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onikakushi/Update/onik_tips_13.txt
2015-05-23 01:49:03 -04:00

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void main()
{
//■犯人は4人以上?
//*Sub_Tips_013
//gosub *tip_s
EnableJumpingOfReturnIcon();
FadeOutBGM( 0, 1000, TRUE );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_111", 400 );
PlayBGM( 2, "lsys12", 128, 0 );
//「自分で喉を掻き破った出血性ショック死@
PlaySE(3, "S20/00/443200001", 128, 64);
OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。",
NULL, "\"Hypovolemic shock induced by clawing out their own throat.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥
OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。",
NULL, "Tissue is packed under the nails.", Line_WaitForInput);
OutputLine(NULL, "他人の爪じゃない。",
NULL, " Not someone else's nails.", Line_WaitForInput);
OutputLine(NULL, "間違いなく本人の爪じゃわい。",
NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput);
PlaySE(3, "S20/00/443200003", 128, 64);
OutputLine(NULL, "傷の形も一致する。」",
NULL, " The shape of the scars also matches.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
OutputLine(NULL, "「えぇえぇ。",
NULL, "\"Yeaaaah...", Line_WaitForInput);
OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」",
NULL, " I know the immediate cause of death was suicide.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@
OutputLine(NULL, "「わかっとるわい。",
NULL, "\"I get it.", Line_WaitForInput);
OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」",
NULL, " You're saying the cause of death is unnatural, right?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
PlaySE(3, "S20/11/440700010", 128, 64);
OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」",
NULL, "\"It's kind of like when your back itches and you scratch a little too hard and draw blood.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 富竹氏の指には爪が剥がれたものもある@
OutputLine(NULL, " 富竹氏の指には爪が剥がれたものもある。",
NULL, "Some of Tomitake's fingernails had been pulled out.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// 爪自体は割りと簡単に剥がれる@
OutputLine(NULL, " 爪自体は割りと簡単に剥がれる。",
NULL, "It's actually quite simple to pull out one's own nails.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// だがとても痛い@
OutputLine(NULL, " だがとても痛い。",
NULL, "But it really hurts.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// だから普通は剥がれるような無茶はしない@
OutputLine(NULL, " だから普通は剥がれるような無茶はしない。",
NULL, "Under normal circumstances, the pain would prevent you from completely pulling them out.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// そして、富竹氏の遺体に残る数々のアザ@
OutputLine(NULL, " そして、富竹氏の遺体に残る数々のアザ。",
NULL, "Also, there were a lot of bruises on Tomitake's body.", Line_Normal);
ClearMessage();
//長文のため@を¥にチェンジ
// ...形状その他から素手の暴行によるもの、それも複数人に囲まれてであることは明白だ¥
OutputLine(NULL, " …形状その他から素手の暴行によるもの、それも複数人に囲まれてであることは明白だ。",
NULL, "...It's clear from the shape of them that he was assaulted first by someone—or a group of people.", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
//「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@
PlaySE(3, "S20/00/443200005", 128, 64);
OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」",
NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?",
NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_WaitForInput);
OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」",
NULL, " The guys attacking him certainly would have been surprised by that.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// 確かに異常な環境で異常に興奮した人間は、健常者には考えられない行動を取ることはありえる@
OutputLine(NULL, " 確かに異常な環境で異常に興奮した人間は、健常者には考えられない行動を取ることはありえる。",
NULL, "It is possible that, in such an abnormal environment, a person could perform acts that a sane individual couldn't possibly imagine.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// 無論、極めて稀有なケースだが¥
OutputLine(NULL, " 無論、極めて稀有なケースだが。",
NULL, "Of course, those are very rare cases.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_112", "left", 0, 0, 300 );
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
