応…。@ //「ん、…うん。まぁ一応…。@
PlaySE(3, "S01/01/120100356", 256, 64); PlaySE(3, "s01/01/120100356", 256, 64);
OutputLine(NULL, "「ん、…うん。まぁ一応…。」", OutputLine(NULL, "「ん、…うん。まぁ一応…。」",
NULL, "\"Mm... yeah. Kinda...\"", Line_WaitForInput); NULL, "\"Mm... yeah. Kinda...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -307,13 +307,13 @@ void main()
ClearMessage(); ClearMessage();
//「一度生活のリズムを崩すとなかなか戻らないんだから@ささ、起きて起きて@ 病は気から、って言うのよ。¥ //「一度生活のリズムを崩すとなかなか戻らないんだから@ささ、起きて起きて@ 病は気から、って言うのよ。¥
PlaySE(3, "S01/00/122700031", 256, 64); PlaySE(3, "s01/00/122700031", 256, 64);
OutputLine(NULL, "「一度生活のリズムを崩すとなかなか戻らないんだから。", OutputLine(NULL, "「一度生活のリズムを崩すとなかなか戻らないんだから。",
NULL, "\"It'll be hard for you to get back on track once your daily routine is thrown off.", Line_WaitForInput); NULL, "\"It'll be hard for you to get back on track once your daily routine is thrown off.", Line_WaitForInput);
PlaySE(3, "S01/00/122700032", 256, 64); PlaySE(3, "s01/00/122700032", 256, 64);
OutputLine(NULL, "ささ、起きて起きて!", OutputLine(NULL, "ささ、起きて起きて!",
NULL, " Come on, get on up!", Line_WaitForInput); NULL, " Come on, get on up!", Line_WaitForInput);
PlaySE(3, "S01/00/122700033", 256, 64); PlaySE(3, "s01/00/122700033", 256, 64);
OutputLine(NULL, " 病は気から、って言うのよ。」", OutputLine(NULL, " 病は気から、って言うのよ。」",
NULL, " They say wellness is a state of mind.\"", Line_Normal); NULL, " They say wellness is a state of mind.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -333,13 +333,13 @@ void main()
ClearMessage(); ClearMessage();
//「ささ、顔を洗ってらっしゃい@ご飯はもう出来てるわよ@…もうレナちゃんが来るまであんまり時間がないわよ。@ //「ささ、顔を洗ってらっしゃい@ご飯はもう出来てるわよ@…もうレナちゃんが来るまであんまり時間がないわよ。@
PlaySE(3, "S01/00/122700034", 256, 64); PlaySE(3, "s01/00/122700034", 256, 64);
OutputLine(NULL, "「ささ、顔を洗ってらっしゃい。", OutputLine(NULL, "「ささ、顔を洗ってらっしゃい。",
NULL, "\"Come on, go wash your face.", Line_WaitForInput); NULL, "\"Come on, go wash your face.", Line_WaitForInput);
PlaySE(3, "S01/00/122700035", 256, 64); PlaySE(3, "s01/00/122700035", 256, 64);
OutputLine(NULL, "ご飯はもう出来てるわよ。", OutputLine(NULL, "ご飯はもう出来てるわよ。",
NULL, " Breakfast is already ready.", Line_WaitForInput); NULL, " Breakfast is already ready.", Line_WaitForInput);
PlaySE(3, "S01/00/122700036", 256, 64); PlaySE(3, "s01/00/122700036", 256, 64);
OutputLine(NULL, "…もうレナちゃんが来るまであんまり時間がないわよ。」", OutputLine(NULL, "…もうレナちゃんが来るまであんまり時間がないわよ。」",
NULL, " ...There isn't much time before Rena-chan comes and gets you.\"", Line_WaitForInput); NULL, " ...There isn't much time before Rena-chan comes and gets you.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -352,13 +352,13 @@ void main()
ClearMessage(); ClearMessage();
//「そうそう。…居間の壁にぼた餅を投げつけたのは圭一@ だめよあんなことしちゃ@ お父さん、怒ってたわよ?@ //「そうそう。…居間の壁にぼた餅を投げつけたのは圭一@ だめよあんなことしちゃ@ お父さん、怒ってたわよ?@
PlaySE(3, "S01/00/122700037", 256, 64); PlaySE(3, "s01/00/122700037", 256, 64);
OutputLine(NULL, "「そうそう。…居間の壁にぼた餅を投げつけたのは圭一?", OutputLine(NULL, "「そうそう。…居間の壁にぼた餅を投げつけたのは圭一?",
NULL, "\"By the way... were you the one who got bean paste all over the living room wall, Keiichi?", Line_WaitForInput); NULL, "\"By the way... were you the one who got bean paste all over the living room wall, Keiichi?", Line_WaitForInput);
PlaySE(3, "S01/00/122700038", 256, 64); PlaySE(3, "s01/00/122700038", 256, 64);
OutputLine(NULL, " だめよあんなことしちゃ!", OutputLine(NULL, " だめよあんなことしちゃ!",
NULL, " You shouldn't do something like that!", Line_WaitForInput); NULL, " You shouldn't do something like that!", Line_WaitForInput);
PlaySE(3, "S01/00/122700039", 256, 64); PlaySE(3, "s01/00/122700039", 256, 64);
OutputLine(NULL, " お父さん、怒ってたわよ?」", OutputLine(NULL, " お父さん、怒ってたわよ?」",
NULL, " Your father was quite angry!\"", Line_WaitForInput); NULL, " Your father was quite angry!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -481,7 +481,7 @@ void main()
ClearMessage(); ClearMessage();
//「そ……そんな虫のいい話!s500……!sdあるわけ………。 //「そ……そんな虫のいい話!s500……!sdあるわけ………。
PlaySE(3, "S01/01/120100357", 256, 64); PlaySE(3, "s01/01/120100357", 256, 64);
OutputLine(NULL, "「そ……そんな虫のいい話", OutputLine(NULL, "「そ……そんな虫のいい話",
NULL, "\"Th... There's no way such a", Line_ContinueAfterTyping); NULL, "\"Th... There's no way such a", Line_ContinueAfterTyping);
// !s500 // !s500
@@ -546,16 +546,16 @@ void main()
//「圭一~@ ご飯冷めちゃうわよー@ 急いで降りてらっしゃい~@ 早くしないとレナちゃんが来ちゃうわよー!@ //「圭一~@ ご飯冷めちゃうわよー@ 急いで降りてらっしゃい~@ 早くしないとレナちゃんが来ちゃうわよー!@
PlaySE(3, "S01/00/122700040", 256, 64); PlaySE(3, "s01/00/122700040", 256, 64);
OutputLine(NULL, "「圭一〜!", OutputLine(NULL, "「圭一〜!",
NULL, "\"Keiichi~!", Line_WaitForInput); NULL, "\"Keiichi~!", Line_WaitForInput);
PlaySE(3, "S01/00/122700041", 256, 64); PlaySE(3, "s01/00/122700041", 256, 64);
OutputLine(NULL, " ご飯冷めちゃうわよー!", OutputLine(NULL, " ご飯冷めちゃうわよー!",
NULL, " Your food is going to get cold!", Line_WaitForInput); NULL, " Your food is going to get cold!", Line_WaitForInput);
PlaySE(3, "S01/00/122700042", 256, 64); PlaySE(3, "s01/00/122700042", 256, 64);
OutputLine(NULL, " 急いで降りてらっしゃい〜!", OutputLine(NULL, " 急いで降りてらっしゃい〜!",
NULL, " Hurry up and get down here~!", Line_WaitForInput); NULL, " Hurry up and get down here~!", Line_WaitForInput);
PlaySE(3, "S01/00/122700043", 256, 64); PlaySE(3, "s01/00/122700043", 256, 64);
OutputLine(NULL, " 早くしないとレナちゃんが来ちゃうわよー!」", OutputLine(NULL, " 早くしないとレナちゃんが来ちゃうわよー!」",
NULL, " Rena will be here if you don't hurry!\"", Line_WaitForInput); NULL, " Rena will be here if you don't hurry!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -563,7 +563,7 @@ void main()
//「あ、…い、今行くよ!@ //「あ、…い、今行くよ!@
PlaySE(3, "S01/01/120100358", 256, 64); PlaySE(3, "s01/01/120100358", 256, 64);
OutputLine(NULL, "「あ、…い、今行くよ!」", OutputLine(NULL, "「あ、…い、今行くよ!」",
NULL, "\"Ah... I'm coming!\"", Line_WaitForInput); NULL, "\"Ah... I'm coming!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -657,10 +657,10 @@ void main()
//「ほら、レナちゃん来ちゃったわよ…@ 急いで急いで!@ //「ほら、レナちゃん来ちゃったわよ…@ 急いで急いで!@
PlaySE(3, "S01/00/122700044", 256, 64); PlaySE(3, "s01/00/122700044", 256, 64);
OutputLine(NULL, "「ほら、レナちゃん来ちゃったわよ…!", OutputLine(NULL, "「ほら、レナちゃん来ちゃったわよ…!",
NULL, "\"Come on, Rena-chan's already here...!", Line_WaitForInput); NULL, "\"Come on, Rena-chan's already here...!", Line_WaitForInput);
PlaySE(3, "S01/00/122700045", 256, 64); PlaySE(3, "s01/00/122700045", 256, 64);
OutputLine(NULL, " 急いで急いで!」", OutputLine(NULL, " 急いで急いで!」",
NULL, " Hurry, hurry!\"", Line_WaitForInput); NULL, " Hurry, hurry!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -698,7 +698,7 @@ void main()
DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 ); DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 );
//「おはよう~!@ //「おはよう~!@
PlaySE(3, "S01/02/120200162", 256, 64); PlaySE(3, "s01/02/120200162", 256, 64);
OutputLine(NULL, "「おはよう〜!」", OutputLine(NULL, "「おはよう〜!」",
NULL, "\"Morning~!\"", Line_WaitForInput); NULL, "\"Morning~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -713,7 +713,7 @@ void main()
DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@ //「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@
PlaySE(3, "S01/02/120200163", 256, 64); PlaySE(3, "s01/02/120200163", 256, 64);
OutputLine(NULL, "「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?」", OutputLine(NULL, "「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?」",
NULL, "\"...I came since Keiichi-kun was a bit late... will he be okay today, I wonder? ...I wonder?\"", Line_WaitForInput); NULL, "\"...I came since Keiichi-kun was a bit late... will he be okay today, I wonder? ...I wonder?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -771,13 +771,13 @@ void main()
//「…学校、行けそう?¥ //「…学校、行けそう?¥
PlaySE(3, "S01/02/120200164", 256, 64); PlaySE(3, "s01/02/120200164", 256, 64);
OutputLine(NULL, "「…学校、行けそう?」", OutputLine(NULL, "「…学校、行けそう?」",
NULL, "\"...Can you... make it to school?\"", Line_Normal); NULL, "\"...Can you... make it to school?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「あ、……あぁ。…大丈夫だよ。@ //「あ、……あぁ。…大丈夫だよ。@
PlaySE(3, "S01/01/120100359", 256, 64); PlaySE(3, "s01/01/120100359", 256, 64);
OutputLine(NULL, "「あ、……あぁ。…大丈夫だよ。」", OutputLine(NULL, "「あ、……あぁ。…大丈夫だよ。」",
NULL, "\"Y... Yeah... I'm fine.\"", Line_WaitForInput); NULL, "\"Y... Yeah... I'm fine.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -787,10 +787,10 @@ void main()
DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「よかったぁ@ じゃ行こ! 魅ぃちゃん待ってるよ。@ //「よかったぁ@ じゃ行こ! 魅ぃちゃん待ってるよ。@
PlaySE(3, "S01/02/120200165", 256, 64); PlaySE(3, "s01/02/120200165", 256, 64);
OutputLine(NULL, "「よかったぁ!", OutputLine(NULL, "「よかったぁ!",
NULL, "\"Great!", Line_WaitForInput); NULL, "\"Great!", Line_WaitForInput);
PlaySE(3, "S01/02/120200166", 256, 64); PlaySE(3, "s01/02/120200166", 256, 64);
OutputLine(NULL, " じゃ行こ! 魅ぃちゃん待ってるよ。」", OutputLine(NULL, " じゃ行こ! 魅ぃちゃん待ってるよ。」",
NULL, " Then let's go! Mii-chan is waiting.\"", Line_WaitForInput); NULL, " Then let's go! Mii-chan is waiting.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -820,7 +820,7 @@ void main()
DrawBustshotWithFiltering( 3, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); DrawBustshotWithFiltering( 3, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@ //「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@
PlaySE(3, "S01/02/120200167", 256, 64); PlaySE(3, "s01/02/120200167", 256, 64);
OutputLine(NULL, "「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!」", OutputLine(NULL, "「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!」",
NULL, "\"But you see, Satoko-chan was so insistent she could do it-!\"", Line_WaitForInput); NULL, "\"But you see, Satoko-chan was so insistent she could do it-!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -835,7 +835,7 @@ void main()
//「……ふぅん。!w600…それで //「……ふぅん。!w600…それで
PlaySE(3, "S01/01/120100360", 256, 64); PlaySE(3, "s01/01/120100360", 256, 64);
OutputLine(NULL, "「……ふぅん。", OutputLine(NULL, "「……ふぅん。",
NULL, "\"...Hmm.", Line_ContinueAfterTyping); NULL, "\"...Hmm.", Line_ContinueAfterTyping);
@@ -852,7 +852,7 @@ void main()
DrawBustshot( 3, "re_se_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_se_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥ //「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥
PlaySE(3, "S01/02/120200168", 256, 64); PlaySE(3, "s01/02/120200168", 256, 64);
OutputLine(NULL, "「沙都子ちゃんぶきっちょだから、何度やってもできないの!", OutputLine(NULL, "「沙都子ちゃんぶきっちょだから、何度やってもできないの!",
NULL, "\"Satoko-chan is clumsy, so she failed no matter how many times she tried!", Line_ContinueAfterTyping); NULL, "\"Satoko-chan is clumsy, so she failed no matter how many times she tried!", Line_ContinueAfterTyping);
@@ -880,10 +880,10 @@ void main()
//「あぁれ、圭一ちゃんにレナちゃん、今日はちょっと遅いんじゃないの~@ 魅音ちゃん、先に行くって言ってたわよー?@ //「あぁれ、圭一ちゃんにレナちゃん、今日はちょっと遅いんじゃないの~@ 魅音ちゃん、先に行くって言ってたわよー?@
PlaySE(3, "S01/00/villaA02007", 256, 64); PlaySE(3, "s01/00/villaA02007", 256, 64);
OutputLine(NULL, "「あぁれ、圭一ちゃんにレナちゃん、今日はちょっと遅いんじゃないの〜?", OutputLine(NULL, "「あぁれ、圭一ちゃんにレナちゃん、今日はちょっと遅いんじゃないの〜?",
NULL, "\"Oh, my! Keiichi-chan and Rena-chan, aren't you two a bit late today~?", Line_WaitForInput); NULL, "\"Oh, my! Keiichi-chan and Rena-chan, aren't you two a bit late today~?", Line_WaitForInput);
PlaySE(3, "S01/00/villaA02008", 256, 64); PlaySE(3, "s01/00/villaA02008", 256, 64);
OutputLine(NULL, " 魅音ちゃん、先に行くって言ってたわよー?」", OutputLine(NULL, " 魅音ちゃん、先に行くって言ってたわよー?」",
NULL, " Mion-chan said she was going on ahead!\"", Line_WaitForInput); NULL, " Mion-chan said she was going on ahead!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -893,13 +893,13 @@ void main()
DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「わわ! 魅ぃちゃん怒ってるかな@ 怒ってるかな?@ 早く行こ圭一くん!@ //「わわ! 魅ぃちゃん怒ってるかな@ 怒ってるかな?@ 早く行こ圭一くん!@
PlaySE(3, "S01/02/120200169", 256, 64); PlaySE(3, "s01/02/120200169", 256, 64);
OutputLine(NULL, "「わわ! 魅ぃちゃん怒ってるかな?", OutputLine(NULL, "「わわ! 魅ぃちゃん怒ってるかな?",
NULL, "\"Uh-oh! Did Mii-chan look mad, I wonder?", Line_WaitForInput); NULL, "\"Uh-oh! Did Mii-chan look mad, I wonder?", Line_WaitForInput);
PlaySE(3, "S01/02/120200170", 256, 64); PlaySE(3, "s01/02/120200170", 256, 64);
OutputLine(NULL, " 怒ってるかな?!", OutputLine(NULL, " 怒ってるかな?!",
NULL, " ...I wonder!?", Line_WaitForInput); NULL, " ...I wonder!?", Line_WaitForInput);
PlaySE(3, "S01/02/120200171", 256, 64); PlaySE(3, "s01/02/120200171", 256, 64);
OutputLine(NULL, " 早く行こ圭一くん!」", OutputLine(NULL, " 早く行こ圭一くん!」",
NULL, " We need to hurry up, Keiichi-kun!\"", Line_WaitForInput); NULL, " We need to hurry up, Keiichi-kun!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -921,7 +921,7 @@ void main()
DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……あ、圭一くん笑った。@ //「……あ、圭一くん笑った。@
PlaySE(3, "S01/02/120200172", 256, 64); PlaySE(3, "s01/02/120200172", 256, 64);
OutputLine(NULL, "「……あ、圭一くん笑った。」", OutputLine(NULL, "「……あ、圭一くん笑った。」",
NULL, "\"...Ah, Keiichi-kun smiled.\"", Line_WaitForInput); NULL, "\"...Ah, Keiichi-kun smiled.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -929,7 +929,7 @@ void main()
//「え、…な、なんだよ。@ //「え、…な、なんだよ。@
PlaySE(3, "S01/01/120100361", 256, 64); PlaySE(3, "s01/01/120100361", 256, 64);
OutputLine(NULL, "「え、…な、なんだよ。」", OutputLine(NULL, "「え、…な、なんだよ。」",
NULL, "\"Huh... wh-what?\"", Line_WaitForInput); NULL, "\"Huh... wh-what?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -942,7 +942,7 @@ void main()
ClearMessage(); ClearMessage();
//「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。!w500…だね //「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。!w500…だね
PlaySE(3, "S01/02/120200173", 256, 64); PlaySE(3, "s01/02/120200173", 256, 64);
OutputLine(NULL, "「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。", OutputLine(NULL, "「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。",
NULL, "\"...I was thinking that you still hadn't recovered from your cold since you seemed down this morning, Keiichi-kun... but now you seem fine.", Line_ContinueAfterTyping); NULL, "\"...I was thinking that you still hadn't recovered from your cold since you seemed down this morning, Keiichi-kun... but now you seem fine.", Line_ContinueAfterTyping);
@@ -1033,7 +1033,7 @@ void main()
ClearMessage(); ClearMessage();
//「で、圭一くん@/ //「で、圭一くん@/
PlaySE(3, "S01/02/120200174", 256, 64); PlaySE(3, "s01/02/120200174", 256, 64);
OutputLine(NULL, "「で、圭一くん。", OutputLine(NULL, "「で、圭一くん。",
NULL, "\"So, Keiichi-kun.", Line_WaitForInput); NULL, "\"So, Keiichi-kun.", Line_WaitForInput);
@@ -1042,7 +1042,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
//昨日のおはぎ、ちゃんと食べてくれた…?@ //昨日のおはぎ、ちゃんと食べてくれた…?@
PlaySE(3, "S01/02/120200175", 256, 64); PlaySE(3, "s01/02/120200175", 256, 64);
OutputLine(NULL, "昨日のおはぎ、ちゃんと食べてくれた…?」", OutputLine(NULL, "昨日のおはぎ、ちゃんと食べてくれた…?」",
NULL, " Those mochi yesterday... did you eat them all...?\"", Line_WaitForInput); NULL, " Those mochi yesterday... did you eat them all...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1115,7 +1115,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
PlaySE(3, "S01/02/120200252", 256, 64); PlaySE(3, "s01/02/120200252", 256, 64);
OutputLine(NULL, "圭一くん?」", OutputLine(NULL, "圭一くん?」",
NULL, " \"Keiichi-kun?\"", Line_WaitForInput); NULL, " \"Keiichi-kun?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1128,7 +1128,7 @@ void main()
ClearMessage(); ClearMessage();
//「……………あ、@ //「……………あ、@
PlaySE(3, "S01/01/120100362", 256, 64); PlaySE(3, "s01/01/120100362", 256, 64);
OutputLine(NULL, "「……………あ、」", OutputLine(NULL, "「……………あ、」",
NULL, "\"Ah...\"", Line_WaitForInput); NULL, "\"Ah...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1183,7 +1183,7 @@ void main()
ClearMessage(); ClearMessage();
//「……う、@ //「……う、@
PlaySE(3, "S01/01/120100363", 256, 64); PlaySE(3, "s01/01/120100363", 256, 64);
OutputLine(NULL, "「……う、」", OutputLine(NULL, "「……う、」",
NULL, "\"...De-\"", Line_WaitForInput); NULL, "\"...De-\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1193,7 +1193,7 @@ void main()
DrawBustshot( 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う~?@ //「う~?@
PlaySE(3, "S01/02/120200177", 256, 64); PlaySE(3, "s01/02/120200177", 256, 64);
OutputLine(NULL, "「う〜?」", OutputLine(NULL, "「う〜?」",
NULL, "\"De~?\"", Line_WaitForInput); NULL, "\"De~?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1222,7 +1222,7 @@ void main()
//「う、…うまかった…!@ //「う、…うまかった…!@
PlaySE(3, "S01/01/120100364", 256, 64); PlaySE(3, "s01/01/120100364", 256, 64);
OutputLine(NULL, "「う、…うまかった…!」", OutputLine(NULL, "「う、…うまかった…!」",
NULL, "\"D... Delicious...!\"", Line_WaitForInput); NULL, "\"D... Delicious...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1257,7 +1257,7 @@ void main()
//「そうなんだ~@/ //「そうなんだ~@/
PlaySE(3, "S01/02/120200178", 256, 64); PlaySE(3, "s01/02/120200178", 256, 64);
OutputLine(NULL, "「そうなんだ〜。", OutputLine(NULL, "「そうなんだ〜。",
NULL, "\"I see~", Line_WaitForInput); NULL, "\"I see~", Line_WaitForInput);
@@ -1266,7 +1266,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
//で、全部食べたのかな?…かな?@ //で、全部食べたのかな?…かな?@
PlaySE(3, "S01/02/120200179", 256, 64); PlaySE(3, "s01/02/120200179", 256, 64);
OutputLine(NULL, "で、全部食べたのかな?…かな?」", OutputLine(NULL, "で、全部食べたのかな?…かな?」",
NULL, " So did you eat all of them, I wonder? ...I wonder?\"", Line_WaitForInput); NULL, " So did you eat all of them, I wonder? ...I wonder?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1297,10 +1297,10 @@ void main()
ClearMessage(); ClearMessage();
//「い、いや…全部は…食べきれなかったからさ@………まだ残ってるんだよ。@ //「い、いや…全部は…食べきれなかったからさ@………まだ残ってるんだよ。@
PlaySE(3, "S01/01/120100365", 256, 64); PlaySE(3, "s01/01/120100365", 256, 64);
OutputLine(NULL, "「い、いや…全部は…食べきれなかったからさ。", OutputLine(NULL, "「い、いや…全部は…食べきれなかったからさ。",
NULL, "\"N-Nah... I couldn't... finish all of them.", Line_WaitForInput); NULL, "\"N-Nah... I couldn't... finish all of them.", Line_WaitForInput);
PlaySE(3, "S01/01/120100366", 256, 64); PlaySE(3, "s01/01/120100366", 256, 64);
OutputLine(NULL, "………まだ残ってるんだよ。」", OutputLine(NULL, "………まだ残ってるんだよ。」",
NULL, " ...There's still some left.\"", Line_WaitForInput); NULL, " ...There's still some left.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1317,10 +1317,10 @@ void main()
DrawBustshot( 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_de_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@ //「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@
PlaySE(3, "S01/02/120200180", 256, 64); PlaySE(3, "s01/02/120200180", 256, 64);
OutputLine(NULL, "「……あれれ?", OutputLine(NULL, "「……あれれ?",
NULL, "\"...Huuh?", Line_WaitForInput); NULL, "\"...Huuh?", Line_WaitForInput);
PlaySE(3, "S01/02/120200181", 256, 64); PlaySE(3, "s01/02/120200181", 256, 64);
OutputLine(NULL, " どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?」", OutputLine(NULL, " どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?」",
NULL, " What about the homework to see if you could tell which one Rena made...?\"", Line_WaitForInput); NULL, " What about the homework to see if you could tell which one Rena made...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1328,7 +1328,7 @@ void main()
//「あはははは…、あの宿題って…今日までだったっけ?@ //「あはははは…、あの宿題って…今日までだったっけ?@
PlaySE(3, "S01/01/120100367", 256, 64); PlaySE(3, "s01/01/120100367", 256, 64);
OutputLine(NULL, "「あはははは…、あの宿題って…今日までだったっけ?」", OutputLine(NULL, "「あはははは…、あの宿題って…今日までだったっけ?」",
NULL, "\"Ahahahaha... that homework... was it due today?\"", Line_WaitForInput); NULL, "\"Ahahahaha... that homework... was it due today?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1338,10 +1338,10 @@ void main()
DrawBustshot( 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うん。今日までなんだよ@…魅ぃちゃん怒るよ~。きっと罰ゲームだね。¥ //「うん。今日までなんだよ@…魅ぃちゃん怒るよ~。きっと罰ゲームだね。¥
PlaySE(3, "S01/02/120200182", 256, 64); PlaySE(3, "s01/02/120200182", 256, 64);
OutputLine(NULL, "「うん。今日までなんだよ。", OutputLine(NULL, "「うん。今日までなんだよ。",
NULL, "\"Yeah. It's due today.", Line_WaitForInput); NULL, "\"Yeah. It's due today.", Line_WaitForInput);
PlaySE(3, "S01/02/120200183", 256, 64); PlaySE(3, "s01/02/120200183", 256, 64);
OutputLine(NULL, "…魅ぃちゃん怒るよ〜。きっと罰ゲームだね。」", OutputLine(NULL, "…魅ぃちゃん怒るよ〜。きっと罰ゲームだね。」",
NULL, " ...Mii-chan will get angry~ There's probably a penalty game ready for you.\"", Line_Normal); NULL, " ...Mii-chan will get angry~ There's probably a penalty game ready for you.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1416,10 +1416,10 @@ void main()
ClearMessage(); ClearMessage();
//「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ@何でも、学校中のガラスを割って回ったんだとか。¥ //「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ@何でも、学校中のガラスを割って回ったんだとか。¥
PlaySE(3, "S01/11/120700280", 256, 64); PlaySE(3, "s01/11/120700280", 256, 64);
OutputLine(NULL, "「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ。", OutputLine(NULL, "「実は調べてみたら、竜宮さんは引越しの少し前に、学校で謹慎処分を受けているんですよ。",
NULL, "\"Actually, I looked into her. Before Ryuugu-san moved away to Hinamizawa, she was suspended from school.", Line_WaitForInput); NULL, "\"Actually, I looked into her. Before Ryuugu-san moved away to Hinamizawa, she was suspended from school.", Line_WaitForInput);
PlaySE(3, "S01/11/120700281", 256, 64); PlaySE(3, "s01/11/120700281", 256, 64);
OutputLine(NULL, "何でも、学校中のガラスを割って回ったんだとか。」", OutputLine(NULL, "何でも、学校中のガラスを割って回ったんだとか。」",
NULL, " It seems she went through her school building and broke all of the windows.\"", Line_Normal); NULL, " It seems she went through her school building and broke all of the windows.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1836,13 +1836,13 @@ void main()
//「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね……@その中に、出てくるんですよ@結構。@ //「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね……@その中に、出てくるんですよ@結構。@
PlaySE(3, "S01/11/120700284", 256, 64); PlaySE(3, "s01/11/120700284", 256, 64);
OutputLine(NULL, "「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね……。", OutputLine(NULL, "「…でですね、そのカウンセリングをした医師のカルテにレナさんの会話内容が記載されているんですがね……。",
NULL, "\"...and in the counselor's medical report, he recorded all of the conversations he had with Rena-san...", Line_WaitForInput); NULL, "\"...and in the counselor's medical report, he recorded all of the conversations he had with Rena-san...", Line_WaitForInput);
PlaySE(3, "S01/11/120700285", 256, 64); PlaySE(3, "s01/11/120700285", 256, 64);
OutputLine(NULL, "その中に、出てくるんですよ。", OutputLine(NULL, "その中に、出てくるんですよ。",
NULL, " 'It' shows up...", Line_WaitForInput); NULL, " 'It' shows up...", Line_WaitForInput);
PlaySE(3, "S01/11/120700286", 256, 64); PlaySE(3, "s01/11/120700286", 256, 64);
OutputLine(NULL, "結構。」", OutputLine(NULL, "結構。」",
NULL, " And quite a bit at that.\"", Line_Normal); NULL, " And quite a bit at that.\"", Line_Normal);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1850,7 +1850,7 @@ void main()
//「何がです…?@ //「何がです…?@
PlaySE(3, "S01/01/120100368", 256, 64); PlaySE(3, "s01/01/120100368", 256, 64);
OutputLine(NULL, "「何がです…?」", OutputLine(NULL, "「何がです…?」",
NULL, "\"What does...?\"", Line_WaitForInput); NULL, "\"What does...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1858,14 +1858,14 @@ void main()
//「出てくるんですよ@/ //「出てくるんですよ@/
PlaySE(3, "S01/11/120700287", 256, 64); PlaySE(3, "s01/11/120700287", 256, 64);
OutputLine(NULL, "「出てくるんですよ。", OutputLine(NULL, "「出てくるんですよ。",
NULL, "\"She mentioned...", Line_WaitForInput); NULL, "\"She mentioned...", Line_WaitForInput);
PlaySE( 4, "wa_022", 128, 64 ); PlaySE( 4, "wa_022", 128, 64 );
//オヤシロさまって単語が。¥ //オヤシロさまって単語が。¥
PlaySE(3, "S01/11/120700288", 256, 64); PlaySE(3, "s01/11/120700288", 256, 64);
OutputLine(NULL, "オヤシロさまって単語が。」", OutputLine(NULL, "オヤシロさまって単語が。」",
NULL, " the word 'Oyashiro-sama.'\"", Line_Normal); NULL, " the word 'Oyashiro-sama.'\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1890,10 +1890,10 @@ void main()
ClearMessage(); ClearMessage();
//「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ@枕元に立って自分を見下ろすんだ、って。@ //「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ@枕元に立って自分を見下ろすんだ、って。@
PlaySE(3, "S01/11/120700289", 256, 64); PlaySE(3, "s01/11/120700289", 256, 64);
OutputLine(NULL, "「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ。", OutputLine(NULL, "「オヤシロさまって言う、幽霊みたいなものがですね、夜な夜な自宅にやってくるって言うんですよ。",
NULL, "\"It seems that the Oyashiro-sama she spoke of was like a ghost, appearing in her house every night.", Line_WaitForInput); NULL, "\"It seems that the Oyashiro-sama she spoke of was like a ghost, appearing in her house every night.", Line_WaitForInput);
PlaySE(3, "S01/11/120700290", 256, 64); PlaySE(3, "s01/11/120700290", 256, 64);
OutputLine(NULL, "枕元に立って自分を見下ろすんだ、って。」", OutputLine(NULL, "枕元に立って自分を見下ろすんだ、って。」",
NULL, " Standing over her pillow looking down at her.\"", Line_WaitForInput); NULL, " Standing over her pillow looking down at her.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -2100,13 +2100,13 @@ void main()
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 128, 0 );
//「圭一くん@ …さっきから変な顔してる@何でだろ?!w500 だろ //「圭一くん@ …さっきから変な顔してる@何でだろ?!w500 だろ
PlaySE(3, "S01/02/120200185", 256, 64); PlaySE(3, "s01/02/120200185", 256, 64);
OutputLine(NULL, "「圭一くん?", OutputLine(NULL, "「圭一くん?",
NULL, "\"Keiichi-kun?", Line_WaitForInput); NULL, "\"Keiichi-kun?", Line_WaitForInput);
PlaySE(3, "S01/02/120200186", 256, 64); PlaySE(3, "s01/02/120200186", 256, 64);
OutputLine(NULL, " …さっきから変な顔してる。", OutputLine(NULL, " …さっきから変な顔してる。",
NULL, " ...You've been making a really weird face.", Line_WaitForInput); NULL, " ...You've been making a really weird face.", Line_WaitForInput);
PlaySE(3, "S01/02/120200187", 256, 64); PlaySE(3, "s01/02/120200187", 256, 64);
OutputLine(NULL, "何でだろ?", OutputLine(NULL, "何でだろ?",
NULL, " Why, I wonder?", Line_ContinueAfterTyping); NULL, " Why, I wonder?", Line_ContinueAfterTyping);
@@ -2181,10 +2181,10 @@ void main()
DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@ //「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@
PlaySE(3, "S01/04/120400053", 256, 64); PlaySE(3, "s01/04/120400053", 256, 64);
OutputLine(NULL, "「をっほっほっほ!", OutputLine(NULL, "「をっほっほっほ!",
NULL, "\"Oh ho ho ho ho!", Line_WaitForInput); NULL, "\"Oh ho ho ho ho!", Line_WaitForInput);
PlaySE(3, "S01/04/120400054", 256, 64); PlaySE(3, "s01/04/120400054", 256, 64);
OutputLine(NULL, " ズル休みの圭一さんにはお似合いですことよ〜!」", OutputLine(NULL, " ズル休みの圭一さんにはお似合いですことよ〜!」",
NULL, " How befitting for the truant Keiichi-san~!\"", Line_WaitForInput); NULL, " How befitting for the truant Keiichi-san~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2194,7 +2194,7 @@ void main()
DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭一もレナも、おはようございますです。@ //「圭一もレナも、おはようございますです。@
PlaySE(3, "S01/05/120500026", 256, 64); PlaySE(3, "s01/05/120500026", 256, 64);
OutputLine(NULL, "「圭一もレナも、おはようございますです。」", OutputLine(NULL, "「圭一もレナも、おはようございますです。」",
NULL, "\"Good morning to both of you, Keiichi and Rena.\"", Line_WaitForInput); NULL, "\"Good morning to both of you, Keiichi and Rena.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2205,7 +2205,7 @@ void main()
DrawBustshotWithFiltering( 2, "re_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshotWithFiltering( 2, "re_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥ //「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥
PlaySE(3, "S01/02/120200188", 256, 64); PlaySE(3, "s01/02/120200188", 256, 64);
OutputLine(NULL, "「おっはよー☆ 沙都子ちゃんに梨花ちゃ〜ん!」", OutputLine(NULL, "「おっはよー☆ 沙都子ちゃんに梨花ちゃ〜ん!」",
NULL, "\"Good morning-☆ Satoko-chan, Rika-chan~!\"", Line_Normal); NULL, "\"Good morning-☆ Satoko-chan, Rika-chan~!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -2227,10 +2227,10 @@ void main()
DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「な、なんなんですの…@ 張り合いがありませんわ。@ //「な、なんなんですの…@ 張り合いがありませんわ。@
PlaySE(3, "S01/04/120400055", 256, 64); PlaySE(3, "s01/04/120400055", 256, 64);
OutputLine(NULL, "「な、なんなんですの…?", OutputLine(NULL, "「な、なんなんですの…?",
NULL, "\"Wh-What is this...?", Line_WaitForInput); NULL, "\"Wh-What is this...?", Line_WaitForInput);
PlaySE(3, "S01/04/120400056", 256, 64); PlaySE(3, "s01/04/120400056", 256, 64);
OutputLine(NULL, " 張り合いがありませんわ。」", OutputLine(NULL, " 張り合いがありませんわ。」",
NULL, " How discouraging, indeed.\"", Line_WaitForInput); NULL, " How discouraging, indeed.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2240,7 +2240,7 @@ void main()
DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一、まだ本調子じゃないみたいです。@ //「…圭一、まだ本調子じゃないみたいです。@
PlaySE(3, "S01/05/120500027", 256, 64); PlaySE(3, "s01/05/120500027", 256, 64);
OutputLine(NULL, "「…圭一、まだ本調子じゃないみたいです。」", OutputLine(NULL, "「…圭一、まだ本調子じゃないみたいです。」",
NULL, "\"...Keiichi doesn't seem back to his usual self yet.\"", Line_WaitForInput); NULL, "\"...Keiichi doesn't seem back to his usual self yet.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2251,10 +2251,10 @@ void main()
DrawBustshotWithFiltering( 2, "re_se_de_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshotWithFiltering( 2, "re_se_de_b1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「うん@……だから今日は加減してあげて、ね。@ //「うん@……だから今日は加減してあげて、ね。@
PlaySE(3, "S01/02/120200189", 256, 64); PlaySE(3, "s01/02/120200189", 256, 64);
OutputLine(NULL, "「うん。", OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput); NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "S01/02/120200190", 256, 64); PlaySE(3, "s01/02/120200190", 256, 64);
OutputLine(NULL, "……だから今日は加減してあげて、ね。」", OutputLine(NULL, "……だから今日は加減してあげて、ね。」",
NULL, " ...Take it easy on him for today, 'kay?\"", Line_WaitForInput); NULL, " ...Take it easy on him for today, 'kay?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2270,7 +2270,7 @@ void main()
DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「よ! 圭ちゃん、しっかり休んできたー?@ //「よ! 圭ちゃん、しっかり休んできたー?@
PlaySE(3, "S01/03/120300122", 256, 64); PlaySE(3, "s01/03/120300122", 256, 64);
OutputLine(NULL, "「よ! 圭ちゃん、しっかり休んできたー?」", OutputLine(NULL, "「よ! 圭ちゃん、しっかり休んできたー?」",
NULL, "\"Hey! Kei-chan, did you get enough rest?\"", Line_WaitForInput); NULL, "\"Hey! Kei-chan, did you get enough rest?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2310,7 +2310,7 @@ void main()
//!sd //!sd
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
PlaySE(3, "S01/01/120100369", 256, 64); PlaySE(3, "s01/01/120100369", 256, 64);
OutputLine(NULL, "あぁ、………おはよ。」", OutputLine(NULL, "あぁ、………おはよ。」",
NULL, "Yeah... Morning.\"", Line_WaitForInput); NULL, "Yeah... Morning.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2320,10 +2320,10 @@ void main()
DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「なんだなんだ、ずいぶんと覇気のない挨拶じゃ~ん@ 差し入れのおはぎ、ちゃんと食べてくれなかったのー?@ //「なんだなんだ、ずいぶんと覇気のない挨拶じゃ~ん@ 差し入れのおはぎ、ちゃんと食べてくれなかったのー?@
PlaySE(3, "S01/03/120300123", 256, 64); PlaySE(3, "s01/03/120300123", 256, 64);
OutputLine(NULL, "「なんだなんだ、ずいぶんと覇気のない挨拶じゃ〜ん?", OutputLine(NULL, "「なんだなんだ、ずいぶんと覇気のない挨拶じゃ〜ん?",
NULL, "\"What's with that unenergetic greeting?", Line_WaitForInput); NULL, "\"What's with that unenergetic greeting?", Line_WaitForInput);
PlaySE(3, "S01/03/120300124", 256, 64); PlaySE(3, "s01/03/120300124", 256, 64);
OutputLine(NULL, " 差し入れのおはぎ、ちゃんと食べてくれなかったのー?」", OutputLine(NULL, " 差し入れのおはぎ、ちゃんと食べてくれなかったのー?」",
NULL, " Did you eat the mochi I brought you?\"", Line_WaitForInput); NULL, " Did you eat the mochi I brought you?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2338,10 +2338,10 @@ void main()
ClearMessage(); ClearMessage();
