Update TMPAssetConverter.py

Better whitespace character relocation algorithm
This commit is contained in:
tellowkrinkle
2018-09-07 00:27:32 -05:00
committed by GitHub
parent d75fdad7ad
commit 7ca3d475e0

View File

@@ -31,12 +31,12 @@ def readString(str):
return str[4:(4+length)].decode("utf-8")
class FontFile:
def __init__(self, data, filename):
def __init__(self, data, filename, emptyAtlasPoint=None):
stringLength = int.from_bytes(data[(4 * 15):(4 * 16)], byteorder="little")
if stringLength in range(4, 26): # Assumes filenames are between 4 and 25 chars
print(f"Detected {filename} as coming from TextMesh Pro")
self.type = "TMP"
self._fromAssetCreator(data, filename)
self._fromAssetCreator(data, filename, emptyAtlasPoint)
else:
stringLength = int.from_bytes(data[(4*12):(4*13)], byteorder="little")
if stringLength == 1:
@@ -45,10 +45,10 @@ class FontFile:
else:
print(f"Detected {filename} as coming from an older Higurashi game")
self.type = "Oni"
self._fromGame(data, filename)
self._fromGame(data, filename, emptyAtlasPoint)
self.filename = readString(self.Filename)
def _readArray(self, data, itemLength):
def _readArray(self, data, itemLength, emptyAtlasPoint):
self.Array = data.read(4)
length = int.from_bytes(self.Array, byteorder="little")
atlasWidth = struct.unpack("<f", self.AtlasWidth)[0]
@@ -57,14 +57,19 @@ class FontFile:
info = bytearray(data.read(4 * 8))
if itemLength > 8:
data.advance((itemLength - 8) * 4)
x, y = struct.unpack("<ff", info[4:12])
x, y, width, height = struct.unpack("<ffff", info[4:20])
if emptyAtlasPoint is not None:
if width == 0 and height == 0:
charid = int.from_bytes(info[:4], byteorder="little")
print(f"Relocating 0x0 character U+{charid:x} to ({emptyAtlasPoint[0]}, {emptyAtlasPoint[1]})")
info[4:12] = struct.pack("<ff", emptyAtlasPoint[0], emptyAtlasPoint[1])
if x > atlasWidth:
info[4:8] = self.AtlasWidth
if y > atlasHeight:
info[8:12] = self.AtlasHeight
self.Array += info
def _fromGame(self, data, filename):
def _fromGame(self, data, filename, emptyAtlasPoint):
data = DataScanner(data)
self.Header = data.read(4 * 7)
self.Filename = data.readString()
@@ -92,10 +97,10 @@ class FontFile:
self.AtlasHeight = data.read(4)
self.AfterFontFace = data.read(4 * 8)
self._readArray(data, 8)
self._readArray(data, 8, emptyAtlasPoint)
self.Footer = data.rest()
def _fromAssetCreator(self, data, filename):
def _fromAssetCreator(self, data, filename, emptyAtlasPoint):
data = DataScanner(data)
self.Header = data.read(4 * 15)
self.Filename = data.readString()
@@ -124,7 +129,7 @@ class FontFile:
self.AtlasHeight = data.read(4)
self.AfterFontFace = data.read(4 * 3)
self._readArray(data, 9)
self._readArray(data, 9, emptyAtlasPoint)
self.Footer = data.rest()
def combineFonts(original: FontFile, new: FontFile):
@@ -157,6 +162,38 @@ def combineFonts(original: FontFile, new: FontFile):
return out
# Finds a size x size completely blank spot in the atlas
# Can be used for whitespace character relocation
def findEmptyAtlasPoint(atlas, size):
atlasWidth = int.from_bytes(atlas[0:4], byteorder="little")
atlasHeight = int.from_bytes(atlas[4:8], byteorder="little")
atlasSize = int.from_bytes(atlas[56:60], byteorder="little")
atlasData = atlas[60:]
if atlasWidth * atlasHeight != atlasSize:
print("Atlas doesn't match width and height! This shouldn't happen")
return None
distance = size // 2
stringToFind = b"\0" * size
pos = 0
try:
while True:
pos = atlasData.index(stringToFind, pos)
offsets = []
for i in range(-distance, distance+1):
offset = ((i * atlasWidth) + pos) % atlasSize
offsets.append(offset)
if atlasData[offset:offset+size] != stringToFind:
pos += 1
break
else:
y = pos // atlasWidth
y = atlasHeight - 1 - y # Texture2Ds are flipped
x = pos % atlasWidth + distance
return (x, y)
except ValueError:
return None
if len(sys.argv) > 4:
atlasFN = sys.argv[1]
behaviourFN = sys.argv[2]
@@ -175,10 +212,7 @@ if not os.path.isdir(outFN):
print("Output folder " + outFN + " must be a directory!")
exit()
with open(originalFN, "rb") as originalFile:
original = FontFile(originalFile.read(), originalFN)
with open(behaviourFN, "rb") as behaviourFile:
behaviour = FontFile(behaviourFile.read(), behaviourFN)
emptyAtlasPoint = None
if len(sys.argv) > 4:
with open(atlasFN, "rb") as atlasFile:
atlas = DataScanner(atlasFile.read())
@@ -190,7 +224,15 @@ if len(sys.argv) > 4:
else:
atlasName = atlas.readString()
atlasOut += atlasName
atlasOut += atlas.rest()
atlasRest = atlas.rest()
emptyAtlasPoint = findEmptyAtlasPoint(atlasRest, 13)
atlasOut += atlasRest
with open(originalFN, "rb") as originalFile:
original = FontFile(originalFile.read(), originalFN)
with open(behaviourFN, "rb") as behaviourFile:
behaviour = FontFile(behaviourFile.read(), behaviourFN, emptyAtlasPoint)
atlasName = readString(atlasName)
with open(outFN + "/" + atlasName + "_Texture2D.dat", "wb") as outFile: