Various fixes and changes for day 2. Some PS3 effects too (#120)

* Various fixes and changes for day 2. Some PS3 effects too

Day 2 :
-<< So that's your excuse>> period. FIXED
-<< so don't worry about it>> capital. FIXED
-<< Responsiblity!?>> blinies. FIXED
-<< About 2 kilos>> Rena missing. FIXED
-<< slovenly desk jockies>> rabies. FIXED
-<< peaceful and quiet>> capital. FIXED
-<< and even their profiles>> capital. FIXED
-<< nothing you can keep hidden>> comma. FIXED
-<< Hinamizawaza>> Nobunagana. FIXED
-<< That's right!>> Mion appears before. FIXED
-<< too early in the season>> no "" . FIXED
-<< lunch boxes>> capital. FIXED
-<< Good afternoon>> ps3 version change order. FIXED
-<< to power in numbers>> capital. FIXED
-<< the last meatball>> Satoko missing. FIXED
-<< haow>> capital. FIXED
-<< take you home>> capital. FIXED
-<< almost all of it was frozen>> capital. FIXED
-<< This one>> capital. FIXED
-<< I can't believe it>> ! FIXED
-<< your scent>> Negative filter and earlier rena pose. FIXED
-<< more and more>> capital. FIXED
-<< can't believe it>> capital, timing and face(PS3). FIXED
-<< blood spurt>> special effect FIXED
-<< whaaaaaat>> face ps3 shocked Mion, hand in. FIXED
-<< would you mind>> capital. FIXED
-<< quite a while>> exclam. FIXED
-<< kyute mode>> '' FIXED
-<< that image of a young man>> capital. FIXED
-<< sorry to keep you>> dot. FIXED
-<< so listen>> capital dot. FIXED
-<< you see!>> no comma FIXED
-<< what's kyute>> '' FIXED
-<< heading home to roost>> ,, FIXED
-<< hao>> capital FIXED
-<< hao>> capital FIXED

* Changed the troublesome points.

* Part two of the changes.
This commit is contained in:
Aurian
2018-04-05 17:44:17 +02:00
committed by Jáchym Toušek
parent a9c5b0b831
commit e7b2fc6c3e