//「…やっぱ食欲がなくてさ@…いくつかは食べたけど、だいぶ残しちゃったんだ。@ //「…やっぱ食欲がなくてさ@…いくつかは食べたけど、だいぶ残しちゃったんだ。@
PlaySE(3, "S01/01/120100370", 256, 64); PlaySE(3, "s01/01/120100370", 256, 64);
OutputLine(NULL, "「…やっぱ食欲がなくてさ。", OutputLine(NULL, "「…やっぱ食欲がなくてさ。",
NULL, "\"...I really just didn't have the appetite.", Line_WaitForInput); NULL, "\"...I really just didn't have the appetite.", Line_WaitForInput);
PlaySE(3, "S01/01/120100371", 256, 64); PlaySE(3, "s01/01/120100371", 256, 64);
OutputLine(NULL, "…いくつかは食べたけど、だいぶ残しちゃったんだ。」", OutputLine(NULL, "…いくつかは食べたけど、だいぶ残しちゃったんだ。」",
NULL, " ...I ate a few, but quite a lot were left over.\"", Line_WaitForInput); NULL, " ...I ate a few, but quite a lot were left over.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2351,10 +2351,10 @@ void main()
DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あれ? じゃあ宿題は@ どれがレナの手作りか、ってのの回答は?@ //「あれ? じゃあ宿題は@ どれがレナの手作りか、ってのの回答は?@
PlaySE(3, "S01/03/120300125", 256, 64); PlaySE(3, "s01/03/120300125", 256, 64);
OutputLine(NULL, "「あれ? じゃあ宿題は?", OutputLine(NULL, "「あれ? じゃあ宿題は?",
NULL, "\"Huh? What about the homework?", Line_WaitForInput); NULL, "\"Huh? What about the homework?", Line_WaitForInput);
PlaySE(3, "S01/03/120300126", 256, 64); PlaySE(3, "s01/03/120300126", 256, 64);
OutputLine(NULL, " どれがレナの手作りか、ってのの回答は?」", OutputLine(NULL, " どれがレナの手作りか、ってのの回答は?」",
NULL, " Do you have an answer for which one was Rena's?\"", Line_WaitForInput); NULL, " Do you have an answer for which one was Rena's?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2364,10 +2364,10 @@ void main()
DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一くん、宿題忘れなんだって@あはははは。@ //「圭一くん、宿題忘れなんだって@あはははは。@
PlaySE(3, "S01/02/120200191", 256, 64); PlaySE(3, "s01/02/120200191", 256, 64);
OutputLine(NULL, "「圭一くん、宿題忘れなんだって。", OutputLine(NULL, "「圭一くん、宿題忘れなんだって。",
NULL, "\"I can't believe you'd forget your homework, Keiichi-kun.", Line_WaitForInput); NULL, "\"I can't believe you'd forget your homework, Keiichi-kun.", Line_WaitForInput);
PlaySE(3, "S01/02/120200192", 256, 64); PlaySE(3, "s01/02/120200192", 256, 64);
OutputLine(NULL, "あはははは。」", OutputLine(NULL, "あはははは。」",
NULL, " Ahahahaha.\"", Line_WaitForInput); NULL, " Ahahahaha.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2377,10 +2377,10 @@ void main()
DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム@…いっしっしっし!@ //「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム@…いっしっしっし!@
PlaySE(3, "S01/03/120300127", 256, 64); PlaySE(3, "s01/03/120300127", 256, 64);
OutputLine(NULL, "「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム。", OutputLine(NULL, "「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム。",
NULL, "\"...Sheesh... then we can't help it... time for your penalty~", Line_WaitForInput); NULL, "\"...Sheesh... then we can't help it... time for your penalty~", Line_WaitForInput);
PlaySE(3, "S01/03/120300128", 256, 64); PlaySE(3, "s01/03/120300128", 256, 64);
OutputLine(NULL, "…いっしっしっし!」", OutputLine(NULL, "…いっしっしっし!」",
NULL, " ...Mihehehehe!\"", Line_WaitForInput); NULL, " ...Mihehehehe!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2706,7 +2706,7 @@ void main()
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
//「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!¥ //「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!¥
PlaySE(3, "S01/01/120100372", 256, 64); PlaySE(3, "s01/01/120100372", 256, 64);
OutputLine(NULL, "「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!」", OutputLine(NULL, "「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!」",
NULL, "\"Cut it out, Keiichi Maebara. Don't you realize they're out to kill you!?\"", Line_Normal); NULL, "\"Cut it out, Keiichi Maebara. Don't you realize they're out to kill you!?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -2774,7 +2774,7 @@ void main()
//「甘えるな圭一ッ!!!!@ //「甘えるな圭一ッ!!!!@
PlaySE(3, "S01/01/120100373", 256, 64); PlaySE(3, "s01/01/120100373", 256, 64);
OutputLine(NULL, "「甘えるな圭一ッ!!!!」", OutputLine(NULL, "「甘えるな圭一ッ!!!!」",
NULL, "\"You're too soft, Keiichi!!!!\"", Line_WaitForInput); NULL, "\"You're too soft, Keiichi!!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -2876,10 +2876,10 @@ void main()
DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@ //「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@
PlaySE(3, "S01/04/120400057", 256, 64); PlaySE(3, "s01/04/120400057", 256, 64);
OutputLine(NULL, "「あらあら圭一さん?", OutputLine(NULL, "「あらあら圭一さん?",
NULL, "\"My, my, Keiichi-san?", Line_WaitForInput); NULL, "\"My, my, Keiichi-san?", Line_WaitForInput);
PlaySE(3, "S01/04/120400058", 256, 64); PlaySE(3, "s01/04/120400058", 256, 64);
OutputLine(NULL, " 帰り支度とはあんまりですことよー?」", OutputLine(NULL, " 帰り支度とはあんまりですことよー?」",
NULL, " How rude of you to even think about leaving!\"", Line_WaitForInput); NULL, " How rude of you to even think about leaving!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2896,10 +2896,10 @@ void main()
DrawBustshotWithFiltering( 1, "re_se_ha_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "re_se_ha_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれ? 圭一くん、今日は都合悪いのかな?…かな@ 今日こそ二人で大勝利………!w1000はぅ…。 //「あれ? 圭一くん、今日は都合悪いのかな?…かな@ 今日こそ二人で大勝利………!w1000はぅ…。
PlaySE(3, "S01/02/120200193", 256, 64); PlaySE(3, "s01/02/120200193", 256, 64);
OutputLine(NULL, "「あれ? 圭一くん、今日は都合悪いのかな?…かな?", OutputLine(NULL, "「あれ? 圭一くん、今日は都合悪いのかな?…かな?",
NULL, "\"Huh? Keiichi-kun, is today not a good day, I wonder? ...I wonder?", Line_WaitForInput); NULL, "\"Huh? Keiichi-kun, is today not a good day, I wonder? ...I wonder?", Line_WaitForInput);
PlaySE(3, "S01/02/120200194", 256, 64); PlaySE(3, "s01/02/120200194", 256, 64);
OutputLine(NULL, " 今日こそ二人で大勝利………", OutputLine(NULL, " 今日こそ二人で大勝利………",
NULL, " And we were going to win big together...", Line_ContinueAfterTyping); NULL, " And we were going to win big together...", Line_ContinueAfterTyping);
@@ -2942,7 +2942,7 @@ void main()
DrawBustshot( 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); DrawBustshot( 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「け、圭一くん…?@ //「け、圭一くん…?@
PlaySE(3, "S01/02/120200195", 256, 64); PlaySE(3, "s01/02/120200195", 256, 64);
OutputLine(NULL, "「け、圭一くん…?」", OutputLine(NULL, "「け、圭一くん…?」",
NULL, "\"K-Keiichi-kun...?\"", Line_WaitForInput); NULL, "\"K-Keiichi-kun...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2977,7 +2977,7 @@ void main()
DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「だ、大丈夫…? 頭痛いの?@ //「だ、大丈夫…? 頭痛いの?@
PlaySE(3, "S01/02/120200196", 256, 64); PlaySE(3, "s01/02/120200196", 256, 64);
OutputLine(NULL, "「だ、大丈夫…? 頭痛いの?」", OutputLine(NULL, "「だ、大丈夫…? 頭痛いの?」",
NULL, "\"A-Are you all right...? Does your head hurt?\"", Line_WaitForInput); NULL, "\"A-Are you all right...? Does your head hurt?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2990,13 +2990,13 @@ void main()
ClearMessage(); ClearMessage();
//「顔色悪いよ@ ひとりで帰れる@ …送ってった方がいいかな?…かな?@ //「顔色悪いよ@ ひとりで帰れる@ …送ってった方がいいかな?…かな?@
PlaySE(3, "S01/02/120200197", 256, 64); PlaySE(3, "s01/02/120200197", 256, 64);
OutputLine(NULL, "「顔色悪いよ?", OutputLine(NULL, "「顔色悪いよ?",
NULL, "\"You're pale!", Line_WaitForInput); NULL, "\"You're pale!", Line_WaitForInput);
PlaySE(3, "S01/02/120200198", 256, 64); PlaySE(3, "s01/02/120200198", 256, 64);
OutputLine(NULL, " ひとりで帰れる?", OutputLine(NULL, " ひとりで帰れる?",
NULL, " Can you make it home by yourself?", Line_WaitForInput); NULL, " Can you make it home by yourself?", Line_WaitForInput);
PlaySE(3, "S01/02/120200199", 256, 64); PlaySE(3, "s01/02/120200199", 256, 64);
OutputLine(NULL, " …送ってった方がいいかな?…かな?」", OutputLine(NULL, " …送ってった方がいいかな?…かな?」",
NULL, " ...Maybe I should accompany you home, I wonder? ...I wonder?\"", Line_WaitForInput); NULL, " ...Maybe I should accompany you home, I wonder? ...I wonder?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3004,13 +3004,13 @@ void main()
//「いや……いい。…ごめん@ひとりで帰れる@部活はみんなでやってくれよ。@ //「いや……いい。…ごめん@ひとりで帰れる@部活はみんなでやってくれよ。@
PlaySE(3, "S01/01/120100374", 256, 64); PlaySE(3, "s01/01/120100374", 256, 64);
OutputLine(NULL, "「いや……いい。…ごめん。", OutputLine(NULL, "「いや……いい。…ごめん。",
NULL, "\"No... it's okay... sorry.", Line_WaitForInput); NULL, "\"No... it's okay... sorry.", Line_WaitForInput);
PlaySE(3, "S01/01/120100375", 256, 64); PlaySE(3, "s01/01/120100375", 256, 64);
OutputLine(NULL, "ひとりで帰れる。", OutputLine(NULL, "ひとりで帰れる。",
NULL, " I can get home by myself.", Line_WaitForInput); NULL, " I can get home by myself.", Line_WaitForInput);
PlaySE(3, "S01/01/120100376", 256, 64); PlaySE(3, "s01/01/120100376", 256, 64);
OutputLine(NULL, "部活はみんなでやってくれよ。」", OutputLine(NULL, "部活はみんなでやってくれよ。」",
NULL, " Just have the meeting without me.\"", Line_WaitForInput); NULL, " Just have the meeting without me.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3026,7 +3026,7 @@ void main()
DrawBustshotWithFiltering( 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@ //「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@
PlaySE(3, "S01/03/120300129", 256, 64); PlaySE(3, "s01/03/120300129", 256, 64);
OutputLine(NULL, "「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。」", OutputLine(NULL, "「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。」",
NULL, "\"Since Kei-chan was so bent on a revenge match, we were even going to play that deduction game from before too.\"", Line_WaitForInput); NULL, "\"Since Kei-chan was so bent on a revenge match, we were even going to play that deduction game from before too.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3036,10 +3036,10 @@ void main()
DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥ //「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥
PlaySE(3, "S01/04/120400059", 256, 64); PlaySE(3, "s01/04/120400059", 256, 64);
OutputLine(NULL, "「圭一さんにはリターンマッチに望む熱いハートはありませんですの?", OutputLine(NULL, "「圭一さんにはリターンマッチに望む熱いハートはありませんですの?",
NULL, "\"Keiichi-san doesn't have the burning desire for a rematch?", Line_WaitForInput); NULL, "\"Keiichi-san doesn't have the burning desire for a rematch?", Line_WaitForInput);
PlaySE(3, "S01/04/120400060", 256, 64); PlaySE(3, "s01/04/120400060", 256, 64);
OutputLine(NULL, " なっさけないですわね〜!」", OutputLine(NULL, " なっさけないですわね〜!」",
NULL, " How pathetic~!\"", Line_Normal); NULL, " How pathetic~!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3068,10 +3068,10 @@ void main()
DrawBustshot( 2, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); DrawBustshot( 2, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「………圭一、具合悪そうです@………かわいそかわいそですよ。@ //「………圭一、具合悪そうです@………かわいそかわいそですよ。@
PlaySE(3, "S01/05/120500028", 256, 64); PlaySE(3, "s01/05/120500028", 256, 64);
OutputLine(NULL, "「………圭一、具合悪そうです。", OutputLine(NULL, "「………圭一、具合悪そうです。",
NULL, "\"... Keiichi doesn't seem to be well.", Line_WaitForInput); NULL, "\"... Keiichi doesn't seem to be well.", Line_WaitForInput);
PlaySE(3, "S01/05/120500029", 256, 64); PlaySE(3, "s01/05/120500029", 256, 64);
OutputLine(NULL, "………かわいそかわいそですよ。」", OutputLine(NULL, "………かわいそかわいそですよ。」",
NULL, " ...How very unfortunate.\"", Line_WaitForInput); NULL, " ...How very unfortunate.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3098,13 +3098,13 @@ void main()
ClearMessage(); ClearMessage();
//「…ごめんな@みんな@………じゃ!@ //「…ごめんな@みんな@………じゃ!@
PlaySE(3, "S01/01/120100377", 256, 64); PlaySE(3, "s01/01/120100377", 256, 64);
OutputLine(NULL, "「…ごめんな。", OutputLine(NULL, "「…ごめんな。",
NULL, "\"Sorry...", Line_WaitForInput); NULL, "\"Sorry...", Line_WaitForInput);
PlaySE(3, "S01/01/120100378", 256, 64); PlaySE(3, "s01/01/120100378", 256, 64);
OutputLine(NULL, "みんな。", OutputLine(NULL, "みんな。",
NULL, " Everybody.", Line_WaitForInput); NULL, " Everybody.", Line_WaitForInput);
PlaySE(3, "S01/01/120100379", 256, 64); PlaySE(3, "s01/01/120100379", 256, 64);
OutputLine(NULL, "………じゃ!」", OutputLine(NULL, "………じゃ!」",
NULL, " ...See you!\"", Line_WaitForInput); NULL, " ...See you!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3308,7 +3308,7 @@ void main()
ClearMessage(); ClearMessage();
//「とにかく、作家のモチベーションってものを理解してないんだよ、彼は。@ //「とにかく、作家のモチベーションってものを理解してないんだよ、彼は。@
PlaySE(3, "S01/00/122600016", 256, 64); PlaySE(3, "s01/00/122600016", 256, 64);
OutputLine(NULL, "「とにかく、作家のモチベーションってものを理解してないんだよ、彼は。」", OutputLine(NULL, "「とにかく、作家のモチベーションってものを理解してないんだよ、彼は。」",
NULL, "\"So yeah, he just doesn't understand the motivation creators have.\"", Line_WaitForInput); NULL, "\"So yeah, he just doesn't understand the motivation creators have.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3316,10 +3316,10 @@ void main()
//「タイアップの話だって口約束なんでしょ@ そんなにそりが合わないならきっぱりお断りしたら?@ //「タイアップの話だって口約束なんでしょ@ そんなにそりが合わないならきっぱりお断りしたら?@
PlaySE(3, "S01/00/122700046", 256, 64); PlaySE(3, "s01/00/122700046", 256, 64);
OutputLine(NULL, "「タイアップの話だって口約束なんでしょ?", OutputLine(NULL, "「タイアップの話だって口約束なんでしょ?",
NULL, "\"Your partnership was just a verbal agreement, wasn't it?", Line_WaitForInput); NULL, "\"Your partnership was just a verbal agreement, wasn't it?", Line_WaitForInput);
PlaySE(3, "S01/00/122700047", 256, 64); PlaySE(3, "s01/00/122700047", 256, 64);
OutputLine(NULL, " そんなにそりが合わないならきっぱりお断りしたら?」", OutputLine(NULL, " そんなにそりが合わないならきっぱりお断りしたら?」",
NULL, " If it's so hard to agree on things, why not just end it?\"", Line_WaitForInput); NULL, " If it's so hard to agree on things, why not just end it?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3327,7 +3327,7 @@ void main()
//「助け合いの世界だからお互い様だとは思うんだけど…。…これじゃ仕事になぁ…。¥ //「助け合いの世界だからお互い様だとは思うんだけど…。…これじゃ仕事になぁ…。¥
PlaySE(3, "S01/00/122600017", 256, 64); PlaySE(3, "s01/00/122600017", 256, 64);
OutputLine(NULL, "「助け合いの世界だからお互い様だとは思うんだけど…。…これじゃ仕事になぁ…。」", OutputLine(NULL, "「助け合いの世界だからお互い様だとは思うんだけど…。…これじゃ仕事になぁ…。」",
NULL, "\"I feel like it's an industry with a lot of back-scratching... but when it gets in the way of business...\"", Line_Normal); NULL, "\"I feel like it's an industry with a lot of back-scratching... but when it gets in the way of business...\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3640,7 +3640,7 @@ void main()
ClearMessage(); ClearMessage();
//「…よし………少し…見えてきたぞ…。@ //「…よし………少し…見えてきたぞ…。@
PlaySE(3, "S01/01/120100380", 256, 64); PlaySE(3, "s01/01/120100380", 256, 64);
OutputLine(NULL, "「…よし………少し…見えてきたぞ…。」", OutputLine(NULL, "「…よし………少し…見えてきたぞ…。」",
NULL, "\"...Okay... I'm can almost... see it now...\"", Line_WaitForInput); NULL, "\"...Okay... I'm can almost... see it now...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3934,10 +3934,10 @@ void main()
ClearMessage(); ClearMessage();
//「あー、話し中ごめん!@ ……ちょっと聞いてもらっていいかな。@ //「あー、話し中ごめん!@ ……ちょっと聞いてもらっていいかな。@
PlaySE(3, "S01/01/120100381", 256, 64); PlaySE(3, "s01/01/120100381", 256, 64);
OutputLine(NULL, "「あー、話し中ごめん!!", OutputLine(NULL, "「あー、話し中ごめん!!",
NULL, "\"Ah, sorry to interrupt!!", Line_WaitForInput); NULL, "\"Ah, sorry to interrupt!!", Line_WaitForInput);
PlaySE(3, "S01/01/120100382", 256, 64); PlaySE(3, "s01/01/120100382", 256, 64);
OutputLine(NULL, " ……ちょっと聞いてもらっていいかな。」", OutputLine(NULL, " ……ちょっと聞いてもらっていいかな。」",
NULL, " ...I have something I want to talk to you about.\"", Line_WaitForInput); NULL, " ...I have something I want to talk to you about.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3950,7 +3950,7 @@ void main()
ClearMessage(); ClearMessage();
//「どうしたの圭一?@ //「どうしたの圭一?@
PlaySE(3, "S01/00/122700048", 256, 64); PlaySE(3, "s01/00/122700048", 256, 64);
OutputLine(NULL, "「どうしたの圭一?」", OutputLine(NULL, "「どうしたの圭一?」",
NULL, "\"What is it, Keiichi?\"", Line_WaitForInput); NULL, "\"What is it, Keiichi?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3958,10 +3958,10 @@ void main()
//「お願いがあるんだけど、聞いてほしいんだ@……その、もしもだよ?@ //「お願いがあるんだけど、聞いてほしいんだ@……その、もしもだよ?@
PlaySE(3, "S01/01/120100383", 256, 64); PlaySE(3, "s01/01/120100383", 256, 64);
OutputLine(NULL, "「お願いがあるんだけど、聞いてほしいんだ。", OutputLine(NULL, "「お願いがあるんだけど、聞いてほしいんだ。",
NULL, "\"I have a favor to ask of you, please listen.", Line_WaitForInput); NULL, "\"I have a favor to ask of you, please listen.", Line_WaitForInput);
PlaySE(3, "S01/01/120100384", 256, 64); PlaySE(3, "s01/01/120100384", 256, 64);
OutputLine(NULL, "……その、もしもだよ?」", OutputLine(NULL, "……その、もしもだよ?」",
NULL, " ...Um, just in case, yeah?\"", Line_WaitForInput); NULL, " ...Um, just in case, yeah?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3969,10 +3969,10 @@ void main()
//「圭一、急ぎの話じゃなきゃ後にしなさい@お父さんとお母さんはちょっと今、急ぎの話をしているんだ。@ //「圭一、急ぎの話じゃなきゃ後にしなさい@お父さんとお母さんはちょっと今、急ぎの話をしているんだ。@
PlaySE(3, "S01/00/122600018", 256, 64); PlaySE(3, "s01/00/122600018", 256, 64);
OutputLine(NULL, "「圭一、急ぎの話じゃなきゃ後にしなさい。", OutputLine(NULL, "「圭一、急ぎの話じゃなきゃ後にしなさい。",
NULL, "\"If it's not urgent, can we do this later?", Line_WaitForInput); NULL, "\"If it's not urgent, can we do this later?", Line_WaitForInput);
PlaySE(3, "S01/00/122600019", 256, 64); PlaySE(3, "s01/00/122600019", 256, 64);
OutputLine(NULL, "お父さんとお母さんはちょっと今、急ぎの話をしているんだ。」", OutputLine(NULL, "お父さんとお母さんはちょっと今、急ぎの話をしているんだ。」",
NULL, " Right now, Mommy and Daddy have something urgent they're talking about.\"", Line_WaitForInput); NULL, " Right now, Mommy and Daddy have something urgent they're talking about.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3985,10 +3985,10 @@ void main()
ClearMessage(); ClearMessage();
//「もしもだよ@ 俺が死んだらさ。@ //「もしもだよ@ 俺が死んだらさ。@
PlaySE(3, "S01/01/120100385", 256, 64); PlaySE(3, "s01/01/120100385", 256, 64);
OutputLine(NULL, "「もしもだよ?", OutputLine(NULL, "「もしもだよ?",
NULL, "\"Just in case, okay?", Line_WaitForInput); NULL, "\"Just in case, okay?", Line_WaitForInput);
PlaySE(3, "S01/01/120100386", 256, 64); PlaySE(3, "s01/01/120100386", 256, 64);
OutputLine(NULL, " 俺が死んだらさ。」", OutputLine(NULL, " 俺が死んだらさ。」",
NULL, " If I die...\"", Line_WaitForInput); NULL, " If I die...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4003,10 +4003,10 @@ void main()
//「死んだらさ@……俺の部屋にある時計、あれを棺に入れてほしいんだ。@ //「死んだらさ@……俺の部屋にある時計、あれを棺に入れてほしいんだ。@
PlaySE(3, "S01/01/120100387", 256, 64); PlaySE(3, "s01/01/120100387", 256, 64);
OutputLine(NULL, "「死んだらさ。", OutputLine(NULL, "「死んだらさ。",
NULL, "\"If I die...", Line_WaitForInput); NULL, "\"If I die...", Line_WaitForInput);
PlaySE(3, "S01/01/120100388", 256, 64); PlaySE(3, "s01/01/120100388", 256, 64);
OutputLine(NULL, "……俺の部屋にある時計、あれを棺に入れてほしいんだ。」", OutputLine(NULL, "……俺の部屋にある時計、あれを棺に入れてほしいんだ。」",
NULL, " I want you to put the clock on my wall in my coffin.\"", Line_WaitForInput); NULL, " I want you to put the clock on my wall in my coffin.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -4032,10 +4032,10 @@ void main()
ClearMessage(); ClearMessage();
//「あの時計、工作の授業で作ったお気に入りなんだ@頼むよ。@ //「あの時計、工作の授業で作ったお気に入りなんだ@頼むよ。@
PlaySE(3, "S01/01/120100389", 256, 64); PlaySE(3, "s01/01/120100389", 256, 64);
OutputLine(NULL, "「あの時計、工作の授業で作ったお気に入りなんだ。", OutputLine(NULL, "「あの時計、工作の授業で作ったお気に入りなんだ。",
NULL, "\"I made that clock in shop class and I really like it...", Line_WaitForInput); NULL, "\"I made that clock in shop class and I really like it...", Line_WaitForInput);
PlaySE(3, "S01/01/120100390", 256, 64); PlaySE(3, "s01/01/120100390", 256, 64);
OutputLine(NULL, "頼むよ。」", OutputLine(NULL, "頼むよ。」",
NULL, " So, please.\"", Line_WaitForInput); NULL, " So, please.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4043,13 +4043,13 @@ void main()
//「…どうしたの@圭一@……何かあったの?@ //「…どうしたの@圭一@……何かあったの?@
PlaySE(3, "S01/00/122700049", 256, 64); PlaySE(3, "s01/00/122700049", 256, 64);
OutputLine(NULL, "「…どうしたの。", OutputLine(NULL, "「…どうしたの。",
NULL, "\"...What's the matter?", Line_WaitForInput); NULL, "\"...What's the matter?", Line_WaitForInput);
PlaySE(3, "S01/00/122700050", 256, 64); PlaySE(3, "s01/00/122700050", 256, 64);
OutputLine(NULL, "圭一。", OutputLine(NULL, "圭一。",
NULL, " Keiichi...", Line_WaitForInput); NULL, " Keiichi...", Line_WaitForInput);
PlaySE(3, "S01/00/122700051", 256, 64); PlaySE(3, "s01/00/122700051", 256, 64);
OutputLine(NULL, "……何かあったの?」", OutputLine(NULL, "……何かあったの?」",
NULL, " Did something happen?\"", Line_WaitForInput); NULL, " Did something happen?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4080,10 +4080,10 @@ void main()
ClearMessage(); ClearMessage();
//「俺さ、明日は早くに学校に行きたいからもう寝るよ@お休み。@ //「俺さ、明日は早くに学校に行きたいからもう寝るよ@お休み。@
PlaySE(3, "S01/01/120100391", 256, 64); PlaySE(3, "s01/01/120100391", 256, 64);
OutputLine(NULL, "「俺さ、明日は早くに学校に行きたいからもう寝るよ。", OutputLine(NULL, "「俺さ、明日は早くに学校に行きたいからもう寝るよ。",
NULL, "\"I... want to get to school early tomorrow, so I'm going to bed.", Line_WaitForInput); NULL, "\"I... want to get to school early tomorrow, so I'm going to bed.", Line_WaitForInput);
PlaySE(3, "S01/01/120100392", 256, 64); PlaySE(3, "s01/01/120100392", 256, 64);
OutputLine(NULL, "お休み。」", OutputLine(NULL, "お休み。」",
NULL, " Good night.\"", Line_WaitForInput); NULL, " Good night.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

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@@ -48,10 +48,10 @@
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE );
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@ //「......大丈夫かな@ 横になってた方がいいと思うよ...。@
PlaySE(3, "S01/02/120200456", 256, 64); PlaySE(3, "s01/02/120200456", 256, 64);
OutputLine(NULL, "「……大丈夫かな?", OutputLine(NULL, "「……大丈夫かな?",
NULL, "\"...Feeling all right?", Line_WaitForInput); NULL, "\"...Feeling all right?", Line_WaitForInput);
PlaySE(3, "S01/02/120200457", 256, 64); PlaySE(3, "s01/02/120200457", 256, 64);
OutputLine(NULL, " 横になってた方がいいと思うよ…。」", OutputLine(NULL, " 横になってた方がいいと思うよ…。」",
NULL, " I think you'd better just lie down for a bit...\"", Line_WaitForInput); NULL, " I think you'd better just lie down for a bit...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -78,7 +78,7 @@
ClearMessage(); ClearMessage();
//「.........俺は......どうして......。@ //「.........俺は......どうして......。@
PlaySE(3, "S01/01/120100768", 256, 64); PlaySE(3, "s01/01/120100768", 256, 64);
OutputLine(NULL, "「………俺は……どうして……。」", OutputLine(NULL, "「………俺は……どうして……。」",
NULL, "\"...Why... am I...?\"", Line_WaitForInput); NULL, "\"...Why... am I...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -86,7 +86,7 @@
//「...覚えてないの?@ //「...覚えてないの?@
PlaySE(3, "S01/02/120200458", 256, 64); PlaySE(3, "s01/02/120200458", 256, 64);
OutputLine(NULL, "「…覚えてないの?」", OutputLine(NULL, "「…覚えてないの?」",
NULL, "\"...Don't you remember?\"", Line_WaitForInput); NULL, "\"...Don't you remember?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -94,7 +94,7 @@
//「.........意識がなくなってからのことは......全然.........。¥ //「.........意識がなくなってからのことは......全然.........。¥
PlaySE(3, "S01/01/120100769", 256, 64); PlaySE(3, "s01/01/120100769", 256, 64);
OutputLine(NULL, "「………意識がなくなってからのことは……全然………。」", OutputLine(NULL, "「………意識がなくなってからのことは……全然………。」",
NULL, "\"...After losing consciousness... nothing at all...\"", Line_Normal); NULL, "\"...After losing consciousness... nothing at all...\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -120,13 +120,13 @@
DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@ //「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
PlaySE(3, "S01/02/120200459", 256, 64); PlaySE(3, "s01/02/120200459", 256, 64);
OutputLine(NULL, "「一応、お医者さんにも電話したから。", OutputLine(NULL, "「一応、お医者さんにも電話したから。",
NULL, "\"I called the doctor...", Line_WaitForInput); NULL, "\"I called the doctor...", Line_WaitForInput);
PlaySE(3, "S01/02/120200460", 256, 64); PlaySE(3, "s01/02/120200460", 256, 64);
OutputLine(NULL, "もうすぐ来ると思うよ。", OutputLine(NULL, "もうすぐ来ると思うよ。",
NULL, " He should be here soon.", Line_WaitForInput); NULL, " He should be here soon.", Line_WaitForInput);
PlaySE(3, "S01/02/120200461", 256, 64); PlaySE(3, "s01/02/120200461", 256, 64);
OutputLine(NULL, "…それまで横になってた方がいいと思うな。」", OutputLine(NULL, "…それまで横になってた方がいいと思うな。」",
NULL, " I think you'd better just lie down until then.\"", Line_WaitForInput); NULL, " I think you'd better just lie down until then.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -145,10 +145,10 @@
ClearMessage(); ClearMessage();
//「......俺、どうしてここにいるんだ...@ 確か...ダム現場で......。@ //「......俺、どうしてここにいるんだ...@ 確か...ダム現場で......。@
PlaySE(3, "S01/01/120100770", 256, 64); PlaySE(3, "s01/01/120100770", 256, 64);
OutputLine(NULL, "「……俺、どうしてここにいるんだ…?", OutputLine(NULL, "「……俺、どうしてここにいるんだ…?",
NULL, "\"...Why... am I here...?", Line_WaitForInput); NULL, "\"...Why... am I here...?", Line_WaitForInput);
PlaySE(3, "S01/01/120100771", 256, 64); PlaySE(3, "s01/01/120100771", 256, 64);
OutputLine(NULL, " 確か…ダム現場で……。」", OutputLine(NULL, " 確か…ダム現場で……。」",
NULL, " I'm sure... I was at the dam site...\"", Line_WaitForInput); NULL, " I'm sure... I was at the dam site...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -158,22 +158,22 @@
DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥ //「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
PlaySE(3, "S01/02/120200462", 256, 64); PlaySE(3, "s01/02/120200462", 256, 64);
OutputLine(NULL, "「それはレナが聞きたいな。", OutputLine(NULL, "「それはレナが聞きたいな。",
NULL, "\"That's what I want to know.", Line_WaitForInput); NULL, "\"That's what I want to know.", Line_WaitForInput);
PlaySE(3, "S01/02/120200463", 256, 64); PlaySE(3, "s01/02/120200463", 256, 64);
OutputLine(NULL, "…何があったのかな?", OutputLine(NULL, "…何があったのかな?",
NULL, " ...What happened?", Line_WaitForInput); NULL, " ...What happened?", Line_WaitForInput);
PlaySE(3, "S01/02/120200464", 256, 64); PlaySE(3, "s01/02/120200464", 256, 64);
OutputLine(NULL, " レナが行った時には圭一くん、倒れてて……。」", OutputLine(NULL, " レナが行った時には圭一くん、倒れてて……。」",
NULL, " When I got there, Keiichi-kun was already passed out...\"", Line_Normal); NULL, " When I got there, Keiichi-kun was already passed out...\"", Line_Normal);
ClearMessage(); ClearMessage();
//「...だから聞きたいのは俺の方だよ@...変な二人組みに襲われて......。¥ //「...だから聞きたいのは俺の方だよ@...変な二人組みに襲われて......。¥
PlaySE(3, "S01/01/120100772", 256, 64); PlaySE(3, "s01/01/120100772", 256, 64);
OutputLine(NULL, "「…だから聞きたいのは俺の方だよ。", OutputLine(NULL, "「…だから聞きたいのは俺の方だよ。",
NULL, "\"...That's why I'm the one who wants to know...", Line_WaitForInput); NULL, "\"...That's why I'm the one who wants to know...", Line_WaitForInput);
PlaySE(3, "S01/01/120100773", 256, 64); PlaySE(3, "s01/01/120100773", 256, 64);
OutputLine(NULL, "…変な二人組みに襲われて……。」", OutputLine(NULL, "…変な二人組みに襲われて……。」",
NULL, " I was attacked by two weirdos...\"", Line_Normal); NULL, " I was attacked by two weirdos...\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -227,10 +227,10 @@
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 128, 0 );
//「......よく、俺を引きずってここまでこれたな@...重かったろ。@ //「......よく、俺を引きずってここまでこれたな@...重かったろ。@
PlaySE(3, "S01/01/120100774", 256, 64); PlaySE(3, "s01/01/120100774", 256, 64);
OutputLine(NULL, "「……よく、俺を引きずってここまでこれたな。", OutputLine(NULL, "「……よく、俺を引きずってここまでこれたな。",
NULL, "\"...Amazing you could drag me all the way back here.", Line_WaitForInput); NULL, "\"...Amazing you could drag me all the way back here.", Line_WaitForInput);
PlaySE(3, "S01/01/120100775", 256, 64); PlaySE(3, "s01/01/120100775", 256, 64);
OutputLine(NULL, "…重かったろ。」", OutputLine(NULL, "…重かったろ。」",
NULL, " ...Wasn't I heavy?\"", Line_WaitForInput); NULL, " ...Wasn't I heavy?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -251,7 +251,7 @@
DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........圭一くん、覚えてないの?@ //「.........圭一くん、覚えてないの?@
PlaySE(3, "S01/02/120200465", 256, 64); PlaySE(3, "s01/02/120200465", 256, 64);
OutputLine(NULL, "「………圭一くん、覚えてないの?」", OutputLine(NULL, "「………圭一くん、覚えてないの?」",
NULL, "\"...Don't you remember, Keiichi-kun?\"", Line_WaitForInput); NULL, "\"...Don't you remember, Keiichi-kun?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -266,13 +266,13 @@
//「...レナは圭一くんに肩を貸しただけだよ@ 大丈夫、自分で歩けるって圭一くんが..................覚えてない?@ //「...レナは圭一くんに肩を貸しただけだよ@ 大丈夫、自分で歩けるって圭一くんが..................覚えてない?@
PlaySE(3, "S01/02/120200466", 256, 64); PlaySE(3, "s01/02/120200466", 256, 64);
OutputLine(NULL, "「…レナは圭一くんに肩を貸しただけだよ?", OutputLine(NULL, "「…レナは圭一くんに肩を貸しただけだよ?",
NULL, "\"...I only propped you up on my shoulder.", Line_WaitForInput); NULL, "\"...I only propped you up on my shoulder.", Line_WaitForInput);
PlaySE(3, "S01/02/120200467", 256, 64); PlaySE(3, "s01/02/120200467", 256, 64);
OutputLine(NULL, " 大丈夫、自分で歩けるって圭一くんが………。", OutputLine(NULL, " 大丈夫、自分で歩けるって圭一くんが………。",
NULL, " You said you could walk on your own and that you were fine...", Line_WaitForInput); NULL, " You said you could walk on your own and that you were fine...", Line_WaitForInput);
PlaySE(3, "S01/02/120200468", 256, 64); PlaySE(3, "s01/02/120200468", 256, 64);
OutputLine(NULL, "………覚えてない?」", OutputLine(NULL, "………覚えてない?」",
NULL, " You don't remember?\"", Line_WaitForInput); NULL, " You don't remember?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -291,7 +291,7 @@
ClearMessage(); ClearMessage();
//「......二人組みはどうした?@ //「......二人組みはどうした?@
PlaySE(3, "S01/01/120100776", 256, 64); PlaySE(3, "s01/01/120100776", 256, 64);
OutputLine(NULL, "「……二人組みはどうした?」", OutputLine(NULL, "「……二人組みはどうした?」",
NULL, "\"...What about those two?\"", Line_WaitForInput); NULL, "\"...What about those two?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -299,7 +299,7 @@
//「え?@ //「え?@
PlaySE(3, "S01/02/120200469", 256, 64); PlaySE(3, "s01/02/120200469", 256, 64);
OutputLine(NULL, "「え?」", OutputLine(NULL, "「え?」",
NULL, "\"Huh?\"", Line_WaitForInput); NULL, "\"Huh?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -307,7 +307,7 @@
//「......レナが来た時、俺と一緒に...あるいは側に、2人組の男が...、¥ //「......レナが来た時、俺と一緒に...あるいは側に、2人組の男が...、¥
PlaySE(3, "S01/01/120100777", 256, 64); PlaySE(3, "s01/01/120100777", 256, 64);
OutputLine(NULL, "「……レナが来た時、俺と一緒に…あるいは側に、2人組の男が…、」", OutputLine(NULL, "「……レナが来た時、俺と一緒に…あるいは側に、2人組の男が…、」",
NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal); NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -315,7 +315,7 @@
DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「いなかったよ。¥ //「いなかったよ。¥
PlaySE(3, "S01/02/120200470", 256, 64); PlaySE(3, "s01/02/120200470", 256, 64);
OutputLine(NULL, "「いなかったよ。」", OutputLine(NULL, "「いなかったよ。」",
NULL, "\"There wasn't anyone.\"", Line_Normal); NULL, "\"There wasn't anyone.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -444,7 +444,7 @@
ClearMessage(); ClearMessage();
//「.........トイレに行きたいんだけどな。@ //「.........トイレに行きたいんだけどな。@
PlaySE(3, "S01/01/120100778", 256, 64); PlaySE(3, "s01/01/120100778", 256, 64);
OutputLine(NULL, "「………トイレに行きたいんだけどな。」", OutputLine(NULL, "「………トイレに行きたいんだけどな。」",
NULL, "\"...I'd like to go to the bathroom, though.\"", Line_WaitForInput); NULL, "\"...I'd like to go to the bathroom, though.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -454,7 +454,7 @@
DrawBustshot( 2, "re_se_ko_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_ko_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...あ、......ごご、...ごめん。@ //「...あ、......ごご、...ごめん。@
PlaySE(3, "S01/02/120200471", 256, 64); PlaySE(3, "s01/02/120200471", 256, 64);
OutputLine(NULL, "「…あ、……ごご、…ごめん。」", OutputLine(NULL, "「…あ、……ごご、…ごめん。」",
NULL, "\"...Ah... S-S... Sorry.\"", Line_WaitForInput); NULL, "\"...Ah... S-S... Sorry.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -515,7 +515,7 @@
DrawBustshotWithFiltering( 2, "me_si_de_a1", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 2, "me_si_de_a1", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「み、............魅音...... //「み、............魅音......
