Shorten sprites path

This commit is contained in:
Jáchym Toušek
2019-10-27 18:23:07 +01:00
parent 0299a80668
commit e630aeb550
37 changed files with 1299 additions and 1299 deletions

View File

@@ -50,7 +50,7 @@ void main()
DrawBustshot(2, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -132,7 +132,7 @@ void main()
NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -174,7 +174,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -279,7 +279,7 @@ void main()
NULL, "...Did she have some help...?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........圭一くん、覚えてないの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -351,7 +351,7 @@ void main()
NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「いなかったよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -509,7 +509,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/re1b_komaru_b2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...あ、......ごご、...ごめん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -579,7 +579,7 @@ void main()
DisableWindow();
DrawScene("black", 200 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacterWithFiltering(2, 3, "sprite/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/ma_g1", 200 );
//「み、............魅音......
@@ -643,7 +643,7 @@ void main()
NULL, "Rena was descending the stairs behind me.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -658,7 +658,7 @@ void main()
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうだね@レナも心配して損したかな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -683,7 +683,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...うわ、何この下駄箱@どーしちゃったの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -718,7 +718,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -736,7 +736,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -746,7 +746,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//......あとでレナが片付けておくね!@
ModPlayVoiceLS(3, 2, "ps3/s01/02/120200475", 256, TRUE);
@@ -757,7 +757,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -913,7 +913,7 @@ void main()
DrawBustshot(3, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -929,7 +929,7 @@ void main()
DisableWindow();
DrawBustshot(1, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacter(1, 2, "sprite/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1156,7 +1156,7 @@ void main()
NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1388,7 +1388,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacterWithFiltering(3, 2, "portrait/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/ma_j3", "right", 0, 0, 300 );
//print 1
@@ -1474,7 +1474,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1628,7 +1628,7 @@ void main()
NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "portrait/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "portrait/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1727,7 +1727,7 @@ void main()
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "portrait/normal/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
ModDrawCharacter(2, 3, "portrait/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
@@ -2052,7 +2052,7 @@ void main()
NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "portrait/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「......観念しなって。!w1000んじゃ、
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2789,9 +2789,9 @@ void main()
PlayBGM( 2, "lsys25", 56, 0 );
ModSetLayerFilter(1, 256, "flashback");
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModSetLayerFilter(3, 256, "flashback");
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacterWithFiltering(3, 3, "sprite/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("flashback/ma_j3_05", 3000 );
// レナと魅音が襲ってきた@