OutputLine(NULL, "「実はな、大石くん。",
NULL, "\"Actually, Ooishi-kun,", Line_WaitForInput);
OutputLine(NULL, "仏が武器にしたらしい角材な。",
NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput);
PlaySE(3, "S20/00/443200007", 128, 64);
OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」",
NULL, " They only found sand and the paint from the guardrail on it.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「ホシの服の繊維とか、皮膚片とかは?@
PlaySE(3, "S20/11/440700012", 128, 64);
OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」",
NULL, "\"What about cloth fibers or skin?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@
OutputLine(NULL, "「出んかった。",
NULL, "\"Nothing.", Line_WaitForInput);
OutputLine(NULL, "仏は犯人を殴っとらん。",
NULL, " The deceased didn't strike the assailants...", Line_WaitForInput);
PlaySE(3, "S20/00/443200009", 128, 64);
OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」",
NULL, " Or it could be they took the plank he was fighting back with.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@
OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。",
NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_WaitForInput);
OutputLine(NULL, "全部持ってっちゃいます。」",
NULL, " They'd take them all.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「かっかっかっか@ それもそうじゃのう。¥
OutputLine(NULL, "「かっかっかっか!",
NULL, "\"Har har har har!", Line_WaitForInput);
OutputLine(NULL, " それもそうじゃのう。」",
NULL, " That's true.\"", Line_Normal);
ClearMessage();
//「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@
OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。",
NULL, "\"Tomitake's pretty built and tanned...", Line_WaitForInput);
OutputLine(NULL, "…スポーツマンですよねぇ。」",
NULL, " He was quite athletic.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「ん@ そうだな@よく運動しとるようだの。¥
PlaySE(3, "S20/00/443200011", 128, 64);
OutputLine(NULL, "「ん?",
NULL, "\"Hm?", Line_WaitForInput);
OutputLine(NULL, " そうだな。",
NULL, " That's right.", Line_WaitForInput);
PlaySE(3, "S20/00/443200012", 128, 64);
OutputLine(NULL, "よく運動しとるようだの。」",
NULL, " He was pretty active.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBG( "black", 1000, TRUE );
DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE );
DrawBustshot( 2, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@
OutputLine(NULL, " …生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う。",
NULL, "...I can't imagine what kind of sports he did when he was alive, but I think his physical strength would be on the higher side.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// つまり、乱闘では決してひけを取らないはずなのだ@
OutputLine(NULL, " つまり、乱闘では決してひけを取らないはずなのだ。",
NULL, "Meaning, he would be difficult to overpower in a brawl.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して@
OutputLine(NULL, " これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して。",
NULL, "If a man with such a physique sensed he was in danger and swung the plank around quickly...", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// それが犯人にかすりもしないなんて、ちょっと普通では考えられない@
OutputLine(NULL, " それが犯人にかすりもしないなんて、ちょっと普通では考えられない。",
NULL, "It's just unthinkable that it wouldn't even nick the perpetrator.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// しかも相手は素手@
OutputLine(NULL, " しかも相手は素手。",
NULL, "And his opponent was unarmed.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// こっちは角材なんだから、1回くらいは殴れたと思うのだが...¥
OutputLine(NULL, " こっちは角材なんだから、1回くらいは殴れたと思うのだが…。",
NULL, "This guy had a wooden plank, so you'd think he'd hit him at least once...", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE );
FadeFilm( 1000, TRUE );
DrawScene( "bg_113", 1000 );
//「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@
OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、",
NULL, "\"To surround and take down someone of his physique...", Line_WaitForInput);
OutputLine(NULL, "…何人くらいいりますかねぇ。」",
NULL, " I wonder how many people it would take.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥
OutputLine(NULL, "「あほぅ。",