PlaySE(3, "S01/01/120100779", 256, 64); PlaySE(3, "s01/01/120100779", 256, 64);
OutputLine(NULL, "「み、…………魅音……?!」", OutputLine(NULL, "「み、…………魅音……?!」",
NULL, "\"M... Mion...!?\"", Line_WaitForInput); NULL, "\"M... Mion...!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -523,10 +523,10 @@
//「あれ、元気そうだね@倒れてたって言うから、様子見に来たんだけど?@ //「あれ、元気そうだね@倒れてたって言うから、様子見に来たんだけど?@
PlaySE(3, "S01/03/120300195", 256, 64); PlaySE(3, "s01/03/120300195", 256, 64);
OutputLine(NULL, "「あれ、元気そうだね。", OutputLine(NULL, "「あれ、元気そうだね。",
NULL, "\"Oh, you look just fine.", Line_WaitForInput); NULL, "\"Oh, you look just fine.", Line_WaitForInput);
PlaySE(3, "S01/03/120300196", 256, 64); PlaySE(3, "s01/03/120300196", 256, 64);
OutputLine(NULL, "倒れてたって言うから、様子見に来たんだけど?」", OutputLine(NULL, "倒れてたって言うから、様子見に来たんだけど?」",
NULL, " I heard you collapsed, so I came to check up on you.\"", Line_WaitForInput); NULL, " I heard you collapsed, so I came to check up on you.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -534,7 +534,7 @@
//「...な......なんで俺が倒れてたって知ってるんだよ。@ //「...な......なんで俺が倒れてたって知ってるんだよ。@
PlaySE(3, "S01/01/120100780", 256, 64); PlaySE(3, "s01/01/120100780", 256, 64);
OutputLine(NULL, "「…な……なんで俺が倒れてたって知ってるんだよ。」", OutputLine(NULL, "「…な……なんで俺が倒れてたって知ってるんだよ。」",
NULL, "\"...H-How did you know I collapsed?\"", Line_WaitForInput); NULL, "\"...H-How did you know I collapsed?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -542,10 +542,10 @@
//「レナが電話してきたから@......他に理由が必要?@ //「レナが電話してきたから@......他に理由が必要?@
PlaySE(3, "S01/03/120300197", 256, 64); PlaySE(3, "s01/03/120300197", 256, 64);
OutputLine(NULL, "「レナが電話してきたから。", OutputLine(NULL, "「レナが電話してきたから。",
NULL, "\"I heard from Rena over the phone.", Line_WaitForInput); NULL, "\"I heard from Rena over the phone.", Line_WaitForInput);
PlaySE(3, "S01/03/120300198", 256, 64); PlaySE(3, "s01/03/120300198", 256, 64);
OutputLine(NULL, "……他に理由が必要?」", OutputLine(NULL, "……他に理由が必要?」",
NULL, " Do I need any reason other than that?\"", Line_WaitForInput); NULL, " Do I need any reason other than that?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -572,10 +572,10 @@
DrawBustshot( 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "me_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@ //「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
PlaySE(3, "S01/03/120300199", 256, 64); PlaySE(3, "s01/03/120300199", 256, 64);
OutputLine(NULL, "「レナ、圭ちゃん大丈夫そうだよ?", OutputLine(NULL, "「レナ、圭ちゃん大丈夫そうだよ?",
NULL, "\"Rena, doesn't Kei-chan look pretty all right?", Line_WaitForInput); NULL, "\"Rena, doesn't Kei-chan look pretty all right?", Line_WaitForInput);
PlaySE(3, "S01/03/120300200", 256, 64); PlaySE(3, "s01/03/120300200", 256, 64);
OutputLine(NULL, " ったく心配して損したー。」", OutputLine(NULL, " ったく心配して損したー。」",
NULL, " Sheesh, you made me worry for nothing.\"", Line_WaitForInput); NULL, " Sheesh, you made me worry for nothing.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -585,10 +585,10 @@
DrawBustshotWithFiltering( 1, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうだね@レナも心配して損したかな?¥ //「そうだね@レナも心配して損したかな?¥
PlaySE(3, "S01/02/120200472", 256, 64); PlaySE(3, "s01/02/120200472", 256, 64);
OutputLine(NULL, "「そうだね。", OutputLine(NULL, "「そうだね。",
NULL, "\"That's true.", Line_WaitForInput); NULL, "\"That's true.", Line_WaitForInput);
PlaySE(3, "S01/02/120200473", 256, 64); PlaySE(3, "s01/02/120200473", 256, 64);
OutputLine(NULL, "レナも心配して損したかな?」", OutputLine(NULL, "レナも心配して損したかな?」",
NULL, " Maybe I worried for nothing, as well.\"", Line_Normal); NULL, " Maybe I worried for nothing, as well.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -607,10 +607,10 @@
DrawBustshot( 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "me_si_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うわ、何この下駄箱@どーしちゃったの?@ //「...うわ、何この下駄箱@どーしちゃったの?@
PlaySE(3, "S01/03/120300201", 256, 64); PlaySE(3, "s01/03/120300201", 256, 64);
OutputLine(NULL, "「…うわ、何この下駄箱。", OutputLine(NULL, "「…うわ、何この下駄箱。",
NULL, "\"...Whoa, what's up with this shoe rack?", Line_WaitForInput); NULL, "\"...Whoa, what's up with this shoe rack?", Line_WaitForInput);
PlaySE(3, "S01/03/120300202", 256, 64); PlaySE(3, "s01/03/120300202", 256, 64);
OutputLine(NULL, "どーしちゃったの?」", OutputLine(NULL, "どーしちゃったの?」",
NULL, " How did it get like this?\"", Line_WaitForInput); NULL, " How did it get like this?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -625,10 +625,10 @@
//「あ、......えっと。......転んでさ@その拍子に持ってたバットで叩いちゃったんだよ。@ //「あ、......えっと。......転んでさ@その拍子に持ってたバットで叩いちゃったんだよ。@
PlaySE(3, "S01/01/120100781", 256, 64); PlaySE(3, "s01/01/120100781", 256, 64);
OutputLine(NULL, "「あ、……えっと。……転んでさ。", OutputLine(NULL, "「あ、……えっと。……転んでさ。",
NULL, "\"Ah... um... I fell, you see.", Line_WaitForInput); NULL, "\"Ah... um... I fell, you see.", Line_WaitForInput);
PlaySE(3, "S01/01/120100782", 256, 64); PlaySE(3, "s01/01/120100782", 256, 64);
OutputLine(NULL, "その拍子に持ってたバットで叩いちゃったんだよ。」", OutputLine(NULL, "その拍子に持ってたバットで叩いちゃったんだよ。」",
NULL, " And the bat I was holding at the time slammed into it.\"", Line_WaitForInput); NULL, " And the bat I was holding at the time slammed into it.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -639,7 +639,7 @@
DrawBustshot( 3, "me_si_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "me_si_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@ //「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
PlaySE(3, "S01/03/120300203", 256, 64); PlaySE(3, "s01/03/120300203", 256, 64);
OutputLine(NULL, "「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。」", OutputLine(NULL, "「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。」",
NULL, "\"This is what happens when you swing around something you're not used to handling.\"", Line_WaitForInput); NULL, "\"This is what happens when you swing around something you're not used to handling.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -655,7 +655,7 @@
DrawBustshot( 1, "re_se_ko_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_ko_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/ //「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/
PlaySE(3, "S01/02/120200474", 256, 64); PlaySE(3, "s01/02/120200474", 256, 64);
OutputLine(NULL, "「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね。", OutputLine(NULL, "「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね。",
NULL, "\"But leaving it like this will really startle your parents when they get home.", Line_WaitForInput); NULL, "\"But leaving it like this will really startle your parents when they get home.", Line_WaitForInput);
@@ -664,7 +664,7 @@
DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//......あとでレナが片付けておくね!@ //......あとでレナが片付けておくね!@
PlaySE(3, "S01/02/120200475", 256, 64); PlaySE(3, "s01/02/120200475", 256, 64);
OutputLine(NULL, "……あとでレナが片付けておくね!」", OutputLine(NULL, "……あとでレナが片付けておくね!」",
NULL, " ...I'll fix it up for you later!\"", Line_WaitForInput); NULL, " ...I'll fix it up for you later!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -675,13 +675,13 @@
DrawBustshot( 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥ //「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
PlaySE(3, "S01/03/120300204", 256, 64); PlaySE(3, "s01/03/120300204", 256, 64);
OutputLine(NULL, "「さー、ほら圭ちゃん。", OutputLine(NULL, "「さー、ほら圭ちゃん。",
NULL, "\"Now, come on, Kei-chan.", Line_WaitForInput); NULL, "\"Now, come on, Kei-chan.", Line_WaitForInput);
PlaySE(3, "S01/03/120300205", 256, 64); PlaySE(3, "s01/03/120300205", 256, 64);
OutputLine(NULL, "重病人なんだからちゃんと寝てないとだめだよ。", OutputLine(NULL, "重病人なんだからちゃんと寝てないとだめだよ。",
NULL, " The terminally ill need their rest.", Line_WaitForInput); NULL, " The terminally ill need their rest.", Line_WaitForInput);
PlaySE(3, "S01/03/120300206", 256, 64); PlaySE(3, "s01/03/120300206", 256, 64);
OutputLine(NULL, "さーさー、お布団に戻った戻った!」", OutputLine(NULL, "さーさー、お布団に戻った戻った!」",
NULL, " Come come, back in bed, back in bed!\"", Line_Normal); NULL, " Come come, back in bed, back in bed!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -737,10 +737,10 @@
DrawBustshotWithFiltering( 3, "me_si_aw_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "me_si_aw_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「...レナ@監督には電話した?@ //「...レナ@監督には電話した?@
PlaySE(3, "S01/03/120300207", 256, 64); PlaySE(3, "s01/03/120300207", 256, 64);
OutputLine(NULL, "「…レナ。", OutputLine(NULL, "「…レナ。",
NULL, "\"...Rena.", Line_WaitForInput); NULL, "\"...Rena.", Line_WaitForInput);
PlaySE(3, "S01/03/120300208", 256, 64); PlaySE(3, "s01/03/120300208", 256, 64);
OutputLine(NULL, "監督には電話した?」", OutputLine(NULL, "監督には電話した?」",
NULL, " Did you call the Manager?\"", Line_WaitForInput); NULL, " Did you call the Manager?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -750,13 +750,13 @@
DrawBustshotWithFiltering( 1, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥ //「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
PlaySE(3, "S01/02/120200476", 256, 64); PlaySE(3, "s01/02/120200476", 256, 64);
OutputLine(NULL, "「うん。", OutputLine(NULL, "「うん。",
NULL, "\"Yup.", Line_WaitForInput); NULL, "\"Yup.", Line_WaitForInput);
PlaySE(3, "S01/02/120200477", 256, 64); PlaySE(3, "s01/02/120200477", 256, 64);
OutputLine(NULL, "魅ぃちゃんに電話した後、すぐにね。", OutputLine(NULL, "魅ぃちゃんに電話した後、すぐにね。",
NULL, " Right after I called Mii-chan.", Line_WaitForInput); NULL, " Right after I called Mii-chan.", Line_WaitForInput);
PlaySE(3, "S01/02/120200478", 256, 64); PlaySE(3, "s01/02/120200478", 256, 64);
OutputLine(NULL, "…すぐ来るって言ってたよ。」", OutputLine(NULL, "…すぐ来るって言ってたよ。」",
NULL, " He said he'd be right over.\"", Line_Normal); NULL, " He said he'd be right over.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -803,10 +803,10 @@
ClearMessage(); ClearMessage();
//「......二人とも何の話をしてるんだよ@ 監督ってなんだよ。@ //「......二人とも何の話をしてるんだよ@ 監督ってなんだよ。@
PlaySE(3, "S01/01/120100783", 256, 64); PlaySE(3, "s01/01/120100783", 256, 64);
OutputLine(NULL, "「……二人とも何の話をしてるんだよ?", OutputLine(NULL, "「……二人とも何の話をしてるんだよ?",
NULL, "\"...What are you two talking about?", Line_WaitForInput); NULL, "\"...What are you two talking about?", Line_WaitForInput);
PlaySE(3, "S01/01/120100784", 256, 64); PlaySE(3, "s01/01/120100784", 256, 64);
OutputLine(NULL, " 監督ってなんだよ。」", OutputLine(NULL, " 監督ってなんだよ。」",
NULL, " Who's this 'manager'?\"", Line_WaitForInput); NULL, " Who's this 'manager'?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -816,10 +816,10 @@
DrawBustshot( 3, "me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "me_si_wa_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@ //「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
PlaySE(3, "S01/03/120300209", 256, 64); PlaySE(3, "s01/03/120300209", 256, 64);
OutputLine(NULL, "「あははは、圭ちゃん知んないの?", OutputLine(NULL, "「あははは、圭ちゃん知んないの?",
NULL, "\"Ahahaha, didn't you know, Kei-chan?", Line_WaitForInput); NULL, "\"Ahahaha, didn't you know, Kei-chan?", Line_WaitForInput);
PlaySE(3, "S01/03/120300210", 256, 64); PlaySE(3, "s01/03/120300210", 256, 64);
OutputLine(NULL, " 監督ってったら監督だよ。」", OutputLine(NULL, " 監督ってったら監督だよ。」",
NULL, " We mean the Manager when we say 'manager.'\"", Line_WaitForInput); NULL, " We mean the Manager when we say 'manager.'\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -829,10 +829,10 @@
DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥ //「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
PlaySE(3, "S01/02/120200479", 256, 64); PlaySE(3, "s01/02/120200479", 256, 64);
OutputLine(NULL, "「映画の監督とか。", OutputLine(NULL, "「映画の監督とか。",
NULL, "\"Like the director of a movie...", Line_WaitForInput); NULL, "\"Like the director of a movie...", Line_WaitForInput);
PlaySE(3, "S01/02/120200480", 256, 64); PlaySE(3, "s01/02/120200480", 256, 64);
OutputLine(NULL, "工事現場の監督とか。", OutputLine(NULL, "工事現場の監督とか。",
NULL, " Or, like a foreman of a construction site.", Line_ContinueAfterTyping); NULL, " Or, like a foreman of a construction site.", Line_ContinueAfterTyping);
@@ -905,10 +905,10 @@
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
//「...お前らが何の話をしてるのかわからないよ@......その監督が俺と何か関係あるのか@ //「...お前らが何の話をしてるのかわからないよ@......その監督が俺と何か関係あるのか@
PlaySE(3, "S01/01/120100785", 256, 64); PlaySE(3, "s01/01/120100785", 256, 64);
OutputLine(NULL, "「…お前らが何の話をしてるのかわからないよ。", OutputLine(NULL, "「…お前らが何の話をしてるのかわからないよ。",
NULL, "\"... I don't understand what you guys are talking about.", Line_WaitForInput); NULL, "\"... I don't understand what you guys are talking about.", Line_WaitForInput);
PlaySE(3, "S01/01/120100786", 256, 64); PlaySE(3, "s01/01/120100786", 256, 64);
OutputLine(NULL, "……その監督が俺と何か関係あるのか?", OutputLine(NULL, "……その監督が俺と何か関係あるのか?",
NULL, " What does that manager have to do with me?", Line_WaitForInput); NULL, " What does that manager have to do with me?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -916,7 +916,7 @@
// ......来るって言ったけど...うちに来るのか?@ // ......来るって言ったけど...うちに来るのか?@
PlaySE(3, "S01/01/120100787", 256, 64); PlaySE(3, "s01/01/120100787", 256, 64);
OutputLine(NULL, " ……来るって言ったけど…うちに来るのか?」", OutputLine(NULL, " ……来るって言ったけど…うちに来るのか?」",
NULL, "...You said he was coming... did you mean to my house?\"", Line_WaitForInput); NULL, "...You said he was coming... did you mean to my house?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -954,15 +954,15 @@
//「...圭ちゃん、最近は野球に凝ってるんだよね@ 監督、それ聞いたら喜ぶと思うなぁ。@ //「...圭ちゃん、最近は野球に凝ってるんだよね@ 監督、それ聞いたら喜ぶと思うなぁ。@
PlaySE(3, "S01/03/120300211", 256, 64); PlaySE(3, "s01/03/120300211", 256, 64);
OutputLine(NULL, "「…圭ちゃん、最近は野球に凝ってるんだよね?", OutputLine(NULL, "「…圭ちゃん、最近は野球に凝ってるんだよね?",
NULL, "\"...Kei-chan, you've gotten into baseball lately, haven't you?", Line_WaitForInput); NULL, "\"...Kei-chan, you've gotten into baseball lately, haven't you?", Line_WaitForInput);
PlaySE(3, "S01/03/120300212", 256, 64); PlaySE(3, "s01/03/120300212", 256, 64);
OutputLine(NULL, " 監督、それ聞いたら喜ぶと思うなぁ。」", OutputLine(NULL, " 監督、それ聞いたら喜ぶと思うなぁ。」",
NULL, " Pretty sure the Manager will be happy to hear that.\"", Line_Normal); NULL, " Pretty sure the Manager will be happy to hear that.\"", Line_Normal);
//「......だから監督って誰だよ。@ //「......だから監督って誰だよ。@
PlaySE(3, "S01/01/120100788", 256, 64); PlaySE(3, "s01/01/120100788", 256, 64);
OutputLine(NULL, "「……だから監督って誰だよ。」", OutputLine(NULL, "「……だから監督って誰だよ。」",
NULL, " \"...So who is this Manager?\"", Line_WaitForInput); NULL, " \"...So who is this Manager?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -970,7 +970,7 @@
//「あはははは。監督は監督さんだよ。!s200あははははははははははははははははは!sd。 //「あはははは。監督は監督さんだよ。!s200あははははははははははははははははは!sd。
PlaySE(3, "S01/02/120200481", 256, 64); PlaySE(3, "s01/02/120200481", 256, 64);
OutputLine(NULL, "「あはははは。監督は監督さんだよ。", OutputLine(NULL, "「あはははは。監督は監督さんだよ。",
NULL, "\"Ahahaha. The Manager is the manager.", Line_ContinueAfterTyping); NULL, "\"Ahahaha. The Manager is the manager.", Line_ContinueAfterTyping);
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
@@ -984,7 +984,7 @@
//「...だから、監督って誰だよッ?!@ //「...だから、監督って誰だよッ?!@
PlaySE(3, "S01/01/120100789", 256, 64); PlaySE(3, "s01/01/120100789", 256, 64);
OutputLine(NULL, "「…だから、監督って誰だよッ?!」", OutputLine(NULL, "「…だから、監督って誰だよッ?!」",
NULL, "\"...So who is this Manager!?\"", Line_WaitForInput); NULL, "\"...So who is this Manager!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -993,8 +993,8 @@
//「!s150あはははははははははははははははははははははははははははははははは...!sd¥ //「!s150あはははははははははははははははははははははははははははははははは...!sd¥
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
PlaySE(3, "S01/02/120200482", 256, 64); PlaySE(3, "s01/02/120200482", 256, 64);
PlaySE(2, "S01/03/120300213", 256, 64); PlaySE(2, "s01/03/120300213", 256, 64);
OutputLine(NULL, "「あはははははははははははははははははははははははははははははははは…」", OutputLine(NULL, "「あはははははははははははははははははははははははははははははははは…」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha...\"", Line_Normal); NULL, "\"Ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha...\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1016,8 +1016,8 @@
//「!s150あははははははははははははははははははははははは!sd。¥ //「!s150あははははははははははははははははははははははは!sd。¥
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
PlaySE(3, "S01/02/120200483", 256, 64); PlaySE(3, "s01/02/120200483", 256, 64);
PlaySE(2, "S01/03/120300214", 256, 64); PlaySE(2, "s01/03/120300214", 256, 64);
OutputLine(NULL, "「あははははははははははははははははははははははは。」", OutputLine(NULL, "「あははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_Normal); NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -1032,13 +1032,13 @@
DrawBustshot( 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@ //「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
PlaySE(3, "S01/03/120300215", 256, 64); PlaySE(3, "s01/03/120300215", 256, 64);
OutputLine(NULL, "「そうだ。", OutputLine(NULL, "「そうだ。",
NULL, "\"Oh, yeah.", Line_WaitForInput); NULL, "\"Oh, yeah.", Line_WaitForInput);
PlaySE(3, "S01/03/120300216", 256, 64); PlaySE(3, "s01/03/120300216", 256, 64);
OutputLine(NULL, "監督が来る前に済ませとくかな。", OutputLine(NULL, "監督が来る前に済ませとくかな。",
NULL, " We should finish up before the manager comes...", Line_WaitForInput); NULL, " We should finish up before the manager comes...", Line_WaitForInput);
PlaySE(3, "S01/03/120300217_1", 256, 64); PlaySE(3, "s01/03/120300217_1", 256, 64);
OutputLine(NULL, "……圭ちゃん、覚えてるかい?」", OutputLine(NULL, "……圭ちゃん、覚えてるかい?」",
NULL, " You remember, don't you, Kei-chan?\"", Line_WaitForInput); NULL, " You remember, don't you, Kei-chan?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1053,7 +1053,7 @@
//「......覚えてるって、...何をだよ。@ //「......覚えてるって、...何をだよ。@
PlaySE(3, "S01/01/120100790", 256, 64); PlaySE(3, "s01/01/120100790", 256, 64);
OutputLine(NULL, "「……覚えてるって、…何をだよ。」", OutputLine(NULL, "「……覚えてるって、…何をだよ。」",
NULL, "\"...Remember... remember what?\"", Line_WaitForInput); NULL, "\"...Remember... remember what?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1061,13 +1061,13 @@
//「あはははははははははははははは。圭一くん、忘れちゃったのかな@ 罰ゲームなんだよ@罰ゲームなんだよ!@ //「あはははははははははははははは。圭一くん、忘れちゃったのかな@ 罰ゲームなんだよ@罰ゲームなんだよ!@
PlaySE(3, "S01/02/120200484", 256, 64); PlaySE(3, "s01/02/120200484", 256, 64);
OutputLine(NULL, "「あはははははははははははははは。圭一くん、忘れちゃったのかな?", OutputLine(NULL, "「あはははははははははははははは。圭一くん、忘れちゃったのかな?",
NULL, "\"Ahahahahahahahahahahahahahaha. Keiichi-kun, had he forgotten, I wonder?", Line_WaitForInput); NULL, "\"Ahahahahahahahahahahahahahaha. Keiichi-kun, had he forgotten, I wonder?", Line_WaitForInput);
PlaySE(3, "S01/02/120200485", 256, 64); PlaySE(3, "s01/02/120200485", 256, 64);
OutputLine(NULL, " 罰ゲームなんだよ。", OutputLine(NULL, " 罰ゲームなんだよ。",
NULL, " About the penalty.", Line_WaitForInput); NULL, " About the penalty.", Line_WaitForInput);
PlaySE(3, "S01/02/120200486", 256, 64); PlaySE(3, "s01/02/120200486", 256, 64);
OutputLine(NULL, "罰ゲームなんだよ!」", OutputLine(NULL, "罰ゲームなんだよ!」",
NULL, " About the penalty!\"", Line_WaitForInput); NULL, " About the penalty!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1075,16 +1075,16 @@
//「...忘れちゃったのかなぁ@......おはぎの宿題@どれがレナの作ったおはぎかを当てる宿題@......あれ、確か宿題忘れだったよねぇ?¥ //「...忘れちゃったのかなぁ@......おはぎの宿題@どれがレナの作ったおはぎかを当てる宿題@......あれ、確か宿題忘れだったよねぇ?¥
PlaySE(3, "S01/02/120200487", 256, 64); PlaySE(3, "s01/02/120200487", 256, 64);
OutputLine(NULL, "「…忘れちゃったのかなぁ?", OutputLine(NULL, "「…忘れちゃったのかなぁ?",
NULL, "\"...Did you really forget?", Line_WaitForInput); NULL, "\"...Did you really forget?", Line_WaitForInput);
PlaySE(3, "S01/02/120200488", 256, 64); PlaySE(3, "s01/02/120200488", 256, 64);
OutputLine(NULL, "……おはぎの宿題。", OutputLine(NULL, "……おはぎの宿題。",
NULL, " ...The homework with the mochi?", Line_WaitForInput); NULL, " ...The homework with the mochi?", Line_WaitForInput);
PlaySE(3, "S01/02/120200489", 256, 64); PlaySE(3, "s01/02/120200489", 256, 64);
OutputLine(NULL, "どれがレナの作ったおはぎかを当てる宿題。", OutputLine(NULL, "どれがレナの作ったおはぎかを当てる宿題。",
NULL, " The 'homework' where you were supposed to guess which one Rena made?", Line_WaitForInput); NULL, " The 'homework' where you were supposed to guess which one Rena made?", Line_WaitForInput);
PlaySE(3, "S01/02/120200490", 256, 64); PlaySE(3, "s01/02/120200490", 256, 64);
OutputLine(NULL, "……あれ、確か宿題忘れだったよねぇ?」", OutputLine(NULL, "……あれ、確か宿題忘れだったよねぇ?」",
NULL, " ...You forgot about that homework, didn't you?\"", Line_Normal); NULL, " ...You forgot about that homework, didn't you?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1129,8 +1129,8 @@
//「!s200あははははははははははははははははははははははははははは!sd。¥ //「!s200あははははははははははははははははははははははははははは!sd。¥
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
PlaySE(3, "S01/02/120200491", 256, 64); PlaySE(3, "s01/02/120200491", 256, 64);
PlaySE(2, "S01/03/120300218", 256, 64); PlaySE(2, "s01/03/120300218", 256, 64);
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」", OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_Normal); NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -1194,8 +1194,8 @@
//「!s150あははははははははははははははははははははははははははは!sd。 //「!s150あははははははははははははははははははははははははははは!sd。
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
PlaySE(3, "S01/02/120200492", 256, 64); PlaySE(3, "s01/02/120200492", 256, 64);
PlaySE(2, "S01/03/120300219", 256, 64); PlaySE(2, "s01/03/120300219", 256, 64);
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」", OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput); NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
@@ -1258,7 +1258,7 @@
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 128, 0 );
//「な、何の真似だよッ?!?!@ //「な、何の真似だよッ?!?!@
PlaySE(3, "S01/01/120100791", 256, 64); PlaySE(3, "s01/01/120100791", 256, 64);
OutputLine(NULL, "「な、何の真似だよッ?!?!」", OutputLine(NULL, "「な、何の真似だよッ?!?!」",
NULL, "\"Wh-What are you doing!?\"", Line_WaitForInput); NULL, "\"Wh-What are you doing!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1266,16 +1266,16 @@
//「動かないでね@罰ゲームだから@!s200あはははははははははははははははは!sd。¥ //「動かないでね@罰ゲームだから@!s200あはははははははははははははははは!sd。¥
PlaySE(3, "S01/02/120200493", 256, 64); PlaySE(3, "s01/02/120200493", 256, 64);
OutputLine(NULL, "「動かないでね。", OutputLine(NULL, "「動かないでね。",
NULL, "\"Don't move.", Line_WaitForInput); NULL, "\"Don't move.", Line_WaitForInput);
PlaySE(3, "S01/02/120200494", 256, 64); PlaySE(3, "s01/02/120200494", 256, 64);
OutputLine(NULL, "罰ゲームだから。", OutputLine(NULL, "罰ゲームだから。",
NULL, " This is your penalty.", Line_WaitForInput); NULL, " This is your penalty.", Line_WaitForInput);
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
PlaySE(3, "S01/02/120200495", 256, 64); PlaySE(3, "s01/02/120200495", 256, 64);
OutputLine(NULL, "あはははははははははははははははは。」", OutputLine(NULL, "あはははははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahahahaha.\"", Line_Normal); NULL, " Ahahahahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -1316,13 +1316,13 @@
DrawBustshotWithFiltering( 1, "me_si_to_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "me_si_to_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@ //「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@
PlaySE(3, "S01/03/120300220", 256, 64); PlaySE(3, "s01/03/120300220", 256, 64);
OutputLine(NULL, "「……圭ちゃん、抵抗しちゃだめだよ〜。", OutputLine(NULL, "「……圭ちゃん、抵抗しちゃだめだよ〜。",
NULL, "\"...Kei-chan, no struggling~", Line_WaitForInput); NULL, "\"...Kei-chan, no struggling~", Line_WaitForInput);
PlaySE(3, "S01/03/120300221", 256, 64); PlaySE(3, "s01/03/120300221", 256, 64);
OutputLine(NULL, "会則第……何条でもいいや。", OutputLine(NULL, "会則第……何条でもいいや。",
NULL, " Club rules... There are no exceptions.", Line_WaitForInput); NULL, " Club rules... There are no exceptions.", Line_WaitForInput);
PlaySE(3, "S01/03/120300222", 256, 64); PlaySE(3, "s01/03/120300222", 256, 64);
OutputLine(NULL, "罰ゲームに抵抗しちゃだめなんだからさ〜!」", OutputLine(NULL, "罰ゲームに抵抗しちゃだめなんだからさ〜!」",
NULL, " You can't fight against the penalty~!\"", Line_WaitForInput); NULL, " You can't fight against the penalty~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1349,10 +1349,10 @@
//「くっくっく...@監督が来る前に済まさないとねぇ。@ //「くっくっく...@監督が来る前に済まさないとねぇ。@
PlaySE(3, "S01/03/120300223", 256, 64); PlaySE(3, "s01/03/120300223", 256, 64);
OutputLine(NULL, "「くっくっく…。", OutputLine(NULL, "「くっくっく…。",
NULL, "\"Heheheh...", Line_WaitForInput); NULL, "\"Heheheh...", Line_WaitForInput);
PlaySE(3, "S01/03/120300224", 256, 64); PlaySE(3, "s01/03/120300224", 256, 64);
OutputLine(NULL, "監督が来る前に済まさないとねぇ。」", OutputLine(NULL, "監督が来る前に済まさないとねぇ。」",
NULL, " Need to finish this up before the manager comes.\"", Line_WaitForInput); NULL, " Need to finish this up before the manager comes.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1377,7 +1377,7 @@
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
//「......なんだよ.........!s250それ!sd!w800......。¥ //「......なんだよ.........!s250それ!sd!w800......。¥
PlaySE(3, "S01/01/120100792", 256, 64); PlaySE(3, "s01/01/120100792", 256, 64);
OutputLine(NULL, "「……なんだよ………", OutputLine(NULL, "「……なんだよ………",
NULL, "\"...What is...", Line_ContinueAfterTyping); NULL, "\"...What is...", Line_ContinueAfterTyping);
//!s250 //!s250
@@ -1468,13 +1468,13 @@
ClearMessage(); ClearMessage();
//「大丈夫大丈夫@痛くないから痛くないから...@くっくっくっく... //「大丈夫大丈夫@痛くないから痛くないから...@くっくっくっく...
PlaySE(3, "S01/03/120300225", 256, 64); PlaySE(3, "s01/03/120300225", 256, 64);
OutputLine(NULL, "「大丈夫大丈夫。", OutputLine(NULL, "「大丈夫大丈夫。",
NULL, "\"Don't worry, don't worry.", Line_WaitForInput); NULL, "\"Don't worry, don't worry.", Line_WaitForInput);
PlaySE(3, "S01/03/120300226", 256, 64); PlaySE(3, "s01/03/120300226", 256, 64);
OutputLine(NULL, "痛くないから痛くないから…。", OutputLine(NULL, "痛くないから痛くないから…。",
NULL, " It won't hurt, it won't hurt...", Line_WaitForInput); NULL, " It won't hurt, it won't hurt...", Line_WaitForInput);
PlaySE(3, "S01/03/120300227", 256, 64); PlaySE(3, "s01/03/120300227", 256, 64);
OutputLine(NULL, "くっくっくっく…!!」", OutputLine(NULL, "くっくっくっく…!!」",
NULL, " heheheheh...!!\"", Line_WaitForInput); NULL, " heheheheh...!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1482,10 +1482,10 @@
//「な......何をする気だよ......@これは一体何の真似だよッ?!?!@ //「な......何をする気だよ......@これは一体何の真似だよッ?!?!@
PlaySE(3, "S01/01/120100793", 256, 64); PlaySE(3, "s01/01/120100793", 256, 64);
OutputLine(NULL, "「な……何をする気だよ……。", OutputLine(NULL, "「な……何をする気だよ……。",
NULL, "\"Wh... What are you planning on doing...?", Line_WaitForInput); NULL, "\"Wh... What are you planning on doing...?", Line_WaitForInput);
PlaySE(3, "S01/01/120100794", 256, 64); PlaySE(3, "s01/01/120100794", 256, 64);
OutputLine(NULL, "これは一体何の真似だよッ?!?!」", OutputLine(NULL, "これは一体何の真似だよッ?!?!」",
NULL, " What kind of sick joke is this!?!?\"", Line_WaitForInput); NULL, " What kind of sick joke is this!?!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1493,10 +1493,10 @@
//「...圭ちゃん、何言ってんだか@......わかってんでしょ?@ //「...圭ちゃん、何言ってんだか@......わかってんでしょ?@
PlaySE(3, "S01/03/120300228", 256, 64); PlaySE(3, "s01/03/120300228", 256, 64);
OutputLine(NULL, "「…圭ちゃん、何言ってんだか。", OutputLine(NULL, "「…圭ちゃん、何言ってんだか。",
NULL, "\"...What are you saying, Kei-chan?", Line_WaitForInput); NULL, "\"...What are you saying, Kei-chan?", Line_WaitForInput);
PlaySE(3, "S01/03/120300229", 256, 64); PlaySE(3, "s01/03/120300229", 256, 64);
OutputLine(NULL, "……わかってんでしょ?」", OutputLine(NULL, "……わかってんでしょ?」",
NULL, " ...You know exactly what's going on, don't you?\"", Line_WaitForInput); NULL, " ...You know exactly what's going on, don't you?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1504,10 +1504,10 @@
//「何が@ 俺には何が何やらさっぱりわからねえよ... //「何が@ 俺には何が何やらさっぱりわからねえよ...
PlaySE(3, "S01/01/120100795", 256, 64); PlaySE(3, "s01/01/120100795", 256, 64);
OutputLine(NULL, "「何が!", OutputLine(NULL, "「何が!",
NULL, "\"About what!?", Line_WaitForInput); NULL, "\"About what!?", Line_WaitForInput);
PlaySE(3, "S01/01/120100796", 256, 64); PlaySE(3, "s01/01/120100796", 256, 64);
OutputLine(NULL, " 俺には何が何やらさっぱりわからねえよ…!!」", OutputLine(NULL, " 俺には何が何やらさっぱりわからねえよ…!!」",
NULL, " I don't understand any of this at all...!!\"", Line_WaitForInput); NULL, " I don't understand any of this at all...!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1515,10 +1515,10 @@
//「......知ってるくせにー@今さらカマトトぶられてもなぁ。@ //「......知ってるくせにー@今さらカマトトぶられてもなぁ。@
PlaySE(3, "S01/03/120300230", 256, 64); PlaySE(3, "s01/03/120300230", 256, 64);
OutputLine(NULL, "「……知ってるくせにー。", OutputLine(NULL, "「……知ってるくせにー。",
NULL, "\"...I know you know.", Line_WaitForInput); NULL, "\"...I know you know.", Line_WaitForInput);
PlaySE(3, "S01/03/120300231", 256, 64); PlaySE(3, "s01/03/120300231", 256, 64);
OutputLine(NULL, "今さらカマトトぶられてもなぁ。」", OutputLine(NULL, "今さらカマトトぶられてもなぁ。」",
NULL, " No use playing the fool this late in the game.\"", Line_WaitForInput); NULL, " No use playing the fool this late in the game.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1526,7 +1526,7 @@
//「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!¥ //「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!¥
PlaySE(3, "S01/01/120100797", 256, 64); PlaySE(3, "s01/01/120100797", 256, 64);
OutputLine(NULL, "「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!」", OutputLine(NULL, "「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!」",
NULL, "\"Stop talking nonsense to try and confuse me!!!\"", Line_Normal); NULL, "\"Stop talking nonsense to try and confuse me!!!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1538,7 +1538,7 @@
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
//「.........富竹さんと同じ目にあってもらう。¥ //「.........富竹さんと同じ目にあってもらう。¥
PlaySE(3, "S01/03/120300232", 256, 64); PlaySE(3, "s01/03/120300232", 256, 64);
OutputLine(NULL, "「………富竹さんと同じ目にあってもらう。」", OutputLine(NULL, "「………富竹さんと同じ目にあってもらう。」",
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal); NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1550,7 +1550,7 @@
PlayBGM( 2, "lsys15", 128, 0 ); PlayBGM( 2, "lsys15", 128, 0 );
//「...え、.........え?!@ //「...え、.........え?!@
PlaySE(3, "S01/01/120100798", 256, 64); PlaySE(3, "s01/01/120100798", 256, 64);
OutputLine(NULL, "「…え、………え?!」", OutputLine(NULL, "「…え、………え?!」",
NULL, "\"...Wh... Wha!?\"", Line_WaitForInput); NULL, "\"...Wh... Wha!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1577,10 +1577,10 @@
ClearMessage(); ClearMessage();
//「......圭一くん、とぼけてるね@薄々は気付いてたくせにぃ☆@ //「......圭一くん、とぼけてるね@薄々は気付いてたくせにぃ☆@
PlaySE(3, "S01/02/120200496", 256, 64); PlaySE(3, "s01/02/120200496", 256, 64);
OutputLine(NULL, "「……圭一くん、とぼけてるね。", OutputLine(NULL, "「……圭一くん、とぼけてるね。",
NULL, "\"...You're playing dumb, Keiichi-kun.", Line_WaitForInput); NULL, "\"...You're playing dumb, Keiichi-kun.", Line_WaitForInput);
PlaySE(3, "S01/02/120200497", 256, 64); PlaySE(3, "s01/02/120200497", 256, 64);
OutputLine(NULL, "薄々は気付いてたくせにぃ☆」", OutputLine(NULL, "薄々は気付いてたくせにぃ☆」",
NULL, " You should have realized it by now.?\"", Line_WaitForInput); NULL, " You should have realized it by now.?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1627,7 +1627,7 @@
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 128, 0 );
//「みんな始めは轢き逃げされたものだと思っていました@ //「みんな始めは轢き逃げされたものだと思っていました@
PlaySE(3, "S01/11/120700039", 256, 64); PlaySE(3, "s01/11/120700039", 256, 64);
OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。", OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。",
NULL, "\"Everyone thought at first that it was a hit and run.", Line_WaitForInput); NULL, "\"Everyone thought at first that it was a hit and run.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1635,10 +1635,10 @@
// ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@...喉がね、引き裂かれていたんですよ。@ // ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@...喉がね、引き裂かれていたんですよ。@
PlaySE(3, "S01/11/120700040", 256, 64); PlaySE(3, "s01/11/120700040", 256, 64);
OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。", OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。",
NULL, "Except when the officer got closer to check if he was still alive, he soon noticed it wasn't a normal situation.", Line_WaitForInput); NULL, "Except when the officer got closer to check if he was still alive, he soon noticed it wasn't a normal situation.", Line_WaitForInput);
PlaySE(3, "S01/11/120700041", 256, 64); PlaySE(3, "s01/11/120700041", 256, 64);
OutputLine(NULL, "…喉がね、引き裂かれていたんですよ。」", OutputLine(NULL, "…喉がね、引き裂かれていたんですよ。」",
NULL, " ...His throat was scratched out.\"", Line_WaitForInput); NULL, " ...His throat was scratched out.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1646,7 +1646,7 @@
//「ナ、...ナイフとか...... //「ナ、...ナイフとか......
PlaySE(3, "S01/01/120100799", 256, 64); PlaySE(3, "s01/01/120100799", 256, 64);
OutputLine(NULL, "「ナ、…ナイフとか……?!」", OutputLine(NULL, "「ナ、…ナイフとか……?!」",
NULL, "\"F-From a knife or something...!?\"", Line_WaitForInput); NULL, "\"F-From a knife or something...!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1654,10 +1654,10 @@
//「いいえ@爪でした。¥ //「いいえ@爪でした。¥
PlaySE(3, "S01/11/120700042", 256, 64); PlaySE(3, "s01/11/120700042", 256, 64);
OutputLine(NULL, "「いいえ。", OutputLine(NULL, "「いいえ。",
NULL, "\"No.", Line_WaitForInput); NULL, "\"No.", Line_WaitForInput);
PlaySE(3, "S01/11/120700043", 256, 64); PlaySE(3, "s01/11/120700043", 256, 64);
OutputLine(NULL, "爪でした。」", OutputLine(NULL, "爪でした。」",
NULL, " Nails.\"", Line_Normal); NULL, " Nails.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1710,7 +1710,7 @@
//「薬物を疑いましたが、そういう類のものは検出できませんでした。¥ //「薬物を疑いましたが、そういう類のものは検出できませんでした。¥
PlaySE(3, "S01/11/120700045", 256, 64); PlaySE(3, "s01/11/120700045", 256, 64);
OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」", OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」",
NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_Normal); NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1738,7 +1738,7 @@
//print 1 //print 1
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@ //「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
PlaySE(3, "S01/01/120100800", 256, 64); PlaySE(3, "s01/01/120100800", 256, 64);
OutputLine(NULL, "「け、警察は……富竹さんの遺体からは…薬物は検出できなかったって言ったぞ?!」", OutputLine(NULL, "「け、警察は……富竹さんの遺体からは…薬物は検出できなかったって言ったぞ?!」",
NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", Line_WaitForInput); NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1831,7 +1831,7 @@
DrawBustshotWithFiltering( 2, "me_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshotWithFiltering( 2, "me_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「......観念しなって。!w1000んじゃ、 //「......観念しなって。!w1000んじゃ、
PlaySE(3, "S01/03/120300233", 256, 64); PlaySE(3, "s01/03/120300233", 256, 64);
OutputLine(NULL, "「……観念しなって。", OutputLine(NULL, "「……観念しなって。",
NULL, "\"...Just give up.", Line_ContinueAfterTyping); NULL, "\"...Just give up.", Line_ContinueAfterTyping);
@@ -2248,7 +2248,7 @@
ClearMessage(); ClearMessage();
//「え、!s150................../ //「え、!s150................../
PlaySE(3, "S01/01/120100801", 256, 64); PlaySE(3, "s01/01/120100801", 256, 64);
OutputLine(NULL, "「え、", OutputLine(NULL, "「え、",
NULL, "\"Wha...", Line_ContinueAfterTyping); NULL, "\"Wha...", Line_ContinueAfterTyping);
//!s150 //!s150
@@ -2280,7 +2280,7 @@
ClearMessage(); ClearMessage();
//「俺が......やったのか...... //「俺が......やったのか......
PlaySE(3, "S01/01/120100802", 256, 64); PlaySE(3, "s01/01/120100802", 256, 64);
OutputLine(NULL, "「俺が……やったのか……?」", OutputLine(NULL, "「俺が……やったのか……?」",
NULL, "\"I... did this...?\"", Line_WaitForInput); NULL, "\"I... did this...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2334,7 +2334,7 @@
ClearMessage(); ClearMessage();
//「でも......血が、!w800血が、!w800......こんなに......... //「でも......血が、!w800血が、!w800......こんなに.........
