Shorten sprites path

This commit is contained in:
Jáchym Toušek
2019-10-27 18:23:07 +01:00
parent 0299a80668
commit e630aeb550
37 changed files with 1299 additions and 1299 deletions

View File

@@ -14,7 +14,7 @@ void main()
DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 56, 0 );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/ke_s2", 1000 );
//「......おんやぁ@ 今の皆さんは確か...。@
@@ -55,7 +55,7 @@ void main()
NULL, " The prefectural assembly member and city councilor are related.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -109,7 +109,7 @@ void main()
NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// いたのは園崎県議と園崎市議@
@@ -588,7 +588,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "night");
ModDrawCharacter(2, 11, "portrait/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 11, "portrait/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }