148 lines
5.2 KiB
Plaintext
148 lines
5.2 KiB
Plaintext
void main()
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{
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}
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void dialog000()
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{
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}
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void dialog001()
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{
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}
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void dialog002()
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{
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}
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void dialog003()
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{
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}
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void dialog004()
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{
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}
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void dialog005()
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{
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}
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void dialog006()
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{
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}
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void dialog007()
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{
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}
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void dialog008()
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{
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}
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void dialog009()
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{
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// …鉈で@…つるはしで@…斧、で¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …鉈で。",
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NULL, "...With hatchets.", Line_WaitForInput);
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OutputLine(NULL, "…つるはしで。",
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NULL, " ...With pickaxes.", Line_WaitForInput);
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OutputLine(NULL, "…鉈、で。",
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NULL, " ...With... a hatchet.", Line_Normal);
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa_027", 56, 64 );
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//draw big CG
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SetValidityOfInterface(FALSE);
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SetValidityOfSaving(FALSE);
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DrawBustshot(1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
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ShakeScreen( 1, 50, 20, 3, 5);
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//nega 0
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FadeFilm( 0, TRUE );
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DisableWindow();
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DrawScene("black", 200 );
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FadeOutBGM( 1, 1000, TRUE );
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//「わああぁあぁあぁあぁあッ!!!」/
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05020", 256, TRUE);
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OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
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NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
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WaitToFinishVoicePlaying(3);
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DisableWindow();
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//adjust character size and reset big CG layer and add shaking
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ModSetLayerFilter(2, 256, "sunset");
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ModDrawCharacter(2, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawScene("background/mo_g1_01", 300 );
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PlaySE( 4, "wa_003", 56, 64 );
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StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
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SetValidityOfInterface(TRUE);
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SetValidityOfSaving(TRUE);
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「きゃッ!、ごご、ごめんなさい…!!@ 驚いたかな?!驚いたかな?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200220", 256, TRUE);
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OutputLine(NULL, "「きゃッ!、ごご、ごめんなさい…!!!",
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NULL, "\"Eek! S-S-Sorry...!!!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200221", 256, TRUE);
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OutputLine(NULL, " 驚いたかな?!驚いたかな?!」",
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NULL, " Did I startle you!? Did I startle you!?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " レナもまた、俺の声に驚き、その手の鉈をどさりと草むらに落とした。",
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NULL, "Rena dropped the hatchet she was holding onto the grass after being startled by my voice.", Line_Normal);
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ClearMessage();
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PlayBGM( 1, "msys11", 56, 0 );
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DisableWindow();
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ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200222", 256, TRUE);
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OutputLine(NULL, "「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?!",
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NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe or something, didn't you!?", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200223", 256, TRUE);
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OutputLine(NULL, " そ、それでねレナ、物置からちゃんと鉈、持ってきたんだよ…!!」",
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NULL, " S-So then I... brought a hatchet for you... from the shed...!!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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void dialog010()
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{
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//「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05040", 256, TRUE);
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OutputLine(NULL, "「最後の梁はその鉈じゃないと壊せそうにない。",
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NULL, "\"Doesn't look like we can break that last beam without that hatchet.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05050", 256, TRUE);
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OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。",
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NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_Continue);
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}
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void dialog011()
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{
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}
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void dialog012()
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{
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}
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void dialog013()
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{
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}
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void dialog014()
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{
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}
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