View File

@@ -216,7 +216,7 @@ void main()
Wait( 300 );
OutputLine(NULL, "……せ、せ…責任って…?! 何だろ! 何だろ!」",
NULL, " ...R-Re... Responsiblity...!? For what!? For what!?\"", Line_Normal);
NULL, " ...R-Re... responsibility...!? For what!? For what!?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
@@ -246,7 +246,7 @@ void main()
//「…!w500…くらい…かな
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「…",
NULL, "\"...", Line_ContinueAfterTyping);
@@ -378,7 +378,7 @@ void main()
// 無粋な休日出勤のサラリーマンもいない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 無粋な休日出勤のサラリーマンもいない。",
NULL, "No slovenly desk jockies trudging to work on the weekends out here.", GetGlobalFlag(GLinemodeSp));
NULL, "No slovenly desk jockeys trudging to work on the weekends out here.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -683,7 +683,7 @@ void main()
// 恐るべし…雛見沢¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 恐るべし…雛見沢!",
NULL, "Hinamizawaza was not a place to be trifled with!", Line_Normal);
NULL, "Hinamizawa was not a place to be trifled with!", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
@@ -700,6 +700,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「そうだね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -709,10 +710,6 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s19/03/990300104", 256, TRUE);
@@ -726,6 +723,7 @@ void main()
NULL, " That Kei-chan is fitting right in here in Hinamizawa!\"", Line_Normal);
ClearMessage();
//「雛見沢は過疎だから@…村中みんなが新しい仲間を歓迎してくれてるの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200091", 256, TRUE);
@@ -737,7 +735,6 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そんなバカな。と笑い飛ばそうとしたがやめておくことにした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなバカな。と笑い飛ばそうとしたがやめておくことにした。",
@@ -1005,7 +1002,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei01440", 256, TRUE);
OutputLine(NULL, "「へぇ。祭りにしちゃちょっと早いシーズンだよな?」",
NULL, "Ahh. Isn't it a bit too early in the season for a festival?", GetGlobalFlag(GLinemodeSp));
NULL, "\"Ahh. Isn't it a bit too early in the season for a festival?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1074,19 +1071,19 @@ void main()
OutputLine(NULL, " なぁ魅音!見晴らしがいいだけじゃあとても無理だぜ?!?!",
NULL, "Hey, Mion! It'll take more than just a good view to get this all down, you know!?!?", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
PlayBGM( 1, "msysSa", 128, 0 );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…こんにちはです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s19/05/990500015", 256, TRUE);
OutputLine(NULL, "「…こんにちはです。」",
NULL, "\"...Good afternoon.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
PlayBGM( 1, "msysSa", 128, 0 );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// 梨花ちゃんと沙都子だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1461,8 +1458,8 @@ void main()
ModDrawCharacter(2, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あぁぁー! 最後のミートボールぅうぅううぅ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/990400040", 256, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「あぁぁー! 最後のミートボールぅうぅううぅ!!!」",
NULL, "\"Aaah! The last meatbaaaaaaaaall!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2160,7 +2157,7 @@ void main()
// レナはこれ以上ないくらいに赤面しながら、信じられない…という表情を浮かべる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはこれ以上ないくらいに赤面しながら、信じられない…という表情を浮かべる。",
NULL, "Rena turned an even deeper shade of red, the words \"I can't believe it\" practically written on her face.", Line_Normal);
NULL, "Rena turned an even deeper shade of red, the words \"I can't believe it!\" practically written on her face.", Line_Normal);
ClearMessage();
//「な…なんでわかるかな…?@ …かな?…はぅ……レ、レナの手作り……、@
@@ -2211,7 +2208,10 @@ void main()
NULL, "\"It had... your smell.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
Negative( 100, TRUE );
PlaySE( 4, "wa_011", 128, 64 );
// 場がシン、とする¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2272,7 +2272,8 @@ void main()
NULL, "...Then, at that moment...", Line_Normal);
ClearMessage();
ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
FadeFilm( 0, FALSE );
PlayBGM( 1, "msys03", 128, 0 );
PlaySE( 4, "wa_006", 128, 64 );
// ど/
@@ -2289,8 +2290,7 @@ void main()
OutputLine(NULL, " それはタッパーいっぱいのうさぎさんだった。",
NULL, "It was a Tupperware container filled with rabbits.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_kaii_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2421,16 +2421,16 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「こんな手…信じられないですのー!!@/$
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/990400050", 256, TRUE);
OutputLine(NULL, "「こんな手…信じられないですのー!!!",
NULL, "\"I can't believe it... such trickery!!!", Line_WaitForInput);
NULL, "\"I can't believe it... such trickery!!!", Line_Continue);
Wait( 2000 );
DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// く、悔しくないもんッ!!!!@
OutputLine(NULL, " く、悔しくないもんッ!!!!」",
NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp));
@@ -2504,10 +2504,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_030", 128, 64 );
DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
Wait( 300 );
PlaySE( 4, "wa_030", 128, 64 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
DrawScene("black", 300 );
// ぷッ!!w1000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ぷッ!",
@@ -2516,8 +2519,11 @@ void main()
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene("background/jt2", 300 );
ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ClearMessage();
// ………それはレナが鼻血を噴き出す音だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2620,7 +2626,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s100…え、……えぇえぇえぇぇぇえぇえッ!sd 逆転負けぇえぇッ
@@ -2762,7 +2768,7 @@ void main()
NULL, "\"Ah... Then, well...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200137", 256, TRUE);
OutputLine(NULL, "ちょっとだけ寄り道しても…いいかな?",
NULL, " would you mind taking a little detour... maybe?", Line_Continue);
NULL, " Would you mind taking a little detour... maybe?", Line_Continue);
Wait( 200 );
@@ -2905,7 +2911,7 @@ void main()
// レナはすでにお約束のかぁいいモードになっていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナはすでにお約束のかぁいいモードになっていた。",
NULL, "Rena had already entered that well-known kyute mode of hers.", GetGlobalFlag(GLinemodeSp));
NULL, "Rena had already entered that well-known 'kyute' mode of hers.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3414,10 +3420,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
OutputLine(NULL, "「うん聞いて聞いて!",
NULL, "\"Oh, yes~ so listen!", Line_WaitForInput);
NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
OutputLine(NULL, " あ、…あのね!",
NULL, " Ah, ...um, you see!", Line_WaitForInput);
NULL, " Ah ...um, you see!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
OutputLine(NULL, " あったの!",
NULL, " There was...!", Line_WaitForInput);
@@ -3459,7 +3465,7 @@ void main()
// レナのかぁいいものの定義がいまひとつ読めないが、取り合えず、本人は気に入っているらしい¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナのかぁいいものの定義がいまひとつ読めないが、取り合えず、本人は気に入っているらしい。",
NULL, "I couldn't tell how she decides what's kyute or not... but, well, she seems to want it.", Line_Normal);
NULL, "I couldn't tell how she decides what's 'kyute' or not... but, well, she seems to want it.", Line_Normal);
ClearMessage();
//「あれはゴミだろ@ お持ち帰りしたきゃしてもいいんだぜ?@