PlaySE(3, "S01/01/120100803", 256, 64); PlaySE(3, "s01/01/120100803", 256, 64);
OutputLine(NULL, "「でも……血が、", OutputLine(NULL, "「でも……血が、",
NULL, "\"But... the blood...", Line_ContinueAfterTyping); NULL, "\"But... the blood...", Line_ContinueAfterTyping);
@@ -2375,10 +2375,10 @@
ClearMessage(); ClearMessage();
//「......し、死んじまったのか...@ 二人とも......。@ //「......し、死んじまったのか...@ 二人とも......。@
PlaySE(3, "S01/01/120100804", 256, 64); PlaySE(3, "s01/01/120100804", 256, 64);
OutputLine(NULL, "「……し、死んじまったのか…?", OutputLine(NULL, "「……し、死んじまったのか…?",
NULL, "\"...Were they dead...?", Line_WaitForInput); NULL, "\"...Were they dead...?", Line_WaitForInput);
PlaySE(3, "S01/01/120100805", 256, 64); PlaySE(3, "s01/01/120100805", 256, 64);
OutputLine(NULL, " 二人とも……。」", OutputLine(NULL, " 二人とも……。」",
NULL, " Both of them...?\"", Line_WaitForInput); NULL, " Both of them...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2435,7 +2435,7 @@
//「.................................。¥ //「.................................。¥
PlaySE(3, "S01/01/", 256, 64); PlaySE(3, "s01/01/", 256, 64);
OutputLine(NULL, "「……………………………。」", OutputLine(NULL, "「……………………………。」",
NULL, "\"...\"", Line_Normal); NULL, "\"...\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3632,7 +3632,7 @@
ClearMessage(); ClearMessage();
//「俺、!w800!s150......みんなのこと!w800!sd......本当に友達だと思ってたんだぜ......。@ //「俺、!w800!s150......みんなのこと!w800!sd......本当に友達だと思ってたんだぜ......。@
PlaySE(3, "S01/01/120100807", 256, 64); PlaySE(3, "s01/01/120100807", 256, 64);
OutputLine(NULL, "「俺、", OutputLine(NULL, "「俺、",
NULL, "\"I...", Line_ContinueAfterTyping); NULL, "\"I...", Line_ContinueAfterTyping);
@@ -4099,7 +4099,7 @@
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
//「いたぞ!! 裏口だ!!@ //「いたぞ!! 裏口だ!!@
PlaySE(3, "S01/00/inu02001", 256, 64); PlaySE(3, "s01/00/inu02001", 256, 64);
OutputLine(NULL, "「いたぞ!! 裏口だ!!」", OutputLine(NULL, "「いたぞ!! 裏口だ!!」",
NULL, "\"There he is!! The back door!!\"", Line_WaitForInput); NULL, "\"There he is!! The back door!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4385,7 +4385,7 @@
NULL, " I'm sorry.", Line_WaitForInput); NULL, " I'm sorry.", Line_WaitForInput);
OutputLine(NULL, "ごめんなさい。", OutputLine(NULL, "ごめんなさい。",
NULL, " I'm sorry.", Line_WaitForInput); NULL, " I'm sorry.", Line_WaitForInput);
PlaySE(3, "S01/02/120200337", 256, 64); PlaySE(3, "s01/02/120200337", 256, 64);
OutputLine(NULL, "ごめんなさい……。", OutputLine(NULL, "ごめんなさい……。",
NULL, " I'm sorry...", Line_WaitForInput); NULL, " I'm sorry...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

View File

@@ -49,10 +49,10 @@
DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@ //「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
PlaySE(3, "S01/19/123100001", 256, 64); PlaySE(3, "s01/19/123100001", 256, 64);
OutputLine(NULL, "「……うーん、どうしてこれが五萬切りなんすか?", OutputLine(NULL, "「……うーん、どうしてこれが五萬切りなんすか?",
NULL, "\"...Hrm, why would you discard the 5 manzu there?", Line_WaitForInput); NULL, "\"...Hrm, why would you discard the 5 manzu there?", Line_WaitForInput);
PlaySE(3, "S01/19/123100002", 256, 64); PlaySE(3, "s01/19/123100002", 256, 64);
OutputLine(NULL, " 待ちが狭くなっちゃうっすよ?」", OutputLine(NULL, " 待ちが狭くなっちゃうっすよ?」",
NULL, " It's just decreasing your options.\"", Line_WaitForInput); NULL, " It's just decreasing your options.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -66,7 +66,7 @@
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「五萬切ってもテンパイ崩れませんから。@ //「五萬切ってもテンパイ崩れませんから。@
PlaySE(3, "S01/19/123100003", 256, 64); PlaySE(3, "s01/19/123100003", 256, 64);
OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」", OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」",
NULL, "\"You're still in tenpai if you cut the 5 manzu.\"", Line_WaitForInput); NULL, "\"You're still in tenpai if you cut the 5 manzu.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -74,7 +74,7 @@
//「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?@ //「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?@
PlaySE(3, "S01/19/123100004", 256, 64); PlaySE(3, "s01/19/123100004", 256, 64);
OutputLine(NULL, "「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?」", OutputLine(NULL, "「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?」",
NULL, "\"If you're betting on a Haitei, then shouldn't you be going into it with a Mangan?\"", Line_WaitForInput); NULL, "\"If you're betting on a Haitei, then shouldn't you be going into it with a Mangan?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -84,13 +84,13 @@
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥ //「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥
PlaySE(3, "S01/11/120700516", 256, 64); PlaySE(3, "s01/11/120700516", 256, 64);
OutputLine(NULL, "「熊ちゃん、河を見て下さい。", OutputLine(NULL, "「熊ちゃん、河を見て下さい。",
NULL, "\"Kuma-chan, look at the pond.", Line_WaitForInput); NULL, "\"Kuma-chan, look at the pond.", Line_WaitForInput);
PlaySE(3, "S01/11/120700517", 256, 64); PlaySE(3, "s01/11/120700517", 256, 64);
OutputLine(NULL, "五萬は全員切ってますから安牌なんですよ。", OutputLine(NULL, "五萬は全員切ってますから安牌なんですよ。",
NULL, " They all discarded a 5 manzu. It's a safe tile.", Line_WaitForInput); NULL, " They all discarded a 5 manzu. It's a safe tile.", Line_WaitForInput);
PlaySE(3, "S01/11/120700518", 256, 64); PlaySE(3, "s01/11/120700518", 256, 64);
OutputLine(NULL, "終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。」", OutputLine(NULL, "終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。」",
NULL, " You'd hate if, at end game, someone was sitting on a tenpai on the last turn, wouldn't you?\"", Line_Normal); NULL, " You'd hate if, at end game, someone was sitting on a tenpai on the last turn, wouldn't you?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -101,10 +101,10 @@
ClearMessage(); ClearMessage();
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@ //「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
PlaySE(3, "S01/19/123100005", 256, 64); PlaySE(3, "s01/19/123100005", 256, 64);
OutputLine(NULL, "「…納得いかないっすねぇ…。", OutputLine(NULL, "「…納得いかないっすねぇ…。",
NULL, "\"...I just don't agree...", Line_WaitForInput); NULL, "\"...I just don't agree...", Line_WaitForInput);
PlaySE(3, "S01/19/123100006", 256, 64); PlaySE(3, "s01/19/123100006", 256, 64);
OutputLine(NULL, "わざわざ自分で当たり牌減らすなんて。」", OutputLine(NULL, "わざわざ自分で当たり牌減らすなんて。」",
NULL, " Why would you reduce your own options?\"", Line_WaitForInput); NULL, " Why would you reduce your own options?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -114,7 +114,7 @@
DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@ //「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@
PlaySE(3, "S01/11/120700519", 256, 64); PlaySE(3, "s01/11/120700519", 256, 64);
OutputLine(NULL, "「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。」", OutputLine(NULL, "「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。」",
NULL, "\"By the way, you can't call ron with your winning tile in that haitei.\"", Line_WaitForInput); NULL, "\"By the way, you can't call ron with your winning tile in that haitei.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -122,7 +122,7 @@
//「え?! どうしてっすか?!¥ //「え?! どうしてっすか?!¥
PlaySE(3, "S01/19/123100007", 256, 64); PlaySE(3, "s01/19/123100007", 256, 64);
OutputLine(NULL, "「え?! どうしてっすか?!」", OutputLine(NULL, "「え?! どうしてっすか?!」",
NULL, "\"What!? Why is that!?\"", Line_Normal); NULL, "\"What!? Why is that!?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -133,10 +133,10 @@
ClearMessage(); ClearMessage();
//「大石さん、いますかー@ 一般の方から外線でーす。@ //「大石さん、いますかー@ 一般の方から外線でーす。@
PlaySE(3, "S01/00/dek02001", 256, 64); PlaySE(3, "s01/00/dek02001", 256, 64);
OutputLine(NULL, "「大石さん、いますかー?", OutputLine(NULL, "「大石さん、いますかー?",
NULL, "\"Are you here, Ooishi-san?", Line_WaitForInput); NULL, "\"Are you here, Ooishi-san?", Line_WaitForInput);
PlaySE(3, "S01/00/dek02002", 256, 64); PlaySE(3, "s01/00/dek02002", 256, 64);
OutputLine(NULL, " 一般の方から外線でーす。」", OutputLine(NULL, " 一般の方から外線でーす。」",
NULL, " You have a call from a civilian.\"", Line_WaitForInput); NULL, " You have a call from a civilian.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -146,7 +146,7 @@
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥ //「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥
PlaySE(3, "S01/11/120700520", 256, 64); PlaySE(3, "s01/11/120700520", 256, 64);
OutputLine(NULL, "「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!」", OutputLine(NULL, "「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!」",
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal); NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -154,10 +154,10 @@
DrawSceneWithMask( "black", "left", 0, 0, 1300 ); DrawSceneWithMask( "black", "left", 0, 0, 1300 );
//「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥ //「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥
PlaySE(3, "S01/19/123100008", 256, 64); PlaySE(3, "s01/19/123100008", 256, 64);
OutputLine(NULL, "「ど、どうしてロンしちゃダメなんすかぁ?!", OutputLine(NULL, "「ど、どうしてロンしちゃダメなんすかぁ?!",
NULL, "\"W-Why can't you call ron on it!?", Line_WaitForInput); NULL, "\"W-Why can't you call ron on it!?", Line_WaitForInput);
PlaySE(3, "S01/19/123100009", 256, 64); PlaySE(3, "s01/19/123100009", 256, 64);
OutputLine(NULL, " あ、待ってくださいよ大石さぁん!」", OutputLine(NULL, " あ、待ってくださいよ大石さぁん!」",
NULL, " H-Hold on for a second, Ooishi-san!\"", Line_Normal); NULL, " H-Hold on for a second, Ooishi-san!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -175,10 +175,10 @@
//「外線です@公衆から。¥ //「外線です@公衆から。¥
PlaySE(3, "S01/00/dek02003", 256, 64); PlaySE(3, "s01/00/dek02003", 256, 64);
OutputLine(NULL, "「外線です。", OutputLine(NULL, "「外線です。",
NULL, "\"Outside line.", Line_WaitForInput); NULL, "\"Outside line.", Line_WaitForInput);
PlaySE(3, "S01/00/dek02004", 256, 64); PlaySE(3, "s01/00/dek02004", 256, 64);
OutputLine(NULL, "公衆から。」", OutputLine(NULL, "公衆から。」",
NULL, " From a payphone.\"", Line_Normal); NULL, " From a payphone.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -186,22 +186,22 @@
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 ); DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥ //「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
PlaySE(3, "S01/11/120700521", 256, 64); PlaySE(3, "s01/11/120700521", 256, 64);
OutputLine(NULL, "「あーどうもすみません!", OutputLine(NULL, "「あーどうもすみません!",
NULL, "\"Oh, why thank you!", Line_WaitForInput); NULL, "\"Oh, why thank you!", Line_WaitForInput);
PlaySE(3, "S01/11/120700522", 256, 64); PlaySE(3, "s01/11/120700522", 256, 64);
OutputLine(NULL, " ……お待たせしました、大石です。", OutputLine(NULL, " ……お待たせしました、大石です。",
NULL, " ...Sorry to keep you waiting, this is Ooishi.", Line_WaitForInput); NULL, " ...Sorry to keep you waiting, this is Ooishi.", Line_WaitForInput);
PlaySE(3, "S01/11/120700523", 256, 64); PlaySE(3, "s01/11/120700523", 256, 64);
OutputLine(NULL, "もしもし?」", OutputLine(NULL, "もしもし?」",
NULL, " Who is it?\"", Line_Normal); NULL, " Who is it?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「お、大石さんですか?@ もしもし?!@ //「お、大石さんですか?@ もしもし?!@
PlaySE(3, "S01/01/120100808", 256, 64); PlaySE(3, "s01/01/120100808", 256, 64);
OutputLine(NULL, "「お、大石さんですか?!", OutputLine(NULL, "「お、大石さんですか?!",
NULL, "\"Ah, Ooishi-san!?", Line_WaitForInput); NULL, "\"Ah, Ooishi-san!?", Line_WaitForInput);
PlaySE(3, "S01/01/120100809", 256, 64); PlaySE(3, "s01/01/120100809", 256, 64);
OutputLine(NULL, " もしもし?!」", OutputLine(NULL, " もしもし?!」",
NULL, " Hello!?\"", Line_WaitForInput); NULL, " Hello!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -209,10 +209,10 @@
//「前原さんじゃありませんか@どうもどうもこんにちは…!@ //「前原さんじゃありませんか@どうもどうもこんにちは…!@
PlaySE(3, "S01/11/120700524", 256, 64); PlaySE(3, "s01/11/120700524", 256, 64);
OutputLine(NULL, "「前原さんじゃありませんか。", OutputLine(NULL, "「前原さんじゃありませんか。",
NULL, "\"If it isn't Maebara-san.", Line_WaitForInput); NULL, "\"If it isn't Maebara-san.", Line_WaitForInput);
PlaySE(3, "S01/11/120700525", 256, 64); PlaySE(3, "s01/11/120700525", 256, 64);
OutputLine(NULL, "どうもどうもこんにちは…!」", OutputLine(NULL, "どうもどうもこんにちは…!」",
NULL, " Why, good evening...!\"", Line_WaitForInput); NULL, " Why, good evening...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -239,10 +239,10 @@
ClearMessage(); ClearMessage();
//「落ち着いて下さい@何がありました?@ //「落ち着いて下さい@何がありました?@
PlaySE(3, "S01/11/120700526", 256, 64); PlaySE(3, "s01/11/120700526", 256, 64);
OutputLine(NULL, "「落ち着いて下さい。", OutputLine(NULL, "「落ち着いて下さい。",
NULL, "\"Please calm down.", Line_WaitForInput); NULL, "\"Please calm down.", Line_WaitForInput);
PlaySE(3, "S01/11/120700527", 256, 64); PlaySE(3, "s01/11/120700527", 256, 64);
OutputLine(NULL, "何がありました?」", OutputLine(NULL, "何がありました?」",
NULL, " Did something happen?\"", Line_WaitForInput); NULL, " Did something happen?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -250,7 +250,7 @@
//「えっと、!w800その、!w1000……あぁぁ…ッ //「えっと、!w800その、!w1000……あぁぁ…ッ
PlaySE(3, "S01/01/120100810", 256, 64); PlaySE(3, "s01/01/120100810", 256, 64);
OutputLine(NULL, "「えっと、", OutputLine(NULL, "「えっと、",
NULL, "\"Uh,", Line_ContinueAfterTyping); NULL, "\"Uh,", Line_ContinueAfterTyping);
@@ -282,7 +282,7 @@
ClearMessage(); ClearMessage();
//「何があったんです?!@ //「何があったんです?!@
PlaySE(3, "S01/11/120700528", 256, 64); PlaySE(3, "s01/11/120700528", 256, 64);
OutputLine(NULL, "「何があったんです?!」", OutputLine(NULL, "「何があったんです?!」",
NULL, "\"What happened!?\"", Line_WaitForInput); NULL, "\"What happened!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -290,7 +290,7 @@
//「あぁぁあぁあの…お、…ぉぉ……俺……、@ //「あぁぁあぁあの…お、…ぉぉ……俺……、@
PlaySE(3, "S01/01/120100811", 256, 64); PlaySE(3, "s01/01/120100811", 256, 64);
OutputLine(NULL, "「あぁぁあぁあの…お、…ぉぉ……俺……、」", OutputLine(NULL, "「あぁぁあぁあの…お、…ぉぉ……俺……、」",
NULL, "\"UhhhUhhm... I... I... I...\"", Line_WaitForInput); NULL, "\"UhhhUhhm... I... I... I...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -298,13 +298,13 @@
//「…落ち着いて前原さん@ 今そこに近場の警官を行かせます@私もすぐそっちに行きますよ!@ //「…落ち着いて前原さん@ 今そこに近場の警官を行かせます@私もすぐそっちに行きますよ!@
PlaySE(3, "S01/11/120700529", 256, 64); PlaySE(3, "s01/11/120700529", 256, 64);
OutputLine(NULL, "「…落ち着いて前原さん!", OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput); NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
PlaySE(3, "S01/11/120700530", 256, 64); PlaySE(3, "s01/11/120700530", 256, 64);
OutputLine(NULL, " 今そこに近場の警官を行かせます。", OutputLine(NULL, " 今そこに近場の警官を行かせます。",
NULL, " I can have the local officers head to your location.", Line_WaitForInput); NULL, " I can have the local officers head to your location.", Line_WaitForInput);
PlaySE(3, "S01/11/120700531", 256, 64); PlaySE(3, "s01/11/120700531", 256, 64);
OutputLine(NULL, "私もすぐそっちに行きますよ!」", OutputLine(NULL, "私もすぐそっちに行きますよ!」",
NULL, " I'll be there soon, too!\"", Line_WaitForInput); NULL, " I'll be there soon, too!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -312,7 +312,7 @@
//「………あ、その!s300……!sd多分!w1000……無理です。¥ //「………あ、その!s300……!sd多分!w1000……無理です。¥
PlaySE(3, "S01/01/120100812", 256, 64); PlaySE(3, "s01/01/120100812", 256, 64);
OutputLine(NULL, "「………あ、その", OutputLine(NULL, "「………あ、その",
NULL, "\"...Ah, um...", Line_ContinueAfterTyping); NULL, "\"...Ah, um...", Line_ContinueAfterTyping);
//!s300 //!s300
@@ -354,10 +354,10 @@
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@ //「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
PlaySE(3, "S01/11/120700532", 256, 64); PlaySE(3, "s01/11/120700532", 256, 64);
OutputLine(NULL, "「前原さんは今、公衆電話からかけてますよね?", OutputLine(NULL, "「前原さんは今、公衆電話からかけてますよね?",
NULL, "\"Maebara-san, you're calling from a payphone right now, right?", Line_WaitForInput); NULL, "\"Maebara-san, you're calling from a payphone right now, right?", Line_WaitForInput);
PlaySE(3, "S01/11/120700533", 256, 64); PlaySE(3, "s01/11/120700533", 256, 64);
OutputLine(NULL, " どこの公衆電話ですか?!」", OutputLine(NULL, " どこの公衆電話ですか?!」",
NULL, " Where is that payphone!?\"", Line_WaitForInput); NULL, " Where is that payphone!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -398,10 +398,10 @@
StopSE( 3 ); StopSE( 3 );
//「…落ち着いて前原さん@ 今はどういう状況なんです…?!@ //「…落ち着いて前原さん@ 今はどういう状況なんです…?!@
PlaySE(3, "S01/11/120700534", 256, 64); PlaySE(3, "s01/11/120700534", 256, 64);
OutputLine(NULL, "「…落ち着いて前原さん!", OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput); NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
PlaySE(3, "S01/11/120700535", 256, 64); PlaySE(3, "s01/11/120700535", 256, 64);
OutputLine(NULL, " 今はどういう状況なんです…?!」", OutputLine(NULL, " 今はどういう状況なんです…?!」",
NULL, " What is your current situation...!?\"", Line_WaitForInput); NULL, " What is your current situation...!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -473,10 +473,10 @@
//「かかり過ぎです@警邏には何人乗ってます?@ //「かかり過ぎです@警邏には何人乗ってます?@
PlaySE(3, "S01/11/120700536", 256, 64); PlaySE(3, "s01/11/120700536", 256, 64);
OutputLine(NULL, "「かかり過ぎです。", OutputLine(NULL, "「かかり過ぎです。",
NULL, "\"That's too long.", Line_WaitForInput); NULL, "\"That's too long.", Line_WaitForInput);
PlaySE(3, "S01/11/120700537", 256, 64); PlaySE(3, "s01/11/120700537", 256, 64);
OutputLine(NULL, "警邏には何人乗ってます?」", OutputLine(NULL, "警邏には何人乗ってます?」",
NULL, " How many officers are in there?\"", Line_WaitForInput); NULL, " How many officers are in there?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -484,7 +484,7 @@
//「2人です。¥ //「2人です。¥
PlaySE(3, "S01/00/dek02005", 256, 64); PlaySE(3, "s01/00/dek02005", 256, 64);
OutputLine(NULL, "「2人です。」", OutputLine(NULL, "「2人です。」",
NULL, "\"Two.\"", Line_Normal); NULL, "\"Two.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -508,7 +508,7 @@
ClearMessage(); ClearMessage();
//「雛見沢の駐在さんには電話しました?!@ //「雛見沢の駐在さんには電話しました?!@
PlaySE(3, "S01/11/120700538", 256, 64); PlaySE(3, "s01/11/120700538", 256, 64);
OutputLine(NULL, "「雛見沢の駐在さんには電話しました?!」", OutputLine(NULL, "「雛見沢の駐在さんには電話しました?!」",
NULL, "\"Did you call the officer stationed in Hinamizawa!?\"", Line_WaitForInput); NULL, "\"Did you call the officer stationed in Hinamizawa!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -516,10 +516,10 @@
//「定時巡回の時間です@家人は留守で連絡不能。@ //「定時巡回の時間です@家人は留守で連絡不能。@
PlaySE(3, "S01/00/dek02006", 256, 64); PlaySE(3, "s01/00/dek02006", 256, 64);
OutputLine(NULL, "「定時巡回の時間です。", OutputLine(NULL, "「定時巡回の時間です。",
NULL, "\"He's scheduled to be on patrol.", Line_WaitForInput); NULL, "\"He's scheduled to be on patrol.", Line_WaitForInput);
PlaySE(3, "S01/00/dek02007", 256, 64); PlaySE(3, "s01/00/dek02007", 256, 64);
OutputLine(NULL, "家人は留守で連絡不能。」", OutputLine(NULL, "家人は留守で連絡不能。」",
NULL, " They're currently out, and it'll be impossible to contact them.\"", Line_WaitForInput); NULL, " They're currently out, and it'll be impossible to contact them.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -527,10 +527,10 @@
//「くそッ!@ 熊ちゃん、車を回して下さい。@ //「くそッ!@ 熊ちゃん、車を回して下さい。@
PlaySE(3, "S01/11/120700539", 256, 64); PlaySE(3, "s01/11/120700539", 256, 64);
OutputLine(NULL, "「くそッ!!", OutputLine(NULL, "「くそッ!!",
NULL, "\"God damn!", Line_WaitForInput); NULL, "\"God damn!", Line_WaitForInput);
PlaySE(3, "S01/11/120700540", 256, 64); PlaySE(3, "s01/11/120700540", 256, 64);
OutputLine(NULL, " 熊ちゃん、車を回して下さい。」", OutputLine(NULL, " 熊ちゃん、車を回して下さい。」",
NULL, " Kuma-chan, bring the car around.\"", Line_WaitForInput); NULL, " Kuma-chan, bring the car around.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -538,19 +538,19 @@
//「了解っす!!!¥ //「了解っす!!!¥
PlaySE(3, "S01/19/123100010", 256, 64); PlaySE(3, "s01/19/123100010", 256, 64);
OutputLine(NULL, "「了解っす!!!」", OutputLine(NULL, "「了解っす!!!」",
NULL, "\"Understood!!!\"", Line_Normal); NULL, "\"Understood!!!\"", Line_Normal);
ClearMessage(); ClearMessage();
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@ //「…もしもし@ 大石さん…@ ごほっごぼッ!!@
PlaySE(3, "S01/01/120100813", 256, 64); PlaySE(3, "s01/01/120100813", 256, 64);
OutputLine(NULL, "「…もしもし?", OutputLine(NULL, "「…もしもし?",
NULL, "\"...Hello?", Line_WaitForInput); NULL, "\"...Hello?", Line_WaitForInput);
PlaySE(3, "S01/01/120100814", 256, 64); PlaySE(3, "s01/01/120100814", 256, 64);
OutputLine(NULL, " 大石さん…?", OutputLine(NULL, " 大石さん…?",
NULL, " Ooishi-san...?", Line_WaitForInput); NULL, " Ooishi-san...?", Line_WaitForInput);
PlaySE(3, "S01/01/120100815", 256, 64); PlaySE(3, "s01/01/120100815", 256, 64);
OutputLine(NULL, " ごほっごぼッ!!」", OutputLine(NULL, " ごほっごぼッ!!」",
NULL, " *Cough cough*!!\"", Line_WaitForInput); NULL, " *Cough cough*!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -558,13 +558,13 @@
//「もしもし@ 大丈夫です@ちゃんと聞こえてますよ!¥ //「もしもし@ 大丈夫です@ちゃんと聞こえてますよ!¥
PlaySE(3, "S01/11/120700541", 256, 64); PlaySE(3, "s01/11/120700541", 256, 64);
OutputLine(NULL, "「もしもし!", OutputLine(NULL, "「もしもし!",
NULL, "\"Hello!", Line_WaitForInput); NULL, "\"Hello!", Line_WaitForInput);
PlaySE(3, "S01/11/120700542", 256, 64); PlaySE(3, "s01/11/120700542", 256, 64);
OutputLine(NULL, " 大丈夫です。", OutputLine(NULL, " 大丈夫です。",
NULL, " It's all right.", Line_WaitForInput); NULL, " It's all right.", Line_WaitForInput);
PlaySE(3, "S01/11/120700543", 256, 64); PlaySE(3, "s01/11/120700543", 256, 64);
OutputLine(NULL, "ちゃんと聞こえてますよ!」", OutputLine(NULL, "ちゃんと聞こえてますよ!」",
NULL, " I can hear you loud and clear!\"", Line_Normal); NULL, " I can hear you loud and clear!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -604,19 +604,19 @@
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 ); DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@ //「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
PlaySE(3, "S01/11/120700544", 256, 64); PlaySE(3, "s01/11/120700544", 256, 64);
OutputLine(NULL, "「前原さん、今そこに警官が向かってます。", OutputLine(NULL, "「前原さん、今そこに警官が向かってます。",
NULL, "\"Maebara-san, the police are on their way.", Line_WaitForInput); NULL, "\"Maebara-san, the police are on their way.", Line_WaitForInput);
PlaySE(3, "S01/11/120700545", 256, 64); PlaySE(3, "s01/11/120700545", 256, 64);
OutputLine(NULL, "2〜3分で到着しますから何とか持ちこたえて下さい!", OutputLine(NULL, "2〜3分で到着しますから何とか持ちこたえて下さい!",
NULL, " They'll be there in a couple of minutes, so hold on somehow!", Line_WaitForInput); NULL, " They'll be there in a couple of minutes, so hold on somehow!", Line_WaitForInput);
PlaySE(3, "S01/11/120700546", 256, 64); PlaySE(3, "s01/11/120700546", 256, 64);
OutputLine(NULL, " もしもし?!", OutputLine(NULL, " もしもし?!",
NULL, " Hello!?", Line_WaitForInput); NULL, " Hello!?", Line_WaitForInput);
PlaySE(3, "S01/11/120700547", 256, 64); PlaySE(3, "s01/11/120700547", 256, 64);
OutputLine(NULL, " 聞こえてますか?!", OutputLine(NULL, " 聞こえてますか?!",
NULL, " Can you hear me!?", Line_WaitForInput); NULL, " Can you hear me!?", Line_WaitForInput);
PlaySE(3, "S01/11/120700548", 256, 64); PlaySE(3, "s01/11/120700548", 256, 64);
OutputLine(NULL, " 前原さん?!」", OutputLine(NULL, " 前原さん?!」",
NULL, " Maebara-san!?\"", Line_WaitForInput); NULL, " Maebara-san!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -639,13 +639,13 @@
ClearMessage(); ClearMessage();
//「前原さん!@ 犯人は誰です?@ 何人なんですッ?!@ //「前原さん!@ 犯人は誰です?@ 何人なんですッ?!@
PlaySE(3, "S01/11/120700549", 256, 64); PlaySE(3, "s01/11/120700549", 256, 64);
OutputLine(NULL, "「前原さん!!", OutputLine(NULL, "「前原さん!!",
NULL, "\"Maebara-san!!", Line_WaitForInput); NULL, "\"Maebara-san!!", Line_WaitForInput);
PlaySE(3, "S01/11/120700550", 256, 64); PlaySE(3, "s01/11/120700550", 256, 64);
OutputLine(NULL, " 犯人は誰です?!", OutputLine(NULL, " 犯人は誰です?!",
NULL, " Who is the culprit!?", Line_WaitForInput); NULL, " Who is the culprit!?", Line_WaitForInput);
PlaySE(3, "S01/11/120700551", 256, 64); PlaySE(3, "s01/11/120700551", 256, 64);
OutputLine(NULL, " 何人なんですッ?!」", OutputLine(NULL, " 何人なんですッ?!」",
NULL, " How many are there!?\"", Line_WaitForInput); NULL, " How many are there!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -653,7 +653,7 @@
//「……お、!w1500…俺も!w1000……最初はニンゲンが犯人なんだと思いまし……!w1000げぼッ //「……お、!w1500…俺も!w1000……最初はニンゲンが犯人なんだと思いまし……!w1000げぼッ
PlaySE(3, "S01/01/120100816", 256, 64); PlaySE(3, "s01/01/120100816", 256, 64);
OutputLine(NULL, "「……お、", OutputLine(NULL, "「……お、",
NULL, "\"...I...", Line_ContinueAfterTyping); NULL, "\"...I...", Line_ContinueAfterTyping);
@@ -687,7 +687,7 @@
ClearMessage(); ClearMessage();
//「大丈夫ですか!! 前原さん!!@ //「大丈夫ですか!! 前原さん!!@
PlaySE(3, "S01/11/120700552", 256, 64); PlaySE(3, "s01/11/120700552", 256, 64);
OutputLine(NULL, "「大丈夫ですか!! 前原さん!!」", OutputLine(NULL, "「大丈夫ですか!! 前原さん!!」",
NULL, "\"Are you all right!? Maebara-san!!\"", Line_WaitForInput); NULL, "\"Are you all right!? Maebara-san!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -695,7 +695,7 @@
//「犯人はニンゲンなんだって、!w1000オヤシロさまの祟りなんかないんだって、!w1000そう思ってました…ついさっきまで……だけど!s400……!sdやっぱり…、!w1000げほげほ…ッ //「犯人はニンゲンなんだって、!w1000オヤシロさまの祟りなんかないんだって、!w1000そう思ってました…ついさっきまで……だけど!s400……!sdやっぱり…、!w1000げほげほ…ッ
PlaySE(3, "S01/01/120100817", 256, 64); PlaySE(3, "s01/01/120100817", 256, 64);
OutputLine(NULL, "「犯人はニンゲンなんだって、", OutputLine(NULL, "「犯人はニンゲンなんだって、",
NULL, "\"I thought that", Line_ContinueAfterTyping); NULL, "\"I thought that", Line_ContinueAfterTyping);
@@ -712,10 +712,10 @@
OutputLine(NULL, "そう思ってました…。", OutputLine(NULL, "そう思ってました…。",
NULL, " and not Oyashiro-sama's curse...", Line_WaitForInput); NULL, " and not Oyashiro-sama's curse...", Line_WaitForInput);
PlaySE(3, "S01/01/120100818", 256, 64); PlaySE(3, "s01/01/120100818", 256, 64);
OutputLine(NULL, "ついさっきまで。", OutputLine(NULL, "ついさっきまで。",
NULL, " Up until right now.", Line_WaitForInput); NULL, " Up until right now.", Line_WaitForInput);
PlaySE(3, "S01/01/120100819", 256, 64); PlaySE(3, "s01/01/120100819", 256, 64);
OutputLine(NULL, "……だけど", OutputLine(NULL, "……だけど",
NULL, " But...", Line_ContinueAfterTyping); NULL, " But...", Line_ContinueAfterTyping);
//!s400 //!s400
@@ -749,7 +749,7 @@
ClearMessage(); ClearMessage();
//「……でも!w800…やっぱり!w800…オヤシロさまってのは!w800……いるんだと思います……いや、います今。 //「……でも!w800…やっぱり!w800…オヤシロさまってのは!w800……いるんだと思います……いや、います今。
PlaySE(3, "S01/01/120100820", 256, 64); PlaySE(3, "s01/01/120100820", 256, 64);
OutputLine(NULL, "「……でも", OutputLine(NULL, "「……でも",
NULL, "\"...But...", Line_ContinueAfterTyping); NULL, "\"...But...", Line_ContinueAfterTyping);
@@ -773,10 +773,10 @@
OutputLine(NULL, "……いるんだと思います……。", OutputLine(NULL, "……いるんだと思います……。",
NULL, " does exist...", Line_WaitForInput); NULL, " does exist...", Line_WaitForInput);
PlaySE(3, "S01/01/120100821", 256, 64); PlaySE(3, "s01/01/120100821", 256, 64);
OutputLine(NULL, "いや、います。", OutputLine(NULL, "いや、います。",
NULL, " No, he's...", Line_WaitForInput); NULL, " No, he's...", Line_WaitForInput);
PlaySE(3, "S01/01/120100822", 256, 64); PlaySE(3, "s01/01/120100822", 256, 64);
OutputLine(NULL, "今。」", OutputLine(NULL, "今。」",
NULL, " here.\"", Line_WaitForInput); NULL, " here.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -784,7 +784,7 @@
//「前原さん、どうか、どうか落ち着いて…、@ //「前原さん、どうか、どうか落ち着いて…、@
PlaySE(3, "S01/11/120700553", 256, 64); PlaySE(3, "s01/11/120700553", 256, 64);
OutputLine(NULL, "「前原さん、どうか、どうか落ち着いて…、」", OutputLine(NULL, "「前原さん、どうか、どうか落ち着いて…、」",
NULL, "\"Maebara-san, please, just please calm down...\"", Line_WaitForInput); NULL, "\"Maebara-san, please, just please calm down...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -792,10 +792,10 @@
//「なんかさっきからおかしいと思ってたんです…@ずーっとつけてくるんですよ…!@ //「なんかさっきからおかしいと思ってたんです…@ずーっとつけてくるんですよ…!@
PlaySE(3, "S01/01/120100823", 256, 64); PlaySE(3, "s01/01/120100823", 256, 64);
OutputLine(NULL, "「なんかさっきからおかしいと思ってたんです…。", OutputLine(NULL, "「なんかさっきからおかしいと思ってたんです…。",
NULL, "\"I had been thinking it was strange for a while now...", Line_WaitForInput); NULL, "\"I had been thinking it was strange for a while now...", Line_WaitForInput);
PlaySE(3, "S01/01/120100824", 256, 64); PlaySE(3, "s01/01/120100824", 256, 64);
OutputLine(NULL, "ずーっとつけてくるんですよ…!!", OutputLine(NULL, "ずーっとつけてくるんですよ…!!",
NULL, " It's been following me this whole time...!!", Line_WaitForInput); NULL, " It's been following me this whole time...!!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -803,22 +803,22 @@
// 走っても走っても、走っても走っても…!!@ 影みたいにぴったりくっついて!@ だけども少しずつ…少しずつ…@俺の背中ににじり寄ってくるんです……。¥ // 走っても走っても、走っても走っても…!!@ 影みたいにぴったりくっついて!@ だけども少しずつ…少しずつ…@俺の背中ににじり寄ってくるんです……。¥
PlaySE(3, "S01/01/120100825", 256, 64); PlaySE(3, "s01/01/120100825", 256, 64);
OutputLine(NULL, " 走っても走っても、走っても走っても…!!!", OutputLine(NULL, " 走っても走っても、走っても走っても…!!!",
NULL, "I run and run and run and run...!!!", Line_WaitForInput); NULL, "I run and run and run and run...!!!", Line_WaitForInput);
PlaySE(3, "S01/01/120100826", 256, 64); PlaySE(3, "s01/01/120100826", 256, 64);
OutputLine(NULL, " 影みたいにぴったりくっついて!!", OutputLine(NULL, " 影みたいにぴったりくっついて!!",
NULL, " But it just sticks to me like my shadow!!", Line_WaitForInput); NULL, " But it just sticks to me like my shadow!!", Line_WaitForInput);
PlaySE(3, "S01/01/120100827", 256, 64); PlaySE(3, "s01/01/120100827", 256, 64);
OutputLine(NULL, " だけども少しずつ…少しずつ…。", OutputLine(NULL, " だけども少しずつ…少しずつ…。",
NULL, " But slowly... so slowly...", Line_WaitForInput); NULL, " But slowly... so slowly...", Line_WaitForInput);
PlaySE(3, "S01/01/120100828", 256, 64); PlaySE(3, "s01/01/120100828", 256, 64);
OutputLine(NULL, "俺の背中ににじり寄ってくるんです……。」", OutputLine(NULL, "俺の背中ににじり寄ってくるんです……。」",
NULL, " It's digging itself into my back...\"", Line_Normal); NULL, " It's digging itself into my back...\"", Line_Normal);
ClearMessage(); ClearMessage();
//「……前原さん、!w1000…そいつは!s300………今!sd、ひょっとして…、!w1000………前原さんの…後ろに //「……前原さん、!w1000…そいつは!s300………今!sd、ひょっとして…、!w1000………前原さんの…後ろに
PlaySE(3, "S01/11/120700554", 256, 64); PlaySE(3, "s01/11/120700554", 256, 64);
OutputLine(NULL, "「……前原さん、", OutputLine(NULL, "「……前原さん、",
NULL, "\"...Maebara-san...", Line_ContinueAfterTyping); NULL, "\"...Maebara-san...", Line_ContinueAfterTyping);
@@ -855,10 +855,10 @@
ClearMessage(); ClearMessage();
//「……………後ろに@……すぐ、……後ろに………。@ //「……………後ろに@……すぐ、……後ろに………。@
PlaySE(3, "S01/01/120100829", 256, 64); PlaySE(3, "s01/01/120100829", 256, 64);
OutputLine(NULL, "「……………後ろに。", OutputLine(NULL, "「……………後ろに。",
NULL, "\"...Behind me.", Line_WaitForInput); NULL, "\"...Behind me.", Line_WaitForInput);
PlaySE(3, "S01/01/120100830", 256, 64); PlaySE(3, "s01/01/120100830", 256, 64);
OutputLine(NULL, "……すぐ、……後ろに………。」", OutputLine(NULL, "……すぐ、……後ろに………。」",
NULL, " Right... behind me...\"", Line_WaitForInput); NULL, " Right... behind me...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -866,25 +866,25 @@
//「お願いです前原さん@……怖いのはわかります@ですがお願いです!@ ……あなたの後ろに……誰がいるんですッ?!¥ //「お願いです前原さん@……怖いのはわかります@ですがお願いです!@ ……あなたの後ろに……誰がいるんですッ?!¥
PlaySE(3, "S01/11/120700555", 256, 64); PlaySE(3, "s01/11/120700555", 256, 64);
OutputLine(NULL, "「お願いです前原さん。", OutputLine(NULL, "「お願いです前原さん。",
NULL, "\"Please, Maebara-san...", Line_WaitForInput); NULL, "\"Please, Maebara-san...", Line_WaitForInput);
PlaySE(3, "S01/11/120700556", 256, 64); PlaySE(3, "s01/11/120700556", 256, 64);
OutputLine(NULL, "……怖いのはわかります。", OutputLine(NULL, "……怖いのはわかります。",
NULL, " I can tell you're scared.", Line_WaitForInput); NULL, " I can tell you're scared.", Line_WaitForInput);
PlaySE(3, "S01/11/120700557", 256, 64); PlaySE(3, "s01/11/120700557", 256, 64);
OutputLine(NULL, "ですがお願いです!!", OutputLine(NULL, "ですがお願いです!!",
NULL, " But please!!", Line_WaitForInput); NULL, " But please!!", Line_WaitForInput);
PlaySE(3, "S01/11/120700558", 256, 64); PlaySE(3, "s01/11/120700558", 256, 64);
OutputLine(NULL, " ……あなたの後ろに……誰がいるんですッ?!」", OutputLine(NULL, " ……あなたの後ろに……誰がいるんですッ?!」",
NULL, " ...Who is it... that's right behind you!?\"", Line_Normal); NULL, " ...Who is it... that's right behind you!?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「振り向けるわけ…ないじゃないですか…@振り向いたら……俺!w800……俺…、 //「振り向けるわけ…ないじゃないですか…@振り向いたら……俺!w800……俺…、
PlaySE(3, "S01/01/120100831", 256, 64); PlaySE(3, "s01/01/120100831", 256, 64);
OutputLine(NULL, "「振り向けるわけ…ないじゃないですか…。", OutputLine(NULL, "「振り向けるわけ…ないじゃないですか…。",
NULL, "\"I can't just... look behind me...", Line_WaitForInput); NULL, "\"I can't just... look behind me...", Line_WaitForInput);
PlaySE(3, "S01/01/120100832", 256, 64); PlaySE(3, "s01/01/120100832", 256, 64);
OutputLine(NULL, "振り向いたら……俺", OutputLine(NULL, "振り向いたら……俺",
NULL, " If I do... I'll...", Line_ContinueAfterTyping); NULL, " If I do... I'll...", Line_ContinueAfterTyping);
@@ -899,13 +899,13 @@
//「怖いのはわかります!@ でも教えて欲しい!@ ちょっと振り返るだけでいいんです!@ 前原さんの後ろに……!w1000誰がいるんですッ //「怖いのはわかります!@ でも教えて欲しい!@ ちょっと振り返るだけでいいんです!@ 前原さんの後ろに……!w1000誰がいるんですッ
PlaySE(3, "S01/11/120700559", 256, 64); PlaySE(3, "s01/11/120700559", 256, 64);
OutputLine(NULL, "「怖いのはわかります!!", OutputLine(NULL, "「怖いのはわかります!!",
NULL, "\"I understand that you're scared!!", Line_WaitForInput); NULL, "\"I understand that you're scared!!", Line_WaitForInput);
PlaySE(3, "S01/11/120700560", 256, 64); PlaySE(3, "s01/11/120700560", 256, 64);
OutputLine(NULL, " でも教えて欲しい!!", OutputLine(NULL, " でも教えて欲しい!!",
NULL, " But please tell me!!", Line_WaitForInput); NULL, " But please tell me!!", Line_WaitForInput);
PlaySE(3, "S01/11/120700561", 256, 64); PlaySE(3, "s01/11/120700561", 256, 64);
OutputLine(NULL, " ちょっと振り返るだけでいいんです!!", OutputLine(NULL, " ちょっと振り返るだけでいいんです!!",
NULL, " You just need to turn around a bit!!", Line_WaitForInput); NULL, " You just need to turn around a bit!!", Line_WaitForInput);
OutputLine(NULL, " 前原さんの後ろに……", OutputLine(NULL, " 前原さんの後ろに……",
@@ -915,7 +915,7 @@
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE(3, "S01/11/120700562", 256, 64); PlaySE(3, "s01/11/120700562", 256, 64);
OutputLine(NULL, "誰がいるんですッ?!?!」", OutputLine(NULL, "誰がいるんですッ?!?!」",
NULL, " Who is behind you, Maebara-san!?!?\"", Line_Normal); NULL, " Who is behind you, Maebara-san!?!?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -928,13 +928,13 @@
ClearMessage(); ClearMessage();
//「…前原さん@……あんたまさか@…喉を引っ掻いてたりは…しないでしょうね…?¥ //「…前原さん@……あんたまさか@…喉を引っ掻いてたりは…しないでしょうね…?¥
PlaySE(3, "S01/11/120700563", 256, 64); PlaySE(3, "s01/11/120700563", 256, 64);
OutputLine(NULL, "「…前原さん、", OutputLine(NULL, "「…前原さん、",
NULL, "\"...Maebara-san...", Line_WaitForInput); NULL, "\"...Maebara-san...", Line_WaitForInput);
PlaySE(3, "S01/11/120700564", 256, 64); PlaySE(3, "s01/11/120700564", 256, 64);
OutputLine(NULL, "……あんたまさか、", OutputLine(NULL, "……あんたまさか、",
NULL, " It couldn't be that you're...", Line_WaitForInput); NULL, " It couldn't be that you're...", Line_WaitForInput);
PlaySE(3, "S01/11/120700565", 256, 64); PlaySE(3, "s01/11/120700565", 256, 64);
OutputLine(NULL, "…喉を引っ掻いてたりは…しないでしょうね…?」", OutputLine(NULL, "…喉を引っ掻いてたりは…しないでしょうね…?」",
NULL, " clawing out... your own throat...?\"", Line_Normal); NULL, " clawing out... your own throat...?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -973,16 +973,16 @@
DrawScene( "bg_011", 400 ); DrawScene( "bg_011", 400 );
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@ //「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
PlaySE(3, "S01/11/120700566", 256, 64); PlaySE(3, "s01/11/120700566", 256, 64);
OutputLine(NULL, "「もしもし!", OutputLine(NULL, "「もしもし!",
NULL, "\"Hello?", Line_WaitForInput); NULL, "\"Hello?", Line_WaitForInput);
PlaySE(3, "S01/11/120700567", 256, 64); PlaySE(3, "s01/11/120700567", 256, 64);
OutputLine(NULL, " もしもし?!", OutputLine(NULL, " もしもし?!",
NULL, " Hello!?", Line_WaitForInput); NULL, " Hello!?", Line_WaitForInput);
PlaySE(3, "S01/11/120700568", 256, 64); PlaySE(3, "s01/11/120700568", 256, 64);
OutputLine(NULL, " 前原さん?!", OutputLine(NULL, " 前原さん?!",
NULL, " Maebara-san!?", Line_WaitForInput); NULL, " Maebara-san!?", Line_WaitForInput);
PlaySE(3, "S01/11/120700569", 256, 64); PlaySE(3, "s01/11/120700569", 256, 64);
OutputLine(NULL, " もしもーしッ?!?!」", OutputLine(NULL, " もしもーしッ?!?!」",
NULL, " Helloooo!?!?\"", Line_WaitForInput); NULL, " Helloooo!?!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1026,10 +1026,10 @@
//「もしもし…@ ………………………前原…さん…?@ //「もしもし…@ ………………………前原…さん…?@
PlaySE(3, "S01/11/120700570", 256, 64); PlaySE(3, "s01/11/120700570", 256, 64);
OutputLine(NULL, "「もしもし…?", OutputLine(NULL, "「もしもし…?",
NULL, "\"Hello...?", Line_WaitForInput); NULL, "\"Hello...?", Line_WaitForInput);
PlaySE(3, "S01/11/120700571", 256, 64); PlaySE(3, "s01/11/120700571", 256, 64);
OutputLine(NULL, " ………………………前原…さん…?」", OutputLine(NULL, " ………………………前原…さん…?」",
NULL, " ...Maebara...san...?\"", Line_WaitForInput); NULL, " ...Maebara...san...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1085,7 +1085,7 @@
ClearMessage(); ClearMessage();
//「…………あ。¥ //「…………あ。¥
PlaySE(3, "S01/11/120700572", 256, 64); PlaySE(3, "s01/11/120700572", 256, 64);
OutputLine(NULL, "「…………あ。」", OutputLine(NULL, "「…………あ。」",
NULL, "\"...Ah.\"", Line_Normal); NULL, "\"...Ah.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1105,16 +1105,16 @@
DrawScene( "bg_192", 1000 ); DrawScene( "bg_192", 1000 );
//「大石さん、車はOKっす!!@ 大石さん…?!¥ //「大石さん、車はOKっす!!@ 大石さん…?!¥
PlaySE(3, "S01/19/123100011", 256, 64); PlaySE(3, "s01/19/123100011", 256, 64);
OutputLine(NULL, "「大石さん、車はOKっす!!!", OutputLine(NULL, "「大石さん、車はOKっす!!!",
NULL, "\"Ooishi-san, the car is good to go!!!", Line_WaitForInput); NULL, "\"Ooishi-san, the car is good to go!!!", Line_WaitForInput);
PlaySE(3, "S01/19/123100012", 256, 64); PlaySE(3, "s01/19/123100012", 256, 64);
OutputLine(NULL, " 大石さん…?!」", OutputLine(NULL, " 大石さん…?!」",
NULL, " Ooishi-san...!?\"", Line_Normal); NULL, " Ooishi-san...!?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「……ごめんなさい、だ。@ //「……ごめんなさい、だ。@
PlaySE(3, "S01/11/120700573", 256, 64); PlaySE(3, "s01/11/120700573", 256, 64);
OutputLine(NULL, "「……ごめんなさい、だ。」", OutputLine(NULL, "「……ごめんなさい、だ。」",
NULL, "\"...It was... I'm sorry.\"", Line_WaitForInput); NULL, "\"...It was... I'm sorry.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1122,7 +1122,7 @@
//「大石さん……??¥ //「大石さん……??¥
PlaySE(3, "S01/19/123100013", 256, 64); PlaySE(3, "s01/19/123100013", 256, 64);
OutputLine(NULL, "「大石さん……??」", OutputLine(NULL, "「大石さん……??」",
NULL, "\"Ooishi-san...??\"", Line_Normal); NULL, "\"Ooishi-san...??\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -21,7 +21,7 @@
PlayBGM( 1, "msys01", 128, 0 ); PlayBGM( 1, "msys01", 128, 0 );
//「......レナってさ、俺と同い年だったよな?@ //「......レナってさ、俺と同い年だったよな?@
PlaySE(3, "S20/01/440100001", 128, 64); PlaySE(3, "s20/01/440100001", 128, 64);
OutputLine(NULL, "「……レナってさ、俺と同い年だったよな?」", OutputLine(NULL, "「……レナってさ、俺と同い年だったよな?」",
NULL, "\"... So, Rena, we're the same age?\"", Line_WaitForInput); NULL, "\"... So, Rena, we're the same age?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -31,12 +31,12 @@
DrawBustshotWithFiltering( 1, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@そうだよ@ 干支もおんなじだよね。@ //「うん@そうだよ@ 干支もおんなじだよね。@
PlaySE(3, "S20/02/440200001", 128, 64); PlaySE(3, "s20/02/440200001", 128, 64);
OutputLine(NULL, "「うん。", OutputLine(NULL, "「うん。",
NULL, "\"Yes.", Line_WaitForInput); NULL, "\"Yes.", Line_WaitForInput);
OutputLine(NULL, "そうだよ?", OutputLine(NULL, "そうだよ?",
NULL, " That's right.", Line_WaitForInput); NULL, " That's right.", Line_WaitForInput);
PlaySE(3, "S20/02/440200002", 128, 64); PlaySE(3, "s20/02/440200002", 128, 64);
OutputLine(NULL, " 干支もおんなじだよね。」", OutputLine(NULL, " 干支もおんなじだよね。」",
NULL, " We're the same zodiac animal, too.\"", Line_WaitForInput); NULL, " We're the same zodiac animal, too.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -51,7 +51,7 @@
DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@ //「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@
PlaySE(3, "S20/03/440300001", 128, 64); PlaySE(3, "s20/03/440300001", 128, 64);
OutputLine(NULL, "「そんなことないよ。", OutputLine(NULL, "「そんなことないよ。",
NULL, "\"That's not true.", Line_WaitForInput); NULL, "\"That's not true.", Line_WaitForInput);
OutputLine(NULL, "誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!」", OutputLine(NULL, "誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!」",
@@ -61,12 +61,12 @@
