198 lines
6.2 KiB
Plaintext
198 lines
6.2 KiB
Plaintext
void main()
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{
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// Max Number for Global Flags hotkey
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SetGlobalFlag(GCensorMaxNum , 5);
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SetGlobalFlag(GEffectExtendMaxNum , 0);
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SetGlobalFlag(GAltBGMflowMaxNum , 1);
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SetGlobalFlag(GAltSEflowMaxNum , 1);
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// restore default ADV-MODE setting
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if(GetGlobalFlag(GMOD_SETTING_LOADER) == 0) {
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SetGlobalFlag(GVoiceVolume , 75);
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SetGlobalFlag(GSEVolume , 50);
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SetGlobalFlag(GBGMVolume , 50);
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SetGlobalFlag(GADVMode , 1);
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SetGlobalFlag(GLipSync , 1);
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SetGlobalFlag(GEffectExtend , 0);
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SetGlobalFlag(GAltBGM , 0);
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SetGlobalFlag(GAltSE , 0);
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SetGlobalFlag(GAltVoice , 0);
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SetGlobalFlag(GCensor , 2);
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SetGlobalFlag(GAltBGMflow , 0);
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SetGlobalFlag(GAltSEflow , 0);
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SetGlobalFlag(GAltVoicePriority , 0);
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SetGlobalFlag(GWindowOpacity , 50);
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SetGlobalFlag(GHideButtons , 0);
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SetGlobalFlag(GArtStyle , 0);
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SetGlobalFlag(GMOD_SETTING_LOADER , 3);
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}
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// restore default NVL-MODE setting
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if(GetGlobalFlag(GMOD_SETTING_LOADER) == 1) {
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SetGlobalFlag(GVoiceVolume , 75);
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SetGlobalFlag(GSEVolume , 50);
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SetGlobalFlag(GBGMVolume , 50);
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SetGlobalFlag(GADVMode , 0);
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SetGlobalFlag(GLipSync , 1);
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SetGlobalFlag(GEffectExtend , 0);
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SetGlobalFlag(GAltBGM , 0);
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SetGlobalFlag(GAltSE , 0);
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SetGlobalFlag(GAltVoice , 0);
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SetGlobalFlag(GCensor , 2);
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SetGlobalFlag(GAltBGMflow , 0);
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SetGlobalFlag(GAltSEflow , 0);
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SetGlobalFlag(GAltVoicePriority , 0);
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SetGlobalFlag(GWindowOpacity , 50);
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SetGlobalFlag(GHideButtons , 0);
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SetGlobalFlag(GArtStyle , 0);
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SetGlobalFlag(GMOD_SETTING_LOADER , 3);
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}
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// restore vanilla GFlag settings
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if(GetGlobalFlag(GMOD_SETTING_LOADER) == 2) {
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SetGlobalFlag(GVoiceVolume , 75);
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SetGlobalFlag(GSEVolume , 50);
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SetGlobalFlag(GBGMVolume , 50);
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SetGlobalFlag(GADVMode , 0);
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SetGlobalFlag(GLipSync , 0);
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SetGlobalFlag(GEffectExtend , 0);
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SetGlobalFlag(GAltBGM , 0);
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SetGlobalFlag(GAltSE , 0);
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SetGlobalFlag(GAltVoice , 0);
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SetGlobalFlag(GCensor , 0);
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SetGlobalFlag(GAltBGMflow , 0);
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SetGlobalFlag(GAltSEflow , 0);
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SetGlobalFlag(GAltVoicePriority , 0);
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SetGlobalFlag(GWindowOpacity , 50);
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SetGlobalFlag(GHideButtons , 0);
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SetGlobalFlag(GMOD_SETTING_LOADER , 0);
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SetGlobalFlag(GCensorMaxNum , 0);
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SetGlobalFlag(GEffectExtendMaxNum , 0);
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SetGlobalFlag(GAltBGMflowMaxNum , 0);
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SetGlobalFlag(GAltSEflowMaxNum , 0);
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SetGlobalFlag(GArtStyle , 1);
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}
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ModADVModeSettingLoad(
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"<size=+4>{0}\n</size>", //NameFormat
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-170, //WindowPosX
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-300, //WindowPosY
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1150, //WindowSizeX
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250, //WindowSizeY
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60, //WindowMarginLeft
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30, //WindowMarginTop
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50, //WindowMarginRight
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30, //WindowMarginBottom
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1, //FontID
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0, //CharSpacing
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8, //LineSpacing
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30 //FontSize
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);
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ModNVLModeSettingLoad(
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"", //NameFormat
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-170, //WindowPosX
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-10, //WindowPosY
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1240, //WindowSizeX
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720, //WindowSizeY
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60, //WindowMarginLeft
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30, //WindowMarginTop
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50, //WindowMarginRight
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30, //WindowMarginBottom
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1, //FontID
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0, //CharSpacing
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8, //LineSpacing
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34 //FontSize
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);
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ModNVLADVModeSettingLoad(
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"", //NameFormat
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-170, //WindowPosX
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-10, //WindowPosY
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1240, //WindowSizeX
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720, //WindowSizeY
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60, //WindowMarginLeft
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30, //WindowMarginTop
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50, //WindowMarginRight
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30, //WindowMarginBottom
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1, //FontID
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0, //CharSpacing
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8, //LineSpacing
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34 //FontSize
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);
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SetScreenAspect("0.5625");
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SetGUIPosition(170, 0);
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ModSetConfigFontSize(15);
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ModSetMainFontOutlineWidth(10);
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ModAddArtset("Console", "ゲーム機", "CG");
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ModAddArtset("Remake", "リメーク", "CGAlt:CG");
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ModAddArtset("Original", "オリジナル", "OGBackgrounds:OGSprites:CG");
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// GAltBGM controls which of these are selected
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ModAddBGMset("New BGM", "Placeholder", "BGM");
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ModAddBGMset("GIN's BGM", "Placeholder", "OGBGM:BGM");
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ModAddBGMset("Hou+", "Placeholder", "HouPlusBGM:BGM");
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// GAltSE controls which of these are selected
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ModAddSEset("New SE", "Placeholder", "SE");
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ModAddSEset("GIN's SE", "Placeholder", "OGSE:SE");
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// Audio presets the user can select, consisting of a combination of the BGM and SE flags
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ModAddAudioset(
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"New Mangagamer BGM/SE",
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"Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
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"JP: New Mangagamer BGM/SE",
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"JP: Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
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0, // GAltBGM
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0, // GAltBGMFlow
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0, // GAltSE
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0 // GAltSEFlow
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);
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ModAddAudioset(
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"GIN's BGM/SE",
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"This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
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Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
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This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
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"JP: GIN's BGM/SE",
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"JP: This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
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Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
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This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
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1, // GAltBGM
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1, // GAltBGMFlow
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1, // GAltSE
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1 // GAltSEFlow
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);
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ModAddAudioset(
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"Hou+ Demo BGM",
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"This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
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Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
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This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
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All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
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"JP: Hou+ Demo BGM",
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"JP: This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
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Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
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This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
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All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
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2, // GAltBGM
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1, // GAltBGMFlow
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1, // GAltSE
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1 // GAltSEFlow
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);
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CallScript( "flow" );
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}
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