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@@ -8,43 +8,38 @@ The main rust script will generate a new emip file, apply it to the assets and p
Please note that documentation is in two places:
1. This Readme.md file
1. This Readme.md file (for basic usage information)
2. [Detailed documentation with images etc. on the `higurashi-dev-guides` Wiki](https://github.com/07th-mod/higurashi-dev-guides/wiki/UI-editing-scripts).
- You don't need to read all of this to use the tool!
Please look through the detailed documentation, especially if you're working on a new chapter, new language, or using UABE - this file does not contain information on those topics.
----
## Prerequisites
## Usage instructions for translators and dev team
To use this tool you will need these prerequisites:
### Prerequisites
- Install Python 3
- Install the Python package `unitypack` (do `pip install unitypack`)
- Install Rust
- Download the [vanilla UIs](http://07th-mod.com/archive/vanilla.7z) for Higurashi games and unpack them into `assets/vanilla`.
- You'll also need UABE 2.2 stable or newer (or 2.2 beta4 with [this patch applied](https://github.com/DerPopo/UABE/files/2408196/AssetsBundleExtractor_2.2beta4_applyemip.zip))
- Make sure `AssetBundleExtractor.exe` is on your `PATH`
- You'll need the 7zip command line executable
- Make sure `7za.exe` is available in your system `PATH`.
1. Install Python 3
2. Run `pip install numpy Pillow unitypack` to install the required Python packages
3. Install Rust
4. Download exactly this version of UABE https://github.com/SeriousCache/UABE/releases/tag/2.2stabled
5. Download 7zip (standalone console version) from here https://www.7-zip.org/download.html
6. Extract UABE and 7z and make sure **both** are on your `PATH`
- On Windows, you need to restart your terminal window to update your `PATH`.
- Try caling `AssetBundleExtractor.exe`
- Try caling `7za.exe`
7. Download the [vanilla UIs](http://07th-mod.com/archive/vanilla.7z) for Higurashi games and unpack them into `assets/vanilla`.
## Usage
### Using the tool to generate sharedassets0.assets
### Preparation for a new episode
To build all chapters:
- On Linux open a terminal and run the below command
- On Windows with "Git for Windows" installed, right click the folder and click "Git Bash Here", then use that terminal
#### Preparing font files
```
./compileall.sh
```
You'll need to extract the 'msgothic' font files from the stock `.assets` file before starting:
1. Open one of the `sharedassets0.assets` from the new episode in UABE
2. Find two font files (search for `*msgothic*` and hit F3 a couple times). Note there are other files with msgothic in the name, you're looking for ~100kb files with the exact names below:
- `MonoBehaviour msgothic_0 SDF`
- `MonoBehaviour msgothic_2 SDF`
1. Click "Export Raw" and save the files to disk
2. Rename them as `msgothic_0.dat` and `msgothic_2.dat`
3. Move them to `assets/vanilla/<chapter>/msgothic_0.dat` & `assets/vanilla/<chapter>/msgothic_2.dat`
### Generating sharedassets0.assets
Then simply run this:
To build a particular chapter/version run the following command
```
cargo run <chapter> <unityversion> <system>
@@ -56,6 +51,27 @@ cargo run <chapter> <unityversion> <system>
`<system>` is `win` or `unix`.
----
## Usage instructions when preparing for a new episode
The following information is only used when generating a new episode.
Please look through the detailed documentation, especially if you're working on a new chapter, new language, or using UABE - this file does not contain information on those topics.
### Preparing font files
You'll need to extract the 'msgothic' font files from the stock `.assets` file before starting:
1. Open one of the `sharedassets0.assets` from the new episode in UABE
2. Find two font files (search for `*msgothic*` and hit F3 a couple times). Note there are other files with msgothic in the name, you're looking for ~100kb files with the exact names below:
- `MonoBehaviour msgothic_0 SDF`
- `MonoBehaviour msgothic_2 SDF`
1. Click "Export Raw" and save the files to disk
2. Rename them as `msgothic_0.dat` and `msgothic_2.dat`
3. Move them to `assets/vanilla/<chapter>/msgothic_0.dat` & `assets/vanilla/<chapter>/msgothic_2.dat`
## Extra Notes
If you want to use this tool to compile assets for a different language, you can change the files in the assets directory to your needs.