//「あれ@ あ、そーか@魅音、頭いいじゃねぇか!¥ //「あれ@ あ、そーか@魅音、頭いいじゃねぇか!¥
PlaySE(3, "S20/01/440100002", 128, 64); PlaySE(3, "s20/01/440100002", 128, 64);
OutputLine(NULL, "「あれ?", OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput); NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " あ、そーか。", OutputLine(NULL, " あ、そーか。",
NULL, " Oh, I see~", Line_WaitForInput); NULL, " Oh, I see~", Line_WaitForInput);
PlaySE(3, "S20/01/440100003", 128, 64); PlaySE(3, "s20/01/440100003", 128, 64);
OutputLine(NULL, "魅音、頭いいじゃねぇか!」", OutputLine(NULL, "魅音、頭いいじゃねぇか!」",
NULL, " Mion, you're pretty smart!\"", Line_Normal); NULL, " Mion, you're pretty smart!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -75,12 +75,12 @@
DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@ //「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@
PlaySE(3, "S20/02/440200003", 128, 64); PlaySE(3, "s20/02/440200003", 128, 64);
OutputLine(NULL, "「あははははは。", OutputLine(NULL, "「あははははは。",
NULL, "\"Ahahahahaha.", Line_WaitForInput); NULL, "\"Ahahahahaha.", Line_WaitForInput);
OutputLine(NULL, "ところで圭一くんは何月生まれなのかな?", OutputLine(NULL, "ところで圭一くんは何月生まれなのかな?",
NULL, " What month were you born, by the way, Keiichi-kun?", Line_WaitForInput); NULL, " What month were you born, by the way, Keiichi-kun?", Line_WaitForInput);
PlaySE(3, "S20/02/440200004", 128, 64); PlaySE(3, "s20/02/440200004", 128, 64);
OutputLine(NULL, " レナは7月なんだよ!」", OutputLine(NULL, " レナは7月なんだよ!」",
NULL, " I'm July!\"", Line_WaitForInput); NULL, " I'm July!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -106,15 +106,15 @@
ClearMessage(); ClearMessage();
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@ //「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@
PlaySE(3, "S20/01/440100004", 128, 64); PlaySE(3, "s20/01/440100004", 128, 64);
OutputLine(NULL, "「…ふ!", OutputLine(NULL, "「…ふ!",
NULL, "\"...heh!", Line_WaitForInput); NULL, "\"...heh!", Line_WaitForInput);
OutputLine(NULL, " だが諦めろ。", OutputLine(NULL, " だが諦めろ。",
NULL, " Don't even.", Line_WaitForInput); NULL, " Don't even.", Line_WaitForInput);
PlaySE(3, "S20/01/440100005", 128, 64); PlaySE(3, "s20/01/440100005", 128, 64);
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!", OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput); NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
PlaySE(3, "S20/01/440100006", 128, 64); PlaySE(3, "s20/01/440100006", 128, 64);
OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」", OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」",
NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", Line_WaitForInput); NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -124,15 +124,15 @@
DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「え@ え?@ なんでだろ@ なんでだろ?!¥ //「え@ え?@ なんでだろ@ なんでだろ?!¥
PlaySE(3, "S20/02/440200005", 128, 64); PlaySE(3, "s20/02/440200005", 128, 64);
OutputLine(NULL, "「え?", OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput); NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " え?!", OutputLine(NULL, " え?!",
NULL, " Huh!?", Line_WaitForInput); NULL, " Huh!?", Line_WaitForInput);
PlaySE(3, "S20/02/440200006", 128, 64); PlaySE(3, "s20/02/440200006", 128, 64);
OutputLine(NULL, " なんでだろ?", OutputLine(NULL, " なんでだろ?",
NULL, " Why?", Line_WaitForInput); NULL, " Why?", Line_WaitForInput);
PlaySE(3, "S20/02/440200007", 128, 64); PlaySE(3, "s20/02/440200007", 128, 64);
OutputLine(NULL, " なんでだろ?!」", OutputLine(NULL, " なんでだろ?!」",
NULL, " Why!?\"", Line_Normal); NULL, " Why!?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -157,7 +157,7 @@
DrawBustshot( 3, "me_se_wi_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "me_se_wi_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ってことは圭ちゃん、ひょっとして4月生まれ?@ //「ってことは圭ちゃん、ひょっとして4月生まれ?@
PlaySE(3, "S20/03/440300002", 128, 64); PlaySE(3, "s20/03/440300002", 128, 64);
OutputLine(NULL, "「ってことは圭ちゃん、ひょっとして4月生まれ?」", OutputLine(NULL, "「ってことは圭ちゃん、ひょっとして4月生まれ?」",
NULL, "\"So that means you were born in April, Kei-chan?\"", Line_WaitForInput); NULL, "\"So that means you were born in April, Kei-chan?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -165,12 +165,12 @@
//「そーゆうこったな@ 残念だなレナ@ 俺、もーとっくにレナより年上なんだよ。@ //「そーゆうこったな@ 残念だなレナ@ 俺、もーとっくにレナより年上なんだよ。@
PlaySE(3, "S20/01/440100007", 128, 64); PlaySE(3, "s20/01/440100007", 128, 64);
OutputLine(NULL, "「そーゆうこったな!", OutputLine(NULL, "「そーゆうこったな!",
NULL, "\"Right on!", Line_WaitForInput); NULL, "\"Right on!", Line_WaitForInput);
OutputLine(NULL, " 残念だなレナ!", OutputLine(NULL, " 残念だなレナ!",
NULL, " Too bad, Rena!", Line_WaitForInput); NULL, " Too bad, Rena!", Line_WaitForInput);
PlaySE(3, "S20/01/440100008", 128, 64); PlaySE(3, "s20/01/440100008", 128, 64);
OutputLine(NULL, " 俺、もーとっくにレナより年上なんだよ。」", OutputLine(NULL, " 俺、もーとっくにレナより年上なんだよ。」",
NULL, " I'm already far older than Rena.\"", Line_WaitForInput); NULL, " I'm already far older than Rena.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -180,12 +180,12 @@
DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@ //「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@
PlaySE(3, "S20/02/440200008", 128, 64); PlaySE(3, "s20/02/440200008", 128, 64);
OutputLine(NULL, "「へぇー!", OutputLine(NULL, "「へぇー!",
NULL, "\"Oh!", Line_WaitForInput); NULL, "\"Oh!", Line_WaitForInput);
OutputLine(NULL, " そうなんだ!", OutputLine(NULL, " そうなんだ!",
NULL, " I see!", Line_WaitForInput); NULL, " I see!", Line_WaitForInput);
PlaySE(3, "S20/02/440200009", 128, 64); PlaySE(3, "s20/02/440200009", 128, 64);
OutputLine(NULL, " じゃあ魅ぃちゃんと同い年なんだね!」", OutputLine(NULL, " じゃあ魅ぃちゃんと同い年なんだね!」",
NULL, " Then you're the same age as Mii-chan!\"", Line_WaitForInput); NULL, " Then you're the same age as Mii-chan!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -195,7 +195,7 @@
DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥ //「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥
PlaySE(3, "S20/03/440300003", 128, 64); PlaySE(3, "s20/03/440300003", 128, 64);
OutputLine(NULL, "「まぁ、ほんの何ヶ月かはね〜!", OutputLine(NULL, "「まぁ、ほんの何ヶ月かはね〜!",
NULL, "\"Well, it's just a few months~", Line_WaitForInput); NULL, "\"Well, it's just a few months~", Line_WaitForInput);
OutputLine(NULL, " すぐにまた差を開いてあげるけどさ!」", OutputLine(NULL, " すぐにまた差を開いてあげるけどさ!」",
@@ -217,7 +217,7 @@
ClearMessage(); ClearMessage();
//「......そう言えば...、魅音って上級生なんだよなぁ。@ //「......そう言えば...、魅音って上級生なんだよなぁ。@
PlaySE(3, "S20/01/440100009", 128, 64); PlaySE(3, "s20/01/440100009", 128, 64);
OutputLine(NULL, "「……そう言えば…、魅音って上級生なんだよなぁ。」", OutputLine(NULL, "「……そう言えば…、魅音って上級生なんだよなぁ。」",
NULL, "\"... Now that you mention it... You're in a higher grade, right Mion?\"", Line_WaitForInput); NULL, "\"... Now that you mention it... You're in a higher grade, right Mion?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -227,7 +227,7 @@
DrawBustshot( 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@ //「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@
PlaySE(3, "S20/03/440300004", 128, 64); PlaySE(3, "s20/03/440300004", 128, 64);
OutputLine(NULL, "「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?」", OutputLine(NULL, "「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?」",
NULL, "\"If you're into underclassmen, then I can be an underclassman from now on!\"", Line_WaitForInput); NULL, "\"If you're into underclassmen, then I can be an underclassman from now on!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -237,7 +237,7 @@
DrawBustshot( 1, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「魅ぃちゃん、よくわかんないこと言ってる......。@ //「魅ぃちゃん、よくわかんないこと言ってる......。@
PlaySE(3, "S20/02/440200010", 128, 64); PlaySE(3, "s20/02/440200010", 128, 64);
OutputLine(NULL, "「魅ぃちゃん、よくわかんないこと言ってる……。」", OutputLine(NULL, "「魅ぃちゃん、よくわかんないこと言ってる……。」",
NULL, "\"Mii-chan, you're not making any sense to me...\"", Line_WaitForInput); NULL, "\"Mii-chan, you're not making any sense to me...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -250,7 +250,7 @@
ClearMessage(); ClearMessage();
//「んで、沙都子と梨花ちゃんが下級生と@......どころか学校が違うくらいの下級生だよな?@ //「んで、沙都子と梨花ちゃんが下級生と@......どころか学校が違うくらいの下級生だよな?@
PlaySE(3, "S20/01/440100010", 128, 64); PlaySE(3, "s20/01/440100010", 128, 64);
OutputLine(NULL, "「んで、沙都子と梨花ちゃんが下級生と。", OutputLine(NULL, "「んで、沙都子と梨花ちゃんが下級生と。",
NULL, "\"Then Satoko and Rika-chan are underclassmen.", Line_WaitForInput); NULL, "\"Then Satoko and Rika-chan are underclassmen.", Line_WaitForInput);
OutputLine(NULL, "……どころか学校が違うくらいの下級生だよな?」", OutputLine(NULL, "……どころか学校が違うくらいの下級生だよな?」",
@@ -260,7 +260,7 @@
//「け......圭一くんは、ちょっと好みの年齢が低すぎると思うな...@思うな......。@ //「け......圭一くんは、ちょっと好みの年齢が低すぎると思うな...@思うな......。@
PlaySE(3, "S20/02/440200011", 128, 64); PlaySE(3, "s20/02/440200011", 128, 64);
OutputLine(NULL, "「け……圭一くんは、ちょっと好みの年齢が低すぎると思うな…。", OutputLine(NULL, "「け……圭一くんは、ちょっと好みの年齢が低すぎると思うな…。",
NULL, "\"Ke... Keiichi-kun, your tastes are a bit too young, I think...", Line_WaitForInput); NULL, "\"Ke... Keiichi-kun, your tastes are a bit too young, I think...", Line_WaitForInput);
OutputLine(NULL, "思うな……。」", OutputLine(NULL, "思うな……。」",
@@ -285,7 +285,7 @@
DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「はぅ~~~!! やーめーてーー......!¥ //「はぅ~~~!! やーめーてーー......!¥
PlaySE(3, "S20/02/440200012", 128, 64); PlaySE(3, "s20/02/440200012", 128, 64);
OutputLine(NULL, "「はぅ〜〜〜!! やーめーてーー……!」", OutputLine(NULL, "「はぅ〜〜〜!! やーめーてーー……!」",
NULL, "\"Hao~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal); NULL, "\"Hao~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -297,7 +297,7 @@
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 128, 0 );
//「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@ //「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@
PlaySE(3, "S20/01/440100011", 128, 64); PlaySE(3, "s20/01/440100011", 128, 64);
OutputLine(NULL, "「前から思ってたんだけどさ。", OutputLine(NULL, "「前から思ってたんだけどさ。",
NULL, "\"I wondered about it before, yeah.", Line_WaitForInput); NULL, "\"I wondered about it before, yeah.", Line_WaitForInput);
OutputLine(NULL, "なんでこの学校って、クラスが学年混在なんだ?」", OutputLine(NULL, "なんでこの学校って、クラスが学年混在なんだ?」",
@@ -309,12 +309,12 @@
DrawBustshotWithFiltering( 1, "me_se_de_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "me_se_de_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@ //「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@
PlaySE(3, "S20/03/440300005", 128, 64); PlaySE(3, "s20/03/440300005", 128, 64);
OutputLine(NULL, "「教室の数が足りないからだよ。", OutputLine(NULL, "「教室の数が足りないからだよ。",
NULL, "\"There aren't enough classrooms.", Line_WaitForInput); NULL, "\"There aren't enough classrooms.", Line_WaitForInput);
OutputLine(NULL, "仕方ないじゃん?", OutputLine(NULL, "仕方ないじゃん?",
NULL, " Can't help it.", Line_WaitForInput); NULL, " Can't help it.", Line_WaitForInput);
PlaySE(3, "S20/03/440300006", 128, 64); PlaySE(3, "s20/03/440300006", 128, 64);
OutputLine(NULL, " 営林署の建物を間借りしてんだからさー。」", OutputLine(NULL, " 営林署の建物を間借りしてんだからさー。」",
NULL, " This building is being rented from the forestry services, after all~.\"", Line_WaitForInput); NULL, " This building is being rented from the forestry services, after all~.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -338,7 +338,7 @@
DrawScene( "bg_110", 400 ); DrawScene( "bg_110", 400 );
//「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@ //「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@
PlaySE(3, "S20/01/440100012", 128, 64); PlaySE(3, "s20/01/440100012", 128, 64);
OutputLine(NULL, "「何で借りてるんだよ。", OutputLine(NULL, "「何で借りてるんだよ。",
NULL, "\"Why is it being borrowed?", Line_WaitForInput); NULL, "\"Why is it being borrowed?", Line_WaitForInput);
OutputLine(NULL, "本当の学校はどうしちゃったんだよ?」", OutputLine(NULL, "本当の学校はどうしちゃったんだよ?」",
@@ -349,12 +349,12 @@
DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@ //「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@
PlaySE(3, "S20/03/440300007", 128, 64); PlaySE(3, "s20/03/440300007", 128, 64);
OutputLine(NULL, "「戦前からずーっと立ってたらしいからねぇ…。", OutputLine(NULL, "「戦前からずーっと立ってたらしいからねぇ…。",
NULL, "\"There was one here forever from before the war...", Line_WaitForInput); NULL, "\"There was one here forever from before the war...", Line_WaitForInput);
OutputLine(NULL, "老朽化でね。", OutputLine(NULL, "老朽化でね。",
NULL, " It got dilapidated.", Line_WaitForInput); NULL, " It got dilapidated.", Line_WaitForInput);
PlaySE(3, "S20/03/440300008", 128, 64); PlaySE(3, "s20/03/440300008", 128, 64);
OutputLine(NULL, "廃校ってわけよ。」", OutputLine(NULL, "廃校ってわけよ。」",
NULL, " They closed it down.\"", Line_WaitForInput); NULL, " They closed it down.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -367,7 +367,7 @@
ClearMessage(); ClearMessage();
//「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?@ //「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?@
PlaySE(3, "S20/03/440300009", 128, 64); PlaySE(3, "s20/03/440300009", 128, 64);
OutputLine(NULL, "「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?」", OutputLine(NULL, "「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?」",
NULL, "\"Well, because of that, the students would have to attend the school in the city. That's pretty far, though, you know?\"", Line_WaitForInput); NULL, "\"Well, because of that, the students would have to attend the school in the city. That's pretty far, though, you know?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -377,7 +377,7 @@
DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「どこの学校だったの?@ //「どこの学校だったの?@
PlaySE(3, "S20/02/440200013", 128, 64); PlaySE(3, "s20/02/440200013", 128, 64);
OutputLine(NULL, "「どこの学校だったの?」", OutputLine(NULL, "「どこの学校だったの?」",
NULL, "\"Which school would that be?\"", Line_WaitForInput); NULL, "\"Which school would that be?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -387,7 +387,7 @@
DrawBustshot( 1, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@ //「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@
PlaySE(3, "S20/03/440300010", 128, 64); PlaySE(3, "s20/03/440300010", 128, 64);
OutputLine(NULL, "「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?」", OutputLine(NULL, "「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?」",
NULL, "\"Did you know there's a school if you pass by the Okinomiya train station, turn at the hospital, and head towards the pediatrics department?\"", Line_WaitForInput); NULL, "\"Did you know there's a school if you pass by the Okinomiya train station, turn at the hospital, and head towards the pediatrics department?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -397,7 +397,7 @@
DrawBustshot( 3, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え、えーーーーーッ?!?@ と、遠いよぅ... //「え、えーーーーーッ?!?@ と、遠いよぅ...
PlaySE(3, "S20/02/440200014", 128, 64); PlaySE(3, "s20/02/440200014", 128, 64);
OutputLine(NULL, "「え、えーーーーーッ?!?!", OutputLine(NULL, "「え、えーーーーーッ?!?!",
NULL, "\"W-Whaaaa!?!?", Line_WaitForInput); NULL, "\"W-Whaaaa!?!?", Line_WaitForInput);
OutputLine(NULL, " と、遠いよぅ…!」", OutputLine(NULL, " と、遠いよぅ…!」",
@@ -415,10 +415,10 @@
//「まぁ、そんなわけでさ@ //「まぁ、そんなわけでさ@
// 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@ // 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@
PlaySE(3, "S20/03/440300011", 128, 64); PlaySE(3, "s20/03/440300011", 128, 64);
OutputLine(NULL, "「まぁ、そんなわけでさ。", OutputLine(NULL, "「まぁ、そんなわけでさ。",
NULL, "\"Well, that's why.", Line_WaitForInput); NULL, "\"Well, that's why.", Line_WaitForInput);
PlaySE(3, "S20/03/440300012", 128, 64); PlaySE(3, "s20/03/440300012", 128, 64);
OutputLine(NULL, " 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。」", OutputLine(NULL, " 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。」",
NULL, " The guys that didn't want to commute to Okinomiya rented out the building from the forestry services, and are attending this pseudo school house here.\"", Line_WaitForInput); NULL, " The guys that didn't want to commute to Okinomiya rented out the building from the forestry services, and are attending this pseudo school house here.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -428,7 +428,7 @@
DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥ //「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥
PlaySE(3, "S20/02/440200015", 128, 64); PlaySE(3, "s20/02/440200015", 128, 64);
OutputLine(NULL, "「雛見沢の子供の半分くらいかな?", OutputLine(NULL, "「雛見沢の子供の半分くらいかな?",
NULL, "\"About half the children in Hinamizawa go here.", Line_WaitForInput); NULL, "\"About half the children in Hinamizawa go here.", Line_WaitForInput);
OutputLine(NULL, " 朝早くに自転車で通ってる子たちも結構いるよ。」", OutputLine(NULL, " 朝早くに自転車で通ってる子たちも結構いるよ。」",
@@ -438,7 +438,7 @@
DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@ //「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@
PlaySE(3, "S20/03/440300013", 128, 64); PlaySE(3, "s20/03/440300013", 128, 64);
OutputLine(NULL, "「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。」", OutputLine(NULL, "「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。」",
NULL, "\"Well, since they're attending this really messed-up school it might be pretty hard for them to get into higher education.\"", Line_WaitForInput); NULL, "\"Well, since they're attending this really messed-up school it might be pretty hard for them to get into higher education.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -448,7 +448,7 @@
DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@ //「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@
PlaySE(3, "S20/02/440200016", 128, 64); PlaySE(3, "s20/02/440200016", 128, 64);
OutputLine(NULL, "「そんなことないよ魅ぃちゃん。", OutputLine(NULL, "「そんなことないよ魅ぃちゃん。",
NULL, "\"That's not true, Mii-chan.", Line_WaitForInput); NULL, "\"That's not true, Mii-chan.", Line_WaitForInput);
OutputLine(NULL, "ちゃんと頑張ればどこでだってお勉強はできるよ。」", OutputLine(NULL, "ちゃんと頑張ればどこでだってお勉強はできるよ。」",
@@ -458,7 +458,7 @@
//「お、そうだぞそうだぞ@ レナとは意見が一致したな!@ //「お、そうだぞそうだぞ@ レナとは意見が一致したな!@
PlaySE(3, "S20/01/440100013", 128, 64); PlaySE(3, "s20/01/440100013", 128, 64);
OutputLine(NULL, "「お、そうだぞそうだぞ!", OutputLine(NULL, "「お、そうだぞそうだぞ!",
NULL, "\"Yeah, that's right that's right!", Line_WaitForInput); NULL, "\"Yeah, that's right that's right!", Line_WaitForInput);
OutputLine(NULL, " レナとは意見が一致したな!」", OutputLine(NULL, " レナとは意見が一致したな!」",
@@ -470,12 +470,12 @@
DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うん、そうだね@そうだね@ がんばろ!@ //「うん、そうだね@そうだね@ がんばろ!@
PlaySE(3, "S20/02/440200017", 128, 64); PlaySE(3, "s20/02/440200017", 128, 64);
OutputLine(NULL, "「うん、そうだね。", OutputLine(NULL, "「うん、そうだね。",
NULL, "\"Yes, that's right.", Line_WaitForInput); NULL, "\"Yes, that's right.", Line_WaitForInput);
OutputLine(NULL, "そうだね!", OutputLine(NULL, "そうだね!",
NULL, " That's right!", Line_WaitForInput); NULL, " That's right!", Line_WaitForInput);
PlaySE(3, "S20/02/440200018", 128, 64); PlaySE(3, "s20/02/440200018", 128, 64);
OutputLine(NULL, " がんばろ!」", OutputLine(NULL, " がんばろ!」",
NULL, " Let's try our best!\"", Line_WaitForInput); NULL, " Let's try our best!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -485,7 +485,7 @@
DrawBustshot( 1, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥ //「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥
PlaySE(3, "S20/03/440300014", 128, 64); PlaySE(3, "s20/03/440300014", 128, 64);
OutputLine(NULL, "「せーぜー頑張って下さいな。", OutputLine(NULL, "「せーぜー頑張って下さいな。",
NULL, "\"All of you, try your best.", Line_WaitForInput); NULL, "\"All of you, try your best.", Line_WaitForInput);
OutputLine(NULL, "おじさんはささやかに応援しとりますわ。」", OutputLine(NULL, "おじさんはささやかに応援しとりますわ。」",
@@ -493,12 +493,12 @@
ClearMessage(); ClearMessage();
//「俺たちがじゃないぞ、魅音がだぞ@ お前、受験生だろ?@ こんな成績じゃお先真っ暗だぞ?!@ //「俺たちがじゃないぞ、魅音がだぞ@ お前、受験生だろ?@ こんな成績じゃお先真っ暗だぞ?!@
PlaySE(3, "S20/01/440100014", 128, 64); PlaySE(3, "s20/01/440100014", 128, 64);
OutputLine(NULL, "「俺たちがじゃないぞ、魅音がだぞ!", OutputLine(NULL, "「俺たちがじゃないぞ、魅音がだぞ!",
NULL, "\"Not just us! You, too!", Line_WaitForInput); NULL, "\"Not just us! You, too!", Line_WaitForInput);
OutputLine(NULL, " お前、受験生だろ?!", OutputLine(NULL, " お前、受験生だろ?!",
NULL, " You should be preparing for exams, shouldn't you!?", Line_WaitForInput); NULL, " You should be preparing for exams, shouldn't you!?", Line_WaitForInput);
PlaySE(3, "S20/01/440100015", 128, 64); PlaySE(3, "s20/01/440100015", 128, 64);
OutputLine(NULL, " こんな成績じゃお先真っ暗だぞ?!」", OutputLine(NULL, " こんな成績じゃお先真っ暗だぞ?!」",
NULL, " Your future is bleak with grades like this!\"", Line_WaitForInput); NULL, " Your future is bleak with grades like this!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -508,7 +508,7 @@
DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@ //「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@
PlaySE(3, "S20/03/440300015", 128, 64); PlaySE(3, "s20/03/440300015", 128, 64);
OutputLine(NULL, "「いーもんいーもん。", OutputLine(NULL, "「いーもんいーもん。",
NULL, "\"Fine, just fine.", Line_WaitForInput); NULL, "\"Fine, just fine.", Line_WaitForInput);
OutputLine(NULL, "路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆」", OutputLine(NULL, "路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆」",
@@ -520,7 +520,7 @@
DrawBustshot( 3, "re_se_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_se_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え、え、永久就職って何だろ?@ 何だろ?!¥ //「え、え、永久就職って何だろ?@ 何だろ?!¥
PlaySE(3, "S20/02/440200019", 128, 64); PlaySE(3, "s20/02/440200019", 128, 64);
OutputLine(NULL, "「え、え、永久就職って何だろ?!", OutputLine(NULL, "「え、え、永久就職って何だろ?!",
NULL, "\"Wh-wh-what do you mean by work forever!?", Line_WaitForInput); NULL, "\"Wh-wh-what do you mean by work forever!?", Line_WaitForInput);
OutputLine(NULL, " 何だろ?!」", OutputLine(NULL, " 何だろ?!」",
@@ -530,12 +530,12 @@
DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_109", "right", 0, 0, 300 );
//「こら@ そこ、うるさいですよ@ 自習は静かに!¥ //「こら@ そこ、うるさいですよ@ 自習は静かに!¥
PlaySE(3, "S20/22/441400001", 128, 64); PlaySE(3, "s20/22/441400001", 128, 64);
OutputLine(NULL, "「こら!", OutputLine(NULL, "「こら!",
NULL, "\"Hey!", Line_WaitForInput); NULL, "\"Hey!", Line_WaitForInput);
OutputLine(NULL, " そこ、うるさいですよ!", OutputLine(NULL, " そこ、うるさいですよ!",
NULL, " You're too loud!", Line_WaitForInput); NULL, " You're too loud!", Line_WaitForInput);
PlaySE(3, "S20/22/441400002", 128, 64); PlaySE(3, "s20/22/441400002", 128, 64);
OutputLine(NULL, " 自習は静かに!」", OutputLine(NULL, " 自習は静かに!」",
NULL, " Be quiet during self study!\"", Line_Normal); NULL, " Be quiet during self study!\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -48,7 +48,7 @@
DrawBustshotWithFiltering( 3, "sa_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "sa_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「暑いでございますわねぇ!@ //「暑いでございますわねぇ!@
PlaySE(3, "S20/04/440400001", 128, 64); PlaySE(3, "s20/04/440400001", 128, 64);
OutputLine(NULL, "「暑いでございますわねぇ!」", OutputLine(NULL, "「暑いでございますわねぇ!」",
NULL, "\"Summer, I do declare!\"", Line_WaitForInput); NULL, "\"Summer, I do declare!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -76,7 +76,7 @@
DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@ //「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@
PlaySE(3, "S20/04/440400002", 128, 64); PlaySE(3, "s20/04/440400002", 128, 64);
OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。", OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。",
NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_WaitForInput); NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_WaitForInput);
OutputLine(NULL, "羨ましいですわ。」", OutputLine(NULL, "羨ましいですわ。」",
@@ -86,7 +86,7 @@
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥ //「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
PlaySE(3, "S20/01/440100016", 128, 64); PlaySE(3, "s20/01/440100016", 128, 64);
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。", OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_WaitForInput); NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_WaitForInput);
OutputLine(NULL, "この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!」", OutputLine(NULL, "この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!」",
@@ -96,7 +96,7 @@
DrawBustshot( 1, "re_se_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......む、...蒸すんだ.........、はぅ......。@ //「......む、...蒸すんだ.........、はぅ......。@
PlaySE(3, "S20/02/440200020", 128, 64); PlaySE(3, "s20/02/440200020", 128, 64);
OutputLine(NULL, "「……む、…蒸すんだ………、はぅ……。」", OutputLine(NULL, "「……む、…蒸すんだ………、はぅ……。」",
NULL, "\"...It... it gets steamy... Hao...\"", Line_WaitForInput); NULL, "\"...It... it gets steamy... Hao...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -108,7 +108,7 @@
ClearMessage(); ClearMessage();
//「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@ //「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@
PlaySE(3, "S20/01/440100017", 128, 64); PlaySE(3, "s20/01/440100017", 128, 64);
OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。", OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。",
NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_WaitForInput); NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_WaitForInput);
OutputLine(NULL, "見てるこっちも涼しくなる。」", OutputLine(NULL, "見てるこっちも涼しくなる。」",
@@ -120,12 +120,12 @@
DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あはははは@ありがと@ 本当に涼しいんだよ。@ //「あはははは@ありがと@ 本当に涼しいんだよ。@
PlaySE(3, "S20/02/440200021", 128, 64); PlaySE(3, "s20/02/440200021", 128, 64);
OutputLine(NULL, "「あはははは。", OutputLine(NULL, "「あはははは。",
NULL, "\"Ahahahaha.", Line_WaitForInput); NULL, "\"Ahahahaha.", Line_WaitForInput);
OutputLine(NULL, "ありがと!", OutputLine(NULL, "ありがと!",
NULL, " Thank you!", Line_WaitForInput); NULL, " Thank you!", Line_WaitForInput);
PlaySE(3, "S20/02/440200022", 128, 64); PlaySE(3, "s20/02/440200022", 128, 64);
OutputLine(NULL, " 本当に涼しいんだよ。」", OutputLine(NULL, " 本当に涼しいんだよ。」",
NULL, " They really do feel pretty cool.\"", Line_WaitForInput); NULL, " They really do feel pretty cool.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -135,7 +135,7 @@
DrawBustshot( 3, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥ //「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
PlaySE(3, "S20/04/440400003", 128, 64); PlaySE(3, "s20/04/440400003", 128, 64);
OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」", OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」",
NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal); NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -143,7 +143,7 @@
DrawBustshot( 1, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@ //「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@
PlaySE(3, "S20/02/440200023", 128, 64); PlaySE(3, "s20/02/440200023", 128, 64);
OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!", OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!",
NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_WaitForInput); NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_WaitForInput);
OutputLine(NULL, " レナは沙都子ちゃんの夏服、着てみたいなー☆」", OutputLine(NULL, " レナは沙都子ちゃんの夏服、着てみたいなー☆」",
@@ -155,7 +155,7 @@
DrawBustshot( 3, "sa_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "sa_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@ //「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@
PlaySE(3, "S20/04/440400004", 128, 64); PlaySE(3, "s20/04/440400004", 128, 64);
OutputLine(NULL, "「これ、結構蒸しますわよ?", OutputLine(NULL, "「これ、結構蒸しますわよ?",
NULL, "\"This is actually quite stuffy, you know.", Line_WaitForInput); NULL, "\"This is actually quite stuffy, you know.", Line_WaitForInput);
OutputLine(NULL, " 絶対にレナさんの方が涼しいですわぁ。」", OutputLine(NULL, " 絶対にレナさんの方が涼しいですわぁ。」",
@@ -167,7 +167,7 @@
DrawBustshot( 1, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@ //「でもかぁいい服の方がきっと楽しいよ。......はぅ!@
PlaySE(3, "S20/02/440200024", 128, 64); PlaySE(3, "s20/02/440200024", 128, 64);
OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」", OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」",
NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", Line_WaitForInput); NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -180,7 +180,7 @@
ClearMessage(); ClearMessage();
//「そう言えば...、この学校って指定の制服とかないんだよな。@ //「そう言えば...、この学校って指定の制服とかないんだよな。@
PlaySE(3, "S20/01/440100018", 128, 64); PlaySE(3, "s20/01/440100018", 128, 64);
OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」", OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」",
NULL, "\"Speaking of which... our school doesn't have a uniform.\"", Line_WaitForInput); NULL, "\"Speaking of which... our school doesn't have a uniform.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -190,12 +190,12 @@
DrawBustshot( 1, "re_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "re_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@ //「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@
PlaySE(3, "S20/02/440200025", 128, 64); PlaySE(3, "s20/02/440200025", 128, 64);
OutputLine(NULL, "「うん。", OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput); NULL, "\"Yeah.", Line_WaitForInput);
OutputLine(NULL, "ないよ。", OutputLine(NULL, "ないよ。",
NULL, " It doesn't.", Line_WaitForInput); NULL, " It doesn't.", Line_WaitForInput);
PlaySE(3, "S20/02/440200026", 128, 64); PlaySE(3, "s20/02/440200026", 128, 64);
OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」", OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」",
NULL, " As long as they're proper, then regular clothes are fine.\"", Line_WaitForInput); NULL, " As long as they're proper, then regular clothes are fine.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -212,7 +212,7 @@
DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); DrawSceneWithMask( "bg_109", "left", 0, 0, 300 );
//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@ //「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@
PlaySE(3, "S20/01/440100019", 128, 64); PlaySE(3, "s20/01/440100019", 128, 64);
OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。", OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。",
NULL, "\"...What's the uniform they're all wearing?", Line_WaitForInput); NULL, "\"...What's the uniform they're all wearing?", Line_WaitForInput);
OutputLine(NULL, "みんなお揃いだよな。」", OutputLine(NULL, "みんなお揃いだよな。」",
@@ -224,7 +224,7 @@
DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@ //「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@
PlaySE(3, "S20/04/440400005", 128, 64); PlaySE(3, "s20/04/440400005", 128, 64);
OutputLine(NULL, "「あれは町の学校の制服なんですのよ。", OutputLine(NULL, "「あれは町の学校の制服なんですのよ。",
NULL, "\"That's the city school's uniform.", Line_WaitForInput); NULL, "\"That's the city school's uniform.", Line_WaitForInput);
OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」", OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」",
@@ -234,7 +234,7 @@
//「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@ //「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@
PlaySE(3, "S20/01/440100020", 128, 64); PlaySE(3, "s20/01/440100020", 128, 64);
OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。", OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。",
NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_WaitForInput); NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_WaitForInput);
OutputLine(NULL, "…わざわざどこかから取り寄せたのか?」", OutputLine(NULL, "…わざわざどこかから取り寄せたのか?」",
@@ -244,7 +244,7 @@
//「えぇ。魅音さんが調達して下さいますの。¥ //「えぇ。魅音さんが調達して下さいますの。¥
PlaySE(3, "S20/04/440400006", 128, 64); PlaySE(3, "s20/04/440400006", 128, 64);
OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」", OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」",
NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal); NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -252,7 +252,7 @@
DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@ //「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@
PlaySE(3, "S20/02/440200027", 128, 64); PlaySE(3, "s20/02/440200027", 128, 64);
OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」", OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」",
NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", Line_WaitForInput); NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -260,7 +260,7 @@
//「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@ //「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@
PlaySE(3, "S20/01/440100021", 128, 64); PlaySE(3, "s20/01/440100021", 128, 64);
OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」", OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」",
NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", Line_WaitForInput); NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -299,12 +299,12 @@
DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@ //「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@
PlaySE(3, "S20/02/440200028", 128, 64); PlaySE(3, "s20/02/440200028", 128, 64);
OutputLine(NULL, "「…うん。それはレナも思うよ。", OutputLine(NULL, "「…うん。それはレナも思うよ。",
NULL, "\"...Yeah. I think so, too.", Line_WaitForInput); NULL, "\"...Yeah. I think so, too.", Line_WaitForInput);
OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。", OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。",
NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput); NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput);
PlaySE(3, "S20/02/440200029", 128, 64); PlaySE(3, "s20/02/440200029", 128, 64);
OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」", OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」",
NULL, " I don't like the idea of having used ones.\"", Line_WaitForInput); NULL, " I don't like the idea of having used ones.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -312,7 +312,7 @@
//「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@ //「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@
PlaySE(3, "S20/01/440100022", 128, 64); PlaySE(3, "s20/01/440100022", 128, 64);
OutputLine(NULL, "「あんまり儲かってなさそうな商売だな", OutputLine(NULL, "「あんまり儲かってなさそうな商売だな",
NULL, "\"Doesn't sound like that shop makes much money...", Line_WaitForInput); NULL, "\"Doesn't sound like that shop makes much money...", Line_WaitForInput);
OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」", OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」",
@@ -324,7 +324,7 @@
DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥ //「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥
PlaySE(3, "S20/04/440400007", 128, 64); PlaySE(3, "s20/04/440400007", 128, 64);
OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?", OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?",
NULL, "\"...But Mion-san says, 'It'll be a big hit and become a great store!'", Line_WaitForInput); NULL, "\"...But Mion-san says, 'It'll be a big hit and become a great store!'", Line_WaitForInput);
OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」", OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」",

View File

@@ -24,7 +24,7 @@
//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@ //「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@
PlaySE(3, "S20/03/440300016", 128, 64); PlaySE(3, "s20/03/440300016", 128, 64);
OutputLine(NULL, "「…圭ちゃんってさ、すごいお金持ちってわけでもないの?」", OutputLine(NULL, "「…圭ちゃんってさ、すごいお金持ちってわけでもないの?」",
NULL, "\"...So Kei-chan, you're not stinking rich?\"", Line_WaitForInput); NULL, "\"...So Kei-chan, you're not stinking rich?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -32,7 +32,7 @@
//「何だよ、突然@...俺がいつリムジンで登校したよ?¥ //「何だよ、突然@...俺がいつリムジンで登校したよ?¥
PlaySE(3, "S20/01/440100023", 128, 64); PlaySE(3, "s20/01/440100023", 128, 64);
OutputLine(NULL, "「何だよ、突然。", OutputLine(NULL, "「何だよ、突然。",
NULL, "\"What is this all of a sudden?", Line_WaitForInput); NULL, "\"What is this all of a sudden?", Line_WaitForInput);
OutputLine(NULL, "…俺がいつリムジンで登校したよ?」", OutputLine(NULL, "…俺がいつリムジンで登校したよ?」",
@@ -42,7 +42,7 @@
DrawBustshot( 1, "me_se_wi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_wi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「月の小遣いはいくらもらってる?@ //「月の小遣いはいくらもらってる?@
PlaySE(3, "S20/03/440300017", 128, 64); PlaySE(3, "s20/03/440300017", 128, 64);
OutputLine(NULL, "「月の小遣いはいくらもらってる?」", OutputLine(NULL, "「月の小遣いはいくらもらってる?」",
NULL, "\"How much do you get for a monthly allowance?\"", Line_WaitForInput); NULL, "\"How much do you get for a monthly allowance?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -50,7 +50,7 @@
//「1000円。@ //「1000円。@
PlaySE(3, "S20/01/440100024", 128, 64); PlaySE(3, "s20/01/440100024", 128, 64);
OutputLine(NULL, "「1000円。」", OutputLine(NULL, "「1000円。」",
NULL, "\"About $10...\"", Line_WaitForInput); NULL, "\"About $10...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -60,7 +60,7 @@
DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あら。結構、小市民的ですのねぇ。@ //「あら。結構、小市民的ですのねぇ。@
PlaySE(3, "S20/04/440400008", 128, 64); PlaySE(3, "s20/04/440400008", 128, 64);
OutputLine(NULL, "「あら。結構、小市民的ですのねぇ。」", OutputLine(NULL, "「あら。結構、小市民的ですのねぇ。」",
NULL, "\"My, that's a rather plebeian amount.\"", Line_WaitForInput); NULL, "\"My, that's a rather plebeian amount.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -70,7 +70,7 @@
DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥ //「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
PlaySE(3, "S20/05/440500001", 128, 64); PlaySE(3, "s20/05/440500001", 128, 64);
OutputLine(NULL, "「……お弁当のおかずも普通ですよ。", OutputLine(NULL, "「……お弁当のおかずも普通ですよ。",
NULL, "\"...His lunch is made up of normal stuff.", Line_WaitForInput); NULL, "\"...His lunch is made up of normal stuff.", Line_WaitForInput);
OutputLine(NULL, "お金持ちじゃないです。」", OutputLine(NULL, "お金持ちじゃないです。」",
@@ -94,7 +94,7 @@
DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あはははは。ごめんねごめんね!@ //「あはははは。ごめんねごめんね!@
PlaySE(3, "S20/02/440200030", 128, 64); PlaySE(3, "s20/02/440200030", 128, 64);
OutputLine(NULL, "「あはははは。ごめんねごめんね!」", OutputLine(NULL, "「あはははは。ごめんねごめんね!」",
NULL, "\"Ahahahaha. Sorry, sorry!\"", Line_WaitForInput); NULL, "\"Ahahahaha. Sorry, sorry!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -112,7 +112,7 @@
//「圭ちゃん家ってさ、すっごく大きいでしょ@ だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。@ //「圭ちゃん家ってさ、すっごく大きいでしょ@ だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。@
PlaySE(3, "S20/03/440300018", 128, 64); PlaySE(3, "s20/03/440300018", 128, 64);
OutputLine(NULL, "「圭ちゃん家ってさ、すっごく大きいでしょ?", OutputLine(NULL, "「圭ちゃん家ってさ、すっごく大きいでしょ?",
NULL, "\"Kei-chan... your house, you know... It's pretty big, yeah?", Line_WaitForInput); NULL, "\"Kei-chan... your house, you know... It's pretty big, yeah?", Line_WaitForInput);
OutputLine(NULL, " だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。」", OutputLine(NULL, " だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。」",
@@ -131,7 +131,7 @@
DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@ //「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@
PlaySE(3, "S20/02/440200031", 128, 64); PlaySE(3, "s20/02/440200031", 128, 64);
OutputLine(NULL, "「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。」", OutputLine(NULL, "「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。」",
NULL, "\"Since the house is so big, everybody is gossiping, wondering exactly how rich you are.\"", Line_WaitForInput); NULL, "\"Since the house is so big, everybody is gossiping, wondering exactly how rich you are.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -157,7 +157,7 @@
DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@ //「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@
PlaySE(3, "S20/04/440400009", 128, 64); PlaySE(3, "s20/04/440400009", 128, 64);
OutputLine(NULL, "「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ〜!」", OutputLine(NULL, "「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ〜!」",
