Shorten sprites path
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@@ -16,7 +16,7 @@ void main()
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DrawScene("black", 1000 );
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PlayBGM( 1, "msys12", 56, 0 );
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("background/gk3", 1000 );
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//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
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@@ -33,7 +33,7 @@ void main()
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_tips_18_vm0x_n01","dialog000");}
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@@ -43,7 +43,7 @@ void main()
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「うっひゃっひゃっひゃっひゃ!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -252,8 +252,8 @@ void main()
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ClearMessage();
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
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if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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