Fixes and edits : Day 15 part 2 (#149)
* Fixes and edits : Day 15 part 2 AHAHAHAHAHAHAHAHAAAAAA!!!!!!! * Update onik_015_02.txt
This commit is contained in:
@@ -12,7 +12,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawScene("background/ma_j3_01", 20000 );
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DrawScene("background/hu_tenjyou", 20000 );
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PlayBGM( 1, "msys06", 128, 0 );
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@@ -1076,9 +1076,10 @@ void main()
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NULL, "\"...Kei-chan, you've gotten into baseball lately, haven't you?", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "s01/03/120300212", 256, TRUE);
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OutputLine(NULL, " 監督、それ聞いたら喜ぶと思うなぁ。」",
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NULL, " Pretty sure the Manager will be happy to hear that.\"", Line_Normal);
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NULL, " Pretty sure the Manager will be happy to hear that.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「......だから監督って誰だよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s01/01/120100788", 256, TRUE);
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OutputLine(NULL, "「……だから監督って誰だよ。」",
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NULL, " \"...So who is this Manager?\"", GetGlobalFlag(GLinemodeSp));
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@@ -1222,7 +1223,7 @@ void main()
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// そんな宿題も確かあった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " そんな宿題も確かあった。",
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NULL, "I certainly did have that \"homework.\"", GetGlobalFlag(GLinemodeSp));
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NULL, "I certainly did have that 'homework.'", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1383,7 +1384,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
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DrawSceneWithMask("background/ma_j3", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//print 1
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@@ -1766,7 +1767,7 @@ void main()
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NULL, "\"...You're playing dumb, Keiichi-kun.", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s01/02/120200497", 256, TRUE);
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OutputLine(NULL, "薄々は気付いてたくせにぃ☆」",
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NULL, " You should have realized it by now.?\"", GetGlobalFlag(GLinemodeSp));
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NULL, " You should have realized it by now.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -1816,7 +1817,7 @@ void main()
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PlayBGM( 2, "lsys25", 128, 0 );
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//「みんな始めは轢き逃げされたものだと思っていました@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "s01/11/120700039", 256, TRUE);
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OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。",
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NULL, "\"Everyone thought at first that it was a hit and run.", GetGlobalFlag(GLinemodeSp));
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@@ -1825,7 +1826,7 @@ void main()
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// ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@...喉がね、引き裂かれていたんですよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "s01/11/120700040", 256, TRUE);
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OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。",
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NULL, "Except when the officer got closer to check if he was still alive, he soon noticed it wasn't a normal situation.", Line_WaitForInput);
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@@ -1846,7 +1847,7 @@ void main()
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//「いいえ@爪でした。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "s01/11/120700042", 256, TRUE);
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OutputLine(NULL, "「いいえ。",
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NULL, "\"No.", Line_WaitForInput);
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@@ -1910,7 +1911,7 @@ void main()
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//「薬物を疑いましたが、そういう類のものは検出できませんでした。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "s01/11/120700045", 256, TRUE);
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OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」",
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NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_Normal);
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@@ -1938,7 +1939,7 @@ void main()
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DisableWindow();
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FadeFilm( 1000, TRUE );
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// DrawScene( "bg_080", 1000 );
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DrawScene("background/hu_tenjyou", 1000 );
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DrawScene("background/ma_j3", 1000 );
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//print 1
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//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
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@@ -1948,9 +1949,6 @@ void main()
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NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(1, 2, "portrait/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
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ModDrawCharacter(3, 3, "portrait/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
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// DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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@@ -2429,8 +2427,7 @@ void main()
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DisableWindow();
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DrawScene("black", 200 );
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DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
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DrawScene("background/ma_j3_05", 200 );
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DrawScene("background/aka1", 200 );
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// ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2523,6 +2520,13 @@ void main()
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NULL, "I was the only person in the house.", Line_Normal);
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ClearMessage();
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DisableWindow();
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Negative( 0 , TRUE );
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PlaySE( 4, "wa_025", 128, 64 );
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DrawScene("background/ma_j3_05", 1500 );
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FadeFilm( 1000 , TRUE );
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DrawFilm( 2, 255, 153, 153, 255, 0, 100, TRUE );
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//「え、!s150................../
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s01/01/120100801", 256, TRUE);
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@@ -2733,7 +2737,7 @@ void main()
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//「.................................。¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「……………………………。」",
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NULL, "\"...\"", Line_Normal);
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NULL, "...", Line_Normal);
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ClearMessage();
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//冷静になれ@
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@@ -3872,7 +3876,7 @@ void main()
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// 絶対に転がり落ちたりしないように...厳重に!w800......厳重に!¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 絶対に転がり落ちたりしないように…厳重に",
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NULL, "So it absolutely would not slip out and fall to the floor... firmly..", Line_ContinueAfterTyping);
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NULL, "So it absolutely would not slip out and fall to the floor... firmly...", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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Wait( 800 );
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@@ -3987,7 +3991,7 @@ void main()
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// 鬼隠しで消えるのか......¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 鬼隠しで消えるのか……。",
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NULL, "or being demoned away...", Line_Normal);
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NULL, "Or being demoned away...", Line_Normal);
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ClearMessage();
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if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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