NULL, "\"From my deduction, I wager they spent too much money on building the house, and that is why they are now broke~!\"", Line_WaitForInput); NULL, "\"From my deduction, I wager they spent too much money on building the house, and that is why they are now broke~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -167,7 +167,7 @@
DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......貧乏でかわいそかわいそです。@ //「......貧乏でかわいそかわいそです。@
PlaySE(3, "S20/05/440500002", 128, 64); PlaySE(3, "s20/05/440500002", 128, 64);
OutputLine(NULL, "「……貧乏でかわいそかわいそです。」", OutputLine(NULL, "「……貧乏でかわいそかわいそです。」",
NULL, "\"...Being broke, how very, very unfortunate.\"", Line_WaitForInput); NULL, "\"...Being broke, how very, very unfortunate.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -182,7 +182,7 @@
ClearMessage(); ClearMessage();
//「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ@極めて平均的な普通の家庭だ。@ //「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ@極めて平均的な普通の家庭だ。@
PlaySE(3, "S20/01/440100025", 128, 64); PlaySE(3, "s20/01/440100025", 128, 64);
OutputLine(NULL, "「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ。", OutputLine(NULL, "「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ。",
NULL, "\"Yeah, sorry for ruining your imagination, but we aren't millionaires or poor.", Line_WaitForInput); NULL, "\"Yeah, sorry for ruining your imagination, but we aren't millionaires or poor.", Line_WaitForInput);
OutputLine(NULL, "極めて平均的な普通の家庭だ。」", OutputLine(NULL, "極めて平均的な普通の家庭だ。」",
@@ -195,12 +195,12 @@
DrawBustshotWithFiltering( 1, "me_se_to_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "me_se_to_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@ //「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@
PlaySE(3, "S20/03/440300019", 128, 64); PlaySE(3, "s20/03/440300019", 128, 64);
OutputLine(NULL, "「あれだけ大きな家は普通とは言わないって!", OutputLine(NULL, "「あれだけ大きな家は普通とは言わないって!",
NULL, "\"You can't call it normal with that huge house!", Line_WaitForInput); NULL, "\"You can't call it normal with that huge house!", Line_WaitForInput);
OutputLine(NULL, " しかも玄関は立派で、門は大型車も入れるようになってるし!!", OutputLine(NULL, " しかも玄関は立派で、門は大型車も入れるようになってるし!!",
NULL, " The entranceway is all grand, and the gate is large enough for a large truck to get through!!", Line_WaitForInput); NULL, " The entranceway is all grand, and the gate is large enough for a large truck to get through!!", Line_WaitForInput);
PlaySE(3, "S20/03/440300020", 128, 64); PlaySE(3, "s20/03/440300020", 128, 64);
OutputLine(NULL, " 絶対、普通じゃないって!」", OutputLine(NULL, " 絶対、普通じゃないって!」",
NULL, " That's not normal at all!\"", Line_WaitForInput); NULL, " That's not normal at all!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -263,12 +263,12 @@
DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@ //「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@
PlaySE(3, "S20/03/440300021", 128, 64); PlaySE(3, "s20/03/440300021", 128, 64);
OutputLine(NULL, "「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ。", OutputLine(NULL, "「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ。",
NULL, "\"I'd really like a chance to explore Kei-chan's house...", Line_WaitForInput); NULL, "\"I'd really like a chance to explore Kei-chan's house...", Line_WaitForInput);
OutputLine(NULL, "…お金持ちじゃないと主張しながらもあの邸宅!!", OutputLine(NULL, "…お金持ちじゃないと主張しながらもあの邸宅!!",
NULL, " Claiming not to be rich, but having a home like that!!", Line_WaitForInput); NULL, " Claiming not to be rich, but having a home like that!!", Line_WaitForInput);
PlaySE(3, "S20/03/440300022", 128, 64); PlaySE(3, "s20/03/440300022", 128, 64);
OutputLine(NULL, " 一体何が隠されているのか!!」", OutputLine(NULL, " 一体何が隠されているのか!!」",
NULL, " What could be hidden there!?\"", Line_WaitForInput); NULL, " What could be hidden there!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -278,7 +278,7 @@
DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「か、かぁいいものが隠されてるといいなぁ! はぅ~!@ //「か、かぁいいものが隠されてるといいなぁ! はぅ~!@
PlaySE(3, "S20/02/440200032", 128, 64); PlaySE(3, "s20/02/440200032", 128, 64);
OutputLine(NULL, "「か、かぁいいものが隠されてるといいなぁ! はぅ〜!」", OutputLine(NULL, "「か、かぁいいものが隠されてるといいなぁ! はぅ〜!」",
NULL, "\"M-Maybe there's something kyute hidden! Hao~!\"", Line_WaitForInput); NULL, "\"M-Maybe there's something kyute hidden! Hao~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -289,7 +289,7 @@
DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@ //「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@
PlaySE(3, "S20/04/440400010", 128, 64); PlaySE(3, "s20/04/440400010", 128, 64);
OutputLine(NULL, "「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!」", OutputLine(NULL, "「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!」",
NULL, "\"They probably had no money to purchase furniture, so it's filled with spartan rooms!\"", Line_WaitForInput); NULL, "\"They probably had no money to purchase furniture, so it's filled with spartan rooms!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -299,7 +299,7 @@
DrawBustshot( 2, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); DrawBustshot( 2, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@ //「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@
PlaySE(3, "S20/05/440500003", 128, 64); PlaySE(3, "s20/05/440500003", 128, 64);
OutputLine(NULL, "「……絨毯のお部屋なら、ぜひごろごろしてみたいですよ。」", OutputLine(NULL, "「……絨毯のお部屋なら、ぜひごろごろしてみたいですよ。」",
NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", Line_WaitForInput); NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -307,7 +307,7 @@
//「わぁぁ~! それいいねそれいいね! レナもごろごろしたい~!¥ //「わぁぁ~! それいいねそれいいね! レナもごろごろしたい~!¥
PlaySE(3, "S20/02/440200033", 128, 64); PlaySE(3, "s20/02/440200033", 128, 64);
OutputLine(NULL, "「わぁぁ〜! それいいねそれいいね! レナもごろごろしたい〜!」", OutputLine(NULL, "「わぁぁ〜! それいいねそれいいね! レナもごろごろしたい〜!」",
NULL, "\"Waa~! That'd be great, so great! I want to roll around, too~!\"", Line_Normal); NULL, "\"Waa~! That'd be great, so great! I want to roll around, too~!\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -16,7 +16,7 @@
DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......レナがいないです@圭一は知りませんですか?@ //「......レナがいないです@圭一は知りませんですか?@
PlaySE(3, "S20/05/440500004", 128, 64); PlaySE(3, "s20/05/440500004", 128, 64);
OutputLine(NULL, "「……レナがいないです。", OutputLine(NULL, "「……レナがいないです。",
NULL, "\"...Rena's not here.", Line_WaitForInput); NULL, "\"...Rena's not here.", Line_WaitForInput);
OutputLine(NULL, "圭一は知りませんですか?」", OutputLine(NULL, "圭一は知りませんですか?」",
@@ -26,15 +26,15 @@
//「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@ //「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@
PlaySE(3, "S20/01/440100026", 128, 64); PlaySE(3, "s20/01/440100026", 128, 64);
OutputLine(NULL, "「あれ?", OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput); NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " たった今までそこにいたのにな。", OutputLine(NULL, " たった今までそこにいたのにな。",
NULL, " She was just there, actually...", Line_WaitForInput); NULL, " She was just there, actually...", Line_WaitForInput);
PlaySE(3, "S20/01/440100027", 128, 64); PlaySE(3, "s20/01/440100027", 128, 64);
OutputLine(NULL, "…おい魅音。", OutputLine(NULL, "…おい魅音。",
NULL, " Hey, Mion.", Line_WaitForInput); NULL, " Hey, Mion.", Line_WaitForInput);
PlaySE(3, "S20/01/440100028", 128, 64); PlaySE(3, "s20/01/440100028", 128, 64);
OutputLine(NULL, "レナはどこ行ったんだ?」", OutputLine(NULL, "レナはどこ行ったんだ?」",
NULL, " Where did Rena go?\"", Line_WaitForInput); NULL, " Where did Rena go?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -44,12 +44,12 @@
DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ //「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
PlaySE(3, "S20/03/440300023", 128, 64); PlaySE(3, "s20/03/440300023", 128, 64);
OutputLine(NULL, "「レナー?", OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_WaitForInput); NULL, "\"Rena~?", Line_WaitForInput);
OutputLine(NULL, " トイレじゃない?", OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the bathroom?", Line_WaitForInput); NULL, " Didn't she go to the bathroom?", Line_WaitForInput);
PlaySE(3, "S20/03/440300024", 128, 64); PlaySE(3, "s20/03/440300024", 128, 64);
OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」", OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」",
NULL, " She did say that she's been having bowel troubles lately.\"", Line_WaitForInput); NULL, " She did say that she's been having bowel troubles lately.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -61,7 +61,7 @@
ClearMessage(); ClearMessage();
//「......沙都子@レナを知りませんですか?@ //「......沙都子@レナを知りませんですか?@
PlaySE(3, "S20/05/440500005", 128, 64); PlaySE(3, "s20/05/440500005", 128, 64);
OutputLine(NULL, "「……沙都子。", OutputLine(NULL, "「……沙都子。",
NULL, "\"...Satoko,", Line_WaitForInput); NULL, "\"...Satoko,", Line_WaitForInput);
OutputLine(NULL, "レナを知りませんですか?」", OutputLine(NULL, "レナを知りませんですか?」",
@@ -73,12 +73,12 @@
DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ //「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
PlaySE(3, "S20/04/440400011", 128, 64); PlaySE(3, "s20/04/440400011", 128, 64);
OutputLine(NULL, "「レナですの?", OutputLine(NULL, "「レナですの?",
NULL, "\"Rena, you say?", Line_WaitForInput); NULL, "\"Rena, you say?", Line_WaitForInput);
OutputLine(NULL, " さっき廊下ですれ違いましてよ。", OutputLine(NULL, " さっき廊下ですれ違いましてよ。",
NULL, " I just passed her in the hallway.", Line_WaitForInput); NULL, " I just passed her in the hallway.", Line_WaitForInput);
PlaySE(3, "S20/04/440400012", 128, 64); PlaySE(3, "s20/04/440400012", 128, 64);
OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」", OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」",
NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_WaitForInput); NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -88,7 +88,7 @@
DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
PlaySE(3, "S20/03/440300025", 128, 64); PlaySE(3, "s20/03/440300025", 128, 64);
OutputLine(NULL, "「あーレナが日直かぁ。", OutputLine(NULL, "「あーレナが日直かぁ。",
NULL, "\"Ah~ It was Rena's turn for class duty.", Line_WaitForInput); NULL, "\"Ah~ It was Rena's turn for class duty.", Line_WaitForInput);
OutputLine(NULL, "そりゃお疲れ様なことで。」", OutputLine(NULL, "そりゃお疲れ様なことで。」",
@@ -118,7 +118,7 @@
ClearMessage(); ClearMessage();
//「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@ //「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@
PlaySE(3, "S20/01/440100029", 128, 64); PlaySE(3, "s20/01/440100029", 128, 64);
OutputLine(NULL, "「レナってどういう名前なんだろうな。", OutputLine(NULL, "「レナってどういう名前なんだろうな。",
NULL, "\"What kind of name is Rena, I wonder...", Line_WaitForInput); NULL, "\"What kind of name is Rena, I wonder...", Line_WaitForInput);
OutputLine(NULL, "…レナって漢字だとどうなるんだ?」", OutputLine(NULL, "…レナって漢字だとどうなるんだ?」",
@@ -130,7 +130,7 @@
DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ //「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
PlaySE(3, "S20/05/440500006", 128, 64); PlaySE(3, "s20/05/440500006", 128, 64);
OutputLine(NULL, "「……レナはあだ名なのです。", OutputLine(NULL, "「……レナはあだ名なのです。",
NULL, "\"...Rena is her nickname.", Line_WaitForInput); NULL, "\"...Rena is her nickname.", Line_WaitForInput);
OutputLine(NULL, "ちゃんとした名前がありますですよ。」", OutputLine(NULL, "ちゃんとした名前がありますですよ。」",
@@ -140,7 +140,7 @@
//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@ //「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
PlaySE(3, "S20/01/440100030", 128, 64); PlaySE(3, "s20/01/440100030", 128, 64);
OutputLine(NULL, "「え、そうなのか?!", OutputLine(NULL, "「え、そうなのか?!",
NULL, "\"What, really!?", Line_WaitForInput); NULL, "\"What, really!?", Line_WaitForInput);
OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」", OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」",
@@ -152,7 +152,7 @@
DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ //「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
PlaySE(3, "S20/04/440400013", 128, 64); PlaySE(3, "s20/04/440400013", 128, 64);
OutputLine(NULL, "「まぁ確かに。", OutputLine(NULL, "「まぁ確かに。",
NULL, "\"Well...", Line_WaitForInput); NULL, "\"Well...", Line_WaitForInput);
OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」", OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」",
@@ -168,7 +168,7 @@
ClearMessage(); ClearMessage();
//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@ //「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
PlaySE(3, "S20/01/440100031", 128, 64); PlaySE(3, "s20/01/440100031", 128, 64);
OutputLine(NULL, "「本当の名前は何て言うんだろうな。", OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
NULL, "\"I wonder what her real name is...", Line_WaitForInput); NULL, "\"I wonder what her real name is...", Line_WaitForInput);
OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」", OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」",
@@ -185,7 +185,7 @@
DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ //「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
PlaySE(3, "S20/05/440500007", 128, 64); PlaySE(3, "s20/05/440500007", 128, 64);
OutputLine(NULL, "「……聞かなくてもいいですよ。", OutputLine(NULL, "「……聞かなくてもいいですよ。",
NULL, "\"...You don't need to ask her.", Line_WaitForInput); NULL, "\"...You don't need to ask her.", Line_WaitForInput);
OutputLine(NULL, "ボクたちが教えてあげますです。」", OutputLine(NULL, "ボクたちが教えてあげますです。」",
@@ -197,7 +197,7 @@
DrawBustshot( 3, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ //「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
PlaySE(3, "S20/04/440400014", 128, 64); PlaySE(3, "s20/04/440400014", 128, 64);
OutputLine(NULL, "「お礼の礼に、奈良の奈。", OutputLine(NULL, "「お礼の礼に、奈良の奈。",
NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_WaitForInput); NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_WaitForInput);
OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」", OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」",
@@ -207,15 +207,15 @@
//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@ //「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
PlaySE(3, "S20/01/440100032", 128, 64); PlaySE(3, "s20/01/440100032", 128, 64);
OutputLine(NULL, "「礼奈か。", OutputLine(NULL, "「礼奈か。",
NULL, "\"Reina, is it?", Line_WaitForInput); NULL, "\"Reina, is it?", Line_WaitForInput);
OutputLine(NULL, "………ふーん。", OutputLine(NULL, "………ふーん。",
NULL, " ...Hmm.", Line_WaitForInput); NULL, " ...Hmm.", Line_WaitForInput);
PlaySE(3, "S20/01/440100033", 128, 64); PlaySE(3, "s20/01/440100033", 128, 64);
OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?", OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?",
NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput); NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput);
PlaySE(3, "S20/01/440100034", 128, 64); PlaySE(3, "s20/01/440100034", 128, 64);
OutputLine(NULL, " 面白い読み方だよな。」", OutputLine(NULL, " 面白い読み方だよな。」",
NULL, " That's a pretty interesting reading.\"", Line_WaitForInput); NULL, " That's a pretty interesting reading.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -223,7 +223,7 @@
//「......いいえ、違いますです。レイナで正しいのです。@ //「......いいえ、違いますです。レイナで正しいのです。@
PlaySE(3, "S20/05/440500008", 128, 64); PlaySE(3, "s20/05/440500008", 128, 64);
OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」", OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」",
NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", Line_WaitForInput); NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -233,12 +233,12 @@
DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥ //「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
PlaySE(3, "S20/04/440400015", 128, 64); PlaySE(3, "s20/04/440400015", 128, 64);
OutputLine(NULL, "「レナが言ったのですわ。", OutputLine(NULL, "「レナが言ったのですわ。",
NULL, "\"Rena had told us", Line_WaitForInput); NULL, "\"Rena had told us", Line_WaitForInput);
OutputLine(NULL, "レナと呼んで欲しいって。", OutputLine(NULL, "レナと呼んで欲しいって。",
NULL, " that she wanted us to call her 'Rena.'", Line_WaitForInput); NULL, " that she wanted us to call her 'Rena.'", Line_WaitForInput);
PlaySE(3, "S20/04/440400016", 128, 64); PlaySE(3, "s20/04/440400016", 128, 64);
OutputLine(NULL, "だからレナなのですわ。」", OutputLine(NULL, "だからレナなのですわ。」",
NULL, " So we call her Rena.\"", Line_Normal); NULL, " So we call her Rena.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -247,15 +247,15 @@
DrawBustshotWithFiltering( 1, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
PlaySE(3, "S20/03/440300026", 128, 64); PlaySE(3, "s20/03/440300026", 128, 64);
OutputLine(NULL, "「圭ちゃん。", OutputLine(NULL, "「圭ちゃん。",
NULL, "\"Kei-chan...", Line_WaitForInput); NULL, "\"Kei-chan...", Line_WaitForInput);
OutputLine(NULL, "…レナはレナだよ?", OutputLine(NULL, "…レナはレナだよ?",
NULL, " Rena is Rena, you know?", Line_WaitForInput); NULL, " Rena is Rena, you know?", Line_WaitForInput);
PlaySE(3, "S20/03/440300027", 128, 64); PlaySE(3, "s20/03/440300027", 128, 64);
OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。", OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。",
NULL, " Only strangers call her Reina.", Line_WaitForInput); NULL, " Only strangers call her Reina.", Line_WaitForInput);
PlaySE(3, "S20/03/440300028", 128, 64); PlaySE(3, "s20/03/440300028", 128, 64);
OutputLine(NULL, "そこんとこ、わかってるよね?」", OutputLine(NULL, "そこんとこ、わかってるよね?」",
NULL, " You get where this is going?\"", Line_WaitForInput); NULL, " You get where this is going?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -281,7 +281,7 @@
ClearMessage(); ClearMessage();
//「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@ //「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@
PlaySE(3, "S20/01/440100035", 128, 64); PlaySE(3, "s20/01/440100035", 128, 64);
OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」", OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」",
NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", Line_WaitForInput); NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -291,7 +291,7 @@
DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「面白けりゃね@何て呼ばれたいわけ?@ //「面白けりゃね@何て呼ばれたいわけ?@
PlaySE(3, "S20/03/440300029", 128, 64); PlaySE(3, "s20/03/440300029", 128, 64);
OutputLine(NULL, "「面白けりゃね。", OutputLine(NULL, "「面白けりゃね。",
NULL, "\"If it's good.", Line_WaitForInput); NULL, "\"If it's good.", Line_WaitForInput);
OutputLine(NULL, "何て呼ばれたいわけ?」", OutputLine(NULL, "何て呼ばれたいわけ?」",
@@ -302,7 +302,7 @@
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
//「越後屋。¥ //「越後屋。¥
PlaySE(3, "S20/01/440100036", 128, 64); PlaySE(3, "s20/01/440100036", 128, 64);
OutputLine(NULL, "「越後屋。」", OutputLine(NULL, "「越後屋。」",
NULL, "\"Con man.\"", Line_Normal); NULL, "\"Con man.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -328,12 +328,12 @@
DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@ //「あれあれ@ 誰かレナの事を探してたかな@ かな?@
PlaySE(3, "S20/02/440200034", 128, 64); PlaySE(3, "s20/02/440200034", 128, 64);
OutputLine(NULL, "「あれあれ?", OutputLine(NULL, "「あれあれ?",
NULL, "\"What's this now?", Line_WaitForInput); NULL, "\"What's this now?", Line_WaitForInput);
OutputLine(NULL, " 誰かレナの事を探してたかな?", OutputLine(NULL, " 誰かレナの事を探してたかな?",
NULL, " Who is looking for me, I wonder?", Line_WaitForInput); NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
PlaySE(3, "S20/02/440200035", 128, 64); PlaySE(3, "s20/02/440200035", 128, 64);
OutputLine(NULL, " かな?」", OutputLine(NULL, " かな?」",
NULL, " I wonder?\"", Line_WaitForInput); NULL, " I wonder?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -349,7 +349,7 @@
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 128, 0 );
//「お代官様、竜宮めがまんまと現れましたぞ!!@ //「お代官様、竜宮めがまんまと現れましたぞ!!@
PlaySE(3, "S20/01/440100037", 128, 64); PlaySE(3, "s20/01/440100037", 128, 64);
OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」", OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」",
NULL, "\"Bailiff, Ryuugu doth show herself!!\"", Line_WaitForInput); NULL, "\"Bailiff, Ryuugu doth show herself!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -359,7 +359,7 @@
DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ //「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
PlaySE(3, "S20/03/440300030", 128, 64); PlaySE(3, "s20/03/440300030", 128, 64);
OutputLine(NULL, "「越後屋、主も悪よのぅ。", OutputLine(NULL, "「越後屋、主も悪よのぅ。",
NULL, "\"Con man, you're quite sinister...", Line_WaitForInput); NULL, "\"Con man, you're quite sinister...", Line_WaitForInput);
OutputLine(NULL, "…ふぉっふぉっふぉ!!!」", OutputLine(NULL, "…ふぉっふぉっふぉ!!!」",
@@ -372,23 +372,23 @@
DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ //「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
PlaySE(3, "S20/02/440200036", 128, 64); PlaySE(3, "s20/02/440200036", 128, 64);
OutputLine(NULL, "「なな、何かな何かな?!", OutputLine(NULL, "「なな、何かな何かな?!",
NULL, "\"Wh-What is this, what is this!?", Line_WaitForInput); NULL, "\"Wh-What is this, what is this!?", Line_WaitForInput);
OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?", OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
NULL, " Keiichi-kun and Mii-chan are evil bailiffs?", Line_WaitForInput); NULL, " Keiichi-kun and Mii-chan are evil bailiffs?", Line_WaitForInput);
PlaySE(3, "S20/02/440200037", 128, 64); PlaySE(3, "s20/02/440200037", 128, 64);
OutputLine(NULL, " 越後屋だよ?!」", OutputLine(NULL, " 越後屋だよ?!」",
NULL, " A con man!?\"", Line_Normal); NULL, " A con man!?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@ //「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
PlaySE(3, "S20/01/440100038", 128, 64); PlaySE(3, "s20/01/440100038", 128, 64);
OutputLine(NULL, "「おのれ竜宮レナの助!", OutputLine(NULL, "「おのれ竜宮レナの助!",
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput); NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput);
OutputLine(NULL, " ここで会ったが百年目でおじゃる。", OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput); NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
PlaySE(3, "S20/01/440100039", 128, 64); PlaySE(3, "s20/01/440100039", 128, 64);
OutputLine(NULL, "いざ覚悟〜!!」", OutputLine(NULL, "いざ覚悟〜!!」",
NULL, " Have at thee~!!\"", Line_WaitForInput); NULL, " Have at thee~!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -398,12 +398,12 @@
DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@ //「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
PlaySE(3, "S20/02/440200038", 128, 64); PlaySE(3, "s20/02/440200038", 128, 64);
OutputLine(NULL, "「わ!", OutputLine(NULL, "「わ!",
NULL, "\"Wah!", Line_WaitForInput); NULL, "\"Wah!", Line_WaitForInput);
OutputLine(NULL, " わ!", OutputLine(NULL, " わ!",
NULL, " Wah!", Line_WaitForInput); NULL, " Wah!", Line_WaitForInput);
PlaySE(3, "S20/02/440200039", 128, 64); PlaySE(3, "s20/02/440200039", 128, 64);
OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」", OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」",
NULL, " Suke-san, Kaku-san, show them what-for!\"", Line_WaitForInput); NULL, " Suke-san, Kaku-san, show them what-for!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -413,7 +413,7 @@
DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「アイアイサーですわー!!!@ //「アイアイサーですわー!!!@
PlaySE(3, "S20/04/440400017", 128, 64); PlaySE(3, "s20/04/440400017", 128, 64);
OutputLine(NULL, "「アイアイサーですわー!!!」", OutputLine(NULL, "「アイアイサーですわー!!!」",
NULL, "\"Aye aye, sir!!!\"", Line_WaitForInput); NULL, "\"Aye aye, sir!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -423,7 +423,7 @@
DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......報酬はスイス銀行に入れて欲しいのです。¥ //「......報酬はスイス銀行に入れて欲しいのです。¥
PlaySE(3, "S20/05/440500009", 128, 64); PlaySE(3, "s20/05/440500009", 128, 64);
OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」", OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」",
NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal); NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -477,7 +477,7 @@
ClearMessage(); ClearMessage();
//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@ //「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
PlaySE(3, "S20/01/440100040", 128, 64); PlaySE(3, "s20/01/440100040", 128, 64);
OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。", OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_WaitForInput); NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_WaitForInput);
OutputLine(NULL, "…永田町なんかどうだ?」", OutputLine(NULL, "…永田町なんかどうだ?」",
@@ -487,7 +487,7 @@
//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/ //「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
PlaySE(3, "S20/03/440300031", 128, 64); PlaySE(3, "s20/03/440300031", 128, 64);
OutputLine(NULL, "「……ダメだよ。", OutputLine(NULL, "「……ダメだよ。",
NULL, "\"...", Line_WaitForInput); NULL, "\"...", Line_WaitForInput);
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」", OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
@@ -512,7 +512,7 @@
DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@ //「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
PlaySE(3, "S20/02/440200040", 128, 64); PlaySE(3, "s20/02/440200040", 128, 64);
OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。", OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。",
NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_WaitForInput); NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_WaitForInput);
OutputLine(NULL, "先生来るよ!」", OutputLine(NULL, "先生来るよ!」",

View File

@@ -17,7 +17,7 @@
PlayBGM( 1, "msys13", 128, 0 ); PlayBGM( 1, "msys13", 128, 0 );
//「興宮STより、3号どうぞ@3号どうぞ。@ //「興宮STより、3号どうぞ@3号どうぞ。@
PlaySE(3, "S20/00/KeijiC44001", 128, 64); PlaySE(3, "s20/00/KeijiC44001", 128, 64);
OutputLine(NULL, "「興宮STより、3号どうぞ。", OutputLine(NULL, "「興宮STより、3号どうぞ。",
NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput); NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput);
OutputLine(NULL, "3号どうぞ。」", OutputLine(NULL, "3号どうぞ。」",
@@ -27,7 +27,7 @@
//「3号です@感度良好ー。¥ //「3号です@感度良好ー。¥
PlaySE(3, "S20/11/440700001", 128, 64); PlaySE(3, "s20/11/440700001", 128, 64);
OutputLine(NULL, "「3号です。", OutputLine(NULL, "「3号です。",
NULL, "\"This is Unit 3,", Line_WaitForInput); NULL, "\"This is Unit 3,", Line_WaitForInput);
OutputLine(NULL, "感度良好ー。」", OutputLine(NULL, "感度良好ー。」",
@@ -35,12 +35,12 @@
ClearMessage(); ClearMessage();
//「応援が向かいました@別命あるまで維持で願いします@どうぞー。@ //「応援が向かいました@別命あるまで維持で願いします@どうぞー。@
PlaySE(3, "S20/00/KeijiC44002", 128, 64); PlaySE(3, "s20/00/KeijiC44002", 128, 64);
OutputLine(NULL, "「応援が向かいました。", OutputLine(NULL, "「応援が向かいました。",
NULL, "\"Back-up is heading your way.", Line_WaitForInput); NULL, "\"Back-up is heading your way.", Line_WaitForInput);
OutputLine(NULL, "別命あるまで維持で願いします。", OutputLine(NULL, "別命あるまで維持で願いします。",
NULL, " Hold position until further instructions.", Line_WaitForInput); NULL, " Hold position until further instructions.", Line_WaitForInput);
PlaySE(3, "S20/00/KeijiC44003", 128, 64); PlaySE(3, "s20/00/KeijiC44003", 128, 64);
OutputLine(NULL, "どうぞー。」", OutputLine(NULL, "どうぞー。」",
NULL, " Over.\"", Line_WaitForInput); NULL, " Over.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -48,13 +48,13 @@
//「はいー、3号了解。¥ //「はいー、3号了解。¥
PlaySE(3, "S20/11/440700002", 128, 64); PlaySE(3, "s20/11/440700002", 128, 64);
OutputLine(NULL, "「はいー、3号了解。」", OutputLine(NULL, "「はいー、3号了解。」",
NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal); NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「それから回転灯は付けないでお願いします@静か静かで願います。@ //「それから回転灯は付けないでお願いします@静か静かで願います。@
PlaySE(3, "S20/00/KeijiC44004", 128, 64); PlaySE(3, "s20/00/KeijiC44004", 128, 64);
OutputLine(NULL, "「それから回転灯は付けないでお願いします。", OutputLine(NULL, "「それから回転灯は付けないでお願いします。",
NULL, "\"Requesting no headlights.", Line_WaitForInput); NULL, "\"Requesting no headlights.", Line_WaitForInput);
OutputLine(NULL, "静か静かで願います。」", OutputLine(NULL, "静か静かで願います。」",
@@ -64,18 +64,18 @@
//「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥ //「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥
PlaySE(3, "S20/11/440700003", 128, 64); PlaySE(3, "s20/11/440700003", 128, 64);
OutputLine(NULL, "「STー、今、先生が到着しました。", OutputLine(NULL, "「STー、今、先生が到着しました。",
NULL, "\"Station, the doctor has arrived.", Line_WaitForInput); NULL, "\"Station, the doctor has arrived.", Line_WaitForInput);
OutputLine(NULL, "運びたいそうですがどうしますか。", OutputLine(NULL, "運びたいそうですがどうしますか。",
NULL, " They want to carry it away. What's the order?", Line_WaitForInput); NULL, " They want to carry it away. What's the order?", Line_WaitForInput);
PlaySE(3, "S20/11/440700004", 128, 64); PlaySE(3, "s20/11/440700004", 128, 64);
OutputLine(NULL, "どうぞ。」", OutputLine(NULL, "どうぞ。」",
NULL, " Over.\"", Line_Normal); NULL, " Over.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「了解しました@先生に任せてください。@ //「了解しました@先生に任せてください。@
PlaySE(3, "S20/00/KeijiC44005", 128, 64); PlaySE(3, "s20/00/KeijiC44005", 128, 64);
OutputLine(NULL, "「了解しました。", OutputLine(NULL, "「了解しました。",
NULL, "\"Acknowledged.", Line_WaitForInput); NULL, "\"Acknowledged.", Line_WaitForInput);
OutputLine(NULL, "先生に任せてください。」", OutputLine(NULL, "先生に任せてください。」",
@@ -85,18 +85,18 @@
//「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥ //「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥
PlaySE(3, "S20/11/440700005", 128, 64); PlaySE(3, "s20/11/440700005", 128, 64);
OutputLine(NULL, "「はいー。", OutputLine(NULL, "「はいー。",
NULL, "\"Affirmative.", Line_WaitForInput); NULL, "\"Affirmative.", Line_WaitForInput);
OutputLine(NULL, "了解です。", OutputLine(NULL, "了解です。",
NULL, " Understood.", Line_WaitForInput); NULL, " Understood.", Line_WaitForInput);
PlaySE(3, "S20/11/440700006", 128, 64); PlaySE(3, "s20/11/440700006", 128, 64);
OutputLine(NULL, "……あ、応援も到着しました。", OutputLine(NULL, "……あ、応援も到着しました。",
NULL, " ...Ah, back-up has arrived.", Line_WaitForInput); NULL, " ...Ah, back-up has arrived.", Line_WaitForInput);
PlaySE(3, "S20/11/440700007", 128, 64); PlaySE(3, "s20/11/440700007", 128, 64);
OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?", OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?",
NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput); NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput);
PlaySE(3, "S20/11/440700008", 128, 64); PlaySE(3, "s20/11/440700008", 128, 64);
OutputLine(NULL, "…ガイ者、もームダだと思いますしー。」", OutputLine(NULL, "…ガイ者、もームダだと思いますしー。」",
NULL, " ...I think the vic is done for.\"", Line_Normal); NULL, " ...I think the vic is done for.\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -17,7 +17,7 @@
PlayBGM( 2, "lsys12", 128, 0 ); PlayBGM( 2, "lsys12", 128, 0 );
//「自分で喉を掻き破った出血性ショック死@ //「自分で喉を掻き破った出血性ショック死@
PlaySE(3, "S20/00/443200001", 128, 64); PlaySE(3, "s20/00/443200001", 128, 64);
OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。", OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。",
NULL, "\"Hypovolemic shock induced by clawing out their own throat.", Line_WaitForInput); NULL, "\"Hypovolemic shock induced by clawing out their own throat.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -25,14 +25,14 @@
// 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥ // 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥
PlaySE(3, "S20/00/443200002", 128, 64); PlaySE(3, "s20/00/443200002", 128, 64);
OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。", OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。",
NULL, "Tissue is packed under the nails.", Line_WaitForInput); NULL, "Tissue is packed under the nails.", Line_WaitForInput);
OutputLine(NULL, "他人の爪じゃない。", OutputLine(NULL, "他人の爪じゃない。",
NULL, " Not someone else's nails.", Line_WaitForInput); NULL, " Not someone else's nails.", Line_WaitForInput);
OutputLine(NULL, "間違いなく本人の爪じゃわい。", OutputLine(NULL, "間違いなく本人の爪じゃわい。",
NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput); NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput);
PlaySE(3, "S20/00/443200003", 128, 64); PlaySE(3, "s20/00/443200003", 128, 64);
OutputLine(NULL, "傷の形も一致する。」", OutputLine(NULL, "傷の形も一致する。」",
NULL, " The shape of the scars also matches.\"", Line_Normal); NULL, " The shape of the scars also matches.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -40,7 +40,7 @@
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@ //「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
PlaySE(3, "S20/11/440700009", 128, 64); PlaySE(3, "s20/11/440700009", 128, 64);
OutputLine(NULL, "「えぇえぇ。", OutputLine(NULL, "「えぇえぇ。",
NULL, "\"Yeaaaah...", Line_WaitForInput); NULL, "\"Yeaaaah...", Line_WaitForInput);
OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」", OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」",
@@ -50,7 +50,7 @@
//「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@ //「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@
PlaySE(3, "S20/00/443200004", 128, 64); PlaySE(3, "s20/00/443200004", 128, 64);
OutputLine(NULL, "「わかっとるわい。", OutputLine(NULL, "「わかっとるわい。",
NULL, "\"I get it.", Line_WaitForInput); NULL, "\"I get it.", Line_WaitForInput);
OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」", OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」",
@@ -62,7 +62,7 @@
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥ //「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
PlaySE(3, "S20/11/440700010", 128, 64); PlaySE(3, "s20/11/440700010", 128, 64);
OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」", OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」",
NULL, "\"It's kind of like when your back itches and you scratch a little too hard and draw blood.\"", Line_Normal); NULL, "\"It's kind of like when your back itches and you scratch a little too hard and draw blood.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -109,7 +109,7 @@
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
//「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@ //「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@
PlaySE(3, "S20/00/443200005", 128, 64); PlaySE(3, "s20/00/443200005", 128, 64);
OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」", OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」",
NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", Line_WaitForInput); NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -119,7 +119,7 @@
DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@ //「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
PlaySE(3, "S20/11/440700011", 128, 64); PlaySE(3, "s20/11/440700011", 128, 64);
OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?", OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?",
NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_WaitForInput); NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_WaitForInput);
OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」", OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」",
@@ -142,12 +142,12 @@
DrawSceneWithMask( "bg_112", "left", 0, 0, 300 ); DrawSceneWithMask( "bg_112", "left", 0, 0, 300 );
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@ //「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
PlaySE(3, "S20/00/443200006", 128, 64); PlaySE(3, "s20/00/443200006", 128, 64);
OutputLine(NULL, "「実はな、大石くん。", OutputLine(NULL, "「実はな、大石くん。",
NULL, "\"Actually, Ooishi-kun,", Line_WaitForInput); NULL, "\"Actually, Ooishi-kun,", Line_WaitForInput);
OutputLine(NULL, "仏が武器にしたらしい角材な。", OutputLine(NULL, "仏が武器にしたらしい角材な。",
NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput); NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput);
PlaySE(3, "S20/00/443200007", 128, 64); PlaySE(3, "s20/00/443200007", 128, 64);
OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」", OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」",
NULL, " They only found sand and the paint from the guardrail on it.\"", Line_WaitForInput); NULL, " They only found sand and the paint from the guardrail on it.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -155,7 +155,7 @@
//「ホシの服の繊維とか、皮膚片とかは?@ //「ホシの服の繊維とか、皮膚片とかは?@
PlaySE(3, "S20/11/440700012", 128, 64); PlaySE(3, "s20/11/440700012", 128, 64);
OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」", OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」",
NULL, "\"What about cloth fibers or skin?\"", Line_WaitForInput); NULL, "\"What about cloth fibers or skin?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -163,12 +163,12 @@
//「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@ //「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@
PlaySE(3, "S20/00/443200008", 128, 64); PlaySE(3, "s20/00/443200008", 128, 64);
OutputLine(NULL, "「出んかった。", OutputLine(NULL, "「出んかった。",
NULL, "\"Nothing.", Line_WaitForInput); NULL, "\"Nothing.", Line_WaitForInput);
OutputLine(NULL, "仏は犯人を殴っとらん。", OutputLine(NULL, "仏は犯人を殴っとらん。",
NULL, " The deceased didn't strike the assailants...", Line_WaitForInput); NULL, " The deceased didn't strike the assailants...", Line_WaitForInput);
PlaySE(3, "S20/00/443200009", 128, 64); PlaySE(3, "s20/00/443200009", 128, 64);
OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」", OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」",
NULL, " Or it could be they took the plank he was fighting back with.\"", Line_WaitForInput); NULL, " Or it could be they took the plank he was fighting back with.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -176,7 +176,7 @@
//「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@ //「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@
PlaySE(3, "S20/11/440700013", 128, 64); PlaySE(3, "s20/11/440700013", 128, 64);
OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。", OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。",
NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_WaitForInput); NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_WaitForInput);
OutputLine(NULL, "全部持ってっちゃいます。」", OutputLine(NULL, "全部持ってっちゃいます。」",
@@ -186,7 +186,7 @@
//「かっかっかっか@ それもそうじゃのう。¥ //「かっかっかっか@ それもそうじゃのう。¥
PlaySE(3, "S20/00/443200010", 128, 64); PlaySE(3, "s20/00/443200010", 128, 64);
OutputLine(NULL, "「かっかっかっか!", OutputLine(NULL, "「かっかっかっか!",
NULL, "\"Har har har har!", Line_WaitForInput); NULL, "\"Har har har har!", Line_WaitForInput);
OutputLine(NULL, " それもそうじゃのう。」", OutputLine(NULL, " それもそうじゃのう。」",
@@ -194,7 +194,7 @@
ClearMessage(); ClearMessage();
//「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@ //「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@
PlaySE(3, "S20/11/440700014", 128, 64); PlaySE(3, "s20/11/440700014", 128, 64);
OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。", OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。",
NULL, "\"Tomitake's pretty built and tanned...", Line_WaitForInput); NULL, "\"Tomitake's pretty built and tanned...", Line_WaitForInput);
OutputLine(NULL, "…スポーツマンですよねぇ。」", OutputLine(NULL, "…スポーツマンですよねぇ。」",
@@ -204,12 +204,12 @@
//「ん@ そうだな@よく運動しとるようだの。¥ //「ん@ そうだな@よく運動しとるようだの。¥
PlaySE(3, "S20/00/443200011", 128, 64); PlaySE(3, "s20/00/443200011", 128, 64);
OutputLine(NULL, "「ん?", OutputLine(NULL, "「ん?",
NULL, "\"Hm?", Line_WaitForInput); NULL, "\"Hm?", Line_WaitForInput);
OutputLine(NULL, " そうだな。", OutputLine(NULL, " そうだな。",
NULL, " That's right.", Line_WaitForInput); NULL, " That's right.", Line_WaitForInput);
PlaySE(3, "S20/00/443200012", 128, 64); PlaySE(3, "s20/00/443200012", 128, 64);
OutputLine(NULL, "よく運動しとるようだの。」", OutputLine(NULL, "よく運動しとるようだの。」",
NULL, " He was pretty active.\"", Line_Normal); NULL, " He was pretty active.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -264,7 +264,7 @@
//「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@ //「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@
PlaySE(3, "S20/11/440700015", 128, 64); PlaySE(3, "s20/11/440700015", 128, 64);
OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、", OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、",
NULL, "\"To surround and take down someone of his physique...", Line_WaitForInput); NULL, "\"To surround and take down someone of his physique...", Line_WaitForInput);
