Fixes and edits : Day 15 part 2 (#149)

* Fixes and edits : Day 15 part 2

AHAHAHAHAHAHAHAHAAAAAA!!!!!!!

* Update onik_015_02.txt
This commit is contained in:
Aurian
2018-04-13 12:34:30 +02:00
committed by Jáchym Toušek
parent 1828ad84b6
commit f9eae298dc

View File

@@ -12,7 +12,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
DrawScene("background/ma_j3_01", 20000 ); DrawScene("background/hu_tenjyou", 20000 );
PlayBGM( 1, "msys06", 128, 0 ); PlayBGM( 1, "msys06", 128, 0 );
@@ -1076,9 +1076,10 @@ void main()
NULL, "\"...Kei-chan, you've gotten into baseball lately, haven't you?", Line_WaitForInput); NULL, "\"...Kei-chan, you've gotten into baseball lately, haven't you?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300212", 256, TRUE); ModPlayVoiceLS(3, 3, "s01/03/120300212", 256, TRUE);
OutputLine(NULL, " 監督、それ聞いたら喜ぶと思うなぁ。」", OutputLine(NULL, " 監督、それ聞いたら喜ぶと思うなぁ。」",
NULL, " Pretty sure the Manager will be happy to hear that.\"", Line_Normal); NULL, " Pretty sure the Manager will be happy to hear that.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......だから監督って誰だよ。@ //「......だから監督って誰だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100788", 256, TRUE); ModPlayVoiceLS(3, 1, "s01/01/120100788", 256, TRUE);
OutputLine(NULL, "「……だから監督って誰だよ。」", OutputLine(NULL, "「……だから監督って誰だよ。」",
NULL, " \"...So who is this Manager?\"", GetGlobalFlag(GLinemodeSp)); NULL, " \"...So who is this Manager?\"", GetGlobalFlag(GLinemodeSp));
@@ -1222,7 +1223,7 @@ void main()
// そんな宿題も確かあった@ // そんな宿題も確かあった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんな宿題も確かあった。", OutputLine(NULL, " そんな宿題も確かあった。",
NULL, "I certainly did have that \"homework.\"", GetGlobalFlag(GLinemodeSp)); NULL, "I certainly did have that 'homework.'", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1383,7 +1384,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 ); DrawSceneWithMask("background/ma_j3", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//print 1 //print 1
@@ -1766,7 +1767,7 @@ void main()
NULL, "\"...You're playing dumb, Keiichi-kun.", Line_WaitForInput); NULL, "\"...You're playing dumb, Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200497", 256, TRUE); ModPlayVoiceLS(3, 2, "s01/02/120200497", 256, TRUE);
OutputLine(NULL, "薄々は気付いてたくせにぃ☆」", OutputLine(NULL, "薄々は気付いてたくせにぃ☆」",
NULL, " You should have realized it by now.?\"", GetGlobalFlag(GLinemodeSp)); NULL, " You should have realized it by now.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1816,7 +1817,7 @@ void main()
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 128, 0 );
//「みんな始めは轢き逃げされたものだと思っていました@ //「みんな始めは轢き逃げされたものだと思っていました@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700039", 256, TRUE); ModPlayVoiceLS(3, 11, "s01/11/120700039", 256, TRUE);
OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。", OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。",
NULL, "\"Everyone thought at first that it was a hit and run.", GetGlobalFlag(GLinemodeSp)); NULL, "\"Everyone thought at first that it was a hit and run.", GetGlobalFlag(GLinemodeSp));
@@ -1825,7 +1826,7 @@ void main()
// ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@...喉がね、引き裂かれていたんですよ。@ // ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@...喉がね、引き裂かれていたんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700040", 256, TRUE); ModPlayVoiceLS(3, 11, "s01/11/120700040", 256, TRUE);
OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。", OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。",
NULL, "Except when the officer got closer to check if he was still alive, he soon noticed it wasn't a normal situation.", Line_WaitForInput); NULL, "Except when the officer got closer to check if he was still alive, he soon noticed it wasn't a normal situation.", Line_WaitForInput);
@@ -1846,7 +1847,7 @@ void main()
//「いいえ@爪でした。¥ //「いいえ@爪でした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700042", 256, TRUE); ModPlayVoiceLS(3, 11, "s01/11/120700042", 256, TRUE);
OutputLine(NULL, "「いいえ。", OutputLine(NULL, "「いいえ。",
NULL, "\"No.", Line_WaitForInput); NULL, "\"No.", Line_WaitForInput);
@@ -1910,7 +1911,7 @@ void main()
//「薬物を疑いましたが、そういう類のものは検出できませんでした。¥ //「薬物を疑いましたが、そういう類のものは検出できませんでした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700045", 256, TRUE); ModPlayVoiceLS(3, 11, "s01/11/120700045", 256, TRUE);
OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」", OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」",
NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_Normal); NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_Normal);
@@ -1938,7 +1939,7 @@ void main()
DisableWindow(); DisableWindow();
FadeFilm( 1000, TRUE ); FadeFilm( 1000, TRUE );
// DrawScene( "bg_080", 1000 ); // DrawScene( "bg_080", 1000 );
DrawScene("background/hu_tenjyou", 1000 ); DrawScene("background/ma_j3", 1000 );
//print 1 //print 1
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@ //「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
@@ -1948,9 +1949,6 @@ void main()
NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "portrait/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
ModDrawCharacter(3, 3, "portrait/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
// DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
@@ -2429,8 +2427,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 200 ); DrawScene("black", 200 );
DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE ); DrawScene("background/aka1", 200 );
DrawScene("background/ma_j3_05", 200 );
// ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥ // ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2523,6 +2520,13 @@ void main()
NULL, "I was the only person in the house.", Line_Normal); NULL, "I was the only person in the house.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
Negative( 0 , TRUE );
PlaySE( 4, "wa_025", 128, 64 );
DrawScene("background/ma_j3_05", 1500 );
FadeFilm( 1000 , TRUE );
DrawFilm( 2, 255, 153, 153, 255, 0, 100, TRUE );
//「え、!s150................../ //「え、!s150................../
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100801", 256, TRUE); ModPlayVoiceLS(3, 1, "s01/01/120100801", 256, TRUE);
@@ -2733,7 +2737,7 @@ void main()
//「.................................。¥ //「.................................。¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……………………………。」", OutputLine(NULL, "「……………………………。」",
NULL, "\"...\"", Line_Normal); NULL, "...", Line_Normal);
ClearMessage(); ClearMessage();
//冷静になれ@ //冷静になれ@
@@ -3872,7 +3876,7 @@ void main()
// 絶対に転がり落ちたりしないように...厳重に!w800......厳重に!¥ // 絶対に転がり落ちたりしないように...厳重に!w800......厳重に!¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 絶対に転がり落ちたりしないように…厳重に", OutputLine(NULL, " 絶対に転がり落ちたりしないように…厳重に",
NULL, "So it absolutely would not slip out and fall to the floor... firmly..", Line_ContinueAfterTyping); NULL, "So it absolutely would not slip out and fall to the floor... firmly...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 800 ); Wait( 800 );
@@ -3987,7 +3991,7 @@ void main()
// 鬼隠しで消えるのか......¥ // 鬼隠しで消えるのか......¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鬼隠しで消えるのか……。", OutputLine(NULL, " 鬼隠しで消えるのか……。",
NULL, "or being demoned away...", Line_Normal); NULL, "Or being demoned away...", Line_Normal);
ClearMessage(); ClearMessage();
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }