merge with GuraGura 1.5
This commit is contained in:
21
Update/init.txt
Normal file
21
Update/init.txt
Normal file
@@ -0,0 +1,21 @@
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void main()
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{
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SetFontId(1); //0 is MS Gothic (default japanese), 1 is MS PGothic (default english), 2 is dejavu sans, 3 is source han sans chinese simplified (for chinese)
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SetCharSpacing(0); //use negative values to make characters appear closer together
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SetLineSpacing(1);
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SetFontSize(42);
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//SetNameFormat("<line-h=10><size=+6>{0}\n</size></line-h>");
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SetNameFormat("");
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SetScreenAspect("0.5635");
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SetWindowPos(0, 0);
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SetWindowSize(1280, 720);
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SetWindowMargins(60, 30, 50, 30);
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SetGUIPosition( 15, 0);
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CallScript( "flow" );
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}
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@@ -329,7 +329,7 @@
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DisableWindow();
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DrawScene( "white", 400 );
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DrawScene( "bg_048", 3000 );
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DrawScene( "bg_216", 3000 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//!sd
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@@ -343,7 +343,7 @@
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DisableWindow();
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SetValidityOfInput( FALSE );
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// Wait( 1000 );
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DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshotWithFiltering( 6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
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Wait( 2000 );
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
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@@ -2786,10 +2786,12 @@ void main()
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NULL, " but we were all friends.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 1, "sa_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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DrawBustshot( 1, "sa_se_wa_a1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawBustshot( 3, "re_se_wa_b1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「いっただきま~す!!@
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//「いっただきま~す!!@
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PlaySE(3, "edit/combine", 256, 64);
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OutputLine(NULL, "「いっただきま〜す!!」",
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NULL, "\"Let's eat!!\"", Line_WaitForInput);
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@@ -1118,7 +1118,7 @@ void main()
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NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 1, "sa_si_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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DrawBustshot( 1, "sa_si_bi_a1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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//「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@
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PlaySE(3, "s19/04/990400035", 256, 64);
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@@ -647,7 +647,7 @@ void main()
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//「上等でございますわーー!!!!@
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PlaySE(3, "s19/04/990400059", 256, 64);
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OutputLine(NULL, "「上等でございますわーー!!!!」",
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NULL, "That is perfect—!!!!", Line_WaitForInput);
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NULL, "\"That is perfect—!!!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -2434,7 +2434,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "saiguden", "m1", 0, 0, 1300 );
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DrawSceneWithMask( "js3", "m1", 0, 0, 1300 );
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DrawBustshotWithFiltering( 2, "night/re_ta_bi_b1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@
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@@ -2563,7 +2563,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "saiguden", "m1", 0, 0, 1300 );
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DrawSceneWithMask( "js3", "m1", 0, 0, 1300 );
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DrawBustshotWithFiltering( 2, "night/re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@
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@@ -2650,7 +2650,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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PlaySE( 4, "wa_027", 128, 64 );
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PlaySE(3, "S01/02/120200139A", 256, 64);
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PlaySE(3, "s01/02/120200139a", 256, 64);
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// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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@@ -2663,7 +2663,7 @@ void main()
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//「嘘だッ!!!@
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// PlaySE(3, "S01/02/120200139A", 256, 64);
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// PlaySE(3, "s01/02/120200139a", 256, 64);
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// OutputLine(NULL, "「嘘だッ!!!」",
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// NULL, "\"LIES!!!\"", Line_WaitForInput);
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// OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1934,7 +1934,7 @@ void main()
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DisableWindow();
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DrawScene( "bg_165", 400 );
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DrawBustshot( 3, "oi_si_ma_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawBustshot( 3, "oi_si_ma_a1_zoom", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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PlaySE( 4, "wa_023", 128, 64 );
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//「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000
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@@ -4585,6 +4585,10 @@ void main()
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawSceneWithMask( "bg_170b", "right", 0, 0, 300 );
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// 壁に叩きつけられ、餡が飛び散る@
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OutputLine(NULL, " 壁に叩きつけられ、餡が飛び散る。",
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NULL, "It slammed against the wall, causing the bean jam to splatter.", Line_WaitForInput);
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@@ -1774,7 +1774,7 @@ void main()
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ClearMessage();
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DrawScene( "bg_028", 1000 );
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DrawBustshotWithFiltering( 2, "me_se_him_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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DrawBustshotWithFiltering( 2, "me_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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