OutputLine(NULL, "…何人くらいいりますかねぇ。」", OutputLine(NULL, "…何人くらいいりますかねぇ。」",
@@ -274,12 +274,12 @@
//「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥ //「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥
PlaySE(3, "S20/00/443200013", 128, 64); PlaySE(3, "s20/00/443200013", 128, 64);
OutputLine(NULL, "「あほぅ。", OutputLine(NULL, "「あほぅ。",
NULL, "\"Ya dimwit...", Line_WaitForInput); NULL, "\"Ya dimwit...", Line_WaitForInput);
OutputLine(NULL, "それは大石くんの方が得意だろうが。", OutputLine(NULL, "それは大石くんの方が得意だろうが。",
NULL, " You should know better than anyone.", Line_WaitForInput); NULL, " You should know better than anyone.", Line_WaitForInput);
PlaySE(3, "S20/00/443200014", 128, 64); PlaySE(3, "s20/00/443200014", 128, 64);
OutputLine(NULL, "悪タレ時代を思い出さんかい!」", OutputLine(NULL, "悪タレ時代を思い出さんかい!」",
NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal); NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -311,7 +311,7 @@
//「だとすると、結構犯人は多人数だの@ //「だとすると、結構犯人は多人数だの@
PlaySE(3, "S20/00/443200015", 128, 64); PlaySE(3, "s20/00/443200015", 128, 64);
OutputLine(NULL, "「だとすると、結構犯人は多人数だの。", OutputLine(NULL, "「だとすると、結構犯人は多人数だの。",
NULL, "\"Then there were quite a few perpetrators.", Line_WaitForInput); NULL, "\"Then there were quite a few perpetrators.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -319,7 +319,7 @@
// 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥ // 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥
PlaySE(3, "S20/00/443200016", 128, 64); PlaySE(3, "s20/00/443200016", 128, 64);
OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」", OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」",
NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal); NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -362,12 +362,12 @@
ClearMessage(); ClearMessage();
//「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@ //「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@
PlaySE(3, "S20/00/443200017", 128, 64); PlaySE(3, "s20/00/443200017", 128, 64);
OutputLine(NULL, "「こっちもそこは重視しとる。", OutputLine(NULL, "「こっちもそこは重視しとる。",
NULL, "\"That's under serious consideration on my end, too.", Line_WaitForInput); NULL, "\"That's under serious consideration on my end, too.", Line_WaitForInput);
OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。", OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。",
NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput); NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput);
PlaySE(3, "S20/00/443200018", 128, 64); PlaySE(3, "s20/00/443200018", 128, 64);
OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」", OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」",
NULL, " After all, we've never encountered a death like this before.\"", Line_WaitForInput); NULL, " After all, we've never encountered a death like this before.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -375,7 +375,7 @@
//「期待はしませんよ@ですが結果を楽しみにしてます。¥ //「期待はしませんよ@ですが結果を楽しみにしてます。¥
PlaySE(3, "S20/11/440700016", 128, 64); PlaySE(3, "s20/11/440700016", 128, 64);
OutputLine(NULL, "「期待はしませんよ。", OutputLine(NULL, "「期待はしませんよ。",
NULL, "\"I'm not hoping for much.", Line_WaitForInput); NULL, "\"I'm not hoping for much.", Line_WaitForInput);
OutputLine(NULL, "ですが結果を楽しみにしてます。」", OutputLine(NULL, "ですが結果を楽しみにしてます。」",
@@ -383,7 +383,7 @@
ClearMessage(); ClearMessage();
//「大石さん~@ 課長が呼んでるっすー!@ //「大石さん~@ 課長が呼んでるっすー!@
PlaySE(3, "S20/19/443100001", 128, 64); PlaySE(3, "s20/19/443100001", 128, 64);
OutputLine(NULL, "「大石さん〜!", OutputLine(NULL, "「大石さん〜!",
NULL, "\"Ooishi-san~!", Line_WaitForInput); NULL, "\"Ooishi-san~!", Line_WaitForInput);
OutputLine(NULL, " 課長が呼んでるっすー!」", OutputLine(NULL, " 課長が呼んでるっすー!」",
@@ -393,7 +393,7 @@
//「すみません、ではまた来年お会いしましょう。@ //「すみません、ではまた来年お会いしましょう。@
PlaySE(3, "S20/11/440700017", 128, 64); PlaySE(3, "s20/11/440700017", 128, 64);
OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」", OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」",
NULL, "\"Thanks. See ya 'round.\"", Line_WaitForInput); NULL, "\"Thanks. See ya 'round.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -401,7 +401,7 @@
//「おう@いいお年をの!¥ //「おう@いいお年をの!¥
PlaySE(3, "S20/00/443200019", 128, 64); PlaySE(3, "s20/00/443200019", 128, 64);
OutputLine(NULL, "「おう。", OutputLine(NULL, "「おう。",
NULL, "\"Yeah.", Line_WaitForInput); NULL, "\"Yeah.", Line_WaitForInput);
OutputLine(NULL, "いいお年をの!」", OutputLine(NULL, "いいお年をの!」",

View File

@@ -18,7 +18,7 @@
//「単刀直入に...自殺させる薬ってないんですか?@ //「単刀直入に...自殺させる薬ってないんですか?@
PlaySE(3, "S20/11/440700018", 128, 64); PlaySE(3, "s20/11/440700018", 128, 64);
OutputLine(NULL, "「単刀直入に…自殺させる薬ってないんですか?」", OutputLine(NULL, "「単刀直入に…自殺させる薬ってないんですか?」",
NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", Line_WaitForInput); NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -26,13 +26,13 @@
//「直接的にはない。¥ //「直接的にはない。¥
PlaySE(3, "S20/00/443200020", 128, 64); PlaySE(3, "s20/00/443200020", 128, 64);
OutputLine(NULL, "「直接的にはない。」", OutputLine(NULL, "「直接的にはない。」",
NULL, "\"Not directly, no.\"", Line_Normal); NULL, "\"Not directly, no.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「遠回しですねぇ@...では間接的にはあるってことですか?@ //「遠回しですねぇ@...では間接的にはあるってことですか?@
PlaySE(3, "S20/11/440700019", 128, 64); PlaySE(3, "s20/11/440700019", 128, 64);
OutputLine(NULL, "「遠回しですねぇ。", OutputLine(NULL, "「遠回しですねぇ。",
NULL, "\"That's quite a roundabout response.", Line_WaitForInput); NULL, "\"That's quite a roundabout response.", Line_WaitForInput);
OutputLine(NULL, "…では間接的にはあるってことですか?」", OutputLine(NULL, "…では間接的にはあるってことですか?」",
@@ -42,7 +42,7 @@
//「自殺したくなる精神状態を誘発することはできる、!w1000っちゅうことだ。 //「自殺したくなる精神状態を誘発することはできる、!w1000っちゅうことだ。
PlaySE(3, "S20/00/443200021", 128, 64); PlaySE(3, "s20/00/443200021", 128, 64);
OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、", OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、",
NULL, "\"Something that puts you into a suicidal mental state,", Line_ContinueAfterTyping); NULL, "\"Something that puts you into a suicidal mental state,", Line_ContinueAfterTyping);
@@ -59,7 +59,7 @@
DrawBustshot( 2, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "oi_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@ //「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@
PlaySE(3, "S20/11/440700020", 128, 64); PlaySE(3, "s20/11/440700020", 128, 64);
OutputLine(NULL, "「…難しい言い方になりましたねぇ。", OutputLine(NULL, "「…難しい言い方になりましたねぇ。",
NULL, "\"...That's hard to say.", Line_WaitForInput); NULL, "\"...That's hard to say.", Line_WaitForInput);
OutputLine(NULL, "何ですかその、自殺したくなる精神状態ってのは。」", OutputLine(NULL, "何ですかその、自殺したくなる精神状態ってのは。」",
@@ -68,7 +68,7 @@
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥ //「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥
PlaySE(3, "S20/00/443200022", 128, 64); PlaySE(3, "s20/00/443200022", 128, 64);
OutputLine(NULL, "「例えば重度の躁鬱病患者だが、", OutputLine(NULL, "「例えば重度の躁鬱病患者だが、",
NULL, "\"Like a person with a serious bipolar disorder.", Line_WaitForInput); NULL, "\"Like a person with a serious bipolar disorder.", Line_WaitForInput);
OutputLine(NULL, "一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。」", OutputLine(NULL, "一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。」",
@@ -98,18 +98,18 @@
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@ //「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@ // 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
PlaySE(3, "S20/00/443200023", 128, 64); PlaySE(3, "s20/00/443200023", 128, 64);
OutputLine(NULL, "「鬱状態の患者は自信を喪失し非常に悲観的だ。", OutputLine(NULL, "「鬱状態の患者は自信を喪失し非常に悲観的だ。",
NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_WaitForInput); NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_WaitForInput);
OutputLine(NULL, "だが自殺もせん。", OutputLine(NULL, "だが自殺もせん。",
NULL, " but rarely commit suicide.", Line_WaitForInput); NULL, " but rarely commit suicide.", Line_WaitForInput);
PlaySE(3, "S20/00/443200024", 128, 64); PlaySE(3, "s20/00/443200024", 128, 64);
OutputLine(NULL, "自殺をする気力すらないからだ。", OutputLine(NULL, "自殺をする気力すらないからだ。",
NULL, " They do not have the willpower to commit suicide.", Line_WaitForInput); NULL, " They do not have the willpower to commit suicide.", Line_WaitForInput);
PlaySE(3, "S20/00/443200025", 128, 64); PlaySE(3, "s20/00/443200025", 128, 64);
OutputLine(NULL, "…躁の状態もまた自殺をせん。", OutputLine(NULL, "…躁の状態もまた自殺をせん。",
NULL, " Nor does mania on its own lead to suicide.", Line_WaitForInput); NULL, " Nor does mania on its own lead to suicide.", Line_WaitForInput);
PlaySE(3, "S20/00/443200026", 128, 64); PlaySE(3, "s20/00/443200026", 128, 64);
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。", OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_WaitForInput); NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_WaitForInput);
OutputLine(NULL, "だから自殺などせんのだ。」", OutputLine(NULL, "だから自殺などせんのだ。」",
@@ -119,7 +119,7 @@
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥ //「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
PlaySE(3, "S20/11/440700021", 128, 64); PlaySE(3, "s20/11/440700021", 128, 64);
OutputLine(NULL, "「…面白いですねぇ。", OutputLine(NULL, "「…面白いですねぇ。",
NULL, "\"...That's interesting.", Line_WaitForInput); NULL, "\"...That's interesting.", Line_WaitForInput);
OutputLine(NULL, "どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。」", OutputLine(NULL, "どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。」",
@@ -127,7 +127,7 @@
ClearMessage(); ClearMessage();
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@ //「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
PlaySE(3, "S20/00/443200027", 128, 64); PlaySE(3, "s20/00/443200027", 128, 64);
OutputLine(NULL, "「鬱状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。", OutputLine(NULL, "「鬱状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
NULL, "\"There is a desire to commit suicide when in a state of depression, but they do not have the willpower to commit such a formidable act.", Line_WaitForInput); NULL, "\"There is a desire to commit suicide when in a state of depression, but they do not have the willpower to commit such a formidable act.", Line_WaitForInput);
OutputLine(NULL, "だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。」", OutputLine(NULL, "だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。」",
@@ -135,7 +135,7 @@
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@ //「なぁるほど@ つまり自殺する気力が回復するわけですね。@
PlaySE(3, "S20/11/440700022", 128, 64); PlaySE(3, "s20/11/440700022", 128, 64);
OutputLine(NULL, "「なぁるほど!", OutputLine(NULL, "「なぁるほど!",
NULL, "\"I see!", Line_WaitForInput); NULL, "\"I see!", Line_WaitForInput);
OutputLine(NULL, " つまり自殺する気力が回復するわけですね。」", OutputLine(NULL, " つまり自殺する気力が回復するわけですね。」",
@@ -145,16 +145,16 @@
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。¥ //「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。¥
PlaySE(3, "S20/00/443200028", 128, 64); PlaySE(3, "s20/00/443200028", 128, 64);
OutputLine(NULL, "「そういうことじゃの。", OutputLine(NULL, "「そういうことじゃの。",
NULL, "\"That's how it goes.", Line_WaitForInput); NULL, "\"That's how it goes.", Line_WaitForInput);
PlaySE(3, "S20/00/443200028a", 128, 64); PlaySE(3, "s20/00/443200028a", 128, 64);
OutputLine(NULL, "だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。」", OutputLine(NULL, "だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。」",
NULL, " That's why patients are given sedatives during that time to keep them from acting on their impulses.\"", Line_Normal); NULL, " That's why patients are given sedatives during that time to keep them from acting on their impulses.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@ //「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
PlaySE(3, "S20/11/440700023", 128, 64); PlaySE(3, "s20/11/440700023", 128, 64);
OutputLine(NULL, "「…では富竹氏はこの躁鬱病患者だったんですかねぇ?」", OutputLine(NULL, "「…では富竹氏はこの躁鬱病患者だったんですかねぇ?」",
NULL, "\"...Then was Tomitake bipolar?\"", Line_WaitForInput); NULL, "\"...Then was Tomitake bipolar?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -162,12 +162,12 @@
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@ //「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
PlaySE(3, "S20/00/443200029", 128, 64); PlaySE(3, "s20/00/443200029", 128, 64);
OutputLine(NULL, "「躁鬱病患者の自殺はちゃんとした文化的な自殺だ。", OutputLine(NULL, "「躁鬱病患者の自殺はちゃんとした文化的な自殺だ。",
NULL, "\"People who suffer from bipolar disorder generally commit suicide by more 'civilized' means.", Line_WaitForInput); NULL, "\"People who suffer from bipolar disorder generally commit suicide by more 'civilized' means.", Line_WaitForInput);
OutputLine(NULL, "飛び降りとか首吊りとか。", OutputLine(NULL, "飛び降りとか首吊りとか。",
NULL, " Like, say hanging, or jumping off a building.", Line_WaitForInput); NULL, " Like, say hanging, or jumping off a building.", Line_WaitForInput);
PlaySE(3, "S20/00/443200030", 128, 64); PlaySE(3, "s20/00/443200030", 128, 64);
OutputLine(NULL, "ヤクの禁断症状のような自虐行動とはまったく違うぞい!」", OutputLine(NULL, "ヤクの禁断症状のような自虐行動とはまったく違うぞい!」",
NULL, " Self-harm as though going through withdrawal is completely different!\"", Line_WaitForInput); NULL, " Self-harm as though going through withdrawal is completely different!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -175,7 +175,7 @@
//「富竹氏の自殺は文化的じゃないですよねぇ@ //「富竹氏の自殺は文化的じゃないですよねぇ@
PlaySE(3, "S20/11/440700024", 128, 64); PlaySE(3, "s20/11/440700024", 128, 64);
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。", OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
NULL, "\"Tomitake's death wasn't civilized...", Line_WaitForInput); NULL, "\"Tomitake's death wasn't civilized...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -183,7 +183,7 @@
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥ // ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
PlaySE(3, "S20/11/440700025", 128, 64); PlaySE(3, "s20/11/440700025", 128, 64);
OutputLine(NULL, " ……ではやっぱり薬物中毒と考えるのが自然ですか。", OutputLine(NULL, " ……ではやっぱり薬物中毒と考えるのが自然ですか。",
NULL, "So one would think it was caused by some foreign substance.", Line_WaitForInput); NULL, "So one would think it was caused by some foreign substance.", Line_WaitForInput);
OutputLine(NULL, "最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。」", OutputLine(NULL, "最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。」",
@@ -192,7 +192,7 @@
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@ //「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
PlaySE(3, "S20/00/443200031", 128, 64); PlaySE(3, "s20/00/443200031", 128, 64);
OutputLine(NULL, "「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる。", OutputLine(NULL, "「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる。",
NULL, "\"There are reports that methamphetamine overdoses produce a condition that resembles bipolar disorder.", Line_WaitForInput); NULL, "\"There are reports that methamphetamine overdoses produce a condition that resembles bipolar disorder.", Line_WaitForInput);
OutputLine(NULL, "覚醒剤のことだ。", OutputLine(NULL, "覚醒剤のことだ。",
@@ -202,7 +202,7 @@
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@ // ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
PlaySE(3, "S20/00/443200032", 128, 64); PlaySE(3, "s20/00/443200032", 128, 64);
OutputLine(NULL, " ……それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう。", OutputLine(NULL, " ……それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう。",
NULL, "...Barbiturate overdoses are also reported to cause erratic behavior.", Line_WaitForInput); NULL, "...Barbiturate overdoses are also reported to cause erratic behavior.", Line_WaitForInput);
OutputLine(NULL, "こっちは睡眠薬のことだ。」", OutputLine(NULL, "こっちは睡眠薬のことだ。」",
@@ -212,7 +212,7 @@
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?¥ //「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?¥
PlaySE(3, "S20/11/440700026", 128, 64); PlaySE(3, "s20/11/440700026", 128, 64);
OutputLine(NULL, "「覚醒剤反応、出なかったんですよねぇ。", OutputLine(NULL, "「覚醒剤反応、出なかったんですよねぇ。",
NULL, "\"There were no signs of stimulants.", Line_WaitForInput); NULL, "\"There were no signs of stimulants.", Line_WaitForInput);
OutputLine(NULL, "…他の可能性は?」", OutputLine(NULL, "…他の可能性は?」",
@@ -221,7 +221,7 @@
//「あとは病気しか考えられん@ //「あとは病気しか考えられん@
PlaySE(3, "S20/00/443200033", 128, 64); PlaySE(3, "s20/00/443200033", 128, 64);
OutputLine(NULL, "「あとは病気しか考えられん。", OutputLine(NULL, "「あとは病気しか考えられん。",
NULL, "\"All I can think of is that it's some sort of illness.", Line_WaitForInput); NULL, "\"All I can think of is that it's some sort of illness.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -229,12 +229,12 @@
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@ // バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
PlaySE(3, "S20/00/443200034", 128, 64); PlaySE(3, "s20/00/443200034", 128, 64);
OutputLine(NULL, " バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる。", OutputLine(NULL, " バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる。",
NULL, "Something like Graves' disease, which affects the thyroid, and is known to cause symptoms that resemble bipolar disorder.", Line_WaitForInput); NULL, "Something like Graves' disease, which affects the thyroid, and is known to cause symptoms that resemble bipolar disorder.", Line_WaitForInput);
OutputLine(NULL, "だがバセドー病は特徴的な症状が多い。", OutputLine(NULL, "だがバセドー病は特徴的な症状が多い。",
NULL, " But Graves' disease has many characteristic symptoms of its own.", Line_WaitForInput); NULL, " But Graves' disease has many characteristic symptoms of its own.", Line_WaitForInput);
PlaySE(3, "S20/00/443200035", 128, 64); PlaySE(3, "s20/00/443200035", 128, 64);
OutputLine(NULL, "仏は違うの。」", OutputLine(NULL, "仏は違うの。」",
NULL, " The deceased exhibited none of them.\"", Line_WaitForInput); NULL, " The deceased exhibited none of them.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -242,7 +242,7 @@
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥ //「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
PlaySE(3, "S20/11/440700027", 128, 64); PlaySE(3, "s20/11/440700027", 128, 64);
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。", OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_WaitForInput); NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_WaitForInput);
OutputLine(NULL, "今回のケースと合うような、突発性で自殺したくなるようなヤツです。」", OutputLine(NULL, "今回のケースと合うような、突発性で自殺したくなるようなヤツです。」",
@@ -251,7 +251,7 @@
//「急性器質性精神病、っちゅうのを知っとるかの@ //「急性器質性精神病、っちゅうのを知っとるかの@
PlaySE(3, "S20/00/443200036", 128, 64); PlaySE(3, "s20/00/443200036", 128, 64);
OutputLine(NULL, "「急性器質性精神病、っちゅうのを知っとるかの?", OutputLine(NULL, "「急性器質性精神病、っちゅうのを知っとるかの?",
NULL, "\"Are you familiar with organic mental disorders?", Line_WaitForInput); NULL, "\"Are you familiar with organic mental disorders?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -261,7 +261,7 @@
// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@ // 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。", OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。",
NULL, "In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput); NULL, "In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput);
PlaySE(3, "S20/00/443200037", 128, 64); PlaySE(3, "s20/00/443200037", 128, 64);
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。」", OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。」",
NULL, " It can be caused by drugs, but it can also be caused by physical trauma, encephalitis, a stroke, or even tumors.\"", Line_WaitForInput); NULL, " It can be caused by drugs, but it can also be caused by physical trauma, encephalitis, a stroke, or even tumors.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -269,7 +269,7 @@
//「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@ //「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@
PlaySE(3, "S20/11/440700028", 128, 64); PlaySE(3, "s20/11/440700028", 128, 64);
OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」", OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」",
NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", Line_WaitForInput); NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -277,7 +277,7 @@
//「仏は犯人に囲まれて命に危険が迫っとったんじゃろ@ //「仏は犯人に囲まれて命に危険が迫っとったんじゃろ@
PlaySE(3, "S20/00/443200038", 128, 64); PlaySE(3, "s20/00/443200038", 128, 64);
OutputLine(NULL, "「仏は犯人に囲まれて命に危険が迫っとったんじゃろ?", OutputLine(NULL, "「仏は犯人に囲まれて命に危険が迫っとったんじゃろ?",
NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", Line_WaitForInput); NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -285,21 +285,21 @@
// 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った...可能性もあるかもしれんの。¥ // 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った...可能性もあるかもしれんの。¥
PlaySE(3, "S20/00/443200039", 128, 64); PlaySE(3, "s20/00/443200039", 128, 64);
OutputLine(NULL, " 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った…可能性もあるかもしれんの。」", OutputLine(NULL, " 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った…可能性もあるかもしれんの。」",
NULL, "All that stress could have messed with his brain chemistry, he could have hit his head, and those factors combined might have caused him to mutilate himself. It's a possibility.\"", Line_Normal); NULL, "All that stress could have messed with his brain chemistry, he could have hit his head, and those factors combined might have caused him to mutilate himself. It's a possibility.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「...............もうちょっと省略して言ってくれませんかねぇ...。¥ //「...............もうちょっと省略して言ってくれませんかねぇ...。¥
PlaySE(3, "S20/11/440700029", 128, 64); PlaySE(3, "s20/11/440700029", 128, 64);
OutputLine(NULL, "「……………もうちょっと省略して言ってくれませんかねぇ…。」", OutputLine(NULL, "「……………もうちょっと省略して言ってくれませんかねぇ…。」",
NULL, "\"...Could you explain it to me in simpler terms...?\"", Line_Normal); NULL, "\"...Could you explain it to me in simpler terms...?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@ //「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@
PlaySE(3, "S20/00/443200040", 128, 64); PlaySE(3, "s20/00/443200040", 128, 64);
OutputLine(NULL, "「かっかっか!", OutputLine(NULL, "「かっかっか!",
NULL, "\"Bwah ha ha!", Line_WaitForInput); NULL, "\"Bwah ha ha!", Line_WaitForInput);
OutputLine(NULL, " つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。」", OutputLine(NULL, " つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。」",
@@ -309,12 +309,12 @@
//「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥ //「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥
PlaySE(3, "S20/11/440700030", 128, 64); PlaySE(3, "s20/11/440700030", 128, 64);
OutputLine(NULL, "「なっはっはっはっはっはっは!!!", OutputLine(NULL, "「なっはっはっはっはっはっは!!!",
NULL, "\"Nahahahahahahah!!!", Line_WaitForInput); NULL, "\"Nahahahahahahah!!!", Line_WaitForInput);
OutputLine(NULL, " じゃあホシには殺意はなかったってことですかねぇ。", OutputLine(NULL, " じゃあホシには殺意はなかったってことですかねぇ。",
NULL, " Then his lady didn't have any intent to kill.", Line_WaitForInput); NULL, " Then his lady didn't have any intent to kill.", Line_WaitForInput);
PlaySE(3, "S20/11/440700031", 128, 64); PlaySE(3, "s20/11/440700031", 128, 64);
OutputLine(NULL, "ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!」", OutputLine(NULL, "ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!」",
NULL, " Just smacked him in a bad place when he nicked some change!\"", Line_Normal); NULL, " Just smacked him in a bad place when he nicked some change!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -325,7 +325,7 @@
ClearMessage(); ClearMessage();
//「.........なんてわけはありませんねぇ。@ //「.........なんてわけはありませんねぇ。@
PlaySE(3, "S20/11/440700032", 128, 64); PlaySE(3, "s20/11/440700032", 128, 64);
OutputLine(NULL, "「………なんてわけはありませんねぇ。」", OutputLine(NULL, "「………なんてわけはありませんねぇ。」",
NULL, "\"...But of course, it's not like that.\"", Line_WaitForInput); NULL, "\"...But of course, it's not like that.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -333,7 +333,7 @@
//「こほん@...いかにも。¥ //「こほん@...いかにも。¥
PlaySE(3, "S20/00/443200041", 128, 64); PlaySE(3, "s20/00/443200041", 128, 64);
OutputLine(NULL, "「こほん。", OutputLine(NULL, "「こほん。",
NULL, "\"Ahem.", Line_WaitForInput); NULL, "\"Ahem.", Line_WaitForInput);
OutputLine(NULL, "…いかにも。」", OutputLine(NULL, "…いかにも。」",
@@ -341,7 +341,7 @@
ClearMessage(); ClearMessage();
//「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@ //「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@
PlaySE(3, "S20/00/443200042", 128, 64); PlaySE(3, "s20/00/443200042", 128, 64);
OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。", OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。",
NULL, "\"If it was habitual drug use, if it was something mental, the deceased's body holds the key.", Line_WaitForInput); NULL, "\"If it was habitual drug use, if it was something mental, the deceased's body holds the key.", Line_WaitForInput);
OutputLine(NULL, "そっちはどうなっとるんじゃ?」", OutputLine(NULL, "そっちはどうなっとるんじゃ?」",
@@ -351,7 +351,7 @@
//「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@ //「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@
PlaySE(3, "S20/11/440700033", 128, 64); PlaySE(3, "s20/11/440700033", 128, 64);
OutputLine(NULL, "「ありゃぁこんな時間!", OutputLine(NULL, "「ありゃぁこんな時間!",
NULL, "\"Oh my goodness, look at the time!", Line_WaitForInput); NULL, "\"Oh my goodness, look at the time!", Line_WaitForInput);
OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」", OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」",
@@ -361,12 +361,12 @@
//「おう@ 頑張れよ@ いいお年をの!@ //「おう@ 頑張れよ@ いいお年をの!@
PlaySE(3, "S20/00/443200043", 128, 64); PlaySE(3, "s20/00/443200043", 128, 64);
OutputLine(NULL, "「おう!", OutputLine(NULL, "「おう!",
NULL, "\"Yeah!", Line_WaitForInput); NULL, "\"Yeah!", Line_WaitForInput);
OutputLine(NULL, " 頑張れよ!", OutputLine(NULL, " 頑張れよ!",
NULL, " Good luck!", Line_WaitForInput); NULL, " Good luck!", Line_WaitForInput);
PlaySE(3, "S20/00/443200044", 128, 64); PlaySE(3, "s20/00/443200044", 128, 64);
OutputLine(NULL, " いいお年をの!」", OutputLine(NULL, " いいお年をの!」",
NULL, " Best wishes!\"", Line_WaitForInput); NULL, " Best wishes!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -374,7 +374,7 @@
//「いいお年を!¥ //「いいお年を!¥
PlaySE(3, "S20/11/440700034", 128, 64); PlaySE(3, "s20/11/440700034", 128, 64);
OutputLine(NULL, "「いいお年を!」", OutputLine(NULL, "「いいお年を!」",
NULL, "\"Best wishes!\"", Line_Normal); NULL, "\"Best wishes!\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -17,7 +17,7 @@
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......おんやぁ@ 今の皆さんは確か...。@ //「......おんやぁ@ 今の皆さんは確か...。@
PlaySE(3, "S20/11/440700035", 128, 64); PlaySE(3, "s20/11/440700035", 128, 64);
OutputLine(NULL, "「……おんやぁ?", OutputLine(NULL, "「……おんやぁ?",
NULL, "\"...Herm?", Line_WaitForInput); NULL, "\"...Herm?", Line_WaitForInput);
OutputLine(NULL, " 今の皆さんは確か…。」", OutputLine(NULL, " 今の皆さんは確か…。」",
@@ -27,7 +27,7 @@
//「議員バッヂが二人いたっすね。@ //「議員バッヂが二人いたっすね。@
PlaySE(3, "S20/19/443100002", 128, 64); PlaySE(3, "s20/19/443100002", 128, 64);
OutputLine(NULL, "「議員バッヂが二人いたっすね。」", OutputLine(NULL, "「議員バッヂが二人いたっすね。」",
NULL, "They had National Diet badges.\"", Line_WaitForInput); NULL, "They had National Diet badges.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -35,7 +35,7 @@
//「じゃー、県議と市議の園崎だ。@ //「じゃー、県議と市議の園崎だ。@
PlaySE(3, "S20/11/440700036", 128, 64); PlaySE(3, "s20/11/440700036", 128, 64);
OutputLine(NULL, "「じゃー、県議と市議の園崎だ。」", OutputLine(NULL, "「じゃー、県議と市議の園崎だ。」",
NULL, "\"Then it's prefectural assembly member and city councilor Sonozaki.\"", Line_WaitForInput); NULL, "\"Then it's prefectural assembly member and city councilor Sonozaki.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -43,7 +43,7 @@
//「面白いっすね@親戚同士で県議と市議やってんすか。¥ //「面白いっすね@親戚同士で県議と市議やってんすか。¥
PlaySE(3, "S20/19/443100003", 128, 64); PlaySE(3, "s20/19/443100003", 128, 64);
OutputLine(NULL, "「面白いっすね。", OutputLine(NULL, "「面白いっすね。",
NULL, "\"That's interesting.", Line_WaitForInput); NULL, "\"That's interesting.", Line_WaitForInput);
OutputLine(NULL, "親戚同士で県議と市議やってんすか。」", OutputLine(NULL, "親戚同士で県議と市議やってんすか。」",
@@ -53,15 +53,15 @@
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@ //「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@
PlaySE(3, "S20/11/440700037", 128, 64); PlaySE(3, "s20/11/440700037", 128, 64);
OutputLine(NULL, "「これがズルイんですよ。", OutputLine(NULL, "「これがズルイんですよ。",
NULL, "\"It's dirty is what it is.", Line_WaitForInput); NULL, "\"It's dirty is what it is.", Line_WaitForInput);
OutputLine(NULL, "お互いの名前で事前運動バンバン。", OutputLine(NULL, "お互いの名前で事前運動バンバン。",
NULL, " Shouting out each other's name during elections.", Line_WaitForInput); NULL, " Shouting out each other's name during elections.", Line_WaitForInput);
PlaySE(3, "S20/11/440700038", 128, 64); PlaySE(3, "s20/11/440700038", 128, 64);
OutputLine(NULL, "片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ。", OutputLine(NULL, "片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ。",
NULL, " While one is up for election, the other one holds an assembly, and they double up their campaign activities.", Line_WaitForInput); NULL, " While one is up for election, the other one holds an assembly, and they double up their campaign activities.", Line_WaitForInput);
PlaySE(3, "S20/11/440700039", 128, 64); PlaySE(3, "s20/11/440700039", 128, 64);
OutputLine(NULL, "堂々と。」", OutputLine(NULL, "堂々と。」",
NULL, " Blatantly.\"", Line_WaitForInput); NULL, " Blatantly.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -69,7 +69,7 @@
//「よくわかんないんすけど、それって公選法違反じゃないんすか?@ //「よくわかんないんすけど、それって公選法違反じゃないんすか?@
PlaySE(3, "S20/19/443100004", 128, 64); PlaySE(3, "s20/19/443100004", 128, 64);
OutputLine(NULL, "「よくわかんないんすけど、それって公選法違反じゃないんすか?」", OutputLine(NULL, "「よくわかんないんすけど、それって公選法違反じゃないんすか?」",
NULL, "\"I don't know much about this stuff, but isn't that against the rules of the election?\"", Line_Normal); NULL, "\"I don't know much about this stuff, but isn't that against the rules of the election?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -77,12 +77,12 @@
//「事前運動にならない限り、政治活動は無制限ですからねぇ@...熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ@ 公選法くらいは勉強して下さい。@ //「事前運動にならない限り、政治活動は無制限ですからねぇ@...熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ@ 公選法くらいは勉強して下さい。@
PlaySE(3, "S20/11/440700040", 128, 64); PlaySE(3, "s20/11/440700040", 128, 64);
OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。", OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。",
NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput); NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput);
OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?", OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?",
NULL, " Kuma-chan, the investigation division is going to be pretty tough for you.", Line_WaitForInput); NULL, " Kuma-chan, the investigation division is going to be pretty tough for you.", Line_WaitForInput);
PlaySE(3, "S20/11/440700041", 128, 64); PlaySE(3, "s20/11/440700041", 128, 64);
OutputLine(NULL, " 公選法くらいは勉強して下さい。」", OutputLine(NULL, " 公選法くらいは勉強して下さい。」",
NULL, " You should at least brush up on election policies.\"", Line_WaitForInput); NULL, " You should at least brush up on election policies.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -90,7 +90,7 @@
//「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥ //「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥
PlaySE(3, "S20/19/443100005", 128, 64); PlaySE(3, "s20/19/443100005", 128, 64);
OutputLine(NULL, "「俺、知能犯課は無理っす。", OutputLine(NULL, "「俺、知能犯課は無理っす。",
NULL, "\"I'm not suited for the intelligence division.", Line_WaitForInput); NULL, "\"I'm not suited for the intelligence division.", Line_WaitForInput);
OutputLine(NULL, "バカですから。えっへっへっへ…!」", OutputLine(NULL, "バカですから。えっへっへっへ…!」",
@@ -122,7 +122,7 @@
ClearMessage(); ClearMessage();
//「お見送りしてんのは...副署長とうちの課長っすね。@ //「お見送りしてんのは...副署長とうちの課長っすね。@
PlaySE(3, "S20/19/443100006", 128, 64); PlaySE(3, "s20/19/443100006", 128, 64);
OutputLine(NULL, "「お見送りしてんのは…副署長とうちの課長っすね。」", OutputLine(NULL, "「お見送りしてんのは…副署長とうちの課長っすね。」",
NULL, "\"Looks like they were seen off by... the department chief and the deputy chief.\"", Line_WaitForInput); NULL, "\"Looks like they were seen off by... the department chief and the deputy chief.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -162,7 +162,7 @@
DrawSceneWithMask( "bg_147", "up", 0, 0, 1300 ); DrawSceneWithMask( "bg_147", "up", 0, 0, 1300 );
//「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@ //「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@
PlaySE(3, "S20/00/442700001", 128, 64); PlaySE(3, "s20/00/442700001", 128, 64);
OutputLine(NULL, "「大石さんは友達多いから聞いてるかもしれないけど", OutputLine(NULL, "「大石さんは友達多いから聞いてるかもしれないけど",
NULL, "\"You have a lot of connections, so you might have heard something...", Line_ContinueAfterTyping); NULL, "\"You have a lot of connections, so you might have heard something...", Line_ContinueAfterTyping);
@@ -178,7 +178,7 @@
//「いいえ@何も。@ //「いいえ@何も。@
PlaySE(3, "S20/11/440700042", 128, 64); PlaySE(3, "s20/11/440700042", 128, 64);
OutputLine(NULL, "「いいえ。", OutputLine(NULL, "「いいえ。",
NULL, "\"Nope.", Line_WaitForInput); NULL, "\"Nope.", Line_WaitForInput);
OutputLine(NULL, "何も。」", OutputLine(NULL, "何も。」",
@@ -188,7 +188,7 @@
//「お母さん、ガンモにはんぺん頼みます@......署長んとこに議員の怒鳴り込みがあったんだよ。@ //「お母さん、ガンモにはんぺん頼みます@......署長んとこに議員の怒鳴り込みがあったんだよ。@
PlaySE(3, "S20/00/442700002", 128, 64); PlaySE(3, "s20/00/442700002", 128, 64);
OutputLine(NULL, "「お母さん、ガンモにはんぺん頼みます。", OutputLine(NULL, "「お母さん、ガンモにはんぺん頼みます。",
NULL, "\"Ma'am, I'll take a tofu fritter and fish cake.", Line_WaitForInput); NULL, "\"Ma'am, I'll take a tofu fritter and fish cake.", Line_WaitForInput);
OutputLine(NULL, "……署長んとこに議員の怒鳴り込みがあったんだよ。」", OutputLine(NULL, "……署長んとこに議員の怒鳴り込みがあったんだよ。」",
@@ -198,7 +198,7 @@
//「あれま。そうなんですか@...お母さん、私にもう一杯下さい。¥ //「あれま。そうなんですか@...お母さん、私にもう一杯下さい。¥
PlaySE(3, "S20/11/440700043", 128, 64); PlaySE(3, "s20/11/440700043", 128, 64);
OutputLine(NULL, "「あれま。そうなんですか。", OutputLine(NULL, "「あれま。そうなんですか。",
NULL, "\"Oh, my. Is that so?", Line_WaitForInput); NULL, "\"Oh, my. Is that so?", Line_WaitForInput);
OutputLine(NULL, "…お母さん、私にもう一杯下さい。」", OutputLine(NULL, "…お母さん、私にもう一杯下さい。」",
@@ -217,7 +217,7 @@
ClearMessage(); ClearMessage();
//「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。@ //「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。@
PlaySE(3, "S20/00/442700003", 128, 64); PlaySE(3, "s20/00/442700003", 128, 64);
OutputLine(NULL, "「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。」", OutputLine(NULL, "「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。」",
NULL, "\"A petition with your name came up regarding how the investigation of the Hinamizawa incident is being handled.\"", Line_WaitForInput); NULL, "\"A petition with your name came up regarding how the investigation of the Hinamizawa incident is being handled.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -225,7 +225,7 @@
//「ありゃ私@ はてはて。@ //「ありゃ私@ はてはて。@
PlaySE(3, "S20/11/440700044", 128, 64); PlaySE(3, "s20/11/440700044", 128, 64);
OutputLine(NULL, "「ありゃ私?", OutputLine(NULL, "「ありゃ私?",
NULL, "\"Goodness, me?", Line_WaitForInput); NULL, "\"Goodness, me?", Line_WaitForInput);
OutputLine(NULL, " はてはて。」", OutputLine(NULL, " はてはて。」",
@@ -235,18 +235,18 @@
//「とぼけるなよ@例の雛見沢の、過去の事件@蒸し返してるだろ。¥ //「とぼけるなよ@例の雛見沢の、過去の事件@蒸し返してるだろ。¥
PlaySE(3, "S20/00/442700004", 128, 64); PlaySE(3, "s20/00/442700004", 128, 64);
OutputLine(NULL, "「とぼけるなよ。", OutputLine(NULL, "「とぼけるなよ。",
NULL, "\"No need to play dumb.", Line_WaitForInput); NULL, "\"No need to play dumb.", Line_WaitForInput);
OutputLine(NULL, "例の雛見沢の、過去の事件。", OutputLine(NULL, "例の雛見沢の、過去の事件。",
NULL, " You're reopening the past cases regarding Hinamizawa,", Line_WaitForInput); NULL, " You're reopening the past cases regarding Hinamizawa,", Line_WaitForInput);
PlaySE(3, "S20/00/442700005", 128, 64); PlaySE(3, "s20/00/442700005", 128, 64);
OutputLine(NULL, "蒸し返してるだろ。」", OutputLine(NULL, "蒸し返してるだろ。」",
NULL, " aren't you?\"", Line_Normal); NULL, " aren't you?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「私、富竹殺しで手一杯でそんな余裕ないですよ@ なっはっはっは!@ //「私、富竹殺しで手一杯でそんな余裕ないですよ@ なっはっはっは!@
PlaySE(3, "S20/11/440700045", 128, 64); PlaySE(3, "s20/11/440700045", 128, 64);
OutputLine(NULL, "「私、富竹殺しで手一杯でそんな余裕ないですよ?", OutputLine(NULL, "「私、富竹殺しで手一杯でそんな余裕ないですよ?",
NULL, "\"I've already got my hands full with Tomitake's death, actually.", Line_WaitForInput); NULL, "\"I've already got my hands full with Tomitake's death, actually.", Line_WaitForInput);
OutputLine(NULL, " なっはっはっは!」", OutputLine(NULL, " なっはっはっは!」",
@@ -256,7 +256,7 @@
//「本当に@ 本当にそうならいいんだけどさ...。¥ //「本当に@ 本当にそうならいいんだけどさ...。¥
PlaySE(3, "S20/00/442700006", 128, 64); PlaySE(3, "s20/00/442700006", 128, 64);
OutputLine(NULL, "「本当に?", OutputLine(NULL, "「本当に?",
NULL, "\"Really?", Line_WaitForInput); NULL, "\"Really?", Line_WaitForInput);
OutputLine(NULL, " 本当にそうならいいんだけどさ…。」", OutputLine(NULL, " 本当にそうならいいんだけどさ…。」",
@@ -279,12 +279,12 @@
DrawScene( "bg_237", 1000 ); DrawScene( "bg_237", 1000 );
//「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@ //「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@
PlaySE(3, "S20/11/440700046", 128, 64); PlaySE(3, "s20/11/440700046", 128, 64);
OutputLine(NULL, "「いやぁご馳走になっちゃいました。", OutputLine(NULL, "「いやぁご馳走になっちゃいました。",
NULL, "\"Whew, that was quite the feast.", Line_WaitForInput); NULL, "\"Whew, that was quite the feast.", Line_WaitForInput);
OutputLine(NULL, "今月は負けっぱなしだったんで財布辛かったんですよ。", OutputLine(NULL, "今月は負けっぱなしだったんで財布辛かったんですよ。",
NULL, " This month has been a bunch of losses for me, so my wallet was feeling the pinch.", Line_WaitForInput); NULL, " This month has been a bunch of losses for me, so my wallet was feeling the pinch.", Line_WaitForInput);
PlaySE(3, "S20/11/440700047", 128, 64); PlaySE(3, "s20/11/440700047", 128, 64);
OutputLine(NULL, "助かりました。」", OutputLine(NULL, "助かりました。」",
NULL, " Much appreciated.\"", Line_WaitForInput); NULL, " Much appreciated.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -292,12 +292,12 @@
//「いやいいよ@また馬、教えてよ@大石さんと同じ馬を買うから。@ //「いやいいよ@また馬、教えてよ@大石さんと同じ馬を買うから。@
PlaySE(3, "S20/00/442700007", 128, 64); PlaySE(3, "s20/00/442700007", 128, 64);
OutputLine(NULL, "「いやいいよ。", OutputLine(NULL, "「いやいいよ。",
NULL, "\"Nah, it's nothing.", Line_WaitForInput); NULL, "\"Nah, it's nothing.", Line_WaitForInput);
OutputLine(NULL, "また馬、教えてよ。", OutputLine(NULL, "また馬、教えてよ。",
NULL, " Tell me a good horse again.", Line_WaitForInput); NULL, " Tell me a good horse again.", Line_WaitForInput);
PlaySE(3, "S20/00/442700008", 128, 64); PlaySE(3, "s20/00/442700008", 128, 64);
OutputLine(NULL, "大石さんと同じ馬を買うから。」", OutputLine(NULL, "大石さんと同じ馬を買うから。」",
NULL, " I'll bet on the same one as you.\"", Line_WaitForInput); NULL, " I'll bet on the same one as you.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -305,12 +305,12 @@
//「なっはっはっは@ 最近はダメです@馬の声がさっぱりですから!!w1500 ...タクシー!!!¥ //「なっはっはっは@ 最近はダメです@馬の声がさっぱりですから!!w1500 ...タクシー!!!¥
PlaySE(3, "S20/11/440700048", 128, 64); PlaySE(3, "s20/11/440700048", 128, 64);
OutputLine(NULL, "「なっはっはっは!", OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_WaitForInput); NULL, "\"Nahahahah!", Line_WaitForInput);
OutputLine(NULL, " 最近はダメです。", OutputLine(NULL, " 最近はダメです。",
NULL, " I haven't been doing well there lately.", Line_WaitForInput); NULL, " I haven't been doing well there lately.", Line_WaitForInput);
PlaySE(3, "S20/11/440700049", 128, 64); PlaySE(3, "s20/11/440700049", 128, 64);
OutputLine(NULL, "馬の声がさっぱりですから!", OutputLine(NULL, "馬の声がさっぱりですから!",
NULL, " I haven't been able to read the horses at all!", Line_ContinueAfterTyping); NULL, " I haven't been able to read the horses at all!", Line_ContinueAfterTyping);
@@ -357,7 +357,7 @@
ClearMessage(); ClearMessage();
//「ではではまた明日@よいお年を... //「ではではまた明日@よいお年を...