NULL, "\"Ya dimwit...", Line_WaitForInput);
OutputLine(NULL, "それは大石くんの方が得意だろうが。",
NULL, " You should know better than anyone.", Line_WaitForInput);
PlaySE(3, "S20/00/443200014", 128, 64);
OutputLine(NULL, "悪タレ時代を思い出さんかい!」",
NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal);
ClearMessage();
// 私が彼と喧嘩するなら何人ほしい@
OutputLine(NULL, " 私が彼と喧嘩するなら何人ほしい?",
NULL, "If I was to take down this guy, how many would I need?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// 群が時に大型獣を倒すように、多人数で襲うのは狩りの鉄則だ@
OutputLine(NULL, " 群が時に大型獣を倒すように、多人数で襲うのは狩りの鉄則だ。",
NULL, "When a group wants to take down big prey it's fundamental to attack with numbers.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// ......4人くらいはほしい@
OutputLine(NULL, " ……4人くらいはほしい。",
NULL, "...I'd guess about four.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// 多少の体格差があってもこれだけいればなんとかなる@
OutputLine(NULL, " 多少の体格差があってもこれだけいればなんとかなる。",
NULL, "Even if there was a gap in their strength, they'd manage.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
//「だとすると、結構犯人は多人数だの@
PlaySE(3, "S20/00/443200015", 128, 64);
OutputLine(NULL, "「だとすると、結構犯人は多人数だの。",
NULL, "\"Then there were quite a few perpetrators.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥
OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」",
NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal);
ClearMessage();
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// .........4人以上のグループ@
OutputLine(NULL, " ………4人以上のグループ。",
NULL, "...A group of four or more.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// しかし...それだけの人数がいれば、遺体をもっと目に付きにくいところに隠せなかっただろうか@
OutputLine(NULL, " しかし…それだけの人数がいれば、遺体をもっと目に付きにくいところに隠せなかっただろうか?",
NULL, "Just... if they had that many, then couldn't they have hidden the body in a less obvious location?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// あるいは...瀕死の状態で監禁されていたのをなんとか抜け出してきたのか...
OutputLine(NULL, " あるいは…瀕死の状態で監禁されていたのをなんとか抜け出してきたのか…。",
NULL, "Or... did he somehow break away from that fatal predicament...", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// だとしたら自殺する理由がわからない@
OutputLine(NULL, " だとしたら自殺する理由がわからない。",
NULL, "Then there would be no reason to commit suicide.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// それ以上に、あの異常な死に方の理由がわからない......@謎だらけだ¥
OutputLine(NULL, " それ以上に、あの異常な死に方の理由がわからない……。",
NULL, "Moreover, I still can't comprehend the irregular way he died...", Line_WaitForInput);
OutputLine(NULL, "謎だらけだ。",
NULL, " It's full of mysteries.", Line_Normal);
ClearMessage();
//「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@
OutputLine(NULL, "「こっちもそこは重視しとる。",
NULL, "\"That's under serious consideration on my end, too.", Line_WaitForInput);
OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。",
NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput);
PlaySE(3, "S20/00/443200018", 128, 64);
OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」",
NULL, " After all, we've never encountered a death like this before.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「期待はしませんよ@ですが結果を楽しみにしてます。¥
OutputLine(NULL, "「期待はしませんよ。",
NULL, "\"I'm not hoping for much.", Line_WaitForInput);
OutputLine(NULL, "ですが結果を楽しみにしてます。」",
NULL, " But I am looking forward to the results.\"", Line_Normal);
ClearMessage();
//「大石さん~@ 課長が呼んでるっすー!@
OutputLine(NULL, "「大石さん〜!",
NULL, "\"Ooishi-san~!", Line_WaitForInput);
OutputLine(NULL, " 課長が呼んでるっすー!」",
NULL, " The chief is calling you!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「すみません、ではまた来年お会いしましょう。@
PlaySE(3, "S20/11/440700017", 128, 64);
OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」",
NULL, "\"Thanks. See ya 'round.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「おう@いいお年をの!¥
OutputLine(NULL, "「おう。",
NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "S20/00/443200044", 128, 64);
OutputLine(NULL, "いいお年をの!」",
NULL, " Best wishes!\"", Line_Normal);
ClearMessage();
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
//gosub *tip_e
//return
}