matching to Sui script

not changing the translation where the difference is small
This commit is contained in:
Norgus
2015-12-21 20:13:03 +00:00
parent b53b4fb953
commit e3180d0279

View File

@@ -175,10 +175,10 @@ void main()
//「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@ //「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@
// 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥ // 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥
PlaySE(3, "s20/02/440200115", 256, 64); PlaySE(3, "s20/02/440200115", 256, 64);
OutputLine(NULL, "「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?", OutputLine(NULL, "「今回の鬼隠では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?",
NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput); NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput);
PlaySE(3, "s20/02/440200116", 256, 64); PlaySE(3, "s20/02/440200116", 256, 64);
OutputLine(NULL, " 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって」", OutputLine(NULL, " たとえば魅ぃちゃんのシナリオでは雛見沢の古い歴史なんかが紹介されるんって」",
NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal); NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -233,7 +233,7 @@ void main()
//「でも、どんなお話になるのか楽しみにございますわね!¥ //「でも、どんなお話になるのか楽しみにございますわね!¥
PlaySE(3, "s20/04/440400132", 256, 64); PlaySE(3, "s20/04/440400132", 256, 64);
OutputLine(NULL, "「でも、どんなお話になるのか楽しみございますわね!」", OutputLine(NULL, "「でも、どんなお話になるのか楽しみございますわね!」",
NULL, "\"However, I am looking forward to seeing what kind of story it's going to be!\"", Line_Normal); NULL, "\"However, I am looking forward to seeing what kind of story it's going to be!\"", Line_Normal);
ClearMessage(); ClearMessage();
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 ////setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
@@ -316,8 +316,8 @@ void main()
//「………きっと立ち絵がないので登場できないのです。@ //「………きっと立ち絵がないので登場できないのです。@
PlaySE(3, "s20/05/440500088", 256, 64); PlaySE(3, "s20/05/440500088", 256, 64);
OutputLine(NULL, "「………きっと立ち絵がないので登場できないのです。」", OutputLine(NULL, "「………きっと喋るワード数が多すぎて居残りなのです。」",
NULL, "\"...It's probably because he doesn't have any character art so he couldn't poke his head in even if he wanted to.\"", Line_WaitForInput); NULL, "\"...He probably had too many lines in his script, and had to stay behind recording.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow(); DisableWindow();