PlaySE(3, "S20/11/440700050", 128, 64); PlaySE(3, "s20/11/440700050", 128, 64);
OutputLine(NULL, "「ではではまた明日。", OutputLine(NULL, "「ではではまた明日。",
NULL, "\"Well, see you again tomorrow.", Line_WaitForInput); NULL, "\"Well, see you again tomorrow.", Line_WaitForInput);
OutputLine(NULL, "よいお年を…!」", OutputLine(NULL, "よいお年を…!」",
@@ -367,7 +367,7 @@
//「大石さん。@ //「大石さん。@
PlaySE(3, "S20/00/442700009", 128, 64); PlaySE(3, "s20/00/442700009", 128, 64);
OutputLine(NULL, "「大石さん。」", OutputLine(NULL, "「大石さん。」",
NULL, "\"Ooishi-san.\"", Line_WaitForInput); NULL, "\"Ooishi-san.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -375,18 +375,18 @@
//「はいはい。¥ //「はいはい。¥
PlaySE(3, "S20/11/440700051", 128, 64); PlaySE(3, "s20/11/440700051", 128, 64);
OutputLine(NULL, "「はいはい。」", OutputLine(NULL, "「はいはい。」",
NULL, "\"Yeah, yeah.\"", Line_Normal); NULL, "\"Yeah, yeah.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「過去の事件は全部個別に終わってる@縦に並べるのはやめるんだよ@村の連中は半ば本気で祟りを信じてるんだから。@ //「過去の事件は全部個別に終わってる@縦に並べるのはやめるんだよ@村の連中は半ば本気で祟りを信じてるんだから。@
PlaySE(3, "S20/00/442700010", 128, 64); PlaySE(3, "s20/00/442700010", 128, 64);
OutputLine(NULL, "「過去の事件は全部個別に終わってる。", OutputLine(NULL, "「過去の事件は全部個別に終わってる。",
NULL, "\"The past incidents have all been closed.", Line_WaitForInput); NULL, "\"The past incidents have all been closed.", Line_WaitForInput);
OutputLine(NULL, "縦に並べるのはやめるんだよ。", OutputLine(NULL, "縦に並べるのはやめるんだよ。",
NULL, " Stop lumping them all together.", Line_WaitForInput); NULL, " Stop lumping them all together.", Line_WaitForInput);
PlaySE(3, "S20/00/442700011", 128, 64); PlaySE(3, "s20/00/442700011", 128, 64);
OutputLine(NULL, "村の連中は半ば本気で祟りを信じてるんだから。」", OutputLine(NULL, "村の連中は半ば本気で祟りを信じてるんだから。」",
NULL, " Those villagers half-believe it's really a curse.\"", Line_WaitForInput); NULL, " Those villagers half-believe it's really a curse.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -394,13 +394,13 @@
//「私だって祟りなんか信じちゃいませんよ。¥ //「私だって祟りなんか信じちゃいませんよ。¥
PlaySE(3, "S20/11/440700052", 128, 64); PlaySE(3, "s20/11/440700052", 128, 64);
OutputLine(NULL, "「私だって祟りなんか信じちゃいませんよ。」", OutputLine(NULL, "「私だって祟りなんか信じちゃいませんよ。」",
NULL, "\"Well, I'm not convinced.\"", Line_Normal); NULL, "\"Well, I'm not convinced.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「大石さんは来年で退職じゃないですか@ //「大石さんは来年で退職じゃないですか@
PlaySE(3, "S20/00/442700012", 128, 64); PlaySE(3, "s20/00/442700012", 128, 64);
OutputLine(NULL, "「大石さんは来年で退職じゃないですか。", OutputLine(NULL, "「大石さんは来年で退職じゃないですか。",
NULL, "\"You're going to be retiring next year, aren't you?", Line_WaitForInput); NULL, "\"You're going to be retiring next year, aren't you?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -408,7 +408,7 @@
// 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?@ // 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?@
PlaySE(3, "S20/00/442700013", 128, 64); PlaySE(3, "s20/00/442700013", 128, 64);
OutputLine(NULL, " 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?」", OutputLine(NULL, " 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?」",
NULL, "Weren't you going to pay off your mortgage with your pension and move up to Hokkaido with your mom?\"", Line_WaitForInput); NULL, "Weren't you going to pay off your mortgage with your pension and move up to Hokkaido with your mom?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -416,21 +416,21 @@
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥ //「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
PlaySE(3, "S20/11/440700053", 128, 64); PlaySE(3, "s20/11/440700053", 128, 64);
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。", OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
NULL, "\"Mother pines to return to the land of her birth...", Line_WaitForInput); NULL, "\"Mother pines to return to the land of her birth...", Line_WaitForInput);
OutputLine(NULL, "最後のご奉公なんです。", OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput); NULL, " It's the least I can do.", Line_WaitForInput);
PlaySE(3, "S20/11/440700054", 128, 64); PlaySE(3, "s20/11/440700054", 128, 64);
OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。", OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。",
NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput); NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput);
PlaySE(3, "S20/11/440700055", 128, 64); PlaySE(3, "s20/11/440700055", 128, 64);
OutputLine(NULL, "なっはっはっは!!」", OutputLine(NULL, "なっはっはっは!!」",
NULL, " Nahahahah!!\"", Line_Normal); NULL, " Nahahahah!!\"", Line_Normal);
ClearMessage(); ClearMessage();
//「署長は退職時特別昇給を見直すかもってさ。¥ //「署長は退職時特別昇給を見直すかもってさ。¥
PlaySE(3, "S20/00/442700014", 128, 64); PlaySE(3, "s20/00/442700014", 128, 64);
OutputLine(NULL, "「署長は退職時特別昇給を見直すかもってさ。」", OutputLine(NULL, "「署長は退職時特別昇給を見直すかもってさ。」",
NULL, "\"The police chief may issue a special retirement salary raise, he says.\"", Line_Normal); NULL, "\"The police chief may issue a special retirement salary raise, he says.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -463,12 +463,12 @@
ClearMessage(); ClearMessage();
//「さすがインテリの若署長は言い出すことが模範的です@...でもまぁ@私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。@ //「さすがインテリの若署長は言い出すことが模範的です@...でもまぁ@私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。@
PlaySE(3, "S20/11/440700056", 128, 64); PlaySE(3, "s20/11/440700056", 128, 64);
OutputLine(NULL, "「さすがインテリの若署長は言い出すことが模範的です。", OutputLine(NULL, "「さすがインテリの若署長は言い出すことが模範的です。",
NULL, "\"I'd expect nothing less exemplary from our egg-head chief.", Line_WaitForInput); NULL, "\"I'd expect nothing less exemplary from our egg-head chief.", Line_WaitForInput);
OutputLine(NULL, "…でもまぁ。", OutputLine(NULL, "…でもまぁ。",
NULL, " But... well...", Line_WaitForInput); NULL, " But... well...", Line_WaitForInput);
PlaySE(3, "S20/11/440700057", 128, 64); PlaySE(3, "s20/11/440700057", 128, 64);
OutputLine(NULL, "私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。」", OutputLine(NULL, "私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。」",
NULL, " They say our salary is compensation for our hard work, but in the end it really just has to do with the passage of time.\"", Line_WaitForInput); NULL, " They say our salary is compensation for our hard work, but in the end it really just has to do with the passage of time.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -481,12 +481,12 @@
ClearMessage(); ClearMessage();
//「僕も模範的な事とは思わないよ@でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ@僕としてはぜひもらって欲しいんだよ。@ //「僕も模範的な事とは思わないよ@でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ@僕としてはぜひもらって欲しいんだよ。@
PlaySE(3, "S20/00/442700015", 128, 64); PlaySE(3, "s20/00/442700015", 128, 64);
OutputLine(NULL, "「僕も模範的な事とは思わないよ。", OutputLine(NULL, "「僕も模範的な事とは思わないよ。",
NULL, "\"I don't think it's anything exemplary.", Line_WaitForInput); NULL, "\"I don't think it's anything exemplary.", Line_WaitForInput);
OutputLine(NULL, "でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ。", OutputLine(NULL, "でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ。",
NULL, " But given how hard you've worked, it's not odd that you're getting that much of a pension.", Line_WaitForInput); NULL, " But given how hard you've worked, it's not odd that you're getting that much of a pension.", Line_WaitForInput);
PlaySE(3, "S20/00/442700016", 128, 64); PlaySE(3, "s20/00/442700016", 128, 64);
OutputLine(NULL, "僕としてはぜひもらって欲しいんだよ。」", OutputLine(NULL, "僕としてはぜひもらって欲しいんだよ。」",
NULL, " I'd like to get that much myself.\"", Line_WaitForInput); NULL, " I'd like to get that much myself.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -494,7 +494,7 @@
//「もらえるもんなら、そりゃー欲しいですけどね@...なっはっはっは!@ //「もらえるもんなら、そりゃー欲しいですけどね@...なっはっはっは!@
PlaySE(3, "S20/11/440700058", 128, 64); PlaySE(3, "s20/11/440700058", 128, 64);
OutputLine(NULL, "「もらえるもんなら、そりゃー欲しいですけどね。", OutputLine(NULL, "「もらえるもんなら、そりゃー欲しいですけどね。",
NULL, "\"If I can get it, well, of course I'd want it.", Line_WaitForInput); NULL, "\"If I can get it, well, of course I'd want it.", Line_WaitForInput);
OutputLine(NULL, "…なっはっはっは!」", OutputLine(NULL, "…なっはっはっは!」",
@@ -504,7 +504,7 @@
//「もらえるよ@大石さんが大人なら。¥ //「もらえるよ@大石さんが大人なら。¥
PlaySE(3, "S20/00/442700017", 128, 64); PlaySE(3, "s20/00/442700017", 128, 64);
OutputLine(NULL, "「もらえるよ。", OutputLine(NULL, "「もらえるよ。",
NULL, "\"You'll get it.", Line_WaitForInput); NULL, "\"You'll get it.", Line_WaitForInput);
OutputLine(NULL, "大石さんが大人なら。」", OutputLine(NULL, "大石さんが大人なら。」",
@@ -512,7 +512,7 @@
ClearMessage(); ClearMessage();
//「運転手さん、引き止めてすみませんね@お願いします。@ //「運転手さん、引き止めてすみませんね@お願いします。@
PlaySE(3, "S20/11/440700059", 128, 64); PlaySE(3, "s20/11/440700059", 128, 64);
OutputLine(NULL, "「運転手さん、引き止めてすみませんね。", OutputLine(NULL, "「運転手さん、引き止めてすみませんね。",
NULL, "\"Sorry for holding you up here, Driver.", Line_WaitForInput); NULL, "\"Sorry for holding you up here, Driver.", Line_WaitForInput);
OutputLine(NULL, "お願いします。」", OutputLine(NULL, "お願いします。」",
@@ -541,7 +541,7 @@
DrawBustshot( 2, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); DrawBustshot( 2, "oi_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@ //「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
PlaySE(3, "S20/11/440700060", 128, 64); PlaySE(3, "s20/11/440700060", 128, 64);
OutputLine(NULL, "「なっはっはっは!", OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_ContinueAfterTyping); NULL, "\"Nahahahah!", Line_ContinueAfterTyping);

View File

@@ -19,7 +19,7 @@
DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@ //「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
PlaySE(3, "S20/02/440200042", 256, 64); PlaySE(3, "s20/02/440200042", 256, 64);
OutputLine(NULL, "「最近、圭一くんの元気がないね。", OutputLine(NULL, "「最近、圭一くんの元気がないね。",
NULL, "\"Keiichi-kun's been feeling down lately.", Line_WaitForInput); NULL, "\"Keiichi-kun's been feeling down lately.", Line_WaitForInput);
OutputLine(NULL, "機嫌が悪いのかな。」", OutputLine(NULL, "機嫌が悪いのかな。」",
@@ -31,7 +31,7 @@
DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@ //「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
PlaySE(3, "S20/03/440300032", 256, 64); PlaySE(3, "s20/03/440300032", 256, 64);
OutputLine(NULL, "「さぁてどうしたんだろうね。", OutputLine(NULL, "「さぁてどうしたんだろうね。",
NULL, "\"I wonder.", Line_WaitForInput); NULL, "\"I wonder.", Line_WaitForInput);
OutputLine(NULL, "生理でも来てんじゃないのー?」", OutputLine(NULL, "生理でも来てんじゃないのー?」",
@@ -43,7 +43,7 @@
DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「みみ、魅ぃちゃんそれ下品... //「みみ、魅ぃちゃんそれ下品...
PlaySE(3, "S20/02/440200043", 256, 64); PlaySE(3, "s20/02/440200043", 256, 64);
OutputLine(NULL, "「みみ、魅ぃちゃんそれ下品…!」", OutputLine(NULL, "「みみ、魅ぃちゃんそれ下品…!」",
NULL, "\"M-M-Mii-chan, that's gross...!\"", Line_WaitForInput); NULL, "\"M-M-Mii-chan, that's gross...!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -53,7 +53,7 @@
DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うっひゃっひゃっひゃっひゃ!!¥ //「うっひゃっひゃっひゃっひゃ!!¥
PlaySE(3, "S20/03/440300033", 256, 64); PlaySE(3, "s20/03/440300033", 256, 64);
OutputLine(NULL, "「うっひゃっひゃっひゃっひゃ!!」", OutputLine(NULL, "「うっひゃっひゃっひゃっひゃ!!」",
NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal); NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -61,7 +61,7 @@
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
//「......どう思う?@ //「......どう思う?@
PlaySE(3, "S20/02/440200044", 256, 64); PlaySE(3, "s20/02/440200044", 256, 64);
OutputLine(NULL, "「……どう思う?」", OutputLine(NULL, "「……どう思う?」",
NULL, "\"...What do you think?\"", Line_WaitForInput); NULL, "\"...What do you think?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -69,7 +69,7 @@
//「さーね。@ //「さーね。@
PlaySE(3, "S20/03/440300034", 256, 64); PlaySE(3, "s20/03/440300034", 256, 64);
OutputLine(NULL, "「さーね。」", OutputLine(NULL, "「さーね。」",
NULL, "\"Don't know.\"", Line_WaitForInput); NULL, "\"Don't know.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -77,7 +77,7 @@
//「.........。@ //「.........。@
PlaySE(3, "S20/02/440200045", 256, 64); PlaySE(3, "s20/02/440200045", 256, 64);
OutputLine(NULL, "「………。」", OutputLine(NULL, "「………。」",
NULL, "\"...\"", Line_WaitForInput); NULL, "\"...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -85,7 +85,7 @@
//「圭ちゃん、ひょっとして............かな?@ //「圭ちゃん、ひょっとして............かな?@
PlaySE(3, "S20/03/440300035", 256, 64); PlaySE(3, "s20/03/440300035", 256, 64);
OutputLine(NULL, "「圭ちゃん、ひょっとして…。", OutputLine(NULL, "「圭ちゃん、ひょっとして…。",
NULL, "\"Could be that Kei-chan...", Line_WaitForInput); NULL, "\"Could be that Kei-chan...", Line_WaitForInput);
OutputLine(NULL, "………かな?」", OutputLine(NULL, "………かな?」",
@@ -95,13 +95,13 @@
//「......わかんない。¥ //「......わかんない。¥
PlaySE(3, "S20/02/440200046", 256, 64); PlaySE(3, "s20/02/440200046", 256, 64);
OutputLine(NULL, "「……わかんない。」", OutputLine(NULL, "「……わかんない。」",
NULL, "\"...I don't know.\"", Line_Normal); NULL, "\"...I don't know.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?@ //「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?@
PlaySE(3, "S20/03/440300036", 256, 64); PlaySE(3, "s20/03/440300036", 256, 64);
OutputLine(NULL, "「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?」", OutputLine(NULL, "「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?」",
NULL, "\"That day, Kei-chan was in that car talking to some tubby middle-aged guy, right?\"", Line_WaitForInput); NULL, "\"That day, Kei-chan was in that car talking to some tubby middle-aged guy, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -109,7 +109,7 @@
//「うん@間違いない。@ //「うん@間違いない。@
PlaySE(3, "S20/02/440200047", 256, 64); PlaySE(3, "s20/02/440200047", 256, 64);
OutputLine(NULL, "「うん。", OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput); NULL, "\"Yeah.", Line_WaitForInput);
OutputLine(NULL, "間違いない。」", OutputLine(NULL, "間違いない。」",
@@ -119,7 +119,7 @@
//「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ...。@ //「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ...。@
PlaySE(3, "S20/03/440300037", 256, 64); PlaySE(3, "s20/03/440300037", 256, 64);
OutputLine(NULL, "「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ…。」", OutputLine(NULL, "「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ…。」",
NULL, "\"That Ooishi, he probably fed him something fishy...\"", Line_WaitForInput); NULL, "\"That Ooishi, he probably fed him something fishy...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -127,7 +127,7 @@
//「真剣そうだったよ@圭一くんは顔面蒼白だった。¥ //「真剣そうだったよ@圭一くんは顔面蒼白だった。¥
PlaySE(3, "S20/02/440200048", 256, 64); PlaySE(3, "s20/02/440200048", 256, 64);
OutputLine(NULL, "「真剣そうだったよ。", OutputLine(NULL, "「真剣そうだったよ。",
NULL, "\"He was so serious.", Line_WaitForInput); NULL, "\"He was so serious.", Line_WaitForInput);
OutputLine(NULL, "圭一くんは顔面蒼白だった。」", OutputLine(NULL, "圭一くんは顔面蒼白だった。」",
@@ -135,7 +135,7 @@
ClearMessage(); ClearMessage();
//「.........あのねぇ@レナはよく知らないだろうけど@/ //「.........あのねぇ@レナはよく知らないだろうけど@/
PlaySE(3, "S20/03/440300038", 256, 64); PlaySE(3, "s20/03/440300038", 256, 64);
OutputLine(NULL, "「………あのねぇ、", OutputLine(NULL, "「………あのねぇ、",
NULL, "\"You see...", Line_WaitForInput); NULL, "\"You see...", Line_WaitForInput);
OutputLine(NULL, "レナはよく知らないだろうけど、", OutputLine(NULL, "レナはよく知らないだろうけど、",
@@ -145,7 +145,7 @@
PlaySE( 4, "wa__024", 128, 64 ); PlaySE( 4, "wa__024", 128, 64 );
//実はあいつ、オヤシロさまの使いなんだよ。@ //実はあいつ、オヤシロさまの使いなんだよ。@
PlaySE(3, "S20/03/440300039", 256, 64); PlaySE(3, "s20/03/440300039", 256, 64);
OutputLine(NULL, "実はあいつ、オヤシロさまの使いなんだよ。」", OutputLine(NULL, "実はあいつ、オヤシロさまの使いなんだよ。」",
NULL, " But he's actually the messenger of Oyashiro-sama.\"", Line_WaitForInput); NULL, " But he's actually the messenger of Oyashiro-sama.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -153,7 +153,7 @@
//「え@ 何の話?@ //「え@ 何の話?@
PlaySE(3, "S20/02/440200049", 256, 64); PlaySE(3, "s20/02/440200049", 256, 64);
OutputLine(NULL, "「え?", OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput); NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " 何の話?」", OutputLine(NULL, " 何の話?」",
@@ -163,7 +163,7 @@
//「あいつが現れるとね、...必ず鬼隠しが起こるの@......本当だよ。@ //「あいつが現れるとね、...必ず鬼隠しが起こるの@......本当だよ。@
PlaySE(3, "S20/03/440300040", 256, 64); PlaySE(3, "s20/03/440300040", 256, 64);
OutputLine(NULL, "「あいつが現れるとね、…必ず鬼隠しが起こるの。", OutputLine(NULL, "「あいつが現れるとね、…必ず鬼隠しが起こるの。",
NULL, "\"Whenever he shows up... someone is demoned away.", Line_WaitForInput); NULL, "\"Whenever he shows up... someone is demoned away.", Line_WaitForInput);
OutputLine(NULL, "……本当だよ。」", OutputLine(NULL, "……本当だよ。」",
@@ -173,7 +173,7 @@
//「............あれ@ そうなの?¥ //「............あれ@ そうなの?¥
PlaySE(3, "S20/02/440200050", 256, 64); PlaySE(3, "s20/02/440200050", 256, 64);
OutputLine(NULL, "「…………あれ?", OutputLine(NULL, "「…………あれ?",
NULL, "\"...Oh?", Line_WaitForInput); NULL, "\"...Oh?", Line_WaitForInput);
OutputLine(NULL, " そうなの?」", OutputLine(NULL, " そうなの?」",
@@ -181,7 +181,7 @@
ClearMessage(); ClearMessage();
//「......一昨年、梨花ちゃんのお母さんが入水したでしょ@ その直前に大石が尋問してたんだよ。@ //「......一昨年、梨花ちゃんのお母さんが入水したでしょ@ その直前に大石が尋問してたんだよ。@
PlaySE(3, "S20/03/440300041", 256, 64); PlaySE(3, "s20/03/440300041", 256, 64);
OutputLine(NULL, "「……一昨年、梨花ちゃんのお母さんが入水したでしょ?", OutputLine(NULL, "「……一昨年、梨花ちゃんのお母さんが入水したでしょ?",
NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_WaitForInput); NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_WaitForInput);
OutputLine(NULL, " その直前に大石が尋問してたんだよ。」", OutputLine(NULL, " その直前に大石が尋問してたんだよ。」",
@@ -191,7 +191,7 @@
//「.........そう言えば、悟史くんが転校する前にもいたね。@ //「.........そう言えば、悟史くんが転校する前にもいたね。@
PlaySE(3, "S20/02/440200051", 256, 64); PlaySE(3, "s20/02/440200051", 256, 64);
OutputLine(NULL, "「………そう言えば、悟史くんが転校する前にもいたね。」", OutputLine(NULL, "「………そう言えば、悟史くんが転校する前にもいたね。」",
NULL, "\"...Now that you mention it, it happened before Satoshi-kun transferred out.\"", Line_WaitForInput); NULL, "\"...Now that you mention it, it happened before Satoshi-kun transferred out.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -199,7 +199,7 @@
//「転校~@ あはははははは、レナはいいヤツだよなぁ。¥ //「転校~@ あはははははは、レナはいいヤツだよなぁ。¥
PlaySE(3, "S20/03/440300042", 256, 64); PlaySE(3, "s20/03/440300042", 256, 64);
OutputLine(NULL, "「転校〜?", OutputLine(NULL, "「転校〜?",
NULL, "\"Transferred~?", Line_WaitForInput); NULL, "\"Transferred~?", Line_WaitForInput);
OutputLine(NULL, " あはははははは、レナはいいヤツだよなぁ。」", OutputLine(NULL, " あはははははは、レナはいいヤツだよなぁ。」",
@@ -207,7 +207,7 @@
ClearMessage(); ClearMessage();
//「で、今度は圭一くんの前に現れたんだ@......じゃあ圭一くんも鬼隠しになっちゃう?@ //「で、今度は圭一くんの前に現れたんだ@......じゃあ圭一くんも鬼隠しになっちゃう?@
PlaySE(3, "S20/02/440200052", 256, 64); PlaySE(3, "s20/02/440200052", 256, 64);
OutputLine(NULL, "「で、今度は圭一くんの前に現れたんだ。", OutputLine(NULL, "「で、今度は圭一くんの前に現れたんだ。",
NULL, "\"So this time he's appeared before Keiichi-kun...", Line_WaitForInput); NULL, "\"So this time he's appeared before Keiichi-kun...", Line_WaitForInput);
OutputLine(NULL, "……じゃあ圭一くんも鬼隠しになっちゃう?」", OutputLine(NULL, "……じゃあ圭一くんも鬼隠しになっちゃう?」",
@@ -216,7 +216,7 @@
//「........................。@ //「........................。@
PlaySE(3, "S20/03/440300043", 256, 64); PlaySE(3, "s20/03/440300043", 256, 64);
OutputLine(NULL, "「……………………。」", OutputLine(NULL, "「……………………。」",
NULL, "\"...\"", Line_WaitForInput); NULL, "\"...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -224,7 +224,7 @@
//「........................。¥ //「........................。¥
PlaySE(3, "S20/02/440200053", 256, 64); PlaySE(3, "s20/02/440200053", 256, 64);
OutputLine(NULL, "「……………………。」", OutputLine(NULL, "「……………………。」",
NULL, "\"...\"", Line_Normal); NULL, "\"...\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -244,8 +244,8 @@
// ...哄笑だった¥ // ...哄笑だった¥
PlaySE(3, "S20/02/440200054", 256, 64); PlaySE(3, "s20/02/440200054", 256, 64);
PlaySE(4, "S20/03/440300044", 256, 64); PlaySE(4, "s20/03/440300044", 256, 64);
OutputLine(NULL, " …哄笑だった。", OutputLine(NULL, " …哄笑だった。",
NULL, "By loud laughter...", Line_Normal); NULL, "By loud laughter...", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -16,7 +16,7 @@
//「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。@ //「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。@
PlaySE(3, "S20/00/repoA44001", 256, 64); PlaySE(3, "s20/00/repoA44001", 256, 64);
OutputLine(NULL, "「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。」", OutputLine(NULL, "「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。」",
NULL, "\"I see it in movies quite often, but what is it, exactly?\"", Line_WaitForInput); NULL, "\"I see it in movies quite often, but what is it, exactly?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -24,7 +24,7 @@
//「複数の人格を持つことによる逃避と考えられています。@ //「複数の人格を持つことによる逃避と考えられています。@
PlaySE(3, "S20/00/profA44001", 256, 64); PlaySE(3, "s20/00/profA44001", 256, 64);
OutputLine(NULL, "「複数の人格を持つことによる逃避と考えられています。」", OutputLine(NULL, "「複数の人格を持つことによる逃避と考えられています。」",
NULL, "\"Multiple personalities are thought to be escapism.\"", Line_WaitForInput); NULL, "\"Multiple personalities are thought to be escapism.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -32,13 +32,13 @@
//「多重人格は逃避のひとつなのですか?¥ //「多重人格は逃避のひとつなのですか?¥
PlaySE(3, "S20/00/repoA44002", 256, 64); PlaySE(3, "s20/00/repoA44002", 256, 64);
OutputLine(NULL, "「多重人格は逃避のひとつなのですか?」", OutputLine(NULL, "「多重人格は逃避のひとつなのですか?」",
NULL, "\"Multiple personality disorder is a form of escape?\"", Line_Normal); NULL, "\"Multiple personality disorder is a form of escape?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「左様です@そのメカニズムは完全には解明されていませんが、精神を守るために脳が行なう防御行動のひとつではないかと考えられています。¥ //「左様です@そのメカニズムは完全には解明されていませんが、精神を守るために脳が行なう防御行動のひとつではないかと考えられています。¥
PlaySE(3, "S20/00/profA44002", 256, 64); PlaySE(3, "s20/00/profA44002", 256, 64);
OutputLine(NULL, "「左様です。", OutputLine(NULL, "「左様です。",
NULL, "\"Correct.", Line_WaitForInput); NULL, "\"Correct.", Line_WaitForInput);
OutputLine(NULL, "そのメカニズムは完全には解明されていませんが、精神を守るために脳が行なう防御行動のひとつではないかと考えられています。」", OutputLine(NULL, "そのメカニズムは完全には解明されていませんが、精神を守るために脳が行なう防御行動のひとつではないかと考えられています。」",
@@ -46,7 +46,7 @@
ClearMessage(); ClearMessage();
//「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね@ これも多重人格なわけですか?@ //「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね@ これも多重人格なわけですか?@
PlaySE(3, "S20/00/repoA44003", 256, 64); PlaySE(3, "s20/00/repoA44003", 256, 64);
OutputLine(NULL, "「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね?", OutputLine(NULL, "「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね?",
NULL, "\"Hypothetically, poor people imagining themselves as wealthy is a form of escapism, is it not?", Line_WaitForInput); NULL, "\"Hypothetically, poor people imagining themselves as wealthy is a form of escapism, is it not?", Line_WaitForInput);
OutputLine(NULL, " これも多重人格なわけですか?」", OutputLine(NULL, " これも多重人格なわけですか?」",
@@ -56,7 +56,7 @@
//「極論はできませんが、広義的にはそう解釈できます@つまり誰にでもありえる現象なのです。¥ //「極論はできませんが、広義的にはそう解釈できます@つまり誰にでもありえる現象なのです。¥
PlaySE(3, "S20/00/profA44003", 256, 64); PlaySE(3, "s20/00/profA44003", 256, 64);
OutputLine(NULL, "「極論はできませんが、広義的にはそう解釈できます。", OutputLine(NULL, "「極論はできませんが、広義的にはそう解釈できます。",
NULL, "\"I wouldn't go that far, but broadly speaking, one could infer that.", Line_WaitForInput); NULL, "\"I wouldn't go that far, but broadly speaking, one could infer that.", Line_WaitForInput);
OutputLine(NULL, "つまり誰にでもありえる現象なのです。」", OutputLine(NULL, "つまり誰にでもありえる現象なのです。」",
@@ -64,7 +64,7 @@
ClearMessage(); ClearMessage();
//「その現実逃避の見境がなくなると二重人格になるのですか?@ //「その現実逃避の見境がなくなると二重人格になるのですか?@
PlaySE(3, "S20/00/repoA44004", 256, 64); PlaySE(3, "s20/00/repoA44004", 256, 64);
OutputLine(NULL, "「その現実逃避の見境がなくなると二重人格になるのですか?」", OutputLine(NULL, "「その現実逃避の見境がなくなると二重人格になるのですか?」",
NULL, "\"Does a split personality occur when one cannot tell which is reality and which is the escape?\"", Line_WaitForInput); NULL, "\"Does a split personality occur when one cannot tell which is reality and which is the escape?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -72,18 +72,18 @@
//「...ちょっと難しいですね@...そう提唱する説もありますし、否定する説もあります@諸説紛々です。¥ //「...ちょっと難しいですね@...そう提唱する説もありますし、否定する説もあります@諸説紛々です。¥
PlaySE(3, "S20/00/profA44004", 256, 64); PlaySE(3, "s20/00/profA44004", 256, 64);
OutputLine(NULL, "「…ちょっと難しいですね。", OutputLine(NULL, "「…ちょっと難しいですね。",
NULL, "\"...That's difficult to say.", Line_WaitForInput); NULL, "\"...That's difficult to say.", Line_WaitForInput);
OutputLine(NULL, "…そう提唱する説もありますし、否定する説もあります。", OutputLine(NULL, "…そう提唱する説もありますし、否定する説もあります。",
NULL, " There are some who agree with that, and some who disagree.", Line_WaitForInput); NULL, " There are some who agree with that, and some who disagree.", Line_WaitForInput);
PlaySE(3, "S20/00/profA44005", 256, 64); PlaySE(3, "s20/00/profA44005", 256, 64);
OutputLine(NULL, "諸説紛々です。」", OutputLine(NULL, "諸説紛々です。」",
NULL, " There is no consensus.\"", Line_Normal); NULL, " There is no consensus.\"", Line_Normal);
ClearMessage(); ClearMessage();
//「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?@ //「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?@
PlaySE(3, "S20/00/repoA44005", 256, 64); PlaySE(3, "s20/00/repoA44005", 256, 64);
OutputLine(NULL, "「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?」", OutputLine(NULL, "「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?」",
NULL, "\"Then is the occurrence of multiple personalities still an unknown phenomenon... something not fully comprehended in the psychiatric field?\"", Line_WaitForInput); NULL, "\"Then is the occurrence of multiple personalities still an unknown phenomenon... something not fully comprehended in the psychiatric field?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -91,7 +91,7 @@
//「残念ながらそうなります@今後の研究が期待されます。¥ //「残念ながらそうなります@今後の研究が期待されます。¥
PlaySE(3, "S20/00/profA44006", 256, 64); PlaySE(3, "s20/00/profA44006", 256, 64);
OutputLine(NULL, "「残念ながらそうなります。", OutputLine(NULL, "「残念ながらそうなります。",
NULL, "\"Unfortunately, that is the current state of things.", Line_WaitForInput); NULL, "\"Unfortunately, that is the current state of things.", Line_WaitForInput);
OutputLine(NULL, "今後の研究が期待されます。」", OutputLine(NULL, "今後の研究が期待されます。」",
@@ -99,7 +99,7 @@
ClearMessage(); ClearMessage();
//「でもでも~、二重人格なんて何だかカッコイイですよね~@ どういう人が二重人格になれるんですかぁ?¥ //「でもでも~、二重人格なんて何だかカッコイイですよね~@ どういう人が二重人格になれるんですかぁ?¥
PlaySE(3, "S20/00/repoA44006", 256, 64); PlaySE(3, "s20/00/repoA44006", 256, 64);
OutputLine(NULL, "「でもでも〜、二重人格なんて何だかカッコイイですよね〜!", OutputLine(NULL, "「でもでも〜、二重人格なんて何だかカッコイイですよね〜!",
NULL, "\"But, but~ It's sorta cool having a split personality~!", Line_WaitForInput); NULL, "\"But, but~ It's sorta cool having a split personality~!", Line_WaitForInput);
OutputLine(NULL, " どういう人が二重人格になれるんですかぁ?」", OutputLine(NULL, " どういう人が二重人格になれるんですかぁ?」",
@@ -107,12 +107,12 @@
ClearMessage(); ClearMessage();
//「なれるといいますか...、なりやすいといいますか...@最近の研究では、遺伝と心因が複雑に絡み合い...@中でも幼少期の虐待が大きく作用するのではないかと言われています。@ //「なれるといいますか...、なりやすいといいますか...@最近の研究では、遺伝と心因が複雑に絡み合い...@中でも幼少期の虐待が大きく作用するのではないかと言われています。@
PlaySE(3, "S20/00/profA44007", 256, 64); PlaySE(3, "s20/00/profA44007", 256, 64);
OutputLine(NULL, "「なれるといいますか…、なりやすいといいますか…。", OutputLine(NULL, "「なれるといいますか…、なりやすいといいますか…。",
NULL, "\"Recent studies find that those who develop it... or rather, those who are more susceptible to developing it,", Line_WaitForInput); NULL, "\"Recent studies find that those who develop it... or rather, those who are more susceptible to developing it,", Line_WaitForInput);
OutputLine(NULL, "最近の研究では、遺伝と心因が複雑に絡み合い…。", OutputLine(NULL, "最近の研究では、遺伝と心因が複雑に絡み合い…。",
NULL, " may be genetically predisposed or may have had abnormal mental development...", Line_WaitForInput); NULL, " may be genetically predisposed or may have had abnormal mental development...", Line_WaitForInput);
PlaySE(3, "S20/00/profA44008", 256, 64); PlaySE(3, "s20/00/profA44008", 256, 64);
OutputLine(NULL, "中でも幼少期の虐待が大きく作用するのではないかと言われています。」", OutputLine(NULL, "中でも幼少期の虐待が大きく作用するのではないかと言われています。」",
NULL, " Some say that childhood abuse increases the chances.\"", Line_WaitForInput); NULL, " Some say that childhood abuse increases the chances.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -120,17 +120,17 @@
//「そう言えば、このA君も幼児虐待を受けてるんですよね~。カワイソ~...。@ //「そう言えば、このA君も幼児虐待を受けてるんですよね~。カワイソ~...。@
PlaySE(3, "S20/00/repoA44007", 256, 64); PlaySE(3, "s20/00/repoA44007", 256, 64);
OutputLine(NULL, "「そう言えば、このA君も幼児虐待を受けてるんですよね〜。カワイソ〜…。」", OutputLine(NULL, "「そう言えば、このA君も幼児虐待を受けてるんですよね〜。カワイソ〜…。」",
NULL, "\"Speaking of which, Person A here experienced abuse as a child, didn't he~ How sad~...\"", Line_WaitForInput); NULL, "\"Speaking of which, Person A here experienced abuse as a child, didn't he~ How sad~...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
//「7つの人格を持つ青年A@ではVTRの続きをどうぞ@/ //「7つの人格を持つ青年A@ではVTRの続きをどうぞ@/
PlaySE(3, "S20/00/repoA44008", 256, 64); PlaySE(3, "s20/00/repoA44008", 256, 64);
OutputLine(NULL, "「7つの人格を持つ青年A。", OutputLine(NULL, "「7つの人格を持つ青年A。",
NULL, "\"Person A has seven different personalities.", Line_WaitForInput); NULL, "\"Person A has seven different personalities.", Line_WaitForInput);
PlaySE(3, "S20/00/repoA44009", 256, 64); PlaySE(3, "s20/00/repoA44009", 256, 64);
OutputLine(NULL, "ではVTRの続きをどうぞ。", OutputLine(NULL, "ではVTRの続きをどうぞ。",
NULL, " Let's watch a video of him...", Line_WaitForInput); NULL, " Let's watch a video of him...", Line_WaitForInput);
@@ -147,7 +147,7 @@
PlaySE( 4, "wa__029", 128, 64 ); PlaySE( 4, "wa__029", 128, 64 );
//...ですがその前にコマーシャル!!¥ //...ですがその前にコマーシャル!!¥
PlaySE(3, "S20/00/repoA44010", 256, 64); PlaySE(3, "s20/00/repoA44010", 256, 64);
OutputLine(NULL, "…ですがその前にコマーシャル!!」", OutputLine(NULL, "…ですがその前にコマーシャル!!」",
NULL, " Right after these commercials!!\"", Line_Normal); NULL, " Right after these commercials!!\"", Line_Normal);
ClearMessage(); ClearMessage();

View File

@@ -36,7 +36,7 @@
ClearMessage(); ClearMessage();
//「最近のカップめんは凝ってて種類も多いんだよ@どれも一通りは食ってみたいし。@ //「最近のカップめんは凝ってて種類も多いんだよ@どれも一通りは食ってみたいし。@
PlaySE(3, "S20/01/440100041", 256, 64); PlaySE(3, "s20/01/440100041", 256, 64);
OutputLine(NULL, "「最近のカップめんは凝ってて種類も多いんだよ。", OutputLine(NULL, "「最近のカップめんは凝ってて種類も多いんだよ。",
NULL, "\"Cup noodles have gotten so elaborate recently, and there are a bunch of different types.", Line_WaitForInput); NULL, "\"Cup noodles have gotten so elaborate recently, and there are a bunch of different types.", Line_WaitForInput);
OutputLine(NULL, "どれも一通りは食ってみたいし。」", OutputLine(NULL, "どれも一通りは食ってみたいし。」",
@@ -79,7 +79,7 @@
ClearMessage(); ClearMessage();
//「それじゃ1種類しか食えないよ@ 飽きちゃうって!@ //「それじゃ1種類しか食えないよ@ 飽きちゃうって!@
PlaySE(3, "S20/01/440100042", 256, 64); PlaySE(3, "s20/01/440100042", 256, 64);
OutputLine(NULL, "「それじゃ1種類しか食えないよ!", OutputLine(NULL, "「それじゃ1種類しか食えないよ!",
NULL, "\"Then I'd only get to eat one kind!", Line_WaitForInput); NULL, "\"Then I'd only get to eat one kind!", Line_WaitForInput);
OutputLine(NULL, " 飽きちゃうって!」", OutputLine(NULL, " 飽きちゃうって!」",
@@ -133,7 +133,7 @@
ClearMessage(); ClearMessage();
//「豚骨はうまいんだよ@ 大盛りだけど大味ってわけじゃないし... //「豚骨はうまいんだよ@ 大盛りだけど大味ってわけじゃないし...
PlaySE(3, "S20/01/440100043", 256, 64); PlaySE(3, "s20/01/440100043", 256, 64);
OutputLine(NULL, "「豚骨はうまいんだよ!", OutputLine(NULL, "「豚骨はうまいんだよ!",
NULL, "\"Pork-bone is good!", Line_WaitForInput); NULL, "\"Pork-bone is good!", Line_WaitForInput);
OutputLine(NULL, " 大盛りだけど大味ってわけじゃないし…!!」", OutputLine(NULL, " 大盛りだけど大味ってわけじゃないし…!!」",
@@ -718,7 +718,7 @@
ClearMessage(); ClearMessage();
//「.........え、..................え?@ //「.........え、..................え?@
PlaySE(3, "S20/01/440100044", 256, 64); PlaySE(3, "s20/01/440100044", 256, 64);
OutputLine(NULL, "「………え、………………え?」", OutputLine(NULL, "「………え、………………え?」",
NULL, "\"...Wha... what?\"", Line_WaitForInput); NULL, "\"...Wha... what?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);